Ghost

For the Dungeon Mechanics, see Ghosts Ghosts are invisible | Charged Creepers found in The Mist which is located in Dwarven Mines. The damage they deal depends on a variety of factors. Ghosts do not show their health totals above their heads, which makes it hard to tell how much damage you have dealt to them.

Spawning
Ghosts spawn in large numbers in The Mist in the Dwarven Mines.

Drops
Ghosts can drop following with 1/300 chance:

Ghosts also grant 150 Combat XP.

Ghosts have a unique loot-sharing mechanic. When multiple players are nearby each other killing Ghosts, those group of players will all receive the rare drops dropped from the Ghosts.

Behavior
Ghosts are hostile to any nearby players. They have, and move slowly. They have a periodic AoE attack that deals more damage the closer they are to players. Their attack damage is extremely high, dealing around 1k-2k damage that is affected by defense. They also do not take knockback.

Ghosts can only take damage from melee attacks. Magic item abilities and bows will not affect Ghosts. Item abilities that deal melee damage, such as those of Flower of Truth and Soul Whip will damage Ghosts.

They have the appearance of an invisible Charged Creeper, where only the charged part is visible, similar to the Creeper Veil of the Wither Cloak Sword. Their name tags and health bars do not show.

Tips

 * The Flower of Truth is very good for keeping a safe distance from Ghosts, while healing damage with life-steal enchantments. Swapping to a high-damage weapon such as Giant's Sword, or a 50M+ Emerald Blade will allow one to deal more damage.
 * The Soul Whip can deal heavy damage to large groups of Ghosts while staying out of range of their melee attacks.
 * The Phantom Rod allows players to deal damage from afar, and avoid taking hits.
 * A good budget way of killing them is by using any fishing rod to throw them into the air. They will then take a decent amount of fall damage depending on how high they fall. If you get used to it, you can kill them very effectively. Best spot for doing this is in 0 101 82.
 * However, this is generally not a good idea, considering the chances of anyone actually managing to do this without dying is quite low.