Dungeon Traps

Dungeon Traps are traps that can be found throughout the Catacombs. They can be found on every floor, and come in several types. When activated, traps will damage players for a perentage of their total HP, ignoring defense and true defense. Traps can only be activated by players, and will only damage players.

Pitfall Traps
Pitfall Traps activate when a player steps on the trap. When a player steps on the trap, the trap will cause the blocks to fall, like sand, bringing the player down with it. This trap is hard to find, so to avoid it, try looking for gravel inside some wooden barriers. Pitfall traps are often positioned above a location that would be dangerous to whoever fell down the trap, such as a group of mobs or another trap. A way of avoiding this trap would be to jump or teleport over it. An example of this is in the trap rooms which are found on Floors 3 and above only. The picture above is an example of a Pitfall trap in the trap room. The andesite will fall once a player touches the surface.

Flamethrower Traps
Flamethrower Traps deal AOE damage to the player when it activates. The flamethrower causes the ground to fill with orange particles, like the Aspect of the Dragons. A way to avoid this trap is to wait until the flamethrower is off to clear the mobs in the middle.

Flamethrowers can be difficult to avoid if a player does not have a AOTE to teleport over it, since it is usually impossible for a player to make it across without touching the trap. However, it can be avoided if the player has enough speed.

Arrow Traps
Arrow Traps shoot out damaging arrows dealing damage to any player that steps in the path of the Arrows. The arrows are shot out of dispensers (usually on the side of a wall). A way to avoid this trap is to use an Aspect of the End or an Aspect of the Void to teleport past the arrows.

Because arrow traps deal heavy damage in a single hit, it is recommended to sprint or teleport past it.

Tripwire Traps
Tripwire Traps activate when a player walks over the tripwire. When activated, it explodes, dealing massive damage to the player. It is shown as a line of polished andesite along the ground.

The main danger of tripwire traps is that they are often hard to spot. However, they can be defused using a Defuse Kit.

Crusher Traps
Crusher Traps are massive walls, moving around, left to right. If a player doesn't make it to the other side of the trap, they will be crushed by the walls, dealing damage. To avoid this trap, wait until the walls are on the very left, and AOTE to the other side of the trap.

Deathmite Trap
Currently, there is only one deathmite trap, which is found in a certain trap room. It is found on the left of the said room, with a crypt blocking a lever. Upon blowing up the crypt, the lever behind would become usable. Flicking this lever would open a door in another section of the room, as well as caving in the floor behind the lever, revealing a pit of deathmites.

When flicking the lever, it is essential that you stand on a block adjacent to the lever or far to the right of it, or you will fall into the trap.