User:MonkeysHK/common.js/1.js

// TODO: DIMMER, allow .start, check .autoStart

/* jshint esversion: 5, forin: false, immed: true, indent: 4, latedef: true, newcap: true, noarg: true, undef: true, undef: true, unused: true, browser: true, jquery: true, onevar: true, eqeqeq: true, multistr: true, maxerr: 999999, -W082, -W084 /* global mw */

console.log("[Halloween Effects] Script Loading..");

var that, HalloweenEffects; var config = window.HalloweenEffectsConfig = Object.assign({	autoStart: true,	excludeMobile: true,	onlyStartOnViewMode: true, }, window.HalloweenEffectsConfig || {}); window.HalloweenEffects = HalloweenEffects = that = Object.assign(this, {	N: 5, // number of sprites	H: 80, // width and height of a sprite in pixels	T: 5000, // animation time in ms	MINWAIT: 3000, // minimum delay time in ms	MAXWAIT: 7000, // maximum delay time in ms	MORESEP: 0, // require more separation between images ('1' means 1 times the size of image)	MAXTRIES: 200, // maximum tries for program to allocate position for sprite, until displaying on original position again instead; the safeguard for performance	X_BOUNDARIES: false, // whether sprites are restricted to appear very close to top-bottom edges (recommend false)	Y_BOUNDARIES: true, // whether sprites are restricted to appear very close to left-right edges	avoidElements: [ // selectors for elements to avoid setting sprites onto		".global-navigation", ".main-container .page", "#mixed-content-footer", ".wds-global-footer", ".top-ads-container", ],	pause: false, DEBUG: false, debuggerReady: false, $window: $(window), $document: $(document), isMobile: navigator.userAgent.match(/mobile|opera m(ob|in)/i), init: function { console.log("[Halloween Effects] Initializing.."); $(":root").css("--halloween-sprite-size", this.H + "px"); $(":root").css("--halloween-animation-time", this.T + "ms");

this.loaded = true; if (config.autoStart) this.start; },	start: function { if (config.onlyStartOnViewMode && mw.config.get("wgAction") !== "view") return; if (config.excludeMobile && this.isMobile) return; this.debugCounter = [0, 0, this.MAXTRIES + 999, -999]; this.x = Array.apply(null, Array(this.N)); // empty array this.y = Array.apply(null, Array(this.N)); // empty array this.bounds = this.avoidElements.map(function (v) {			return {				selector: v,				debug: $(" "),			};		}); this.borders = Array.apply(null, Array(this.X_BOUNDARIES * 2 + this.Y_BOUNDARIES * 2)).map(function {			return {				debug: $(" "),			};		}); this.regions = Array.apply(null, Array(this.N)).map(function {			return {				debug: $(" "),			};		}); this.sprites = Array.apply(null, Array(this.N)).map(function {			return $(" ");		}); this.canvas = $(" ").append(this.sprites);

$("body").prepend(this.canvas); for (var i in this.x)			this.calculate(i); },	calculate: function (index) { if (document.visibilityState !== "visible" || this.pause) return this.waitUntilFocus.then(function {				that.calculate(index);			});

var boundSep = this.H * 0.6, // minimum separation to screen boundaries centerSep = this.H * (this.MORESEP + 1); // minimum separation between centers of sprites

var w = this.$window.width, h = this.$window.height;

// only for debugging purpose

if (this.Y_BOUNDARIES) { this.borders[0].left = 0; this.borders[0].top = 0; this.borders[0].width = w;			this.borders[0].height = boundSep; this.borders[1].left = 0; this.borders[1].top = h - boundSep; this.borders[1].width = w;			this.borders[1].height = boundSep; }		if (this.X_BOUNDARIES) { var off = this.Y_BOUNDARIES * 2; this.borders[off + 0].left = 0; this.borders[off + 0].top = 0; this.borders[off + 0].width = boundSep; this.borders[off + 0].height = h;			this.borders[off + 1].left = w - boundSep; this.borders[off + 1].top = 0; this.borders[off + 1].width = boundSep; this.borders[off + 1].height = h;		} var centerX = -1, centerY = -1, tries = 0;

this.setbounds;

var allBounds = [].concat(this.bounds, this.regions); do { centerX = this.X_BOUNDARIES ? this.rand(boundSep, w - boundSep) : this.rand(0, w); centerY = this.Y_BOUNDARIES ? this.rand(boundSep, h - boundSep) : this.rand(0, h); } while (this.withinBounds(allBounds, centerX, centerY) && (++tries) < this.MAXTRIES);

this.debugCounter[1] += tries; if (tries < this.debugCounter[2]) this.debugCounter[2] = tries; // stores minimum if (tries > this.debugCounter[3]) this.debugCounter[3] = tries; // stores maximum if (++this.debugCounter[0] >= 10) { if (this.DEBUG) console.log("[HalloweenEffects Debug Mode] Last 10 Tries Average: " + this.debugCounter[1] / 10 + " Min: " + this.debugCounter[2] + " Max: " + this.debugCounter[3]); // reset counters this.debugCounter[0] = this.debugCounter[1] = 0; this.debugCounter[2] = this.MAXTRIES + 999; this.debugCounter[3] = -999; }

if (tries < this.MAXTRIES) { this.x[index] = centerX; this.y[index] = centerY; this.regions[index].top = centerY - centerSep * 1; this.regions[index].left = centerX - centerSep * 1; this.regions[index].width = centerSep * 2; this.regions[index].height = centerSep * 2; }		else console.log("[HalloweenEffects] Setting Element " + index + " to previous position.\nTry resizing your browser and/or use the 'collapse' view to get a better performance.");

if (this.prepareDebug) { this.regions[index].debug.show.css({				top: this.regions[index].top,				left: this.regions[index].left,				width: this.regions[index].width,				height: this.regions[index].height,			}); } else this.regions[index].debug.hide;

this.set(index, this.x[index] - this.H * 0.5, this.y[index] - this.H * 0.5); },	set: function (index, x, y) { var delay = Math.floor(Math.random * this.MAXWAIT + this.MINWAIT); if (isNaN(x) || isNaN(y)) setTimeout(that.calculate.bind(null, index), delay); else setTimeout(function {				that.sprites[index].css({ left: x,					top: y,				}).addClass("animate");				setTimeout(function { that.sprites[index].removeClass("animate"); that.calculate(index); }, that.T);			}, delay); },	setbounds: function { var scrolltop = this.$document.scrollTop, screenHeight = this.$window.height;

for (var i in this.bounds) { var $el = $(this.bounds[i].selector); this.bounds[i].debug.hide;

if ($el.length) { var offset = $el.offset, elmHeight = $el.innerHeight, elmWidth = $el.innerWidth; if (!(offset.top > scrolltop + screenHeight || offset.top + elmHeight < scrolltop)) { var top = Math.max(offset.top - scrolltop, 0), bottom = Math.min(offset.top + elmHeight - scrolltop, screenHeight); this.bounds[i].top = top; this.bounds[i].left = offset.left; this.bounds[i].width = elmWidth; this.bounds[i].height = bottom - top; if (this.prepareDebug) this.bounds[i].debug.show.css({							top: top,							left: offset.left,							width: elmWidth,							height: bottom - top,						}); }			}		}

for (i in this.borders) if (this.prepareDebug) this.borders[i].debug.show.css({					top: this.borders[i].top,					left: this.borders[i].left,					width: this.borders[i].width,					height: this.borders[i].height,				}); else this.borders[i].debug.hide; },	withinBounds: function (allBounds, x, y) { for (var i in allBounds) { if (typeof allBounds[i] !== "undefined" &&				typeof allBounds[i].left !== "undefined" &&				typeof allBounds[i].top !== "undefined" &&				typeof allBounds[i].width !== "undefined" &&				typeof allBounds[i].height !== "undefined") { var xmin = allBounds[i].left, xmax = allBounds[i].left + allBounds[i].width, ymin = allBounds[i].top, ymax = allBounds[i].top + allBounds[i].height; if (x >= xmin && x <= xmax && y >= ymin && y <= ymax) return true; }		}		return false; },	rand: function (min, max) { return Math.floor(Math.random * Math.floor(max - min + 1)) + Math.ceil(min); },	waitUntilFocus: function { var promise = $.Deferred; if (document.visibilityState !== "visible") document.addEventListener("visibilitychange", function {				promise.resolve;			}, {				once: true			}); else if (this.pause) (function waitUntilUnpause {				if (this.pause)					setTimeout(waitUntilUnpause, 100);				else					promise.resolve;			}); else return promise.resolve; return promise; },	prepareDebug: function { if (this.DEBUG && !this.debuggerReady) { for (var i in this.x)				this.regions[i].debug.appendTo(this.canvas); for (i in this.bounds) this.bounds[i].debug.appendTo(this.canvas); for (i in this.borders) this.borders[i].debug.appendTo(this.canvas); this.debuggerReady = true; }		return this.DEBUG; },	// functions to be used in console: HalloweenEffects. startAll: function { this.pause = false; console.log("[Halloween Effects] Starting Animations"); },	stopAll: function { this.pause = true; console.log("[Halloween Effects] Pausing Animations"); },	startDebug: function { this.DEBUG = true; this.canvas.addClass("debug-mode"); console.log("[Halloween Effects] Entering Debug Mode"); },	stopDebug: function { this.DEBUG = false; this.canvas.removeClass("debug-mode"); console.log("[Halloween Effects] Exiting Debug Mode"); }, });

mw.loader.using(["mediawiki.api", "mediawiki.util", "mediawiki.Uri"]).then(function {	if (HalloweenEffects.loaded)		return;	$(" ", { rel: "stylesheet", href: new mw.Title("Gadget-HalloweenEffects.css", 8).getUrl({			action: "raw",			ctype: "text/css"		}) }).appendTo("head");	HalloweenEffects.init; });