Enchantments



Enchanting is a vanilla mechanic that is expanded and implemented upon SkyBlock.

Enchanting improves gear (armor, pickaxes, drills, hoes, shears, swords, axes, fishing rods, shovels and bows) to make them stronger than they already are and augment them with buffs and stat boosts.

Enchanting items also levels up the Skill, and certain enchantments cannot be used by the player if they are not at a certain enchanting skill level. Enchanting differs from vanilla Minecraft, where if an item is already enchanted, it can no longer be used in the enchantment table. The SkyBlock Enchantment Table lets the user choose the Enchantments to add to or remove from the item in the slot on the left. All the valid enchantments will be listed on the side, and each enchantment (and every tier of it) will cost various amounts of Experience Levels and requires different Bookshelf Power, which is increased by placing surrounding bookshelves.

Books cannot be used in an enchantment table, but can be made from various collections recipes. The crafted enchantment books are one level lower than the highest level unless the max level is I. Enchanted books are free to combine and do not add anvil uses. Additionally, some enchantments with max level V or III have a level VI or IV book respectively unobtainable via the enchantment table.

Enchantment Table
The Enchantment Table can apply Level V enchantments to items. Enchanting in Skyblock has a set Experience cost for every enchant and every level. Most enchants in the game cost 30-50 levels for the max tier obtainable through a enchanting table, but some higher grade enchants, such as, cost up to 75 levels.

When an item is placed within the Enchantment Table, a list of all applicable enchantments will be shown. Clicking on a desired enchantment shows all possible levels of the enchantment, along with their XP costs. Clicking on the desired level will then apply the enchantment, provided the player has enough XP.

Certain enchantments require a certain amount of Bookshelf Power to apply, up to 20. An enchantment table's Bookshelf Power is determined by the number and type of Bookshelves which surround it. 1 Enchanted Bookshelf counts as 15 Bookshelves.

Applying conflicting enchantments within the table (for example, to a weapon with ) will cause the old enchantment to be replaced with the new one. Additionally, enchantments can be removed through the table by clicking on the same enchantment and level. They cost the same amount of XP to remove and also grant XP. Enchantments with higher tiers than available through the table cannot be removed directly; for example, cannot be removed directly, but can be removed by applying.

Books can not be enchanted in a enchanting table directly, and can only be obtained by experiments or other sources.

Certain enchantments have higher tiers which are unavailable within the Enchantment Table; they must be obtained by other means, often through the Experimentation Table.

High-Level Enchanted Books
Unlike normal enchantments, the top level of many enchants - often Level VI - cannot be found on the Enchantment Table, and cannot be made by combining two level V books. They are instead obtained by special means, such as the Experimentation Table, the Dark Auction, or Tomioka. In cases where enchantments don't normally go to level V, the top-level enchant maybe be smaller than VI (ex: Life Steal IV, which normally goes only up to III).

Ultimate Enchantments
Ultimate Enchantments are more powerful Enchantments which can be added to items in an anvil. Only 1 Ultimate Enchantment can be applied to an item. If another is applied, the previous will be overwritten.

Trivia

 * Certain items with otherwise unobtainable or illegal enchantments exist. They were created by admins.
 * Protection L - Grants - Worn by Plancke on an Anubis
 * Protection X - Grants - Worn by Plancke on Titan's Armor
 * True Protection X - Grants - Worn by Plancke on Titan's Chestplate
 * Sugar Rush X - Grants - Worn by Plancke on Titan's Boots
 * Growth L - Grants - Worn by AgentKid on a Boss
 * Growth M - Grants - Worn by Plancke on an Anubis
 * Growth TOO_HIGH_NUMBER - Grants - on a set of armor in Plancke's Wardrobe, containing Titan's Chestplate, Titan's Leggings, Titan's Boots, and a Boss
 * Sharpness XX - Increases melee damage by 200% - Used by Plancke on a Pigman Sword
 * Various Enchants L - Used by Minikloon on an Aspect of the Dragons
 * with, with  - Used by 56ms on a Valkyrie, granted by Jayavarmen
 * The regular vanilla enchantment, Infinity, is one of the few vanilla enchantments not in SkyBlock. It is replaced in the form . It is possible to get from dungeons, which effectively functions the same as Infinity would.
 * The enchantment GUI used to work similarly to vanilla, where 3 different options for enchanting were shown and the enchantments received were unknown. This was changed in 0.10.
 * Although is an enchantment added in 1.9, it is merely simulated in the game code.
 * Other than Frost Walker, this is the same for vanilla enchantments added after 1.8.9 due to server compatibility issues.
 * The book is announced as "Giant Slayer VI" in the Dark Auction.
 * There is a very common misconception with that states that the maximum damage is 25% and that higher levels affect the rate at which giant killer increases damage. The misleading part is that 25%.
 * The 25% refers to the enemy's HP, not the damage multiplier cap. takes the enemy's HP and the player's HP. Then, if the enemy's HP is 25% or higher (1.25x the player's HP), it'll use 25% to calculate the damage increase, which is then calculated as follows:
 * Damage multiplier = 1 + 0.25 * level * 0.1, when enemy HP >= 1.25 * player HP and 0.25 is the HP cap. Thus, the maximum damage increase from  is 2.5%/5%/7.5%/10%/12.5%/15%/17.5% from  to  respectively.
 * requires 16M coins to make without discounts like the Sirius accessory line.
 * The enchant for the hoe seems to be partly bugged when using a personal compactor and harvesting crops. Sometimes, it will compact all crops into the enchanted form leaving no crop for  to replant. When this happens, it leaves an empty patch rather than replanting the crop. This does not affect many crops, except for some such as nether wart, potatoes, and cocoa beans. This can be remedied with an Agronomy Sack, which will collect the crop before it is compacted, and which the  enchant can draw from.
 * The recipes of and  are reference to the recipe of Book of Sharpening and Book of Protection in another Hypixel minigame, UHC Champions, which uses the same recipes.
 * dragon tracer is comming.

History
{{History|0.10|Revamped Enchanting. {{Ench|Chance 1-5}}, {{Ench|Syphon 1-5}}, {{Ench|Triple Strike 1-5}}, {{Ench|Thunderbolt 1-6}}, {{Ench|Respite 1-5}}, {{Ench|Prosecute 1-6}}, {{Ench|Titan Killer 1-7}}. {{Ench|Blast Protection 6-7}}, {{Ench|Fire Protection 6-7}}, {{Ench|Looting 5}}, {{Ench|Luck 7}}, {{Ench|Cubism 6}}, {{Ench|Cleave 6}}, {{Ench|Life Steal 5}}, {{Ench|Snipe 4}}, {{Ench|Critical 7}}, {{Ench|First Strike 5}}, {{Ench|Ender Slayer 7}}, {{Ench|Execute 6}}, {{Ench|Venomous 6}}. {{History|2020/Dec 4|Reduced required level for many powerful enchantments.
 * The enchantment table can now add and remove enchantments on any item, including enchanted ones, for XP cost.
 * Added an enchanting guide which shows details of all enchantments. It can be accessed in the enchanting table menu or with /e.g.
 * Books can no longer be enchanted directly.
 * Enchanted Books no longer use anvil uses and are now completely free to combine. The cost of applying an enchanted book is the combined cost of the XP orbs of all of the enchantments on the book but with a discount of 25%. Each book also shows the number of levels required to apply it in its lore.
 * Levelling up the enchanting skill now gives access to specific enchantments and also grants {{Aqua|+0.5%}} {{stat|ad}} per level.
 * Most enchantments now require a certain enchanting skill level to apply and use.
 * There is a 2-week grace period where players can use any enchantments regardless of their enchanting skill requirement in order to give players time to level up their enchanting skill. After the grace period, any enchantments on gear that a player does not have the required skill level for will be greyed out and will not work (the gear itself and all other enchantments will function normally).
 * Capped the enchanting XP one can gain from the enchantment table and anvil to XP per day.
 * Experiments can be conducted in the Experimentation Table which is unlocked at enchanting level 10 and can be placed on private islands. At this table, one can conduct daily experiments which are fun minigames and grant loads of enchanting skill XP ("like 1 million") and special rewards such as Experience Bottles and high-level enchantment books.
 * Added new enchantments:
 * Added new enchantment tiers:
 * Added new commands to the cookie buff: /et or /etable to access an enchanting table, and /av or /anvil to access an anvil.
 * Balanced XP level cost of all enchantments.
 * Buffed {{Ench|Fire Aspect}} so it now deals up to {{Red|100%}} of the weapon damage as fire damage per second.
 * Changed the visual effect of {{Ench|Fire Aspect}}, it no longer sets enemies on fire on hit, but displays flame particles and shows the damage in an orange damage tag.
 * Buffed Thunderlord from {{Blue|10%}} to {{Blue|25%}} per level.
 * Nerfed Rend to only work with {{Red|5}}} arrows at a time.
 * Buffed from  defence per level to  defence per level and  true defence against fire or lava. Now works with the Campfire Trial.
 * Buffed from  defence per level to  defence per level.
 * Buffed from  defence per level to  defence per level.
 * bonus damage cap now scales with its level by per level. Previously, all levels had a fixed damage bonus cap of .}}
 * Daily Enchanting XP cap from non-experiment sources raised to (from {{DarkAqua|50k}}).
 * Experiments can now be replayed up to times per day, for a total of  per day, at the cost of XP and bits.}}

EncantamientosЗачарование인챈트附魔