Gear Score

Some stats of dungeon armor and weapons are randomized, so the admins implemented a "gear score" system, which gives each gear a score based on how high their Catacombs Level, to give players an easier experience when comparing two identical items with different stats.

However, an item's gear score can change based on the reforge; for example, a heavy reforge will give a higher increase in gear score compared to a fierce reforge. Due to this fact, gear scores often aren't actually too useful in comparing the stats of two of the same dungeon items with different stats, despite that being their original intention.

Methods of increasing gear score can be adding enchantments, adding stars, and reforging. In-dungeons gear score can be increased by leveling up your Catacombs Level, and also doing everything said above, as it increases off of the base amount.

Gear score has no effect on the actual stats of an item, it's just added to make it easier to compare items. Gear score is a way to assess the value of an item, not a measure of the item's stats.

Gear score also seems to not be able to surpass 5000, and this score can be seen in items like the Astraea, Goldor Chestplate, (due to high defense stats) and high gear score weapons with One For All in dungeons.

For example, if you had a weapon with a base gear score of 100, and applied Sharpness V, Critical 5, and Telekinesis, sharpness would grant an increase of 10, and critical would grant an increase of 50, while telekinesis would give a boost of 0, making the final gear score 160. The enchant Thunderlord, at level 5, gives an increase of 2, with more testing needed with lower levels. More testing also needs to be done with Ultimate Enchantments.