Module:ItemInfo/Item Data

-- Quick Copy	[] = {		stats = {			-- any stat values using its 'shortcode' (see Module:Statname/Data)			-- example: dmg = 10,		},		type = ,		name = ,		rarity = ,		slots = ,		specialEffect = ,		ia = {			name = ,			activation = ,			desc = ,			soulflow_cost = ,			cost = ,			health_cost = ,			coin_cost = ,			cooldown = ,			charges = ,			max_souls = ,		},		ia2 = {			name = ,			activation = ,			desc = ,			soulflow_cost = ,			cost = ,			health_cost = ,			coin_cost = ,			cooldown = ,			charges = ,			max_souls = ,		},		tab = {			name = ,			desc = ,			required_pieces = ,			upgraded_by = '',		},	},

return {

["nerdy bracelet"] = { stats = { int = '+1', },

type = 'Bracelet', name = 'Nerdy Bracelet', rarity = 'c', },

["bracelet of rage"] = { stats = { str = '+100', },

type = 'Bracelet', name = 'Bracelet of Rage', rarity = 'e', },

["weighted belt"] = { stats = { str = '+1000', spd = '-100', },

type = 'Belt', name = 'Weighted Belt', rarity = 'u', },

["red table cloth"] = { stats = { dmg = '+5', def = '-100', spd = '-20', },

type = 'Cloak', name = 'Red Table Cloth', rarity = 's', },

["raging fists"] = { stats = { dmg = '+20', bas = '+10%', },

type = 'Gloves', name = 'Raging Fists', rarity = 'u', },

["placebo bracelet"] = { stats = { bas = '+2%', scc = '+2%', mf = '+5', pl = '+5', },

type = 'Bracelet', name = 'Placebo Bracelet', rarity = 'u', },

["one hit necklace"] = { stats = { hp = '-1337', int = '+1000', },

type = 'Necklace', name = 'One Hit Necklace', rarity = 'l',

specialEffect = 'Hello and welcome to what is hopefully my final attempt at beating without taking any damage. I have a max of  so any damage from any source will immediately kill me. Mobs also only have  to make the game more interesting. ',

},

["necklace of the stars"] = { stats = { hp = '+100000', def = '+100000', },

type = 'Necklace', name = 'Necklace of the Stars', rarity = 'l', },

["midas\' gloves"] = { stats = { cc = '+20%', spd = '-10', },

type = 'Gloves', name = 'Midas\' Gloves', rarity = 'l', },

["melody\'s necklace"] = { stats = { int = '+1', },

type = 'Necklace', name = 'Melody\'s Necklace', rarity = 'l', },

["cloak of the alchemist"] = { stats = { ad = '+100%', },

type = 'Cloak', name = 'Cloak of the Alchemist', rarity = 'u', },

["cloak of speed"] = { stats = { spd = '+1', },

type = 'Cloak', name = 'Cloak of Speed', rarity = 'u', },

["cloak of levitation"] = { stats = { hp = '+10', def = '+30', },

type = 'Cloak', name = 'Cloak of Levitation', rarity = 'e', },

["broken fob watch"] = { stats = { def = '+20', spd = '+10', },

type = 'Gloves', name = 'Broken Fob Watch', rarity = 'l', },

["old boxing gloves"] = { stats = { dmg = '+10', bas = '+5%', def = '+20', },

type = 'Gloves', name = 'Old Boxing Gloves', rarity = 'r', },

["black karate belt"] = { stats = { dmg = '+100', },

type = 'Belt', name = 'Black Karate Belt', rarity = 'r', },

["badly designed belt"] = { stats = { dmg = '-100', spd = '-100', int = '+10', },

type = 'Belt', name = 'Badly Designed Belt', rarity = 'r', },

["apprentice loggers belt"] = { stats = { ms = '-50', frf = '+100', },

type = 'Belt', name = 'Apprentice Loggers Belt', rarity = 'r', },

["jungle pickaxe"] = { stats = { bp = '5', dmg = '50', ms = '330', },

type = 'Pickaxe', name = 'Jungle Pickaxe', rarity = 'u',

specialEffect = 'Gives a chance to drop Sludge Juice when mining in the Jungle of the Crystal Hollows.', },

["pickonimbus 2000"] = { stats = { bp = '7', dmg = '30', ms = '1500', },

type = 'Pickaxe', name = 'Pickonimbus 2000', rarity = 'e',

specialEffect = 'A powerful tool that breaks after uses.', },

["titanium pickaxe"] = { stats = { bp = '6', dmg = '60', ms = '310', },

type = 'Pickaxe', name = 'Titanium Pickaxe', rarity = 'r',

specialEffect = 'Grants when mining Titanium Ore.', },

["refined titanium pickaxe"] = { stats = { bp = '6', dmg = '65', ms = '400', },

type = 'Pickaxe', name = 'Refined Titanium Pickaxe', rarity = 'r',

specialEffect = 'Grants when mining Titanium Ore.', },

["fractured mithril pickaxe"] = { stats = { bp = '5', dmg = '30', ms = '200', },

type = 'Pickaxe', name = 'Fractured Mithril Pickaxe', rarity = 'u', },

["bandaged mithril pickaxe"] = { stats = { bp = '5', dmg = '30', ms = '250', },

type = 'Pickaxe', name = 'Bandaged Mithril Pickaxe', rarity = 'u', },

["zoom"] = { stats = { bp = '10', dmg = '30', ms = '3000', },

type = 'Pickaxe', name = 'Zoom', rarity = 's', },

["pioneer pickaxe"] = { stats = { bp = '1', ms = '1', },

type = 'Pickaxe', name = 'Pioneer Pickaxe', rarity = 's', },

["stonk"] = { stats = { bp = '1', ms = '380', },

type = 'Pickaxe', name = 'Stonk', rarity = 'e',

specialEffect = ' Increases how quickly your tool breaks blocks.', },

["zombie pickaxe"] = { stats = { bp = '3', ms = '190', },

type = 'Pickaxe', name = 'Zombie Pickaxe', rarity = 'c',

specialEffect = 'Grants for  when breaking Ores!', },

["promising pickaxe"] = { stats = { bp = '3', dmg = '20', ms = '190', },

type = 'Pickaxe', name = 'Promising Pickaxe', rarity = 'u',

specialEffect = 'Gains a higher level of Enchantment when breaking blocks. Will gain after breaking  more blocks.', },

["promising shovel"] = { type = 'Shovel', name = 'Promising Shovel', rarity = 'u',

specialEffect = 'Gains a higher level of Enchantment when breaking blocks. Gains after breaking  more blocks. Grants a chance to double flint drops.', },

["flint shovel"] = { type = 'Shovel', name = 'Flint Shovel', rarity = 'c',

specialEffect = 'Grants a chance of receiving flint from gravel. This item can also be used as a minion upgrade to allow gravel minions to always receive flint.', },

['snow shovel'] = { type = 'Shovel', name = 'Snow Shovel', rarity = 'r', ia = { name = 'Snow Placer', activation = 'RIGHT CLICK', desc = 'Right-Click a block to place a 3x3 snow layer.', coin_cost = 10, cooldown = 3, },	},

["kuudra follower artifact"] = { type = 'Accessory', name = 'Kuudra Follower Artifact', rarity = 'e',

specialEffect = 'Halves the damage from Kuudra Followers.',

},

["farmer boots"] = { stats = { hp = 40, def = 20, spd = 10, },		type = 'Boots', name = 'Farmer Boots', rarity = 'u',

specialEffect = 'These boots gain in the Garden, and  and  in other zones. Each bonus is multiplied by your Farming Skill level.',

},

["promising hoe"] = { type = 'Hoe', name = 'Promising Hoe', rarity = 'u',

specialEffect = 'Automatically replants seeds after harvesting wheat! The more wheat that\'s harvested using this item, the greater the chance that the wheat will be regrown. Wheat Harvested: ',

},

["rookie axe"] = { stats = { dmg = '20', },

type = 'Axe', name = 'Rookie Axe', rarity = 'c',

specialEffect = ' Increases how quickly your tool breaks blocks.',

},

["rookie pickaxe"] = { stats = { bp = '2', dmg = '15', ms = '150', },

type = 'Pickaxe', name = 'Rookie Pickaxe', rarity = 'c',

specialEffect = ' Increases how quickly your tool breaks blocks.',

},

["cactus knife"] = { type = 'Hoe', name = 'Cactus Knife', rarity = 'e',

specialEffect = 'Slices through Cactus instantly.',

},

["rookie hoe"] = { type = 'Hoe', name = 'Rookie Hoe', rarity = 'c',

specialEffect = 'Crops broken with this hoe have a chance to drop a seed.',

},

["hoe of great tilling"] = { type = 'Hoe', name = 'Hoe of Great Tilling', rarity = 'u',

specialEffect = 'Tills a area of farmland at a time.',

},

["hoe of greater tilling"] = { type = 'Hoe', name = 'Hoe of Greater Tilling', rarity = 'r',

specialEffect = 'Tills a area of farmland at a time.',

},

["hoe of greatest tilling"] = { type = 'Hoe', name = 'Hoe of Greatest Tilling', rarity = 'e',

specialEffect = 'Tills a row of farmland. The perfect accessory to the Basket of Seeds!',

},

["bingonimbus 2000"] = { stats = { bp = '7', dmg = '30', mnf = '100', ms = '1500', },

type = 'Pickaxe', name = 'Bingonimbus 2000', rarity = 'e', },

["jake\'s plushie"] = { stats = { hp = '2', },

type = 'Accessory', name = 'Jake\'s Plushie', rarity = 'u',

specialEffect = 'Increases the number of pelts obtained when hunting animals by +.', },

["trapper crest"] = {

type = 'Accessory', name = 'Trapper Crest', rarity = 'c',

specialEffect = 'Upgrades to if you collect  while  is in office. Increases the odds of finding or  mobs by .', },

["trapper crest (uncommon)"] = { slot = 'Trapper Crest (Uncommon)', type = 'Accessory', name = 'Trapper Crest', rarity = 'u',

specialEffect = 'Counts how many were collected while  has been in office. Increases the odds of finding or  mobs by .', },

["bingo combat talisman"] = { stats = { cw = 50 },

type = 'Accessory', name = 'Bingo Combat Talisman', rarity = 'c',

},

["vaccine ring"] = {

type = 'Accessory', name = 'Vaccine Ring', rarity = 'u',

specialEffect = 'Reduces the effect of by .', },

["vaccine artifact"] = {

type = 'Accessory', name = 'Vaccine Artifact', rarity = 'r',

specialEffect = 'Reduces the effect of by .', },

['burning kuudra core'] = { type = 'Accessory', name = 'Burning Kuudra Core', rarity = 'r', specialEffect = 'Gain a chance for Attributes to spawn 1 level higher.', },

['pelt belt'] = { stats = { fmw = 1, },		type = 'Belt', name = 'Pelt Belt', rarity = 'e', specialEffect = 'Gain while in the Mushroom Desert. Earn from Tracker quests.', },

['fish affinity talisman'] = { stats = { fs = 10, },		type = 'Accessory', name = 'Fish Affinity Talisman', rarity = 'r', },

["basic gardening hoe"] = { stats = { fmf = 5 },

type = 'Hoe', name = 'Basic Gardening Hoe', rarity = 'u', },

["basic gardening axe"] = { stats = { fmf = 5 },

type = 'Axe', name = 'Basic Gardening Axe', rarity = 'u', },

["advanced gardening hoe"] = { stats = { fmf = 10 },

type = 'Hoe', name = 'Advanced Gardening Hoe', rarity = 'r', },

["advanced gardening axe"] = { stats = { fmf = 10 },

type = 'Axe', name = 'Advanced Gardening Axe', rarity = 'r', },

['thunderbolt necklace'] = { stats = { scc = '1.5%', hp = '40', def = '30', },		type = 'Necklace', name = 'Thunderbolt Necklace', rarity = 'e', specialEffect = 'Damage taken by is reduced by  and damage dealt is increased by .', tab = { name = 'Static Charge', desc = 'Gains static charge every ➜➜➜ seconds. Hitting a target will cause a discharge, adding ➜➜➜ damage to that hit for each charge collected. Maximum Charge Capacity: ➜➜➜', required_pieces = 2, upgraded_by = '', },	},

["draconic talisman"] = { stats = { health = 1 },

type = 'Accessory', name = 'Draconic Talisman', rarity = 'u',

specialEffect = 'Increases damage dealt to by .' },

["draconic ring"] = { stats = { health = 2 },

type = 'Accessory', name = 'Draconic Ring', rarity = 'r',

specialEffect = 'Increases damage dealt to by .' },

["draconic artifact"] = { stats = { health = 3 },

type = 'Accessory', name = 'Draconic Artifact', rarity = 'e',

specialEffect = 'Increases damage dealt to by .' },

['magma lord gauntlet'] = { stats = { str = 10, cd = 30, scc = 1.5, hp = 35, fer = 2, },		type = 'Gloves', name = 'Magma Lord Gauntlet', rarity = 'e', specialEffect = 'Damage taken by is reduced by  and damage dealt is increased by .', tab = { name = "Fireproof", desc = "Provides immunity to .", required_pieces = "2+", },		tab2 = { name = "Lord's Blessing", desc = "Grants ➜ Grants ➜  on Lava Sea Creatures.", required_pieces = "4+", },	},	['taurus helmet'] = { stats = { cd = 20, scc = 3, hp = 190, def = 150, },		type = 'Helmet', name = 'Taurus Helmet', rarity = 'r', specialEffect = 'Damage taken by is reduced by  and damage dealt is increased by .', },

["great spook artifact"] = { stats = { fear = 6 },

type = 'Accessory', name = 'Great Spook Artifact', rarity = 'r', },

["great spook ring"] = { stats = { fear = 4 },

type = 'Accessory', name = 'Great Spook Ring', rarity = 'u', },

["great spook talisman"] = { stats = { fear = 2 },

type = 'Accessory', name = 'Great Spook Talisman', rarity = 'c', },	['flaming chestplate'] = { stats = { str = 25, scc = 3, hp = 210, def = 210, },		type = 'Chestplate', name = 'Flaming Chestplate', rarity = 'r', specialEffect = 'Damage taken by is reduced by  and damage dealt is increased by .', },	['moogma leggings'] = { stats = { cd = 15, scc = 3, hp = 190, def = 160, },		type = 'Leggings', name = 'Moogma Leggings', rarity = 'r', specialEffect = 'Damage taken by is reduced by  and damage dealt is increased by .', },	['slug boots'] = { stats = { str = 20, scc = 3, hp = 110, def = 110, },		type = 'Boots', name = 'Slug Boots', rarity = 'r', ia = { name = 'Bouncy', activation = 'SNEAK', desc = 'When falling from a great height, you\'ll bounce straight up!' },	},	["magma necklace"] = { stats = { hp = "15", },		type = 'Necklace', name = 'Magma Necklace', rarity = 'r', ia = { name = "Cube Fanatic", desc = "Gain more  when killing Magma Cubes.", },	},	["ghast cloak"] = { stats = { hp = "7", def = "7", },		type = 'Cloak', name = 'Ghast Cloak', rarity = 'r', ia = { name = "Blazing Palisade", desc = "Restores of your maximum  every second while worn.", },	},	['blaze belt'] = { stats = { str = 7, def = 7, },		type = 'Belt', name = 'Blaze Belt', rarity = 'r', ia = { name = 'Blazing Palisade', desc = 'Gain a chance to reflect .' },	},	['glowstone gauntlet'] = { stats = { int = 10, mnf = 5, },		type = 'Gloves', name = 'Glowstone Gauntlet', rarity = 'r', },	["vanquished magma necklace"] = { stats = { hp = 20, },		type = 'Necklace', name = 'Vanquished Magma Necklace', rarity = 'e', ia = { name = "Cube Fanatic", desc = "Gain more  when killing Magma Cubes.", },		pcb = { name = 'Magma Cube Absorber', desc = 'Kill Magma Cubes to accumulate Health.' },		fsb = { name = 'Vanquisher Set', secret = true, desc = 'While on the, receive damage when being attacked, and your damage is multiplied by .' }	},	["vanquished ghast cloak"] = { stats = { hp = 10, def = 10, },		type = 'Cloak', name = 'Vanquished Ghast Cloak', rarity = 'e', ia = { name = "Blazing Palisade", desc = "Restores of your maximum  every second while worn.", },		pcb = { name = 'Ghast Blaster', desc = 'Kill Ghasts to accumulate Defense.', },		fsb = { name = 'Vanquisher Set', secret = true, desc = 'While on the, receive damage when being attacked, and your damage is multiplied by .' }	},	['vanquished blaze belt'] = { stats = { str = 5, def = 20, },		type = 'Belt', name = 'Vanquished Blaze Belt', rarity = 'e', ia = { name = 'Blazing Palisade', desc = 'Gain a chance to reflect .' },		pcb = { name = 'Blaze Consumer', desc = 'Kill Blazes to accumulate Strength.' },		fsb = { name = 'Vanquisher Set', secret = true, desc = 'While on the, receive damage when being attacked, and your damage is multiplied by .' }	},	['vanquished glowstone gauntlet'] = { stats = { int = 15, mnf = 7, },		type = 'Gloves', name = 'Vanquished Glowstone Gauntlet', rarity = 'e', pcb = { name = 'Glowing', desc = 'Mine Glowstone to accumulate Health.' },		fsb = { name = 'Vanquisher Set', secret = true, desc = 'While on the, receive damage when being attacked, and your damage is multiplied by .' }	},	['delirium necklace'] = { stats = { str = 1, cd = 1, scc = 1, hp = 1, def = 1, spd = 1, int = 1, mf = 1, fer = 1, },		type = 'Necklace', name = 'Delirium Necklace', rarity = 'e', specialEffect = 'Increase the fire damage you receive by per .', },	['lava shell necklace'] = { stats = { hp = 100, def = 30, int = 50, },		type = 'Necklace', name = 'Lava Shell Necklace', rarity = 'e', specialEffect = 'Disables natural regeneration and all healing.', },	['white belt'] = { stats = { hp = 10, def = 5, },		type = 'Belt', name = 'White Belt', rarity = 'c', specialEffect = 'Reduces damage taken by .' },	['yellow belt'] = { stats = { hp = 15, def = 5, },		type = 'Belt', name = 'Yellow Belt', rarity = 'u', specialEffect = 'Reduces damage taken by .' },	['green belt'] = { stats = { hp = 20, def = 10, },		type = 'Belt', name = 'Green Belt', rarity = 'u', specialEffect = 'Reduces damage taken by .' },	['blue belt'] = { stats = { hp = 25, def = 15, },		type = 'Belt', name = 'Blue Belt', rarity = 'r', specialEffect = 'Reduces damage taken by .' },	['brown belt'] = { stats = { hp = 30, def = 20, },		type = 'Belt', name = 'Brown Belt', rarity = 'e', specialEffect = 'Reduces damage taken by .' },	['black belt'] = { stats = { hp = 35, def = 25, },		type = 'Belt', name = 'Black Belt', rarity = 'l', specialEffect = 'Reduces damage taken by .' },	['molten necklace'] = { stats = { str = 20, hp = 30, def = 20, },		type = 'Necklace', name = 'Molten Necklace', rarity = 'e', tab = { name = 'Molten Core', desc = 'Gain damage resistance while fighting .', -- required_pieces = '', upgraded_by = '', },	},	['molten cloak'] = { stats = { str = 20, hp = 30, def = 20, },		type = 'Cloak', name = 'Molten Cloak', rarity = 'e', tab = { name = 'Molten Core', desc = 'Gain damage resistance while fighting .', -- required_pieces = '', upgraded_by = '', },	},	['molten belt'] = { stats = { str = 20, hp = 30, def = 20, },		type = 'Belt', name = 'Molten Belt', rarity = 'e', tab = { name = 'Molten Core', desc = 'Gain damage resistance while fighting .', -- required_pieces = '', upgraded_by = '', },	},	['molten bracelet'] = { stats = { str = 20, hp = 30, def = 20, },		type = 'Bracelet', name = 'Molten Bracelet', rarity = 'e', tab = { name = 'Molten Core', desc = 'Gain damage resistance while fighting .', -- required_pieces = '', upgraded_by = '', },	},	['scoville belt'] = { stats = { str = 15, def = 30, },		type = 'Belt', name = 'Scoville Belt', rarity = 'r', specialEffect = 'Gain per ignited enemy within a 10 block radius up to a maximum of .', },	['implosion belt'] = { stats = { def = 70, },		type = 'Belt', name = 'Implosion Belt', rarity = 'e', specialEffect = 'Increases all explosion damage dealt by .', },	['flaming fist'] = { stats = { str = 10, cd = 10, hp = 30, def = 20, fer = 1, },		type = 'Gloves', name = 'Flaming Fist', rarity = 'e', specialEffect = 'When equipped, melee attacks fire three dealing  fire damage.', },	['gauntlet of contagion'] = { stats = { str = 15, hp = 20, def = 10, },		type = 'Gloves', name = 'Gauntlet of Contagion', rarity = 'e', ia = { name = 'Contaminate', desc = 'Killing an enemy causes an explosion dealing of their total  as damage to all enemies within. Enemies in the blast radius will also be causing them to explode on death.', },	},	['destruction cloak'] = { stats = { str = 15, cd = 15, hp = 60, mf = 1, frw = 1, },		type = 'Cloak', name = 'Destruction Cloak', rarity = 'e', specialEffect = 'Heal every 2 seconds.', },	['annihilation cloak'] = { stats = { str = 20, cd = 20, hp = 80, mf = 2, frw = 2, },		type = 'Cloak', name = 'Annihilation Cloak', rarity = 'l', specialEffect = 'Heal every 2 seconds.', },	['demonslayer gauntlet'] = { stats = { cd = 25, hp = 40, def = 20, tdef = 5, },		type = 'Gloves', name = 'Demonslayer Gauntlet', rarity = 'e', specialEffect = 'Deal damage against Blazes.', },	['clover helmet'] = { stats = { mf = '5%', },		otherStats = '*All Other Stats: -5%', type = 'Helmet', name = 'Clover Helmet', rarity = 'l', },	['racing helmet'] = { stats = { spd = 400, },		type = 'Helmet', name = 'Racing Helmet', rarity = 'l', specialEffect = 'Increases your speed cap to .', },	['enderman mask'] = { stats = { str = 1, hp = 1, def = 1, int = -99, },		type = 'Helmet', name = 'Enderman Mask', rarity = 'u', },	['leech belt'] = { type = 'Belt', name = 'Leech Belt', rarity = 'e', stats = { spd = 3, int = 10, rt = 80, },		specialEffect = 'Monster melee attacks reduce less .', },	['remmah ynit'] = { type = 'Item', name = 'remmaH yniT', rarity = 'u', },	['wyld boots'] = { type = 'Boots', name = 'Wyld Boots', rarity = 'u', stats = { rt = 15, },		fsb = { name = 'Helmets All The Way Down', desc = 'Regain when killing a monster on top of the experience orbs they usually drop.', },	},	['gunther\'s sneakers'] = { type = 'Boots', name = 'Gunther\'s Sneakers', rarity = 'r', stats = { spd = 4, rt = 30, },	},	['inspired chestplate'] = { type = 'Chestplate', name = 'Inspired Chestplate', rarity = 'e', },

['ichthyic gloves'] = { type = 'Gloves', name = 'Ichthyic Gloves', rarity = 'r', stats = { hp = 8, fs = 4, },	},

['ichthyic belt'] = { type = 'Belt', name = 'Ichthyic Belt', rarity = 'r', stats = { hp = 12, fs = 4, },	},

['ichthyic cloak'] = { type = 'Cloak', name = 'Ichthyic Cloak', rarity = 'r', stats = { hp = 10, fs = 4, },	},

['finwave gloves'] = { type = 'Gloves', name = 'Finwave Gloves', rarity = 'e', stats = { hp = 12, fs = 8, hr = 1, },	},

['finwave belt'] = { type = 'Belt', name = 'Finwave Belt', rarity = 'e', stats = { hp = 18, fs = 8, hr = 1, },	},

['finwave cloak'] = { type = 'Cloak', name = 'Finwave Cloak', rarity = 'e', stats = { hp = 15, fs = 8, hr = 1, },	},

['gillsplash gloves'] = { type = 'Gloves', name = 'Gillsplash Gloves', rarity = 'l', stats = { hp = 20, fs = 12, hr = 2, },	},

['gillsplash belt'] = { type = 'Belt', name = 'Gillsplash Belt', rarity = 'l', stats = { hp = 30, fs = 12, hr = 2, },	},

['gillsplash cloak'] = { type = 'Cloak', name = 'Gillsplash Cloak', rarity = 'l', stats = { hp = 25, fs = 12, hr = 2, },	},

['ender necklace'] = { type = 'Necklace', name = 'Ender Necklace', rarity = 'e', stats = { hp = 15, def = 10, },		specialEffect = 'All stats on this piece of equipment are multiplied by while on the End Island!', },

['ender cloak'] = { type = 'Cloak', name = 'Ender Cloak', rarity = 'e', stats = { hp = 15, def = 10, },		specialEffect = 'All stats on this piece of equipment are multiplied by while on the End Island!', },

['ender belt'] = { type = 'Belt', name = 'Ender Belt', rarity = 'e', stats = { hp = 15, def = 10, },		specialEffect = 'All stats on this piece of equipment are multiplied by while on the End Island!', },	['ender gauntlet'] = { type = 'Gloves', name = 'Ender Gauntlet', rarity = 'e', stats = { hp = 15, def = 10, },		specialEffect = 'All stats on this piece of equipment are multiplied by while on the End Island!', },

['lantern helmet'] = { stats = { hp = 20, def = 10, },		type = 'Helmet', name = 'Lantern Helmet', rarity = 'u', specialEffect = 'For every Farming Level, this Helmet gains:      ', },

['zombie\'s heart'] = { stats = { hp = 50, },		type = 'Helmet', name = 'Zombie\'s Heart', rarity = 'r', ia = { name = 'Healing Boost', desc = 'Doubles your and  while wearing.', },	},	['water hydra head'] = { stats = { scc = 1.8, hp = 100, def = 100, },		type = 'Helmet', name = 'Water Hydra Head', rarity = 'e',

},	['dragonfuse glove'] = { type = 'Gloves', name = 'Dragonfuse Glove', rarity = 'e', stats = { cd = 5, hp = 30, def = 5, },		specialEffect = 'While equipped, upgrades the with:   ', },	['arachne\'s necklace'] = { type = 'Necklace', name = 'Arachne\'s Necklace', rarity = 'r', stats = { hp = 10, def = 5, },		tab = { name = 'Arachne\'s Faithful', desc = 'Grants and .', required_pieces = '2+', },	},	['arachne\'s cloak'] = { type = 'Cloak', name = 'Arachne\'s Cloak', rarity = 'r', stats = { hp = 10, def = 5, },		tab = { name = 'Arachne\'s Faithful', desc = 'Grants and .', required_pieces = '2+', },	},	['arachne\'s belt'] = { type = 'Belt', name = 'Arachne\'s Belt', rarity = 'r', stats = { hp = 10, def = 5, },		tab = { name = 'Arachne\'s Faithful', desc = 'Grants and .', required_pieces = '2+', },	},

['arachne\'s gloves'] = { type = 'Gloves', name = 'Arachne\'s Gloves', rarity = 'r', stats = { hp = 10, def = 5, },		tab = { name = 'Arachne\'s Faithful', desc = 'Grants and .', required_pieces = '2+', },	},

['snow necklace'] = { type = 'Necklace', name = 'Snow Necklace', rarity = 'r', stats = { hp = 5, spd = 2, int = 5, },		specialEffect = 'Each piece grants a bonus gift chance for every present you earn from the  minigame! All stats of this armor piece are doubled while on !', fsb = { name = 'Cold Thumb', desc = 'Allows the wearer to shoot unlimited snowballs when using .' },	},

['snow cloak'] = { type = 'Cloak', name = 'Snow Cloak', rarity = 'r', stats = { hp = 5, spd = 2, int = 5, },		specialEffect = 'Each piece grants a bonus gift chance for every present you earn from the  minigame! All stats of this armor piece are doubled while on !', fsb = { name = 'Cold Thumb', desc = 'Allows the wearer to shoot unlimited snowballs when using .' },	},

['snow belt'] = { type = 'Belt', name = 'Snow Belt', rarity = 'r', stats = { hp = 5, spd = 2, int = 5, },		specialEffect = 'Each piece grants a bonus gift chance for every present you earn from the  minigame! All stats of this armor piece are doubled while on !', fsb = { name = 'Cold Thumb', desc = 'Allows the wearer to shoot unlimited snowballs when using .' },	},

['snow gloves'] = { type = 'Gloves', name = 'Snow Gloves', rarity = 'r', stats = { hp = 5, spd = 2, int = 5, },		specialEffect = 'Each piece grants a bonus gift chance for every present you earn from the  minigame! All stats of this armor piece are doubled while on !', fsb = { name = 'Cold Thumb', desc = 'Allows the wearer to shoot unlimited snowballs when using .' },	}, }