Experimentation Table

The Experimentation Table is a table that can be used daily where the player gets to play short games in exchange for Enchanting XP, level  Books, and XP bottles. The recipe is unlocked when the player reaches.

Crafting
{{Crafting Table
 * A1= Oak Wood |B1= Oak Wood          |C1= Oak Wood
 * A2= Oak Wood |B2= Experience Bottle |C2= Oak Wood
 * A3= Oak Wood |B3= Oak Wood          |C3= Oak Wood

Usage
The Experimentation Table can be placed on a private island. A maximum of 1 table can be placed at a time.

Right clicking the table brings up a GUI where the player can do Experiments. Experiments are minigames which grant Enchanting XP and Enchanting-related rewards.

Players can freely play one time per day, and can purchase additional games for set prices:

The table features two Add-On Experiments and the Main Experiment. The Main Experiment can be done once the player completes both Add-On Experiments.

Chronomatron
A visual and auditory memory game in which the player must memorize a sequence of color-coded "notes" and recite them. When the player successfully recites the sequence, the same sequence is played with an additional note added onto the end. The game ends when the player misses a note or completes 49 note chains, although the player is only rewarded for completing 15 note chains. There are various tiers of this experiment:

Ultrasequencer
A visual memory game in which the player must memorize numeric sequences which appear for a brief amount of time and then recite the sequences by clicking on the squares where they were. Each time the player successfully completes a sequence, a new, more difficult sequence with one additional number is displayed. The game ends when the player misses a number or finishes the round with all slots filled, though the maximum reward is always reached after completing the 20 slot sequence. Requires.

Superpairs
A memory matching game, where the player reveals two pieces of the board at a time and the goal is to match a pair. Each piece is labeled with a different reward, and if the player matches two pieces, they get the reward. Rewards include: Enchanting XP, Enchanted books, (some up to level VII), and XP bottles. There is a set amount of time and a set amount of clicks, so players should be time-conscious and reserved with their limited clicks!

Note: The Possible pairs XP bottles does not represent how many pairs of that specific bottle you can get in one experiment, but rather how many you get from one pair.

Trivia

 * If the player reaches at least 12 chain of notes on Chronomatron or 9 numbers on Ultrasequencer that is not the Metaphysical type experiment, the player can get an extra click, even though it is not mentioned in the description of the experiment.
 * The maximum reward is given after passing 15 chain of notes on Chronomatron or 20 numbers on Ultrasequencer.
 * This means that even if you pass more than 15 notes on the Chronomatron, you will only receive a maximum of 90,000 XP at most (on Metaphysical difficulty), and similar with 140,000 XP for the Ultrasequencer.
 * It is possible to Insta Find an Insta Find during Superpairs in which case neither Insta Finds will have an effect.
 * A bug and a programming error(?) prevents that you can uncover another pair immediately after you found a pair. This second pair will count as miss. You need to have at least one miss between two pairs. As of an unknown patch recently after 0.11.4, this bug was fixed.
 * When playing one of the side games and a server reboot is incoming you will lose the progress. You can start the game again but this costs another levels (15, 20, or 40 for Ultrasequencer). If the reboot was due to a game update, you better wait a long time before you try it again to prevent that you rejoin a server that was not rebooted yet.
 * There are several mods that make Chronomatron and Ultrasequencer easier such as: Danker's Skyblock Mod, Skyblock Extras (paid mod), theExperimentationTable module in Chattriggers, and also the beta version of NEU.
 * The Ultrasequencer will always have each number follow a specific set of colors, allowing it to be solved more easily without the need of mods. The pattern of colors goes from white, light blue, blue, purple, magenta, pink, red, orange, yellow, lime green, green, and cyan. Once you finish 12 rounds, the color pattern will repeat for the next 12, and so on until the entire board is solved.