Tutorial:Healer Guide

Healers are a very important class relying on regenerating their teammates so they can, on their turn, protect the Healer. But healers do need to be able to deal damage. For example, if all other teammates died, the healer will have to survive, which is somewhat more difficult without damage. Also will the healer have to be able to flee and needs a good amount of. Effective health is very important. However, it is recommended to not focus on dealing damage if you are needed to heal with wish or the circle. Absolutely do not fight unless everyone nearby has died if you want to not be a burden on your team.

Armor

 * Diamond Atom - This reforge stone adds a good amount of . If one is too poor to buy a Diamond Atom, they can also use a Rare Diamond which adds less but is far cheaper. You can also reforge your armor to Heavy, which does give the same amount of defense but costs some  and . However, this is not recommended since Rare Diamonds are very cheap.


 * Sadan's Brooch - It grants the same bonuses as the Titanic reforge with the addition of increasing the power of your heals by 10%. While these bonuses stack, it's not recommended to reforge more than 1 piece to Empowered as you'll gain very little Effective Health.


 * Premium Flesh - This reforge stone is inexpensive, but it is not as tanky and cheap as a Rare Diamond. However, it does grant and, while also giving a good amount of  and . It also reduces damage taken from Undead mobs, which are common in dungeons.


 * Necromancer's Brooch - If one wants to use mage weapons, they will need a good amount of, which is still possible, but not recommended, since can cost a lot of healing per second. It can still be smart to use a necromancer's brooch. If this makes the user too squishy, they may want to use the wise reforge or the smart reforge instead. Wise gives in addition to  and Smart not only gives health but  too. A healer always can use intelligence for healing items costing mana, and for the Aspect of the End, so they can escape heavy fights.


 * Red Nose - Secretly, the Red Nose actually grants a lot of and also  at the cost of  . The Red Nose gives  and  and when one sneaks, they reduce their  by 20 for 20 seconds but in return, obtain for those same 20 seconds  and . It can only be used on helmets.


 * Giant Tooth - The Giant Tooth adds a lot of, and even more when combined with a Blue Whale Pet.


 * Dragon Scale -It's an improved version of the Pure reforge that grants a bit of all stats. the Dragon Horn does the same thing with the addition of increasing all your stats by 1%.

Swords

 * Every single reforge is acceptable, except for - It is not recommended to use the Odd reforge since Sharp does almost the same, and Odd reduces.
 * If you are using baby yeti it is recommended that you reforge your weapons into withered
 * As with every other class, always carry around a Aspect of the End and any level of Zombie Sword if possible.

Other Gear

 * A Power Orb is useful for healing both yourself and your allies.
 * A Lesser Orb of Healing could also be useful.
 * Some Spirit Leaps, since you are the healer, your teammates will get healed more if you are alive, so I recommend you carry Spirit Leaps to avoid near-death situations.

Armor Sets (Floor and Catacombs Level)

 * F1- Revenant armor and the Crystallized Heart or Mender Helmet work well on Floor 1, the healing provided by the heart mirrors that of the Mender Fedora unlocked at . The defense bonus against zombies is ideal as a support focused healer, staying behind the tank or berserk and buffing them. However, it may be a good idea to use Holy Dragon Armor if you are focusing on healing others as it grants 3x natural regeneration if within range and is the cheapest dragon set, cheaper than Revenant Armor and better if the Revenant Armor has no kills on it.


 * Additionally, you may also rely on or  Heavy Armor, with the Titanic reforge for a tank/healer, or the Smart reforge for Intelligence and some Effective Health.


 * F2- Heavy Armor should be a goal before carrying on to floor 3, the reforges are higher than on the  variant. Replace the helmet with a Mender Helmet, your personal health is less of a concern than that of your team. The healer heals, the Medic or Mercy of the dungeon scene. Until level 16 in Catacombs, increasing your personal healing is a more difficult task. The Ornate Zombie Sword is an item you should already be using, due to its incredible healing ability, which also heals nearby players. You can even use a Ghoul Pet to buff the sword's ability, as well as healing in general. It is unknown if the healing buff of this pet applies to healing done to other players. If you are using an Ornate Zombie Sword, you should use Mender Helmet instead.


 * F3- Once you have completed your Heavy Armor with Mender Helmet, you may rely on that armor set until you reach . This is where you will build your armor set for the next three floors. While it may be difficult to afford  variants, Zombie Soldier Armor is a versatile armor set for both healer and mage. The Necrotic reforge for floor 3 on Zombie Soldier Chestplate, Leggings, and Boots coupled with Mender Helmet allow for a ranged mage arsenal to handle the four Guardians of floor 3. Floor 3 contains Shadow Assassins, which can be very deadly, so make sure you stay on the lookout. It is recommended to use a tankier pet (some players recommend Blue Whale Pet), although the Ghoul Pet is still viable.


 * F4- By now you should have Zombie Soldier Chestplate, Leggings, and Boots, with a Mender helmet. Floor 4 is where the Mender Helmet is left behind, replaced by the Mender Fedora. This doubles all healing done to yourself and others, unlike the previous Mender Helmet which only increased healing to teammates.


 * F5- Floor 5 introduces Shadow Assassin Armor, a very prominent armor set for both berserk and archer. Zombie Soldier Armor with Mender Fedora may hold up in floor 5.


 * F6- This floor is incredibly difficult to get into. is everything on floor 6. Although it may be nearly impossible to grind floor 6 and acquire your Necromancer Lord Leggings and Boots on your own, the auction house is a realistic and far quicker means of getting those gear pieces. As for a Chestplate,  Super Heavy Chestplate is the cheapest option. Tier VIII+ Perfect Chestplate provides more than sufficient . The Mender Fedora is a great choice, as doubling all healing you provide is a major benefit, however there are superior helmets for . Should you find floor 6's first wave to be dealing too much damage, the Necromancer Lord helmet may allow you to last through the boss fight. Another armor set that is very good for healers on F6 is the Werewolf Armor Set paired with a high level Tiger Pet that is  or . The full set bonus of the armor will buff your defense as well as heal your teammates. Another item that becomes available is the Lesser Orb of Healing. While Lesser Orb of Healing is fairly cheap, commonly players do not have the level to use it until this floor.


 * F7 - 3/4 Necromancer Lord armor and a Mender Fedora is a must. On Floor 7, you need a healer most of the time. A Livid Dagger should do for a weapon, although Valkyrie and Hyperion are a much more expensive, but are better damaging swords. Once you complete Floor 7, you can swap to Storm, Goldor, or Necron armor depending on if you're using magic damage, melee damage, or being a tank. It is not recommended to get a Mender Crown as it gives the same buffs as a Mender Fedora but with 50 more . Around 650k-1m  should do fine. A  Blue Whale is recommended to survive F7.