Spirit Boots

Spirit Boots are Dungeon Boots obtained from Floor 4 of The Catacombs Dungeon.

Its ability, Spirit Glide, lasts for approximately 5 seconds and grants the user flight and invincibility for that time.

The ability works outside of dungeons, but it causes flying as a ghost to be disabled.

Like most Dungeon Reward Chest armor, it has a rare chance to be claimed starred, recombobulated or enchanted with and/or.

Tips

 * Using the ability during the Thorn boss fight allows the user to get in point-blank range and greatly reduce the chance of missing with the Spirit Bow.
 * This pair of boots offers just 5 less than Maxor's Boots, but is significantly cheaper to star.
 * The Tarantula Pet decreases the mana cost of the Spirit Boots but refers to the Spirit Boots as Thorn's boots.

Bugs

 * Both of these bugs were soon patched on the 0.10.0 Enchanting Update.
 * The ability was extremely glitchy and caused some visual bugs. It was quite dangerous since the Spirit Boots might have come out of a player's inventory.
 * If one were to use Spirit Boots at the Necron boss fight in Catacombs Floor VII, they could bypass the system of ability items being disabled. Not only that, but they were able to fly indefinitely rather than for 5 seconds.
 * There is a bug currently where players cannot fly while they are ghosts if they died with Spirit Boots on.
 * Although the ability cannot be activated while in the trap room, you can activate it before walking in and keep flying once inside. Also, if you try to use the ability while in the trap room, it allows you to start flying very briefly, functioning as a double-jump similar to the Tarantula Boots. This bug still exists as of 0.12.