Module:ItemInfo/Item Data

-- Quick Copy	[] = {		stats = {			-- any stat values using its 'shortcode' (see Module:Statname/Data)			-- example: dmg = 10,		},		type = ,		name = ,		rarity = ,		slots = ,		specialEffect = ,		ia = {			name = ,			activation = ,			desc = ,			soulflow_cost = ,			cost = ,			health_cost = ,			coin_cost = ,			cooldown = ,			charges = ,			max_souls = ,		},		ia2 = {			name = ,			activation = ,			desc = ,			soulflow_cost = ,			cost = ,			health_cost = ,			coin_cost = ,			cooldown = ,			charges = ,			max_souls = ,		},		tab = {			name = ,			desc = ,			required_pieces = ,			upgraded_by = '',		},	},

return {

["basic gardening hoe"] = { stats = { fmf = 5 },

type = 'Hoe', name = 'Basic Gardening Hoe', rarity = 'u', },

["basic gardening axe"] = { stats = { fmf = 5 },

type = 'Axe', name = 'Basic Gardening Axe', rarity = 'u', },

["advanced gardening hoe"] = { stats = { fmf = 10 },

type = 'Hoe', name = 'Advanced Gardening Hoe', rarity = 'r', },

["advanced gardening axe"] = { stats = { fmf = 10 },

type = 'Axe', name = 'Advanced Gardening Axe', rarity = 'r', },

['thunderbolt necklace'] = { stats = { scc = '1.5%', hp = '40', def = '30', },		type = 'Necklace', name = 'Thunderbolt Necklace', rarity = 'e', specialEffect = 'Damage taken by is reduced by  and damage dealt is increased by .', tab = { name = 'Static Charge', desc = 'Gains static charge every ➜➜➜ seconds. Hitting a target will cause a discharge, adding ➜➜➜ damage to that hit for each charge collected. Maximum Charge Capacity: ➜➜➜', required_pieces = 2, upgraded_by = '', },	},

["draconic talisman"] = { stats = { health = 1 },

type = 'Accessory', name = 'Draconic Talisman', rarity = 'u',

specialEffect = 'Increases damage dealt to by .' },

["draconic ring"] = { stats = { health = 2 },

type = 'Accessory', name = 'Draconic Ring', rarity = 'r',

specialEffect = 'Increases damage dealt to by .' },

["draconic artifact"] = { stats = { health = 3 },

type = 'Accessory', name = 'Draconic Artifact', rarity = 'e',

specialEffect = 'Increases damage dealt to by .' },

['magma lord gauntlet'] = { stats = { str = 10, cd = 30, scc = 1.5, hp = 35, fer = 2, },		type = 'Gloves', name = 'Magma Lord Gauntlet', rarity = 'e', specialEffect = 'Damage taken by is reduced by  and damage dealt is increased by .', tab = { name = "Fireproof", desc = "Provides immunity to .", required_pieces = "2+", },		tab2 = { name = "Lord's Blessing", desc = "Grants ➜ Grants ➜  on Lava Sea Creatures.", required_pieces = "4+", },	},	['taurus helmet'] = { stats = { cd = 20, scc = 3, hp = 190, def = 150, },		type = 'Helmet', name = 'Taurus Helmet', rarity = 'r', specialEffect = 'Damage taken by is reduced by  and damage dealt is increased by .', },

["great spook artifact"] = { stats = { fear = 6 },

type = 'Accessory', name = 'Great Spook Artifact', rarity = 'r', },

["great spook ring"] = { stats = { fear = 4 },

type = 'Accessory', name = 'Great Spook Ring', rarity = 'u', },

["great spook talisman"] = { stats = { fear = 2 },

type = 'Accessory', name = 'Great Spook Talisman', rarity = 'c', },	['flaming chestplate'] = { stats = { str = 25, scc = 3, hp = 210, def = 210, },		type = 'Chestplate', name = 'Flaming Chestplate', rarity = 'r', specialEffect = 'Damage taken by is reduced by  and damage dealt is increased by .', },	['moogma leggings'] = { stats = { cd = 15, scc = 3, hp = 190, def = 160, },		type = 'Leggings', name = 'Moogma Leggings', rarity = 'r', specialEffect = 'Damage taken by is reduced by  and damage dealt is increased by .', },	['slug boots'] = { stats = { str = 20, scc = 3, hp = 110, def = 110, },		type = 'Boots', name = 'Slug Boots', rarity = 'r', ia = { name = 'Bouncy', activation = 'SNEAK', desc = 'When falling from a great height, you\'ll bounce straight up!' },	},	["magma necklace"] = { stats = { hp = "15", },		type = 'Necklace', name = 'Magma Necklace', rarity = 'r', ia = { name = "Cube Fanatic", desc = "Gain more  when killing Magma Cubes.", },	},	["ghast cloak"] = { stats = { hp = "7", def = "7", },		type = 'Cloak', name = 'Ghast Cloak', rarity = 'r', ia = { name = "Blazing Palisade", desc = "Restores of your maximum  every second while worn.", },	},	['blaze belt'] = { stats = { str = 7, def = 7, },		type = 'Belt', name = 'Blaze Belt', rarity = 'r', ia = { name = 'Blazing Palisade', desc = 'Gain a chance to reflect .' },	},	['glowstone gauntlet'] = { stats = { int = 10, mnf = 5, },		type = 'Gloves', name = 'Glowstone Gauntlet', rarity = 'r', },	["vanquished magma necklace"] = { stats = { hp = 20, },		type = 'Necklace', name = 'Vanquished Magma Necklace', rarity = 'e', ia = { name = "Cube Fanatic", desc = "Gain more  when killing Magma Cubes.", },		pcb = { name = 'Magma Cube Absorber', desc = 'Kill Magma Cubes to accumulate Health.' },		fsb = { name = 'Vanquisher Set', secret = true, desc = 'While on the, receive damage when being attacked, and your damage is multiplied by .' }	},	["vanquished ghast cloak"] = { stats = { hp = 10, def = 10, },		type = 'Cloak', name = 'Vanquished Ghast Cloak', rarity = 'e', ia = { name = "Blazing Palisade", desc = "Restores of your maximum  every second while worn.", },		pcb = { name = 'Ghast Blaster', desc = 'Kill Ghasts to accumulate Defense.', },		fsb = { name = 'Vanquisher Set', secret = true, desc = 'While on the, receive damage when being attacked, and your damage is multiplied by .' }	},	['vanquished blaze belt'] = { stats = { str = 5, def = 20, },		type = 'Belt', name = 'Vanquished Blaze Belt', rarity = 'e', ia = { name = 'Blazing Palisade', desc = 'Gain a chance to reflect .' },		pcb = { name = 'Blaze Consumer', desc = 'Kill Blazes to accumulate Strength.' },		fsb = { name = 'Vanquisher Set', secret = true, desc = 'While on the, receive damage when being attacked, and your damage is multiplied by .' }	},	['vanquished glowstone gauntlet'] = { stats = { int = 15, mnf = 7, },		type = 'Gloves', name = 'Vanquished Glowstone Gauntlet', rarity = 'e', pcb = { name = 'Glowing', desc = 'Mine Glowstone to accumulate Health.' },		fsb = { name = 'Vanquisher Set', secret = true, desc = 'While on the, receive damage when being attacked, and your damage is multiplied by .' }	},	['delirium necklace'] = { stats = { str = 1, cd = 1, scc = 1, hp = 1, def = 1, spd = 1, int = 1, mf = 1, fer = 1, },		type = 'Necklace', name = 'Delirium Necklace', rarity = 'e', specialEffect = 'Increase the fire damage you receive by per .', },	['lava shell necklace'] = { stats = { hp = 100, def = 30, int = 50, },		type = 'Necklace', name = 'Lava Shell Necklace', rarity = 'e', specialEffect = 'Disables natural regeneration and all healing.', },	['white belt'] = { stats = { hp = 10, def = 5, },		type = 'Belt', name = 'White Belt', rarity = 'c', specialEffect = 'Reduces damage taken by .' },	['yellow belt'] = { stats = { hp = 15, def = 5, },		type = 'Belt', name = 'Yellow Belt', rarity = 'u', specialEffect = 'Reduces damage taken by .' },	['green belt'] = { stats = { hp = 20, def = 10, },		type = 'Belt', name = 'Green Belt', rarity = 'u', specialEffect = 'Reduces damage taken by .' },	['blue belt'] = { stats = { hp = 25, def = 15, },		type = 'Belt', name = 'Blue Belt', rarity = 'r', specialEffect = 'Reduces damage taken by .' },	['brown belt'] = { stats = { hp = 30, def = 20, },		type = 'Belt', name = 'Brown Belt', rarity = 'e', specialEffect = 'Reduces damage taken by .' },	['black belt'] = { stats = { hp = 35, def = 25, },		type = 'Belt', name = 'Black Belt', rarity = 'l', specialEffect = 'Reduces damage taken by .' },	['molten necklace'] = { stats = { str = 20, hp = 30, def = 20, },		type = 'Necklace', name = 'Molten Necklace', rarity = 'e', tab = { name = 'Molten Core', desc = 'Gain damage resistance while fighting .', -- required_pieces = '', upgraded_by = '', },	},	['molten cloak'] = { stats = { str = 20, hp = 30, def = 20, },		type = 'Cloak', name = 'Molten Cloak', rarity = 'e', tab = { name = 'Molten Core', desc = 'Gain damage resistance while fighting .', -- required_pieces = '', upgraded_by = '', },	},	['molten belt'] = { stats = { str = 20, hp = 30, def = 20, },		type = 'Belt', name = 'Molten Belt', rarity = 'e', tab = { name = 'Molten Core', desc = 'Gain damage resistance while fighting .', -- required_pieces = '', upgraded_by = '', },	},	['molten bracelet'] = { stats = { str = 20, hp = 30, def = 20, },		type = 'Bracelet', name = 'Molten Bracelet', rarity = 'e', tab = { name = 'Molten Core', desc = 'Gain damage resistance while fighting .', -- required_pieces = '', upgraded_by = '', },	},	['scoville belt'] = { stats = { str = 15, def = 30, },		type = 'Belt', name = 'Scoville Belt', rarity = 'r', specialEffect = 'Gain per ignited enemy within a 10 block radius up to a maximum of .', },	['implosion belt'] = { stats = { def = 70, },		type = 'Belt', name = 'Implosion Belt', rarity = 'e', specialEffect = 'Increases all explosion damage dealt by .', },	['flaming fist'] = { stats = { str = 10, cd = 10, hp = 30, def = 20, fer = 1, },		type = 'Gloves', name = 'Flaming Fist', rarity = 'e', specialEffect = 'When equipped, melee attacks fire three dealing  fire damage.', },	['gauntlet of contagion'] = { stats = { str = 15, hp = 20, def = 10, },		type = 'Gloves', name = 'Gauntlet of Contagion', rarity = 'e', ia = { name = 'Contaminate', desc = 'Killing an enemy causes an explosion dealing of their total  as damage to all enemies within. Enemies in the blast radius will also be causing them to explode on death.', },	},	['destruction cloak'] = { stats = { str = 15, cd = 15, hp = 60, mf = 1, frw = 1, },		type = 'Cloak', name = 'Destruction Cloak', rarity = 'e', specialEffect = 'Heal every 2 seconds.', },	['annihilation cloak'] = { stats = { str = 20, cd = 20, hp = 80, mf = 2, frw = 2, },		type = 'Cloak', name = 'Annihilation Cloak', rarity = 'l', specialEffect = 'Heal every 2 seconds.', },	['demonslayer gauntlet'] = { stats = { cd = 25, hp = 40, def = 20, tdef = 5, },		type = 'Gloves', name = 'Demonslayer Gauntlet', rarity = 'e', specialEffect = 'Deal damage against Blazes.', },	['clover helmet'] = { stats = { mf = '5%', },		otherStats = '*All Other Stats: -5%', type = 'Helmet', name = 'Clover Helmet', rarity = 'l', },	['racing helmet'] = { stats = { spd = 400, },		type = 'Helmet', name = 'Racing Helmet', rarity = 'l', specialEffect = 'Increases your speed cap to .', },	['enderman mask'] = { stats = { str = 1, hp = 1, def = 1, int = -99, },		type = 'Helmet', name = 'Enderman Mask', rarity = 'u', },	['leech belt'] = { type = 'Belt', name = 'Leech Belt', rarity = 'e', stats = { spd = 3, int = 10, rt = 80, },		specialEffect = 'Monster melee attacks reduce less .', },	['remmah ynit'] = { type = 'Item', name = 'remmaH yniT', rarity = 'u', },	['wyld boots'] = { type = 'Boots', name = 'Wyld Boots', rarity = 'u', stats = { rt = 15, },		fsb = { name = 'Helmets All The Way Down', desc = 'Regain when killing a monster on top of the experience orbs they usually drop.', },	},	['gunther\'s sneakers'] = { type = 'Boots', name = 'Gunther\'s Sneakers', rarity = 'r', stats = { spd = 4, rt = 30, },	},	['inspired chestplate'] = { type = 'Chestplate', name = 'Inspired Chestplate', rarity = 'e', },	['ender necklace'] = { type = 'Necklace', name = 'Ender Necklace', rarity = 'e', stats = { hp = 15, def = 10, },		specialEffect = 'All stats on this piece of equipment are multiplied by while on the End Island!', },	['ender cloak'] = { type = 'Cloak', name = 'Ender Cloak', rarity = 'e', stats = { hp = 15, def = 10, },		specialEffect = 'All stats on this piece of equipment are multiplied by while on the End Island!', },

['ender belt'] = { type = 'Belt', name = 'Ender Belt', rarity = 'e', stats = { hp = 15, def = 10, },		specialEffect = 'All stats on this piece of equipment are multiplied by while on the End Island!', },	['ender gauntlet'] = { type = 'Gloves', name = 'Ender Gauntlet', rarity = 'e', stats = { hp = 15, def = 10, },		specialEffect = 'All stats on this piece of equipment are multiplied by while on the End Island!', }, }