Potions

Potion Effects are effects that grants the player positive effects and stat boosts (known as ) or negative effects and stats (known as ).

Potions are consumable liquids which are brewed in Brewing Stands. They grant Potion Effects when consumed.

Brewing
A is required to make potions, which can be bought from the  for  each, or crafted with  and.

Potion brewing is similar to vanilla brewing, with turning water bottles to awkward potions,  increasing its potency, and  increasing its length. However, unlike vanilla Minecraft, Glowstone and Redstone can be stacked on each other (but only one of each kind)

There are some notable differences to how brewing works in SkyBlock, such as:
 * Brewing does not require (unlike vanilla 1.8)
 * The brewing stand uses a custom UI, and players can hover over the colored panels to see time remaining ( total)
 * Potion duration is affected by the brewer's Level
 * Enchanted items will result in stronger and/or longer potions

Potions are brewed by placing bottles in the lower slots and an ingredient in the upper slot. When a potion is brewing, the glass panes in the middle will flash orange and yellow. After 20 seconds, the potion will finish brewing.

Most potions last 3 minutes, which is increased by level and adding Redstone. The default level of the potions depends on the base ingredient; enchanted forms give a higher base level.

Modifiers
After creating potions, players can add certain items to boost or alter their effect. All modifiers types can be used together, but only one of each type will take effect (no stacking).

Possible modifiers are:
 * 1) Level Modifier - increases the effectiveness/level of the potion. Not all potions have the same max level.
 * 2) Duration Modifier - increases the base duration of the potion effect by a specific value (applied before increases due to player's alchemy level).
 * 3) Splash Modifier - allows the player to throw potions.

Some modifiers require a specific order to avoid issues:
 * must be added after a duration modifier - applying it before will not activate it's special effect, thus removing any benefit from using the Enchanted Gunpowder instead of normal Gunpowder.
 * If using both the and  (but only for level increase, due to it's cheaper price), the Enchanted Redstone Block must be added first; doing it in the reverse will cause no extra effect. This is because the Lamp will fill both the duration and modifier slots once use, preventing a second modifier to be applied - but applying the duration modifier first allows the Lamp to only fill up the available level modifier.

Potions and Effects
Potions give time-limited (positive effects and stat boosts) or  (negative effects and stats) when used. Potions do not stack. Using a potion will set the timer/potency of that effect, to what you consumed. The only exception to this, is the God Potion, which takes precedence over all other effects, and cannot be altered by taking a different length/strength  potion.

The God Potion grants all to players for between 12 and 24 hours depending on their  level.

Entering a Dungeon pauses and stores all existing potion effects the player has. The player can then receive potion buffs separately within Dungeons; however, only 1 potion may be consumed or splashed per run.

Potion Rarity
A potion's rarity is determined by its potion level. The only potion is the God Potion.

List of Potion Effects

 * -|Brewable=

Brewable Potions
Brewable potions can be created by the character on a Brewing Stand, although most non-vanilla potions have an unlock requirement to be allowed to brew them. The recipes for these can be found in-game in the Recipe Book.


 * -|Non-Brewable=

Non-Brewable Potions
The following potions cannot be brewed and must be obtained in other ways. However, they can still have their level and duration increased using modifiers like normal potions. They can also be made into splash potions like normal potions.


 * -|Skill XP=

Skill XP Boost Potions
These Potions can be obtained from Gifts. Each of these Potions' base attributes give for 12 minutes at Level I,  for 24 minutes at Level II, and  for 36 minutes at Level III.

Attempting to modify 1-3 Skill XP Boost Potions on their own will result in the Brewing Stand not activating. At least one unmodified non-XP Boost Potion must also be on the brewing stand for modifiers to apply.

Redstone and Enchanted Redstone will not affect Skill XP Boost Potions, and might also then restrict the usage of an Enchanted Redstone Lamp.

Glowstone will increment an unmodified Skill XP Boost Potion's level by 1 (up to a maximum of level III), but will not affect the Potion's duration. Enchanted Glowstone will increment an unmodified Skill XP Boost Potion's level by 2 (up to a maximum of Level III), but will not affect the Potion's duration.

An Enchanted Redstone Lamp will change an unmodified Skill XP Boost Potion in the following ways: The Potion's level will be increased to/kept at III with a boost effect. The Potion's duration will be set to 36 minutes plus the brewer's Alchemy level bonus.

Alchemy Experience
Brewing potions grants. The base item used to brew a potion determines the amount of which will be earned once the potion is removed from its.

Only the first ingredient after the awkward potion affects brewing leveling XP. In some cases, players can get a tier V potion that is not in the recipe book by adding enchanted glowstone to a tier III potion, provided that the tier V version can be made without modifiers. Although the result will be a tier V potion, only the tier III XP reward will be awarded.

The Cost-Effectiveness of a potion is calculated using the ingredient's purchasing price. If there is no purchasing price available, the material price will be used instead. If there is neither, then the theoretical purchasing price used for calculation is 2.5x the selling price.

Show/Hide Alchemy XP Yields

Splashes
Splashes were player-hosted events where someone used splash potions to give multiple people effects at once at a fraction of the cost-per-person.

Typically, a splasher would gather between 20 and 30 people in a party, and charge each person according to the types of potions; a full suite of positive effects would cost, while more specific effects may cost less. After the party reached capacity, the splasher would warp everyone to an empty lobby and splash all the potions on them. This allowed the splasher to take a profit from brewing potions, while providing positive effects to individuals at a fraction of the cost.

With the 0.9 Community Center Update, these have decreased in popularity heavily due to the addition of the God Potion which can provide all these potion effects at a more efficient cost. However, it is still common for players to splash themselves and their teammates with a potion at the beginning of a Dungeon, since their God Potion would be paused and inactive.

Show/Hide Splash List

Some potions tended to be splashed at the end with a warning so that attendees may forgo them. Haste potion negatively impacts melee notably during dragon fights.

Notable Costs Table
This table includes costs for various potion (ingredients).

Tips

 * Haste Potions function differently on Private Islands, granting the actual Haste effect.
 * Magic Find Potion doesn't affect the chance to spawn a Special Zealot.
 * The appropriate Skill XP Boost Potion increases Skill XP gained from collecting items from Minions.
 * Currently, the best method of gaining Alchemy XP is brewing Speed Potions with Enchanted Sugar Cane or brewing Weakness Potions with Enchanted Fermented Spider Eye. One Enchanted Sugar Cane/Enchanted Fermented Spider eye yields 45,000 Alchemy Experience (15,000 per potion) and while Speed potions with normal Glowstone sell for 13k total, Weakness potions with Glowstone sell for 39k total.

History
Pociones 포션 藥水 Potions