User:WooperIsBest/Drafts

Draft: Tutorials/Tank Guide

Tanks are a class in SkyBlock Dungeons. This class generally focuses on high, which can be achieved with high and. They should be able to absorb a lot of damage without dying. This guide is mostly made for Dungeons, but it can be used outside if the player feels that they take too much damage or die to often. It is also recommended to get a large quantity of Fairy Souls and a high level, as both grant base.

Recommended Weapons
Although tanks mostly absorb damage rather than deal it to mobs, weapons are still a necessity. These are recommended weapons for tanks.


 * Golem Sword - The Golem Sword should mostly used in the mid-game. The reason for this is that it does a decent amount of damage, and is the cheapest sword that grants . It also has an area-of-effect ability that can clear out a few enemies if the tank's gets too low.
 * Necromancer Sword - The Necromancer Sword gives 125, which is a fairly decent amount, but it's ability isn't very helpful for tanks.
 * Earth Shard - The Earth Shard grants 90, which is 35 less than the Necromancer Sword, but it gives a helpful ability that reduces one of the tank's abilities, Seismic Wave, by 10 seconds.
 * Wither Cloak Sword - The Wither Cloak Sword gives 250, which is actually higher than Astraea unless the player is 40 or above. Its ability is also very useful to tanks, as it can grant immunity to damage.
 * Astraea - Astraea is the tank version of Necron's Blades, with 210 + 1 per  level, which is a maximum of 260 . However, it is incredibly expensive.

Recommended Armors

 * Heavy Armor and Super Heavy Armor - These armor's are randomized, and they both lower . If the player is lucky, they can get decent  out of these armors. Super Heavy Armor does have the ability to lower Seismic Wave's cooldown by 5 seconds per piece.
 * Perfect Armor - Perfect Armor grants the highest in the game and when combined with the Diamond Atom and other  boosting items, can grant over 2000 . The drawback of this set it that it gives no, which could greatly increase . However, because the player has so much defense, Healing Wands can actually heal much more  than enemies deal. Because of this, it is also to recommended to get at least 100.
 * Mastiff Armor - Mastiff Armor gives the highest in the game as the polar opposite to Perfect Armor. It also completely removes . Its ability grants +50  per, although it halves the amount of  used in Damage Calculation. Because of this, a recommended sword is the Pooch Sword, which scales based on the player's max . If this set is used, large amounts of  can be gained, possibly even reaching over 20,000. Combined with the Pooch Sword, this causes each  to equal 50 Health, which is equal to one base  and 1/2 . Because of this, both great Health and decent Damage is achievable.
 * Goldor's Armor - Considered by many to be the best tank armor in the game, Goldor's Armor gives 9263.25  while unenchanted and without a reforge. When optimized with, , reforges, and talismans, this armor can give significant amounts of health.

Recommended Pets
Note: All stats are assumed to be with a level 100.


 * Elephant Pet - The Elephant Pet grants 1 for every 10, and also grants 100  as a base stat.
 * Golem Pet - The Golem Pet gives one of the biggest amounts of of any pet, and also helps tanks who have trouble dealing damage.
 * Rock Pet - The Rock Pet grants the most of any pet, and can also help deal damage too. When sitting on top of the rock, the player gets +30% damage and +25% . This makes the player practically invulnerable while sitting on the rock, and also prevents knockback.
 * Turtle Pet - The Turtle Pet rewards an equal amount of and, and is very similar to the Rock Pet. They are both very good choices for a tank. The Turtle Pet gives less defense, but it's multiplicative incre ase is permanent, not only while stationary sitting on the Rock Pet Also similar to the Rock Pet, immunity to knockback is given. In other words, the Rock Pet and Turtle Pet give very similar stats, but the Rock Pet gives more while sitting on the rock, while the Turtle Pet gives less, but permanently. Because of this, which pet is chosen completely depends on the player's preference.
 * Giraffe Pet - The Giraffe Pet grants fairly good, and also gives 25 regeneration per second. For a tank who focuses more on  than , this can possibly double  (if the tank only has 100 base ) and permanently regenerate more health than enemies can remove.
 * Blue Whale Pet - This pet is more used for -based than -based tanks. It is tied for the most of any pet with the Jellyfish, and also increases all  by 20%.
 * Baby Yeti Pet - The Baby Yeti Pet has mediocre stats, but it's second ability gives all of one's as . This can be helpful for tanks who want to deal more damage but still have high Effective Health.

Other Useful Tools

 * Power Orbs/Healing Wands - Power Orbs and Healing Wands can regenerate health, and if properly used, can regenerate more than enemies remove. Power Orbs should be used for a tank who has a large amount of, while Healing Wands should be used with a lot of.
 * Grappling Hook - Tanks need to be able to help any team members who are taking too much damage, so they must have mobility.
 * Potions - Regeneration Potions are extremely helpful to regain lost health, while Absorption, Adrenaline, and Resistance Potions can increase Effective Health. Tanks that feel that they are not dealing enough damage should consider a Critical Potion, and a Magic Find potion can greatly increase the chance for rare mob drops. Dungeon Potions are also recommended for any situation.