Ability Damage

is one of the player Stats. It is the damage dealt through any given item or weapon when using its ability.

Weapons with Intelligence Scaling, or Int Scaling, means that your damage will scale per intelligence point. The higher intelligence scaling, the more damage there is per point of intelligence.

Mechanics
Initial Damage $$= \text{Base Ability Damage} \times \left(1+ (\frac{Intelligence}{100}) \times \text{Ability Scaling}\right) \times \left(1+ (\frac{BonusAbilityDmgStat}{100})\right)$$

Calculator

 * -|Basic=

This is a Advanced Damage Calculator with more features. If one of the Custom fields fields were empty at the beginning, leave them empty once you do not use them.
 * -|Advanced=

Regarding the information you require, you need to get the correct Base Ability Damage and Ability Scaling. You need to get the right amount of taken from the /sbmenu at the Stat Breakdown viewer. It needs to be accurate.

If you have other stats like Loving, experiment with the Custom Multiplicator fields. The stat increase from Loving, is a Multiplicative one. Then look for Stars, as regular normal stars give per normal star, atleast to the Base Ability Damage.

There are Enchantments that can affect ability damage. You can use the Custom Additive Mul. field, to add Enchantments like Cubism etc.

Increasing Base Ability Damage

 * ( per level)
 * Increasing base and

Increasing Bonus Ability Damage
<!-- While these do have Ability Damage abilities, they do not directly increase AD, they merely deal AD. Note: Values in this table are for .
 * -|Weapons=
 * -|Pets=

Pets
Certain Pets grant. The Pet must be equipped in order to take effect.

Pet Items
Certain Pet Items grant. The Pet Item must be equipped on the player's active Pet to take effect.


 * -|Accessories=

Accessory Powers
Certain Accessory Powers grant. The Accessory Power at must be selected in order to take effect.


 * -|Weapons=

Weapons
Certain Weapons grant. They must be used or held to grant their effects.


 * -|Armor=

Armor
Certain Armor pieces grant. The Armor must be equipped to take effect.


 * -|Modifiers=

Modifiers
Certain modifiers can be applied to items to grant. The items with the modifiers applied to must be used to take effect.

Reforges
Certain Reforges can be applied to items via a or the  to grant. The items with the Reforge applied must be used to take effect.

Enchantments
Certain Enchantments can be applied to items via an or  to grant. The items with the Enchantment applied must be used to take effect.
 * -|Miscellaneous=

Maximizing Ability Damage
While Daedalus Axe+ combo provides the most ability damage possible, this is mostly pointless as the weapon doesn't have a magic ability.
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Trivia

 * Some abilities deal that ignore the target's Armor stat.
 * Dungeon Mobs takes less.
 * Melee Dungeon Mobs have.
 * Ranged Dungeon Mobs have.
 * The Chaos Guardian has.
 * Magic-type Dungeon Mobs (like the Withermancer) have.
 * Selective Dungeon bosses and mini-bosses have some.
 * Necron has.
 * can be copied from a onto a weapon with.
 * The is the only pet that gives.
 * 's name might be a reference to "Ability Power" from the game League of Legends.