Heavy Armor

 is a Dungeon Armor set, which was released in the Dungeon Update. It comes in two rarities, and, with  variants having better base stats than  variants. It is obtained through drops by Tank Zombies in the Catacombs.

The only stat that gets randomized in Heavy Armor is the, as its (+75 per piece) and  (-5 per piece) remain the same regardless of its "quality" (although they will still change based on its reforge). Consequently, when evaluating the quality of a heavy armor piece, one should only look at its, before Reforges, Hot Potato Books, and Enchantments.

Being a Dungeon Armor drop, it is impossible to obtain the armor without it being pre-enchanted with Growth, Protection, and Thorns (with additional enchantments to the helmet and boots). Thus, in actuality, each of the unenchanted armor pieces has -15 and -75  than what is listed; however, as an unenchanted variant of the armor is so far non-existent, these stats given by the enchants have been pre-factored into its stats.

As it is a Dungeon item, its stats receive a percentage buff based on one's Dungeoneering skill level while in Dungeons, with an additional 10% stat buff dependent on the number of stars it has.

Essence Crafting
This Armor can be upgraded using Undead Essence.

Trivia

 * Heavy armor could be better than Perfect Armor on some conditions
 * Heavy armor is usually only useful in Dungeons, but outside of dungeons it's not as good as it is inside.
 * Defense can vary depending on rarity and Gear Score
 * Reforging this armor to Heavy will make it Extremely Heavy Armor.
 * Reforging it to Light makes it Not So Heavy Armor.