Module:Pet/Data

return { --sorted alphabetically ['Baby Yeti'] = { rarities = "E-L",  --first letters of each rarity, dashes used only for readability purposes stats = { str = {0.4}, int = {0.75}, },       abilities = { name = { --ability 1 "Cold Breeze", --ability 2 "Ice Shields", --ability 3 "Yeti Fury", },           desc = { --the description of abilities used in the two top cells --ability 1 "Gives VAR1 STAT_STR and STAT_CD when near snow", --ability 2 "Gain VAR1% of your strength as STAT_DEF", --ability 3 "Buff the Yeti Sword by VAR1 STAT_DMG and STAT_INT", },           bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 "+VAR1 more STAT_STR and STAT_CD per level", --ability 2 "+VAR1% more STAT_STR per level", --ability 3 "+VAR1 more STAT_DMG and STAT_INT per level", },           variables = { epic = { { --ability 1 {                           per_lvl = 0.5, },                   },                    {  --ability 2 {                           per_lvl = 1, color = "Green", }                   }                },                legendary = { { --ability 1 {                           per_lvl = 0.5, },                   },                    {  --ability 2 {                           per_lvl = 1, color = "Green", },                   },                    {  --ability 3 {                           per_lvl = 1, }                   }                }            }        }    },    ['Bat'] = { rarities = "C-U-R-E-L-M",  --first letters of each rarity, dashes used only for readability purposes stats = { int = {1}, spd = {0.05}, scc = {0.05, req=mythic} },       abilities = { name = { --ability 1 "Candy Lover", --ability 2 "Nightmare", --ability 3 "Wings of Steel", --ability 4 "Sonar", },           desc = { --the description of abilities used in the two top cells --ability 1 "Increases the chance for mobs to drop Candy by VAR1.", --ability 2 "During night, gain VAR1 STAT_INT, VAR2 STAT_SPD, and night vision.", --ability 3 "Deals +VAR1 damage to Spooky enemies during the Spooky Festival.", --ability 4 "+VAR1 chance to fish up spooky sea creatures {ABILITY}Held Item: Vampire Fang{/ABILITY} Upgrades a Bat pet from RARITY_LEGENDARY to RARITY_MYTHIC adding a bonus perk and bonus stats!", },           bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 "+VAR1 higher chance to drop Candy", --ability 2 "+VAR1 more STAT_INT per level; +VAR2 more STAT_SPD per level", --ability 3 "+VAR1 more damage per level", --ability 4 "+VAR1 higher chance to fish up spooky sea creatures", },           variables = { common = { { --ability 1 {                           per_lvl = 0.1, color = "Green", suffix = "%%" },                   }                },                uncommon = { { --ability 1 {                           per_lvl = 0.15, color = "Green", suffix = "%%" },                   }                },                rare = { { --ability 1 {                       per_lvl = 0.15, color = "Green", suffix = "%%" },                   },                    {  --ability 2 {                           per_lvl = 0.2, color = "Green", },                       {                            per_lvl = 0.4, color = "Green", }                   }                },                epic = { { --ability 1 {                           per_lvl = 0.2, color = "Green", suffix = "%%" },                   },                    {  --ability 2 {                           per_lvl = 0.3, color = "Green", },                       {                            per_lvl = 0.5, color = "Green", }                   }                },                legendary = { { --ability 1 {                           per_lvl = 0.2, color = "Green", suffix = "%%" },                   },                    {  --ability 2 {                           per_lvl = 0.3, color = "Green", },                       {                            per_lvl = 0.5, color = "Green", }                   },                    {  --ability 3 {                           per_lvl = 0.5, color = "Green", suffix = "%%" },                   }                },                mythic = { { --ability 1 {                           per_lvl = 0.2, color = "Green", suffix = "%%" },                   },                    {  --ability 2 {                           per_lvl = 0.3, color = "Green", },                       {                            per_lvl = 0.5, color = "Green", }                   },                    {  --ability 3 {                           per_lvl = 0.5, color = "Green", suffix = "%%" },                   },                    {  --ability 4 {                           per_lvl = 0.25, color = "Green", suffix = "%%" },                   }                },            }        }    },    ['Bee'] = { rarities = "C-U-R-E-L",  --first letters of each rarity, dashes used only for readability purposes stats = { str = {0.25, 5}, int = {0.5}, spd = {0.1} },       abilities = { name = { --ability 1 "Hive", --ability 2 "Busy Buzz Buzz", --ability 3 "Weaponized Honey", },           desc = { --the description of abilities used in the two top cells --ability 1 "Gain +VAR1 STAT_INT and +VAR2 STAT_STR for each nearby bee. (max 15 bees)", --ability 2 "Has VAR1 chance for flowers to drop an extra one", --ability 3 "Gain VAR1 of received damage as STAT_ABS.", },           bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 "+VAR1 more STAT_INT per level, +VAR2 more STAT_STR per level", --ability 2 "VAR1 higher chance per level", --ability 3 "VAR1 more damage converted to STAT_ABS", },           variables = { common = { { --ability 1 {                           per_lvl = 0.02, base = 1, color = "Aqua" },                       {                            per_lvl = 0.02, base = 1, color = "Red" }                   }                },                uncommon = { { --ability 1 {                           per_lvl = 0.04, base = 1, color = "Aqua" },                       {                            per_lvl = 0.04, base = 1, color = "Red" }                   }                },                rare = { { --ability 1 {                           per_lvl = 0.09, base = 1, color = "Aqua" },                       {                            per_lvl = 0.07, base = 1, color = "Red" },                   },                    {  --ability 2 {                           per_lvl = 0.5, color = "Green", suffix = "%%" },                   }                },                epic = { { --ability 1 {                           per_lvl = 0.14, base = 1, color = "Aqua" },                       {                            per_lvl = 0.11, base = 1, color = "Red" },                   },                    {  --ability 2 {                           per_lvl = 1, color = "Green", suffix = "%%" },                   }                },                legendary = { { --ability 1 {                           per_lvl = 0.18, base = 1, color = "Aqua" },                       {                            per_lvl = 0.14, base = 1, color = "Red" },                   },                    {  --ability 2 {                           per_lvl = 1, color = "Green", suffix = "%%" },                   },                    {  --ability 3 {                           per_lvl = 0.2, base = 5, color = "Green", suffix = "%%" },                   }                }            }        }    },    ['Black Cat'] = { rarities = "L",  --first letters of each rarity, dashes used only for readability purposes stats = { int = {1}, spd = {0.25} },       abilities = { name = { --ability 1 "Hunter", --ability 2 "Omen", --ability 3 "Supernatural", },           desc = { --the description of abilities used in the two top cells --ability 1 "Increases your STAT_SPD and speed cap by VAR1", --ability 2 "Grants VAR1 STAT_PL", --ability 3 "Grants VAR1 STAT_MF", },           bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 "+VAR1 more STAT_SPD per level", --ability 2 "+VAR1 more STAT_PL per level", --ability 3 "+VAR1 more STAT_MF per level", },           variables = { legendary = { { --ability 1 {                           per_lvl = 1, color = "Green", },                   },                    {  --ability 2 {                           per_lvl = 0.15, color = "Green", suffix = "%%" },                   },                    {  --ability 3 {                           per_lvl = 0.15, color = "Green", suffix = "%%" },                   }                }            }        }    },    ['Blaze'] = { rarities = "E-L",  --first letters of each rarity, dashes used only for readability purposes stats = { int = {1}, def= {0.3} },       abilities = { name = { --ability 1 "Nether Embodiment", --ability 2 "Bling Armor", --ability 3 "Fusion-Style Potato", },           desc = { --the description of abilities used in the two top cells --ability 1 "Increases all stats by VAR1 while on the Blazing Fortress.", --ability 2 "Upgrades Blaze Armor stats and ability by VAR1.", --ability 3 "Double effects of Hot Potato Books.", },           bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 "+VAR1 higher stats increase per level", --ability 2 "+VAR1 bigger Blaze Armor upgrade per level", --ability 3 nil, },           variables = { epic = { { --ability 1 {                           per_lvl = 0.2, color = "Green", suffix = "%%" },                   },                    {  --ability 2 {                           per_lvl = 0.4, color = "Green", suffix = "%%" },                   }                },                legendary = { { --ability 1 {                           per_lvl = 0.2, color = "Green", suffix = "%%" },                   },                    {  --ability 2 {                           per_lvl = 0.4, color = "Green", suffix = "%%" },                   },                    {  --ability 3 nil }               }            }        }    },    ['Blue Whale'] = { rarities = "C-U-R-E-L",  --first letters of each rarity, dashes used only for readability purposes stats = { hp = {2} },       abilities = { name = { --ability 1 "Ingest", --ability 2 "Bulk", --ability 3 "Archimedes", },           desc = { --the description of abilities used in the two top cells --ability 1 "All potions heal +VAR1 STATs_HP.", --ability 2 "Gain +VAR1 STAT_DEF per VAR2 Max STAT_HP.", --ability 3 "Gain +VAR1 Max STAT_HP.", },           bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 "+VAR1 higher healing per level", --ability 2 "+VAR1 more more STAT_DEF per level", --ability 3 "+VAR1 higher STAT_HP boost per level", },           variables = { common = { { --ability 1 {                           per_lvl = 0.5, color = "Red" },                   }                },                uncommon = { { --ability 1 {                           per_lvl = 1, color = "Red" },                   }                },                rare = { { --ability 1 {                           per_lvl = 1.5, color = "Red" },                   },                    {  --ability 2 {                           per_lvl = 0.03, color = "Green" },                       { --constant variable. Changes with rarities, but not with levels per_lvl = 0, base = 30, color = "Red" }                   }                },                epic = { { --ability 1 {                           per_lvl = 2, color = "Red" },                   },                    {  --ability 2 {                           per_lvl = 0.03, color = "Green" },                       { --constant variable. Changes with rarities, but not with levels per_lvl = 0, base = 25, color = "Red" }                   }                },                legendary = { { --ability 1 {                           per_lvl = 2, color = "Red" },                   },                    {  --ability 2 {                           per_lvl = 0.03, color = "Green" },                       { --constant variable. Changes with rarities, but not with levels per_lvl = 0, base = 20, color = "Red" }                   },                    {  --ability 3 {                           per_lvl = 0.2, color = "Red", suffix = "%%" },                   }                }            }        }    },    ['Chicken'] = { rarities = "C-U-R-E-L",  --first letters of each rarity, dashes used only for readability purposes stats = { hp = {2} },       abilities = { name = { --ability 1 "Light Feet", --ability 2 "Eggstra", --ability 3 "Mighty Chickens", },           desc = { --the description of abilities used in the two top cells --ability 1 "Reduces fall damage by VAR1.", --ability 2 "Killing chickens has a VAR1 chance to drop an egg.", --ability 3 "Chicken Minions work VAR1 faster while on your island.", },           bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 "VAR1 less damage per level", --ability 2 "VAR1 higher chance per level", --ability 3 "+VAR1 higher speed increase per level", },           variables = { common = { { --ability 1 {                           per_lvl = 0.3, color = "Green", suffix = "%%" },                   }                },                uncommon = { { --ability 1 {                           per_lvl = 0.4, color = "Green", suffix = "%%" },                   }                },                rare = { { --ability 1 {                           per_lvl = 0.4, color = "Green", suffix = "%%" },                   },                    {  --ability 2 {                           per_lvl = 0.8, color = "Green", suffix = "%%" },                   }                },                epic = { { --ability 1 {                           per_lvl = 0.5, color = "Green", suffix = "%%" },                   },                    {  --ability 2 {                           per_lvl = 1, color = "Green", suffix = "%%" },                   }                },                legendary = { { --ability 1 {                           per_lvl = 0.5, color = "Green", suffix = "%%" },                   },                    {  --ability 2 {                           per_lvl = 1, color = "Green", suffix = "%%" },                   },                    {  --ability 3 {                           per_lvl = 0.3, color = "Green", suffix = "%%" },                   }                }            }        }    },    ['Dolphin'] = { rarities = "C-U-R-E-L",  --first letters of each rarity, dashes used only for readability purposes stats = { int = {1}, scc = {0.05} },       abilities = { name = { --ability 1 "Pod Tactics", --ability 2 "Echolocation", --ability 3 "Splash Surprise", },           desc = { --the description of abilities used in the two top cells --ability 1 "Increases your fishing speed by VAR1 for each nearby player up to VAR2.", --ability 2 "Increases sea creatures catch chance by VAR1.", --ability 3 "Stun sea creatures for 5s after fishing them up", },           bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 "+VAR1 more fishing speed per level", --ability 2 "+VAR1 higher sea creatures catch chance per level", --ability 3 nil, },           variables = { common = { { --ability 1 {                           per_lvl = 0.03, color = "Green", suffix = "%%" },                       { --constant variable. Changes with rarity, but not with levels per_lvl = 0, base = 15, color = "Green", suffix = "%%" },                   },                },                uncommon = { { --ability 1 {                           per_lvl = 0.04, color = "Green", suffix = "%%" },                       { --constant variable. Changes with rarity, but not with levels per_lvl = 0, base = 20, color = "Green", suffix = "%%" },                   }                },                rare = { { --ability 1 {                           per_lvl = 0.04, color = "Green", suffix = "%%" },                       { --constant variable. Changes with rarity, but not with levels per_lvl = 0, base = 20, color = "Green", suffix = "%%" },                   },                    {  --ability 2 {                           per_lvl = 0.07, color = "Green", suffix = "%%" },                   }                },                epic = { { --ability 1 {                           per_lvl = 0.05, color = "Green", suffix = "%%" },                       { --constant variable. Changes with rarity, but not with levels per_lvl = 0, base = 25, color = "Green", suffix = "%%" },                   },                    {  --ability 2 {                           per_lvl = 0.1, color = "Green", suffix = "%%" },                   }                },                legendary = { { --ability 1 {                           per_lvl = 0.05, color = "Green", suffix = "%%" },                       { --constant variable. Changes with rarity, but not with levels per_lvl = 0, base = 25, color = "Green", suffix = "%%" },                   },                    {  --ability 2 {                           per_lvl = 0.1, color = "Green", suffix = "%%" },                   },                    {  --ability 3 nil }               }            }        }    },    ['Elephant'] = { rarities = "C-U-R-E-L",  --first letters of each rarity, dashes used only for readability purposes stats = { hp = {1}, int = {0.75} },       abilities = { name = { --ability 1 "Stomp", --ability 2 "Walking Fortress", --ability 3 "Trunk Efficiency", },           desc = { --the description of abilities used in the two top cells --ability 1 "Gain VAR1 STAT_DEF for every 100 STAT_SPD", --ability 2 "Gain VAR1 STAT_HP for every 10 STAT_DEF", --ability 3 "Grants a VAR1 chance to get double crops while farming", },           bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 "+VAR1 more STAT_DEF per level", --ability 2 "+VAR1 more STAT_HP per level", --ability 3 "+VAR1 higher chance per level", },           variables = { common = { { --ability 1 {                           per_lvl = 0.15, color = "Green", },                   }                },                uncommon = { { --ability 1 {                           per_lvl = 0.15, color = "Green", },                   }                },                rare = { { --ability 1 {                           per_lvl = 0.15, color = "Green", },                   },                    {  --ability 2 {                           per_lvl = 0.01, color = "Red", },                   }                },                epic = { { --ability 1 {                           per_lvl = 0.2, color = "Green" },                   },                    {  --ability 2 {                           per_lvl = 0.01, color = "Red" },                   }                },                legendary = { { --ability 1 {                           per_lvl = 0.2, color = "Green" },                   },                    {  --ability 2 {                           per_lvl = 0.01, color = "Red" },                   },                    {  --ability 3 {                           per_lvl = 0.50, color = "Green", suffix = "%%" },                   }                }            }        }    },    ['Ender Dragon'] = { rarities = "E-L",  --first letters of each rarity, dashes used only for readability purposes stats = { str = {0.5}, cd = {0.5}, cc = {0.1} },       abilities = { name = { --ability 1 "End Strike", --ability 2 "One with the Dragons", --ability 3 "Superior", },           desc = { --the description of abilities used in the two top cells --ability 1 "Deal +VAR1 more damage to end mobs.", --ability 2 "Buffs the Aspect of the Dragons sword by VAR1 STAT_DMG and VAR2 STAT_STR.", --ability 3 "Increases all stats by VAR1.", },           bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 "+VAR1 more damage per level.", --ability 2 "+VAR1 more STAT_DMG and +VAR2 STAT_STR per level.", --ability 3 "+VAR1 higher bonus per level.", },           variables = { epic = { { --ability 1 {                           per_lvl = 0.25, color = "Green", suffix = "%%" },                   },                    {  --ability 2 {                           per_lvl = 0.5, color = "Green" },                       {                            per_lvl = 0.3, color = "Green" }                   }                },                legendary = { { --ability 1 {                           per_lvl = 0.25, color = "Green", suffix = "%%" },                   },                    {  --ability 2 {                           per_lvl = 0.5, color = "Green" },                       {                            per_lvl = 0.3, color = "Green" }                   },                    {  --ability 3 {                           per_lvl = 0.1, color = "Green", suffix = "%%" },                   }                }            }        }    },    ['Enderman'] = { rarities = "C-U-R-E-L",  --first letters of each rarity, dashes used only for readability purposes stats = { cd = {0.75} },       abilities = { name = { --ability 1 "Enderian", --ability 2 "Teleport Savyy", --ability 3 "Zealot Madness", },           desc = { --the description of abilities used in the two top cells --ability 1 "Take VAR1 less damage from end monsters.", --ability 2 "Buffs the Aspect of the End ability granting VAR1 STAT_DMG for 5s on use.", --ability 3 "Increases your odds to find a special Zealot by VAR1.", },           bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 "+VAR1 less damage per level", --ability 2 "+VAR1 more STAT_DMG per level", --ability 3 "+VAR1 higher chance per level", },           variables = { common = { { --ability 1 {                           per_lvl = 0.1, color = "Green", suffix = "%%" },                   }                },                uncommon = { { --ability 1 {                           per_lvl = 0.2, color = "Green", suffix = "%%" },                   }                },                rare = { { --ability 1 {                           per_lvl = 0.2, color = "Green", suffix = "%%" },                   },                    {  --ability 2 {                           per_lvl = 0.4, color = "Green" },                   }                },                epic = { { --ability 1 {                           per_lvl = 0.3, color = "Green", suffix = "%%" },                   },                    {  --ability 2 {                           per_lvl = 0.5, color = "Green", },                   }                },                legendary = { { --ability 1 {                           per_lvl = 0.3, color = "Green", suffix = "%%" },                   },                    {  --ability 2 {                           per_lvl = 0.5, color = "Green", },                   },                    {  --ability 3 {                           per_lvl = 0.25, color = "Green", suffix = "%%" },                   }                }            }        }    },    ['Endermite'] = { rarities = "C-U-R-E-L",  --first letters of each rarity, dashes used only for readability purposes stats = { int = {1} },       abilities = { name = { --ability 1 "More Stonks", --ability 2 "Pearl Muncher", --ability 3 "Pearl Powered", },           desc = { --the description of abilities used in the two top cells --ability 1 "Gain more exp orbs for breaking end stone and gain a +VAR1 chance to get an extra block dropped.", --ability 2 "Upon picking up an ender pearl, consume it and gain VAR1 COINS.", --ability 3 "Upon consuming an ender pearl, gain +VAR1 STAT_SPD for 10 seconds.", },           bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 "+VAR1 higher chance to drop an extra block per level", --ability 2 "+VAR1 more COINS per level", --ability 3 "+VAR1 more STAT_SPD per level", },           variables = { common = { { --ability 1 {                           per_lvl = 0.3, color = "Green", suffix = "%%" },                   }                },                uncommon = { { --ability 1 {                           per_lvl = 0.4, color = "Green", suffix = "%%" },                   }                },                rare = { { --ability 1 {                           per_lvl = 0.5, color = "Green", suffix = "%%" },                   },                    {  --ability 2 {                           per_lvl = 0.05, base = 5, color = "Green" },                   }                },                epic = { { --ability 1 {                           per_lvl = 0.5, color = "Green", suffix = "%%" },                   },                    {  --ability 2 {                           per_lvl = 0.05, base = 5, color = "Green" },                   }                },                legendary = { { --ability 1 {                           per_lvl = 0.5, color = "Green", suffix = "%%" },                   },                    {  --ability 2 {                           per_lvl = 0.05, base = 5, color = "Green" },                   },                    {  --ability 3 {                           per_lvl = 0.4, base = 10, color = "Green", },                   }                }            }        }    },    ['Flying Fish'] = { rarities = "R-E-L",  --first letters of each rarity, dashes used only for readability purposes stats = { str = {0.4}, def = {0.4} },       abilities = { name = { --ability 1 "Quick Reel", --ability 2 "Water Bender", --ability 3 "Deep Sea Diver", },           desc = { --the description of abilities used in the two top cells --ability 1 "Increases fishing speed by VAR1.", --ability 2 "Gives VAR1 STAT_STR and STAT_DEF when near water.", --ability 3 "Increases the stats of Diver's Armor by VAR1.", },           bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 "+VAR1 more fishing speed per level", --ability 2 "+VAR1 more STAT_STR and STAT_DEF per level", --ability 3 "+VAR1 higher stat increase per level", },           variables = { rare = { { --ability 1 {                           per_lvl = 0.3, color = "Green", suffix = "%%" },                   },                    {  --ability 2 {                           per_lvl = 0.4, color = "Green" },                   }                },                epic = { { --ability 1 {                           per_lvl = 0.4, color = "Green", suffix = "%%" },                   },                    {  --ability 2 {                           per_lvl = 0.5, color = "Green" },                   }                },                legendary = { { --ability 1 {                           per_lvl = 0.4, color = "Green", suffix = "%%" },                   },                    {  --ability 2 {                           per_lvl = 0.5, color = "Green" },                   },                    {  --ability 3 {                           per_lvl = 0.3, color = "Green", suffix = "%%" },                   }                }            }        }    },    ['Ghoul'] = { rarities = "E-L",  --first letters of each rarity, dashes used only for readability purposes stats = { hp = {1}, int = {0.7}, fer = {0.05}, },       abilities = { name = { --ability 1 "Amplified Healing", --ability 2 "Zombie Arm", --ability 3 "Reaper Soul", },           desc = { --the description of abilities used in the two top cells --ability 1 "Increases all healing by VAR1.", --ability 2 "Increases the health and range of the Zombie Sword by VAR1.", --ability 3 "Increases the health and lifespan of the Reaper Scythe zombies by VAR1.", },           bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 "+VAR1 more increased healing per level", --ability 2 "+VAR1 more health and range per level", --ability 3 "+VAR1 more health and lifespan per level", },           variables = { epic = { { --ability 1 {                           per_lvl = 0.25, color = "Green", suffix = "%%" },                   },                    {  --ability 2 {                           per_lvl = 0.5, color = "Green", suffix = "%%" },                   }                },                legendary = { { --ability 1 {                           per_lvl = 0.25, color = "Green", suffix = "%%" },                   },                    {  --ability 2 {                           per_lvl = 0.5, color = "Green", suffix = "%%" },                   },                    {  --ability 3 {                           per_lvl = 1, color = "Green", suffix = "%%" },                   }                }            }        }    },    ['Giraffe'] = { rarities = "C-U-R-E-L",  --first letters of each rarity, dashes used only for readability purposes stats = { hp = {1}, cc = {0.05} },       abilities = { name = { --ability 1 "Good Heart", --ability 2 "Higher Ground", --ability 3 "Long Neck", },           desc = { --the description of abilities used in the two top cells --ability 1 "Regen VAR1 STAT_HP per second.", --ability 2 "Grants +VAR1 STAT_STR and +VAR1 STAT_CD when mid air.", --ability 3 "See enemies from afar and gain VAR1 dodge chance.", },           bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 "+VAR1 higher STAT_HP regeneration per level", --ability 2 "+VAR1 more STAT_STR per level; +VAR2 more STAT_CD per level", --ability 3 "+VAR1 more dodge chance per level", },           variables = { common = { { --ability 1 {                           per_lvl = 0.05, color = "Red" },                   }                },                uncommon = { { --ability 1 {                           per_lvl = 0.1, color = "Red" },                   }                },                rare = { { --ability 1 {                           per_lvl = 0.15, color = "Red" },                   },                    {  --ability 2 {                           per_lvl = 0.4, color = "Green" },                       {                            per_lvl = 0.1, color = "Green" }                   }                },                epic = { { --ability 1 {                           per_lvl = 0.2, color = "Red" },                   },                    {  --ability 2 {                           per_lvl = 0.5, color = "Green" },                       {                            per_lvl = 0.25, color = "Green" }                   }                },                legendary = { { --ability 1 {                           per_lvl = 0.25, color = "Red" }                   },                    {  --ability 2 {                           per_lvl = 0.5, color = "Green" },                       {                            per_lvl = 0.4, color = "Green" }                   },                    {  --ability 3 {                           per_lvl = 0.25, color = "Green", suffix = "%%" }                   }                }            }        }    },    ['Golem'] = { rarities = "E-L",  --first letters of each rarity, dashes used only for readability purposes stats = { hp = {1.5}, str = {0.5} },       abilities = { name = { --ability 1 "Last Stand", --ability 2 "Ricochet", --ability 3 "Toss", },           desc = { --the description of abilities used in the two top cells --ability 1 "While less than 15% HP, deal VAR1 more damage.", --ability 2 "Your iron plating causes VAR1 of attacks to ricochet and hit the attacker.", --ability 3 "Every 5 hits, throw the enemy up into the air and deal VAR1 damage (10s cooldown).", },           bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 "+VAR1 more damage", --ability 2 "+VAR1 more attacks can ricochet", --ability 3 "+VAR1 more damage", },           variables = { epic = { { --ability 1 {                           per_lvl = 0.3, color = "Green", suffix = "%%" },                   },                    {  --ability 2 {                           per_lvl = 0.2, color = "Green", suffix = "%%" },                   }                },                legendary = { { --ability 1 {                           per_lvl = 0.3, color = "Green", suffix = "%%" },                   },                    {  --ability 2 {                           per_lvl = 0.25, color = "Green", suffix = "%%" },                   },                    {  --ability 3 {                           per_lvl = 3, base = 200, color = "Green", suffix = "%%" },                   }                }            }        }    },    ['Griffin'] = { rarities = "C-U-R-E-L",  --first letters of each rarity, dashes used only for readability purposes stats = { cd = {0.5}, cc = {0.1}, mf = {0.1}, str = {0.25}, int = {0.1} },       abilities = { amounts = "1-2-2-3-4", name = { --ability 1 "Odyssey", --ability 2 "Legendary Constitution", --ability 3 "Perpetual Empathy", --ability 4 "King of Kings", },           desc = { --the description of abilities used in the two top cells --ability 1 "Mythological creatures you find and burrows you dig scale in difficulty and rewards based on your equipped Griffin's rarity.", --ability 2 "Permament Regeneration</RED> VAR1 and <DARKRED>Strength</DARKRED> VAR2.", --ability 3 "Heal nearby players for VAR1 of the final damage you receive. <DARKGRAY>Excludes other griffins.</DARKGRAY>", --ability 4 "Gain +</RED>VAR1 STAT_STR when above 85%</RED> health.", },           bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 nil, --ability 2 nil, --ability 3 "+VAR1 more healing per level", --ability 4 "+VAR1 more STAT_STR per level", },           variables = { common = { { --ability 1 nil }               },                uncommon = { { --ability 1 nil },                   {  --ability 2 { --constant variable. Changes with rarities, but not with levels base = "V", color = "Red", is_roman = true },                       { --constant variable. Changes with rarities, but not with levels base = "VII", color = "DarkRed", is_roman = true }                   }                },                rare = { { --ability 1 nil },                   {  --ability 2 { --constant variable. Changes with rarities, but not with levels base = "VI", color = "Red", is_roman = true },                       { --constant variable. Changes with rarities, but not with levels base = "VII", color = "DarkRed", is_roman = true }                   }                },                epic = { { --ability 1 nil },                   {  --ability 2 { --constant variable. Changes with rarities, but not with levels base = "VI", color = "Red", is_roman = true },                       { --constant variable. Changes with rarities, but not with levels base = "VIII", color = "DarkRed", is_roman = true }                   },                    {  --ability 3 {                           per_lvl = 0.16, color = "Green", suffix = "%%" },                   },                },                legendary = { { --ability 1 nil },                   {  --ability 2 { --constant variable. Changes with rarities, but not with levels base = "VII", color = "Red", is_roman = true },                       { --constant variable. Changes with rarities, but not with levels base = "VIII", color = "DarkRed", is_roman = true }                   },                    {  --ability 3 {                           per_lvl = 0.2, color = "Green", suffix = "%%" },                   },                    {  --ability 4 {                           per_lvl = 0.14, base = 1, color = "Red", suffix = "%%" },                   }                }            }        }    },    ['Guardian'] = { rarities = "C-U-R-E-L",  --first letters of each rarity, dashes used only for readability purposes stats = { int = {1}, def = {0.5} },       abilities = { name = { --ability 1 "Lazerbeam", --ability 2 "Enchanting Exp Boost", --ability 3 "Mana Pool", },           desc = { --the description of abilities used in the two top cells --ability 1 "Zaps your enemies for VAR1 your STAT_INT every 3s</GREEN>.", --ability 2 "Boosts your Enchanting exp by VAR1.", --ability 3 "Regenerate VAR1 extra STAT_MANA, doubled when near or in water.", },           bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 "+VAR1 higher zap damage", --ability 2 "+VAR1 higher Enchanting exp boost", --ability 3 "+VAR1 higher STAT_MANA regeneration", },           variables = { common = { { --ability 1 {                           per_lvl = 0.02, color = "Aqua", suffix = "x" },                   }                },                uncommon = { { --ability 1 {                           per_lvl = 0.05, color = "Aqua", suffix = "x" },                   }                },                rare = { { --ability 1 {                           per_lvl = 0.1, color = "Aqua", suffix = "x" },                   },                    {  --ability 2 {                           per_lvl = 0.25, color = "Green", suffix = "%%" },                   }                },                epic = { { --ability 1 {                           per_lvl = 0.15, color = "Aqua", suffix = "x" },                   },                    {  --ability 2 {                           per_lvl = 0.3, color = "Green", suffix = "%%" },                   }                },                legendary = { { --ability 1 {                           per_lvl = 0.2, color = "Aqua", suffix = "x" },                   },                    {  --ability 2 {                           per_lvl = 0.3, color = "Green", suffix = "%%" },                   },                    {  --ability 3 {                           per_lvl = 0.3, color = "Aqua", suffix = "%%" },                   }                }            }        }    },    ['Horse'] = { rarities = "C-U-R-E-L",  --first letters of each rarity, dashes used only for readability purposes stats = { int = {0.5}, spd = {0.25} },       abilities = { name = { --ability 1 "Rideable", --ability 2 "Run", --ability 3 "Ride Into Battle", },           desc = { --the description of abilities used in the two top cells --ability 1 "Right-click your summoned pet to ride it!", --ability 2 "Increases the speed of your mount by VAR1.", --ability 3 "While riding your horse, gain +VAR1 bow damage.", },           bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 nil, --ability 2 "+VAR1 higher speed increase per level", --ability 3 "+VAR1 higher bow damage per level", },           variables = { common = { { --ability 1 nil }               },                uncommon = { { --ability 1 nil }               },                rare = { { --ability 1 nil },                   {  --ability 2 {                           per_lvl = 1.1, color = "Green", suffix = "%%" },                   }                },                epic = { { --ability 1 nil },                   {  --ability 2 {                           per_lvl = 1.2, color = "Green", suffix = "%%" },                   }                },                legendary = { { --ability 1 nil },                   {  --ability 2 {                           per_lvl = 1.2, color = "Green", suffix = "%%" },                   },                    {  --ability 3 {                           per_lvl = 0.25, color = "Green", suffix = "%%" },                   }                }            }        }    },    ['Hound'] = { rarities = "E-L",  --first letters of each rarity, dashes used only for readability purposes stats = { str = {0.4}, as = {0.15}, fer = {0.05}, },       abilities = { name = { --ability 1 "Scavenger", --ability 2 "Finder", --ability 3 "Fury Claws", },           desc = { --the description of abilities used in the two top cells --ability 1 "Gain +VAR1 COINS per monster kill.", --ability 2 "Increases the chance for monsters to drop their armor by VAR1.", --ability 3 "Grants +VAR1 STAT_AS.", },           bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 "+VAR1 more COINS", --ability 2 "+VAR1 higher chance per level", --ability 3 "+VAR1 more STAT_AS per level", },           variables = { epic = { { --ability 1 {                           per_lvl = 0.05, color = "Gold" },                   },                    {  --ability 2 {                           per_lvl = 0.1, color = "Green", suffix = "%%" },                   }                },                legendary = { { --ability 1 {                           per_lvl = 0.05, color = "Gold", },                   },                    {  --ability 2 {                           per_lvl = 0.1, color = "Green", suffix = "%%" },                   },                    {  --ability 3 {                           per_lvl = 0.1, color = "Green", suffix = "%%" },                   }                }            }        }    },    ['Jellyfish'] = { rarities = "E-L",  --first letters of each rarity, dashes used only for readability purposes stats = { hp = {2} },       abilities = { name = { --ability 1 "Radiant Regeneration", --ability 2 "Hungry Healer", --ability 3 "Powerful Potions", },           desc = { --the description of abilities used in the two top cells --ability 1 "While in dungeons, increases your base health regen by VAR1 and heals players within 8</GREEN> blocks by up to 10</RED> STATs_HP/s.", --ability 2 "While in dungeons, for every 1,000 you heal teammates apply the Enchanted Golden Apple</GREEN> effect to all players within 10</GREEN> blocks. (10s cooldown)</DARK_GRAY>", --ability 3 "While in dungeons, increase the effectiveness of Instant Health and Mana splash potions by VAR1.", },           bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 "+VAR1 higher natural health regen increase per level", --ability 2 nil, --ability 3 "+VAR1 more effectiveness per level", },           variables = { epic = { { --ability 1 {                           per_lvl = 1, color = "Green", suffix = "%%" },                   },                    {  --ability 2 nil }               },                legendary = { { --ability 1 {                           per_lvl = 1, color = "Green", suffix = "%%" },                   },                    {  --ability 2 nil },                   {  --ability 3 {                           per_lvl = 0.5, color = "Green", suffix = "%%" },                   }                }            }        }    },    ['Jerry'] = { rarities = "C-U-R-E-L-M",  --first letters of each rarity, dashes used only for readability purposes stats = { int = {-1} },       abilities = { amounts = "2-2-2-2-3-4", name = { --ability 1 "Jerry", --ability 2 "Jerry", --ability 3 "Jerry", --ability 4 "Jerry", },           desc = { --the description of abilities used in the two top cells --ability 1 "Gain 50%</GREEN> chance to deal your regular damage.", --ability 2 "Gain 100%</GREEN> chance to receive a normal amount of drops from mobs.", --ability 3 "Actually adds VAR1 STAT_DMG to the Aspect of the Jerry.", --ability 4 "Tiny chance to find Jerry Candies when killing mobs {ABILITY}Held Item: Jerry 3D Glasses{/ABILITY} Upgrades a Jerry pet from RARITY_LEGENDARY to RARITY_MYTHIC and granting it a new perk!", },           bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 nil, --ability 2 nil, --ability 3 "+VAR1 more damage added per level", --ability 4 nil, },           variables = { common = { { --ability 1 nil },                   {  --ability 2 nil }               },                uncommon = { { --ability 1 nil },                   {  --ability 2 nil }               },                rare = { { --ability 1 nil },                   {  --ability 2 nil }               },                epic = { { --ability 1 nil },                   {  --ability 2 nil }               },                legendary = { { --ability 1 nil },                   {  --ability 2 nil },                   {  --ability 3 {                           per_lvl = 0.5, color = "Red" },	               }                },                mythic = { { --ability 1 nil },                   {  --ability 2 nil },                   {  --ability 3 {                           per_lvl = 0.5, color = "Red" }                   },                    {  --ability 4 nil }               }            }        }    },    ['Lion'] = { rarities = "C-U-R-E-L",  --first letters of each rarity, dashes used only for readability purposes stats = { str = {0.5}, spd = {0.25} },       abilities = { name = { --ability 1 "Primal Force", --ability 2 "First Pounce", --ability 3 "King of the Jungle", },           desc = { --the description of abilities used in the two top cells --ability 1 "Adds +VAR1 STAT_DMG to your weapons.", --ability 2 "Increases damage dealt by VAR1 on your first hit on a mob.", --ability 3 "Deal +VAR1 damage against mobs below level 80.", },           bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 "+VAR1 more STAT_DMG per level", --ability 2 "+VAR1 more damage per level", --ability 3 "+VAR1 more damage per level", },           variables = { common = { { --ability 1 {                           per_lvl = 0.03, color = "Red" },                   }                },                uncommon = { { --ability 1 {                           per_lvl = 0.05, color = "Red" },                   }                },                rare = { { --ability 1 {                           per_lvl = 0.1, color = "Red" },                   },                    {  --ability 2 {                           per_lvl = 0.3, color = "Green", suffix = "%%" },                   }                },                epic = { { --ability 1 {                           per_lvl = 0.15, color = "Red" },                   },                    {  --ability 2 {                           per_lvl = 0.4, color = "Green", suffix = "%%" },                   }                },                legendary = { { --ability 1 {                           per_lvl = 0.2, color = "Red" },                   },                    {  --ability 2 {                           per_lvl = 0.5, color = "Green", suffix = "%%" },                   },                    {  --ability 3 {                           per_lvl = 0.3, color = "Red", suffix = "%%" },                   }                }            }        }    },    ['Magma Cube'] = { rarities = "C-U-R-E-L",  --first letters of each rarity, dashes used only for readability purposes stats = { hp = {0.5}, str = {0.2}, def = {1/3} },       abilities = { name = { --ability 1 "Slimy Minions", --ability 2 "Salt Blade", --ability 3 "Hot Ember", },           desc = { --the description of abilities used in the two top cells --ability 1 "Slime minions work VAR1 faster while on your island.", --ability 2 "Deal VAR1 more damage to slimes.", --ability 3 "Buffs the stats of Ember Armor by VAR1.", },           bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 "+VAR1 higher minion speed bonus per level", --ability 2 "+VAR1 more damage per level", --ability 3 "+VAR1 higher buff per level", },           variables = { common = { { --ability 1 {                           per_lvl = 0.2, color = "Green", suffix = "%%" },                   }                },                uncommon = { { --ability 1 {                           per_lvl = 0.2, color = "Green", suffix = "%%" },                   }                },                rare = { { --ability 1 {                           per_lvl = 0.25, color = "Green", suffix = "%%" },                   },                    {  --ability 2 {                           per_lvl = 0.2, color = "Green", suffix = "%%" },                   }                },                epic = { { --ability 1 {                           per_lvl = 0.3, color = "Green", suffix = "%%" },                   },                    {  --ability 2 {                           per_lvl = 0.25, color = "Green", suffix = "%%" },                   }                },                legendary = { { --ability 1 {                           per_lvl = 0.3, color = "Green", suffix = "%%" },                   },                    {  --ability 2 {                           per_lvl = 0.25, color = "Green", suffix = "%%" },                   },                    {  --ability 3 {                           per_lvl = 1, color = "Green", suffix = "%%" },                   }                }            }        }    },    ['Megalodon'] = { rarities = "E-L",  --first letters of each rarity, dashes used only for readability purposes stats = { str = {0.5}, mf = {0.1}, fer = {0.05}, },       abilities = { name = { --ability 1 "Blood Scent", --ability 2 "Enhanced Scales", --ability 3 "Feeding Frenzy", },           desc = { --the description of abilities used in the two top cells --ability 1 "Deal up to +</RED>VAR1 STAT_DMG based on the enemy's missing health", --ability 2 "Increases the stats of Shark Armor by VAR1", --ability 3 "On kill gain VAR1 STAT_DMG and STAT_SPD for 5 seconds", },           bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 "+VAR1 more damage dealt per level", --ability 2 "+VAR1 higher stat increase per level", --ability 3 "+VAR1 more STAT_DMG and STAT_SPD per level" },           variables = { epic = { { --ability 1 {                           per_lvl = 0.25, color = "Red", suffix = "%%" },                   },                    {  --ability 2 {                           per_lvl = 0.2, color = "Green", suffix = "%%" },                   }                },                legendary = { { --ability 1 {                           per_lvl = 0.25, color = "Red", suffix = "%%" },                   },                    {  --ability 2 {                           per_lvl = 0.2, color = "Green", suffix = "%%" },                   },                    {  --ability 3 {                           per_lvl = 0.5, color = "Red", suffix = "%%" },                   }                }            }        }    },    ['Mithril Golem'] = { rarities = "E-L",  --first letters of each rarity, dashes used only for readability purposes stats = { true_def = {0.5}, },       abilities = { name = { --ability 1 "Mithril Affinty", --ability 2 "The Smell Of Powder", --ability 3 "Danger Averse", },           desc = { --the description of abilities used in the two top cells --ability 1 "Gain VAR1 when mining Mithril]",                --[[ability 2 "Gain VAR2 more .",                --ability 3 "Increases your combat stats by VAR3 on mining islands.",            },            bonus_desc = {                --the description of abilities used in the bottom cell.                --ability 1 "+VAR1 more mining speed while mining Mithril",                --ability 2 "VAR2% more Mithril Powder",                --ability 3 "VAR3% more combat stats on mining islands",            },            variables = {                epic = {                    {  --ability 1                        {                            per_lvl = 1,                            color = "Green",                        },                    },                    {  --ability 2                        {                            per_lvl = 0.2,                            color = "Green",                            suffix = "%%"                        },                    },                    {  --ability 3                        {                            per_lvl = 0.2,                            color = "Green",                            suffix = "%%"                        },                    }                },                legendary = {                    {  --ability 1                        {                            per_lvl = 0.5,                            color = "Green",                        },                    },                    {  --ability 2                        {                            per_lvl = 0.2,                            color = "Green",                            suffix = "%%"                        },                    },                    {  --ability 3                        {                            per_lvl = 0.2,                            color = "Green",                            suffix = "%%"                        },                    }                }            }        }    },    ['Monkey'] = {        rarities = "C-U-R-E-L",   --first letters of each rarity, dashes used only for readability purposes        stats = {            spd = {0.2},            int = {0.5}        },        abilities = {            name = {                --ability 1 "Treeborn",                --ability 2 "Vine Swing",                --ability 3 "Evolves Axes",            },            desc = {                --the description of abilities used in the two top cells                --ability 1 "Increase double drop rates for logs by VAR1.",                --ability 2 "Gain +VAR1 STAT_SPD while in The Park.",                --ability 3 "Reduce the cooldown of Jungle Axe and Treecapitator by VAR1.",            },            bonus_desc = {                --the description of abilities used in the bottom cell.                --ability 1 "+VAR1 higher chance per level",                --ability 2 "+VAR1 more STAT_SPD per level",                --ability 3 "+VAR1 higher cooldown reduction per level",            },            variables = {                common = {                    {  --ability 1                        {                            per_lvl = 0.2,                            color = "Green",                            suffix = "%%"                        },                    }                },                uncommon = {                    {  --ability 1                        {                            per_lvl = 0.25,                            color = "Green",                            suffix = "%%"                        },                    }                },                rare = {                    {  --ability 1                        {                            per_lvl = 0.5,                            color = "Green",                            suffix = "%%"                        },                    },                    {  --ability 2                        {                            per_lvl = 0.75,                            color = "Green"                        },                    }                },                epic = {                    {  --ability 1                        {                            per_lvl = 0.3,                            color = "Green",                            suffix = "%%"                        },                    },                    {  --ability 2                        {                            per_lvl = 1,                            color = "Green"                        },                    }                },                legendary = {                    {  --ability 1                        {                            per_lvl = 0.3,                            color = "Green",                            suffix = "%%"                        },                    },                    {  --ability 2                        {                            per_lvl = 1,                            color = "Green"                        },                    },                    {  --ability 3                        {                            per_lvl = 0.5,                            color = "Green",                            suffix = "%%"                        },                    }                }            }        }    },    ['Ocelot'] = {        rarities = "C-U-R-E-L",   --first letters of each rarity, dashes used only for readability purposes        stats = {            spd = {0.5},			fer = {0.1},        },        abilities = {            name = {                --ability 1 "Foraging Exp Boost",                --ability 2 "Tree Hugger",                --ability 3 "Tree Essence",            },            desc = {                --the description of abilities used in the two top cells                --ability 1 "Boosts your Foraging experience by VAR1.",                --ability 2 "Foraging minions work VAR1 faster while on your island.",                --ability 3 "Gain a VAR1 chance to get exp from breaking a log.",            },            bonus_desc = {                --the description of abilities used in the bottom cell.                --ability 1 "+VAR1 higher Foraging boost per level",                --ability 2 "+VAR1 higher speed boost per level",                --ability 3 "+VAR1 higher chance per level",            },            variables = {                common = {                    {  --ability 1                        {                            per_lvl = 0.2,                            color = "Green",                            suffix = "%%"                        },                    }                },                uncommon = {                    {  --ability 1                        {                            per_lvl = 0.25,                            color = "Green",                            suffix = "%%"                        },                    }                },                rare = {                    {  --ability 1                        {                            per_lvl = 0.25,                            color = "Green",                            suffix = "%%"                        },                    },                    {  --ability 2                        {                            per_lvl = 0.3,                            color = "Green",                            suffix = "%%"                        },                    }                },                epic = {                    {  --ability 1                        {                            per_lvl = 0.3,                            color = "Green",                            suffix = "%%"                        },                    },                    {  --ability 2                        {                            per_lvl = 0.3,                            color = "Green",                            suffix = "%%"                        },                    }                },                legendary = {                    {  --ability 1                        {                            per_lvl = 0.3,                            color = "Green",                            suffix = "%%"                        },                    },                    {  --ability 2                        {                            per_lvl = 0.3,                            color = "Green",                            suffix = "%%"                        },                    },                    {  --ability 3                        {                            per_lvl = 0.3,                            color = "Green",                            suffix = "%%"                        },                    }                }            }        }    },    ['Parrot'] = {        rarities = "E-L",   --first letters of each rarity, dashes used only for readability purposes        stats = {            int = {1},            cd = {0.1}        },        abilities = {            name = {                --ability 1 "Flamboyant",                --ability 2 "Repeat",                --ability 3 "Bird Discourse",            },            desc = {                --the description of abilities used in the two top cells                --ability 1 "Adds VAR1 levels to intimidation accessories.",                --ability 2 "Boosts potions duration by VAR1.",                --ability 3 "Gives +VAR1 STAT_STR to players within 20 Blocks (doesn't stack)</DARK_GRAY>.",            },            bonus_desc = {                --the description of abilities used in the bottom cell.                --ability 1 "+1</GREEN> level per ≈VAR2 levels",                --ability 2 "+VAR1 higher duration boost per level",                --ability 3 "+VAR1 more STAT_STR per level",            },            variables = {                epic = {                    {  --ability 1                        {                            per_lvl = 0.14,                            base = 1,                            color = "Green",                            round_to_full = true                        },                        {                            per_lvl = 7, --this value doesn't change, and is just a dummy value                            color = "Green"                        }                    },                    {  --ability 2                        {                            per_lvl = 0.35,                            base = 5,                            color = "Green",                            suffix = "%%"                        },                    }                },                legendary = {                    {  --ability 1                        {                            per_lvl = 0.19,                            base = 1,                            color = "Green",                            round_to_full = true                        },                        {                            per_lvl = 5, --this value doesn't change, and is just a dummy value                            color = "Green"                        }                    },                    {  --ability 2                        {                            per_lvl = 0.35,                            base = 5,                            color = "Green",                            suffix = "%%"                        },                    },                    {  --ability 3                        {                            per_lvl = 0.25,                            base = 5,                            color = "Green"                        },                    }                }            }        }    },    ['Phoenix'] = {        rarities = "E-L",   --first letters of each rarity, dashes used only for readability purposes        stats = {            str = {0.5, 10},            int = {1, 50}        },        abilities = {            amounts = "1-1-2-2-4",            name = {                --ability 1 "Rekindle",                --ability 2 "Fourth Flare",                --ability 3 "Magic Bird",                --ability 4 "Eternal Coins",            },            desc = {                --the description of abilities used in the two top cells                --ability 1 "Before death, become immune and gain +VAR1 STAT_STR for VAR2 seconds (3 minutes cooldown)",                --ability 2 "On 4th melee strike, ignite mobs, dealing VAR1 your STAT_CD each second for VAR2 seconds.",                --ability 3 "You may always fly on your Private Island.",                --ability 4 "Don't lose COINS from death.",            },            bonus_desc = {                --the description of abilities used in the bottom cell.                --ability 1 "+VAR1 STAT_STR per level; +VAR1 second per 50 levels",                --ability 2 "+VAR1 more damage bonus per level; +VAR1 per 25 levels",                --ability 3 nil,                --ability 4 nil,            },            variables = {                epic = {                    {  --ability 1                        {                            per_lvl = 0.1,                            base = 10,                            color = "Red"                        },                        {                            per_lvl = 0.02,                            color = "Green",                            round_to_full = true                        }                    },                    {  --ability 2                        {                            per_lvl = 0.14,                            base = 1,                            color = "Red",                            suffix = "×"                        },                        {                            per_lvl = 0.04,                            base = 2,                            color = "Green",                            round_to_full = true                        }                    }                },                legendary = {                    {  --ability 1                        {                            per_lvl = 0.2,                            base = 10,                            color = "Red"                        },                        {                            per_lvl = 0.02,                            color = "Green",                            round_to_full = true                        }                    },                    {  --ability 2                        {                            per_lvl = 0.14,                            base = 1,                            color = "Red",                            suffix = "×"                        },                        {                            per_lvl = 0.04,                            base = 2,                            color = "Green",                            round_to_full = true                        }                    },                    {  --ability 3                        nil                    },                    {  --ability 4                        nil                    }                }            }        }    },    ['Pig'] = {        rarities = "C-U-R-E-L",   --first letters of each rarity, dashes used only for readability purposes        stats = {            spd = {0.25}        },        abilities = {            amounts = "2-2-3-3-4",            name = {                --ability 1 "Ridable",                --ability 2 "Run",                --ability 3 "Sprint",                --ability 4 "Trample",            },            desc = {                --the description of abilities used in the two top cells                --ability 1 "Right-click your summoned pet to ride it!",                --ability 2 "Increases the speed of your mount by VAR1.",                --ability 3 "While holding an Enchanted Carrot on a Stick, increase the speed of your mount by VAR1.",                --ability 4 "While on your private island, break all the crops your pig rides over.",            },            bonus_desc = {                --the description of abilities used in the bottom cell.                --ability 1 nil,                --ability 2 "+VAR1 more speed increase per level",                --ability 3 "+VAR1 more speed increase per level",                --ability 4 nil            },            variables = {                common = {                    {  --ability 1                        nil                    },                    {  --ability 2                        {                            per_lvl = 0.3,                             color = "Green",                            suffix = "%%"                        },                    }                },                uncommon = {                    {  --ability 1                        nil                    },                    {  --ability 2                        {                            per_lvl = 0.4,                             color = "Green",                            suffix = "%%"                        },                    }                },                rare = {                    {  --ability 1                        nil                    },                    {  --ability 2                        {                            per_lvl = 0.4,                             color = "Green",                            suffix = "%%"                        },                    },                    {  --ability 3                        {                            per_lvl = 0.4,                             color = "Green",                            suffix = "%%"                        },                    }                },                epic = {                    {  --ability 1                        nil                    },                    {  --ability 2                        {                            per_lvl = 0.5,                             color = "Green",                            suffix = "%%"                        },                    },                    {  --ability 3                        {                            per_lvl = 0.5,                             color = "Green",                            suffix = "%%"                        },                    }                },                legendary = {                    {  --ability 1                        nil                    },                    {  --ability 2                        {                            per_lvl = 0.5,                             color = "Green",                            suffix = "%%"                        },                    },                    {  --ability 3                        {                            per_lvl = 0.5,                             color = "Green",                            suffix = "%%"                        },                    },                    {  --ability 4                        nil                    }                }            }        }    },    ['Pigman'] = {        rarities = "E-L",   --first letters of each rarity, dashes used only for readability purposes        stats = {            str = {0.5},            def = {0.5},            fer = {0.05},        },        abilities = {            name = {                --ability 1 "Bacon Farmer",                --ability 2 "Pork Master",                --ability 3 "Giant Slayer",            },            desc = {                --the description of abilities used in the two top cells                --ability 1 "Pig minions work VAR1 faster while on your island.",                --ability 2 "Buffs the Pigman Sword by VAR1 STAT_DMG and VAR2 STAT_STR.",                --ability 3 "Deal VAR1 extra damage to monsters level 100 and up.",            },            bonus_desc = {                --the description of abilities used in the bottom cell.                --ability 1 "+VAR1 higher minion speed boost per level",                --ability 2 "+VAR1 more STAT_DMG per level; +VAR2 STAT_STR per level",                --ability 3 "+VAR1 more damage per level",            },            variables = {                epic = {                    {  --ability 1                        {                            per_lvl = 0.3,                            color = "Green",                            suffix = "%%"                        },                    },                    {  --ability 2                        {                            per_lvl = 0.4,                            color = "Green"                        },                        {                            per_lvl = 0.25,                            color = "Green"                        }                    }                },                legendary = {                    {  --ability 1                        {                            per_lvl = 0.3,                            color = "Green",                            suffix = "%%"                        },                    },                    {  --ability 2                        {                            per_lvl = 0.4,                            color = "Green"                        },                        {                            per_lvl = 0.25,                            color = "Green"                        }                    },                    {  --ability 3                        {                            per_lvl = 0.25,                            color = "Green",                            suffix = "%%"                        },                    }                }            }        }    },    ['Rabbit'] = {        rarities = "C-U-R-E-L",   --first letters of each rarity, dashes used only for readability purposes        stats = {            hp = {1},            spd = {0.2}        },        abilities = {            name = {                --ability 1 "Happy Feet",                --ability 2 "Farming Exp Boost",                --ability 3 "Efficient Farming",            },            desc = {                --the description of abilities used in the two top cells                --ability 1 "Jump potions also give +VAR1 STAT_SPD",                --ability 2 "Boosts your Farming exp by VAR1",                --ability 3 "Farming minions work VAR1 faster while on your island.",            },            bonus_desc = {                --the description of abilities used in the bottom cell.                --ability 1 "+VAR1 more STAT_SPD per level",                --ability 2 "+VAR1 higher Farming Exp boost",                --ability 3 "+VAR1 higher speed boost",            },            variables = {                common = {                    {  --ability 1                        {                            per_lvl = 0.3,                             color = "Green"                        },                    }                },                uncommon = {                    {  --ability 1                        {                            per_lvl = 0.4,                             color = "Green"                        },                    }                },                rare = {                    {  --ability 1                        {                            per_lvl = 0.4,                             color = "Green"                        },                    },                    {  --ability 2                        {                            per_lvl = 0.25,                             color = "Green",                            suffix = "%%"                        },                    }                },                epic = {                    {  --ability 1                        {                            per_lvl = 0.5,                             color = "Green"                        },                    },                    {  --ability 2                        {                            per_lvl = 0.3,                             color = "Green",                            suffix = "%%"                        },                    }                },                legendary = {                    {  --ability 1                        {                            per_lvl = 0.5,                             color = "Green"                        },                    },                    {  --ability 2                        {                            per_lvl = 0.3,                             color = "Green",                            suffix = "%%"                        },                    },                    {  --ability 3                        {                            per_lvl = 0.3,                             color = "Green",                            suffix = "%%"                        },                    }                }            }        }    },    ['Rock'] = {        rarities = "C-U-R-E-L",   --first letters of each rarity, dashes used only for readability purposes        stats = {            def = {2},            true_def = {0.1}        },        abilities = {            amounts = "2-2-3-3-4",            name = {                --ability 1 "Rideable",                --ability 2 "Sailing Stone",                --ability 3 "Fortify",                --ability 4 "Steady Ground",            },            desc = {                --the description of abilities used in the two top cells                --ability 1 "Right-click on your summoned pet to ride it!",                --ability 2 "Sneak to move your rock to your location (15s cooldown)",                --ability 3 "While sitting on your rock, gain +VAR1 STAT_DEF",                --ability 4 "While sitting on your rock, gain +VAR1 STAT_DMG",            },            bonus_desc = {                --the description of abilities used in the bottom cell.                --ability 1 nil,                --ability 2 nil,                --ability 3 "+VAR1 more STAT_DEF per level",                --ability 4 "+VAR1 more STAT_DMG per level",            },            variables = {                common = {                    {  --ability 1                        nil                    }                },                uncommon = {                    {  --ability 1                        nil                    }                },                rare = {                    {  --ability 1                        nil                    },                    {  --ability 2                        nil                    },                    {  --ability 3                        {                            per_lvl = 0.2,                             color = "Green",                            suffix = "%%"                        }                    }                },                epic = {                    {  --ability 1                        nil                    },                    {  --ability 2                        nil                    },                    {  --ability 3                        {                            per_lvl = 0.25,                             color = "Green",                            suffix = "%%"                        }                    }                },                legendary = {                    {  --ability 1                        nil                    },                    {  --ability 2                        nil                    },                    {  --ability 3                        {                            per_lvl = 0.25,                             color = "Green",                            suffix = "%%"                        }                    },                    {  --ability 4                        {                            per_lvl = 0.3,                             color = "Green",                            suffix = "%%"                        }                    }                }            }        }    },    ['Sheep'] = {        rarities = "C-U-R-E-L",   --first letters of each rarity, dashes used only for readability purposes        stats = {            int = {1},            ab_dmg = {0.5}        },        abilities = {            name = {                --ability 1 "Mana Saver",                --ability 2 "Overheal",                --ability 3 "Dungeon Wizard",            },            desc = {                --the description of abilities used in the two top cells                --ability 1 "Reduces the STAT_MANA cost of abilities by VAR1.",                --ability 2 "Gives a VAR1 shield after not taking damage for 10s</GREEN>.",                --ability 3 "Increases your total STAT_MANA by VAR1 while in Dungeons.",            },            bonus_desc = {                --the description of abilities used in the bottom cell.                --ability 1 "+VAR1 more STAT_MANA reduction per level",                --ability 2 "+VAR1 tougher shield per level",                --ability 3 "+VAR1 more STAT_MANA per level",            },            variables = {                common = {                    {  --ability 1                        {                            per_lvl = 0.1,                            color = "Green",                            suffix = "%%"                        },                    }                },                uncommon = {                    {  --ability 1                        {                            per_lvl = 0.1,                            color = "Green",                            suffix = "%%"                        },                    }                },                rare = {                    {  --ability 1                        {                            per_lvl = 0.1,                            color = "Green",                            suffix = "%%"                        },                    },                    {  --ability 2                        {                            per_lvl = 0.1,                            color = "Green",                            suffix = "%%"                        },                    }                },                epic = {                    {  --ability 1                        {                            per_lvl = 0.2,                            color = "Green",                            suffix = "%%"                        },                    },                    {  --ability 2                        {                            per_lvl = 0.1,                            color = "Green",                            suffix = "%%"                        },                    }                },                legendary = {                    {  --ability 1                        {                            per_lvl = 0.2,                            color = "Green",                            suffix = "%%"                        },                    },                    {  --ability 2                        {                            per_lvl = 0.1,                            color = "Green",                            suffix = "%%"                        },                    },                    {  --ability 3                        {                            per_lvl = 0.25,                            color = "Green",                            suffix = "%%"                        },                    }                }            }        }    },    ['Silverfish'] = {        rarities = "C-U-R-E-L",   --first letters of each rarity, dashes used only for readability purposes        stats = {            def = {1},            hp = {0.2}        },        abilities = {            name = {                --ability 1 "True Defense Boost",                --ability 2 "Mining Exp Boost",                --ability 3 "Dexterity"            },            desc = {                --the description of abilities used in the two top cells                --ability 1 "Boosts your STAT_TDEF by VAR1.",                --ability 2 "Boosts your Mining exp by VAR1.",                --ability 3 "Gives permanent POT_HASTE_III"            },            bonus_desc = {                --the description of abilities used in the bottom cell.                --ability 1 "+VAR1 more STAT_TDEF per level",                --ability 2 "+VAR1 higher Mining Exp boost per level",                --ability 3 nil            },            variables = {                common = {                    {  --ability 1                        {                            per_lvl = 0.05,                             color = "Green",                        },                    }                },                uncommon = {                    {  --ability 1                        {                            per_lvl = 0.1,                             color = "Green",                        },                    }                },                rare = {                    {  --ability 1                        {                            per_lvl = 0.1,                             color = "Green",                        },                    },                    {  --ability 2                        {                            per_lvl = 0.25,                             color = "Green",                            suffix = "%%"                        },                    }                },                epic = {                    {  --ability 1                        {                            per_lvl = 0.15,                             color = "Green",                        },                    },                    {  --ability 2                        {                            per_lvl = 0.3,                             color = "Green",                            suffix = "%%"                        },                    }                },                legendary = {                    {  --ability 1                        {                            per_lvl = 0.15,                             color = "Green",                        },                    },                    {  --ability 2                        {                            per_lvl = 0.3,                             color = "Green",                            suffix = "%%"                        },                    },                    {  --ability 3                        nil                    }                }            }        }    },    ['Skeleton'] = {        rarities = "C-U-R-E-L",   --first letters of each rarity, dashes used only for readability purposes        stats = {            cc = {0.15},            cd = {0.3}        },        abilities = {            name = {                --ability 1 "Bone Arrows",                --ability 2 "Combo",                --ability 3 "Skeletal Defense",            },            desc = {                --the description of abilities used in the two top cells                --ability 1 "Increase arrow damage by VAR1 which is tripled while in Dungeons",                --ability 2 "Gain a combo stack for every bow hit granting +3 Strength. Max VAR1 stacks, stacks disappear after 8</GREEN> seconds.",                --ability 3 "Your skeleton shoots an arrow dealing <GREEN>60x</GREEN> your STAT_CD when a mob gets close to you (15s cooldown)",            },            bonus_desc = {                --the description of abilities used in the bottom cell.                --ability 1 "+VAR1 higher arrow damage increase per level",                --ability 2 "+VAR1 more stacks per level",                --ability 3 nil,            },            variables = {                common = {                    {  --ability 1                        {                            per_lvl = 0.1,                            color = "Green",                            suffix = "%%"                        },                    }                },                uncommon = {                    {  --ability 1                        {                            per_lvl = 0.15,                            color = "Green",                            suffix = "%%"                        },                    }                },                rare = {                    {  --ability 1                        {                            per_lvl = 0.15,                            color = "Green",                            suffix = "%%"                        },                    },                    {  --ability 2                        {                            per_lvl = 0.15,                            color = "Green",                            suffix = "%%"                        },                    }                },                epic = {                    {  --ability 1                        {                            per_lvl = 0.2,                            color = "Green",                            suffix = "%%"                        },                    },                    {  --ability 2                        {                            per_lvl = 0.17,                            color = "Green",                            suffix = "%%"                        },                    }                },                legendary = {                    {  --ability 1                        {                            per_lvl = 0.2,                            color = "Green",                            suffix = "%%"                        },                    },                    {  --ability 2                        {                            per_lvl = 0.2,                            color = "Green",                            suffix = "%%"                        },                    },                    {  --ability 3                        nil                    }                }            }        }    },    ['Skeleton Horse'] = {        rarities = "L",   --first letters of each rarity, dashes used only for readability purposes        stats = {            int = {1},            spd = {0.2}        },        abilities = {            amounts = "0-0-0-0-2",            name = {                --ability 1 "Ridable",                --ability 2 "Gallop",            },            desc = {                --the description of abilities used in the two top cells                --ability 1 "Right-click your summoned pet to ride it!",                --ability 2 "Increases the speed of your horse by VAR1",            },            bonus_desc = {                --the description of abilities used in the bottom cell.                --ability 1 nil,                --ability 2 "+VAR1 higher speed increase per level",            },            variables = {                legendary = {                    {  --ability 1                        nil                    },                    {  --ability 2                        {                            per_lvl = 1.5,                            color = "Green",                            suffix = "%%"                        },                    }                }            }        }    },    ['Snowman'] = {        rarities = "L",   --first letters of each rarity, dashes used only for readability purposes        stats = {            str = {0.25},            dmg = {0.25},            cd = {0.25}        },        abilities = {            name = {                --ability 1 "Blizzard",                --ability 2 "Frostbite",                --ability 3 "Snow Cannon",            },            desc = {                --the description of abilities used in the two top cells                --ability 1 "Slow all enemies within VAR1 blocks.",                --ability 2 "Your freezing aura slows enemy attacks causing you to take VAR1 reduced damage.",                --ability 3 "Your snowman fires a snowball dealing <GREEN>5x</GREEN> your STAT_STR when a mob gets close to you. <DARK_GRAY>(1s cooldown)</DARK_GRAY>",            },            bonus_desc = {                --the description of abilities used in the bottom cell.                --ability 1 "+VAR1 more blocks per level",                --ability 2 "+VAR1 higher damage reduction per level",                --ability 3 nil,            },            variables = {                legendary = {                    {  --ability 1                        {                            per_lvl = 0.04,                            base = 4,                            color = "Green"                        },                    },                    {  --ability 2                        {                            per_lvl = 0.15,                            color = "Green",                            suffix = "%%"                        },                    },                    {  --ability 3                        nil                    }                }            }        }    },    ['Spider'] = {        rarities = "C-U-R-E-L",   --first letters of each rarity, dashes used only for readability purposes        stats = {            str = {0.1},            cc = {0.1}        },        abilities = {            name = {                --ability 1 "One With the Spider",                --ability 2 "Web-Weaver",                --ability 3 "Spider Whisperer",            },            desc = {                --the description of abilities used in the two top cells                --ability 1 "Gain VAR1 STAT_STR for every nearby spider. <DARK_GRAY>(max 10 spiders)</DARK_GRAY>",                --ability 2 "Upon hitting a monster it becomes slowed by VAR1.",                --ability 3 "Spider and tarantula minions work VAR1 faster while on your island.",            },            bonus_desc = {                --the description of abilities used in the bottom cell.                --ability 1 "+VAR1 more STAT_STR per level",                --ability 2 "+VAR1 higher slowness per level",                --ability 3 "+VAR1 higher speed boost per level",            },            variables = {                common = {                    {  --ability 1                        {                            per_lvl = 0.1,                            color = "Red"                        },                    }                },                uncommon = {                    {  --ability 1                        {                            per_lvl = 0.1,                            color = "Red"                        },                    }                },                rare = {                    {  --ability 1                        {                            per_lvl = 0.1,                            color = "Red"                        },                    },                    {  --ability 2                        {                            per_lvl = 0.4,                            color = "Green",                            suffix = "%%"                        },                    }                },                epic = {                    {  --ability 1                        {                            per_lvl = 0.1,                            color = "Red"                        },                    },                    {  --ability 2                        {                            per_lvl = 0.4,                            color = "Green",                            suffix = "%%"                        },                    }                },                legendary = {                    {  --ability 1                        {                            per_lvl = 0.1,                            color = "Red"                        },                    },                    {  --ability 2                        {                            per_lvl = 0.4,                            color = "Green",                            suffix = "%%"                        },                    },                    {  --ability 3                        {                            per_lvl = 0.3,                            color = "Green",                            suffix = "%%"                        },                    }                }            }        }    },    ['Spirit'] = {        rarities = "E-L",   --first letters of each rarity, dashes used only for readability purposes        stats = {            spd = {0.3},            int = {1}        },        abilities = {            name = {                --ability 1 "Spirit Assistance",                --ability 2 "Spirit Leap",                --ability 3 "Spirit Cooldowns",            },            desc = {                --the description of abilities used in the two top cells                --ability 1 "Spawns and assists you when you are ghost in dungeons.",                --ability 2 "Grants a <GREEN>10%</GREEN> chance for mini-bosses in dungeons to drop <AQUA>5</AQUA> Spirit Leap Pearls.",                --ability 3 "Reduces the cooldown of your ghost abilities in dungeons by VAR1.",            },            bonus_desc = {                --the description of abilities used in the bottom cell.                --ability 1 nil,                --ability 2 nil,                --ability 3 "+VAR1 higher cooldown reduction per level"            },            variables = {                epic = {                    {  --ability 1                        nil                    },                    {  --ability 2                        nil                    }                },                legendary = {                    {  --ability 1                        nil                    },                    {  --ability 2                        nil                    },                    {  --ability 3                        {                            per_lvl = 0.45,                            base = 5,                            color = "Green",                            suffix = "%%"                        },                    }                }            }        }    },    ['Squid'] = {        rarities = "C-U-R-E-L",   --first letters of each rarity, dashes used only for readability purposes        stats = {            hp = {0.5},            int = {0.5}        },        abilities = {            name = {                --ability 1 "More Ink",                --ability 2 "Ink Specialty",                --ability 3 "Fishing Exp Boost",            },            desc = {                --the description of abilities used in the two top cells                --ability 1 "Gain a VAR1 chance to get double drops from squids.",                --ability 2 "Buffs the Ink Wand by VAR1 STAT_DMG and VAR2 STAT_STR.",                --ability 3 "Boosts your Fishing exp by VAR1.",            },            bonus_desc = {                --the description of abilities used in the bottom cell.                --ability 1 "+VAR1 higher chance per level",                --ability 2 "+VAR1 more STAT_DMG per level; +VAR2 more STAT_STR per level",                --ability 3 "+VAR1 higher boost per level",            },            variables = {                common = {                    {  --ability 1                        {                            per_lvl = 0.5,                            color = "Green",                            suffix = "%%"                        },                    }                },                uncommon = {                    {  --ability 1                        {                            per_lvl = 0.75,                            color = "Green",                            suffix = "%%"                        },                    }                },                rare = {                    {  --ability 1                        {                            per_lvl = 0.75,                            color = "Green",                            suffix = "%%"                        },                    },                    {  --ability 2                        {                            per_lvl = 0.3,                            color = "Green"                        },                        {                            per_lvl = 0.1,                            color = "Green"                        }                    }                },                epic = {                    {  --ability 1                        {                            per_lvl = 1,                            color = "Green",                            suffix = "%%"                        },                    },                    {  --ability 2                        {                            per_lvl = 0.4,                            color = "Green"                        },                        {                            per_lvl = 0.2,                            color = "Green"                        }                    }                },                legendary = {                    {  --ability 1                        {                            per_lvl = 1,                            color = "Green",                            suffix = "%%"                        },                    },                    {  --ability 2                        {                            per_lvl = 0.4,                            color = "Green"                        },                        {                            per_lvl = 0.2,                            color = "Green"                        }                    },                    {  --ability 3                        {                            per_lvl = 0.3,                            color = "Green",                            suffix = "%%"                        },                    }                }            }        }    },    ['Tarantula'] = {        rarities = "E-L",   --first letters of each rarity, dashes used only for readability purposes        stats = {            str = {0.1},            cc = {0.1},            cd = {0.3}        },        abilities = {            name = {                --ability 1 "Webbed Cells",                --ability 2 "Eight Legs",                --ability 3 "Arachid Slayer",            },            desc = {                --the description of abilities used in the two top cells                --ability 1 "Anti-healing is VAR1 less effective against you.",                --ability 2 "Decreases the STAT_MC of Spider and Tarantula boots by VAR1.",                --ability 3 "Gain +VAR1 more combat exp from spiders.",            },            bonus_desc = {                --the description of abilities used in the bottom cell.                --ability 1 "+VAR1 less effective anti-healing per level",                --ability 2 "-VAR1 STAT_MC per level",                --ability 3 "+VAR1 more combat exp per level",            },            variables = {                epic = {                    {  --ability 1                        {                            per_lvl = 0.3,                            color = "Green",                            suffix = "%%"                        },                    },                    {  --ability 2                        {                            per_lvl = 0.5,                            color = "Green",                            suffix = "%%"                        },                    }                },                legendary = {                    {  --ability 1                        {                            per_lvl = 0.3,                            color = "Green",                            suffix = "%%"                        },                    },                    {  --ability 2                        {                            per_lvl = 0.5,                            color = "Green",                            suffix = "%%"                        },                    },                    {  --ability 3                        {                            per_lvl = 0.4,                            color = "Green",                            suffix = "%%"                        },                    }                }            }        }    },    ['Tiger'] = {        rarities = "C-U-R-E-L",   --first letters of each rarity, dashes used only for readability purposes        stats = {            str = {0.1, 5},            cc = {0.05},            cd = {0.5},            fer = {0.1},        },        abilities = {            name = {                --ability 1 "Merciless Swipe",                --ability 2 "Hemorrage",                --ability 3 "Apex Predator",            },            desc = {                --the description of abilities used in the two top cells                --ability 1 "Gain <RED>+</RED>VAR1% STAT_FER.",                --ability 2 "Melee attacks reduce healing by VAR1 for <GREEN>10</GREEN> seconds.",                --ability 3 "Deal +VAR1 damage against targets with no other mobs within 15 blocks.",            },            bonus_desc = {                --the description of abilities used in the bottom cell.                --ability 1 "+VAR1% more STAT_FER per level",                --ability 2 "+VAR1 higher healing reduction per level",                --ability 3 "+VAR1 more damage per level",            },            variables = {                common = {                    {  --ability 1                        {                            per_lvl = 0.2,                            color = "Red",                            suffix = "%%"                        },                    }                },                uncommon = {                    {  --ability 1                        {                            per_lvl = 0.5,                            color = "Red",                            suffix = "%%"                        },                    }                },                rare = {                    {  --ability 1                        {                            per_lvl = 0.5,                            color = "Red",                            suffix = "%%"                        },                    },                    {  --ability 2                        {                            per_lvl = 0.3,                            color = "Gold",                            suffix = "%%"                        },                    }                },                epic = {                    {  --ability 1                        {                            per_lvl = 1,                            color = "Red",                        },                    },                    {  --ability 2                        {                            per_lvl = 0.55,                            color = "Gold",                            suffix = "%%"                        },                    }                },                legendary = {                    {  --ability 1                        {                            per_lvl = 1,                            color = "Red",                        },                    },                    {  --ability 2                        {                            per_lvl = 0.55,                            color = "Gold",                            suffix = "%%"                        },                    },                    {  --ability 3                        {                            per_lvl = 0.2,                            color = "Red",                            suffix = "%%"                        },                    }                }            }        }    },    ['Turtle'] = {        rarities = "E-L",   --first letters of each rarity, dashes used only for readability purposes        stats = {            hp = {0.5},            def = {1}        },        abilities = {            name = {                --ability 1 "Turtle Tactics",                --ability 2 "Genius Amniote",                --ability 3 "Unflippable",            },            desc = {                --the description of abilities used in the two top cells                --ability 1 "Gain +VAR1 STAT_DEF.",                --ability 2 "Gain +VAR1 STAT_DEF and regen +VAR2 STATs_HP per second when near or in water.",                --ability 3 "Gain <GREEN>immunity</GREEN> to knockback.",            },            bonus_desc = {                --the description of abilities used in the bottom cell.                --ability 1 "+VAR1 more STAT_DEF per level",                --ability 2 "+VAR1 more STAT_DEF per level; +VAR2 higher STATs_HP regeneration per level",                --ability 3 nil,            },            variables = {                epic = {                    {  --ability 1                        {                            per_lvl = 0.17,                            base = 3,                            color = "Green",                            suffix = "%%"                        },                    },                    {  --ability 2                        {                            per_lvl = 0.35,                            base = 5,                            color = "Green"                        },                        {                            per_lvl = 0.2,                            color = "Red"                        },                    }                },                legendary = {                    {  --ability 1                        {                            per_lvl = 0.17,                            base = 3,                            color = "Green",                            suffix = "%%"                        },                    },                    {  --ability 2                        {                            per_lvl = 0.45,                            base = 5,                            color = "Green"                        },                        {                            per_lvl = 0.25,                            color = "Red"                        },                    },                    {  --ability 3                        nil                    }                }            }        }    },    ['Wither Skeleton'] = {        rarities = "E-L",   --first letters of each rarity, dashes used only for readability purposes        stats = {            str = {0.25},            cd = {0.25},            def = {0.25},            int = {0.25},            cc = {0.05}        },        abilities = {            name = {                --ability 1 "Stronger Bones",                --ability 2 "Wither Blood",                --ability 3 "Death\'s Touch",            },            desc = {                --the description of abilities used in the two top cells                --ability 1 "Take VAR1 less damage from Skeletons",                --ability 2 "Deal VAR1 more damage against wither mobs.",                --ability 3 "Upon hitting an enemy inflict the wither effect for VAR1 damage over 3 seconds. <DARK_GRAY>Does not stack</DARK_GRAY>",            },            bonus_desc = {                --the description of abilities used in the bottom cell.                --ability 1 "VAR1 less damage per level",                --ability 2 "+VAR1 more damage per level",                --ability 3 "+VAR1 more damage per level",            },            variables = {                epic = {                    {  --ability 1                        {                            per_lvl = 0.3,                            color = "Green",                            suffix = "%%"                        },                    },                    {  --ability 2                        {                            per_lvl = 0.5,                            color = "Green",                            suffix = "%%"                        },                    }                },                legendary = {                    {  --ability 1                        {                            per_lvl = 0.3,                            color = "Green",                            suffix = "%%"                        },                    },                    {  --ability 2                        {                            per_lvl = 0.5,                            color = "Green",                            suffix = "%%"                        },                    },                    {  --ability 3                        {                            per_lvl = 2,                            color = "Green",                            suffix = "%%"                        },                    }                }            }        }    },    ['Wolf'] = {        rarities = "C-U-R-E-L",   --first letters of each rarity, dashes used only for readability purposes        stats = {            hp = {0.5},            spd = {0.2},            true_def = {0.1},            cd = {0.1}        },        abilities = {            name = {                --ability 1 "Alpha Dog",                --ability 2 "Pack Leader",                --ability 3 "Combat Exp Boost",            },            desc = {                --the description of abilities used in the two top cells                --ability 1 "Take VAR1 less damage from wolves.",                --ability 2 "Gain VAR1 STAT_CD for every nearby wolf <DARK_GRAY>(max 10 wolves)</DARK_GRAY>.",                --ability 3 "Boosts your Combat exp by VAR1.",            },            bonus_desc = {                --the description of abilities used in the bottom cell.                --ability 1 "+VAR1 less damage per level",                --ability 2 "+VAR1 more STAT_CD per wolf per level",                --ability 3 "+VAR1 higher Combat exp boost per level",            },            variables = {                common = {                    {  --ability 1                        {                            per_lvl = 0.1,                            color = "Green",                            suffix = "%%"                        },                    }                },                uncommon = {                    {  --ability 1                        {                            per_lvl = 0.2,                            color = "Green",                            suffix = "%%"                        },                    }                },                rare = {                    {  --ability 1                        {                            per_lvl = 0.2,                            color = "Green",                            suffix = "%%"                        },                    },                    {  --ability 2                        {                            per_lvl = 0.1,                            color = "Green",                            suffix = "%%"                        },                    }                },                epic = {                    {  --ability 1                        {                            per_lvl = 0.3,                            color = "Green",                            suffix = "%%"                        },                    },                    {  --ability 2                        {                            per_lvl = 0.15,                            color = "Green",                            suffix = "%%"                        },                    }                },                legendary = {                    {  --ability 1                        {                            per_lvl = 0.3,                            color = "Green",                            suffix = "%%"                        },                    },                    {  --ability 2                        {                            per_lvl = 0.15,                            color = "Green",                            suffix = "%%"                        },                    },                    {  --ability 3                        {                            per_lvl = 0.3,                            color = "Green",                            suffix = "%%"                        },                    }                }            }        }    },    ['Zombie'] = {        rarities = "C-U-R-E-L",   --first letters of each rarity, dashes used only for readability purposes        stats = {            hp = {1},            cd = {0.3}        },        abilities = {            name = {                --ability 1 "Chomp",                --ability 2 "Rotten Blade",                --ability 3 "Living Dead",            },            desc = {                --the description of abilities used in the two top cells                --ability 1 "Gain +VAR1 STAT_HP per zombie kill.",                --ability 2 "Deal VAR1 more damage to zombies",                --ability 3 "Increases STAT_DEF of all undead armor sets by VAR1",            },            bonus_desc = {                --the description of abilities used in the bottom cell.                --ability 1 "+VAR1 more healing per level",                --ability 2 "+VAR1 more damage per level",                --ability 3 "+VAR1 higher STAT_DEF boost per level",            },            variables = {                common = {                    {  --ability 1                        {                            per_lvl = 0.25,                            color = "Red"                        },                    }                },                uncommon = {                    {  --ability 1                        {                            per_lvl = 0.25,                            color = "Red"                        },                    }                },                rare = {                    {  --ability 1                        {                            per_lvl = 0.25,                            color = "Red"                        },                    },                    {  --ability 2                        {                            per_lvl = 0.2,                            color = "Green",                            suffix = "%%"                        },                    }                },                epic = {                    {  --ability 1                        {                            per_lvl = 0.25,                            color = "Red"                        },                    },                    {  --ability 2                        {                            per_lvl = 0.2,                            color = "Green",                            suffix = "%%"                        },                    }                },                legendary = {                    {  --ability 1                        {                            per_lvl = 0.25,                            color = "Red"                        },                    },                    {  --ability 2                        {                            per_lvl = 0.2,                            color = "Green",                            suffix = "%%"                        },                    },                    {  --ability 3                        {                            per_lvl = 0.25,                            color = "Green",                            suffix = "%%"                        },                    }                }            }        }    } }