Ability Damage

is one of the player Stats. It is the damage dealt through any given item or weapon when using its ability.

Weapons with Intelligence Scaling, or Int Scaling, means that your damage will scale per intelligence point. The higher intelligence scaling, the more damage there is per point of intelligence.

Formula
$$\text{Ability Damage} = \text{Base Ability Damage} \times \left(1+ (\frac{Intelligence}{100}) \times \text{Ability Scaling}\right)$$

Calculator
Show/Hide Adv. Ability Damage Calculator  This is a Advanced Damage Calculator with more features. If one of the Custom fields fields were empty at the beginning, leave them empty once you do not use them.

Information you need, you need to get the correct Base Ability Damage and Ability Scaling. You need to get the right amount of taken from the /sbmenu. It needs to be accurate.

Increasing Base Ability Damage

 * ( per level)
 * Increasing base and

Increasing Bonus Ability Damage
Note: Values in this table are for .
 * -|Weapons=
 * -|Armor=
 * -|Pets=
 * -|Other=

Maximum Ability Damage
Highest possible can be acquired by combining all of the following: This will result in a total of.
 * with
 * with
 * Star Icon.pngStar Icon.pngStar Icon.pngStar Icon.pngStar Icon.png with
 * with
 * and with
 * Mayor Jerry

Trivia

 * Some abilities deal that ignore the target's Armor stat.
 * Dungeon Mobs takes less.
 * Melee Dungeon Mobs have.
 * Ranged Dungeon Mobs have.
 * The Chaos Guardian has.
 * Magic-type Dungeon Mobs (like the Withermancer) have.
 * Selective Dungeon bosses and mini-bosses have some.
 * Necron has.
 * can be copied from a onto a weapon with.
 * The is the only pet that gives.
 * 's name might be a reference to "Ability Power" from the game League of Legends.