Necromancy

Necromancy is a game mechanic where you can absorb souls of Undead mobs to make them fight by your side. Several items ingame allow you to store more souls while some armor pieces buff the summoned mobs.

Items
Items with the new Necromancy mechanics are:


 * Reaper Scythe (3 souls)
 * Necromancer Sword (2 souls)
 * Summoning Ring (2 souls)

To increase the count of the souls any of these items can hold there is are special armor pieces, such as:


 * Necromancer Lord Armor (+1 soul per piece, 20% soul-mob-damage increase with the full set)
 * Reaper Mask (+2 souls)

Mobs
This section contains a list of Undead mobs that can be revived, making it possible to spawn them to fight for you. This list also contains their HP, Base Damage, Level. It is sorted ascending by HP then Base Damage and lastly Level.

As a rule of thumb applies: Every mob souls can be obtained, where the smite enchant would take affect. So every SkyBlock mob based on a Zombie (Lost Adventurers and Shadow Assassins count as such), a Skeleton or a Wither Skeleton.

An unproven theory suggests that it's harder to get a soul from a mob the higher its level is.

Normal Mobs
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Sea Creatures
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Normal Dungeon Mobs (Melee)
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Normal Dungeon Mobs (Ranged)
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Mini-Boss Dungeon Mobs
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Watcher Dungeon Mobs
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Soul Drop Chance
From a small test series (100 kills for each data point) we know the approximate drop chance for a soul depending on the level of the mob you kill. It is currently unknown if there is a cap to the mob level you can obtain or if the chance just becomes incredibly low. The highest mob level currently known as obtainable is a Minos Inquisitor with a mob level of 750.