Combat Mechanics

This page serves as a collection of combat mechanics in Hypixel SkyBlock.

Sword-Swapping
Sword-swapping is a technique used to increase damage by combining the effects, and enchants of two weapons by initiating an attack with a weapon, and rapidly swapping to the other to gain its effects for the final damage calculations. This must be done fast if you would like it to work. The affects will not stay on the weapon for long after you have sword-swapped. It is slightly difficult to learn, but with practice, you can master it.

There are two types of sword-swapping. The most common application of sword-swapping is firing projectiles from a bow and swapping. While considerably more difficult, sword-swapping can also be done with two swords, requiring very precise timing.

How It Works
Sword-swapping combines the effects of two weapons.

The first weapon (sword or bow)'s, , and are used for the calculations. Everything from the first weapon, including Hot Potato Books, Reforges, enchantments, and item passives will apply.

The second weapon's and  are NOT added to the calculations. Only enchants and item passives will carry over from the second weapon. As the, , and of the second weapon do not apply, Hot Potato Books and reforges have no effect, as sword-swapping does not benefit from them. Additionally, the Critical enchantment has no use, as it directly increases the of the weapon.

Interestingly, Runes from the second weapon will apply during sword-swapping.

Applications
The most common application of sword-swapping is Dragon fights. Players fire arrows from a bow and swap to an End Sword, gaining its passive buff of double damage to end mobs, as well as its enchants. Sword-swapping can also be used to one-shot Zealots with an Explosive Bow. If your Melee weapon did 20k damage and your sword swapped to your bow would do that much damage.

Critical Hits
Critical hits are attacks dealt by the player that deal more damage than usual, this functions differently from vanilla Minecraft critical hits. When players deal a critical hit, the number displaying the damage dealt will be in a gradient from white to red instead of the usual gray and will have two stars on either side.

Players can increase the chances of dealing a critical hit by increasing their. Critical hits increase the damage of a regular hit by the player's.

Mastiff Armor's set bonus reduces the effectiveness of critical hits by 50%.