Changelog/2020/July 1

Hello,

The upcoming Catacombs update includes a lot of features that are not directly related to Dungeons and other features that will affect the rest of the game. Today, we are releasing everything that isn't directly Dungeons related, in preparation for 0.8.

It includes:
 * The Reforge update
 * The Dungeon Hub
 * A lot of general changes

Weaker Accessory reforges, but much stronger weapon and armor reforges
With more and more Accessories being added to the game, it was important to take power away from them and transfer it to Weapons and Armors. With new accessories being less of a power boost, that enables us to release more and more ways to enlarge the accessory bag and release new accessories along with them.

For players who currently have nearly all accessories in the game, initially, this will result in an overall nerf. But with the introduction of the new Reforge Stones and rarity, it'll end up in a sizable buff.

Universal reforges can only be applied to accessories from now on.
Those are reforges that apply not only on talismans but also on other types of gear. It became impossible to balance the game around core pieces of gear being on the same power level as mere accessories. If you are still using universal reforges on armors or weapons, they will stay and you could keep them for fun, but those are now strictly worse than gear reforges. You may want to replace them.

Critical Chance removed from almost all accessory reforges, but a lot easier to get on armors and weapons.
Critical Chance is an important statistic to always have maxed out, but it is on accessories was making it not only complex to min-max your build, but also a mandatory accessory build.

The Base Critical chance of players is now buffed up by 10% (from 20 to 30%)
However, the Combat Skill now rewards only 0.5 Critical Chance per level, instead of 1%.

While we do want skills to become a more central part of the game, the Combat skill is currently miles ahead of others, with it not only granting 50% Critical Chance but also giving 300% damage to monsters. Unpleasant still grants Critical Chance, if you are struggling to reach 100% critical chance, you can reforge a few Common accessories with Unpleasant.

Build Diversity
Until now, changing build was nearly unthinkable, on top of being unnecessary. With the additions of Dungeons, build swapping finally makes sense. To help players change builds we are introducing multiple changes:

The weight of all reforges is now the same
There is no rare reforge option anymore. If you want Legendary on your sword now, the odds are simply 1 out of 9. This is of course complemented by the fact that there are fewer (bad) options in the armor/weapon pool.

You can now reforge your entire accessory bag!

Not only does it make reforging a lot faster, but also a lot cheaper. All you have to do is go in a reforging menu and click on the accessory bag that appears on the bottom right of the menu. If you don't want specific accessories to be reforged, you have to remove them from the bag before using this feature.

Reforge Anvil
Unlocked in Obsidian Collection

Place it on your island and you can access advanced reforging directly from your private island!

Healthier RNG
While we believe RNG aspects have a place in any MMORPG, we understand that there are a lot of situations where RNG can be annoying. Getting the correct reforge on your items can be very cheap, or extremely expensive. Players should know the price of reforges and they should decide if they want to reforge, based on those prices.

That is why we are introducing Reforge Stones. Those can be used to reforge specific items, or your entire accessory bag, with a specific, reforge attached to the stone. Those are meant to be overall stronger than the current reforges, so eventually, players use those whenever they decide to change reforges. While most stones are rng drops, the majority of them should end up being common in the economy, making them easy to obtain from either their drop place or from other players.

Reforge Stones
Those new items can be used in the new Reforge Anvil or when talking to Malik in the Dungeon Hub.

Each stone can apply a reforge to specific items, for a fixed price. Stone reforges require Mining Levels to be used, and are dropped from various places in the game.


 * Dragon Scale: Drops from all 6 Dragons, other than superior
 * Dragon Claw: Rare drop from all Dragons, same rarity as the AOTD (the economy already has a lot of AOTD, so those are now rarer, and Dragon Claw are the same rarity.)
 * Dragon Horn: Only dropped from Superior. This drop entirely replaces the remaining AOTD drops with superior dragons, because the sword is currently the worst reward you can find with Superior dragons.
 * Premium Flesh: Mostly dropped from Zombies in Dungeons, rare drop (1/500 to 1/1000)
 * Molten Cube: New Magma Boss drop, early game reforge.
 * Luxurious Spool: Dropped 100% of the time from the Broodmother, early game reforge.
 * Endstone Geode: Drops from mining nodes at the bottom of the End island
 * Rare Diamond: Rare drop from diamond ores in the Deep Caverns
 * Lapis Crystal: 1% drop from Lapis Zombies
 * Diamond Atom: 1% drop from Angry Archeologists (Dungeon enemies)
 * Midas' Jewel: 1% drop from King Midas (Dungeon enemies)
 * Onyx: Can be bought from the Mining shop in the Hub Village
 * Beating Heart: Rare drop from any "alive" creature inside The Catacombs
 * Optical Lens: Rare drop from The Watcher (Catacombs mini-boss)
 * Red Nose: Rare drop from Bonzo (Catacombs Boss)
 * Necromancer Brooch: Semi-rare drop from the first 3 Bosses of the Catacombs
 * Red Scarf: Rare drop from Scarf (Catacombs Boss)
 * Suspicious Vial: Rare drop from the Professor (Catacombs Boss)

Most non-accessory reforge stones have passives that apply to the item reforged. For example, the Onyx applies a reforge on Pickaxes that gives a 3% chance to gain double drops when mining.

Attack Speed
Until now, attack speed was a broken statistic.

Now though, Attack Speed allows you to attack the same monster faster. The default cooldown to attack a monster in Minecraft is 0.5 seconds, if you reach 100% attack speed (the maximum), you will now be able to attack a monster every 0.25 seconds, so 4 times per second. In many situations, this reforge value can be surprisingly strong.

Reforge changes
Please give us (Hypixel) your feedback on the new reforges, this is quite a large change! We will keep balancing the new reforges after the update.

Due to this large change in the game, reforging will be 2x cheaper for a week, starting now. Also, you can click on the reforge button 2x faster now, from 1s to 0.5s.

Dungeon Hub
You can access this new location from a portal located inside the Hub Mountain.

The Dungeon Hub is the perfect place to look for Dungeon teammates or hang out while waiting for your friends to get ready. Keep in mind that the Catacombs will not open today. While the catacombs dungeon is technically rolling this patch, they will remain closed until we feel like the server is stable. You will have to wait a few more days for the 0.8 update.

If you run down the stairs, you will find Guildford, who wants to challenge you to multiple races.

General Changes
There are quite a few changes that had to be done while working on Dungeons, here is the list of general changes rolling with this update:

Ability scaling
Intelligence scaling is fixed, every ability that deals damage will now deal increased damage based on your Intelligence value. On top of that, we added internal scaling modifiers, which allows us to change how fast or slow every item ability scales. Most abilities currently scale at a ratio of 1% extra damage per 1 Intelligence.

Gear Combat Requirements
A few mob drops in the game now have Combat Level Requirements, similar to Slayer items.


 * Aspect of the Dragon: Requires Combat Lvl 18
 * Ember Rod: Requires Combat Lvl 8
 * Ember Armor: Requires Combat Lvl 8
 * End Armor: Requires Combat Lvl 12
 * Young/Old/Strong/Unstable/Protector/Wise/Holy Armors: Requires Combat Lvl 16
 * Superior Armor: Requires Combat Lvl 20
 * Obsidian Chestplate: Requires Combat Lvl 14
 * End Stone Bow: Requires Combat Lvl 15

Let us know if you believe more items should have requirements!

Damage Cap System
Many Dungeon monsters have a damage cap system, which means that above a certain amount of damage dealt, the extra damage is reduced by a large percent.

As a test, the Magma Boss will now be using this system too. Any blow above 2000 damage on the Magma Boss will deal 2000 + 10% of the extra damage. The goal is to help it survive a little longer without making it stronger.

Fixed Fairy Souls
Every Fairy Soul in the game now has a hidden id, which allows us not only to spawn Fairy Souls inside dungeons or move fairy souls around, but also it should fix players who have more fairy souls than they should have (rip!)

Item Balancing
Reaper Scythe now spawns baby zombies, to make them more discrete Buffed the Yeti Sword by 20 extra Strength and its base ability damage Buffed Pigman's Ability Damage, but lowered its intelligence scaling Buffed AOTD's Ability Damage, but lowered its intelligence scaling Buffed Frozen Scythe's Ability Damage, and increased its intelligence scaling Changes to the Aspect of the End We had to change how the ability works. It is now unable to go through blocks, even upwards. Yikes! This isn't going to be a popular change but it had to be done, we will look into the ability again in the future to see if we can improve it.

Dungeon Journals
The Quest Log menu now features a new submenu where you will be able to read all the journal pages you can find in the Catacombs.

Thanks for reading! Credits will be in 0.8 thread. Have fun and let us know if anything isn't working correctly!