User:Voball/Sandbox-Suggestion

Hi, if you are reading these sentences, you might want to get a hobby, since I hope to remove these before giving the link to anyone.

Anywho

Cosmetic Suggestions

 * Before Stats were revamped to what they look like now, you would be able to see your base stats, I liked that and I think there should be a tiny icon showing base stats to boost my ego.
 * In Bestiary show drop chances both base and current (with current, , , and such).
 *  has drop rates switchable between percentage and fractions by pressing shift, which could be implemented here as well.
 * Option to apply bow runes on Throwable weapons.
 * Like, , and others that might have been added without me noticing.
 * A + colour option for / ranks that changes randomly (or in order) after every message.
 * Not exactly SkyBlock thing but who cares.
 * Can be obtainable from Tournament Hall, or.
 * and as helmet skins for  (with beam colour changed accordingly).
 * Add Reddit to the Social Media heads available in housing, as well as adding these heads to SkyBlock, via.
 * The brackets in SB level prefix should be customizable.
 * New colours or styles can be unlocked by having maxed a category (like slayers, skills, catacombs, dojo...) at one point (since all of them will be updated, so players don't lose it), alternative option is some level milestones or.
 * Alternatively, they can showcase player's gamemode, but that's a bit dull.
 * tasks should be split into 2 categories; player and coop | player tasks (skills, slayers, bestiary...) depend on each player individually while coop ones (collections, bank upgrades, minions...) are shared between members
 * Friends system (inspired by the system in Undercards, that's why I didn't bother changing the name) using an item (killing mobs with a weapon, using a tool appropriately, as in not foraging with a pickaxe) gives points, after reaching milestones from points, you get some cosmetics.
 * Maybe special runes, dye (if you get too many points),, perhaps skins for the item (if it's a sword it could be turned to a different vanilla sword, which should not change how it's affected by or ).
 * Barn Skins should be shared across profiles.
 * Add more dialogue to after the player has obtained Dungeon Journal Memories for extra Lore regarding Dragons since it's almost certain that a Dragon update is planned.
 * ,, and  should be  instead of.
 * Option to change colour of one's once unlocked.
 * Diamond Skin for.
 * Enable 's ability.
 * Runes should have their effect intensity heavily increased when a weapon with a rune is the one that finishes off a Boss.
 * Lightning Rune.png Lightning Rune would do an entire storm, Blood Rune.png Blood Rune could make a fountain of its particles and so on.
 * There should be an option to apply multiple skins to the same item, and be able to switch between them, with an additional option to revert to the original item sprite.
 * Since most skins have multiple sprites that you can choose from by opening new menu, I think this is a fitting addition, some details in this forum post

Furnitures
Taking as an example, and the dialogue options visible in this picture https://hypixel.net/attachments/untitled-png.3195801/ or this table
 * levels should increase maximum number of Furniture on.
 * Option for s to be stationary (for the item not to rotate).
 * A furniture, that makes particles.
 * I know exists but that has limited amount and unbearably large hit box.
 * There should be an option to move a (and ) with its current dialogue to a different spot.
 * Add Skill and Bestiary Displays to the.
 * Option to add buttons for various dialogue options to island NPCs, see this reference for details Some NPCs have multiple choices that trigger separate dialogue, then they can return to the main path.

would look with commands like this /dialogue add &7 &f! /dialogue add You wouldn't believe what just happened, I was fighting one of those &5Dragons&f... /dialogue add The fight was going smoothly and just as I was about to land the finishing blow, &cBAM&f! /dialogue add The Dragon teleported behind me and hit me with a claw attack! /dialogue add That was crazy, I'm still shaking! /dialogue option A create &a&l[Wow, that's crazy!] /dialogue option B create &a&l[Wow, that's crazy...] /dialogue option A add You said it! I thought I was going to die! /dialogue option B add You don't sound very excited... /dialogue option add Anyways, I'm hurt and I lost my bow in the chaos. /dialogue option add I'm 90% sure one of those &cWatchers &fin the &5Dragon's Nest &fhas it. /dialogue option add Would you mind defeating some of them for me? /dialogue option add I'm sure one of them will have my &5Dragon Shortbow&f.

is that understandable? idk do people even check the reference? idk would I literally die if those command options were replaced with something more sensible? no

additionally, an official external dialogue generator can be added .

Rankings

 * Add Commission Milestone Rankings and Emblem.
 * Add Rankings for Bestiary Milestones (like the general thing, not just the specifics).
 * Rankings should also appear in s and the new displays suggested above.

Emblems
https://media.discordapp.net/attachments/1029153734984486985/1180264792024420452/image.png?ex=657cca3e&is=656a553e&hm=f72e1f0ec13e01d940c7be7642452ce230d28b42065000b74729848af087b080&=&format=webp&quality=lossless&width=520&height=586
 * Emblems for Bestiary Milestones, see this reference for symbol examples
 * Add and  and/or Commission amount to the  emblem.
 * Currently it only shows XP, which in case of the Golden Version is same for everyone, because it cannot go above what you need for level 7.
 * Emblem for Playtime.
 * Emblem for Secrets in Dungeons.
 * Emblem for number of completed collections.
 * Rift Emblem should show Lifetime and/or number of visits.
 * Special Emblem which would show a collection or skill with your position. I don't want there to be a special symbol for every skill and collection, but having one with option to choose would be neat.
 * Golden Emblems for Skills that don't have lvl 60 should be obtainable anyway.
 * Lvl 60 in skill requires set amount of skill experience (111,672,425) considering it's all the same, the emblems should exist and be obtainable once the player has said experience.
 * It's only cosmetic, and if there is a barrier blocking additional levels (as seen in, then it can be revoked.
 * Some symbols to be considered and screenshot of how the look in game:

♤ Sandbox Profile

 * The Spade is a pun, shovel emojis would probably look wrong in Minecraft.
 * Exactly what you think, but stuck on private island to not bully anyone.
 * Obviously no trading.
 * Can team up with other Sandboxers for stuff like, Dungeons or bossfights.
 * Achievements are not obtainable on this profile.
 * Excluded from all rankings.
 * If you want you can make it a paid content (unless it violates EULA, but I don't think I would understand that if I tried to read it).
 * Intended to be used for testing stuff or memeing. It might make people stop wanting to use for everything, and suggesting it on forums.

QoL

 * Ability to filter by runs where you only opened 0/1 chests.
 * Block all players to Spirit-Leaping to a person in Ice Fill puzzle room.
 * Guess how I got this idea.
 * for every phase of F7/M7.
 * (when Maxor/when Storm/when Goldor/when Necron/when Kaeman spawns)
 * Option to access Bits Shop anywhere when having.
 * /bits command
 * Remote access to Museum from anywhere when having.
 * Make certain items in sacks Toggle-able, making them not go into sack, but rather Player's inventory if they prefer it that way.
 * and es to Nether Sack (They specifically should also send a message in chat when collecting them).
 * This would also block items to enter sacks with the "Insert Inventory" button within Sack of Sacks.
 * Animal Axes (sold by ) should work as a minion upgrades for their respective minion with reduced efficiency ( or ; triple would be a tad OP).
 * Only works on the actual drops from the mobs, so using Minion Modifiers that add new drops, such as would not work, because balancing.
 * Claiming "Treasure" and killing burrow guardians should automatically claim the griffin burrow automatically similarly to how it automatically claims the fourth burrow in a chain.
 * 's "" and "" abilities should work even when the pet isn't summoned; this is so the pet isn't absolutely useless.
 * Furthermore the Phoenix Pet should be able to save potion effects as well as.
 * should still have 100% to not consume s.
 * should give , increasing the amount of Flowers Gained (the fortune should be in hundreds).
 * For the sweats that want without having to just buy out NPCs.
 * I came up with this before flowers were added to Bazaar, but from what I was told, players exist.
 * s on Equipment, just a small boost like    or even half that, but there should be one.
 * Add s on Bazaar.
 * Add an option to switch the order of the souls in necromancy item.
 * Add an option to add salvaged items from Coop members (/coop salvage) to a chest and/or sacks, instead of spamming person's inventory.
 * Also potions from salvaged person's potion bag should go to the potion bag of the salvaging person, until full.
 * Add option to customise the 5 stats that are visible in the Tab menu.
 * https://hypixel.net/attachments/1691784723317-png.3234450/ for reference
 * The ability of  should work in.
 * 's ability should not deal knockback when the attack is  using.
 * doesn't boost minions when the island isn't loaded, and when you are offline, you don't even get the stats, therefore fuel shouldn't run out offline either.
 * Alternatively, fix external modifiers not working offline, idk just a thought. Not everyone wants to waste s.
 * There should be an option for players to permanently lock themselves from deleting their profiles.
 * Some people never plan to so why not? It can be locked behind or Playtime.
 * When posting this on forums, @SenorRapid proposed a confirmation period instead.
 * When using /GetFromSacks command, it should be able to read both singular and plural version of the item's name.
 * Some items are inconsistent, and my SkyBlock brain can't remember all of them.

Related Features

 *  event should also give double and  both from chests and  and  kills.
 * Add to  and  essence shops.
 * Can be expensive, but it would be fancy and it kinda fits there.
 * and spawns should be affected by the HotM.
 * Furthermore, Scathas should be affected by the Ender Pearl.png Enderman Slayer 9 perk.
 * And lastly, and s are very similar to s and s, however this is not reflected in how their bestiaries work. Scatha should have its own bestiary, or Goblins should be merged.
 * All mobs should drop their respective ores when killed, not just.
 * Adjust and  spawn rates so that in their areas they spawn equally often, farming their bestiaries is very uncomfortable.
 * 's NPC sell price should be increased, since it's a drop on and its mere  is just pathetic.
 * 's and 's bonuses to Powder Gain should be active even without them equipped; or at least that if you equip 1 of the 2 you get powder bonuses from both pets.
 * Opal Gemstone should be applicable to Defensive Slots.

Laggy Features

 * Add a feature to that won't require completing it.
 * Like, requires putting specific amount of effort into a thing before obtaining desired outcome, so instead of doing  in one attempt, you can alternatively get  between several attempts and it will count as finished.
 * Furthermore I encourage developers to not add any more content like harp because it's not exactly same experience around the globe as it is in North America.
 * Songs in that give   should give   instead.
 * One doesn't make a game-breaking difference, but it's extra motivation to do it.
 * Personal Dojo, in form of a placeable Island. Can be craftable after certain Reputation milestone, let's say 5000?


 * Remove the requirement from Power Stones and Reforge Stones for Players,  is useful if you grind the 1mil cost but noone is getting  on a during a regular  event.
 * When I still used to do, there was this annoying task requiring in a specific wood collection. That was annoying, I propose that if this goal is to be added again, that it could be Any wood collection, instead of a specific one.
 * Autoslayer should be unlocked automatically for Bingo players - slayer community goals are common, and this would be rather helpful.
 * Option to go through NPC dialogues faster, particularly annoying ones are, , , , , and more.
 * They simple way this can work is just left clicking again triggers the next dialogue line faster. (Might already be added to some extent, but not to all.)
 * Gain access to (preferably remote), Museum is disabled so it isn't unlockable naturally.
 * Option to transfer Essence, Collections, Bestiary kills, progress (crop milestones and accepted visitors milestones), powder,  and Skill XP to other profiles.
 * Either of them counts for one slot of the 10 transferable items (as in you can transfer essence of one type, and it will take up one slot).
 * Add stuff like or  and other  features to.
 * Or add another item doing the same thing, because phoning an anvil is weird.
 * Ability to start event anytime between the first day of month and  days prior to the months end ( days before the end of month is when the next  event goals are showcased) creating a  profile will start  timer after which players are no longer eligible for  or more points or contributions for Community. Goals (reward for those is awarded  days prior to months end).
 * The 3 day limit before month ends is ultimate deadline, all profiles will stop then.
 * Reason for this is so that there is less competition for goals (like farming stuff on public islands) and other grinding that occurs regularly (s).
 * Another reason for this is that while some people want to do all events, there are some things that we do not control, and can't reschedule.
 * In community goals, display or highlight how many points will be awarded if the % position will remain as is; to save few seconds of thousands of players looking.
 * Add new items to, specifically ones that when purchased will benefit , such as:
 * New item called Aspect of the Bingo, having the ability of but not the damage, (for like, or something similarly high) and other helpful items, like stack of s for cheaper.
 * My coop suggested that it would OP to start of with such a good weapon.
 * Various sacks
 * Some Accessories
 * to start each Bingo with ( is useful to buy and accessories from adventurer).
 * Maybe minion slots
 * Skill XP head start (Instant level 5 to skip the dull .)
 * Stats (like or something)
 * Collection head start (like automatically unlocked Chicken Hat or Enchanted Charcoal)
 * Accessory bag slots
 * Quest progress (for example automatically unlocked Garden, including composter)
 * More item transfer slots
 * Some perks like less lost on death, or longer potion effect duration
 * Entrance floor completion
 * Just me throwing in ideas, hoping some stick
 * Coop Bingo (it was said that it'd be added and my coop actually showed interest in that, despite not playing)
 * The fact it was said to be possible, I suspect that the developers have some plan, that I don't want to mess with.
 * However it should be noted, that community goals should remain individual to not give an advantage to people in coop. (Again, pointed out by )
 * Access to commands that normally require.
 * /Show, /accessorybag, /potionbag, /quiver just to name a few
 * would be nicer with.

Equipment

 * Add a special Equipment Wardrobe menu, in which you can insert all your equipment and then you can choose the inserted equipment and put it in several builds, taking it out via this menu or the thing in /equipment will remove the item from all slots (to prevent duping); maybe change wardrobe (as in actual armor) to work like this too
 * If this gets added, it should be tested thoroughly
 * Furthermore, there should be 1 name for "Gloves" and "Bracelets", maybe handwear?
 * Necklaces as equipment changed to head piece (I feel like this is a better idea than adding a 5th slot for things like Devilish Horns or Angelic Halo; head piece slot will still be able to have necklaces).

Smaller Content

 * Hot potato book stack.
 * Crafted from 30 pieces of paper and 10 enchanted hot potatoes, applying it to an item will work exactly the same way as applying 10 different potato books (so you cannot stack the Potato Book Stack and normal Potato Books; but you can apply 5 fuming potato books on each).
 * While I know Hex helps, it still takes a while.
 * Add new Enrichments; for example:
 * (0.5 per enrichment)
 * (2 per enrichment)
 * (0.5 per enrichment)
 * Specific (0.25 per enrichment)
 * (0.1 per enrichment)
 * (1 per enrichment)
 * (1 per enrichment)
 * Some of those stats can also be added to the Mithril Beacon, alongside which is not there for some reason.
 * Add new stats, such as:
 * ' or just '. Alternatively, it can be named  or something, idk.
 * Tracks all bonuses to Vanilla XP gain (, and Experience Attribute,  levels, etc).
 * Tracks all forms of Damage Reduction (Black Belt, and various accessories which give Damage Reduction to specific stuff).
 * Additive and multiplicative damage boosts or the Damage stat in general should be listed in player's stat.
 * Neither of which should be boosted by E Drag, Legion or stuff like that.
 * Queue for forge Titanium Drill DR-X555 + mats for Titanium Drill DR-X655 in first slot and in second slot and  so you don't have to come in forge to start the forging, the second forge timer will trigger the very second the first one finishes, the queue however will take up an additional slot.
 * Queue for forge Titanium Drill DR-X555 + mats for Titanium Drill DR-X655 in first slot and in second slot and  so you don't have to come in forge to start the forging, the second forge timer will trigger the very second the first one finishes, the queue however will take up an additional slot.

Spirit Pet

 * The 4th ability doesn't make players able to open the chests in Puzzle room, so the an alive player will still have to go there and take it.
 * Furthermore it could be made so that they cannot take secrets, because I imagine having 3-4 dead people flying in dungeons would be a weird thing to become meta. But it would be fun to be fair.
 * The item to upgrade the pet can come as a rare drop from Master Mode Floor 4, let's say 1% from Obsidian Chest.

Master Rock

 * Could be a reward for exceptionally high Bestiary Milestone, or something similar to Phoenix Pet, but much more common. If it will be obtainable from Bestiary, it should also be SoulBound.

Quest Master in SkyBlock
So, we all familiar with Questmaster NPC? The NPC offering quests all over Hypixel, rewarding players for a variety of quests, with rewards including various mini-game, , and currency used to purchase cosmetics. Why not implement it here? Only reason I can think of would be that the game is not yet fully released, not yet 1.0. Anyhow, I think this could be implemented. There can be a group of quests, few of which can be selected on daily basis in variety of difficulty, similarly to how Bingo works. As a reward, players can get some skill experience, coins, essence, perhaps bits,, stuff like that.
 * Get 50k Skill Experience
 * Open 3 Dungeon Chests
 * Salvage 10 items
 * Kill 1000 mobs
 * Participate in an event
 * Accept 2 visitors
 * Finish 5 commissions
 * Forge an item
 * Defeat 5 slayer bosses
 * Earn 1000
 * Defeat a Boss
 * Participate in an event
 * Jacob's Farming Contest and Mining Events count
 * Finish an NPC's quest
 * Fetchur, Puzzler, Treasure Hunter, Hungry Hiker count

just to name a couple of ideas

Nerd Pet

 * Sprite is a placeholder, I imagine whoever is in charge of that will do something better than me using a negative of the #39 most popular skin on NameMC.
 * "Nerd" written in obfuscated letters.
 * Ethereal pet is an idea that once appeared in my head, it would be a category of pets that would:
 * Not benefit from any pet XP bonuses.
 * Not even have an associated skill.
 * Cannot have pet item equipped.
 * Cannot be leveled at or sold to the other guy.
 * But, is also more powerful.
 * Book upgrades refers to and Peace,  and, , and similar if I forgot any or there are more to be added.
 * My original idea on how to obtain this was Wizard Portal, but I am not so sure it would fit there now that it is released, and its greatness is beyond my wildest dreams.

Just throwing in some ideas, I am bad at thinking of quests or rewards for them

as a Vendor
These things were originally part of Major Mayor Suggestion, as a feature added when would be elected (will make more sense, later on, just hang on). Now that Barry is no longer a candidate, they can be normally added. And to be fair, there is not much Wizard does in their free time, or if they do, I imagine they could use some financial support for their further rift endeavors.

Crystal Ball

 * This item could be purchasable from Wizard for while having at least.

Toy Stick

 * Purchasable while having at least for
 * While maximum is set to,  can still be obtained.
 * still increases ability damage, just not the mana pool.
 * Lasts until toggled off
 * I can already see some abuse with this shenanigan, or something idk

Wand of Insight

 * Purchasable with for.
 * The effect does not stack if multiple people use it
 * Nearby players can mean like 16 block radius.

God's Wrath

 * The sprite is
 * Purchasable with for.
 * Awards the players all 9 Power Stones, or a bundle same as.
 * From my understanding, the so called "Base Stat Bonus" of Power Stones are the ones present with.
 * And I don't understand the formula, so there's that.

Major Mayor Upgrades
Alright, I have written this idea two other times before. To make a long story short, Mayors could be made more interesting. My idea consists of a mayor having a campaign of sorts, that after they will be elected one more time, they would add an update. Alternatively, these features can be added as a City Project.

What previously was the first idea, was Barry being elected, and making Wizard a vendor, as seen bit above. Here, let's start with the biggest one, Mythological Ritual.

The idea might have came from the 16 year old me thinking that the words "major" and "mayor" are cool together.

Diana, alias Egyptian Mythological Ritual
oh boy here I go explaining this again 2: Electric Boogaloo

So, was a great feature when first added, but I can't be the only one thinking it's gotten a bit repetitive, and not everyone has the guts to get the 10,000 kills for, or max bestiary. And players might have a problem getting. And while I imagine everyone reading/hearing this is familiar with the way that SkyBlock is, we must remember that repetitive ≠ good. The way I have decided to deal with the issue, is adding another, alternative, an Egyptian one, to not get them confused, I will refer to the current event as a Greek one, from now on.

Other Changes to the event
I hate, let's get rid of it! It can easily be replaced with Medusa Medusa
 * , with an  Mythological pet
 * , with a  Mythological pet
 * Every 6 seconds of being alive, the summoner and all players who have attacked her are stunned for 2 seconds, making them unable to move or attack
 * Same drops as Gaia

Egyptian Mythological Event

 * The sprite is a furniture, I am not going to try creating a Sphinx
 * Both Griffin and Sphinx pets can be used in both Greek and Egyptian Mythological events
 * Griffin's perk is named Oddysey, while when I didn't read the story I don't remember a lot of Griffins, The Neverending, while not having anything to do with Egypt, does feature a pair of Spinxes
 * I don't care about the name, but I liked the book
 * Token Drops refers to Dragon Fragments, Soul String, Token drops from Slayer, Griffin Claw, Ancient Sand, Shark Fins and other similar drops.
 * Doesn't stack when player has multiple pets
 * Effects of Sandstorm against enemies stack multiplicatively if more people have it
 * Scratch does not stack, but the duration can be refreshed by other players.
 * Sphinx and Medusa are a combined effort between me and my friend, credit given both above and below as well.
 * Obtained as a drop from the Pharaoh (more on creatures below)
 * The description can be more brief

Mummy

 * Equivalent of, I will not try creating sprite.
 * No special attacks

Priest

 * Previously, slaver, which I didn't feel was appropriate even in retrospect. Anyhow, equivalent of.
 * Overtime spawns an orb attacking the player, the orb cannot be removed or dodged. The Priest teleports after every time it is attacked.
 * The Priest could also potentially use the abilities of player's weapons against them.

Pharaoh's Guard

 * Equivalent to
 * Can be named Legion or Pharaoh's Legion or Royal Guard, or something like that
 * 3/4/6 mobs with shared HP, whenever any of them is hurt, they will all take the damage
 * The amount of mobs based on Pet Rarity
 * Count as one creature for Swarm
 * They all drop loot -> lower drop rates
 * AoE effects only damage one of them

Serpopard

 * I was told that this mythological being exists by Kacpersnow, another friend of mine
 * Equivalent of
 * Inflicts Venom when attacking, halving, disabling and making the player lose 3% of their max  per second. Effect lasts until Serpopard dies

Sand Elemental

 * Collaborative effort of me and once again
 * Alternative to whatever else I suggested
 * Sprite can be a player's character, or a blaze
 * Deals AOE damage to every player within 5 block radius (includes particles) and reduces by 66% of all players and  by 20

Pharaoh

 * Unlike, does not reduce player stats
 * Upon hitting a player, has 33% chance to summon a Mummy (no drops from this Mummy)
 * Has compared to other mobs, attacks twice as often as normal mobs.
 * I am not fond of any of the suggestions, they are just ideas. I have very little experience with this.