User blog:Setery10/Abyss idea

Summary:

Abyss should require Diver's (and its upgrades) to go deeper and deeper which would have like underwater caves to actually fish in

-upgrades are slight HP/Def buffs nothing major stat-wise

-upgrades will have fishing level requirements such as 30, 35, 40, etc.

Once in the cave you can wear shark or whatever you want The deeper you go the harder the sea creatures that can spawn.

The island would connect to an updated Hub near the Fisherman's area as this island is based off of fishing level similar to every other skill specific island.

The island is themed as a beach, has a large overall area and a large deep circular water area which is the entrance to the Abyss itself.

There are multiple depths to which a player can go to, when they reach the very bottom of the island they're teleported to a new depth level (every 1* League

equivalent to 200-ish blocks).

Surface:

Level requirement to enter the island: 15

Features:

-Occasional Rain (like Spider's Den)

-Safe/No hostile mobs

-Occasional Squid spawning (like the Park during rain)

-New Brews from NPCs (such as coconut milk, pineapple juice, etc.)

-New island specific sea creatures
 * Stingray (Silverfish)

1 League:

Level requirement to enter: 20

Armor requirement: Diver's Mk I (orignal Diver's Armor)

Features:

-Tidal events, this will be custom made fishing speed boosts to be equal to rain so that these areas are not worse by default.

-Hostile mobs will now swim in the water and spawn, these give minimal fishing XP and minimal combat XP.

-Area specific Sea Creatures:
 * Stingray (Silverfish)
 * King Crab (Cave Spider)

2 Leagues:

Level requirement to enter: 25

Armor requirement: Diver's Mk II

Features:

-Tidal events, this will be custom made fishing speed boosts to be equal to rain so that these areas are not worse by default.

-Hostile mobs will now swim in the water and spawn, these give minimal fishing XP and minimal combat XP.

-Area specific Sea Creatures:
 * Stingray (Silverfish)
 * King Crab (Cave Spider)
 * Haunted Boat (Boat riding an invisible angry wolf)

3 Leagues:

Level requirement to enter: 30

Armor requirement: Diver's Mk III

Features:

-Tidal events, this will be custom made fishing speed boosts to be equal to rain so that these areas are not worse by default.

-Hostile mobs will now swim in the water and spawn, these give minimal fishing XP and minimal combat XP.

-Area specific Sea Creatures:
 * King Crab (Cave Spider)
 * Haunted Boat (Boat riding an invisible angry wolf)
 * Man O' War (medium Slime)

4 Leagues:

Level requirement to enter: 35

Armor requirement: Diver's Mk IV

Features:

-Tidal events, this will be custom made fishing speed boosts to be equal to rain so that these areas are not worse by default.

-Hostile mobs will now swim in the water and spawn, these give minimal fishing XP and minimal combat XP.

-Area specific Sea Creatures:
 * Haunted Boat (Boat riding an invisible angry wolf)
 * Man O' War (medium Slime)
 * Neptune's Guard (Zombie/NPC riding a cow)

5 Leagues:

Level requirement to enter: 40

Armor requirement: Diver's Mk V

Features:

-Tidal events, this will be custom made fishing speed boosts to be equal to rain so that these areas are not worse by default.

-Hostile mobs will now swim in the water and spawn, these give moderate fishing XP and moderate combat XP.

-Area specific Sea Creatures:
 * Man O' War (medium Slime)
 * Neptune's Guard (Zombie/NPC riding a cow)
 * Angler Fish (Wither Skull)

1,000 Leagues:

Level requirement to enter: 45

Armor requirement: Diver's Mk XLV

Features:

-Tidal events, this will be custom made fishing speed boosts to be equal to rain so that these areas are not worse by default.

-Hostile mobs will now swim in the water and spawn, these give moderate fishing XP and moderate combat XP.

-Area specific Sea Creatures:
 * Neptune's Guard (Zombie/NPC riding a cow)
 * Angler Fish (Wither Skull)
 * Kraken (Squid, unique/hard boss fight)

20,000 Leagues:

Level requirement to enter: 50

Armor requirement: Diver's Mk XMVIX Features:

-Tidal events, this will be custom made fishing speed boosts to be equal to rain so that these areas are not worse by default.

-Hostile mobs will now swim in the water and spawn, these give moderate fishing XP and moderate combat XP.

-Entirely new specific Sea Creatures:
 * No Sea Creatures that can be fished up from outside of this Abyss layer except if listed below
 * Sharks (Marina only)
 * Spooky (Spooky festival only)
 * Guardian Defender
 * Deep Sea Protector
 * Water Hydra
 * The Sea Emperor
 * Vampire Squid (Squid)
 * Siren (NPC)
 * Undead Diver (NPC)
 * Man O' War (medium Slime)
 * Neptune's Guard (Zombie/NPC riding a cow)
 * Angler Fish (Wither Skull)
 * Kraken (Squid, unique/hard boss fight)
 * Neptune (NPC Riding an Elder Guardian, unique/hard boss fight)
 * Leviathan (Ender Dragon, EXTREMELY HARD BOSS FIGHT, boss reward system similar to Arachnae)