Module:Inventory slot

-- -- Taken from: https://minecraft.gamepedia.com/Module:Inventory_slot -- Massively butchered to get it working with sprites instead of a spritesheet local p = {}

--this part is not from minecraft gamepedia and was added for this wiki local yesno = require('Module:Yesno') local getArgs = require('Module:Arguments').getArgs local string = require('Module:String')

local i18n = { filename = 'Invicon $1', legacyFilename = 'Grid $1.png', modLink = 'Mods/$1/$2', moduleAliases = Module:Inventory slot/Aliases, -- moduleProcessor = Module:Inventory slot/Processor, -- Experimental prefixes = { any = 'Any', matching = 'Matching', damaged = 'Damaged', },	suffixes = { be = 'BE', lce = 'LCE', },	templateFileUrl = 'FileUrl', } p.i18n = i18n

local disableLinkIfNoInputs = { ['Go Back']=1; }

local aliases = mw.loadData( i18n.moduleAliases ) -- local processor = require( i18n.moduleProcessor ) -- Experimental local pageName = mw.title.getCurrentTitle.text

-- Performs a simple recursive clone of a table's values local function cloneTable( origTable ) local newTable = {} for k, v in pairs( origTable ) do		if type( v ) == 'table' then v = cloneTable( v ) end newTable[k] = v	end return newTable end

--Merges a list, or inserts a string	or table into a table -- local function mergeList( parentTable, content ) local i = #parentTable + 1 if content[1] then -- Merge list into table for _, v in ipairs( content ) do			parentTable[i] = v			i = i + 1 end else -- Add strings or tables to table parentTable[i] = content end end

-- Creates the HTML for an item local function makeItem( frame, i, args ) local item = mw.html.create( 'span' ):addClass( 'invslot-item' ) if args.imgclass then item:addClass( args.imgclass ) end if frame.name == '' then return item end local category local title = mw.text.trim( args.title or frame.title or '' ) local name = frame.name or '' local num = frame.num or 1 mw.log(num) local image = args.image or frame.image or nil local description = args.text or frame.text or '' --this bit is not from minecraft gamepedia and was added here by joker876 local forceNum = yesno(args.forcenum) local img, idData

local checkIfColoredLeather = function(pStr) if pStr:match('%s([Hh][Ee][Ll][Mm][Ee][Tt])-(#?[0-9A-Fa-f]+)') then return pStr:match('(.*)%s([Hh][Ee][Ll][Mm][Ee][Tt])-(#?[0-9A-Fa-f]+)') elseif pStr:match('%s([Cc][Hh][Ee][Ss][Tt][Pp][Ll][Aa][Tt][Ee])-(#?[0-9A-Fa-f]+)') then return pStr:match('(.*)%s([Cc][Hh][Ee][Ss][Tt][Pp][Ll][Aa][Tt][Ee])-(#?[0-9A-Fa-f]+)') elseif pStr:match('%s([Ll][Ee][Gg][Gg][Ii][Nn][Gg][Ss])-(#?[0-9A-Fa-f]+)') then return pStr:match('(.*)%s([Ll][Ee][Gg][Gg][Ii][Nn][Gg][Ss])-(#?[0-9A-Fa-f]+)') elseif pStr:match('%s([Bb][Oo][Oo][Tt][Ss])-(#?[0-9A-Fa-f]+)') then return pStr:match('(.*)%s([Bb][Oo][Oo][Tt][Ss])-(#?[0-9A-Fa-f]+)') end return nil end

-- Check if color data is in the name (otherwise check below if it's in the image) if checkIfColoredLeather(name) then name, template, color = checkIfColoredLeather(name) end if image then -- Check if image name is colored leather syntax (ignore first name param that's returned) if checkIfColoredLeather(image) then _, template, color = checkIfColoredLeather(image) end if image:match( '\.gif$' ) then img = image else img = image..".png" end else img = name..'.png' end local link = frame.link or args.link or '' if link == '' then link = name:gsub( '^' .. i18n.prefixes.damaged .. ' ', '' ) for _, suffix in pairs( i18n.suffixes ) do link = link:gsub( ' ' .. suffix .. '$', '' ) end elseif ((not disableLinkIfNoInputs[name] and not args.link) or (args.link or ''):lower == 'none') and link:lower == 'none' then link = nil end local rtName = link and mw.title.makeTitle(0, link).redirectTarget or false rtName = rtName and rtName.text or false if link == pageName or rtName == pageName or link == 'none' then link = nil end local formattedTitle local plainTitle if title == '' then plainTitle = name formattedTitle = name elseif title:lower ~= 'none' then formattedTitle = title plainTitle = title local formatPattern = '&[0-9a-fk-or]' if plainTitle:match( formatPattern ) then plainTitle = plainTitle:gsub( formatPattern, '' ) end if plainTitle == '' then plainTitle = name end elseif link then if img then formattedTitle = '' else plainTitle = '' end end

if description:lower == 'none' then description = '' end item:attr{ ['data-minetip-title'] = formattedTitle, ['data-minetip-text'] = description }

if template then item:tag('div'):cssText('top: 2px;left: 2px;position: absolute;'):wikitext(mw.getCurrentFrame:preprocess('')):done elseif img then -- & is re-escaped because mw.html treats attributes -- as plain text, but MediaWiki doesn't		local escapedTitle = ( plainTitle or '' ):gsub( '&', '&#38;' ) item:addClass( 'invslot-item-image' ) :wikitext( '' ) else local image = args.spritesheet .. 'Sprite.png' if link then item:wikitext(  )		end		local image		item:node( image )			item:wikitext( '[[', link, '|' )	end	if tonumber(num) and num >= 10000 then num = string._formatShortNum(num):lower end	if tonumber(num) ~= 1 and num or forceNum then		if img and link then			item:wikitext( '[[', link, '|' )		end		local number = item			:tag( 'span' )				:addClass( 'invslot-stacksize' )				:addClass( 'noselect' )				:attr{ title = plainTitle }				:wikitext( num )		if numStyle then			number:cssText( numStyle )		end		if img and link then			item:wikitext(  )		end	end	if idData and link then		item:wikitext( ']]' )	end

if link then item:wikitext():tag('span'):cssText('position:absolute;width:100%;height:100%;top:0px;left:0px;'):done:wikitext() end return item end

-- Main entry point function p.slot( f ) local args = getArgs(f) if not args.parsed then args[1] = mw.text.trim( args[1] or '' ) end local frames if args.parsed then frames = args[1] elseif args[1] ~= '' then local randomise = args.class == 'invslot-large' and 'never' or nil frames = p.parseFrameText( args[1], randomise, false ) end local animated = frames and #frames > 1 local imgClass = args.imgclass local numStyle = args.numstyle local body = mw.html.create( 'span' ):addClass( 'invslot' ):css{ ['vertical-align'] = args.align } if animated then body:addClass( 'animated' ) end if args.class then body:addClass( args.class ) end if args.style then body:cssText( args.style ) end if ( args.default or  ) ~=  then body:css( 'background-image', f:expandTemplate{ title = i18n.templateFileUrl, args = { args.default .. '.png' } } ) end --mw.logObject( frames ) if not frames then return tostring( body ) end local activeFrame = 1 --FC-frames.randomise == true and random( #frames ) or 1 for i, frame in ipairs( frames ) do		local item -- Table is a list, must contain subframes if frame[1] then item = body:tag( 'span' ):addClass( 'animated-subframe' ) local subActiveFrame = 1 --FC-frame.randomise and random( #frame ) or 1 for sI, sFrame in ipairs( frame ) do				local sItem = makeItem( sFrame, sI, args ) item:node( sItem ) if sI == subActiveFrame then sItem:addClass( 'animated-active' ) else -- CUSTOM: "hidden" class is needed to hide it on mobile (since wikia doesn't allow CSS / JS on mobile) sItem:addClass('hidden') end end else item = makeItem( frame, i, args ) body:node( item ) end if i == activeFrame and animated then item:addClass( 'animated-active' ) elseif animated then -- CUSTOM: "hidden" class is needed to hide it on mobile (since wikia doesn't allow CSS / JS on mobile) item:addClass('hidden') end end return tostring( body ) end

--Parses the frame text into a table of frames and subframes,	expanding aliases (and optionally retaining a reference), and	deciding if the slot can be randomised -- function p.parseFrameText( framesText, randomise, aliasReference ) local frames = { randomise = randomise } local subframes = {} local subframe local expandedAliases local splitFrames = mw.text.split( mw.text.trim( framesText ), '%s*;%s*' ) for _, frameText in ipairs( splitFrames ) do		frameText = frameText:gsub( '^%s*{%s*', function			subframe = true			return ''		end ) if subframe then frameText = frameText:gsub( '%s*}%s*$', function				subframe = 'last'				return ''			end ) end local frame = p.makeFrame( frameText ) local newFrame = frame if aliases then local id = frame.name local alias = aliases and aliases[id] -- alias = processor and processor.dynamicGet(id) -- Experimental if alias then newFrame = p.getAlias( alias, frame ) if aliasReference then local curFrame = #frames + 1 local aliasData = { frame = frame, length = #newFrame } if subframe then if not subframes.aliasReference then subframes.aliasReference = {} end subframes.aliasReference[#subframes + 1] = aliasData else if not expandedAliases then expandedAliases = {} end expandedAliases[curFrame] = aliasData end end end end if subframe then mergeList( subframes, newFrame ) -- Randomise starting frame for "Any *" aliases, as long as the alias is the only subframe if frames.randomise ~= 'never' and subframes.randomise == nil and frame.name:match( '^' .. i18n.prefixes.any .. ' ' ) then subframes.randomise = true else subframes.randomise = false end if frames.randomise ~= 'never' then frames.randomise = false end if subframe == 'last' then -- No point having a subframe containing a single frame, -- or the subframe being the only frame if #subframes == 1 or #splitFrames == i and #frames == 0 then mergeList( frames, subframes ) else table.insert( frames, subframes ) end subframes = {} subframe = nil end else -- Randomise starting frame for "Any *" aliases, as long as the alias is the only frame if frames.randomise == nil and frame.name:match( '^' .. i18n.prefixes.any .. ' ' ) then frames.randomise = true elseif frames.randomise ~= 'never' then frames.randomise = false end mergeList( frames, newFrame ) end end frames.aliasReference = expandedAliases return frames end

--Returns a new table with the parts of the parent frame	added to the alias -- function p.getAlias( aliasFrames, parentFrame ) -- If alias is just a name, return the parent frame with the new name if type( aliasFrames ) == 'string' then local expandedFrame = mw.clone( parentFrame ) expandedFrame.name = aliasFrames return { expandedFrame } end -- Single frame alias, put in list if aliasFrames.name then aliasFrames = { aliasFrames } end local expandedFrames = {} for i, aliasFrame in ipairs( aliasFrames ) do		local expandedFrame if type( aliasFrame ) == 'string' then expandedFrame = { name = aliasFrame } else expandedFrame = cloneTable( aliasFrame ) end expandedFrame.title = parentFrame.title or expandedFrame.title expandedFrame.num = parentFrame.num or expandedFrame.num expandedFrame.text = parentFrame.text or expandedFrame.text expandedFrame.image = parentFrame.image or expandedFrame.image expandedFrames[i] = expandedFrame end return expandedFrames end

function p.expandAlias( parentFrame, alias ) return p.getAlias( alias, parentFrame ) end

function p.stringifyFrame( frame ) if not frame.name then return '' end return string.format(		'[%s]%s:%s,%s[%s]',		frame.title or ,		frame.name,		frame.num or ,		frame.text or ''	) end

function p.stringifyFrames( frames ) for i, frame in ipairs( frames ) do		frames[i] = p.stringifyFrame( frame ) end return table.concat( frames, ';' ) end

-- Splits up the frame text into its parts function p.makeFrame( frameText ) -- Simple frame with no parts if not frameText:match( '[%[:,]' ) then return { name = mw.text.trim( frameText ), }	end frameText = frameText:gsub( '%s*([%[%]:,;])%s*', '%1' ) local frame = {} frame.title = frameText:match( '^%[([^%]]+)%]' ) local vanilla = { v = 1, vanilla = 1, mc = 1, minecraft = 1 } local nameStart = ( frameText:find( ':' ) or frameText:find( '%]' ) or 0 ) + 1 if nameStart - 1 == #frameText then nameStart = 1 end frame.name = frameText:sub( nameStart, ( frameText:find( '[,%[]', nameStart ) or 0 ) - 1 ) frame.num = math.floor( frameText:match( ',(%d+)' ) or 1 ) frame.text = frameText:match( '%[([^%]]+)%]$' ) return frame end

function p.getParts( frameText ) return p.makeFrame( frameText ) end

return p