Damage Reduction

Damage Reduction is a mechanic closely related to and, which reduce the damage taken by the player. reduces normal damage, and reduces.

Calculation
Both normal and true damage reduction are calculated using the same formula:
 * $$\frac{\text{Def}}{\text{Def} + 100},$$

where:
 * $$\text{Def}$$ - player's or

and damage reduction are inversely associated. This means, that the more the player has, the less damage reduction increases. This leads to a misconception that higher is useless because the damage reduction only goes up slightly. This is incorrect, for as the difference from 0% to 50% damage reduction may seem more substantial than the jump from 90% to 95%, both are equal in that they double EHP (100-200 vs 1000–2000).