Armor

Armor is a category of equipable items that increase a player's stats when put into the Armor slot, often increasing, , , ,. Although many armor sets and pieces will also increase other stats, some armor sets offer special bonuses for one piece and full set bonuses.

Armor can be Enchanted to increase and  alongside other desirable stats. Some enchantments have special effects, rather than just upgrading stats.

Armor can also be reforged to increase a range of stats, for example, or.

Armor is divided into four different pieces: Helmets, Chestplates, Leggings, and Boots.

Armor Upgrades
These upgrades can be applied to any armor piece, increasing its stats and boosts.
 * Reforges range in effects, with the power of the reforge depending on the Rarity of the item. Listed below is a small subset of the most popular armor reforges. Reforges cost more Coins to apply at higher rarities.
 * Enchantments - Grant a variety of effects and stat boosts/bonuses, some of which effect stats directly (listed below), while others apply non-stat bonuses.
 * Hot Potato Books - Grant +4 and +2  each. Can be applied up to 10 times on a piece of armor, granting up to +40  and +20.
 * Fuming Potato Books - Grant +4 and +2  each. Can be applied up to 5 times on a piece of armor, granting up to +20  and +10  on top of the bonus from Hot Potato Book.
 * '''Recombobulator 3000 - Upgrades the rarity of a armor by 1 tier, thus amplifying its reforge to the next rarity.

Armor

 * -|Armor Sets=
 * -|Dungeon Sets=
 * -|Helmets=
 * -|Chestplates=
 * -|Leggings=
 * -|Boots=

Unreleased / Admin

 * Anubis (Helmet)
 * Titan's Armor
 * The Fast (Helmet)
 * Boss (Helmet)
 * Kindred (Helmet)
 * Emperor Head (Helmet)
 * Armor of the Stars
 * Arenjey God

Formulas
The formula for Effective Health Points or EHP for short:

$$ HP \times \left(\frac{DEF}{100} + 1\right) $$

The formula for Damage Reduction as a percentage:

$$ \frac{DEF}{DEF + 100} \times 100% $$

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