Health

is one of the eleven core player statistics. It indicates how many health points a player has.

Health is also referred to as "Max Health" or "Max HP".

This is currently the only stat that is increased by 3 skills (Farming, Fishing, and The Catacombs). This is also the only stat that has a theoretical infinite limit (due to Bestiary not having a (known?) cap).

Having a high Base Health also increases your Natural Regeneration, meaning you passively heal faster, though there are many more ways of healing that should be used if in combat. When you first start out with 100 Hp, your regeneration rate is 1.5 Hp per second.

Increasing Base Health
Players have a base of 100 by default. It can be increased by:

Increasing Bonus Health
There are several ways to gain additional bonus.

Absorption Health
Absorption Health is health that cannot be regenerated. Absorption Health is gained from drinking Absorption Potions or eating Golden Apples.

Healing
While a high health stat is important to accept high amounts of damage, it's also important to keep your health stat full. Healing is a way to fill up health during battle, instead of relying on natural health regeneration after the battle.

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