SkyBlock 1.0

SkyBlock 1.0 is an upcoming major update to SkyBlock. It is set to fully release in 2022, however it may be delayed to 2023. Certain parts of 1.0 will be released along the way to the full release. SkyBlock will leave the Prototype Lobby once 1.0 is fully released.

The update will contain a large amount of content, such as new islands and features. In addition, many existing areas of the game will receive a revamp and rebalance using the experience with those areas so far.

The development of 1.0 is assisted by design threads posted on the Hypixel Forums. In each design thread, an early design draft for changes to a certain area is shown, and the community can give feedback through a linked survey or in the thread itself. Nothing within the design threads is final and is subject to large changes.
 * Main thread
 * Admin response 1
 * Thread 1 - Skills
 * Admin response 1
 * Admin response 2
 * Thread 2 - Private Islands and SkyBlock Levels
 * Admin response 1
 * Thread 3 - Minions and Collections
 * Admin response 1
 * Thread 4 - Playing alone and together
 * Admin response 1
 * Admin response 2
 * Thread 5 - Few smaller ideas
 * Admin response 1
 * Admin response 2
 * Thread 6 - Gear and Modifiers
 * Threads 7-9 TBD
 * Future thread on
 * Future thread on Enchantments
 * Future thread on the economy

Items

 * Armor
 * 4 new Armor types: Cloaks, Gauntlets, Belts, and Necklaces

Locations

 * Garden
 * Location accessible from private islands starting at
 * Will contain new types of crops and farming mechanics, methods, and patterns

Gameplay

 * Quests
 * Addition of a global quest line with side quests, unlocked with SkyBlock levels
 * Skill trees
 * May be added to skills apart from
 * Levelling up Skills such as could reward points to spend within the skill trees

General

 * Lore
 * Will be expanded upon

Items

 * Collection items
 * Unused items within Collections, such as, will be tweaked to be integrated into their relevant Skill's progression
 * Requirements
 * Will be added to most Skill-related items

Mobs

 * Sea Creatures
 * Will drop important and rare ingredients

Locations

 * Private Island
 * Adding rare events and special spawns to the Private Island
 * SkyBlock level progress rewards options for customising private island gameplay
 * New mobs spawning on the island as SkyBlock levels increase, which will have useful drops
 * Certain levels unlock automation options such as sorting systems
 * SkyBlock level 15: Rare NPC can spawn on the island
 * SkyBlock level 20: Rare dragons fly across the island, can be shot for a reward
 * All potentially dangerous content will be toggleable

Gameplay

 * Quests
 * System similar to Commissions for may be added for other skills
 * Commissions could be introduced earlier in progression
 * Skills
 * Will have improved integration with global progression
 * Will have improved progression within the Skill itself
 * Progression within a skill will involve item progression and changes to the gameplay style
 * Prevents monotonous progression in skills such as, where it is only effective to do a single farming task from level 0 to 60
 * Prevents skills from adversely affecting other skills' progression
 * Tweaks to Skill levelling bonuses to make them more rewarding
 * Coin rewards are currently "mediocre"
 * Cap most Skill rewards at Skill level 50. Any progress past 50 would be mostly cosmetic

General

 * Economy
 * Balancing rewards and money making capabilities of all skills with each other
 * Elite 500
 * Group of 500 players with the highest SkyBlock level
 * Will have custom Tab menu tag
 * Minions =
 * Additional options around Minions, such as Minion placement and new Minion types
 * Special Minion type at SkyBlock level 22, which performs a different task than generating resources
 * Make Minions generate less Skill EXP
 * Minions will be constantly balanced so every minion will have some kind of use
 * There might be a NPC selling system like a market. Depending on the influx of money, items sold to NPC will either drop or rise, hitting a cap at some point
 * Automatic Shipping slots might be reworked to a third minion upgrade slot that only unlocks after the minion hits tier 10
 * Fuels and Minion speed can be nerfed as they are generating resources too fast
 * Minion upgrades, especially fuel-type minion upgrades and diamond spreading, are wrong and these upgrades make players choose minion speed over minion resource
 * Minions will have 3 different perks:
 * Minion Personalities (provide small strategic decisions to maximise the minion's usefulness)
 * Special Minions (Unlocked through Skyblock Levels and don't generate resources but can facilitate gameplay or to optimize your setup)
 * Minion Levels (Every time a player collects the minion, the minion will level up and gain some perks)
 * Minion level ups will provide both Minion Speed and Minion Storage


 * SkyBlock Levels
 * Gauge of a player's progress through the game compared to others
 * An enhancement of the already existing Skill Average and Weight systems, making it inclusive of all areas of SkyBlock and giving it its own learning curve and progression
 * Leveled up by completing certain tasks
 * Example values:
 * Levelling up a Skill: 25 EXP
 * Finishing a Quest: 5 to 25 EXP
 * Bestiary Milestone: 3 EXP
 * Beating a specific Slayer boss for the first time: 5 to 10 EXP
 * Slayer Levels: 10/15 EXP
 * Museum milestones: 2-15 EXP
 * Every other instance of a significant milestone in the game would give an amount of EXP
 * Infinite sources of EXP will be avoided in order to prevent balancing issues for top players
 * Rewards perks such as Private Island gameplay elements
 * Unlocks parts of a global quest line

Collection/Recipe


 * Collection have relevant recipes that sink a large amount of that resource
 * Recipes unlocked from collections will be slowly earned (slower learning curve)
 * Late game items' recipe includes late game drops and have a high requirement
 * Unused items from early game will have a purpose so late game players will still use these items
 * Balance Collections and making them fair will reward players
 * Collecting resources by hand will not be in competition with minions (WIP IDEA)
 * For example, Collecting resources by hand might drop a special item that can be used in specific crafts that minions cannot get