RNG Meter

The RNG Meter is a mechanic that lets the player select a rare drop from either Dungeons or Slayer. Experience is needed to fill the meter until it is full, at which point the player is guaranteed their selected drop.

RNG Meter
As of the update of Skyblock 0.14, RNG meters for dungeons and slayers were implemented into the game.

The player can select an item from the menu, and there will be a meter filled with Catacombs exp (only added from scores of S/S+ runs, where S runs only give 70% of the dungeon score) or Slayer exp (after defeating the tier 3 boss in the respective slayer). As the player fill up the meter, the drop rate of the item will increase, and when the meter is filled, the next dungeon run/slayer boss will drop the selected item.

The formula of the drop rate of an item with the RNG meter is: (not official)$$ Final Drop Rate = Base Drop Rate * (1 + (\frac{2*Progression}{100})) $$

For example, a giant sword would take on average about 482 S+ runs to get from a bedrock chest when the rngmeter is on a giant sword, instead of on average about 909 runs.

Both the Slayer/Dungeon rng metre will reset if you get the drop before the metre is filled