User:ASMCHK/common.js

// Taken from https://minecraft.gamepedia.com/MediaWiki:Common.js // Creates minecraft style tooltips

/* jshint esversion: 5, esnext: false, forin: true, immed: true, indent: 4, latedef: true, newcap: true, noarg: true, undef: true, unused: true, browser: true, jquery: true, onevar: true, eqeqeq: true, multistr: true, maxerr: 999999, forin: false, -W082, -W084 /* global mw */

$(function {    "use strict";    /* Wiki config */    var useSlashEscape = true;

window.minetipConfig = window.minetipConfig || {}; if (window.minetipLoaded) return; window.minetipLoaded = true; (window.updateTooltips = (function { var escapeChars = { "\\&": "&#38;",           "<": "&#60;",            ">": "&#62;",        };        var escape = function (text) { // "\" must be escaped first return text.replace(/\\&|[<>]/g, function (char) {               return escapeChars[char];            }); };       var $tooltip = $, overflowTop = false, overflowBottom = false, topPos, leftPos; var $win = $(window), winWidth, winHeight, width, height; var savedX, savedY; var cacheMousemove = function (e) { savedX = e.clientX; savedY = e.clientY; };

$(document.body).on({           "mouseenter": function (e, trigger, x, y) {                $tooltip.remove;

var $elem = $(this);

// Pickup effect handling var $follow = $elem.find(".invslot-pickup"); if ($follow.length !== 0 && $follow.is(":visible")) { $elem.trigger("mouseleave"); return; }

var title = $elem.attr("data-minetip-title"), description = $.trim($elem.attr("data-minetip-text")); if ((!title || title === "") && (!description || description === "")) return; if (!title || title === "") title = " ";

var content = "&f" + escape(title) + "&r ";

// Apply normal escaping plus new line if (description) { description = escape(description).replace(/\\\\/g, "&#92;").replace(/\\\//g, "&#47;"); content += "&f" + description.replace(useSlashEscape ? /\//g : /\\n/g, "&r ") + "&r "; }

// Add classes for minecraft formatting codes while (content.search(/&[0-9a-fk-o]/) > -1) { content = content.replace(/&([0-9a-fk-o])(.*?)(&[0-9a-fr]|$)/g, "$2&r $3"); }               // Remove reset formatting content = content.replace(/&r/g, "");

$tooltip = $(""); $tooltip.html(content).hide.appendTo("body");

// Cache current window and tooltip size winWidth = $win.width; winHeight = $win.height; width = $tooltip.outerWidth(true); height = $tooltip.outerHeight(true);

// Trigger a mouse movement to position the tooltip $elem.trigger("mousemove", [e || trigger, x, y]); },           "mousemove": function (e, trigger, x, y) { if (!$tooltip.length) { $(this).trigger("mouseenter", [e || trigger, x, y]); return; }

// Pickup effect handling var $follow = $(this).find(".invslot-pickup"); if ($follow.length !== 0 && $follow.is(":visible")) { $(this).trigger("mouseleave"); return; }

// Get event data from remote trigger x = e.clientX || trigger.clientX || x;               y = e.clientY || trigger.clientY || y;                if (!$(e.target).is(":hover") || typeof x !== "number" || typeof y !== "number") return;

// Get mouse position and add default offsets var top = y - 34; var left = x + 14; // If going off the right of the screen, go to the left of the cursor if (left + width > winWidth) { left -= width + 36; }               // If now going off to the left of the screen, resort to going above the cursor if (left < 0) { left = 0; top -= height - 22; // Go below the cursor if too high if (top < 0) { top += height + 47; }                   // Don't go off the top of the screen } else if (top < 0) { top = 0; // Don't go off the bottom of the screen } else if (top + height > winHeight) { top = winHeight - height; }               // Recording overflowTop = top < 0; overflowBottom = top + height > winHeight; topPos = top; leftPos = left;

// Apply the positions $tooltip.css({                   top: top,                    left: left                }).show; },           "mouseleave": function  { if (!$tooltip.length) { return; }

$tooltip.remove; $tooltip = $; }       }, ".invslot .invslot-item, .minetip");

/*** Item Pickup Effect ***/ $(document.body).on({           // pick up slot item for 300ms            // allowed: left/right click            "mousedown": function (e) {                var $this = $(this);                if (e.which !== 2 && !window.minetipConfig.noPickup) {                    var iid = $this.attr("data-iid");                    var $source = $this.find("img");                    if ((typeof iid === "string") || ($source.length > 0) || $this.hasClass("invsprite")) {                        var $target = $this;                        $target.addClass("invslot-pickup");                        var offset = $this.offset;                        $target.css({ // calculation: Imagine pointer at center of slot. Then top & left should be -2px to show // in normal position. // "Pointer coord" and "top-left coord of border-box of the .invslot" should be separated by                            // 18px horizontally and vertically. This value minus 20 yields -2px. "top": e.pageY - offset.top - 20, "left": e.pageX - offset.left - 20, }).show;                       savedX = e.clientX, savedY = e.clientY;                        $(document.body).on("mousemove", cacheMousemove);                        $this.trigger("mouseleave");                        var timer = setInterval(function  { $target.css("top", ""); // removing top styling $target.css("left", ""); // removing left styling $target.removeClass("invslot-pickup"); $(document.body).off("mousemove", cacheMousemove); $this.trigger("mousemove", [e, savedX, savedY]); clearInterval(timer); }, 300);                   }                }            },        }, ".invslot .invslot-item"); $(document.body).on("mousemove", function (e) {           $(".invslot-pickup").each(function  { if ($(this).is(":visible")) { var offset = $(this).parent.offset; $(this).css({                       // calculation method is written somewhere before here                        "top": e.pageY - offset.top - 20,                        "left": e.pageX - offset.left - 20,                    }); }           });            if ($(".minetip:hover, .invslot .invslot-item:hover").length < 1 && $("#minetip-tooltip").length > 0)                $("#minetip-tooltip").remove;        }); }));   (function  {        var listChoice = "ÀÁÂÈÊËÓÔÕÚßãõğŒŞşŴŵžȇ#$%&+-/0123456789=?ABCDEFGHJKLMNOPQRSTUVWXYZ\^_abcdeghjmnopqrsuvwxyzÇüéâäàåçêëèîÄÅÉæÆôöòûùÿÖÜø£ØƒáóúñÑªº¿¬½¼«»│┤╡╕╛┐┘∈⌡∙·²",            listLength = listChoice.length;

function genObfuscatedText { var pos = Math.floor(Math.random * listLength); return listChoice.substring(pos, pos + 1); }

function obfuscateText(element) { $(element || ".format-k").contents.each(function {                if (this.nodeType === 3) {                    var text = "";                    this.wholeText.split("").forEach(function (ch) { if (/\S/.test(ch)) text += genObfuscatedText; else text += ch; });                   this.textContent = text;                } else if (this.nodeType === 1) {                    obfuscateText(this);                }            }); }

setInterval(obfuscateText, 70);

// This hook forces it to apply script even in TabViews mw.hook("wikipage.content").add(function (pSection) {           $(pSection).find(".format-k .format-k").removeClass("format-k");        }); }); });