Dungeons

Currently Released Dungeons
This includes links to each separate dungeon currently released on the server.
 * Catacombs

Layout
Dungeons are randomly generated labyrinths. Within a dungeon, there are monsters that will constantly try to harm the player. Each mob is unique in its own way and may have a chance to drop valuable items, including various Armor pieces and Weapons. There are also numerous different rooms consisting of mini-bosses, puzzles, and even NPCs to buy items from.

Floors
It is unknown how many floors each of the dungeons will have, though it is assumed that future dungeons will have 10 floors. Currently, the Catacombs has the Entrance, and seven floors. Players begin on the entrance floor and must successfully complete the next floor to progress. For example, a player who has only completed the Entrance cannot enter Floor 2. Each floor except the Entrance has a unique boss at the end, the difficulty of which increases with each floor.

Items
Dungeons includes a myriad of new items, which increase in power with a higher Dungeoneering skill. These items can be obtained from Dungeons Mobs, which drop many notable weapons and armor sets. In addition, Dungeon Bosses reward some of the strongest weapons in the game such as Hyperion along with powerful item modifiers such as Reforge Stones, ultimate enchantments, and Dungeons essence.

Most of the items for each individual floor can be found on their respective pages

Classes

 * Main Article: Classes

The classes for dungeons are Tank, Berserk, Mage, Healer, and Archer. The teams of people must be 4-5 people up to floor 3, and at least 2 people beyond floor 3. There can be multiple of the same class in the same dungeon at once, although if there is only one person who chose a role (for example T, B, M, H, A as layout), those people get doubled strength of their class's abilities.

Show/Hide Healer 

Healer
Class Passives


 * Your healing abilities heal the target for 50% additional HP.


 * Passively heals all living teammates within a 8 block radius for 1% per second
 * Spawns a fairy that follows you and uses it's energy to revives dead teammates, while no-one is dead, it will stick and provide support. Vanishes for 100 seconds after reviving a player.

Dungeon Stone Abilities


 * Launches a healing orb that creates a healing circle where it lands. The healing circle heals friendly players inside for 2% of their health every second.


 * Heals everyone in your group to full health and grants them a shields for 20% of their maximum health.

Ghost Abilities


 * Throw a potion which heals all teammates in a 10 block radius for 10% of their max health and +100


 * Revive yourself after 50 seconds.

Leveling Bonus You can level up the healer class while playing as a healer or if you have a teammate that is Healer, you get some of its healer XP as a team bonus.

For every healer level up to level 25 you get:

+ 1% Renew Healing

+ 2 Ghost Healing Potion Health Restored

+ 1% Wish Shield Percent

- 1 Revive Cooldown

For every other healer level you also get:

+ 1% Ghost Healing aura Healing

And for every 5 Healer Levels you also get:

+ 0.1% Healing aura Healing

+ 0.5% Healing Circle Healing

+ 0.5 Healing Circle Radius

+ 1 Healing Circle Duration

Show/Hide Mage 

Mage
Class Passives


 * All your melee weapon attacks become ranged. Those attacks deal 40% +5 of their melee (increased by your ) up to 15 blocks, after which damage is reduced.


 * All abilities have a 25% shorter cooldown.

Dungeon Stone Abilities


 * Shoots a Guided Sheep, dealing damage based on your Mage level!


 * Unleash a Thunderstorm, striking enemies in a 10 block radius for 15 seconds dealing damage based on your Mage level!

Ghost Abilities


 * Create a 5x3 wall at the block you are looking at which lasts for 10 seconds


 * Shoots a fireball, dealing damage based on your Mage level!

Leveling Bonus You can level up the Mage class while playing as a Mage or if you have a teammate that is Mage, you get some of its Mage XP as a team bonus.

For every Mage level up to level 25 you get:

+ 5 Intelligence

+ 100-2000 Guided Sheep Damage

+ 80-1600 Fireball Damage

For every other Mage level you also get:

+ 1% Cooldown Reduction Show/Hide Berserk 

Berserk
Class Passives


 * Your next hit after killing a monster deals 20% increased damage and heals you for 1% of the damage dealt. This Bonus will expire after 5 seconds.

+ 30 Speed

+ 30% Melee Damage

Dungeon Stone Abilities


 * Throw an Axe, dealing the same damage as your highest hit in the last minute.


 * Summon 3 Zombie minions to aid you in battle!

Ghost Abilities


 * Throw a potion which temporarily gives all teammates in a 10 block radius


 * Throw an Axe, dealing damage based on your berserk level!

Leveling Bonus

For every Berserk level up to level 25 you get:

+ 0.4% Melee Damage

+ 0.4% Bloodlust Damage

+ 1% Throwing Axe Damage

+ 50-1000 Ghost Axe Damage

+ 800-16000 Ragnarok Summon Health

For every 5 Berserk Levels you also get:

+ 0.4 Walk Speed

+ 2 Ghost Buff Potion Strength Show/Hide Archer 

Archer
Class Passives


 * 50% Chance to shoot a second arrow.

Cooldown: 25s
 * Reduces your next incoming hit by 240.0 damage (scales with Archer Level and Critical Damage)

Dungeon Stone Abilities


 * Shoots an Arrow that explodes on impact, dealing the same damage as your highest bow hit in the last minute in a 4 block radius.


 * Shoots 8 Arrows per second for 4 seconds! Arrows deal 80.0% of your highest Bow hit in the last minute.

Ghost Abilities


 * Drop 5 arrows from your location for your teammates to use!

Show/Hide Tank 
 * Temporarily stuns any non-boss dungeon monster for a short period of time when shot.

Tank
Class Passives


 * Gain a permanent +25% Total . Upon falling below 50% health, gain a 10% health absorption shield. Cooldown: 90s


 * Increases the chance for mobs to target you when you are above 25% HP.

Dungeon Stone Abilities


 * A Seismic Wave emerges from underneath you and travels in a straight line. Deals 20000 + 10% every in damage to any enemy in its path.


 * Fortifies your defense, making you immune to damage and knockback for 5 seconds. Also aggros all enemies in a 10 block radius.

Ghost Abilities


 * Throw a potion which temporarily stuns all monsters in a 10 block radius.


 * Throw a potion that gives all teammates in a 10 block radius 200.0 HP worth of absorption for 3 seconds.

Mobs
There are many unique mobs that differ from floor to floor. Due to the sheer extent of mobs, these have been listed in the main article above.

Milestones
Main article: Class Milestones

Milestones, currently known in game as 'Dungeons Milestones' marks how much damage/healing did you do or damage that you tanked in a dungeon.

Tips And Trivia

 * The Dungeoneering skill is most likely a reference to the skill of the same name in RuneScape. In RuneScape, Dungeoneering is mainly leveled up in Daemonheim, where players complete randomly generated dungeons. Likewise, Dungeons uses similar mechanics possibly inspired by RuneScape's Dungeoneering skill.

Revival
When a player dies, they are not removed from the Dungeon. They can be revived by other players killing certain mobs, by themselves after 50 seconds if they are a Healer, by a Healer's passive ability revive, by Revive Stones, or by killing fairies as a ghost spectator.

When all players die, they fail the dungeon.

You can also fail a dungeon by taking longer than 70 minutes to clear the dungeon and defeat the boss.

Alpha Release Videos
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