Module:Weapon/Data

-- Quick Copy	[] = {		type = ,		source = 		ia = {			name in me = ,			desc = ,			cost = ,			cooldown = ,			cooldownAlt = ,		},		specialEffect = ,		stats = {			-- any stat values using its 'shortcode' (see Module:Statname/Data)			-- example: dmg = 10,		},		rarity = ,	}, --

return { -	--Swords -	['aspect of the jerry'] = { type = 'Sword', ia = { name = 'Parley', desc = 'Channel your inner Jerry.', cost = 0, cooldown = 5, },		stats = { dmg = 1, },		rarity = 'c', },	['thick aspect of the jerry'] = { type = 'Sword', ia = { name = 'Parley', desc = 'Channel your inner Jerry.', cost = 0, cooldown = 5, },		stats = { dmg = 1, str = 100, },		rarity = 'u', },	['fancy sword'] = { type = 'Sword', stats = { dmg = 20, },		rarity = 'c', },	['rogue sword'] = { type = 'Sword', ia = { name = 'Speed Boost', desc = 'Increases your movement by  for  seconds', cost = 50, },		stats = { dmg = 20, },		rarity = 'c', },	['spider sword'] = { type = 'Sword', specialEffect = 'Deals damage to Spiders, Cave Spiders, and Silverfish.', stats = { dmg = 30, },		rarity = 'c', },	['undead sword'] = { type = 'Sword', specialEffect = 'Deals damage to Zombie Pigmen, Skeletons, Withers, and Zombies', stats = { dmg = 30, },		rarity = 'c', },	['end sword'] = { type = 'Sword', specialEffect = 'Deals damage to Endermites, Endermen, and Ender Dragons.', stats = { dmg = 35, },		rarity = 'u', },	['cleaver'] = { type = 'Sword', ia = { name = 'Cleave', desc = 'When hitting an entity, monsters in a block range will be hit for a portion of that Damage too.', },		stats = { dmg = 40, str = 10, },		rarity = 'u', },	['flaming sword'] = { type = 'Sword', specialEffect = 'Ignites enemies for seconds upon damaging them.', stats = { dmg = 50, str = 20, },		rarity = 'u', },	['prismarine blade'] = { type = 'Sword', specialEffect = 'Deals Damage while in water.', stats = { dmg = 50, str = 25, },		rarity = 'u', },	['hunter knife'] = { type = 'Sword', stats = { dmg = 50, spd = 40, },		rarity = 'u', },	["tactician's sword"] = { type = 'Sword', specialEffect = 'Gains  for each Combat Collection of  and over of its wearer. Collections: / ', stats = { dmg = 200, cc = 20, },		rarity = 'e', },	["thick tactician's sword"] = { type = 'Sword', specialEffect = 'Gains  for each Combat Collection of  and over of its wearer. Collections: / ', stats = { dmg = 200, str = 100, cc = 20, },		rarity = 'e', },	['ember rod'] = { type = 'Sword', ia = { name = 'Fire Blast', desc = 'Shoots fireballs in front of you in rapid succession in front of you!', cost = 150, cooldown = 30, },		stats = { dmg = 80, str = 35, },		rarity = 'e', },	['frozen scythe'] = { type = 'Sword', ia = { name = 'Ice Bolt', desc = 'Shoots Ice Bolt that deals   and slows enemies hit for  seconds! ',			cost = 50, },		stats = { dmg = 80, },		rarity = 'rare', },	['golem sword'] = { type = 'Sword', ia = { name = 'Iron Punch', desc = 'Punch the ground, enemies in a hexagon around you for  base Magic Damage', cost = 70, cooldown = 3, },		stats = { dmg = 80, str = 125, def = 25, },		rarity = 'rare', },	['raider axe'] = { type = 'Sword', specialEffect = 'Earn extra  from monster kills. Gains  for every  kills with this weapon. Gains for every  any type of wood in collections. Kills: Wood Collections: ', stats = { dmg = 115, str = 150, },		rarity = 'r', },	['revenant falchion'] = { type = 'Sword', specialEffect = 'Deals Damage to Zombies.', stats = { dmg = 90, str = 50, int = 100, },		rarity = 'r', },	['silver fang'] = { type = 'Sword', stats = { dmg = 100, },		rarity = 'u', },	['shaman sword'] = { type = 'Sword', specialEffect = [=[Deal  per. Receive Damage from wolves]=], stats = { dmg = 100, str = 20, spd = 5, },		rarity = 'e', },	['aspect of the end'] = { type = 'Sword', ia = { name = 'Instant Transmission', desc = 'Teleports you blocks ahead of you and you gain   for  seconds.', cost = 50, },		stats = { dmg = 100, str = 100, },		rarity = 'r', },	['scorpion foil'] = { type = 'Sword', ia = { name = 'Heartstopper', desc = 'You have tickers. Blocking clears them and heals. Once all tickers are cleared, your next attack is empowered for Damage. Tickers refill after seconds.', },		specialEffect = 'Deal  against Spiders.', stats = { dmg = 100, str = 100, },		rarity = 'e', },	['thick scorpion foil'] = { type = 'Sword', ia = { name = 'Heartstopper', desc = 'You have tickers. Blocking clears them and heals. Once all tickers are cleared, your next attack is empowered for Damage. Tickers refill after seconds.', },		specialEffect = 'Deal Damage against Spiders.', stats = { dmg = 100, str = 200, },		rarity = 'l', },	['zombie sword'] = { type = 'Sword', ia = { name = 'Instant Heal', desc = 'Heal yourself for    and Players within  blocks for  .', cost = 70, cooldownAlt = '/', },		stats = { dmg = 100, str = 50, int = 50, },		rarity = 'r', },	['ornate zombie sword'] = { type = 'Sword', ia = { name = 'Instant Heal', desc = 'Heal yourself for    and Players within  blocks for  .', cost = 70, cooldownAlt = '/', },		stats = { dmg = 110, str = 60, int = 50, },		rarity = 'e', },	['end stone sword'] = { type = 'Sword', ia = { name = 'Extreme Focus', desc = 'Consumes all your remaining to grant Damage Resistance for  seconds and extra Damage on your next hit  depending on how much  was consumed!', cost = 'All remaining', },		stats = { dmg = 120, str = 80, },		rarity = 'e', },	['recluse fang'] = { type = 'Sword', ia = { name = 'Squash Em\'', desc = 'Squash Spiders to accumulate against them. per squashed. Squashed:  Bonus:  ', },		stats = { dmg = 120, str = 30, cd = 20, },		rarity = 'r', },	['reaper falchion'] = { type = 'Sword', specialEffect = 'Heal  per hit. Deal Damage to Zombies. Receive less Damage from Zombies when held.', stats = { dmg = 120, str = 100, int = 200, },		rarity = 'e', },	['pooch sword'] = { type = 'Sword', specialEffect = 'Deal per. Receive Damage from wolves. Gain  against wolves.', stats = { dmg = 120, str = 20, spd = 5, },		rarity = 'l', },	['edible mace'] = { type = 'Sword', ia = { name = 'ME SMASH HEAD', desc = 'Your next attack deals  and weakens animals, making them deal  Damage for  seconds. ',			cost = 100, cooldown = 30, },		stats = { dmg = 125, str = 25, },		rarity = 'r', },	['ink wand'] = { type = 'Sword', ia = { name = 'Ink Bomb', desc = 'Shoot an ink bomb in front of you dealing damage and giving !', cost = 60, cooldown = 30, },		stats = { dmg = 130, str = 90, },		rarity = 'e', },	['emerald blade'] = { type = 'Sword', specialEffect = 'A powerful blade made from pure Emeralds. This blade gains more damage as you carry more Coins in your purse.', stats = { dmg = 130, },		rarity = 'e', },	['leaping sword'] = { type = 'Sword', ia = { name = 'Leap', desc = 'Leap into the air and deal base Magic Damage to any nearby enemies upon landing on the ground. enemies will also be stunned for second. ',			cost = 50, cooldown = 1, },		stats = { dmg = 150, str = 100, cd = 25, },		rarity = 'e', },	['yeti sword'] = { type = 'Sword', ia = { name = 'Terrain Toss', desc = 'Throws a chunk of terrain in the direction you are facing! Deals up to. Maximum range of blocks.', cost = 250, cooldown = 1, },		stats = { dmg = 150, str = 170, int = 50, },		rarity = 'l', },	['silk-edge sword'] = { type = 'Sword', ia = { name = 'Leap', desc = 'Leap into the air and deal base Magic Damage to any nearby enemies upon landing on the ground. enemies will also be stunned for second. ',			cost = 50, cooldown = 1, },		stats = { dmg = 175, str = 125, cd = 25, },		rarity = 'l', },	['pigman sword'] = { type = 'Sword', ia = { name = 'Burning Souls', desc = 'Gain  for  and cast a vortex of flames towards nearby enemies, dealing up to  damage over  seconds', cost = 400, },		stats = { dmg = 200, str = 100, cc = 5, cd = 30, int = 300, },		rarity = 'l', },	['aspect of the dragons'] = { type = 'Sword', ia = { name = 'Dragon Rage', desc = 'Deal  to all Monsters in front of you. Monsters Take Huge Knockback.', cost = 100, },		stats = { dmg = 225, str = 100, },		rarity = 'l', },	["midas' sword"] = { type = 'Sword', ia = { name = 'Greed', desc = 'The and  bonus of this item is dependant on the price paid for it at the Dark Auction! The maximum bonus of this item is if the bid was  or higher! Price paid:  Bonus:   Bonus: ', },		stats = { dmg = 270, str = 120, },		rarity = 'l', },	['reaper scythe'] = { type = 'Sword', ia = { name = 'Raise Souls', desc = Monsters you kill using this item will drop their soul. You can click on their souls on the ground using this item to absorb them and then spawn them to fight by your side. is based on the power of the monsters that you summon. to view and remove souls from this item. , cooldown = 1, },		stats = { dmg = 333, spd = 10, },		rarity = 'l', },

['blade of the volcano'] = { type = 'Sword', specialEffect = 'A powerful blade forged in the depths of the. Gain  against enemies who are in lava.', stats = { dmg = 220, str = 70, cd = 20, },		rarity = 'r', },

['fire fury staff'] = { type = 'Sword', ia = { name = 'Firestorm', activation = 'RIGHT CLICK', desc = 'Creates a projectile that on impact creates a firestorm, dealing up to damage over 10 seconds to mobs in a 7 block radius.', cost = 1000, cooldown = 20, },		stats = { dmg = 100, int = 300, },		rarity = 'e', },	--	--Vanilla Swords --	['wooden sword'] = { type = 'Sword', stats = { dmg = 20, },		rarity = 'c', },	['thick wooden sword'] = { type = 'Sword', stats = { dmg = 20, str = 100, },		rarity = 'u', },	['stone sword'] = { type = 'Sword', stats = { dmg = 25, },		rarity = 'c', },	['golden sword'] = { type = 'Sword', stats = { dmg = 20, },		rarity = 'c', },	['iron sword'] = { type = 'Sword', stats = { dmg = 30, },		rarity = 'c', },	['diamond sword'] = { type = 'Sword', stats = { dmg = 35, },		rarity = 'u', },	---	--Bows ---	['bow'] = { type = 'Bow', stats = { dmg = 30, },		rarity = 'c', },

['wither bow'] = { type = 'Bow', specialEffect = 'Deals damage to Withers and Wither Skeletons.', stats = { dmg = 30, },		rarity = 'u', },

['decent bow'] = { type = 'Bow', stats = { dmg = 45, },		rarity = 'u', },	['savanna bow'] = { type = 'Bow', specialEffect = 'All damage dealt with this bow is ', stats = { dmg = 50, },		rarity = 'u', },

['prismarine bow'] = { type = 'Bow', specialEffect = 'Will consume Prismarine Shards in your inventory or your Quiver to deal damage to Squids, Guardians, and Elder Guardians.', stats = { dmg = 50, str = 25, },		rarity = 'u', },	['machine gun bow'] = { type = 'Bow', ia = { name = 'Barrage', desc = 'Fires a Barrage of Arrows', cost = 100, },		stats = { dmg = 'unknown', str = 'unknown', cd = 'unknown', },		rarity = 'r', },	['ender bow'] = { type = 'Bow', ia = { name = 'Ender Warp', desc = 'Shoots an Ender Pearl. Upon landing, you deal damage to all Monsters in an block radius for  of their .', cost = 50, cooldown = 45, },		stats = { dmg = 60, },		rarity = 'r', },	['explosive bow'] = { type = 'Bow', ia = { name = 'Explosive', desc = 'Creates an explosion on impact! Every Monster caught in this explosion takes the full damage of the weapon!', },		stats = { dmg = 100, str = 20, },		rarity = 'e', },	['magma bow'] = { type = 'Bow', specialEffect = 'Consumes Magma Cream from the Inventory or Quiver to  damage per shot.', stats = { dmg = 100, str = 100, },		rarity = 'e', },	['slime bow'] = { type = 'Bow', specialEffect = 'Will consume Slime Balls in your inventory or Quiver to deal damage to Magma Cubes and Slimes.', stats = { dmg = 100, cd = 50, },		rarity = 'e', },	['scorpion bow'] = { type = 'Bow', ia = { name = 'Stinger', desc = 'Fully charged shots while sneaking. Slows the victim and deal your  as damage per second for .', cost = 150, },		stats = { dmg = 110, str = 10, },		rarity = 'e', },	['hurricane bow'] = { type = 'Bow', ia = { name = 'Tempest', desc = 'The more kills you get using this bow the more powerful it becomes! Reach kills to unlock its full potential    .', },		stats = { dmg = 120, str = 50, },		rarity = 'e', },	['end stone bow'] = { type = 'Bow', ia = { name = 'Extreme Focus', desc = 'Consumes all your, and your next hit will deal that much more !', cost = 'All', },		stats = { dmg = 140, },		rarity = 'e', },	["runaan's bow"] = { type = 'Bow', ia = { name = 'Triple Shot', desc = 'Shoots arrows at the same time! The extra arrows do  percent of the damage.', },		stats = { dmg = 160, str = 50, },		rarity = 'l', },	['mosquito bow'] = { type = 'Bow', ia = { name = 'Nasty Bite', desc = ' Costs of max, deals  more damage, Heal for  the  cost', cost = '11% of max', },		stats = { dmg = 251, str = 151, cd = 39, },		rarity = 'l', },

['sulphur bow'] = { type = 'Bow', specialEffect = 'Consumes 1 in your  or your  to deal  the damage per shot.', stats = { dmg = 200, str = 100, },		rarity = 'e', gemstone_slots = 'Combat', },	---	--Fishing Rods ---	['fishing rod'] = { type = 'Fishing Rod', specialEffect = 'Placeholder', stats = { dmg = 10, str = 5, },		rarity = 'c', },	['prismarine rod'] = { type = 'Fishing Rod', specialEffect = 'Extra chance to catch Prismarine Shards or Prismarine Crystals', stats = { dmg = 15, str = 10, fs = 10, },		rarity = 'c', },	['sponge rod'] = { type = 'Fishing Rod', specialEffect = 'Extra chance to catch Sponges', stats = { dmg = 20, str = 15, fs = 20, },		rarity = 'c', },	['speedster rod'] = { type = 'Fishing Rod', specialEffect = 'Hitting a mob gives a burst of !', stats = { dmg = 30, str = 15, fs = 30, },		rarity = 'u', },	['ice rod'] = { type = 'Fishing Rod', specialEffect = 'Grants a Extra chance of catching Ice blocks.', stats = { dmg = 30, fs = 10, },		rarity = 'r', },	['winter rod'] = { type = 'Fishing Rod', specialEffect = 'Increases your chance to find Sea Creatures by while fishing on the Winter Island', stats = { dmg = 50, str = 50, fs = 50, },		rarity = 'r', },	["farmer's rod"] = { type = 'Fishing Rod', specialEffect = 'Chance to fish up Farm Animals!', stats = { dmg = 50, str = 20, fs = 40, },		rarity = 'u', },	['challenging rod'] = { type = 'Fishing Rod', stats = { dmg = 60, str = 60, fs = 50, scc = 2, },		rarity = 'r', },	['auger rod'] = { type = 'Fishing Rod', specialEffect = 'Breaks nearby ice blocks where it lands. Triples the chance of the Sea Creatures that you spawn to be winter Sea Creatures.', stats = { dmg = 135, str = 90, fs = 75, },		rarity = 'l', },	['rod of champions'] = { type = 'Fishing Rod', stats = { dmg = 90, str = 80, fs = 60, scc = 4, },		rarity = 'r', },	['rod of legends'] = { type = 'Fishing Rod', stats = { dmg = 130, str = 120, fs = 70, scc = 6, },		rarity = 'e', },	['yeti rod'] = { type = 'Fishing Rod', specialEffect = 'Doubles your chance of the sea creatures that you spawn to be winter sea creatures. Increase your walk by  for every  fish that you catch using this rod! Maximum increase of  Fish Caught:  Walk  Bonus: ', stats = { dmg = 150, str = 130, fs = 50, },		rarity = 'e', },	['shredder'] = { type = 'Fishing Rod', specialEffect = 'Gives every 50 bait used +  per 10 fish caught. 0 0',		stats = { dmg = 120, fer = 50, fs = 75, },		rarity = 'l', },	['phantom rod'] = { type ='Fishing Rod', specialEffect = ' Terrify hooked enemies pushing them away and dealing massive damage.', stats = { dmg = 200, str = 125, fs = 65, },		rarity = 'l', },	['rod of the sea'] = { type ='Fishing Rod', stats = { dmg = 150, str = 150, scc = 7, fs = 75, },		rarity = 'l', } }