Damage Calculation

The final damage output of a player depends on various stats and factors. Below is the formula used to calculate the damage output of a given setup.

Important Notes

 * All percent values should be converted to a decimal fraction. For example,
 * To get all necessary stats, follow these steps:
 * Open your inventory while holding your weapon
 * Open the SkyBlock Menu by clicking on the nether star (still inside the player inventory)
 * Check all necessary stats
 * The Ring of Love bonus is treated as.

Information Needed

 * Weapon Damage
 * Player
 * When attacking a mob which is in the Bestiary, the bonus from the Bestiary should be added.
 * Player
 * Enchantments . The values for enchantments should be summed. The following enchantments affect damage:
 * Sharpness – 5% or 0.05 per level
 * Smite – 8% or 0.08 per level
 * Bane of Arthropods – 8% or 0.08 per level
 * Giant Killer – 0.1% or 0.001 per level per % Health difference, up to 5% or 0.05 per level; calculated using this formula:
 * Titan Killer – 2% or 0.02 per level per 100 target, up to 50% or 0.5; calculated using this formula:
 * Ender Slayer – 12% or 0.12 per level
 * Dragon Hunter – 8% or 0.08 per level
 * Execute – 0.2% or 0.002 per level per % of health target is missing; calculated using this formula: $$\frac{MaxHP - CurrentHP}{MaxHP} \times 0.002 \times EnchantLevel \times 100%$$
 * Prosecute – 0.1% or 0.001 per level per % of health target has, up to 35%; calculated using this formula:
 * Cubism – 10% or 0.1 per level
 * First Strike – 25% or 0.25 per level
 * Triple-Strike – 10% or 0.1 per level
 * Impaling – 12.5% or 0.125 per level
 * Power – 8% or 0.08 per level
 * Snipe – 1% or 0.01 per level per 10 blocks travelled
 * Combat Level
 * Weapon Ability Damage Bonus
 * Armor Set Ability Damage Bonus; if the description says "+ more damage", it is treated as. In other cases, like the Tarantula Armor "double damage", it is considered.

Formulas
Initial Damage =

Damage Multiplier =

Final Damage =

Example 1
Stats:
 * 215% &rarr; 2.15
 * 271
 * 1,000
 * Combat Level: 17
 * Weapon:
 * 110 Damage
 * Ability : Deal +150% more damage
 * Enchantments:
 * Sharpness V
 * First Strike IV
 * Giant Killer V
 * Tarantula Armor (Ability: deal double damage every 4th strike)
 * Enemy : 13,000

Calculation:
 * Initial Damage =
 * Giant Killer Bonus =Since the cap is at Giant Killer V, we will bring it down to.
 * Damage Multiplier =$$1 + \left(14 \times 0.04\right) + ({\color{red}0.05 \times 5} + {\color{purple}0.25 \times 4} + {\color{cyan}0.25}) + 1.5 = 1 + 0.56 + 0.25 + 1 + 0.25 + 1.5 = 4.56$$
 * Final Damage =$$\left\lfloor 626.99 \times 4.56 \times {\color{blue}2} \times \left(1 + 2.15\right)\right\rfloor = \left\lfloor18012.169 \right\rfloor = 18012$$