Module:Sandbox/TheTrueShaman

local p = {} local getArgs = require('Module:Arguments').getArgs local loader = require('Module:Loader')

local string, table, yesno = loader.require('String', 'Table', 'Yesno')

local armorData = loader.require('Module:Armor/Data') local reforges = loader.require('Module:Reforges/Data') local getArgs = require('Module:Arguments').getArgs

function p.getArmorData(frame) local args = getArgs(frame) local armor = (args[1] or args['armor']):lower local growth = args['growth'] or 5 local protection = args['protection'] or 5 local hpb = args[2] or args['hpb'] local fpb = args[3] or args['fpb'] local fragged = yesno(args['fragged'], false) local reforge = args[4] or args['reforge'] or nil return p._getArmorData2(armor, growth, protection, hpb + fpb, reforge, fragged) end

function p._getArmorData1(armorname, growth, protection, hpb, reforge, fragged) local armor = armorData[armorname] local data = {} -- D for Data because these abbreviations come from the Armor/Data module local statsD = {'hp', 'def', 'cc', 'cd', 'str', 'int', 'spd', 'td'} -- T for Template because these abbreviations come from the ArmorStats Template local statsT = {'hp', 'def', 'critchance', 'critdmg', 'str', 'int', 'spd', 'trudef'} local piecesD = {'head', 'chest', 'legs', 'boots', 'total'} local piecesT = {'helmet', 'chest', 'legs', 'boots', 'total'}

for i = 1,5,1 do 		local piece = piecesD[i] for a = 1,8,1 do			if armor['stats'][piece][statsD[a]] then data[piecesT[i]..'_'..statsT[a]] = armor['stats'][piece][statsD[a]] end end if piece ~= 'total' then local pieces = {'Helmet', 'Chestplate', 'Leggings', 'Boots'} data[piecesT[i]..'_img'] = 'Iron '..pieces[i]..'.png' end end return mw.getCurrentFrame:expandTemplate{ title = 'ArmorStats', args = data } end

function p._getArmorData2(armorname, growth, protection, hpb, reforge, fragged) local armor = armorData[armorname] -- D for Data because these abbreviations come from the Armor/Data module local statsD = {'hp', 'def', 'cc', 'cd', 'str', 'int', 'spd', 'scc', 'td'} local piecesD = {'head', 'chest', 'legs', 'boots', 'total'} local armorstats = {helmet = {}, chestplate = {}, leggings = {}, boots = {}, total = {}} for i = 1,4,1 do 		local piece = piecesD[i] local piecestats = {hp={}, def={}, cc={}, cd={}, str={}, int={}, spd={}, scc={}, td={}} for a = 1,9,1 do			if armor['stats'][piece][statsD[a]] then piecestats[statsD[a]]['base'] = armor['stats'][piece][statsD[a]] end end if growth ~= 0 then piecestats['hp']['enchants'] = 15*growth end if protection ~= 0 then piecestats['def']['enchants'] = 3*protection end if hpb ~= 0 then piecestats['hp']['hpb'] = 4*hpb piecestats['def']['hpb'] = 2*hpb end if reforge and reforges[reforge] then --Do something... end armorstats[i] = piecestats end end

return p