Tutorial:Healer Guide

Healers are a very important class relying on regenerating their teammates so they can protect them. But, healers do need to be able to deal. For example, if all other teammates died, the Healer will have to survive, which is more difficult without damage. The Healer may have to be able to flee as a result from this lack of damage and ending up being overwhelmed by mobs. Thus, the Healer needs a good amount of. However, it is recommended to not focus on dealing damage, since Healers do not do much by default, meaning it may be better to focus on so you can live long enough.That means most tank gears also apply to Healers.

Armor

 * Perfect (Diamond Atom) - This reforge adds a good amount of . If one is too poor to buy a Diamond Atom, you can also use a Rare Diamond which gives less but is cheaper. You can also reforge your armor to, which gives the same amount of defense but costs some  and . However, this is not recommended since Rare Diamonds are very cheap and fast to obtain. This would be a Early-Mid game option.


 * Empowered (Sadan's Brooch) - It grants the same bonuses as the reforge with the addition of increasing your healing by . While these bonuses stack, it's not recommended to reforge more than 1 piece to Empowered as you'll gain very little . This is generally used with Werewolf Armor as it grants a lot of, boosting the additional healing substantially. This would be a mid-game option. It's best to reforge a Mender Fedora/Crown to Empowered.


 * Undead (Premium Flesh) - Even though this reforge stone is inexpensive, it is not as tanky and cheap as a Rare Diamond. However, it does grant and, while also giving a good amount of  and . It also reduces damage taken from Undead mobs, which are common in dungeons. This is more for early-game.


 * Necrotic (Necromancer's Brooch) - If one wants to use mage weapons, they will need a good amount of, which is still possible, but not recommended, since it can cost a lot of healing per second. It can still be smart to use a Necromancer's Brooch. But if this makes the user too squishy, they may want to use the or the Smart reforge instead. Wise gives  in addition to  and Smart not only gives  but also . A healer can always use  for healing items costing , and for the Aspect of the End, so they can escape heavy fights.


 * Ridiculous (Red Nose) - Secretly, the Red Nose actually grants a lot of and also  at the cost of . The Red Nose gives  and, and when one sneaks, they reduce their  by  for  but in return, obtain for those same   and . It is most likely better to use another reforge as losing any  is not good unless using a Livid Dagger as it gives , making one still deals constant critical damage. It can only be used on helmets. This would be an early-game reforge.


 * Giant (Giant Tooth) - The Giant Tooth adds a lot of, the most in the game excluding multiplicative buffs (, Renowned, etc). Even can be obtained when combined with the  Blue Whale Pet's  ability (can be any rarity starting from , but the  rarity's ability is the most effective), which can massively boost . The Giant Tooth is a mid to end game reforge.


 * Spiked/Renowed (Dragon Scale/Horn) - Is an improved version of the reforge that grants a bit of all stats. The Dragon Horn does the same thing as the Dragon Scale with the addition of increasing all your stats by, making the Dragon Scale a cheaper alternative for slightly worse stats. The Dragon Scale and Horn is a mid to late game reforge, with its reforge more focusing on , which makes it more useful in boss fights like Necron's or Sadan's.


 * A cheap and easy reforge to get, it can help boost if the healer is confident with their ability to survive. It is more focused on damaging as opposed to healing per second.


 * Ancient (Precursor Gear): It provides a great deal of damage as it grants, and , even possibly surpassing the Dragon Horn despite being significantly cheaper. Use this reforge if you are willing to sacrifice some survivability that the Giant Tooth or Diamond Atom would provide.

Swords

 * Every single reforge is acceptable (some are situational), each giving more of certain stats, except for - It is not recommended to use the Odd reforge since  does almost the same, and Odd reduces.
 * For a mage-healer hybrid, use the reforge.
 * For berserk-healer hybrid, use either, , Withered, or Fabled.
 * If paired with a Baby Yeti pet, the Withered reforge is the best.

Talismans

 * Every damage and health reforge is acceptable, especially early-mid game, and reforges for are acceptable for a mage-healer build. As you progress more and your talismans don't help too much, it would be better to reforge them to provide more, , or.
 * Shaded (Dark Orb) - It is the best reforge for  -  accessories, however it is expensive so it is recommended to buy this reforge when you have a large amount of talismans.
 * Bloody (Beating Heart) - It is the 2nd best reforge since it grants, ,  and .  will give more , but only on  accessories.
 * - It is the 3rd best reforge for - accessories, however it doesn't grant  and only grants.
 * Silky (Luxurious Spool) - it is the 4th best reforge since it grants a good amount of, however, it lacks.
 * - It is the 5th best reforge for - accessories, however it only grants a small amount of  and no damage buffs. It is recommended to only apply this to some talismans if the player only needs a bit more . Try to first maximize your current gear before using Unpleasant as it doesn't give any  buffs. This could include reforges like  on armor,  on swords, and starring gear.
 * While reforges are more situational, it is acceptable if you are lacking.

How to play healer
Healer is a class that needs some brain power and coordination, and in here we will show you how to play effectively!


 * When in danger and low health, you have 2 main options which are, asking for help (only parties with spirit leaps/near you can help you) or run away. (best way)
 * Pop in a when someone's low, however don't pop in a  when everyone is not in danger.
 * If you are ready for the boss fight and is ready, then use it without doubt. (When entering boss room, 's cooldown will be cleared)
 * When someone is low but is on cooldown, Don't use a Spirit Leap since they can usually survive on their own. You might also die if you leap.
 * As with all other classes, learn secrets.
 * Arrange your inventory properly. An example of a good inventory setup is:

The Catacombs - Floor I
Rotten Armor or any of the Dragon Armor and a Mender Helmet/Crystallized Heart work well on Floor 1, the healing provided by the heart mirrors that of the Mender Fedora unlocked at. It may be a good idea to use Holy Dragon Armor if you are focusing on healing others as it grants 3x natural regeneration if within range and is the cheapest but the 2nd/3rd most underrated Dragon Set.


 * Additionally, you may also rely on or  Heavy Armor, with the  reforge for a tank-healer hybrid, or the  reforge for  and some.

The Catacombs - Floor II
Heavy Armor should be a goal before carrying on to Floor 3. Your personal is the biggest concern than that of your team since, if the Healer dies, who will heal/revive your team? Until, increasing your personal healing is a more difficult task. The Ornate Zombie Sword is an item you should already be using, due to its incredible healing ability, which also heals nearby players.

The Catacombs - Floor III
Once you have completed your Heavy Armor with Mender Helmet, you may rely on that armor set until you reach. While it may be difficult to afford variants, Zombie Soldier Armor is a versatile armor set for practically every class. The Necrotic reforge for Floor 3 on Zombie Soldier Chestplate, Leggings, and Boots coupled with a Mender Helmet allow for a ranged mage arsenal to handle the four Guardians in Floor 3, but you can still use the /, Perfect/Reinforced or / if you do not use mage weapons. Floor 3 contains Shadow Assassins, which can be very deadly, so make sure you stay on the lookout. It is recommended to use a tankier pet (most players recommend a Blue Whale Pet).

The Catacombs - Floor IV
By now you should have Zombie Soldier Chestplate, Leggings, and Boots with a Mender Helmet. Floor 4 is where the Mender Helmet is left behind, replaced by the Mender Fedora and where your Zombie Soldier Armor is left behind, replaced by Adaptive Armor or Wise Dragon Armor for a Mage-Healer hybrid. Once you can get a Mender Fedora, you will double all Healing done to yourself and your team, Unlike the previous Mender Helmet which only increased healing to teammates and ONLY teammates.

The Catacombs - Floor V
Floor 5 introduces Shadow Assassin Armor, a very prominent armor set for both Berserk and Archer. Before you start this floor it is recommended to get a F6 carry for Necromancer Lord Armor. But, in order to be able to get an F6 carry, you will need to enter. You can use a T8+ Perfect Chestplate, Zombie Knight Chestplate, or even Super Heavy Chestplate if you don't have enough money. Werewolf Armor is also viable in this floor if combined with an + Tiger Pet. However, you need to use this armor set. You could also use Shadow Assassin Armor but you would need a lot of secrets, decent cata, fairy souls, a decent level,  level,  level, an  pet and a Manaflux to survive.

The Catacombs - Floor VI
This floor is incredibly difficult to get into. is everything on Floor 6. Another armor set that is very good for healers on F6 is the Werewolf Armor Set paired with a high level Tiger Pet that is or. The of the armor will buff your  as well as heal your teammates. Another item that becomes available is the Lesser Orb of Healing. While a Lesser Orb of Healing is fairly cheap, commonly players do not have the level to use it until this floor. If you still struggle to survive, attaching a tether to a teammate, placing a Power Orb (preferably a Mana Flux, and then activating / should be able to let you survive. You could also substitute your Mender Fedora for a Reaper Mask for the extra it gives. Floor 6 also introduces the Florid Zombie Sword as an upgrade to the Ornate Zombie Sword, recommended for healers as the upgrade grants 2 extra charges to the Healer class.

The Catacombs - Floor VII
This is the floor where you will leave the Mender Fedora behind, you will now use a Mender Crown from now on, however you need and an F7 completion. On Floor 7, a healer is needed most of the time. A Livid Dagger should do for a weapon, although a Shadow Fury is a bit more expensive, it is a better damaging sword (you can also use Bonemerangs or a Juju Shortbow but they are expensive). Once you complete Floor 7, you can swap to Storm's, Necron's, or Goldor's armor depending on if you're using, or being a Tank. For, around should do fine. A Blue Whale is highly recommended to survive F7.

The Catacombs - Master Floor I
Assuming you have at least, 2/4 Goldor's and Giant T12 Perfect Boots with a Mender Crown, you are well-off here. Its difficulty is at least the same as Floor 6. If you have enough money, it is reccomended to get an Axe of the Shredded for its ability and the   bonus to zombies.

The Catacombs - Master Floor II
The same as Master Floor I but you might need 3/4 Goldor's instead since the Warrior's charge can kill the unwary. However if you feel confident, you can use 3/4 Necron's Armor and Tarantula Helmet/Warden Helmet/Mender Crown to deal more.

The Catacombs - Master Floor III
For clearing, you can use Storm's Armor or Necron's Armor. For the boss fight phase 1, use Storm's/Necron's Armor since you will lack. For phase 2, use Goldor's or Necron's if you're lacking. Otherwise, use Storm's with a Hyperion. For Phase 3, you can use the above armor.

The Catacombs - Master Floor IV
For clearing, you can use the above armor. For , use either Goldor's or Necron's to tank/deal more damage. For the boss fight, you can use Storm's to clear the Spirit Animals, and when the Spirit Bear appears, change to either Goldor's or Necron's.

The Catacombs - Master Floor V
For clearing and , it will always be the same as above now. For the Boss Fight, use either Necron's, Storm's (if you're confident) or Goldor's (if your lacking ). If you're having trouble with guessing the right Livid, you can use a tip below.

The Catacombs - Master Floor VI
Just like in the normal Floor VI, is everything so 3/4 Goldor's is the best for Phase 1. For Phase 2, you can use either Necron's or Storm's (with Hyperion) to clear the Giants. For Phase 3, you could use full Necron's with Terminator to kill Sadan fast.

The Catacombs - Master Floor VII
WIP

Starting Dungeons
For starting dungeons, an Aspect of the Dragons will do fine. After getting, a Dreadlord Sword can be better than an AotD since it is a dungeon sword and is thus affected by dungeon scaling. You should also get a Zombie Soldier Cutlass as it is effectively a cheaper Livid Dagger. A goal should be to save up for a Flower of Truth. While saving for a FoT, you should increase your skill by farming F2, as it can also provide decent profit.

In the middle of Dungeons
By now you would probably have a FoT. If not you can rely on your Cutlass for damage. You can also use an  Dreadlord Sword if your having trouble with clearing as the Skulls deals area-of-effect damage. The next optional weapon is the Adaptive Blade, requiring Floor III completion. It has a few advantages such as regeneration and restore / to nearby allies along with 170 Base  with a maximum of 190. However it doesn't have and other stats unlike the Zombie Soldier Cutlass. You also shoudln't replace the FoT (if you have one) as it is still great for clearing even after the nerf. The next upgrade would be after you complete F5. The main weapon is now the Livid Dagger, it's like a Zombie Soldier Cutlass but way better. It has most of the stats it had before but with a new ability:. It is the ability to throw the Dagger and if you hit the back of an enemy, you deal double damage you normally deal. You should still keep the FoT as it'a still great for clearing.

Deeper into the Dungeon
By now, you would have both a FoT and a Livid Dagger, you have to make a choice again, either get a Shadow Fury and reforge your talismans to Bloody and enchant it with, or keep the Livid Dagger. The next upgrade would be after you get Zombie Slayer Level 8. After you get Revenant 8, try saving up for an Axe of the Shredded which is very useful as it regenerates per hit and deals  more damage to Zombies and and receive  less damage from Zombies which is very useful as the mass majority the mobs in the Catacombs are Zombies. A Juju Shortbow is also a great weapon due to its fast firing rate and decent base and. Eventually you'll get enough money to buy a Hyperion or an Astraea.

Hybrids
Be aware that going for a hybrid build like Mage-Healer hybrid is often a lot more expensive than going pure Mage. For the helmets, always use a Mender Helmet/Fedora/Crown, if you are going for a Mage hybrid, swap between the Mender variants and the Goggles variants.

Early-Game
A good set for a Early-Game Berserker Hybrid is 3/4 Strong Dragon Armor and a Mender Helmet/Crystallized Heart. With this set, you will be getting a good amount of and. After reaching, buy Skeleton Master Armor as it gives a decent amount of and. It however gives low. After you get, get Zombie Knight Armor as it gives a good amount of along with a decent amount of  and. After you get an F3 completion, try to save up for a full set of Adaptive Armor as it gives buffs depending on your class.

A good starting weapon would be an Aspect of the Dragons due to its high base and its ability. You can also use a Super Cleaver if you are in a budget. It's also affected by dungeon scaling. By now, you should have, you should get an Dreadlord Sword for its ability and damage. You can also get a Zombie Soldier Cutlass for DPS.

For pets, an + Griffin pet will do fine. You can also use a Lion Pet for Single Hit Damage or a Tiger Pet for DPS and.

Mid-Game
Try to get an F5 carry to be able to use Shadow Assassin Armor, it will carry you until Late-Game. If you don't have enough money, substitute the chestplate with a Zombie Knight Chestplate or something based.

If you have trouble getting into F6, buy Ancient Necromancer Lord Armor for the.

Try saving up for a Flower of Truth, it gives decent damage and its ability will help greatly for clearing. Assuming you now have an F5 carry, buy a Livid Dagger for DPS because of its, high base , and rarity.

If you are in a budget, you can use an Griffin pet. Otherwise, save up for an Baby Yeti Pet. Do not go for the variant as it takes longer to level up and the  ability is bad. You can also use a Wither Skeleton pet for the  ability.

Late-Game
By now, you would have an F7 carry. You should try to save up for Necron's Armor as it is the best berserker armor you can get. You can also use Frozen Blaze Armor if you would like to as it gives a lot of damage.

A nice starting weapon for Late-Game Berserkers would be an Axe of the Shredded which is very useful as it regenerates per hit, deals  more damage to Zombies and and receive  less damage from Zombies, which is very useful as the mass majority the mobs in the Catacombs are Zombies. You however need Zombie Slayer level 8 to use it. Another good weapon would be a Shadow Fury/Giant's Sword due to them having a lot of base damage. However, here are disadvantages such as not being able to apply and. Other than that, they are very useful.

Griffins, Baby Yetis and Wither Skeletons pets are still viable in this stage. If you are using Frozen Blaze Armor, use a Blaze Pet for the buffs.

End-Game
Use a 3/4 Necron's Armor with a Warden Helmet for the immense amounts of damage. The debuff is worth it for the damage. You can also use Storm's Armor if you want to clear.

The Axe of The Shredded is still a great weapon in this stage. Assuming you saved up, you have to make a choice to either get a Scylla or a Valkyrie. It depends on your playstyle because Scylla deals more Single Hit Damage but Valkyrie is better for DPS. You can use a Hyperion too.

The afformentioned pets are still very useful. You can also get a Ender Dragon Pet for the DPS and the stat boosts.

Early-Game
3/4 Very Wise Dragon Armor is great for Early-Game mages as it gives high amounts of. The next upgrade would be when you reach. The next upgrade would be a Zombie Soldier Armor which can cost.

You can choose to switch to Adaptive Armor or stay with Zombie Soldier Armor after you get an F3 Completion.

After you get enough money, reforge your Zombie Soldier/Adaptive set to Necrotic. You will lose, but you will gain massive amounts of.

You can also use a Bonzo's Mask if you die often.

An Dreadlord Sword is a high damaging sword which is also cheap, it usually costs around  depending on the market. A Bonzo's Staff isn't worth it because it costs, its high cost, low damage output and bad  scaling.

An Aspect of the Dragons is a good starting Melee weapon due to its high base and. If you reforge it to the Reforge, you can also get some.

An Sheep Pet is the only thing you need, but you might need an EHP pet as your  will be low.

Mid-Game
You should still keep your Adaptive or Zombie Soldier armor. The next upgrade is Necromancer Lord Armor. F6 completion is required to use Necromancer Lord Armor, it's best if you get a carry. If you don't have enough money for the chestplate, you could substitute it for Zombie Soldier, Adaptive or a Super Heavy chestplate. For the helmets, a Mender Fedora, Shadow Goggles and a Bonzo's Mask are needed.

A Sheep Pet is required along with a  Blue Whale Pet for.

A Spirit Sceptre or a Midas Staff is enough.

Late-Game
Maxed Storm armor, switching the helmet out with a Bonzo's Mask, Mender Fedora/Crown or Shadow/Wither Goggles as needed.

Recommended reforges are Necrotic and Loving, but if you have issues with staying alive, swap out some pieces for Goldor or get some tanky reforges.

For ultimate enchants, is recommended because it boosts all armor stats and gives more mana than  even when you are alone. But Wisdom can also be a good (and cheap) option for higher.

For pet options there is the classic Sheep Pet, but get a Blue Whale Pet if you have issues with staying alive, and switch between those as needed.

If your hybrid build switches between Mage and Berserker, a Baby Yeti Pet could also be a good option for staying alive, based on it's reliance on.

For mage weapons, either a Spirit Sceptre, a Midas Staff or a Hyperion depending on your budget.

End-Game
Maxed Storm's Armor and Wither Goggles/Mender Crown as stated above is a good set of armor. You could swap out the chestplate with Giant/Necrotic Goldor's if your is low.

A Sheep pet or a Blue Whale if you're having trouble surviving.

In this stage you should have enough money for a maxed Hyperion.

Early-Game
A Magma Bow or an Undead Bow is a great weapon for starters.

A zombie/Skeleton Grunt Armor or Unstable Dragon Armor will give you a lot of whilst giving a good amount of.

An Enderman Pet or an Griffin Pet is enough.

Mid-Game
A Last Breath reduces the of mobs which is useful when facing high def mobs such as Angry Archeologists, and also does a good amount of damage. A Spirit Bow also does a lot of damage and you can also use it while being a ghost. A Juju Shortbow is the 2nd best bow at the time of writing and should be a priority.

3/4 Ancient Shadow Assassin Armor helps deal a lot of damage and gives a good amount of.

A Blue Whale Pet if you're lacking in. Otherwise go for a Wither Skeleton Pet.

Late-Game
A Juju Shortbow with  and  5 is the best that you can afford if you can't afford a Terminator yet.

You can still use Shadow Assassin but when you can, use 3/4 Necron's with Tarantula Helmet/Warden Helmet/Crown of Greed.

If you can afford one, use a Ender Dragon Pet. If you can't, use a tier-boosted Ender Dragon pet.

End-Game
A Terminator is the best bow you can get. Make sure to enchant it with  and  5.

Use 3/4 Necron's with Tarantula Helmet/Warden Helmet/Crown of Greed as stated above.

A Ender Dragon Pet as stated above, you could apply a Shelmet if the knockback is extremely annoying to you.

Tips

 * Remember that sneaking can also activate the ability.
 * You can also activate the when you are a ghost.
 * For the F1 Boss fight a tip is to go on top of one of the pillars and spam.
 * Be careful though as Bonzo will shoot you with a wither skull which can kill you directly.
 * For F5, if you look at the roof after the "Livids" spawn, it shows the color of the right Livid.