Enderman Pet

The Enderman Pet is an early game Pet dropped by Endermen in The End.

How to Obtain
The Enderman Pet can be dropped by any Enderman in the End, including Zealots. However, higher rarity Enderman Pets can only be dropped by level 45 and level 50 Endermen lower in the caverns. There has been no official confirmation of the drop chances, but approximations based on the drops of those who have farmed many Endermen suggest the chances (without ) are approximated as follows:

increases the chances of the pet dropping. Using can further increase the chances of getting this pet, as  not only affects pet rarity but also pet drop rate.

Kat Caretaking Costs
Kat can upgrade all rarities of this pet except legendary; this costs varying amounts of money and sometimes resources. For each level the pet has, there is a 0.3% discount. For example, at level 50 there will be a 15% discount to the price listed below. Also, the cost listed is for the pet of that type to be upgraded, after which time the rarity will be that of the above type. The time listed is also in real life days as opposed to the in-game equivalent.

Trivia

 * While the pet can increase the chance of a Special Zealot, it is outmatched by the Endermite Pet when the player does not use Combat Sacks. This is because the Endermite Pet automatically consumes any Ender Pearls from your Inventory.
 * Enderman Pets are actually the second most desirable rarity (after ) as most people are using the pet (before ) solely for the buff which doesn't increase from rarity to rarity.
 * It is not true that pet drop chances are decreased when using . The probability is increased for drops and decreased for no drops (sum of probability is 100%, taken by adding the chances of all the drops and the chance of NOT getting a drop).
 * A drop table is given some numbers to each value. For example, say a mob has the following default drop chances: 5% chance of dropping a pet, 20% chance of dropping a pearl, and 75% of dropping nothing. The table will be assigned some values of, say, 0-4 for the pet, 5-24 for the pearl, and 25-99 for nothing. With 100% magic find, the chances now become 10% chance of dropping a pet, 40% chance of dropping a pearl, and 50% of dropping nothing. The new values become 0-9 for the pet, 10-49 for the pearl, and 50-99 for nothing. A dice is then rolled to land on 0 to 99, and if it falls under these new values then the corresponding item will drop.
 * It's recommended to sell non-legendary Enderman pets to George the Pet Collector as it'll sell for a very low amount on the Auction House due to how many Enderman pets are in circulation.