Module:UI

-- -- Taken from: https://minecraft.gamepedia.com/Module:UI local getArgs = require('Module:Arguments').getArgs local loader = require('Module:Loader')

local string, table, yesno, _, uiText, inventorySlot, crafting, Interface, random = loader.lazy.require('String', 'Table', 'Yesno', 'LibraryUtil', 'UIText', 'Inventory slot', 'Crafting', 'UI/Core', 'Random')

local slot = function(...) return inventorySlot.slot(...) end

local p = {}

local function getrandomid return 'ui-' .. random.number{100000000, 999999999} end local function wrapdiv(s, wr) return yesno(wr, false) and (' %s '):format(s) or s end local function slotNotation(m, n)	if tonumber(m) and tonumber(n) then return ('%s, %s'):format(m, n)	elseif m and not n then local m, n = tostring(m):match('^(%d+)%s*,%s*(%d+)$') if m and n then return ('%s, %s'):format(m, n)		end else return false end end local function rc(r, c, nospace) return ('%s,%s%s'):format(r, nospace and '' or ' ', c) end local function pagerid(base, i)	if i > 1 then base = ('%s-%s'):format(base, i)	end return base end

-- Furnace function p.furnace( frame ) local args = getArgs(frame) local body = mw.html.create('span'):addClass('mcui mcui-Furnace') local input = body:tag('span'):addClass('mcui-input') input:wikitext(crafting.addSlot(args, 'Input', 'I')) local fuel = input:tag('span'):addClass('mcui-fuel'):done local burning = (( args.Input or  ) ~= ) or (( args.Fuel or  ) ~= ) if not burning then fuel:addClass('mcui-inactive') end input:wikitext(crafting.addSlot(args, 'Fuel', 'F')) local arrow = body:tag('span'):addClass('mcui-arrow'):done if not burning or (args.Output or ) ==  then arrow:addClass('mcui-inactive') end body:tag('span'):addClass('mcui-output') :wikitext(crafting.addSlot(args, 'Output', 'O', 'invslot-large')) return tostring(mw.html.create('div'):node(body)) end

-- Brewing Stand function p.brewingStand( frame ) local args = getArgs(frame) local body = mw.html.create('span'):addClass('mcui mcui-Brewing_Stand') local input = body:tag('span'):addClass('mcui-input') input:tag('span'):addClass('mcui-bubbling') input:wikitext(crafting.addSlot(args, 'Input', 'I')) input:tag('span'):addClass('mcui-arrow') if (args.Input or ) ==  or		((args.Output1 or ) ==  and (args.Output2 or ) ==  and (args.Output3 or ) == ) then input:addClass('mcui-inactive') end body:tag('span'):addClass('mcui-paths') local output = body:tag('span'):addClass('mcui-output') for i = 1, 3 do output:wikitext(crafting.addSlot(args, 'Output' .. i, 'O' .. i, 'mcui-output' .. i)) end return tostring(mw.html.create('div'):node(body)) end

-- Anvil function p.anvil( frame ) local args = getArgs(frame) local in1 = crafting.addSlot(args, 'Input1', 'I1') local in2 = crafting.addSlot(args, 'Input2', 'I2') local out1 = crafting.addSlot(args, 'Output', 'O') local itu = slot{ 'Blank (Lime)', title = '&6Item To Upgrade', text = '&7The item you want to/&7upgrade should be placed in/&7the slot on this side.' } local its = slot{ 'Blank (Lime)', title = '&6Item to Sacrifice', text = '&7The item you are/&7sacrificing in order to/&7upgrade the item on the/&7left should be placed in/&7the slot on this side.' } local com = slot{ 'Enchanted Anvil', link = 'none', title = '&aCombine Items', text = '&7Combine items in the/&7slots to the right and left/&7below.//&7Cost/&3' .. (string._formatNum(args.cost) or 0) .. ' Exp Levels//&eClick to combine!' } local body = mw.html.create('span'):addClass('mcui') local tb = body:tag('div') local row = tb:tag('div'):addClass('mcui-row') row:wikitext(itu) row:wikitext(itu) row:wikitext(out1) row:wikitext(its) row:wikitext(its) row = tb:tag('div'):addClass('mcui-row') row:wikitext(itu) row:wikitext(slot{'Blank'}) row:wikitext(com) row:wikitext(slot{'Blank'}) row:wikitext(its) row = tb:tag('div'):addClass('mcui-row') row:wikitext(in1) row:wikitext(slot{'Blank'}) row:wikitext(slot{'Blank'}) row:wikitext(slot{'Blank'}) row:wikitext(in2) return tostring(mw.html.create('div'):node(body)) end

-- NeoAnvil function p.neoAnvil( frame ) local args = getArgs(frame) local in1 = crafting.addSlot(args, 'Input1', 'I1') local in2 = crafting.addSlot(args, 'Input2', 'I2') local out1 = crafting.addSlot(args, 'Output', 'O') local header = args.header or 'Repair &amp; Name' local title = args.title or args.Output or args.Input1 -- To do items: local isCrossed = yesno(args.crossed, false) local isExpensive = yesno(args.expensive, false) local displayCost = args.cost == 'expensive' and 'Too expensive!' or args.cost and 'Enchantment Cost: ' .. args.cost or nil local body = mw.html.create('div'):addClass('mcui mcui-Anvil') local top = body:tag('div'):addClass('mcui-top') top:tag('div'):addClass('mcui-hammer') local topleft = top:tag('div'):addClass('mcui-topleft') topleft:tag('div'):addClass('mcui-header'):wikitext(header) local guibar = topleft:tag('div'):addClass('mcui-guibar') guibar:tag('div'):addClass('mcui-header mcui-guitext format-f'):wikitext(title) local bottom = body:tag('div'):addClass('mcui-bottom') bottom:node(in1) bottom:tag('div'):addClass('mcui-plus') bottom:node(in2) bottom:tag('div'):addClass('mcui-arrow') bottom:node(out1) return tostring(mw.html.create('div'):node(body)) end

-- Melody (this is unrelated to Template:Note Sequence) function p.noteSequence(f) local args = getArgs(f) local sequence = args[1] return p._noteSequence(sequence) end function p._noteSequence(sequence) local function simpleSlot(frames) frames = inventorySlot.parseFrameText(frames, nil, false, {aliases = '', default = nil}) local function simpleMakeItem(name) return mw.html.create('span'):addClass('invslot-item invslot-item-image'):wikitext(''):done end local body = mw.html.create('span'):addClass('invslot animated') local activeFrame = 1 for i, frame in ipairs(frames) do			local item if frame[1] then item = body:tag('span'):addClass('animated-subframe') local subActiveFrame = 1 --FC-frame.randomise and random(#frame) or 1 for sI, sFrame in ipairs(frame) do					local sItem = simpleMakeItem(sFrame.name) item:node(sItem) if sI == subActiveFrame then sItem:addClass('animated-active') else sItem:addClass('hidden') end end else item = simpleMakeItem(frame.name) body:node(item) end if i == activeFrame and animated then item:addClass('animated-active') elseif animated then item:addClass('hidden') end end return mw.getCurrentFrame:preprocess(tostring(body)) end local colors = { 'Red', 'Yellow', 'Lime', 'Green', 'Purple', 'Blue', 'Light_Blue' }	local slots = {} for x = 1, 7, 1 do		slots[x] = {} for y = 1, 6, 1 do			if y == 5 then slots[x][y] = sequence:gsub('[' .. x .. ']', 'Block_of_Quartz;') else slots[x][y] = sequence:gsub('[' .. x .. ']', colors[x] .. '_Wool;') end if y == 5 then slots[x][y] = slots[x][y]:gsub('[%d%s]', colors[x] .. '_Stained_Clay;') else slots[x][y] = slots[x][y]:gsub('[%d%s]', colors[x] .. '_Stained_Glass_Pane;') end if y == 5 then for z = 1, y, 1 do slots[x][y] = colors[x] .. '_Stained_Clay;' .. slots[x][y] end for z = 1, 12-y, 1 do slots[x][y] = slots[x][y] .. colors[x] .. '_Stained_Clay;' end else for z = 1, y, 1 do slots[x][y] = colors[x] .. '_Stained_Glass_Pane;' .. slots[x][y] end for z = 1, 12-y, 1 do slots[x][y] = slots[x][y] .. colors[x] .. '_Stained_Glass_Pane;' end end slots[x][y] = slots[x][y]:gsub('[_]', ' ') end end local table = mw.html.create('table'):addClass('mcui mcui-Crafting_Table'):css({margin = '0 auto', display = 'table', cursor = 'not-allowed'}) for y = 1, 6, 1 do		local row = table:tag('tr'):addClass('mcui-row') row:tag('td'):wikitext(simpleSlot('Gray Stained Glass Pane')):done for x = 1, 7, 1 do			row:tag('td'):wikitext(simpleSlot(slots[x][y])):done end row:tag('td'):wikitext(simpleSlot('Gray Stained Glass Pane')):done row:done end table:done return tostring(table) end

- -- Template: UIPage -- -- Imports (transclude) another UI page with custom options on its first UI. - function p.uipage(frame) local args = getArgs(frame) local page = args.page or args[1] return frame:preprocess(p._uipage(page, args)) end function p._uipage(page, args) local function injectParamsBoolean(callStr, args) for param, value in pairs(args) do			if value then value = tostring(yesno(value)) callStr, n = callStr:gsub('|%s*' .. param .. '%s*=.-%f[|}]','|' .. param .. '=' .. value .. '\n') if n == 0 then callStr = callStr:sub(0,callStr:len-2) .. '|' .. param .. '=' .. value .. '}}' end end end return callStr end local function injectParamsString(callStr, args) for param, value in pairs(args) do			if value then callStr, n = callStr:gsub('|%s*' .. param .. '%s*=.-%f[|}]','|' .. param .. '=' .. value .. '\n') if n == 0 then callStr = callStr:sub(0,callStr:len-2) .. '|' .. param .. '=' .. value .. '}}' end end end return callStr end local return_id = args.return_id local extPageTitle = mw.title.new(page, 0) if not extPageTitle.exists then error('Specified page does not exist, page: ' .. page) end local extPageContent = extPageTitle:getContent local ls = string.matchAll(extPageContent,'%b{}') local finalStr = '' local firstUI = true if ls.n < 1 then return '' end for i = 1, ls.n, 1 do		local callStr = ls[i][1] local x, y = callStr:find('{{UI|') local x1, y1, subpage, subparams = callStr:find('{{UIPage|(.-)%f[|}](.-)}}') if x == 1 then if firstUI then -- first UI on page, apply all the custom settings to this UI				callStr = injectParamsBoolean(callStr, {					hide = yesno(args.hide,true),					fill = args.fill, 					rows = args.rows,					cols = args.cols,					noarrow = args.noarrow,					noclose = args.noclose,				}) callStr = injectParamsString(callStr, {					id = args.id,					goback = (args.return_text or args.goback),					goback_link = args.goback_link,					return_id = args.return_id,					arrow = (args.arrow or args.arrow_),					close_ = (args.close or args.close_),				}) firstUI = false end finalStr = finalStr .. callStr elseif x1 == 1 then subparams = subparams and subparams:gsub('^[|%s]*(.-)[|%s]*$','%1') or '' local subargs = {} for _, param in ipairs(string.split(subparams,'|')) do				if param:match('=') then param = string.split(param, '=') subargs[param[1]] = param[2] else -- no positional arguments for UIPage at the moment end end finalStr = finalStr .. p._uipage(subpage, subargs) end end return finalStr end

- -- Template: UI -- -- Creates a UI. - function p.ui(frame) local args = getArgs(frame, { removeBlanks = false }) local ui = Interface(args) local x, y, rowCount = 1, 1, 1 local maxRows, maxCols = tonumber(args.rows) or 6, tonumber(args.cols) or 9 local fill = yesno(args.fill, true) local defaultnolink = yesno((args['defaultnolink'] or args['dnl']), false) local function decodeCommas(...) local t = { ... }		for i, v in ipairs(t) do			t[i] = t[i]:gsub('\255', ',') end return unpack(t) end local function setSlot(v, x, y)		local isCustom = v:match('(.-)') v = v:gsub('\\,', '\255') local val, id, title, text = decodeCommas(string.unpackedSplit(v, '%s*,%s*')) local _val = val local val, num = val:match('^%s*(.+)%s*[;]%s*(%d+)%s*$') val = val or _val local link_specify if not id or id == '' then id = nil else local _id = id			id, link_specify = id:match('^%s*(.+)%s*[;]%s*(.+)%s*$') id = id or _id end -- [IMPORTANT] Transform newlines into `/` if text and text:match('\n') then text = text:gsub('\n', '/') end ui:setSlot(x, y, isCustom and v or {			val .. (num and ', ' .. num or ),			class = (id and id ~= 'none') and 'goto-' .. id:gsub('^goto%-', ),			link = (id and id ~= 'none') and 'none' or (link_specify or (defaultnolink and 'none' or'')),			title = title,			text = text,		}, isCustom) end for i, v in ipairs(args) do		if i > 1 then if x > 6 then break; end if v:match('^%-$') then for y2 = y, maxCols do					if fill then ui:setBlankSlot(x, y2) else ui:setSlot(x, y2, '') end end x = x+1 y = 1 elseif y > maxCols then y = 1 x = x+1 else setSlot(v, x, y)				y = y+1 end end end for k, v in pairs(args) do		local k = tostring(k) if k:match('^%d+%s*,%s*%d+$') then local x, y = k:match('^(%d+)%s*,%s*(%d+)$') setSlot(v, tonumber(x), tonumber(y)) elseif k:match('^row%s*([1-6])%s*$') then local x = k:match('^row%s*([1-6])$') local endParams = v:match('%s*;%s*([%d%s,]-)%s*$') v = v:gsub('%s*;%s*([%d%s,]-)%s*$', '') endParams = endParams and string.split(endParams, '%s*,%s*') or {1, maxCols} if #endParams > 2 then for dummy, y in pairs(endParams) do					setSlot(v:gsub('%$n', y):gsub('\\%$n', '$n'), tonumber(x), tonumber(y)) end else for y = tonumber(endParams[1] or 1), tonumber(endParams[2] or maxCols), 1 do					setSlot(v:gsub('%$n', y):gsub('\\%$n', '$n'), tonumber(x), tonumber(y)) end end elseif k:match('^colu?m?n?%s*([1-9])%s*$') then local y = k:match('^colu?m?n?%s*([1-9])%s*$') local endParams = v:match('%s*;%s*([%d%s,]-)%s*$') v = v:gsub('%s*;%s*([%d%s,]-)%s*$', '') endParams = endParams and string.split(endParams, '%s*,%s*') or {1, maxRows} if #endParams > 2 then for dummy, x in pairs(endParams) do					setSlot(v:gsub('%$n', x):gsub('\\%$n', '$n'), tonumber(x), tonumber(y)) end else for x = tonumber(endParams[1] or 1), tonumber(endParams[2] or maxRows), 1 do					setSlot(v:gsub('%$n', x):gsub('\\%$n', '$n'), tonumber(x), tonumber(y)) end end end end return tostring(ui) end

- -- Template: UI Pager -- -- An automatic pager for UIs. - function p.uiPager(frame) local args = getArgs(frame, { removeBlanks = false }) local id = args.id or getrandomid if yesno(args.title_index, false) and not yesno(args.index_last, false) then args[1] = '({0}/{1}) ' .. args[1] else if yesno(args.title_index, false) and yesno(args.index_last, false) then args[1] = args[1] .. ' ({0}/{1})'	end end local ui = table.merge({		[1] = args[1],		fill = 'border',	}, table.mapNamed(args, function (k, v)		if type(k) ~= 'number' then return v else return nil end end)) -- allocate items onto UI pages local pages = {} local rows, cols = args.rows or 6, args.cols or 9 local i = 2 while args[i] do		local ui2 = table.deepCopy(ui) for r = 2, rows - 1 do			for c = 2, cols - 1 do				if args[i] then ui2[rc(r, c)] = args[i] i = i + 1 else break end end end table.push(pages, ui2) end return wrapdiv(table.concat(table.map(pages, function (v, i, t)		if t[i - 1] and not (v[rc(rows, 1)] or v[rc(rows, 1, true)]) then			v[rc(rows, 1)] = ('Arrow, %s, &aPrevious Page, &ePage %s'):format(pagerid(id, i - 1), i - 1)		end		if t[i + 1] and not (v[rc(rows, cols)] or v[rc(rows, cols, true)]) then			v[rc(rows, cols)] = ('Arrow, %s, &aNext Page, &ePage %s'):format(pagerid(id, i + 1), i + 1)		end		v.id = pagerid(id, i)		if i > 1 then			v.hide = true		end		v[1] = v[1]:gsub('{0}', i):gsub('{1}', #t)		return tostring(p.ui(v))	end)), #pages > 1 and args.clickable) end

- -- Template: ShopUI -- -- Creates a Shop UI using UIpager. - function p.shopUI(frame) local args = getArgs(frame, { removeBlanks = false }) local confslot = slotNotation(args.confirmation) local opts = {} if yesno(args.confirmation) or confslot then opts[confslot or '6, 4'] = 'Lime Dye, none; none, &aShop Confirmations, &7Confirm when purchasing items/&7worth at least a million coins.//&eClick to disable!' end if not (yesno(args.close) or slotNotation(args.close)) then opts['6, 5'] = 'Hopper, none; none, &aSell Item, &7Click items in your inventory to/&7sell them to this Shop!' end return p.uiPager(table.merge(opts, table.deepCopy(args, true))) end

- -- Template: Rewards UI -- -- Creates a Rewards UI. - function p.rewardsUI(frame) local function getTot(first, second, step) return first * (math.floor(step / 2) + (step % 2)) + second * math.floor(step / 2) end local function getMinMax(i_min, first, second, all_n, step, cols) local tot_n = getTot(first, second, cols) local incr = getTot(first, second, step) return i_min, i_min + tot_n - 1, i_min + incr, (step % 2 == 0 and first or second) end local args = getArgs(frame, { removeBlanks = false }) local id = args.id or getrandomid if yesno(args.title_index, false) then args[1] = '({0}/{1}) ' .. args[1] end local ui = table.merge({		[1] = args[1],	}, table.mapNamed(args, function (k, v)		if type(k) ~= 'number' then return v else return nil end end)) -- force row, col local rows, cols = 6, 9 ui.rows, ui.cols = 6, 9 -- fixed maps for snake height of 4, snake gap of 1 local rowmap = { 4, 3, 2, 1, 1, 1, 2, 3, 4 }; rowmap[0] = 4 local advancemap = { 0, 0, 0, 1, 1, 0, 0, 0, 1 }; advancemap[0] = 1 -- slot allocation local step = args.step or 8 local pages = {} local all_n, next_colsize, next_min, cont = table.xlength(args, false, true) - 1, 4, 2, true local min, max while cont do		min, max, next_min, next_colsize = getMinMax(next_min, next_colsize, 4 + 1 - next_colsize, all_n + 1, step, cols) local ui2, index, c = table.deepCopy(ui), 0, 1 for i = min, max do			if args[i] then index = index + 1 ui2[rc(rowmap[index % 10], c)] = args[i] c = c + advancemap[index % 10] else cont = false break end end table.push(pages, ui2) end local page_n = #pages return wrapdiv(table.concat(table.map(pages, function (v, i, t)		if page_n > 1 and t[i - 1] and not (v[rc(rows, 1)] or v[rc(rows, 1, true)]) then			v[rc(rows, 1)] = ('Arrow, %s, &aScroll Left, &eLeft-click to scroll!/&eRight-click to scroll fast!'):format(pagerid(id, i - 1))		end		if page_n > 1 and t[i + 1] and not (v[rc(rows, cols)] or v[rc(rows, cols, true)]) then			v[rc(rows, cols)] = ('Arrow, %s, &aScroll Right, &eLeft-click to scroll!/&eRight-click to scroll fast!'):format(pagerid(id, i + 1))		end		v.id = pagerid(id, i)		if i > 1 then			v.hide = true		end		v[1] = v[1]:gsub('{0}', i):gsub('{1}', #t)		return tostring(p.ui(v))	end)), #pages > 1 and args.clickable) end

- -- Template: Skill UI -- -- Creates a Skill UI. - local skillUISlotMap = { '2, 1', '3, 1', '4, 1', '4, 2', '4, 3',	'3, 3', '2, 3', '1, 3', '1, 4', '1, 5',	'2, 5', '3, 5', '4, 5', '4, 6', '4, 7',	'3, 7', '2, 7', '1, 7', '1, 8', '1, 9',	'2, 9', '3, 9', '4, 9', '5, 9', '6, 9' } function p.skillUI(frame) local args = getArgs(frame, { removeBlanks = false }) local id = args.id or getrandomid if yesno(args.title_index, false) then args[1] = '({0}/{1}) ' .. args[1] end local pageSize = #skillUISlotMap local ui = table.merge({		[1] = args[1],	}, table.mapNamed(args, function (k, v)		if type(k) ~= 'number' then return v else return nil end end)) -- slot allocation local pages = {} local item_n, index, ui2 = table.xlength(args, false, true) - 1, 0, table.deepCopy(ui) while args[index + 2] do		ui2[skillUISlotMap[index % pageSize + 1]] = args[index + 2] if index % pageSize == (pageSize - 1) then table.push(pages, ui2) ui2 = table.deepCopy(ui) end index = index + 1 end if #pages < 1 or index % pageSize > 0 -- ensure there are new things in the ui2 then table.push(pages, ui2) end local page_n = #pages return wrapdiv(table.concat(table.map(pages, function (v, i, t)		if page_n > 1 then			local targetPage = i + 1 > page_n and 1 or i + 1 -- cyclic			v['6, 6'] = ('Arrow, %s, &aLevels %s - %s, &eClick to view!'):format(pagerid(id, targetPage), (targetPage - 1) * pageSize + 1, math.min(targetPage * pageSize, item_n))		end		v.id = pagerid(id, i)		if i > 1 then			v.hide = true		end		v[1] = v[1]:gsub('{0}', i):gsub('{1}', #t)		return tostring(p.ui(v))	end)), #pages > 1 and args.clickable) end

p.createBlankUI = Interface return p