User:Joker876/drafts/Damage Calculation

The final damage output of a player depends on various stats and factors. Below is a formula used to calculate all these to find the damage output of a given setup.

Important Notes

 * All percent values should be converted to a decimal fraction. For example,$$62.5\% = 0.625$$
 * To get all necessary stats, follow these steps:
 * Open your inventory while holding your weapon
 * Open the Skyblock Menu by clicking on the nether star (still inside the player inventory)
 * Check all necessary stats

Information Needed

 * Weapon Damage
 * Player
 * Player
 * Enchantments ; the only enchantments that affect damage are:
 * Sharpness – 5% or 0.05 per level (up to level 6)
 * Smite – 8% or 0.08 per level (up to level 6)
 * Bane of Arthropods – 8% or 0.08 per level (up to level 6)
 * Giant Killer – 0.1% or 0.001 per level (up to level 6, capped at +25%); calculated using this formula:
 * Ender Slayer – 12% or 0.12 per level (up to level 6)
 * Dragon Slayer – 8% or 0.08 per level (up to level 5)
 * Cubism – 10% or 0.1 per level (up to level 5)
 * First Strike – 25% or 0.25 per level (up to level 4)
 * Impaling – 12.5% or 0.125 per level (up to level 3)
 * Combat Level
 * Weapon Ability Damage Bonus
 * Armor Set Ability Damage Bonus; if the description says "+ more damage", it is treated as . In other cases, like the Tarantula Armor "double damage", it is considered.

Formulas
Base Damage =

Damage Multiplier =

Final Damage =

Example 1
Stats:
 * 215% &rarr; 2.15
 * 271
 * 1,000
 * Combat Level: 14
 * Weapon:
 * 110 Damage
 * Ability: Deal +150% more damage
 * Enchantments:
 * Sharpness V
 * First Strike IV
 * Giant Killer V
 * Tarantula Armor (ability: deal double damage every 4th strike)
 * Enemy : 13,000

Calculation:
 * Base Damage = =

=

=


 * Giant Killer Bonus = = ; since the cap is, we will bring it down to.
 * Damage Multiplier = = =
 * Final Damage = =  =