Healer

Healer is a Dungeon class that specializes in healing and support.

Class Passives

 * Your healing abilities heal the target for 50% additional HP.
 * Passively heals all living teammates within a 8 block radius for 1% per second
 * Spawns a fairy that follows you and uses its energy to revive dead teammates, while no-one is dead, it will stick and provide support. Vanishes for 100 seconds after reviving a player.
 * Enemies that you help kill have a 15% chance to drop an orb that anyone can pick up. The orb heals the player that picked it up and grants them a random buff.
 * There are 3 types of orbs and each can be picked up by any teammate for quick heal for 30% of their maximum health, as well as a short, or  buff.
 * Clicking on a teammate creates a tether connecting yourself to them. Tethered teammates received 0.5% of your maximum health as healing every second while they are within 30 blocks of you. Every 5 melee hits you deal while tethered will heal both players for 1% of the maximum health.

Dungeon Stone Abilities

 * Launches a healing orb that creates a healing circle where it lands. The healing circle heals friendly players inside for 2% of their health every second.
 * Heals everyone in your group to full health and grants them a shields for 20% of their maximum health.

Ghost Abilities

 * Throw a potion which heals all teammates in a 10 block radius for 10% of their max health and +100
 * Revive yourself after 50 seconds.

Leveling Bonus
You can level up the healer class while playing as a healer or if you have a teammate that is Healer, you get some of its healer XP as a team bonus.

For every healer level up to level 50 you get:


 * + 1% Renew Healing
 * + 2 Ghost Healing Potion Health Restored
 * + 1% Wish Shield Percent
 * - 1 Revive Cooldown

For every other healer level you get:


 * + 1% Ghost Healing aura Healing

And for every 5 healer Levels you also get:


 * + 0.1% Healing aura Healing
 * + 0.5% Healing Circle Healing
 * + 0.5 Healing Circle Radius
 * + 1 Healing Circle Duration

Armor

 * Storm Armor (look at bottom of armor list).
 * 3/4 Goldor with Mender Crown is recommended for very high ehp and doubled healing.
 * 3/4 Necromancer Lord with a Mender Fedora or crown will do just fine if you cannot afford Goldor.
 * Mender Fedora/ helmet and 3/4 legendary Zombie Soldier if necromancer lord is too expensive.
 * Werewolf Armor for extremely high healing and giving defense to nearby players if having high Ferocity

(If you reach the end game where you can afford a Hyperion and Storm Armor, it is advisable to switch to the mage class, as healer essentially becomes a mage in the end game, but without the mage buffs. If your whole team has Hyperions, theirs no reason to run healer.)

Weapons

 * Hyperion, for clearing rooms. Downside is that it is VERY costly. Alternativley, you can use an Astraea
 * Ice Spray Wand, for stunning boss mobs and giving it the Ice Spray effect, making everyone deal 10% more damage to the mob. As Healer, since you have no real source of DPS for bosses, it's best to stick to support items
 * Last Breath, for decreasing boss' defense. Same reason as above.

Pets

 * Blue Whale for high EHP. You should go for legendary.
 * Baby Yeti if you have high strength, since Baby Yeti converts 100% of strength into defense at level 100. Legendary is not necessary for this perk, and you should probably go for epic to save money.
 * Wither Skeleton which is good for berserk healers because of Death's Touch ability, dealing 200% damage over 3 seconds at level 100. You should go for legendary since epic does not have this perk.
 * Ghoul, which is good for healing. You should just go for the epic, as the legendary ability currently is useless and does not work.
 * Tiger, when used with Werewolf Armor

Support Items

 * These are arguably one of the most important parts of a healer. You should prioritize these before maxing everything else.


 * Zombie sword is a MUST. They will heal you in a pinch and will heal nearby teammates.  They are especially useful during bosses.
 * Get a orb ( Radiant, Manaflux, Overflux, Plasmaflux) they are very good for helping heal teammates during boss's like terracotta phase of floor 6.


 * Every player, not just healers, should have spirit leaps, superboom TNT, and an Aspect Of The End.
 * Conjuring can act as an instant Superboom TNT, as it works even if you are not a Mage.
 * Leaping Sword is a decent option to stun enemies (usually Livids in Floor 5 and Master Mode Floor 5), and is cheaper than Ice Spray Wand.

Reforges

 * For armor, Giant, for HP, Perfect, for Defense and Ancient, for damage.


 * For talismans, Pleasant, for defense, Forceful, if using Baby Yeti for equal amounts of strength and defense, Shaded, for damage, and Demonic, for mana and a bit of strength.

Sword reforges are more specific and you should check what the best specific reforge for each sword is.

How To Play Healer
Gear is important, but knowing how to play is equally so.


 * You should be clearing rooms like the other classes. Since healers are often disliked in higher levels, it is essential if you wish to play healers to learn to clear and do secrets well.
 * Watch the sidebar and remeber to Wish if your teammate gets low
 * If you are in a high level party, DO NOT teleport to a teammate if they are low and Wish is on cooldown. This will disrupt the clearing and usually they can handle themselves on their own.

Milestones
Healer class can reach its milestones by healing players in the dungeon. Refer here for a table showcasing class milestones.

Trivia
The Orbies perk resembles the set bonus of the Nebula Armor from Terraria, which also causes orbs to drop and provides the same bonuses of health, defense and ability damage.