Module:Pet/Data

return { --sorted alphabetically ['Baby Yeti'] = { rarities = "E-L",  --first letters of each rarity, dashes used only for readability purposes stats = { str = {0.4}, int = {0.75}, },		abilities = { name = { --ability 1 "Cold Breeze", --ability 2 "Ice Shields", --ability 3 "Yeti Fury", },			desc = { --the description of abilities used in the two top cells --ability 1 "Gives VAR1 STAT_STR and STAT_CD when near snow", --ability 2 "Gain VAR1% of your strength as STAT_DEF", --ability 3 "Buff the Yeti Sword by VAR1 STAT_DMG and STAT_INT", },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 "+VAR1 more STAT_STR and STAT_CD per level", --ability 2 "+VAR1% more STAT_STR per level", --ability 3 "+VAR1 more STAT_DMG and STAT_INT per level", },			variables = { epic = { { --ability 1 {							per_lvl = 0.5, },					},					{ --ability 2 {							per_lvl = 1, color = "Green", }					}				},				legendary = { { --ability 1 {							per_lvl = 0.5, },					},					{ --ability 2 {							per_lvl = 1, color = "Green", },					},					{ --ability 3 {							per_lvl = 1, }					}				}			}		}	},	['Bat'] = { rarities = "C-U-R-E-L-M",  --first letters of each rarity, dashes used only for readability purposes stats = { int = {1}, spd = {0.05}, scc = {0.05, req=mythic} },		abilities = { name = { --ability 1 "Candy Lover", --ability 2 "Nightmare", --ability 3 "Wings of Steel", --ability 4 "Sonar", },			desc = { --the description of abilities used in the two top cells --ability 1 "Increases the chance for mobs to drop Candy by VAR1.", --ability 2 "During night, gain VAR1 STAT_INT, VAR2 STAT_SPD, and night vision.", --ability 3 "Deals +VAR1 damage to Spooky enemies during the Spooky Festival.", --ability 4 "+VAR1 chance to fish up spooky sea creatures {ABILITY}Held Item: Vampire Fang{/ABILITY} Upgrades a Bat pet from RARITY_LEGENDARY to RARITY_MYTHIC adding a bonus perk and bonus stats!", },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 "+VAR1 higher chance to drop Candy", --ability 2 "+VAR1 more STAT_INT per level; +VAR2 more STAT_SPD per level", --ability 3 "+VAR1 more damage per level", --ability 4 "+VAR1 higher chance to fish up spooky sea creatures", },			variables = { common = { { --ability 1 {							per_lvl = 0.1, color = "Green", suffix = "%%" },					}				},				uncommon = { { --ability 1 {							per_lvl = 0.15, color = "Green", suffix = "%%" },					}				},				rare = { { --ability 1 {						per_lvl = 0.15, color = "Green", suffix = "%%" },					},					{ --ability 2 {							per_lvl = 0.2, color = "Green", },						{							per_lvl = 0.4, color = "Green", }					}				},				epic = { { --ability 1 {							per_lvl = 0.2, color = "Green", suffix = "%%" },					},					{ --ability 2 {							per_lvl = 0.3, color = "Green", },						{							per_lvl = 0.5, color = "Green", }					}				},				legendary = { { --ability 1 {							per_lvl = 0.2, color = "Green", suffix = "%%" },					},					{ --ability 2 {							per_lvl = 0.3, color = "Green", },						{							per_lvl = 0.5, color = "Green", }					},					{ --ability 3 {							per_lvl = 0.5, color = "Green", suffix = "%%" },					}				},				mythic = { { --ability 1 {							per_lvl = 0.2, color = "Green", suffix = "%%" },					},					{ --ability 2 {							per_lvl = 0.3, color = "Green", },						{							per_lvl = 0.5, color = "Green", }					},					{ --ability 3 {							per_lvl = 0.5, color = "Green", suffix = "%%" },					},					{ --ability 4 {							per_lvl = 0.25, color = "Green", suffix = "%%" },					}				},			}		}	},	['Bee'] = { rarities = "C-U-R-E-L",  --first letters of each rarity, dashes used only for readability purposes stats = { str = {0.25, 5}, int = {0.5}, spd = {0.1} },		abilities = { name = { --ability 1 "Hive", --ability 2 "Busy Buzz Buzz", --ability 3 "Weaponized Honey", },			desc = { --the description of abilities used in the two top cells --ability 1 "Gain +VAR1 STAT_INT and +VAR2 STAT_STR for each nearby bee. (max 15 bees)", --ability 2 "Has VAR1 chance for flowers to drop an extra one", --ability 3 "Gain VAR1 of received damage as STAT_ABS.", },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 "+VAR1 more STAT_INT per level, +VAR2 more STAT_STR per level", --ability 2 "VAR1 higher chance per level", --ability 3 "VAR1 more damage converted to STAT_ABS", },			variables = { common = { { --ability 1 {							per_lvl = 0.02, base = 1, color = "Aqua" },						{							per_lvl = 0.02, base = 1, color = "Red" }					}				},				uncommon = { { --ability 1 {							per_lvl = 0.04, base = 1, color = "Aqua" },						{							per_lvl = 0.04, base = 1, color = "Red" }					}				},				rare = { { --ability 1 {							per_lvl = 0.09, base = 1, color = "Aqua" },						{							per_lvl = 0.07, base = 1, color = "Red" },					},					{ --ability 2 {							per_lvl = 0.5, color = "Green", suffix = "%%" },					}				},				epic = { { --ability 1 {							per_lvl = 0.14, base = 1, color = "Aqua" },						{							per_lvl = 0.11, base = 1, color = "Red" },					},					{ --ability 2 {							per_lvl = 1, color = "Green", suffix = "%%" },					}				},				legendary = { { --ability 1 {							per_lvl = 0.18, base = 1, color = "Aqua" },						{							per_lvl = 0.14, base = 1, color = "Red" },					},					{ --ability 2 {							per_lvl = 1, color = "Green", suffix = "%%" },					},					{ --ability 3 {							per_lvl = 0.2, base = 5, color = "Green", suffix = "%%" },					}				}			}		}	},	['Black Cat'] = { rarities = "L",  --first letters of each rarity, dashes used only for readability purposes stats = { int = {1}, spd = {0.25} },		abilities = { name = { --ability 1 "Hunter", --ability 2 "Omen", --ability 3 "Supernatural", },			desc = { --the description of abilities used in the two top cells --ability 1 "Increases your STAT_SPD and speed cap by VAR1", --ability 2 "Grants VAR1 STAT_PL", --ability 3 "Grants VAR1 STAT_MF", },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 "+VAR1 more STAT_SPD per level", --ability 2 "+VAR1 more STAT_PL per level", --ability 3 "+VAR1 more STAT_MF per level", },			variables = { legendary = { { --ability 1 {							per_lvl = 1, color = "Green", },					},					{ --ability 2 {							per_lvl = 0.15, color = "Green", },					},					{ --ability 3 {							per_lvl = 0.15, color = "Green", },					}				}			}		}	},	['Blaze'] = { rarities = "E-L",  --first letters of each rarity, dashes used only for readability purposes stats = { int = {1}, def= {0.3} },		abilities = { name = { --ability 1 "Nether Embodiment", --ability 2 "Bling Armor", --ability 3 "Fusion-Style Potato", },			desc = { --the description of abilities used in the two top cells --ability 1 "Increases all stats by VAR1 while on the Blazing Fortress.", --ability 2 "Upgrades Blaze Armor stats and ability by VAR1.", --ability 3 "Double effects of Hot Potato Books.", },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 "+VAR1 higher stats increase per level", --ability 2 "+VAR1 bigger Blaze Armor upgrade per level", --ability 3 nil, },			variables = { epic = { { --ability 1 {							per_lvl = 0.2, color = "Green", suffix = "%%" },					},					{ --ability 2 {							per_lvl = 0.4, color = "Green", suffix = "%%" },					}				},				legendary = { { --ability 1 {							per_lvl = 0.2, color = "Green", suffix = "%%" },					},					{ --ability 2 {							per_lvl = 0.4, color = "Green", suffix = "%%" },					},					{ --ability 3 nil }				}			}		}	},	['Blue Whale'] = { rarities = "C-U-R-E-L",  --first letters of each rarity, dashes used only for readability purposes stats = { hp = {2} },		abilities = { name = { --ability 1 "Ingest", --ability 2 "Bulk", --ability 3 "Archimedes", },			desc = { --the description of abilities used in the two top cells --ability 1 "All potions heal +VAR1 STATs_HP.", --ability 2 "Gain +VAR1 STAT_DEF per VAR2 Max STAT_HP.", --ability 3 "Gain +VAR1 Max STAT_HP.", },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 "+VAR1 higher healing per level", --ability 2 "+VAR1 more more STAT_DEF per level", --ability 3 "+VAR1 higher STAT_HP boost per level", },			variables = { common = { { --ability 1 {							per_lvl = 0.5, color = "Red" },					}				},				uncommon = { { --ability 1 {							per_lvl = 1, color = "Red" },					}				},				rare = { { --ability 1 {							per_lvl = 1.5, color = "Red" },					},					{ --ability 2 {							per_lvl = 0.03, color = "Green" },						{ --constant variable. Changes with rarities, but not with levels per_lvl = 0, base = 30, color = "Red" }					}				},				epic = { { --ability 1 {							per_lvl = 2, color = "Red" },					},					{ --ability 2 {							per_lvl = 0.03, color = "Green" },						{ --constant variable. Changes with rarities, but not with levels per_lvl = 0, base = 25, color = "Red" }					}				},				legendary = { { --ability 1 {							per_lvl = 2, color = "Red" },					},					{ --ability 2 {							per_lvl = 0.03, color = "Green" },						{ --constant variable. Changes with rarities, but not with levels per_lvl = 0, base = 20, color = "Red" }					},					{ --ability 3 {							per_lvl = 0.2, color = "Red", suffix = "%%" },					}				}			}		}	},	['Chicken'] = { rarities = "C-U-R-E-L",  --first letters of each rarity, dashes used only for readability purposes stats = { hp = {2} },		abilities = { name = { --ability 1 "Light Feet", --ability 2 "Eggstra", --ability 3 "Mighty Chickens", },			desc = { --the description of abilities used in the two top cells --ability 1 "Reduces fall damage by VAR1.", --ability 2 "Killing chickens has a VAR1 chance to drop an egg.", --ability 3 "Chicken Minions work VAR1 faster while on your island.", },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 "VAR1 less damage per level", --ability 2 "VAR1 higher chance per level", --ability 3 "+VAR1 higher speed increase per level", },			variables = { common = { { --ability 1 {							per_lvl = 0.3, color = "Green", suffix = "%%" },					}				},				uncommon = { { --ability 1 {							per_lvl = 0.4, color = "Green", suffix = "%%" },					}				},				rare = { { --ability 1 {							per_lvl = 0.4, color = "Green", suffix = "%%" },					},					{ --ability 2 {							per_lvl = 0.8, color = "Green", suffix = "%%" },					}				},				epic = { { --ability 1 {							per_lvl = 0.5, color = "Green", suffix = "%%" },					},					{ --ability 2 {							per_lvl = 1, color = "Green", suffix = "%%" },					}				},				legendary = { { --ability 1 {							per_lvl = 0.5, color = "Green", suffix = "%%" },					},					{ --ability 2 {							per_lvl = 1, color = "Green", suffix = "%%" },					},					{ --ability 3 {							per_lvl = 0.3, color = "Green", suffix = "%%" },					}				}			}		}	},	['Dolphin'] = { rarities = "C-U-R-E-L",  --first letters of each rarity, dashes used only for readability purposes stats = { int = {1}, scc = {0.05} },		abilities = { name = { --ability 1 "Pod Tactics", --ability 2 "Echolocation", --ability 3 "Splash Surprise", },			desc = { --the description of abilities used in the two top cells --ability 1 "Increases your fishing speed by VAR1 for each nearby player up to VAR2.", --ability 2 "Increases sea creatures catch chance by VAR1.", --ability 3 "Stun sea creatures for 5s after fishing them up", },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 "+VAR1 more fishing speed per level", --ability 2 "+VAR1 higher sea creatures catch chance per level", --ability 3 nil, },			variables = { common = { { --ability 1 {							per_lvl = 0.03, color = "Green", suffix = "%%" },						{ --constant variable. Changes with rarity, but not with levels per_lvl = 0, base = 15, color = "Green", suffix = "%%" },					},				},				uncommon = { { --ability 1 {							per_lvl = 0.04, color = "Green", suffix = "%%" },						{ --constant variable. Changes with rarity, but not with levels per_lvl = 0, base = 20, color = "Green", suffix = "%%" },					}				},				rare = { { --ability 1 {							per_lvl = 0.04, color = "Green", suffix = "%%" },						{ --constant variable. Changes with rarity, but not with levels per_lvl = 0, base = 20, color = "Green", suffix = "%%" },					},					{ --ability 2 {							per_lvl = 0.07, color = "Green", suffix = "%%" },					}				},				epic = { { --ability 1 {							per_lvl = 0.05, color = "Green", suffix = "%%" },						{ --constant variable. Changes with rarity, but not with levels per_lvl = 0, base = 25, color = "Green", suffix = "%%" },					},					{ --ability 2 {							per_lvl = 0.1, color = "Green", suffix = "%%" },					}				},				legendary = { { --ability 1 {							per_lvl = 0.05, color = "Green", suffix = "%%" },						{ --constant variable. Changes with rarity, but not with levels per_lvl = 0, base = 25, color = "Green", suffix = "%%" },					},					{ --ability 2 {							per_lvl = 0.1, color = "Green", suffix = "%%" },					},					{ --ability 3 nil }				}			}		}	},	['Elephant'] = { rarities = "C-U-R-E-L",  --first letters of each rarity, dashes used only for readability purposes stats = { hp = {1}, int = {0.75} },		abilities = { name = { --ability 1 "Stomp", --ability 2 "Walking Fortress", --ability 3 "Trunk Efficiency", },			desc = { --the description of abilities used in the two top cells --ability 1 "Gain VAR1 STAT_DEF for every 100 STAT_SPD", --ability 2 "Gain VAR1 STAT_HP for every 10 STAT_DEF", --ability 3 "Grants +VAR1 STAT_FMF, which increases your chance for multiple drops.", },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 "+VAR1 more STAT_DEF per level", --ability 2 "+VAR1 more STAT_HP per level", --ability 3 "+VAR1 higher chance per level", },			variables = { common = { { --ability 1 {							per_lvl = 0.15, color = "Green", },					}				},				uncommon = { { --ability 1 {							per_lvl = 0.15, color = "Green", },					}				},				rare = { { --ability 1 {							per_lvl = 0.15, color = "Green", },					},					{ --ability 2 {							per_lvl = 0.01, color = "Red", },					}				},				epic = { { --ability 1 {							per_lvl = 0.2, color = "Green" },					},					{ --ability 2 {							per_lvl = 0.01, color = "Red" },					}				},				legendary = { { --ability 1 {							per_lvl = 0.2, color = "Green" },					},					{ --ability 2 {							per_lvl = 0.01, color = "Red" },					},					{ --ability 3 {							per_lvl = 1.80, color = "Green", },					}				}			}		}	},	['Ender Dragon'] = { rarities = "E-L",  --first letters of each rarity, dashes used only for readability purposes stats = { str = {0.5}, cd = {0.5}, cc = {0.1} },		abilities = { name = { --ability 1 "End Strike", --ability 2 "One with the Dragons", --ability 3 "Superior", },			desc = { --the description of abilities used in the two top cells --ability 1 "Deal +VAR1 more damage to end mobs.", --ability 2 "Buffs the Aspect of the Dragons sword by VAR1 STAT_DMG and VAR2 STAT_STR.", --ability 3 "Increases all stats by VAR1.", },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 "+VAR1 more damage per level.", --ability 2 "+VAR1 more STAT_DMG and +VAR2 STAT_STR per level.", --ability 3 "+VAR1 higher bonus per level.", },			variables = { epic = { { --ability 1 {							per_lvl = 0.25, color = "Green", suffix = "%%" },					},					{ --ability 2 {							per_lvl = 0.5, color = "Green" },						{							per_lvl = 0.3, color = "Green" }					}				},				legendary = { { --ability 1 {							per_lvl = 0.25, color = "Green", suffix = "%%" },					},					{ --ability 2 {							per_lvl = 0.5, color = "Green" },						{							per_lvl = 0.3, color = "Green" }					},					{ --ability 3 {							per_lvl = 0.1, color = "Green", suffix = "%%" },					}				}			}		}	},	['Enderman'] = { rarities = "C-U-R-E-L",  --first letters of each rarity, dashes used only for readability purposes stats = { cd = {0.75} },		abilities = { name = { --ability 1 "Enderian", --ability 2 "Teleport Savyy", --ability 3 "Zealot Madness", },			desc = { --the description of abilities used in the two top cells --ability 1 "Take VAR1 less damage from end monsters.", --ability 2 "Buffs the Aspect of the End ability granting VAR1 STAT_DMG for 5s on use.", --ability 3 "Increases your odds to find a special Zealot by VAR1.", },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 "+VAR1 less damage per level", --ability 2 "+VAR1 more STAT_DMG per level", --ability 3 "+VAR1 higher chance per level", },			variables = { common = { { --ability 1 {							per_lvl = 0.1, color = "Green", suffix = "%%" },					}				},				uncommon = { { --ability 1 {							per_lvl = 0.2, color = "Green", suffix = "%%" },					}				},				rare = { { --ability 1 {							per_lvl = 0.2, color = "Green", suffix = "%%" },					},					{ --ability 2 {							per_lvl = 0.4, color = "Green" },					}				},				epic = { { --ability 1 {							per_lvl = 0.3, color = "Green", suffix = "%%" },					},					{ --ability 2 {							per_lvl = 0.5, color = "Green", },					}				},				legendary = { { --ability 1 {							per_lvl = 0.3, color = "Green", suffix = "%%" },					},					{ --ability 2 {							per_lvl = 0.5, color = "Green", },					},					{ --ability 3 {							per_lvl = 0.25, color = "Green", suffix = "%%" },					}				}			}		}	},	['Endermite'] = { rarities = "C-U-R-E-L",  --first letters of each rarity, dashes used only for readability purposes stats = { int = {1} },		abilities = { name = { --ability 1 "More Stonks", --ability 2 "Pearl Muncher", --ability 3 "Pearl Powered", },			desc = { --the description of abilities used in the two top cells --ability 1 "Gain more exp orbs for breaking end stone and gain a +VAR1 chance to get an extra block dropped.", --ability 2 "Upon picking up an ender pearl, consume it and gain VAR1 COINS.", --ability 3 "Upon consuming an ender pearl, gain +VAR1 STAT_SPD for 10 seconds.", },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 "+VAR1 higher chance to drop an extra block per level", --ability 2 "+VAR1 more COINS per level", --ability 3 "+VAR1 more STAT_SPD per level", },			variables = { common = { { --ability 1 {							per_lvl = 0.3, color = "Green", suffix = "%%" },					}				},				uncommon = { { --ability 1 {							per_lvl = 0.4, color = "Green", suffix = "%%" },					}				},				rare = { { --ability 1 {							per_lvl = 0.5, color = "Green", suffix = "%%" },					},					{ --ability 2 {							per_lvl = 0.05, base = 5, color = "Green" },					}				},				epic = { { --ability 1 {							per_lvl = 0.5, color = "Green", suffix = "%%" },					},					{ --ability 2 {							per_lvl = 0.05, base = 5, color = "Green" },					}				},				legendary = { { --ability 1 {							per_lvl = 0.5, color = "Green", suffix = "%%" },					},					{ --ability 2 {							per_lvl = 0.05, base = 5, color = "Green" },					},					{ --ability 3 {							per_lvl = 0.4, base = 10, color = "Green", },					}				}			}		}	},	['Flying Fish'] = { rarities = "R-E-L",  --first letters of each rarity, dashes used only for readability purposes stats = { str = {0.4}, def = {0.4} },		abilities = { name = { --ability 1 "Quick Reel", --ability 2 "Water Bender", --ability 3 "Deep Sea Diver", },			desc = { --the description of abilities used in the two top cells --ability 1 "Increases fishing speed by VAR1.", --ability 2 "Gives VAR1 STAT_STR and STAT_DEF when near water.", --ability 3 "Increases the stats of Diver's Armor by VAR1.", },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 "+VAR1 more fishing speed per level", --ability 2 "+VAR1 more STAT_STR and STAT_DEF per level", --ability 3 "+VAR1 higher stat increase per level", },			variables = { rare = { { --ability 1 {							per_lvl = 0.3, color = "Green", suffix = "%%" },					},					{ --ability 2 {							per_lvl = 0.4, color = "Green" },					}				},				epic = { { --ability 1 {							per_lvl = 0.4, color = "Green", suffix = "%%" },					},					{ --ability 2 {							per_lvl = 0.5, color = "Green" },					}				},				legendary = { { --ability 1 {							per_lvl = 0.4, color = "Green", suffix = "%%" },					},					{ --ability 2 {							per_lvl = 0.5, color = "Green" },					},					{ --ability 3 {							per_lvl = 0.3, color = "Green", suffix = "%%" },					}				}			}		}	},	['Ghoul'] = { rarities = "E-L",  --first letters of each rarity, dashes used only for readability purposes stats = { hp = {1}, int = {0.7}, fer = {0.05}, },		abilities = { name = { --ability 1 "Amplified Healing", --ability 2 "Zombie Arm", --ability 3 "Reaper Soul", },			desc = { --the description of abilities used in the two top cells --ability 1 "Increases all healing by VAR1.", --ability 2 "Increases the health and range of the Zombie Sword by VAR1.", --ability 3 "Increases the health and lifespan of the Reaper Scythe zombies by VAR1.", },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 "+VAR1 more increased healing per level", --ability 2 "+VAR1 more health and range per level", --ability 3 "+VAR1 more health and lifespan per level", },			variables = { epic = { { --ability 1 {							per_lvl = 0.25, color = "Green", suffix = "%%" },					},					{ --ability 2 {							per_lvl = 0.5, color = "Green", suffix = "%%" },					}				},				legendary = { { --ability 1 {							per_lvl = 0.25, color = "Green", suffix = "%%" },					},					{ --ability 2 {							per_lvl = 0.5, color = "Green", suffix = "%%" },					},					{ --ability 3 {							per_lvl = 1, color = "Green", suffix = "%%" },					}				}			}		}	},	['Giraffe'] = { rarities = "C-U-R-E-L",  --first letters of each rarity, dashes used only for readability purposes stats = { hp = {1}, cc = {0.05} },		abilities = { name = { --ability 1 "Good Heart", --ability 2 "Higher Ground", --ability 3 "Long Neck", },			desc = { --the description of abilities used in the two top cells --ability 1 "Regen VAR1 STAT_HP per second.", --ability 2 "Grants +VAR1 STAT_STR and +VAR1 STAT_CD when mid air.", --ability 3 "See enemies from afar and gain VAR1 dodge chance.", },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 "+VAR1 higher STAT_HP regeneration per level", --ability 2 "+VAR1 more STAT_STR per level; +VAR2 more STAT_CD per level", --ability 3 "+VAR1 more dodge chance per level", },			variables = { common = { { --ability 1 {							per_lvl = 0.05, color = "Red" },					}				},				uncommon = { { --ability 1 {							per_lvl = 0.1, color = "Red" },					}				},				rare = { { --ability 1 {							per_lvl = 0.15, color = "Red" },					},					{ --ability 2 {							per_lvl = 0.4, color = "Green" },						{							per_lvl = 0.1, color = "Green" }					}				},				epic = { { --ability 1 {							per_lvl = 0.2, color = "Red" },					},					{ --ability 2 {							per_lvl = 0.5, color = "Green" },						{							per_lvl = 0.25, color = "Green" }					}				},				legendary = { { --ability 1 {							per_lvl = 0.25, color = "Red" }					},					{ --ability 2 {							per_lvl = 0.5, color = "Green" },						{							per_lvl = 0.4, color = "Green" }					},					{ --ability 3 {							per_lvl = 0.25, color = "Green", suffix = "%%" }					}				}			}		}	},	['Golem'] = { rarities = "E-L",  --first letters of each rarity, dashes used only for readability purposes stats = { hp = {1.5}, str = {0.5} },		abilities = { name = { --ability 1 "Last Stand", --ability 2 "Ricochet", --ability 3 "Toss", },			desc = { --the description of abilities used in the two top cells --ability 1 "While less than 15% HP, deal VAR1 more damage.", --ability 2 "Your iron plating causes VAR1 of attacks to ricochet and hit the attacker.", --ability 3 "Every 5 hits, throw the enemy up into the air and deal VAR1 damage (10s cooldown).", },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 "+VAR1 more damage", --ability 2 "+VAR1 more attacks can ricochet", --ability 3 "+VAR1 more damage", },			variables = { epic = { { --ability 1 {							per_lvl = 0.3, color = "Green", suffix = "%%" },					},					{ --ability 2 {							per_lvl = 0.2, color = "Green", suffix = "%%" },					}				},				legendary = { { --ability 1 {							per_lvl = 0.3, color = "Green", suffix = "%%" },					},					{ --ability 2 {							per_lvl = 0.25, color = "Green", suffix = "%%" },					},					{ --ability 3 {							per_lvl = 3, base = 200, color = "Green", suffix = "%%" },					}				}			}		}	},	['Grandma Wolf'] = { rarities = "C-U-R-E-L",  --first letters of each rarity, dashes used only for readability purposes stats = { str = {0.25}, hp = {1} },		abilities = { amounts = "1-1-1-1-1", name = { --ability 1 "Kill Combo", },			desc = { --the description of abilities used in the two top cells --ability 1 "Gain buffs for combo kills. Effects stack as you increase your combo. This pet does not need to be spawned for combos to be active! 5 Combo (lasts VAR1s</GREEN> )</DARKGRAY>  <AQUA>+</AQUA>VAR7 STAT_MF 10 Combo</GREEN> (lasts</DARKGRAY> VAR2s</GREEN> )</DARKGRAY>  <GOLD>+</GOLD>VAR8 coins per kill 15 Combo</GREEN> (lasts</DARKGRAY> VAR3s</GREEN> )</DARKGRAY>  <AQUA>+</AQUA>VAR9 STAT_MF 20 Combo</GREEN> (lasts</DARKGRAY> VAR4s</GREEN> )</DARKGRAY>  <TURQUOISE>+</TURQUOISE>VAR10 Combat Exp 25 Combo</GREEN> (lasts</DARKGRAY> VAR5<GREEN>s</GREEN> <DARKGRAY>)</DARKGRAY>  <AQUA>+</AQUA>VAR7 STAT_MF <GREEN>30 Combo</GREEN> <DARKGRAY>(lasts</DARKGRAY> VAR6<GREEN>s</GREEN> <DARKGRAY>)</DARKGRAY>  <GOLD>+</GOLD>VAR8 coins per kill", },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 "+VAR1/VAR2/VAR3/VAR4/VAR5/VAR6s increase in combo duration for 5/10/15/20/25/30 combos per level.", },			variables = { common = { { --ability 1 { --variable 1(5 kill combo) per_lvl = 0.02, base = 8, color = "Green" },						{ --variable 2(10 kill combo) per_lvl = 0.02, base = 6, color = "Green" },						{ --variable 3(15 kill combo) per_lvl = 0.02, base = 4, color = "Green" },						{ --variable 4(20 kill combo) per_lvl = 0.02, base = 3, color = "Green" },						{ --variable 5(25 kill combo) per_lvl = 0.01, base = 3, color = "Green" },						{ --variable 6(30 kill combo) per_lvl = 0.01, base = 2, color = "Green" },						{ --variable 7(Magic Find 1) per_lvl = 0, base = 1, color = "Aqua", suffix = "%%" },						{ --variable 8(Coins 1) per_lvl = 0, base = 2, color = "Gold" },						{ --variable 9(Magic Find 2) per_lvl = 0, base = 1, color = "Aqua", suffix = "%%" },						{ --variable 10(Combat XP) per_lvl = 0, base = 5, color = "Turquoise", suffix = "%%" },					}				},					uncommon = { { --ability 1 { --variable 1(5 kill combo) per_lvl = 0.02, base = 8, color = "Green" },						{ --variable 2(10 kill combo) per_lvl = 0.02, base = 6, color = "Green" },						{ --variable 3(15 kill combo) per_lvl = 0.02, base = 4, color = "Green" },						{ --variable 4(20 kill combo) per_lvl = 0.02, base = 3, color = "Green" },						{ --variable 5(25 kill combo) per_lvl = 0.01, base = 3, color = "Green" },						{ --variable 6(30 kill combo) per_lvl = 0.01, base = 2, color = "Green" },						{ --variable 7(Magic Find 1) per_lvl = 0, base = 1, color = "Aqua", suffix = "%%" },						{ --variable 8(Coins 1) per_lvl = 0, base = 4, color = "Gold" },						{ --variable 9(Magic Find 2) per_lvl = 0, base = 2, color = "Aqua", suffix = "%%" },						{ --variable 10(Combat XP) per_lvl = 0, base = 7, color = "Turquoise", suffix = "%%" },					}				},				rare = { { --ability 1 { --variable 1(5 kill combo) per_lvl = 0.02, base = 8, color = "Green" },						{ --variable 2(10 kill combo) per_lvl = 0.02, base = 6, color = "Green" },						{ --variable 3(15 kill combo) per_lvl = 0.02, base = 4, color = "Green" },						{ --variable 4(20 kill combo) per_lvl = 0.02, base = 3, color = "Green" },						{ --variable 5(25 kill combo) per_lvl = 0.01, base = 3, color = "Green" },						{ --variable 6(30 kill combo) per_lvl = 0.01, base = 2, color = "Green" },						{ --variable 7(Magic Find 1) per_lvl = 0, base = 2, color = "Aqua", suffix = "%%" },						{ --variable 8(Coins 1) per_lvl = 0, base = 6, color = "Gold" },						{ --variable 9(Magic Find 2) per_lvl = 0, base = 2, color = "Aqua", suffix = "%%" },						{ --variable 10(Combat XP) per_lvl = 0, base = 9, color = "Turquoise", suffix = "%%" },					}				},				epic = { { --ability 1 { --variable 1(5 kill combo) per_lvl = 0.02, base = 8, color = "Green" },						{ --variable 2(10 kill combo) per_lvl = 0.02, base = 6, color = "Green" },						{ --variable 3(15 kill combo) per_lvl = 0.02, base = 4, color = "Green" },						{ --variable 4(20 kill combo) per_lvl = 0.02, base = 3, color = "Green" },						{ --variable 5(25 kill combo) per_lvl = 0.01, base = 3, color = "Green" },						{ --variable 6(30 kill combo) per_lvl = 0.01, base = 2, color = "Green" },						{ --variable 7(Magic Find 1) per_lvl = 0, base = 2, color = "Aqua", suffix = "%%" },						{ --variable 8(Coins 1) per_lvl = 0, base = 8, color = "Gold" },						{ --variable 9(Magic Find 2) per_lvl = 0, base = 3, color = "Aqua", suffix = "%%" },						{ --variable 10(Combat XP) per_lvl = 0, base = 12, color = "Turquoise", suffix = "%%" },					}				},				legendary = { { --ability 1 { --variable 1(5 kill combo) per_lvl = 0.02, base = 8, color = "Green" },						{ --variable 2(10 kill combo) per_lvl = 0.02, base = 6, color = "Green" },						{ --variable 3(15 kill combo) per_lvl = 0.02, base = 4, color = "Green" },						{ --variable 4(20 kill combo) per_lvl = 0.02, base = 3, color = "Green" },						{ --variable 5(25 kill combo) per_lvl = 0.01, base = 3, color = "Green" },						{ --variable 6(30 kill combo) per_lvl = 0.01, base = 2, color = "Green" },						{ --variable 7(Magic Find 1) per_lvl = 0, base = 3, color = "Aqua", suffix = "%%" },						{ --variable 8(Coins 1) per_lvl = 0, base = 10, color = "Gold" },						{ --variable 9(Magic Find 2) per_lvl = 0, base = 3, color = "Aqua", suffix = "%%" },						{ --variable 10(Combat XP) per_lvl = 0, base = 15, color = "Turquoise", suffix = "%%" },					}				}			}		}	},	['Griffin'] = { rarities = "C-U-R-E-L",  --first letters of each rarity, dashes used only for readability purposes stats = { cd = {0.5}, cc = {0.1}, mf = {0.1}, str = {0.25}, int = {0.1} },		abilities = { amounts = "1-2-2-3-4", name = { --ability 1 "Odyssey", --ability 2 "Legendary Constitution", --ability 3 "Perpetual Empathy", --ability 4 "King of Kings", },			desc = { --the description of abilities used in the two top cells --ability 1 "<DARKGREEN>Mythological creatures</DARKGREEN> you find and burrows you dig scale in <RED>difficulty</RED> and <GOLD>rewards</GOLD> based on your equipped Griffin's rarity.", --ability 2 "Permament <RED>Regeneration</RED> VAR1 and <DARKRED>Strength</DARKRED> VAR2.", --ability 3 "Heal nearby players for VAR1 of the final damage you receive. <DARKGRAY>Excludes other griffins.</DARKGRAY>", --ability 4 "Gain <RED>+</RED>VAR1 STAT_STR when above <RED>85%</RED> health.", },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 nil, --ability 2 nil, --ability 3 "+VAR1 more healing per level", --ability 4 "+VAR1 more STAT_STR per level", },			variables = { common = { { --ability 1 nil }				},				uncommon = { { --ability 1 nil },					{ --ability 2 { --constant variable. Changes with rarities, but not with levels base = "V", color = "Red", is_roman = true },						{ --constant variable. Changes with rarities, but not with levels base = "VII", color = "DarkRed", is_roman = true }					}				},				rare = { { --ability 1 nil },					{ --ability 2 { --constant variable. Changes with rarities, but not with levels base = "VI", color = "Red", is_roman = true },						{ --constant variable. Changes with rarities, but not with levels base = "VII", color = "DarkRed", is_roman = true }					}				},				epic = { { --ability 1 nil },					{ --ability 2 { --constant variable. Changes with rarities, but not with levels base = "VI", color = "Red", is_roman = true },						{ --constant variable. Changes with rarities, but not with levels base = "VIII", color = "DarkRed", is_roman = true }					},					{ --ability 3 {							per_lvl = 0.16, color = "Green", suffix = "%%" },					},				},				legendary = { { --ability 1 nil },					{ --ability 2 { --constant variable. Changes with rarities, but not with levels base = "VII", color = "Red", is_roman = true },						{ --constant variable. Changes with rarities, but not with levels base = "VIII", color = "DarkRed", is_roman = true }					},					{ --ability 3 {							per_lvl = 0.2, color = "Green", suffix = "%%" },					},					{ --ability 4 {							per_lvl = 0.14, base = 1, color = "Red", suffix = "%%" },					}				}			}		}	},	['Guardian'] = { rarities = "C-U-R-E-L",  --first letters of each rarity, dashes used only for readability purposes stats = { int = {1}, def = {0.5} },		abilities = { name = { --ability 1 "Lazerbeam", --ability 2 "Enchanting Exp Boost", --ability 3 "Mana Pool", },			desc = { --the description of abilities used in the two top cells --ability 1 "Zaps your enemies for VAR1 your STAT_INT every <GREEN>3s</GREEN>.", --ability 2 "Boosts your Enchanting exp by VAR1.", --ability 3 "Regenerate VAR1 extra STAT_MANA, doubled when near or in water.", },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 "+VAR1 higher zap damage", --ability 2 "+VAR1 higher Enchanting exp boost", --ability 3 "+VAR1 higher STAT_MANA regeneration", },			variables = { common = { { --ability 1 {							per_lvl = 0.02, color = "Aqua", suffix = "x" },					}				},				uncommon = { { --ability 1 {							per_lvl = 0.05, color = "Aqua", suffix = "x" },					}				},				rare = { { --ability 1 {							per_lvl = 0.1, color = "Aqua", suffix = "x" },					},					{ --ability 2 {							per_lvl = 0.25, color = "Green", suffix = "%%" },					}				},				epic = { { --ability 1 {							per_lvl = 0.15, color = "Aqua", suffix = "x" },					},					{ --ability 2 {							per_lvl = 0.3, color = "Green", suffix = "%%" },					}				},				legendary = { { --ability 1 {							per_lvl = 0.2, color = "Aqua", suffix = "x" },					},					{ --ability 2 {							per_lvl = 0.3, color = "Green", suffix = "%%" },					},					{ --ability 3 {							per_lvl = 0.3, color = "Aqua", suffix = "%%" },					}				}			}		}	},	['Horse'] = { rarities = "C-U-R-E-L",  --first letters of each rarity, dashes used only for readability purposes stats = { int = {0.5}, spd = {0.25} },		abilities = { name = { --ability 1 "Rideable", --ability 2 "Run", --ability 3 "Ride Into Battle", },			desc = { --the description of abilities used in the two top cells --ability 1 "Right-click your summoned pet to ride it!", --ability 2 "Increases the speed of your mount by VAR1.", --ability 3 "While riding your horse, gain +VAR1 bow damage.", },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 nil, --ability 2 "+VAR1 higher speed increase per level", --ability 3 "+VAR1 higher bow damage per level", },			variables = { common = { { --ability 1 nil }				},				uncommon = { { --ability 1 nil }				},				rare = { { --ability 1 nil },					{ --ability 2 {							per_lvl = 1.1, color = "Green", suffix = "%%" },					}				},				epic = { { --ability 1 nil },					{ --ability 2 {							per_lvl = 1.2, color = "Green", suffix = "%%" },					}				},				legendary = { { --ability 1 nil },					{ --ability 2 {							per_lvl = 1.2, color = "Green", suffix = "%%" },					},					{ --ability 3 {							per_lvl = 0.25, color = "Green", suffix = "%%" },					}				}			}		}	},	['Hound'] = { rarities = "E-L",  --first letters of each rarity, dashes used only for readability purposes stats = { str = {0.4}, as = {0.15}, fer = {0.05}, },		abilities = { name = { --ability 1 "Scavenger", --ability 2 "Finder", --ability 3 "Fury Claws", },			desc = { --the description of abilities used in the two top cells --ability 1 "Gain +VAR1 COINS per monster kill.", --ability 2 "Increases the chance for monsters to drop their armor by VAR1.", --ability 3 "Grants +VAR1 STAT_AS.", },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 "+VAR1 more COINS", --ability 2 "+VAR1 higher chance per level", --ability 3 "+VAR1 more STAT_AS per level", },			variables = { epic = { { --ability 1 {							per_lvl = 0.05, color = "Gold" },					},					{ --ability 2 {							per_lvl = 0.1, color = "Green", suffix = "%%" },					}				},				legendary = { { --ability 1 {							per_lvl = 0.05, color = "Gold", },					},					{ --ability 2 {							per_lvl = 0.1, color = "Green", suffix = "%%" },					},					{ --ability 3 {							per_lvl = 0.1, color = "Green", suffix = "%%" },					}				}			}		}	},	['Jellyfish'] = { rarities = "E-L",  --first letters of each rarity, dashes used only for readability purposes stats = { hp = {2} },		abilities = { name = { --ability 1 "Radiant Regeneration", --ability 2 "Hungry Healer", --ability 3 "Powerful Potions", },			desc = { --the description of abilities used in the two top cells --ability 1 "While in dungeons, increases your base health regen by VAR1 and heals players within <GREEN>8</GREEN> blocks by up to <RED>10</RED> STATs_HP/s.", --ability 2 "While in dungeons, for every 1,000 you heal teammates apply the <GREEN>Enchanted Golden Apple</GREEN> effect to all players within <GREEN>10</GREEN> blocks. <DARK_GRAY>(10s cooldown)</DARK_GRAY>", --ability 3 "While in dungeons, increase the effectiveness of Instant Health and Mana splash potions by VAR1.", },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 "+VAR1 higher natural health regen increase per level", --ability 2 nil, --ability 3 "+VAR1 more effectiveness per level", },			variables = { epic = { { --ability 1 {							per_lvl = 1, color = "Green", suffix = "%%" },					},					{ --ability 2 nil }				},				legendary = { { --ability 1 {							per_lvl = 1, color = "Green", suffix = "%%" },					},					{ --ability 2 nil },					{ --ability 3 {							per_lvl = 0.5, color = "Green", suffix = "%%" },					}				}			}		}	},	['Jerry'] = { rarities = "C-U-R-E-L-M",  --first letters of each rarity, dashes used only for readability purposes stats = { int = {-1} },		abilities = { amounts = "2-2-2-2-3-4", name = { --ability 1 "Jerry", --ability 2 "Jerry", --ability 3 "Jerry", --ability 4 "Jerry", },			desc = { --the description of abilities used in the two top cells --ability 1 "Gain <GREEN>50%</GREEN> chance to deal your regular damage.", --ability 2 "Gain <GREEN>100%</GREEN> chance to receive a normal amount of drops from mobs.", --ability 3 "Actually adds VAR1 STAT_DMG to the Aspect of the Jerry.", --ability 4 "Tiny chance to find Jerry Candies when killing mobs {ABILITY}Held Item: Jerry 3D Glasses{/ABILITY} Upgrades a Jerry pet from RARITY_LEGENDARY to RARITY_MYTHIC and granting it a new perk!", },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 nil, --ability 2 nil, --ability 3 "+VAR1 more damage added per level", --ability 4 nil, },			variables = { common = { { --ability 1 nil },					{ --ability 2 nil }				},				uncommon = { { --ability 1 nil },					{ --ability 2 nil }				},				rare = { { --ability 1 nil },					{ --ability 2 nil }				},				epic = { { --ability 1 nil },					{ --ability 2 nil }				},				legendary = { { --ability 1 nil },					{ --ability 2 nil },					{ --ability 3 {							per_lvl = 0.5, color = "Red" },					}				},				mythic = { { --ability 1 nil },					{ --ability 2 nil },					{ --ability 3 {							per_lvl = 0.5, color = "Red" }					},					{ --ability 4 nil }				}			}		}	},	['Lion'] = { rarities = "C-U-R-E-L",  --first letters of each rarity, dashes used only for readability purposes stats = { str = {0.5}, spd = {0.25} },		abilities = { name = { --ability 1 "Primal Force", --ability 2 "First Pounce", --ability 3 "King of the Jungle", },			desc = { --the description of abilities used in the two top cells --ability 1 "Adds +VAR1 STAT_DMG to your weapons.", --ability 2 "Increases damage dealt by VAR1 on your first hit on a mob.", --ability 3 "Deal +VAR1 damage against mobs below level 80.", },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 "+VAR1 more STAT_DMG per level", --ability 2 "+VAR1 more damage per level", --ability 3 "+VAR1 more damage per level", },			variables = { common = { { --ability 1 {							per_lvl = 0.03, color = "Red" },					}				},				uncommon = { { --ability 1 {							per_lvl = 0.05, color = "Red" },					}				},				rare = { { --ability 1 {							per_lvl = 0.1, color = "Red" },					},					{ --ability 2 {							per_lvl = 0.3, color = "Green", suffix = "%%" },					}				},				epic = { { --ability 1 {							per_lvl = 0.15, color = "Red" },					},					{ --ability 2 {							per_lvl = 0.4, color = "Green", suffix = "%%" },					}				},				legendary = { { --ability 1 {							per_lvl = 0.2, color = "Red" },					},					{ --ability 2 {							per_lvl = 0.5, color = "Green", suffix = "%%" },					},					{ --ability 3 {							per_lvl = 0.3, color = "Red", suffix = "%%" },					}				}			}		}	},	['Magma Cube'] = { rarities = "C-U-R-E-L",  --first letters of each rarity, dashes used only for readability purposes stats = { hp = {0.5}, str = {0.2}, def = {1/3} },		abilities = { name = { --ability 1 "Slimy Minions", --ability 2 "Salt Blade", --ability 3 "Hot Ember", },			desc = { --the description of abilities used in the two top cells --ability 1 "Slime minions work VAR1 faster while on your island.", --ability 2 "Deal VAR1 more damage to slimes.", --ability 3 "Buffs the stats of Ember Armor by VAR1.", },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 "+VAR1 higher minion speed bonus per level", --ability 2 "+VAR1 more damage per level", --ability 3 "+VAR1 higher buff per level", },			variables = { common = { { --ability 1 {							per_lvl = 0.2, color = "Green", suffix = "%%" },					}				},				uncommon = { { --ability 1 {							per_lvl = 0.2, color = "Green", suffix = "%%" },					}				},				rare = { { --ability 1 {							per_lvl = 0.25, color = "Green", suffix = "%%" },					},					{ --ability 2 {							per_lvl = 0.2, color = "Green", suffix = "%%" },					}				},				epic = { { --ability 1 {							per_lvl = 0.3, color = "Green", suffix = "%%" },					},					{ --ability 2 {							per_lvl = 0.25, color = "Green", suffix = "%%" },					}				},				legendary = { { --ability 1 {							per_lvl = 0.3, color = "Green", suffix = "%%" },					},					{ --ability 2 {							per_lvl = 0.25, color = "Green", suffix = "%%" },					},					{ --ability 3 {							per_lvl = 1, color = "Green", suffix = "%%" },					}				}			}		}	},	['Megalodon'] = { rarities = "E-L",  --first letters of each rarity, dashes used only for readability purposes stats = { str = {0.5}, mf = {0.1}, fer = {0.05}, },		abilities = { name = { --ability 1 "Blood Scent", --ability 2 "Enhanced Scales", --ability 3 "Feeding Frenzy", },			desc = { --the description of abilities used in the two top cells --ability 1 "Deal up to <RED>+</RED>VAR1 STAT_DMG based on the enemy's missing health", --ability 2 "Increases the stats of Shark Armor by VAR1", --ability 3 "On kill gain VAR1 STAT_DMG and STAT_SPD for 5 seconds", },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 "+VAR1 more damage dealt per level", --ability 2 "+VAR1 higher stat increase per level", --ability 3 "+VAR1 more STAT_DMG and STAT_SPD per level" },			variables = { epic = { { --ability 1 {							per_lvl = 0.25, color = "Red", suffix = "%%" },					},					{ --ability 2 {							per_lvl = 0.2, color = "Green", suffix = "%%" },					}				},				legendary = { { --ability 1 {							per_lvl = 0.25, color = "Red", suffix = "%%" },					},					{ --ability 2 {							per_lvl = 0.2, color = "Green", suffix = "%%" },					},					{ --ability 3 {							per_lvl = 0.5, color = "Red", suffix = "%%" },					}				}			}		}	},	['Mithril Golem'] = { rarities = "C-U-R-E-L",  --first letters of each rarity, dashes used only for readability purposes stats = { true_def = {0.5}, },		abilities = { name = { --ability 1 "Mithril Affinity", --ability 2 "The Smell Of Powder", --ability 3 "Danger Averse", },			desc = { --the description of abilities used in the two top cells --ability 1 "Gain VAR1 Mining Speed when mining <YELLOW>Mithril</YELLOW>", --ability 2 "Gain VAR1 chance to gain extra <DARKGREEN>Mithril Powder</DARKGREEN> while mining", --ability 3 "Increases your combat stats by VAR1 on mining islands.", },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 "+VAR1 more Mining Speed while mining <YELLOW>Mithril</YELLOW>", --ability 2 "+VAR1 higher chance of extra <DARKGREEN>Mithril Powder</DARKGREEN>", --ability 3 "+VAR1 more combat stats on mining islands", },			variables = { common = { { --ability 1 {							per_lvl = 0.5, color = "Green", },					}				},				uncommon = { { --ability 1 {							per_lvl = 0.75, color = "Green", },					}				},				rare = { { --ability 1 {							per_lvl = 0.75, color = "Green", },					},					{ --ability 2 {							per_lvl = 0.1, color = "Green", suffix = "%%" },					}				},				epic = { { --ability 1 {							per_lvl = 1, color = "Green", },					},					{ --ability 2 {							per_lvl = 0.2, color = "Green", suffix = "%%" },					}				},				legendary = { { --ability 1 {							per_lvl = 1, color = "Green", },					},					{ --ability 2 {							per_lvl = 0.2, color = "Green", suffix = "%%" },					},					{ --ability 3 {							per_lvl = 0.2, color = "Green", suffix = "%%" },					}				}			}		}	},	['Monkey'] = { rarities = "C-U-R-E-L",  --first letters of each rarity, dashes used only for readability purposes stats = { spd = {0.2}, int = {0.5} },		abilities = { name = { --ability 1 "Treeborn", --ability 2 "Vine Swing", --ability 3 "Evolves Axes", },			desc = { --the description of abilities used in the two top cells --ability 1 "Grants +VAR1 STAT_FRF, which increases your chances at double logs.", --ability 2 "Gain +VAR1 STAT_SPD while in The Park.", --ability 3 "Reduce the cooldown of Jungle Axe and Treecapitator by VAR1.", },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 "+VAR1 higher chance per level", --ability 2 "+VAR1 more STAT_SPD per level", --ability 3 "+VAR1 higher cooldown reduction per level", },			variables = { common = { { --ability 1 {							per_lvl = 0.4, color = "Green", suffix = "%%" },					}				},				uncommon = { { --ability 1 {							per_lvl = 0.5, color = "Green", suffix = "%%" },					}				},				rare = { { --ability 1 {							per_lvl = 0.5, color = "Green", suffix = "%%" },					},					{ --ability 2 {							per_lvl = 0.75, color = "Green" },					}				},				epic = { { --ability 1 {							per_lvl = 0.6, color = "Green", suffix = "%%" },					},					{ --ability 2 {							per_lvl = 1, color = "Green" },					}				},				legendary = { { --ability 1 {							per_lvl = 0.6, color = "Green", suffix = "%%" },					},					{ --ability 2 {							per_lvl = 1, color = "Green" },					},					{ --ability 3 {							per_lvl = 0.5, color = "Green", suffix = "%%" },					}				}			}		}	},	['Ocelot'] = { rarities = "C-U-R-E-L",  --first letters of each rarity, dashes used only for readability purposes stats = { spd = {0.5}, fer = {0.1}, },		abilities = { name = { --ability 1 "Foraging Exp Boost", --ability 2 "Tree Hugger", --ability 3 "Tree Essence", },			desc = { --the description of abilities used in the two top cells --ability 1 "Boosts your Foraging experience by VAR1.", --ability 2 "Foraging minions work VAR1 faster while on your island.", --ability 3 "Gain a VAR1 chance to get exp from breaking a log.", },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 "+VAR1 higher Foraging boost per level", --ability 2 "+VAR1 higher speed boost per level", --ability 3 "+VAR1 higher chance per level", },			variables = { common = { { --ability 1 {							per_lvl = 0.2, color = "Green", suffix = "%%" },					}				},				uncommon = { { --ability 1 {							per_lvl = 0.25, color = "Green", suffix = "%%" },					}				},				rare = { { --ability 1 {							per_lvl = 0.25, color = "Green", suffix = "%%" },					},					{ --ability 2 {							per_lvl = 0.3, color = "Green", suffix = "%%" },					}				},				epic = { { --ability 1 {							per_lvl = 0.3, color = "Green", suffix = "%%" },					},					{ --ability 2 {							per_lvl = 0.3, color = "Green", suffix = "%%" },					}				},				legendary = { { --ability 1 {							per_lvl = 0.3, color = "Green", suffix = "%%" },					},					{ --ability 2 {							per_lvl = 0.3, color = "Green", suffix = "%%" },					},					{ --ability 3 {							per_lvl = 0.3, color = "Green", suffix = "%%" },					}				}			}		}	},	['Parrot'] = { rarities = "E-L",  --first letters of each rarity, dashes used only for readability purposes stats = { int = {1}, cd = {0.1} },		abilities = { amounts = "1-1-2-2-4", name = { --ability 1 "Flamboyant", --ability 2 "Repeat", --ability 3 "Bird Discourse", --ability 4 "Parrot Feather Infusion", },			desc = { --the description of abilities used in the two top cells --ability 1 "Adds VAR1 levels to intimidation accessories.", --ability 2 "Boosts potions duration by VAR1.", --ability 3 "Gives +VAR1 STAT_STR to players within 20 Blocks <DARK_GRAY>(doesn't stack)</DARK_GRAY>.", --ability 4 "When summoned or in your pets menu, boost the duration of consumed God Potions by +VAR1.", },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 "+<GREEN>1</GREEN> level per ≈VAR2 levels", --ability 2 "+VAR1 higher duration boost per level", --ability 3 "+VAR1 more STAT_STR per level", --ability 4 "+VAR1 higher duaration boost per level", },			variables = { epic = { { --ability 1 {							per_lvl = 0.14, base = 1, color = "Green", round_to_full = true },						{							per_lvl = 7, --this value doesn't change, and is just a dummy value color = "Green" }					},					{ --ability 2 {							per_lvl = 0.35, base = 5, color = "Green", suffix = "%%" },					}				},				legendary = { { --ability 1 {							per_lvl = 0.19, base = 1, color = "Green", round_to_full = true },						{							per_lvl = 5, --this value doesn't change, and is just a dummy value color = "Green" }					},					{ --ability 2 {							per_lvl = 0.35, base = 5, color = "Green", suffix = "%%" },					},					{ --ability 3 {							per_lvl = 0.25, base = 5, color = "Green" },					},					{ --ability 4 {							per_lvl = 0.2, color = "Green", suffix = "%%" },					}				}			}		}	},	['Phoenix'] = { rarities = "E-L",  --first letters of each rarity, dashes used only for readability purposes stats = { str = {0.5, 10}, int = {1, 50} },		abilities = { amounts = "1-1-2-2-4", name = { --ability 1 "Rekindle", --ability 2 "Fourth Flare", --ability 3 "Magic Bird", --ability 4 "Eternal Coins", },			desc = { --the description of abilities used in the two top cells --ability 1 "Before death, become immune and gain +VAR1 STAT_STR for VAR2 seconds (3 minutes cooldown)", --ability 2 "On 4th melee strike, ignite mobs, dealing VAR1 your STAT_CD each second for VAR2 seconds.", --ability 3 "You may always fly on your Private Island.", --ability 4 "Don't lose COINS from death.", },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 "+VAR1 STAT_STR per level; +VAR1 second per 50 levels", --ability 2 "+VAR1 more damage bonus per level; +VAR1 per 25 levels", --ability 3 nil, --ability 4 nil, },			variables = { epic = { { --ability 1 {							per_lvl = 0.1, base = 10, color = "Red" },						{							per_lvl = 0.02, color = "Green", round_to_full = true }					},					{ --ability 2 {							per_lvl = 0.14, base = 1, color = "Red", suffix = "×" },						{							per_lvl = 0.04, base = 2, color = "Green", round_to_full = true }					}				},				legendary = { { --ability 1 {							per_lvl = 0.2, base = 10, color = "Red" },						{							per_lvl = 0.02, color = "Green", round_to_full = true }					},					{ --ability 2 {							per_lvl = 0.14, base = 1, color = "Red", suffix = "×" },						{							per_lvl = 0.04, base = 2, color = "Green", round_to_full = true }					},					{ --ability 3 nil },					{ --ability 4 nil }				}			}		}	},	['Pig'] = { rarities = "C-U-R-E-L",  --first letters of each rarity, dashes used only for readability purposes stats = { spd = {0.25} },		abilities = { amounts = "2-2-3-3-4", name = { --ability 1 "Ridable", --ability 2 "Run", --ability 3 "Sprint", --ability 4 "Trample", },			desc = { --the description of abilities used in the two top cells --ability 1 "Right-click your summoned pet to ride it!", --ability 2 "Increases the speed of your mount by VAR1.", --ability 3 "While holding an Enchanted Carrot on a Stick, increase the speed of your mount by VAR1.", --ability 4 "While on your private island, break all the crops your pig rides over.", },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 nil, --ability 2 "+VAR1 more speed increase per level", --ability 3 "+VAR1 more speed increase per level", --ability 4 nil },			variables = { common = { { --ability 1 nil },					{ --ability 2 {							per_lvl = 0.3, color = "Green", suffix = "%%" },					}				},				uncommon = { { --ability 1 nil },					{ --ability 2 {							per_lvl = 0.4, color = "Green", suffix = "%%" },					}				},				rare = { { --ability 1 nil },					{ --ability 2 {							per_lvl = 0.4, color = "Green", suffix = "%%" },					},					{ --ability 3 {							per_lvl = 0.4, color = "Green", suffix = "%%" },					}				},				epic = { { --ability 1 nil },					{ --ability 2 {							per_lvl = 0.5, color = "Green", suffix = "%%" },					},					{ --ability 3 {							per_lvl = 0.5, color = "Green", suffix = "%%" },					}				},				legendary = { { --ability 1 nil },					{ --ability 2 {							per_lvl = 0.5, color = "Green", suffix = "%%" },					},					{ --ability 3 {							per_lvl = 0.5, color = "Green", suffix = "%%" },					},					{ --ability 4 nil }				}			}		}	},	['Pigman'] = { rarities = "E-L",  --first letters of each rarity, dashes used only for readability purposes stats = { str = {0.5}, def = {0.5}, fer = {0.05}, },		abilities = { name = { --ability 1 "Bacon Farmer", --ability 2 "Pork Master", --ability 3 "Giant Slayer", },			desc = { --the description of abilities used in the two top cells --ability 1 "Pig minions work VAR1 faster while on your island.", --ability 2 "Buffs the Pigman Sword by VAR1 STAT_DMG and VAR2 STAT_STR.", --ability 3 "Deal VAR1 extra damage to monsters level 100 and up.", },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 "+VAR1 higher minion speed boost per level", --ability 2 "+VAR1 more STAT_DMG per level; +VAR2 STAT_STR per level", --ability 3 "+VAR1 more damage per level", },			variables = { epic = { { --ability 1 {							per_lvl = 0.3, color = "Green", suffix = "%%" },					},					{ --ability 2 {							per_lvl = 0.4, color = "Green" },						{							per_lvl = 0.25, color = "Green" }					}				},				legendary = { { --ability 1 {							per_lvl = 0.3, color = "Green", suffix = "%%" },					},					{ --ability 2 {							per_lvl = 0.4, color = "Green" },						{							per_lvl = 0.25, color = "Green" }					},					{ --ability 3 {							per_lvl = 0.25, color = "Green", suffix = "%%" },					}				}			}		}	},	['Rabbit'] = { rarities = "C-U-R-E-L",  --first letters of each rarity, dashes used only for readability purposes stats = { hp = {1}, spd = {0.2} },		abilities = { name = { --ability 1 "Happy Feet", --ability 2 "Farming Exp Boost", --ability 3 "Efficient Farming", },			desc = { --the description of abilities used in the two top cells --ability 1 "Jump potions also give +VAR1 STAT_SPD", --ability 2 "Boosts your Farming exp by VAR1", --ability 3 "Farming minions work VAR1 faster while on your island.", },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 "+VAR1 more STAT_SPD per level", --ability 2 "+VAR1 higher Farming Exp boost", --ability 3 "+VAR1 higher speed boost", },			variables = { common = { { --ability 1 {							per_lvl = 0.3, color = "Green" },					}				},				uncommon = { { --ability 1 {							per_lvl = 0.4, color = "Green" },					}				},				rare = { { --ability 1 {							per_lvl = 0.4, color = "Green" },					},					{ --ability 2 {							per_lvl = 0.25, color = "Green", suffix = "%%" },					}				},				epic = { { --ability 1 {							per_lvl = 0.5, color = "Green" },					},					{ --ability 2 {							per_lvl = 0.3, color = "Green", suffix = "%%" },					}				},				legendary = { { --ability 1 {							per_lvl = 0.5, color = "Green" },					},					{ --ability 2 {							per_lvl = 0.3, color = "Green", suffix = "%%" },					},					{ --ability 3 {							per_lvl = 0.3, color = "Green", suffix = "%%" },					}				}			}		}	},	['Rock'] = { rarities = "C-U-R-E-L",  --first letters of each rarity, dashes used only for readability purposes stats = { def = {2}, true_def = {0.1} },		abilities = { amounts = "2-2-3-3-4", name = { --ability 1 "Rideable", --ability 2 "Sailing Stone", --ability 3 "Fortify", --ability 4 "Steady Ground", },			desc = { --the description of abilities used in the two top cells --ability 1 "Right-click on your summoned pet to ride it!", --ability 2 "Sneak to move your rock to your location (15s cooldown)", --ability 3 "While sitting on your rock, gain +VAR1 STAT_DEF", --ability 4 "While sitting on your rock, gain +VAR1 STAT_DMG", },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 nil, --ability 2 nil, --ability 3 "+VAR1 more STAT_DEF per level", --ability 4 "+VAR1 more STAT_DMG per level", },			variables = { common = { { --ability 1 nil }				},				uncommon = { { --ability 1 nil }				},				rare = { { --ability 1 nil },					{ --ability 2 nil },					{ --ability 3 {							per_lvl = 0.2, color = "Green", suffix = "%%" }					}				},				epic = { { --ability 1 nil },					{ --ability 2 nil },					{ --ability 3 {							per_lvl = 0.25, color = "Green", suffix = "%%" }					}				},				legendary = { { --ability 1 nil },					{ --ability 2 nil },					{ --ability 3 {							per_lvl = 0.25, color = "Green", suffix = "%%" }					},					{ --ability 4 {							per_lvl = 0.3, color = "Green", suffix = "%%" }					}				}			}		}	},	['Sheep'] = { rarities = "C-U-R-E-L",  --first letters of each rarity, dashes used only for readability purposes stats = { int = {1}, ab_dmg = {0.2} },		abilities = { name = { --ability 1 "Mana Saver", --ability 2 "Overheal", --ability 3 "Dungeon Wizard", },			desc = { --the description of abilities used in the two top cells --ability 1 "Reduces the STAT_MANA cost of abilities by VAR1.", --ability 2 "Gives a VAR1 shield after not taking damage for <GREEN>10s</GREEN>.", --ability 3 "Increases your total STAT_MANA by VAR1 while in Dungeons.", },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 "+VAR1 more STAT_MANA reduction per level", --ability 2 "+VAR1 tougher shield per level", --ability 3 "+VAR1 more STAT_MANA per level", },			variables = { common = { { --ability 1 {							per_lvl = 0.1, color = "Green", suffix = "%%" },					}				},				uncommon = { { --ability 1 {							per_lvl = 0.1, color = "Green", suffix = "%%" },					}				},				rare = { { --ability 1 {							per_lvl = 0.1, color = "Green", suffix = "%%" },					},					{ --ability 2 {							per_lvl = 0.1, color = "Green", suffix = "%%" },					}				},				epic = { { --ability 1 {							per_lvl = 0.2, color = "Green", suffix = "%%" },					},					{ --ability 2 {							per_lvl = 0.1, color = "Green", suffix = "%%" },					}				},				legendary = { { --ability 1 {							per_lvl = 0.2, color = "Green", suffix = "%%" },					},					{ --ability 2 {							per_lvl = 0.1, color = "Green", suffix = "%%" },					},					{ --ability 3 {							per_lvl = 0.25, color = "Green", suffix = "%%" },					}				}			}		}	},	['Silverfish'] = { rarities = "C-U-R-E-L",  --first letters of each rarity, dashes used only for readability purposes stats = { def = {1}, hp = {0.2} },		abilities = { name = { --ability 1 "True Defense Boost", --ability 2 "Mining Exp Boost", --ability 3 "Dexterity" },			desc = { --the description of abilities used in the two top cells --ability 1 "Boosts your STAT_TDEF by VAR1.", --ability 2 "Boosts your Mining exp by VAR1.", --ability 3 "Gives permanent haste III" },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 "+VAR1 more STAT_TDEF per level", --ability 2 "+VAR1 higher Mining Exp boost per level", --ability 3 nil },			variables = { common = { { --ability 1 {							per_lvl = 0.05, color = "Green", },					}				},				uncommon = { { --ability 1 {							per_lvl = 0.1, color = "Green", },					}				},				rare = { { --ability 1 {							per_lvl = 0.1, color = "Green", },					},					{ --ability 2 {							per_lvl = 0.25, color = "Green", suffix = "%%" },					}				},				epic = { { --ability 1 {							per_lvl = 0.15, color = "Green", },					},					{ --ability 2 {							per_lvl = 0.3, color = "Green", suffix = "%%" },					}				},				legendary = { { --ability 1 {							per_lvl = 0.15, color = "Green", },					},					{ --ability 2 {							per_lvl = 0.3, color = "Green", suffix = "%%" },					},					{ --ability 3 nil }				}			}		}	},	['Skeleton'] = { rarities = "C-U-R-E-L",  --first letters of each rarity, dashes used only for readability purposes stats = { cc = {0.15}, cd = {0.3} },		abilities = { name = { --ability 1 "Bone Arrows", --ability 2 "Combo", --ability 3 "Skeletal Defense", },			desc = { --the description of abilities used in the two top cells --ability 1 "Increase arrow damage by VAR1 which is tripled while in Dungeons", --ability 2 "Gain a combo stack for every bow hit granting +3 Strength. Max VAR1 stacks, stacks disappear after <GREEN>8</GREEN> seconds.", --ability 3 "Your skeleton shoots an arrow dealing <GREEN>60x</GREEN> your STAT_CD when a mob gets close to you (15s cooldown)", },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 "+VAR1 higher arrow damage increase per level", --ability 2 "+VAR1 more stacks per level", --ability 3 nil, },			variables = { common = { { --ability 1 {							per_lvl = 0.1, color = "Green", suffix = "%%" },					}				},				uncommon = { { --ability 1 {							per_lvl = 0.15, color = "Green", suffix = "%%" },					}				},				rare = { { --ability 1 {							per_lvl = 0.15, color = "Green", suffix = "%%" },					},					{ --ability 2 {							per_lvl = 0.15, color = "Green", suffix = "%%" },					}				},				epic = { { --ability 1 {							per_lvl = 0.2, color = "Green", suffix = "%%" },					},					{ --ability 2 {							per_lvl = 0.17, color = "Green", suffix = "%%" },					}				},				legendary = { { --ability 1 {							per_lvl = 0.2, color = "Green", suffix = "%%" },					},					{ --ability 2 {							per_lvl = 0.2, color = "Green", suffix = "%%" },					},					{ --ability 3 nil }				}			}		}	}, ['Skeleton Horse'] = { rarities = "L",  --first letters of each rarity, dashes used only for readability purposes stats = { int = {1}, spd = {0.5} },		abilities = { name = { --ability 1 "Rideable", --ability 2 "Run", --ability 3 "Ride Into Battle", },			desc = { --the description of abilities used in the two top cells --ability 1 "Right-click your summoned pet to ride it!", --ability 2 "Increases the speed of your mount by VAR1.", --ability 3 "While riding your horse, gain +VAR1 bow damage.", },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 nil, --ability 2 "+VAR1 higher speed increase per level", --ability 3 "+VAR1 higher bow damage per level", },			variables = { legendary = { { --ability 1 nil },					{ --ability 2 {							per_lvl = 1.5, color = "Green", suffix = "%%" },					},					{ --ability 3 {							per_lvl = 0.4, color = "Green", suffix = "%%" },					}				}			}		}	},	['Snowman'] = { rarities = "L",  --first letters of each rarity, dashes used only for readability purposes stats = { str = {0.25}, dmg = {0.25}, cd = {0.25} },		abilities = { name = { --ability 1 "Blizzard", --ability 2 "Frostbite", --ability 3 "Snow Cannon", },			desc = { --the description of abilities used in the two top cells --ability 1 "Slow all enemies within VAR1 blocks.", --ability 2 "Your freezing aura slows enemy attacks causing you to take VAR1 reduced damage.", --ability 3 "Your snowman fires a snowball dealing <GREEN>5x</GREEN> your STAT_STR when a mob gets close to you. <DARK_GRAY>(1s cooldown)</DARK_GRAY>", },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 "+VAR1 more blocks per level", --ability 2 "+VAR1 higher damage reduction per level", --ability 3 nil, },			variables = { legendary = { { --ability 1 {							per_lvl = 0.04, base = 4, color = "Green" },					},					{ --ability 2 {							per_lvl = 0.15, color = "Green", suffix = "%%" },					},					{ --ability 3 nil }				}			}		}	},	['Spider'] = { rarities = "C-U-R-E-L",  --first letters of each rarity, dashes used only for readability purposes stats = { str = {0.1}, cc = {0.1} },		abilities = { name = { --ability 1 "One With the Spider", --ability 2 "Web-Weaver", --ability 3 "Spider Whisperer", },			desc = { --the description of abilities used in the two top cells --ability 1 "Gain VAR1 STAT_STR for every nearby spider. <DARK_GRAY>(max 10 spiders)</DARK_GRAY>", --ability 2 "Upon hitting a monster it becomes slowed by VAR1.", --ability 3 "Spider and tarantula minions work VAR1 faster while on your island.", },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 "+VAR1 more STAT_STR per level", --ability 2 "+VAR1 higher slowness per level", --ability 3 "+VAR1 higher speed boost per level", },			variables = { common = { { --ability 1 {							per_lvl = 0.1, color = "Red" },					}				},				uncommon = { { --ability 1 {							per_lvl = 0.1, color = "Red" },					}				},				rare = { { --ability 1 {							per_lvl = 0.1, color = "Red" },					},					{ --ability 2 {							per_lvl = 0.4, color = "Green", suffix = "%%" },					}				},				epic = { { --ability 1 {							per_lvl = 0.1, color = "Red" },					},					{ --ability 2 {							per_lvl = 0.4, color = "Green", suffix = "%%" },					}				},				legendary = { { --ability 1 {							per_lvl = 0.1, color = "Red" },					},					{ --ability 2 {							per_lvl = 0.4, color = "Green", suffix = "%%" },					},					{ --ability 3 {							per_lvl = 0.3, color = "Green", suffix = "%%" },					}				}			}		}	},	['Spirit'] = { rarities = "E-L",  --first letters of each rarity, dashes used only for readability purposes stats = { spd = {0.3}, int = {1} },		abilities = { name = { --ability 1 "Spirit Assistance", --ability 2 "Spirit Leap", --ability 3 "Spirit Cooldowns", },			desc = { --the description of abilities used in the two top cells --ability 1 "Spawns and assists you when you are ghost in dungeons.", --ability 2 "Grants a <GREEN>10%</GREEN> chance for mini-bosses in dungeons to drop <AQUA>5</AQUA> Spirit Leap Pearls.", --ability 3 "Reduces the cooldown of your ghost abilities in dungeons by VAR1.", },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 nil, --ability 2 nil, --ability 3 "+VAR1 higher cooldown reduction per level" },			variables = { epic = { { --ability 1 nil },					{ --ability 2 nil }				},				legendary = { { --ability 1 nil },					{ --ability 2 nil },					{ --ability 3 {							per_lvl = 0.45, base = 5, color = "Green", suffix = "%%" },					}				}			}		}	},	['Squid'] = { rarities = "C-U-R-E-L",  --first letters of each rarity, dashes used only for readability purposes stats = { hp = {0.5}, int = {0.5} },		abilities = { name = { --ability 1 "More Ink", --ability 2 "Ink Specialty", --ability 3 "Fishing Exp Boost", },			desc = { --the description of abilities used in the two top cells --ability 1 "Gain a VAR1 chance to get double drops from squids.", --ability 2 "Buffs the Ink Wand by VAR1 STAT_DMG and VAR2 STAT_STR.", --ability 3 "Boosts your Fishing exp by VAR1.", },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 "+VAR1 higher chance per level", --ability 2 "+VAR1 more STAT_DMG per level; +VAR2 more STAT_STR per level", --ability 3 "+VAR1 higher boost per level", },			variables = { common = { { --ability 1 {							per_lvl = 0.5, color = "Green", suffix = "%%" },					}				},				uncommon = { { --ability 1 {							per_lvl = 0.75, color = "Green", suffix = "%%" },					}				},				rare = { { --ability 1 {							per_lvl = 0.75, color = "Green", suffix = "%%" },					},					{ --ability 2 {							per_lvl = 0.3, color = "Green" },						{							per_lvl = 0.1, color = "Green" }					}				},				epic = { { --ability 1 {							per_lvl = 1, color = "Green", suffix = "%%" },					},					{ --ability 2 {							per_lvl = 0.4, color = "Green" },						{							per_lvl = 0.2, color = "Green" }					}				},				legendary = { { --ability 1 {							per_lvl = 1, color = "Green", suffix = "%%" },					},					{ --ability 2 {							per_lvl = 0.4, color = "Green" },						{							per_lvl = 0.2, color = "Green" }					},					{ --ability 3 {							per_lvl = 0.3, color = "Green", suffix = "%%" },					}				}			}		}	},	['Tarantula'] = { rarities = "E-L",  --first letters of each rarity, dashes used only for readability purposes stats = { str = {0.1}, cc = {0.1}, cd = {0.3} },		abilities = { name = { --ability 1 "Webbed Cells", --ability 2 "Eight Legs", --ability 3 "Arachid Slayer", },			desc = { --the description of abilities used in the two top cells --ability 1 "Anti-healing is VAR1 less effective against you.", --ability 2 "Decreases the STAT_MC of Spider and Tarantula boots by VAR1.", --ability 3 "Gain +VAR1 more combat exp from spiders.", },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 "+VAR1 less effective anti-healing per level", --ability 2 "-VAR1 STAT_MC per level", --ability 3 "+VAR1 more combat exp per level", },			variables = { epic = { { --ability 1 {							per_lvl = 0.3, color = "Green", suffix = "%%" },					},					{ --ability 2 {							per_lvl = 0.5, color = "Green", suffix = "%%" },					}				},				legendary = { { --ability 1 {							per_lvl = 0.3, color = "Green", suffix = "%%" },					},					{ --ability 2 {							per_lvl = 0.5, color = "Green", suffix = "%%" },					},					{ --ability 3 {							per_lvl = 0.4, color = "Green", suffix = "%%" },					}				}			}		}	},	['Tiger'] = { rarities = "C-U-R-E-L",  --first letters of each rarity, dashes used only for readability purposes stats = { str = {0.1, 5}, cc = {0.05}, cd = {0.5}, fer = {0.1}, },		abilities = { name = { --ability 1 "Merciless Swipe", --ability 2 "Hemorrage", --ability 3 "Apex Predator", },			desc = { --the description of abilities used in the two top cells --ability 1 "Gain <RED>+</RED>VAR1% STAT_FER.", --ability 2 "Melee attacks reduce healing by VAR1 for <GREEN>10</GREEN> seconds.", --ability 3 "Deal +VAR1 damage against targets with no other mobs within 15 blocks.", },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 "+VAR1% more STAT_FER per level", --ability 2 "+VAR1 higher healing reduction per level", --ability 3 "+VAR1 more damage per level", },			variables = { common = { { --ability 1 {							per_lvl = 0.2, color = "Red", suffix = "%%" },					}				},				uncommon = { { --ability 1 {							per_lvl = 0.5, color = "Red", suffix = "%%" },					}				},				rare = { { --ability 1 {							per_lvl = 0.5, color = "Red", suffix = "%%" },					},					{ --ability 2 {							per_lvl = 0.3, color = "Gold", suffix = "%%" },					}				},				epic = { { --ability 1 {							per_lvl = 1, color = "Red", },					},					{ --ability 2 {							per_lvl = 0.55, color = "Gold", suffix = "%%" },					}				},				legendary = { { --ability 1 {							per_lvl = 1, color = "Red", },					},					{ --ability 2 {							per_lvl = 0.55, color = "Gold", suffix = "%%" },					},					{ --ability 3 {							per_lvl = 0.2, color = "Red", suffix = "%%" },					}				}			}		}	},	['Turtle'] = { rarities = "E-L",  --first letters of each rarity, dashes used only for readability purposes stats = { hp = {0.5}, def = {1} },		abilities = { name = { --ability 1 "Turtle Tactics", --ability 2 "Genius Amniote", --ability 3 "Unflippable", },			desc = { --the description of abilities used in the two top cells --ability 1 "Gain +VAR1 STAT_DEF.", --ability 2 "Gain +VAR1 STAT_DEF and regen +VAR2 STATs_HP per second when near or in water.", --ability 3 "Gain <GREEN>immunity</GREEN> to knockback.", },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 "+VAR1 more STAT_DEF per level", --ability 2 "+VAR1 more STAT_DEF per level; +VAR2 higher STATs_HP regeneration per level", --ability 3 nil, },			variables = { epic = { { --ability 1 {							per_lvl = 0.17, base = 3, color = "Green", suffix = "%%" },					},					{ --ability 2 {							per_lvl = 0.35, base = 5, color = "Green" },						{							per_lvl = 0.2, color = "Red" },					}				},				legendary = { { --ability 1 {							per_lvl = 0.17, base = 3, color = "Green", suffix = "%%" },					},					{ --ability 2 {							per_lvl = 0.45, base = 5, color = "Green" },						{							per_lvl = 0.25, color = "Red" },					},					{ --ability 3 nil }				}			}		}	},	['Wither Skeleton'] = { rarities = "E-L",  --first letters of each rarity, dashes used only for readability purposes stats = { str = {0.25}, cd = {0.25}, def = {0.25}, int = {0.25}, cc = {0.05} },		abilities = { name = { --ability 1 "Stronger Bones", --ability 2 "Wither Blood", --ability 3 "Death\'s Touch", },			desc = { --the description of abilities used in the two top cells --ability 1 "Take VAR1 less damage from Skeletons", --ability 2 "Deal VAR1 more damage against wither mobs.", --ability 3 "Upon hitting an enemy inflict the wither effect for VAR1 damage over 3 seconds. <DARK_GRAY>Does not stack</DARK_GRAY>", },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 "VAR1 less damage per level", --ability 2 "+VAR1 more damage per level", --ability 3 "+VAR1 more damage per level", },			variables = { epic = { { --ability 1 {							per_lvl = 0.3, color = "Green", suffix = "%%" },					},					{ --ability 2 {							per_lvl = 0.5, color = "Green", suffix = "%%" },					}				},				legendary = { { --ability 1 {							per_lvl = 0.3, color = "Green", suffix = "%%" },					},					{ --ability 2 {							per_lvl = 0.5, color = "Green", suffix = "%%" },					},					{ --ability 3 {							per_lvl = 2, color = "Green", suffix = "%%" },					}				}			}		}	},	['Wolf'] = { rarities = "C-U-R-E-L",  --first letters of each rarity, dashes used only for readability purposes stats = { hp = {0.5}, spd = {0.2}, true_def = {0.1}, cd = {0.1} },		abilities = { name = { --ability 1 "Alpha Dog", --ability 2 "Pack Leader", --ability 3 "Combat Exp Boost", },			desc = { --the description of abilities used in the two top cells --ability 1 "Take VAR1 less damage from wolves.", --ability 2 "Gain VAR1 STAT_CD for every nearby wolf <DARK_GRAY>(max 10 wolves)</DARK_GRAY>.", --ability 3 "Boosts your Combat exp by VAR1.", },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 "+VAR1 less damage per level", --ability 2 "+VAR1 more STAT_CD per wolf per level", --ability 3 "+VAR1 higher Combat exp boost per level", },			variables = { common = { { --ability 1 {							per_lvl = 0.1, color = "Green", suffix = "%%" },					}				},				uncommon = { { --ability 1 {							per_lvl = 0.2, color = "Green", suffix = "%%" },					}				},				rare = { { --ability 1 {							per_lvl = 0.2, color = "Green", suffix = "%%" },					},					{ --ability 2 {							per_lvl = 0.1, color = "Green", suffix = "%%" },					}				},				epic = { { --ability 1 {							per_lvl = 0.3, color = "Green", suffix = "%%" },					},					{ --ability 2 {							per_lvl = 0.15, color = "Green", suffix = "%%" },					}				},				legendary = { { --ability 1 {							per_lvl = 0.3, color = "Green", suffix = "%%" },					},					{ --ability 2 {							per_lvl = 0.15, color = "Green", suffix = "%%" },					},					{ --ability 3 {							per_lvl = 0.3, color = "Green", suffix = "%%" },					}				}			}		}	},	['Zombie'] = { rarities = "C-U-R-E-L",  --first letters of each rarity, dashes used only for readability purposes stats = { hp = {1}, cd = {0.3} },		abilities = { name = { --ability 1 "Chomp", --ability 2 "Rotten Blade", --ability 3 "Living Dead", },			desc = { --the description of abilities used in the two top cells --ability 1 "Gain +VAR1 STAT_HP per zombie kill.", --ability 2 "Deal VAR1 more damage to zombies", --ability 3 "Increases STAT_DEF of all undead armor sets by VAR1", },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 "+VAR1 more healing per level", --ability 2 "+VAR1 more damage per level", --ability 3 "+VAR1 higher STAT_DEF boost per level", },			variables = { common = { { --ability 1 {							per_lvl = 0.25, color = "Red" },					}				},				uncommon = { { --ability 1 {							per_lvl = 0.25, color = "Red" },					}				},				rare = { { --ability 1 {							per_lvl = 0.25, color = "Red" },					},					{ --ability 2 {							per_lvl = 0.2, color = "Green", suffix = "%%" },					}				},				epic = { { --ability 1 {							per_lvl = 0.25, color = "Red" },					},					{ --ability 2 {							per_lvl = 0.2, color = "Green", suffix = "%%" },					}				},				legendary = { { --ability 1 {							per_lvl = 0.25, color = "Red" },					},					{ --ability 2 {							per_lvl = 0.2, color = "Green", suffix = "%%" },					},					{ --ability 3 {							per_lvl = 0.25, color = "Green", suffix = "%%" },					}				}			}		}	} }