Module:Pet/Templates

local loader = require('Module:Loader')

local string, table, yesno, rarityTier, statModule, petUtils = loader.lazy.require('String', 'Table', 'Yesno', 'RarityTier', 'Statname', 'Pet/Utils') local petData, skinData, rarityAliases = loader.lazy.loadData('Pet/Data', 'Pet/Skins', 'RarityTier/Aliases')

local p = {} local arrowsymbol = '➡'

--- -- Generates table for Module:Inventory slot/Templates --- function p.getPetsTemplate local allPackages = table.map(table.keys(petData), function(pet)		local returnPackage = {}		local data, pet, baselv, maxlv = petUtils.getPet(pet, true)		if not data then return end		if not data.rarities then return end		if not data.variables then return end		local leveldisplay = tonumber(baselv) + 1 .. arrowsymbol .. maxlv		local allrarities = petUtils.discloseRarities(pet, true)		for i, raritykey in ipairs(allrarities) do			local raritykey = rarityAliases[raritykey]			local petname = data.variables[raritykey] and data.variables[raritykey].petname			local id = petUtils.petNameWithRarity(pet, raritykey)			local res = petUtils.petTemplateCreator(pet, { baselv + 1, maxlv }, raritykey, id)			if petname then				local res2 = table.deepCopy(res, true)				res2['id'] = petname .. ' Pet'				table.push(returnPackage, res2)			end			if i == #allrarities then				local res2 = table.deepCopy(res, true) res2['id'] = '{o} Pet' table.push(returnPackage, res2) end table.push(returnPackage, res) end return returnPackage end)	local ret = {}	table.each(allPackages, function(pack) table.each(pack, function(t)			table.push(ret, t)		end) end)	return ret end

--- -- Generates table for Module:Inventory slot/Templates --- function p.getMysteryTemplate local ls = table.map(table.keys(petData), function(petname)		local data = petData[petname]		local baselv, maxlv = petUtils.getBaseMax(petname)		local stats = {}		local rarities = petUtils.discloseRarities(petname, true)		local highestrarity = rarities[#rarities]		local statValuesActual, statValuesRounded = petUtils._getStatByTable( data.variables[highestrarity].stats or data.stats, 1, highestrarity, baselv)		for statCode, statValue in pairs(statValuesRounded) do			local sdt = statModule._getstatdata(statCode)			table.push(stats, ('&r%s: &a+%s%s'):format(sdt.name, statValue, sdt.percent and '%' or ''))		end		return { petname, data.petType, table.concat(stats, '/') }	end) return table.merge(ls, { id = 'Mystery {o} Pet' }) end

--- -- Generates table for Module:Inventory slot/Templates --- function p.getSkinsTemplate local petSkinsTable = {} for petname, skins in pairs(skinData) do		for _, v in ipairs(skins) do			local attrs = string.split(v[2], '%s+') local r = rarityTier._getTier(attrs[1]).name table.remove(attrs, 1) local animated, daynight, factionadapt = false, false, false for _, attr in ipairs(attrs) do				if attr:lower == 'animated' then animated = true elseif attr:lower == 'daynight' then daynight = true elseif attr:lower == 'factionadapt' then factionadapt = true end end local suppStr = string.format('%s%s%s',				animated and '&aThis skin is animated!//' or ,				daynight and '&5This skin adapts to the/&5day-night cycle!//' or ,				factionadapt and '&5This skin adapts to your/&5Crimson Isle Faction!//' or '') table.push(petSkinsTable, { ('%s %s Skin'):format(v[1], petname), petname, suppStr, r = r }) end end return petSkinsTable end

--- -- For Module:Item/Variants --- function p.expandSkinAll -- returns a list of skins local petSkinsTable = {} for pet, skins in pairs(skinData) do for _, v in ipairs(skins) do table.push(petSkinsTable, v[1] .. ' ' .. pet .. ' Skin') end end return petSkinsTable end function p.expandPetAll -- return a table with keys "... Pet" and values of all tiers of that pet local names = {} for name, _ in pairs(petData) do names[#names + 1] = name .. ' Pet' end return names end function p.expandPetType -- return a table with keys "... Pet" and values of all tiers of that pet local perType = {} for name, _ in pairs(petData) do		local t = {} for _, raritykey in ipairs(petUtils.discloseRarities(name, true)) do			t[#t + 1] = petUtils.petNameWithRarity(name, raritykey) end perType[name .. ' Pet'] = t	end return perType end function p.expandPetTypeImage local function inquireimages(pet_) if type(pet_) ~= 'string' then return end local dt, pet = petUtils.getPet(pet_) local rarities, variables = dt and dt.rarities, dt and dt.variables if not (pet and dt and rarities and variables) then return end local images = {} for _, r in ipairs(petUtils.discloseRarities(pet, true)) do			table.push(images, variables[r].petimage or ('%s Pet'):format(variables[r].petname or pet)) end local i = 1 -- remove duplicates while i <= #images do			local rm = false for j = i - 1, 1, -1 do				if images[i] == images[j] then table.remove(images, i)					rm = true end if rm then break end end i = i + (rm and 0 or 1) end return images end -- return a table with keys "... Pet" and values of all tiers of that pet local perType = {} for name, _ in pairs(petData) do perType['[Image]' .. name .. ' Pet'] = inquireimages(name) end return perType end

return p