Template:SkinRender/doc

This category of templates is called Category:File Info Templates.


 * HeadRender is used on File pages to mark an image as a render of a player head. Category:Head Renders. 160x160px, 300x300px or 512x512px.
 * SkinRender is used on File pages to mark an image as a render of a player skin. Category:Skin Renders. Usually 244x512px.
 * SpriteRender is used on File pages to mark an image as a render of a player sprite. Category:Sprite Renders. 64x64px.
 * ArmorRender/Set is used on File pages to mark an image as a render of an armor set. Category:Armor Set Renders. 248x512px.
 * ArmorRender/Piece is used on File pages to mark an image as a render of an armor piece. Category:Armor Piece Renders. 160x160px, 300x300px or 512x512px.
 * MapRender is used on File pages to mark an image as a render of a map or a painting. Category:Map Renders. Any size.
 * PaintingRender was merged with MapRender
 * Sprays should be named ... Spray.png
 * MobRender is used on File pages to mark an image as a render of a mob that either does not use the standard rendering method of SkinRender or does not have a custom texture. Category:Mob Renders. Any size.
 * IconRender is used on File pages to mark an image as a render of a game icon. Category:Game Icon Renders. Should be scaled up to 128px (multiple of 16) or 144px (multiple of 12) standard height.
 * Stats should be named ... Stat Icon.png
 * Damage icons should be named ... Damage Icon.png
 * Other icons should be named ... Icon.png
 * WorldRender is used on File pages to mark an image as a Minecraft world render. Category:World Renders. Any size.
 * 3DRender is used on File pages to mark an image as a render of a 3D object. Category:3D Renders. Any size.
 * Furniture should be named ... Render.png
 * Minions should be named ... Minion.png
 * Minion Skins should be named ... Minion Skin Render.png
 * General rule: If a 3D render name clashes with another file name, add "Render" at the end.

Note: A new one will be added for renders of vanilla items, blocks, and their enchanted versions. It will most likely use Mcc.

Syntax
1, 1, 1
 * - the texture ID for the render

color
 * - the color of a leather armor piece

1
 * - the texture ID of the mob (if any)
 * - a second texture ID of the mob (if any)
 * - static version(s) of the file (if any)
 * - animated version(s) of the file (if any)
 * - source link (if taken from another source)

IconRender
 * - source link (if taken from another source)

ArmorRender/Set, MapRender, WorldRender, 3DRender
 * No parameter
 * Note: On armor set, no need to specify the color/texture IDs. Those are specified on files of armor pieces.

Maintenance Categories

 * Category:Skin Missing Sprite Render
 * Category:Pages Missing Head Render ID
 * Category:Unsafe Template Usage (for armor renders that uses ArmorRender instead of the safer ArmorRender/Set or ArmorRender/Piece)