Vitality

is a Stat that changes the amount of Healing the player receives.

Mechanics
increases the amount of Healing the player receives from other players. Received Healing is multiplied by $$\frac{Vitality}{100}$$.

The player's base is.

Increasing Vitality

 * -|Weapons=
 * -|Armor =
 * -|Accessories=
 * -|Miscellaneous=

Maximum Vitality

 * Base

This totals at.

Trivia

 * Reaper Mask doesn't only double, but also.