Tank



Tank is a dungeon class that specializes in and being able to take large amount of damage and keeping mobs off their teammates.

Class Passives

 * Base and
 * : Gain permanent +25% . Upon falling below 50% health, gain an Shield 10% of your health. Cooldown: 90s
 * : Increases the chance for mobs to target you when you are above 25% HP.
 * : Divert 80% of the damage taken by your teammates within 30 blocks around you.
 * : Grants immunity to knockback from mobs.

Dungeon Stone Abilities

 * : A Seismic Wave emerges from underneath you and travels in a straight line. Deals 20000 + 10% every 50 in damage to any enemy in its path. Cooldown: 15s
 * : Fortifies your Defense by giving a 70% damage reduction for 20 seconds. Also aggros all enemies in a 10 block radius. Cooldown: 150s

Ghost Abilities

 * : Throw a potion which temporarily stuns all monsters in a 10 block radius.
 * : Throw a potion which gives all teammates in a 10 block radius for 3 seconds.

Leveling Bonus
You can level up the tank class while playing as a tank or if you have a teammate that is tank, you get some tank XP as a team bonus.

For every tank level up to level 49 you get:
 * + 0.2% Defense
 * + 20000-50000 Seismic Wave Damage
 * +10 from Ghost Absorption Potion
 * +10 from Ghost Absorption Potion

At Tank Level 50, you instead gain + 2 Defense, along with + 0.2% Defense, +10 Absorption from Ghost Absorption Potion, and +100000 Seismic Wave Damage

At Tank Level 50, you receive the following total buffs:


 * , for a total of
 * +10% for a total of permanent +35%
 * + 500 Absorption from Ghost Absorption Potion, for a total of 700 Absorption

When you are the only tank, the buffs change as following:


 * +25% -> +50% permanent
 * Upon Falling below 50% -> 100% health, gain an Shield 10% -> 20% of your health. Note: As the health at which this activates gets increased to 100%, it will always trigger every 90s. It is unknown if this is intended or not.

Armor
For starters and low Budget, Heavy Armor is good enough, and generally sets with high. An Adaptive Armor set can also be viable up to Floor V, but Shadow Assassin Armor is about as good, if not better. But if one struggles to obtain money, it is a good strategy to use Super Heavy Armor/ Zombie Soldier Armor. Perfect Armor can also be viable, but is also quite costly. Once you get a Floor VI completion, you can start using Necromancer Lord Armor, usually with a Reaper Mask. Once you get a Floor VII completion, and have enough money for it, you can get yourself 3/4 Goldor's Armor with a Reaper Mask, which is also the best set for in the game. It is also suggested to substitute your chestplate with a Stone/Metal/Steel Chestplate, since the purpose of tank is to take all the damage that your teammates are taking. A pair of T12 Perfect Boots with three Fine Amethyst Gemstones applied will provide more Effective Health than Goldor's Boots.

Weapons
Due to the nature of tanks, they don't deal much damage. If you want to use a damage weapon anyways, a Livid Dagger is normally good enough. The main damage source is from the ability specially at higher  levels, so it's viable to use an Earth Shard, which also gives  when held. The other three swords that give are the Golem Sword, which only gives 25, the Adaptive Blade also gives defense when used as tank class, Wither Cloak Sword, and Astraea. If you can afford an Astraea, go for it, but if you can't you can just use a Wither Cloak.

Pets
For the most, a Blue Whale Pet the best. If you are a Tankzerker and are using a Flower of Truth, a Baby Yeti Pet can be better, but that's often not the case. If you have a lower Budget, then an epic Turtle Pet is a good replacement for a Blue Whale. As for the Pet Item, if you want to use the Pet for other situations too, a Dwarf Turtle Shelmet isn't necessary because of the Tank's Perk giving  immunity. Instead, use a Minos Relic or Spooky Cupcake as its increase is very useful, especially if you are wearing Heavy/Super Heavy Armor.

Reforges
The best armor Reforge for is, by far,. It gives a lot of, which also gets further buffed by the Blue Whale. Using the Reforge may seem better, especially because of the  bonus from it, but even with the Tank's  buff it is still worse. This is due to how gets calculated. From the normal reforges, is the best.

As for Accessories, you usually don't want to reforge them to give and, as it would kill your damage outside of dungeons too. If you still need those extra stats, then there are some options. If you want to go for the max and, then  is the best, which also gives some. If you want an all-rounder for, , and , then reforge all Accessories to , and the rest to. If you want to have, then use a Rock Candy to apply the Reforge to all Accessories.

As for your weapon, there is one reforge that buffs and, which is the Bulky Stone. However, it is extremely discouraged to put this onto your main weapon, as your damage output would be immediately reduced by a great amount. If you have one, apply it to your Earth Shard, as it's not your main source of damage, and the ability will benefit from the slight  boost when holding the Earth Shard. For your main weapon, going for highest damage is best. , and, since the Strength Nerf,, are the best for raw damage. If you want to use one of the normal Reforges, use if you need more, and  for max Damage.

Milestones
Tank class can reach its milestones by tanking and dealing damage in the dungeon. Refer here for a table showcasing class milestones.

Trivia

 * The perk is a reference to the guardian skill Castle of Stone from Log Horizon, of which grants one immunity to damage for a short duration. The perk itself does more resemble the guardian skill Anchor Howl, of which aggros enemies and grants one increased defense for a short duration.
 * There is a glitch where, when changing your armor set via the Wardrobe, the Tank immunity perk stops working.
 * There is another glitch where, if mobs are standing on carpet, the mobs on carpet will not take any damage from the Seismic Wave ability. Noticeable when you are soloing the Floor VI boss fight.