Vitality

is a Stat that changes the amount of Healing the player receives.

Mechanics
increases the amount of Healing the player receives from any sources, including self regeneration and other players. Received Healing is multiplied by: $$\frac{Vitality}{100}$$

The player's base is.

Increasing Bonus Vitality

 * -|Pets=

Pets
Certain Pets grant. They must be equipped to grant their effects.


 * -|Weapons=

Weapons
Certain Weapons grant. They must be used or held to grant their effects.


 * -|Armor=

Armor
Certain Armor pieces grant. The Armor must be equipped to take effect.


 * -|Accessories=

Accessories
Certain Accessories grant. They must be either in the player's or inventory to take effect.


 * -|Deployables=

Deployables
Certain Deployables grant. They must be placed or launched to grants their effects.
 * -|Modifiers=

Attributes
Certain Attributes can be applied to items via Attribute Fusing to grant. The items with the Attribute applied to must be used to take effect.


 * -|Miscellaneous=

Maximizing Vitality
All these combined to a total value of 800 Vitality.
 * Base Value . (+100 Vitality)
 * Diamond Chestplate.png Armo r that can have Attributes [], and a Reaper Mask as a helmet.(+30 Vitality) x 3, x2  Vitality
 * Magma Necklace.png Any Equipme nt that can have Attributes []. (+30 Vitality) x 4
 * []. (+25 Vitality)
 * . (+20 Vitality)
 * . (+5 Vitality)
 * . (+10 Vitality)
 * . (+30 Vitality)