Health

is one of the eleven core player statistics. It indicates how many health points a player has.

Health is also referred to as "Max Health" or "Max HP".

This is currently the only stat that is increased by 3 skills (Farming, Fishing, and The Catacombs). This is also the only stat that has a theoretical infinite limit (due to Bestiary not having a known cap).

Mechanics
represents the health points a player has. When reaches 0, the player dies.

The amount of a player has is displayed as hearts. By default, 10 hearts are shown. This amount increases up to 20 (2 rows of 10) as increases.

Having a high Base Health also increases Natural Regeneration. The base natural regeneration rate is 1.5% of the max per second.

Increasing Base Health
Players have a base of 100 by default. It can be increased by:

Increasing Bonus Health
There are several ways to gain additional bonus.

Absorption Health
Absorption Health is additional health that cannot be regenerated. Absorption Health is gained from drinking Absorption Potions or eating Golden Apples.

When damage is taken, Absorption health is removed before normal health.

Healing
Healing regenerates over time up to its maximum value.

Points de vie 生命 체력