Dungeon Skeletons

Like most other Dungeon Mobs, all the Dungeon Skeletons have a chance of spawning with a random modifier, such as Healthy, Flaming, Stormy, Speedy or Fortified, and their stats increase depending on which floor they spawn. Healthy increases the mob's. Flaming makes melee attacks light the player on fire. Stormy makes the mob strike lighting on nearby players, dealing. Speedy significantly increases the mob's movement. Fortified increases the mob's.

Undead Skeleton
The Undead Skeleton is a weak Skeleton found in The Catacombs that shoots players with a Machine Gun Shortbow. It can spawn on any floor but only respawn on The Catacombs - Entrance, Floor I, and Floor II when 3 skeleton skulls merge.

Scared Skeleton
Scared Skeletons are similar to Undead Skeletons, the only exception being that they run away from the player when their is low.

Super Archer
The Super Archer Skeleton is a Dungeon Mob that appears on Floor 4 and above. Its arrows have a chance to bounce to another target.

Skeleton Grunt
A Skeleton Grunt is a Skeleton that appears to be wearing Skeleton Grunt Armor. This Skeleton shoots extremely fast, and drops the Skeleton Grunt Armor.

Skeleton Soldier
Skeleton Soldiers are Dungeon Mobs that spawn on The Catacombs - Floor I and above. They use their bow to attack players, and drop the Skeleton Soldier Armor. Like most other Dungeon Skeletons, when it dies it turns into a skeleton skull. After 2 or 3 skulls are merged, an Undead Skeleton will spawn. On The Catacombs - Floor III and above, 3 skeleton skulls merging will have a chance of forming a Skeletor. On The Catacombs - Floor VI it can rarely turn into a Skeletor Prime, and on The Catacombs - Floor VII it is guaranteed to turn into a Skeletor Prime.

Skeleton Master
The Skeleton Master Is a Dungeon Mob that spawns on The Catacombs - Floor II and above. Like other ranged mobs, like the Skeleton Soldier, it attacks with its bow. However, if its target gets too close, it launches a wither skeleton skull that deals. Like most other Dungeon Skeletons, when it dies it turns into a skeleton skull. After 2 or 3 skulls are merged, an Undead Skeleton will spawn. On The Catacombs - Floor III and above, 3 skeleton skulls merging will have a chance of forming a Skeletor. On The Catacombs - Floor VI it can rarely turn into a Skeletor Prime, and on The Catacombs - Floor VII it is guaranteed to turn into a Skeletor Prime.

These have a chance to spawn as a runic variant as well as having another modifier, making it possible to get something like a Healthy Runic Skeleton Master.

Sniper
The Sniper is a Dungeon Mob found in all floors of The Catacombs. They drop the Sniper Helmet and Sniper Bow.

The Sniper is normally located far away from the entrances to rooms normally in the corner or up on an object. Although it shoots slowly, it can be a dangerous threat, especially to new players. They usually spawn far away from the player, and can do thousands of if the player is not careful. Despite its high damage this mob is quite weak in terms of its Effective Health.

Trivia

 * The Super Archer was supposed to wear Bouncy Armor, and does on The Catacombs - Floor IV, but on all other floors it wears no armor, due to a bug.
 * The Skeleton Grunt holds a Machine Gun Shortbow and uses its ability when the players gets too close to it.
 * The wither skulls fired by skeleton masters at close range do 400-600-800-1100-2500-4125 (based on floor), making them extremely deadly when the user is against multiple of them.
 * Skeleton Masters have been known to shred end-game dungeoneers because of this.
 * On F6 and above, the skeleton master becomes one of the deadliest mobs in the catacombs, and requires the player to either kill them from a range, or kill them quickly enough so that they don't notice the player.
 * For extremely early game archers, Skeleton Master Armor dropped from skeleton masters make for a great starter armor due to the extra arrow damage and being a dungeon armor set.
 * The zombie counterpart of the Skeleton Lord is the Zombie Lord.
 * The Sniper's head is a tier 1 Skeleton Minion head retextured with night vision goggles.
 * Snipers cannot move, therefore making the Speedy modifier useless.