Armor of the Rising Sun

The  is a set of armor received from Seraphine given to the player alongside the Staff of the Rising Sun when the Resistance voting ended.

Stats
The Armor of the Rising Sun's base stats are quite weak, which are 90 health and defense.

Obtaining
Obtained from Seraphine (along with the Staff of the Rising Sun), after the Resistance Leader has been elected, and before the Dante fight starts. There is also a player playtime limit to collect this set, which is 8 hours.

Tips

 * It is recommended to enchant this item with and  before the revolution happens, as its base stats don't give much health or defense.
 * Reforging this to Necrotic or Wise is recommended, as the Staff of the Rising Sun ability scales with

Trivia

 * This may be connected to the Fallen Star, because they have the exact opposite words.
 * The armor set used to have another full set bonus, which gave +1 Health, Intelligence and Strength, per vote the player received.
 * It is currently unknown as to why the bonus was removed.