Enchantments



 is a vanilla mechanic that is expanded and implemented in SkyBlock.

Enchanting improves gear (Armor, Pickaxes, Drills, Hoes, Shears, Swords, Axes, Fishing Rods, Shovels and Bows) to make them stronger than they already are and improve them with buffs and stat boosts.

Enchanting items also levels up the Skill, and certain enchantments cannot be used by the player if they are not at a certain enchanting skill level.

Unlike vanilla Minecraft, if an item is already enchanted, it can be used in the enchantment table. The SkyBlock Enchantment Table lets the user choose the Enchantments to add to or remove from the item in the slot on the left at will. All the valid enchantments will be listed on the side, and each enchantment (and every tier of it) will cost various amounts of Experience Levels and requires different Bookshelf Power, which is increased by placing surrounding bookshelves.

Books cannot be used in an enchantment table, but can be made from various collections recipes. The crafted enchantment books are one level lower than the highest level unless the max level is I. Enchanted books are free to combine and do not add anvil uses. Additionally, some enchantments with max level V or III have a level VI or IV book respectively unobtainable via the enchantment table.

Enchantment Table
The Enchantment Table can apply Level V enchantments to items. Enchanting in Skyblock has a set Experience cost for every enchant and every level. Most enchants in the game cost 30-50 levels for the max tier obtainable through a enchanting table, but some higher grade enchants, such as, cost up to 75 levels.

When an item is placed within the Enchantment Table, a list of all applicable enchantments will be shown. Clicking on a desired enchantment shows all possible levels of the enchantment, along with their XP costs. Clicking on the desired level will then apply the enchantment, provided the player has enough XP.

Certain enchantments require a certain amount of Bookshelf Power to apply, up to 20. An enchantment table's Bookshelf Power is determined by the number and type of Bookshelves which surround it. 1 Enchanted Bookshelf counts as 15 Bookshelves.

Applying conflicting enchantments within the table (for example, to a weapon with ) will cause the old enchantment to be replaced with the new one. Additionally, enchantments can be removed through the table by clicking on the same enchantment and level. They cost the same amount of XP to remove and also grant XP. Enchantments with higher tiers than available through the table cannot be removed directly; for example, cannot be removed directly, but can be removed by applying.

Books can not be enchanted in a enchanting table directly, and can only be obtained by experiments or other sources.

Certain enchantments have higher tiers which are unavailable within the Enchantment Table; they must be obtained by other means, often through the Experimentation Table.

High-Level Enchanted Books
Unlike normal enchantments, the top level of many enchants - often Level VI - cannot be found on the Enchantment Table, and cannot be made by combining two level V books. They are instead obtained by special means, such as the Experimentation Table, the Dark Auction, or Tomioka. In cases where enchantments don't normally go to level V, the top-level enchant maybe be smaller than VI (ex: Life Steal IV, which normally goes only up to III).

Ultimate Enchantments
Ultimate Enchantments are more powerful Enchantments which can be added to items in an anvil. Only 1 Ultimate Enchantment can be applied to an item. If another is applied, the previous will be overwritten.

Trivia

 * Certain items with otherwise unobtainable or illegal enchantments exist. They were created by s.
 * - Grants - Worn by     on an Anubis and an Armor of the Stars set
 * - Grants - Worn by     on a Titan's Chestplate, Titan's Leggings, Titan's Boots, a Boss, and an Armor of the Stars set
 * - Grants - Worn by     on Titan's Chestplate
 * - Grants - Worn by     on Titan's Boots and Boots of the Stars
 * - Grants - Worn by      on a Boss and Armor of the Stars
 * - Grants - Worn by     on an Anubis
 * TOO_HIGH_NUMBER - Grants  - Worn by     on a Titan's Chestplate, Titan's Leggings, Titan's Boots, a Boss, and an Armor of the Stars set
 * - Increases melee damage by - Used by     on a Pigman Sword
 * L - Used by  on an Aspect of the Dragons
 * ,, with  - Used by     on a Valkyrie given by
 * - On a Valkyrie owned by   , given by an as a replacement, most likely with the unobtainable enchant by mistake.
 * TOO_HIGH_NUMBER - Grants   - Worn by     on Boots of the Stars
 * - Increases bow damage by -Used by     on a Raygun
 * - Increases melee damage by - Used by     on a Sword of the Stars 3000
 * - Used by    on a Rogue Sword
 * - Increases melee damage by - Used by     on a Sword of the Stars 9000
 * - Gain extra Mining exp with a  chance to drop an enchanted item - Seen in    's inventory
 * O - Normal  effects - Seen in    's inventory
 * The regular vanilla enchantment, Infinity, is one of the few vanilla enchantments not in SkyBlock. It is replaced in the form . It is possible to get from dungeons, which effectively functions the same as Infinity would.
 * Crouching while firing consumes arrows even with.
 * The enchantment GUI used to work similarly to vanilla, where 3 different options for enchanting were shown and the enchantments received were unknown. This was changed in 0.10.
 * Although is an enchantment added in 1.9, it is merely simulated in the game code.
 * Other than Frost Walker, this is the same for vanilla enchantments added after 1.8.9 due to server compatibility issues.
 * The book is announced as "Giant Slayer VI" in the Dark Auction.
 * There is a very common misconception with that states that the maximum damage is 25% and that higher levels affect the rate at which giant killer increases damage. The misleading part is that 25%.
 * The 25% refers to the enemy's HP, not the damage multiplier cap. takes the enemy's HP and the player's HP. Then, if the enemy's HP is 25% or higher (1.25x the player's HP), it'll use 25% to calculate the damage increase, which is then calculated as follows:
 * Damage multiplier = 1 + 0.25 * level * 0.1, when enemy HP >= 1.25 * player HP and 0.25 is the HP cap. Thus, the maximum damage increase from  is 2.5%/5%/7.5%/10%/12.5%/15%/17.5% from  to  respectively.
 * requires to make, or  with the Seal of the Family discount.
 * The enchant for the hoe seems to be partly bugged when using a Personal Compactor and harvesting crops. Sometimes, it will compact all crops into the enchanted form leaving no crop for  to replant. When this happens, it leaves an empty patch rather than replanting the crop. This does not affect many crops, except for some such as Nether Wart, Potato, and Cocoa Beans. This can be remedied with an Agronomy Sack, which will collect the crop before it is compacted, and which the  enchant can draw from.
 * The recipes of and  are references to the recipe of Book of Sharpening and Book of Protection in another Hypixel minigame, UHC Champions, which uses the same recipes.
 * used to be known as . It had the same effect only it worked on almost every mob type.
 * Logs and partially grown crops both increase the counter for the enchantment, but only on Axes.
 * can be applied to Wands, and the bonus will apply when they are held in the Inventory.

History
EncantamientosЗачарование인챈트附魔