Changelog/2022/August 27

First Changelog= Hey all!

Here are some more bug fixes following the 0.14 patch from last week.

Some non-0.14 fixes have slipped in there too.

Objectives
 * Fixed Lazy Miner's quest, updated Rusty's dialogue to fit a little better and adding the Lazy Miner's pickaxe in Rusty for 200 coins.
 * Fixed objectives not always starting on the private island when creating a new profile.
 * Fixed Rare Relics quest.
 * Fixed objective triggers involving crafting an item, like the Wheat minion in the Hub.
 * Fixed skill level objective triggers not always activating.

General Fixes
 * Deployed a fix to the /visit command, may be disabled again as it causes performance issues under certain conditions.
 * Added a line to Romero when the player gives it a Magical Lava Bucket (instead of the accepted Enchanted Lava Bucket).
 * Fixed the Mending stat not applying under certain conditions. Namely, when healing other players.
 * Fixed applying pet skins to pets also placing down the skin as a block on private islands.
 * We'll look into it and if there is demand, we may add an item in the game to convert any skull item in the game to cosmetic skulls to place down on islands for fun/clout.
 * Fixed the 'Hide Pets' toggle in the Pets Menu not refreshing when being clicked.

General CHANGES
 * Added Salmon, Pufferfish, Clownfish and their enchanted equivalents to the Fishing Bag.
 * Updated the stats breakdown on the top-level menu to show more important stats.
 * Updated Scatha Pet's Wormhole perk to actually behave like its lore prescribes. This means it won't break all kinds of blocks anymore.
 * All Slayer bosses will now damage allied mobs summoned by players.
 * Switched Booster Cookies to grant +25 Wisdom.
 * Added Carpentry, Runecrafting, Social Wisdom to match previous behavior.
 * The reason is to make it clearer what it does. It does make that buff additive, so it's a buff for some players and a nerf for others.

 Booster Cookie now offers +25 Wisdom

That's that! Hello.
 * -|Second Changelog=

This morning I woke up and received a call from Maddox himself. He tells me: "voidgloom is kill" I say "no".

I could hear the mix of additive fear and multiplicative rage in his voice. He refused to elaborate, hung up (and went on cooldown).

 Maddox, but very angry.

So we took another look at Summoning Ring on slayers. Since yesterday they take %hp damage every second from being within 12 blocks of a slayer boss. The formula for the %hp/hit has now been reduced a lot:

 %hp Damage per hit from Slayers to Allied player mobs

The point of %hp damage is to future-proof the bosses against allied mob healing in the future.

Furthermore, to avoid losing cool souls, the Seraph will now recall the player's mob(s) when their hitshield is broken.

The original intent for the change was to make players fight the boss as it was intended, with katana on hitshield. But, not only was ferocity changed since hitshield was created, it's still causing extra carpal tunnel than necessary. Leaving summons as an alternative seems like an alright deviation from the original design.

Mana Cost has also been added to the Summoning Ring: 

Mana Cost on souls

Please let me know if you are still mad like Maddox, because I am!!