Changelog/2020/July 14

Hello,

We worked on a few things: This is a new feature inside your Collection Menu. Currently only available for Dungeon Bosses, it rewards players who beat every boss multiple times. If you already defeated Dungeon Bosses many times, you'll be able to collect your rewards retroactively. Boss Collections are there to make sure players end up getting the rewards even if they go too long without luck.
 * Added Boss Collections
 * Fixed an issue with Traps being able to be placed on islands
 * Fixed an issue where the Redstone Keys could be placed on any Redstone Blocks and not just the correct ones
 * Fixed an issue with Redstone Keys not disappearing from Inventory at the end of the Dungeon
 * Scarf Accessories now correctly work inside your Accessory Bag
 * Fixed instances where the Bonzo Mask would sometimes not work
 * Reduced the cooldown of the Tank Ultimate by 30 seconds
 * Players are now unable to ride pigs inside Dungeons
 * Combat level requirements now go up a bit every Floor
 * Fixed an issue where the lore of the Adaptive Armor would not change when swapping classes
 * Fixed an issue with the reforge passive not correctly giving the  extra
 * Fixed the Dreadlord Sword dealing  with its ability
 * When buying Dungeon Chests, it attempts to take from your Purse first and then your Bank if you don't have enough in your purse.
 * Boss loot has a chance to gain some upgrades
 * Added lore showing total item stat bonus in the Dungeons Menu
 * The Angry Archeologist now uses level 5 pots (for lore)
 * Buffed Berserker healing effect and melee
 * Nerfed the of the Pigman Sword from  to
 * Nerfed the of the Frozen Scythe from  to  (same as Bonzo Staff now) and reduced its scaling from  to
 * Buffed the Adaptive Blade by 5 Damage
 * Buffed the Adaptive Armor by total
 * Added custom Combat values to many Dungeon mobs
 * Boss Collections

It wasn't included in this patch because they require more work. The current changes planned include
 * 1). giving aiming to the Archer Ultimate (technically already done but it does not bypass the dungeon disable yet) and
 * 2). making sure arrows always bypass the invulnerability frames on mobs, which currently renders the Ultimate and passives close to useless. Once those 2 features will be done we will keep looking at Archer balancing, we also plan on improving the ghost abilities.