Inferno Demonlord

"Even demons fear this incarnation of pure evil, constantly feeding on it's burning desire for destruction."

Inferno Demonlord is a Slayer Boss in the Blaze Slayer branch. It requires Voidgloom Seraph completion to start the  Boss.

The Demonlord splits into its demons once at 50% HP.

Upon spawning, only one demon can be damaged, and the other will be immune. The vulnerable demon will behave more aggressively, whereas the immune demon will "hang back" and act more passively. Every 8 hits, the vulnerable demon will become immune, and the immune demon will become vulnerable.

The Demonlord splits into its demons once at 50% HP.

A shield protects the Demonlord, which can be attuned to, , , or. Only direct strikes from a Dagger (Twilight Dagger, Firedust Dagger, Kindlebane Dagger, Mawdredge Dagger, Pyrochaos Dagger, Deathripper Dagger) attuned identically, as well as enchantment damage from those strikes, will deal full damage to the boss. Every 8 strikes with the correct attunement, the shield will change its attunement, in the aforementioned order. All other attacks, including ranged attacks, magic attacks, all strikes, and melee attacks from anything else will have their damage reduced by 99%.

Each demon behaves as before, but now have shields, which also change every 8 hits. Quazii will alternate between and, while Typhoeus alternates between  and.

Beginning at 50% HP, every seconds, the boss will prepare a fireball for 3.5 seconds. Then, it will throw it in a random direction, where a 4-block high orange pillar will form. These pillars must be destroyed within 7 seconds of being placed, by clicking them 8 times while having any Wisp Pet active. The pillar has no invincibility frames. If it is not destroyed, all players fighting the Demonlord will take over 2,000,000.

The Demonlord splits into its demons twice, at 2/3 HP and 1/3 HP.

Quazii gains a beam which spins slowly and is centered on it. If the player touches the beam, they will take 70% of their in, and Quazii will heal 20% of its health.

Fire pillars begin at 2/3 HP.

Beginning at 1/3 HP, the boss will spawn up to 5 fire pits near the player regularly. Orange terracotta blocks will form in small cross shapes near the player, which turn to fire after 1.5 seconds. The fire deals 200% as  per second.

The Demonlord splits into its demons twice, at 2/3 HP and 1/3 HP.

Typhoeus gains a trail of fire which follows it. The fire deals 60% of as  to players who touch it.

Fire pillars begin at 2/3 HP. Fire pits begin at 1/3 HP.