Ice Walker

The Ice Walker is a hostile mob that spawns in groups at the in the. They have, but take heavily increased damage from Pickaxes.

Commissions
The Ice Walker Slayer commission requires the player to kill 50 Ice Walkers.

Behavior
Ice Walkers are hostile to all players. They have and high. Hitting them with a pickaxe sets their Defense at roughly, resulting in roughly more from Pickaxes than any other weapon with the same  stat.

Ice Walkers will stop pursuing a player if the player stands inside or just outside the entrance to the Great Ice Wall from Divan's Gateway. The point at which they stop pursuit varies with each Ice Walker.

Trivia

 * Much like Goblins and Treasure Hoarders, Ice Walkers are unstable, meaning if they are killed the first few frames upon spawning, in which they are labeled as Armor Stands, it may result in a game crash. This is due to the spawning of this mob will create a Team that is already existing and is a fatal error to the game program. Therefore, it is recommended to avoid spamming weapon abilities such as that of the Frozen Scythe or the Jerry-chine Gun, before they are about to spawn.
 * When spawned in Stranded mode, Ice Walkers will no longer take increased damage from pickaxes.
 * According to the EHP calculator, Ice Walkers have 9768 effective health. Since pickaxe-bow swapping has been patched, a bow or mage weapon must deal 10000 damage for ranged combat/farming to be effective. Otherwise, the player will have to wait for other players to leave and use a pickaxe to farm.