Module:Crafting/UI

-- -- Taken from: https://minecraft.gamepedia.com/Module:UI local getArgs = require('Module:Arguments').getArgs local loader = require('Module:Loader')

local string, table, yesno, crafting, Interface, element = loader.require('String', 'Table', 'Yesno', 'Crafting', 'UI/Core', 'Element')

local curTitle = mw.title.getCurrentTitle

local p = {}

local addSlot = crafting.addSlot

function p.craftingGrid( frame ) local args = getArgs(frame) local replpttn = '[%s\'",;:\.]'	local collapse = yesno(args.collapse, false)	local out = args.Output or args['output'] or args[1]	local recipe = crafting.parseRecipe(args)	local grid = p._craftingGrid( recipe )	grid = (not collapse and out and string.wrapHtml(out, 'center') or ) ..		string.wrapHtml(grid, 'div', { class = "mcui mcui-Crafting_Table pixel-image" })	grid = string.wrapHtml(grid, 'div', { style = { display = 'inline-block' } })	local bzar	if yesno(args.bazaar, false) then		local t = {}		table.each(cArgVals, function(v)			if args[v] then table.push(t, args[v]) end		end)		bzar = ("Bazaar Material Cost: %s"):format(bazaar.calcMaterialBuyPrices(t))		bzar = string.wrapHtml(bzar, 'div')	end	grid = grid .. (bzar or )	if collapse then		local id = out and ('%s-table'):format(out:gsub(replpttn, '-'))		grid = ('%s\n%s'):format(element.collapsibleButton( {'▦ Recipe', id = id} ), element.collapsible( {grid, id = id} ) )		grid = string.wrapHtml(grid, 'div')	end	-- if curTitle.namespace == 0 and (args.A1 or args.A2 or args.A3 or args.B1 or args.B2 or args.B3 or args.C1 or args.C2 or args.C3) then	-- 	return grid .. ''	-- end	return grid end

function p._craftingGrid(recipe) local grid = mw.html.create('div'):addClass('mcui-input') for num = 1, 3 do		local row = grid:tag('div'):addClass('mcui-row') for _, letter in ipairs{ 'A', 'B', 'C' } do row:wikitext(addSlot(recipe, letter .. num, 'I')) end end return tostring(grid) end

-- Crafting table function p.craftingTable( frame ) local args = getArgs(frame) local body = mw.html.create('span'):addClass('mcui mcui-Crafting_Table pixel-image') local recipe = crafting.parseRecipe(args) local grid = p._craftingGrid(recipe) body:node(grid) local arrow = body:tag('span'):addClass('mcui-arrow'):done body:tag('span') :addClass('mcui-output') :wikitext(addSlot(recipe, 'Output', 'O', 'invslot-large')) local shapeless = yesno(args.shapeless) local fixed = yesno(args.fixed) local notFixed = yesno(args.notfixed) if shapeless or fixed then local icon = body:tag('span'):addClass('mcui-icons') icon:tag('span') if shapeless then icon:addClass('mcui-shapeless') :attr('title', 'This recipe is shapeless, the inputs may be placed in any arrangement in the crafting grid.' ) elseif fixed then local exceptFixed = notFixed and ('; except for ' .. notFixed .. ', which can go anywhere') or '' icon:addClass('mcui-fixed') :attr('title', 'This recipe is fixed, the input arrangement may not be moved or mirrored in the crafting grid' .. exceptFixed .. '.' ) end end -- if curTitle.namespace == 0 and (args.A1 or args.A2 or args.A3 or args.B1 or args.B2 or args.B3 or args.C1 or args.C2 or args.C3) then -- 	return tostring(mw.html.create('div'):node(body)) .. ''	-- end return tostring(mw.html.create('div'):node(body)) end

-- Crafting UI function p.craftingUI( frame ) local args = getArgs(frame) local ui = Interface({		args.title or 'Craft Item',		id = args.id,		return_text = args.return_text or args.goback,		return_link = args.return_link,		return_id = args.return_id or args.return_to,		hide = args.hide,	}) ui:setSlot(3, 6, {		'Crafting Table',		link = 'none',		title = '&aCrafting Table',		text = '&7Craft this recipe by using/&7a crafting table.',	}) for num = 1, 3 do		for i, lt in ipairs{ 'A', 'B', 'C' } do			if yesno(args.custom) then ui:setSlot(num + 1, i + 1, args[lt .. num], true) else ui:setSlot(num + 1, i + 1, {					args[lt .. num],					link = args[lt .. '_link' .. num] or args[lt .. num .. '_link'],					text = args[lt .. '_text' .. num] or args[lt .. num .. '_text'],					class = args[lt .. '_class' .. num] or args[lt .. num .. '_class'],					title = args[lt .. '_title' .. num] or args[lt .. num .. '_title'],				}) end end end if yesno(args.custom) then ui:setSlot(3, 8, args.Output, true) else ui:setSlot(3, 8, {			args.Output,			link = args.Output_link,			text = args.Output_text,			class = args.Output_class,			title = args.Output_title,		}) end return tostring(ui) end

-- Template:Collection Recipe -- Outdated. The goback message should be something like -- "Go back to Coal IV Rewards" function p.collectionRecipe( frame ) local args = getArgs(frame) local topText = args.title or (args.Output or curTitle.text):gsub('^(.-)[;,](.+)$', '$1') topText = topText .. (args.title and '' or ' Recipe') local back = '&7 to ' .. (args.return_text or args.goback or args[1] or curTitle.text) .. ' Collection' return p.craftingUI(table.merge(args, { title = topText, goback = back, hide = yesno(args.hide, true), })) end

return p