Module:Pet/Data

return { --sorted alphabetically ['Ammonite'] = { rarities = 'L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Fishing', stats = { scc = {0.07, 0}, },		abilities = { name = { --ability 1 'Heart of the Sea', --ability 2 'Not a Snail', --ability 3 'Gift of the Ammonite', },			desc = { --the description of abilities used in the two top cells --ability 1 'Each Heart of the Mountain level grants +{0} STAT_SCC', --ability 2 'Each Fishing and Mining level grants +{0}✦ STAT_SPD and +{1} STAT_DEF', --ability 3 'Increases your STAT_FS by {0} for each Mining level', },			tooltip = { --ability 1 '&7Each Heart of the Mountain/level grants &3+{0}α Sea Creature/&3Chance.', --ability 2 '&7Each fishing and mining level/grants &f+{0}✦ Speed &7and &a+{1}❈/&aDefense.', --ability 3 '&7Increases your fishing speed/by &a{0}% &7for each mining/level.', },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 '+{0} STAT_SCC per Heart of the Mountain level per level', --ability 2 '+{0} STAT_SPD and +{1} STAT_DEF per level', --ability 3 '+{0} increase in STAT_FS for each Mining level per level', },			variables = { legendary = { { --ability 1 {							base = 0, per_lvl = 0.01, color = 'Turquoise', },						},					{ --ability 2 {							base = 0, per_lvl = 0.02, color = 'White', },						{							base = 0, per_lvl = 0.02, color = 'Green', },					},					{ --ability 3 {							base = 0, per_lvl = 0.006, color = 'Green', suffix = '%%' },					},				}			}		}	},	['Armadillo'] = { rarities = 'C-U-R-E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Mining', stats = { def = {2}, },		abilities = { name = { --ability 1 'Ridable', --ability 2 'Tunneller', --ability 3 'Earth Surfer', --ability 4 'Rolling Miner', --ability 5 'Mobile Tank', },			desc = { --the description of abilities used in the two top cells --ability 1 'Right-click your summoned pet to ride it!', --ability 2 'The Armadillo breaks all stone or ore in its path while you are riding it in the Crystal Hollows.', --ability 3 'The Armadillo moves faster based on your Speed.', --ability 4 'Every {0} seconds, the next gemstone you mine gives 2x drops.', --ability 5 'For every {0} STAT_DEF gain +1 STAT_SPD and +1 Mining Speed.', },			tooltip = { --ability 1 '&7Right-click your summoned pet/&7to ride it!', --ability 2 '&7The Armadillo breaks all stone/&7or ore in it\'s path while you/&7are riding it in the &3Crystal/&3Hollows&7.', --ability 3 '&7The Armadillo moves faster/&7based on your &fSpeed&7.', --ability 4 '&7Every &a{0} &7seconds\, the next/&7gemstone you mine gives 2x/&7drops.', --ability 5 '&7For every &a{0} &7Defense\, gain/&7&f+1✦ Speed &7and &6+1⸕ Mining/&6Speed.', },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 nil, --ability 2 nil, --ability 3 nil, --ability 4 '+{0} seconds per level', --ability 5 '+{0} more STAT_DEF per level', },			variables = { common = { { --ability 1 nil },					{ --ability 2 nil },					{ --ability 3 nil },				},				uncommon = { { --ability 1 nil },					{ --ability 2 nil },					{ --ability 3 nil },				},				rare = { { --ability 1 nil },					{ --ability 2 nil },					{ --ability 3 nil },					{ --ability 4 {							base = 60, per_lvl = -0.2, color = 'Green', },					}				},				epic = { { --ability 1 nil },					{ --ability 2 nil },					{ --ability 3 nil },					{ --ability 4 {							base = 60, per_lvl = -0.3, color = 'Green', },					}				},				legendary = { { --ability 1 nil },					{ --ability 2 nil },					{ --ability 3 nil },					{ --ability 4 {							base = 60, per_lvl = -0.3, color = 'Green', },					},					{ --ability 5 {							base = 100, per_lvl = -0.5, color = 'Green', },					}				}			}		}	},	['Baby Yeti'] = { rarities = 'E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Fishing', stats = { str = {0.4}, int = {0.75}, },		abilities = { name = { --ability 1 'Cold Breeze', --ability 2 'Ice Shields', --ability 3 'Yeti Fury', },			desc = { --the description of abilities used in the two top cells --ability 1 'Gives {0} STAT_STR and STAT_CD when near snow', --ability 2 'Gain {0}% of your strength as STAT_DEF', --ability 3 'Buff the Yeti Sword by {0} STAT_DMG and STAT_INT', },			tooltip = { --ability 1 '&7Gives &a{0} &c❁ Strength &7and/&7&9☠ Crit Damage &7when near snow', --ability 2 '&7Gain &a{0}% &7of your strength/&7as &a❈ Defense', --ability 3 '&7Buff the Yeti sword by &a{0}/&a&7&c❁ Damage &7and &b✎/&bIntelligence', },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 '+{0} more STAT_STR and STAT_CD per level', --ability 2 '+{0}% more STAT_STR per level', --ability 3 '+{0} more STAT_DMG and STAT_INT per level', },			variables = { epic = { { --ability 1 {							per_lvl = 0.5, color = 'Green', },					},					{ --ability 2 {							per_lvl = 1, color = 'Green', }					}				},				legendary = { { --ability 1 {							per_lvl = 0.5, color = 'Green', },					},					{ --ability 2 {							per_lvl = 1, color = 'Green', },					},					{ --ability 3 {							per_lvl = 1, color = 'Green', }					}				}			}		}	},	['Bal'] = { rarities = 'E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Combat', stats = { str = {0.25}, fer = {0.1} },		abilities = { name = { --ability 1 'Protective Skin', --ability 2 'Fire Whip', --ability 3 'Made of Lava', },			desc = { --the description of abilities used in the two top cells --ability 1 'Gives Heat immunity.', --ability 2 'Every 5s while in combat the Balrog will strike nearby enemies with his fire whip dealing {0} of your damage as STAT_TDMG.', --ability 3 'Gain {0} on ALL stats when inside the Magma Fields.', },			tooltip = { --ability 1 '&7Gives &cheat &7immunity.', --ability 2 '&7Every &a5s &7while in combat/&7the Balrog will strike nearby/&7enemies with his fire whip/&7dealing &c{0}% &7of your damage/&7as &ftrue damage.', --ability 3 '&7Gain &a{0}% &7on ALL stats/&7when inside the &cMagma Fields.', },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 nil, --ability 2 'Gain 0.1 percent of your STAT_DMG per level', --ability 3 'Gain 0.15 percent on all stats per level', },			variables = { epic = { { --ability 1 nil },					{ --ability 2 {							per_lvl = 0.1, color = 'Red', suffix = '%%' },					},				},				legendary = { { --ability 1 nil },					{ --ability 2 {							per_lvl = 0.1, color = 'Red', suffix = '%%' },					},					{ --ability 3 {							per_lvl = 0.15, color = 'Green', suffix = '%%', },					},				},			}		}	},	['Bat'] = { rarities = 'C-U-R-E-L-M',  --first letters of each rarity, dashes used only for readability purposes petType = 'Mining', stats = { int = {1}, spd = {0.05}, scc = {0.05, req='mythic'} },		heldItem = { name = 'Vampire Fang', desc = 'Upgrades a Bat pet from RARITY_LEGENDARY to RARITY_MYTHIC adding a bonus perk and bonus stats!', req = 'mythic', tooltip = '&7Upgrades a Bat pet from/&7&6Legendary &7to &dMythic/&d&7adding a bonus perk and bonus/&7stats!', },		abilities = { name = { --ability 1 'Candy Lover', --ability 2 'Nightmare', --ability 3 'Wings of Steel', --ability 4 'Sonar', },			desc = { --the description of abilities used in the two top cells --ability 1 'Increases drop chance of candies from mobs by {0}.', --ability 2 'During night, gain {0} STAT_INT, {1} STAT_SPD, and night vision.', --ability 3 'Deals +{0} damage to Spooky enemies during the Spooky Festival.', --ability 4 '+{0} chance to fish up spooky sea creatures', },			tooltip = { --the description of abilities used in the tooltip --ability 1 '&7Increases drop chance of/&7candies from mobs by &a{0}%', --ability 2 '&7&7During night\, gain &a{0} &b✎/&bIntelligence&7\, &a{1} &f✦/&fSpeed&7\, and night vision', --ability 3 '&7Deals &a+{0}% &7damage to/&7&6Spooky &7enemies during the/&7&6Spooky Festival', --ability 4 '&7+&a{0}% &7chance to fish up/&7spooky sea creatures', },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 '+{0} higher chance to drop Candy', --ability 2 '+{0} more STAT_INT per level; +{1} more STAT_SPD per level', --ability 3 '+{0} more damage per level', --ability 4 '+{0} higher chance to fish up spooky sea creatures', },			variables = { common = { { --ability 1 {							per_lvl = 0.1, color = 'Green', suffix = '%%' },					}				},				uncommon = { { --ability 1 {							per_lvl = 0.15, color = 'Green', suffix = '%%' },					}				},				rare = { { --ability 1 {						per_lvl = 0.15, color = 'Green', suffix = '%%' },					},					{ --ability 2 {							per_lvl = 0.2, color = 'Green', },						{							per_lvl = 0.4, color = 'Green', }					}				},				epic = { { --ability 1 {							per_lvl = 0.2, color = 'Green', suffix = '%%' },					},					{ --ability 2 {							per_lvl = 0.3, color = 'Green', },						{							per_lvl = 0.5, color = 'Green', }					}				},				legendary = { { --ability 1 {							per_lvl = 0.2, color = 'Green', suffix = '%%' },					},					{ --ability 2 {							per_lvl = 0.3, color = 'Green', },						{							per_lvl = 0.5, color = 'Green', }					},					{ --ability 3 {							per_lvl = 0.5, color = 'Green', suffix = '%%' },					}				},				mythic = { { --ability 1 {							per_lvl = 0.2, color = 'Green', suffix = '%%' },					},					{ --ability 2 {							per_lvl = 0.3, color = 'Green', },						{							per_lvl = 0.5, color = 'Green', }					},					{ --ability 3 {							per_lvl = 0.5, color = 'Green', suffix = '%%' },					},					{ --ability 4 {							per_lvl = 0.25, color = 'Green', suffix = '%%' },					}				},			}		}	},	['Bee'] = { rarities = 'C-U-R-E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Farming', stats = { str = {0.25, 5}, int = {0.5}, spd = {0.1} },		abilities = { name = { --ability 1 'Hive', --ability 2 'Busy Buzz Buzz', --ability 3 'Weaponized Honey', },			desc = { --the description of abilities used in the two top cells --ability 1 'Gain +{0} STAT_INT and +{1} STAT_STR for each nearby bee. (max 15 bees)', --ability 2 'Has {0} chance for flowers to drop an extra one', --ability 3 'Gain {0} of received damage as STAT_ABS.', },			tooltip = { --ability 1 '&7Gain &b+{0}✎ Intelligence &7and/&7&c+{1}❁ Strength &7for each/&7nearby bee./&8Max 15 bees', --ability 2 '&7Has &a{0}% &7chance for/&7flowers to drop an extra one', --ability 3 '&7Gain &a{0}% &7of received/&7damage as &6❤ Absorption', },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 '+{0} more STAT_INT per level, +{1} more STAT_STR per level', --ability 2 '{0} higher chance per level', --ability 3 '{0} more damage converted to STAT_ABS', },			variables = { common = { { --ability 1 {							per_lvl = 0.02, base = 1, color = 'Aqua' },						{							per_lvl = 0.02, base = 1, color = 'Red' }					}				},				uncommon = { { --ability 1 {							per_lvl = 0.04, base = 1, color = 'Aqua' },						{							per_lvl = 0.04, base = 1, color = 'Red' }					}				},				rare = { { --ability 1 {							per_lvl = 0.09, base = 1, color = 'Aqua' },						{							per_lvl = 0.07, base = 1, color = 'Red' },					},					{ --ability 2 {							per_lvl = 0.5, color = 'Green', suffix = '%%' },					}				},				epic = { { --ability 1 {							per_lvl = 0.14, base = 1, color = 'Aqua' },						{							per_lvl = 0.11, base = 1, color = 'Red' },					},					{ --ability 2 {							per_lvl = 1, color = 'Green', suffix = '%%' },					}				},				legendary = { { --ability 1 {							per_lvl = 0.19, base = 1, color = 'Aqua' },						{							per_lvl = 0.14, base = 1, color = 'Red' },					},					{ --ability 2 {							per_lvl = 1, color = 'Green', suffix = '%%' },					},					{ --ability 3 {							per_lvl = 0.2, base = 5, color = 'Green', suffix = '%%' },					}				}			}		}	},	['Black Cat'] = { rarities = 'L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Combat', stats = { int = {1}, spd = {0.25} },		abilities = { name = { --ability 1 'Hunter', --ability 2 'Omen', --ability 3 'Supernatural', },			desc = { --the description of abilities used in the two top cells --ability 1 'Increases your STAT_SPD and speed cap by {0}.', --ability 2 'Grants {0} STAT_PL.', --ability 3 'Grants {0} STAT_MF.', },			tooltip = { --ability 1 '&7Increases your speed and speed/&7cap by +&a{0}', --ability 2 '&7Grants &a{0} &7&d♣ Pet Luck.', --ability 3 '&7Grants &a{0} &7&b✯ Magic Find.', },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 '+{0} STAT_SPD per level.', --ability 2 '+{0} STAT_PL per level.', --ability 3 '+{0} STAT_MF per level.', },			variables = { legendary = { { --ability 1 {							per_lvl = 1, color = 'Green', },					},					{ --ability 2 {							per_lvl = 0.15, color = 'Green', },					},					{ --ability 3 {							per_lvl = 0.15, color = 'Green', },					}				}			}		}	},	['Blaze'] = { rarities = 'E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Combat', stats = { int = {1}, def= {0.2, base=10} },		abilities = { name = { --ability 1 'Nether Embodiment', --ability 2 'Bling Armor', --ability 3 'Fusion-Style Potato', },			desc = { --the description of abilities used in the two top cells --ability 1 'Increases all stats by {0} while on the Blazing Fortress.', --ability 2 'Upgrades Blaze Armor stats and ability by {0}.', --ability 3 'Double effects of Hot Potato Books.', },			tooltip = { --ability 1 '&7Increases all stats by &a{0}%/&a&7while on the Blazing Fortress', --ability 2 '&7Upgrades &cBlaze Armor &7stats/&7and ability by &a{0}%', --ability 3 '&7Double effects of hot potato/&7books', },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 '+{0} higher stats increase per level', --ability 2 '+{0} bigger Blaze Armor upgrade per level', --ability 3 nil, },			variables = { epic = { { --ability 1 {							per_lvl = 0.2, color = 'Green', suffix = '%%' },					},					{ --ability 2 {							per_lvl = 0.4, color = 'Green', suffix = '%%' },					}				},				legendary = { { --ability 1 {							per_lvl = 0.2, color = 'Green', suffix = '%%' },					},					{ --ability 2 {							per_lvl = 0.4, color = 'Green', suffix = '%%' },					},					{ --ability 3 nil }				}			}		}	},	['Blue Whale'] = { rarities = 'C-U-R-E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Fishing', stats = { hp = {2} },		abilities = { name = { --ability 1 'Ingest', --ability 2 'Bulk', --ability 3 'Archimedes', },			desc = { --the description of abilities used in the two top cells --ability 1 'All potions heal +{0} STATs_HP.', --ability 2 'Gain +{0} STAT_DEF per {1} Max STAT_HP.', --ability 3 'Gain +{0} Max STAT_HP.', },			tooltip = { --ability 1 '&7All potions heal &c+{0}❤', --ability 2 '&7Gain &a{0}&a❈ Defense &7per/&7&c{1} Max &c❤ Health', --ability 3 '&7Gain &c+{0}% Max &c❤ Health', },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 '+{0} higher healing per level', --ability 2 '+{0} more STAT_DEF per {1} Max STAT_HP', --ability 3 '+{0} higher STAT_HP boost per level', },			variables = { common = { { --ability 1 {							per_lvl = 0.5, color = 'Red' },					}				},				uncommon = { { --ability 1 {							per_lvl = 1, color = 'Red' },					}				},				rare = { { --ability 1 {							per_lvl = 1.5, color = 'Red' },					},					{ --ability 2 {							per_lvl = 0.03, color = 'Green' },						{ --constant variable. Changes with rarities, but not with levels per_lvl = 0, base = 30, color = 'Red' }					}				},				epic = { { --ability 1 {							per_lvl = 2, color = 'Red' },					},					{ --ability 2 {							per_lvl = 0.03, color = 'Green' },						{ --constant variable. Changes with rarities, but not with levels per_lvl = 0, base = 25, color = 'Red' }					}				},				legendary = { { --ability 1 {							per_lvl = 2, color = 'Red' },					},					{ --ability 2 {							per_lvl = 0.03, color = 'Green' },						{ --constant variable. Changes with rarities, but not with levels per_lvl = 0, base = 20, color = 'Red' }					},					{ --ability 3 {							per_lvl = 0.2, color = 'Red', suffix = '%%' },					}				}			}		}	},	['Chicken'] = { rarities = 'C-U-R-E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Farming', stats = { hp = {2} },		abilities = { name = { --ability 1 'Light Feet', --ability 2 'Eggstra', --ability 3 'Mighty Chickens', },			desc = { --the description of abilities used in the two top cells --ability 1 'Reduces fall damage by {0}.', --ability 2 'Killing chickens has a {0} chance to drop an egg.', --ability 3 'Chicken Minions work {0} faster while on your island.', },			tooltip = { --ability 1 '&7Reduces fall damage by &a{0}%', --ability 2 '&7Killing chickens has a &a{0}%/&a&7chance to drop an egg', --ability 3 '&7Chicken minions work &a{0}%/&a&7faster while on your island', },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 '{0} less damage per level', --ability 2 '{0} higher chance per level', --ability 3 '+{0} higher speed increase per level', },			variables = { common = { { --ability 1 {							per_lvl = 0.3, color = 'Green', suffix = '%%' },					}				},				uncommon = { { --ability 1 {							per_lvl = 0.4, color = 'Green', suffix = '%%' },					}				},				rare = { { --ability 1 {							per_lvl = 0.4, color = 'Green', suffix = '%%' },					},					{ --ability 2 {							per_lvl = 0.8, color = 'Green', suffix = '%%' },					}				},				epic = { { --ability 1 {							per_lvl = 0.5, color = 'Green', suffix = '%%' },					},					{ --ability 2 {							per_lvl = 1, color = 'Green', suffix = '%%' },					}				},				legendary = { { --ability 1 {							per_lvl = 0.5, color = 'Green', suffix = '%%' },					},					{ --ability 2 {							per_lvl = 1, color = 'Green', suffix = '%%' },					},					{ --ability 3 {							per_lvl = 0.3, color = 'Green', suffix = '%%' },					}				}			}		}	},	['Dolphin'] = { rarities = 'C-U-R-E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Fishing', stats = { int = {1}, scc = {0.05} },		abilities = { name = { --ability 1 'Pod Tactics', --ability 2 'Echolocation', --ability 3 'Splash Surprise', },			desc = { --the description of abilities used in the two top cells --ability 1 'Increases your fishing speed by {0} for each nearby player up to {1}.', --ability 2 'Increases sea creatures catch chance by {0}.', --ability 3 'Stun sea creatures for 5s after fishing them up', },			tooltip = { --ability 1 '&7Increases your fishing speed/&7by &a{0}% &7for each player within/&710 blocks up to &a{1}%', --ability 2 '&7Increases sea creatures catch/&7chance by &a{0}%', --ability 3 '&7Stun sea creatures for &a5s/&a&7after fishing them up', },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 '+{0} more fishing speed per level', --ability 2 '+{0} higher sea creatures catch chance per level', --ability 3 nil, },			variables = { common = { { --ability 1 {							per_lvl = 0.03, color = 'Green', suffix = '%%' },						{ --constant variable. Changes with rarity, but not with levels per_lvl = 0, base = 15, color = 'Green', suffix = '%%' },					},				},				uncommon = { { --ability 1 {							per_lvl = 0.04, color = 'Green', suffix = '%%' },						{ --constant variable. Changes with rarity, but not with levels per_lvl = 0, base = 20, color = 'Green', suffix = '%%' },					}				},				rare = { { --ability 1 {							per_lvl = 0.04, color = 'Green', suffix = '%%' },						{ --constant variable. Changes with rarity, but not with levels per_lvl = 0, base = 20, color = 'Green', suffix = '%%' },					},					{ --ability 2 {							per_lvl = 0.07, color = 'Green', suffix = '%%' },					}				},				epic = { { --ability 1 {							per_lvl = 0.05, color = 'Green', suffix = '%%' },						{ --constant variable. Changes with rarity, but not with levels per_lvl = 0, base = 25, color = 'Green', suffix = '%%' },					},					{ --ability 2 {							per_lvl = 0.1, color = 'Green', suffix = '%%' },					}				},				legendary = { { --ability 1 {							per_lvl = 0.05, color = 'Green', suffix = '%%' },						{ --constant variable. Changes with rarity, but not with levels per_lvl = 0, base = 25, color = 'Green', suffix = '%%' },					},					{ --ability 2 {							per_lvl = 0.1, color = 'Green', suffix = '%%' },					},					{ --ability 3 nil }				}			}		}	},	['Elephant'] = { rarities = 'C-U-R-E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Farming', stats = { hp = {1}, int = {0.75} },		abilities = { name = { --ability 1 'Stomp', --ability 2 'Walking Fortress', --ability 3 'Trunk Efficiency', },			desc = { --the description of abilities used in the two top cells --ability 1 'Gain {0} STAT_DEF for every 100 STAT_SPD', --ability 2 'Gain {0} STAT_HP for every 10 STAT_DEF', --ability 3 'Grants +{0} STAT_FMF, which increases your chance for multiple drops.', },			tooltip = { --ability 1 '&7Gain &a{0}❈ Defense &7for every/&7100 &f✦ Speed', --ability 2 '&7Gain &c{0}❤ Health &7for every/&710 &a❈ Defense', --ability 3 '&7Grants &a{0} &6☘ Farming/&6Fortune\, &7which increases your/&7chance for multiple drops.', },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 '+{0} more STAT_DEF per level', --ability 2 '+{0} more STAT_HP per level', --ability 3 '+{0} more STAT_FMF per level', },			variables = { common = { { --ability 1 {							per_lvl = 0.15, color = 'Green', },					}				},				uncommon = { { --ability 1 {							per_lvl = 0.15, color = 'Green', },					}				},				rare = { { --ability 1 {							per_lvl = 0.15, color = 'Green', },					},					{ --ability 2 {							per_lvl = 0.01, color = 'Red', },					}				},				epic = { { --ability 1 {							per_lvl = 0.2, color = 'Green' },					},					{ --ability 2 {							per_lvl = 0.01, color = 'Red' },					}				},				legendary = { { --ability 1 {							per_lvl = 0.2, color = 'Green' },					},					{ --ability 2 {							per_lvl = 0.01, color = 'Red' },					},					{ --ability 3 {							per_lvl = 1.80, color = 'Green', },					}				}			}		}	},	['Ender Dragon'] = { rarities = 'E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Combat', stats = { str = {0.5}, cd = {0.5}, cc = {0.1} },		abilities = { name = { --ability 1 'End Strike', --ability 2 'One with the Dragons', --ability 3 'Superior', },			desc = { --the description of abilities used in the two top cells --ability 1 'Deal +{0} more damage to end mobs.', --ability 2 'Buffs the Aspect of the Dragons sword by {0} STAT_DMG and {1} STAT_STR.', --ability 3 'Increases all stats by {0}.', },			tooltip = { --ability 1 '&7Deal &a{0}% &7more damage to/&7end mobs', --ability 2 '&7Buffs the Aspect of the/&7Dragons sword by &a{0} &c❁ Damage/&c&7and &a{1} &c❁ Strength', --ability 3 '&7Increases most stats by &a{0}%', },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 '+{0} more damage per level.', --ability 2 '+{0} more STAT_DMG and +{1} STAT_STR per level.', --ability 3 '+{0} higher bonus per level.', },			variables = { epic = { { --ability 1 {							per_lvl = 0.25, color = 'Green', suffix = '%%' },					},					{ --ability 2 {							per_lvl = 0.5, color = 'Green' },						{							per_lvl = 0.3, color = 'Green' }					}				},				legendary = { { --ability 1 {							per_lvl = 0.25, color = 'Green', suffix = '%%' },					},					{ --ability 2 {							per_lvl = 0.5, color = 'Green' },						{							per_lvl = 0.3, color = 'Green' }					},					{ --ability 3 {							per_lvl = 0.1, color = 'Green', suffix = '%%' },					}				}			}		}	},	['Enderman'] = { rarities = 'C-U-R-E-L-M',  --first letters of each rarity, dashes used only for readability purposes petType = 'Combat', stats = { cd = {0.75} },		abilities = { name = { --ability 1 'Enderian', --ability 2 'Teleport Savvy', --ability 3 'Zealot Madness', --ability 4 'Enderman Slayer', },			desc = { --the description of abilities used in the two top cells --ability 1 'Take {0} less damage from end monsters.', --ability 2 'Buffs the Transmission ability granting {0} STAT_DMG for 5s on use.', --ability 3 'Increases your odds to find a special Zealot by {0}.', --ability 4 'Gain +{0} more combat xp from endermen.', },			tooltip = { --ability 1 '&7Take &a{0}% &7less damage from/&7end monsters', --ability 2 '&7Buffs the Transmission/&7abilities granting &a{0} &7weapon/&7damage for 5s on use', --ability 3 '&7Increases your odds to find a/&7special Zealot by &a{0}%', --ability 4 '&7Gain +&a{0}% &7more combat xp/&7from endermen', },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 '+{0} less damage per level', --ability 2 '+{0} more STAT_DMG per level', --ability 3 '+{0} higher chance per level', },			variables = { common = { { --ability 1 {							per_lvl = 0.1, color = 'Green', suffix = '%%' },					}				},				uncommon = { { --ability 1 {							per_lvl = 0.2, color = 'Green', suffix = '%%' },					}				},				rare = { { --ability 1 {							per_lvl = 0.2, color = 'Green', suffix = '%%' },					},					{ --ability 2 {							per_lvl = 0.4, color = 'Green' },					}				},				epic = { { --ability 1 {							per_lvl = 0.3, color = 'Green', suffix = '%%' },					},					{ --ability 2 {							per_lvl = 0.5, color = 'Green', },					}				},				legendary = { { --ability 1 {							per_lvl = 0.3, color = 'Green', suffix = '%%' },					},					{ --ability 2 {							per_lvl = 0.5, color = 'Green', },					},					{ --ability 3 {							per_lvl = 0.25, color = 'Green', suffix = '%%' },					}				},				mythic = { { --ability 1 {							per_lvl = 0.3, color = 'Green', suffix = '%%' },					},					{ --ability 2 {							per_lvl = 0.5, color = 'Green', },					},					{ --ability 3 {							per_lvl = 0.25, color = 'Green', suffix = '%%' },					},					{ --ability 4 {							per_lvl = 0.4, color = 'Green', suffix = '%%' },						}				}			}		}	},	['Endermite'] = { rarities = 'C-U-R-E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Mining', stats = { int = {1} },		abilities = { name = { --ability 1 'More Stonks', --ability 2 'Pearl Muncher', --ability 3 'Pearl Powered', },			desc = { --the description of abilities used in the two top cells --ability 1 'Gain more exp orbs for breaking end stone and gain a +{0} chance to get an extra block dropped.', --ability 2 'Upon picking up an ender pearl, consume it and gain {0} COINS.', --ability 3 'Upon consuming an ender pearl, gain +{0} STAT_SPD for 10 seconds.', },			tooltip = { --ability 1 '&7Gain more exp orbs for/&7breaking end stone and gain a/&7+&a{0}% &7chance to get an extra/&7block dropped', --ability 2 '&7Upon picking up an ender/&7pearl\, consume it and gain &a{0}/&a&6coins', --ability 3 '&7Upon consuming an ender pearl\,/&7gain +&a{0} &7speed for 10/&7seconds', },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 '+{0} higher chance to drop an extra block per level', --ability 2 '+{0} more COINS per level', --ability 3 '+{0} more STAT_SPD per level', },			variables = { common = { { --ability 1 {							per_lvl = 0.3, color = 'Green', suffix = '%%' },					}				},				uncommon = { { --ability 1 {							per_lvl = 0.4, color = 'Green', suffix = '%%' },					}				},				rare = { { --ability 1 {							per_lvl = 0.4, color = 'Green', suffix = '%%' },					},					{ --ability 2 {							per_lvl = 0.03, base = 5, color = 'Green' },					}				},				epic = { { --ability 1 {							per_lvl = 0.5, color = 'Green', suffix = '%%' },					},					{ --ability 2 {							per_lvl = 0.05, base = 5, color = 'Green' },					}				},				legendary = { { --ability 1 {							per_lvl = 0.5, color = 'Green', suffix = '%%' },					},					{ --ability 2 {							per_lvl = 0.05, base = 5, color = 'Green' },					},					{ --ability 3 {							per_lvl = 0.4, base = 10, color = 'Green', },					}				}			}		}	},	['Flying Fish'] = { rarities = 'R-E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Fishing', stats = { str = {0.4}, def = {0.4} },		abilities = { name = { --ability 1 'Quick Reel', --ability 2 'Water Bender', --ability 3 'Deep Sea Diver', },			desc = { --the description of abilities used in the two top cells --ability 1 'Increases fishing speed by {0}.', --ability 2 'Gives {0} STAT_STR and STAT_DEF when near water.', --ability 3 'Increases the stats of Diver\'s Armor by {0}.', },			tooltip = { --ability 1 '&7Increases fishing speed by/&7&a{0}%', --ability 2 '&7Gives &a{0} &c❁ Strength &7and/&7&a❈ Defense &7when near water', --ability 3 '&7Increases the stats of Diver/&7Armor by &a{0}%', },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 '+{0} more fishing speed per level', --ability 2 '+{0} more STAT_STR and STAT_DEF per level', --ability 3 '+{0} higher stat increase per level', },			variables = { rare = { { --ability 1 {							per_lvl = 0.3, color = 'Green', suffix = '%%' },					},					{ --ability 2 {							per_lvl = 0.4, color = 'Green' },					}				},				epic = { { --ability 1 {							per_lvl = 0.4, color = 'Green', suffix = '%%' },					},					{ --ability 2 {							per_lvl = 0.5, color = 'Green' },					}				},				legendary = { { --ability 1 {							per_lvl = 0.4, color = 'Green', suffix = '%%' },					},					{ --ability 2 {							per_lvl = 0.5, color = 'Green' },					},					{ --ability 3 {							per_lvl = 0.3, color = 'Green', suffix = '%%' },					}				}			}		}	},	['Ghoul'] = { rarities = 'E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Combat', stats = { hp = {1}, int = {0.75}, fer = {0.05}, },		abilities = { name = { --ability 1 'Amplified Healing', --ability 2 'Zombie Arm', --ability 3 'Reaper Soul', },			desc = { --the description of abilities used in the two top cells --ability 1 'Increases all healing by {0}.', --ability 2 'Increases the health and range of the Zombie Sword by {0}.', --ability 3 'Increases the health and lifespan of the Reaper Scythe zombies by {0}.', },			tooltip = { --ability 1 '&7Increases all healing by &a{0}%', --ability 2 '&7Increases the health and range/&7of the Zombie sword by &a{0}%', --ability 3 '&7Increases the health and/&7lifespan of the Reaper Scythe/&7zombies by &a{0}%', },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 '+{0} more increased healing per level', --ability 2 '+{0} more health and range per level', --ability 3 '+{0} more health and lifespan per level', },			variables = { epic = { { --ability 1 {							per_lvl = 0.25, color = 'Green', suffix = '%%' },					},					{ --ability 2 {							per_lvl = 0.5, color = 'Green', suffix = '%%' },					}				},				legendary = { { --ability 1 {							per_lvl = 0.25, color = 'Green', suffix = '%%' },					},					{ --ability 2 {							per_lvl = 0.5, color = 'Green', suffix = '%%' },					},					{ --ability 3 {							per_lvl = 1, color = 'Green', suffix = '%%' },					}				}			}		}	},	['Giraffe'] = { rarities = 'C-U-R-E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Foraging', stats = { hp = {1}, cc = {0.05} },		abilities = { name = { --ability 1 'Good Heart', --ability 2 'Higher Ground', --ability 3 'Long Neck', },			desc = { --the description of abilities used in the two top cells --ability 1 'Regen {0} STAT_HP per second.', --ability 2 'Grants +{0} STAT_STR and +{1} STAT_CD when mid air.', --ability 3 'See enemies from afar and gain {0} dodge chance.', },			tooltip = { --ability 1 '&7Regen &c{0} ❤ &7per second', --ability 2 '&7Grants &c+{0}❁ Strength &7and/&7&9+{1}☠ Crit Damage &7when mid/&7air or jumping', --ability 3 '&7See enemies from afar and gain/&7&a{0}% &7dodge chance', },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 '+{0} higher STAT_HP regeneration per level', --ability 2 '+{0} more STAT_STR per level; +{1} more STAT_CD per level', --ability 3 '+{0} more dodge chance per level', },			variables = { common = { { --ability 1 {							per_lvl = 0.05, color = 'Red' },					}				},				uncommon = { { --ability 1 {							per_lvl = 0.1, color = 'Red' },					}				},				rare = { { --ability 1 {							per_lvl = 0.15, color = 'Red' },					},					{ --ability 2 {							per_lvl = 0.4, color = 'Green' },						{							per_lvl = 0.1, color = 'Green' }					}				},				epic = { { --ability 1 {							per_lvl = 0.2, color = 'Red' },					},					{ --ability 2 {							per_lvl = 0.5, color = 'Green' },						{							per_lvl = 0.25, color = 'Green' }					}				},				legendary = { { --ability 1 {							per_lvl = 0.25, color = 'Red' }					},					{ --ability 2 {							per_lvl = 0.5, color = 'Green' },						{							per_lvl = 0.4, color = 'Green' }					},					{ --ability 3 {							per_lvl = 0.25, color = 'Green', suffix = '%%' }					}				}			}		}	},	['Golden Dragon'] = { rarities = 'L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Combat', levels = '100-200', stats = { bas = {0.25, 25}, str = {0.25, 25} },		abilities = { name = { --ability 1 'Gold\'s Power', --ability 2 'Shining Scales', --ability 3 'Dragon\'s Greed', --ability 4 'Legendary Treasure', },			desc = { --the description of abilities used in the two top cells --ability 1 'Adds +{0}% STAT_STR to all golden weapons.', --ability 2 'For each digit in your gold collection gain +10 STAT_STR and +2 STAT_MF.', --ability 3 'Gain {0}% of your STAT_MF as STAT_STR.', --ability 4 'Gain {0}% STAT_DMG for every million coins in your bank.', },			tooltip = { --ability 1 '&7Adds &c{0}❁ Strength &7to all/&6golden &7weapons.', --ability 2 '&7For each digit in your &6gold/&6collection &7gain &c+10❁/&cStrength &7and &b+2✯ Magic/&bFind.', --ability 3 '&7Gain &a{0}% &7of your &b✯ Magic/&bFind &7as &c❁ Strength.', --ability 4 '&7Gain &c{0}% &7damage for every/million coins in your bank.', },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 '+{0} strenth per level', --ability 2 nil, --ability 3 '+{0} more of your STAT_MF per level', --ability 4 '+{0} more damage per level', },			variables = { legendary = { { --ability 1 {							base = 50, per_lvl = 0.5, color = 'Red', },					},					{ --ability 2 nil },					{ --ability 3 {							base = 20, per_lvl = 0.2, color = 'Green', },					}, {	{		base = 0.1, per_lvl = 0.001, color = 'Red', }, },				}			}		}	},	['Golem'] = { rarities = 'E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Combat', stats = { hp = {1.5}, str = {0.5} },		abilities = { name = { --ability 1 'Last Stand', --ability 2 'Ricochet', --ability 3 'Toss', },			desc = { --the description of abilities used in the two top cells --ability 1 'While less than 15% HP, deal {0} more damage.', --ability 2 'Your iron plating causes {0} of attacks to ricochet and hit the attacker.', --ability 3 'Every 5 hits, throw the enemy up into the air and deal {0} damage (10s cooldown).', },			tooltip = { --ability 1 '&7While less than 15% HP\, deal/&7&a{0}% &7more damage', --ability 2 '&7Your iron plating causes &a{0}%/&a&7of attacks to ricochet and hit/&7the attacker', --ability 3 '&7Every 5 hits\, throw the enemy/&7up into the air and deal &a{0}%/&a&7damage (10s cooldown)', },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 '+{0} more damage', --ability 2 '+{0} more attacks can ricochet', --ability 3 '+{0} more damage', },			variables = { epic = { { --ability 1 {							per_lvl = 0.3, color = 'Green', suffix = '%%' },					},					{ --ability 2 {							per_lvl = 0.2, color = 'Green', suffix = '%%' },					}				},				legendary = { { --ability 1 {							per_lvl = 0.3, color = 'Green', suffix = '%%' },					},					{ --ability 2 {							per_lvl = 0.25, color = 'Green', suffix = '%%' },					},					{ --ability 3 {							per_lvl = 3, base = 200, color = 'Green', suffix = '%%' },					}				}			}		}	},	['Grandma Wolf'] = { rarities = 'C-U-R-E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Combat', stats = { str = {0.25}, hp = {1} },		abilities = { amounts = '1-1-1-1-1', name = { --ability 1 'Kill Combo', },			desc = { --the description of abilities used in the two top cells --ability 1 'Gain buffs for combo kills. Effects stack as you increase your combo. 5 Combo (lasts {0}s</GREEN>) +</DARKGRAY><AQUA>{6}</AQUA> STAT_MF 10</GREEN> Combo (lasts</DARKGRAY> {1}s</GREEN>) +</DARKGRAY><GOLD>{7} coins per kill</GOLD> 15 Combo</GREEN> (lasts</DARKGRAY> {2}s</GREEN>) +</DARKGRAY><AQUA>{8} STAT_MF</AQUA> 20 Combo</GREEN> (lasts</DARKGRAY> {3}s</GREEN>) +</DARKGRAY><DARKAQUA>{9}</DARKAQUA> Combat Exp 25 Combo</GREEN> (lasts</DARKGRAY> <GREEN>{4}s</GREEN><DARKGRAY>) +</DARKGRAY><AQUA>{6}</AQUA> STAT_MF <GREEN>30 Combo</GREEN> <DARKGRAY>(lasts</DARKGRAY> <GREEN>{5}s</GREEN><DARKGRAY>) +</DARKGRAY><GOLD>{7} coins per kill</GOLD>', },			tooltip = { --ability 1 '&7Gain buffs for combo kills./&7Effects stack as you increase/&7your combo. This pet does not/&7need to be spawned for combos to/&7be active!//&a5 Combo &8(lasts &a{0}s&8)/ &8+&b{6}% &b✯ Magic Find/&a10 Combo &8(lasts &a{1}s&8)/  &8+&6{7} &7coins per kill/&a15 Combo &8(lasts &a{2}s&8)/  &8+&b{8}% &b✯ Magic Find/&a20 Combo &8(lasts &a{3}s&8)/  &8+&3{9}% &7Combat Exp/&a25 Combo &8(lasts &a{4}s&8)/  &8+&b{6}% &b✯ Magic Find/&a30 Combo &8(lasts &a{5}s&8)/  &8+&6{7} &7coins per kill' },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 '+{0}/{1}/{2}/{3}/{4}/{5}s increase in combo duration for 5/10/15/20/25/30 combos per level.', },			variables = { common = { { --ability 1 { --variable 1 (5 kill combo) per_lvl = 0.02, base = 8, color = 'Green' },						{ --variable 2 (10 kill combo) per_lvl = 0.02, base = 6, color = 'Green' },						{ --variable 3 (15 kill combo) per_lvl = 0.02, base = 4, color = 'Green' },						{ --variable 4 (20 kill combo) per_lvl = 0.02, base = 3, color = 'Green' },						{ --variable 5 (25 kill combo) per_lvl = 0.01, base = 3, color = 'Green' },						{ --variable 6 (30 kill combo) per_lvl = 0.01, base = 2, color = 'Green' },						{ --variable 7 (Magic Find 1) per_lvl = 0, base = 1, color = 'Aqua', suffix = '%%' },						{ --variable 8 (Coins 1) per_lvl = 0, base = 2, color = 'Gold' },						{ --variable 9 (Magic Find 2) per_lvl = 0, base = 1, color = 'Aqua', suffix = '%%' },						{ --variable 10 (Combat XP) per_lvl = 0, base = 5, color = 'DarkAqua', suffix = '%%' },					}				},					uncommon = { { --ability 1 { --variable 1 (5 kill combo) per_lvl = 0.02, base = 8, color = 'Green' },						{ --variable 2 (10 kill combo) per_lvl = 0.02, base = 6, color = 'Green' },						{ --variable 3 (15 kill combo) per_lvl = 0.02, base = 4, color = 'Green' },						{ --variable 4 (20 kill combo) per_lvl = 0.02, base = 3, color = 'Green' },						{ --variable 5 (25 kill combo) per_lvl = 0.01, base = 3, color = 'Green' },						{ --variable 6 (30 kill combo) per_lvl = 0.01, base = 2, color = 'Green' },						{ --variable 7 (Magic Find 1) per_lvl = 0, base = 1, color = 'Aqua', suffix = '%%' },						{ --variable 8 (Coins 1) per_lvl = 0, base = 4, color = 'Gold' },						{ --variable 9 (Magic Find 2) per_lvl = 0, base = 2, color = 'Aqua', suffix = '%%' },						{ --variable 10 (Combat XP) per_lvl = 0, base = 7, color = 'DarkAqua', suffix = '%%' },					}				},				rare = { { --ability 1 { --variable 1 (5 kill combo) per_lvl = 0.02, base = 8, color = 'Green' },						{ --variable 2 (10 kill combo) per_lvl = 0.02, base = 6, color = 'Green' },						{ --variable 3 (15 kill combo) per_lvl = 0.02, base = 4, color = 'Green' },						{ --variable 4 (20 kill combo) per_lvl = 0.02, base = 3, color = 'Green' },						{ --variable 5 (25 kill combo) per_lvl = 0.01, base = 3, color = 'Green' },						{ --variable 6 (30 kill combo) per_lvl = 0.01, base = 2, color = 'Green' },						{ --variable 7 (Magic Find 1) per_lvl = 0, base = 2, color = 'Aqua', suffix = '%%' },						{ --variable 8 (Coins 1) per_lvl = 0, base = 6, color = 'Gold' },						{ --variable 9 (Magic Find 2) per_lvl = 0, base = 2, color = 'Aqua', suffix = '%%' },						{ --variable 10 (Combat XP) per_lvl = 0, base = 9, color = 'DarkAqua', suffix = '%%' },					}				},				epic = { { --ability 1 { --variable 1 (5 kill combo) per_lvl = 0.02, base = 8, color = 'Green' },						{ --variable 2 (10 kill combo) per_lvl = 0.02, base = 6, color = 'Green' },						{ --variable 3 (15 kill combo) per_lvl = 0.02, base = 4, color = 'Green' },						{ --variable 4 (20 kill combo) per_lvl = 0.02, base = 3, color = 'Green' },						{ --variable 5 (25 kill combo) per_lvl = 0.01, base = 3, color = 'Green' },						{ --variable 6 (30 kill combo) per_lvl = 0.01, base = 2, color = 'Green' },						{ --variable 7 (Magic Find 1) per_lvl = 0, base = 2, color = 'Aqua', suffix = '%%' },						{ --variable 8 (Coins 1) per_lvl = 0, base = 8, color = 'Gold' },						{ --variable 9 (Magic Find 2) per_lvl = 0, base = 3, color = 'Aqua', suffix = '%%' },						{ --variable 10 (Combat XP) per_lvl = 0, base = 12, color = 'DarkAqua', suffix = '%%' },					}				},				legendary = { { --ability 1 { --variable 1 (5 kill combo) per_lvl = 0.02, base = 8, color = 'Green' },						{ --variable 2 (10 kill combo) per_lvl = 0.02, base = 6, color = 'Green' },						{ --variable 3 (15 kill combo) per_lvl = 0.02, base = 4, color = 'Green' },						{ --variable 4 (20 kill combo) per_lvl = 0.02, base = 3, color = 'Green' },						{ --variable 5 (25 kill combo) per_lvl = 0.01, base = 3, color = 'Green' },						{ --variable 6 (30 kill combo) per_lvl = 0.01, base = 2, color = 'Green' },						{ --variable 7 (Magic Find 1) per_lvl = 0, base = 3, color = 'Aqua', suffix = '%%' },						{ --variable 8 (Coins 1) per_lvl = 0, base = 10, color = 'Gold' },						{ --variable 9 (Magic Find 2) per_lvl = 0, base = 3, color = 'Aqua', suffix = '%%' },						{ --variable 10 (Combat XP) per_lvl = 0, base = 15, color = 'DarkAqua', suffix = '%%' },					}				}			}		}	},	['Griffin'] = { rarities = 'C-U-R-E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Combat', stats = { cd = {0.5}, cc = {0.1}, mf = {0.1}, str = {0.25}, int = {0.1} },		abilities = { amounts = '1-2-2-3-4', name = { --ability 1 'Odyssey', --ability 2 'Legendary Constitution', --ability 3 'Perpetual Empathy', --ability 4 'King of Kings', },			desc = { --the description of abilities used in the two top cells --ability 1 '<DARKGREEN>Mythological creatures</DARKGREEN> you find and burrows you dig scale in <RED>difficulty</RED> and <GOLD>rewards</GOLD> based on your equipped Griffin\'s rarity.', --ability 2 'Permament <RED>Regeneration</RED> {0} and <DARKRED>Strength</DARKRED> {1}.', --ability 3 'Heal nearby players for {0} of the final damage you receive. <DARKGRAY>Excludes other griffins.</DARKGRAY>', --ability 4 'Gain <RED>+</RED>{0} STAT_STR when above <RED>85%</RED> health.', },			tooltip = { --ability 1 '&2Mythological creatures &7you/&7find and burrows you dig scale/&7in &cdifficulty &7and &6rewards/&6&7based on your equipped/&7Griffin\'s rarity.', --ability 2 '&7Permanent &cRegeneration {0}/&c&7and &4Strength {1}&7.', --ability 3 '&7Heal nearby players for/&7&a{0}% &7of the final damage/&7you receive./&8Excludes other griffins.', --ability 4 '&7Gain &c+{0}% &c❁ Strength/&c&7when above &c85% &7health.', },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 nil, --ability 2 nil, --ability 3 '+{0} more healing per level', --ability 4 '+{0} more STAT_STR per level', },			variables = { common = { { --ability 1 nil }				},				uncommon = { { --ability 1 nil },					{ --ability 2 { --constant variable. Changes with rarities, but not with levels per_lvl = 0, base = 5, color = 'Red', is_roman = true },						{ --constant variable. Changes with rarities, but not with levels per_lvl = 0, base = 7, color = 'DarkRed', is_roman = true }					}				},				rare = { { --ability 1 nil },					{ --ability 2 { --constant variable. Changes with rarities, but not with levels per_lvl = 0, base = 6, color = 'Red', is_roman = true },						{ --constant variable. Changes with rarities, but not with levels per_lvl = 0, base = 7, color = 'DarkRed', is_roman = true }					}				},				epic = { { --ability 1 nil },					{ --ability 2 { --constant variable. Changes with rarities, but not with levels per_lvl = 0, base = 6, color = 'Red', is_roman = true },						{ --constant variable. Changes with rarities, but not with levels per_lvl = 0, base = 8, color = 'DarkRed', is_roman = true }					},					{ --ability 3 {							per_lvl = 0.16, color = 'Green', suffix = '%%' },					},				},				legendary = { { --ability 1 nil },					{ --ability 2 { --constant variable. Changes with rarities, but not with levels per_lvl = 0, base = 7, color = 'Red', is_roman = true },						{ --constant variable. Changes with rarities, but not with levels per_lvl = 0, base = 8, color = 'DarkRed', is_roman = true }					},					{ --ability 3 {							per_lvl = 0.2, color = 'Green', suffix = '%%' },					},					{ --ability 4 {							per_lvl = 0.14, base = 1, color = 'Red', suffix = '%%' },					}				}			}		}	},	['Guardian'] = { rarities = 'C-U-R-E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Enchanting', stats = { int = {1}, def = {0.5} },		abilities = { name = { --ability 1 'Lazerbeam', --ability 2 'Enchanting Exp Boost', --ability 3 'Mana Pool', },			desc = { --the description of abilities used in the two top cells --ability 1 'Zaps your enemies for {0} your STAT_INT every <GREEN>3s</GREEN>.', --ability 2 'Boosts your Enchanting exp by {0}.', --ability 3 'Regenerate {0} extra STAT_MANA, doubled when near or in water.', },			tooltip = { --ability 1 '&7Zaps your enemies for &b{0}x/&b&7your &b✎ Intelligence &7every/&7&a3s', --ability 2 '&7Boosts your Enchanting exp/&7by &a{0}%&7', --ability 3 '&7Regenerate &b{0}% &7extra mana\,/&7doubled when near or in water', },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 '+{0} higher zap damage', --ability 2 '+{0} higher Enchanting exp boost', --ability 3 '+{0} higher STAT_MANA regeneration', },			variables = { common = { { --ability 1 {							per_lvl = 0.02, color = 'Aqua', suffix = 'x'						}, }				},				uncommon = { { --ability 1 {							per_lvl = 0.06, color = 'Aqua', suffix = 'x'						}, }				},				rare = { { --ability 1 {							per_lvl = 0.1, color = 'Aqua', suffix = 'x'						}, },					{ --ability 2 {							per_lvl = 0.25, color = 'Green', suffix = '%%' },					}				},				epic = { { --ability 1 {							per_lvl = 0.15, color = 'Aqua', suffix = 'x'						}, },					{ --ability 2 {							per_lvl = 0.3, color = 'Green', suffix = '%%' },					}				},				legendary = { { --ability 1 {							per_lvl = 0.2, color = 'Aqua', suffix = 'x'						}, },					{ --ability 2 {							per_lvl = 0.3, color = 'Green', suffix = '%%' },					},					{ --ability 3 {							per_lvl = 0.3, color = 'Aqua', suffix = '%%' },					}				}			}		}	},	['Horse'] = { rarities = 'C-U-R-E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Combat', stats = { int = {0.5}, spd = {0.25} },		abilities = { name = { --ability 1 'Rideable', --ability 2 'Run', --ability 3 'Ride Into Battle', },			desc = { --the description of abilities used in the two top cells --ability 1 'Right-click your summoned pet to ride it!', --ability 2 'Increases the speed of your mount by {0}.', --ability 3 'While riding your horse, gain +{0} bow damage.', },			tooltip = { --ability 1 '&7Right-click your summoned pet/&7to ride it!', --ability 2 '&7Increases the speed of your/&7mount by &a{0}%', --ability 3 '&7While riding your horse\, gain/&7+&a{0}% &7 bow damage', },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 nil, --ability 2 '+{0} higher speed increase per level', --ability 3 '+{0} higher bow damage per level', },			variables = { common = { { --ability 1 nil }				},				uncommon = { { --ability 1 nil }				},				rare = { { --ability 1 nil },					{ --ability 2 {							per_lvl = 1.1, color = 'Green', suffix = '%%' },					}				},				epic = { { --ability 1 nil },					{ --ability 2 {							per_lvl = 1.2, color = 'Green', suffix = '%%' },					}				},				legendary = { { --ability 1 nil },					{ --ability 2 {							per_lvl = 1.2, color = 'Green', suffix = '%%' },					},					{ --ability 3 {							per_lvl = 0.25, color = 'Green', suffix = '%%' },					}				}			}		}	},	['Hound'] = { rarities = 'E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Combat', stats = { str = {0.4}, as = {0.15}, fer = {0.05}, },		abilities = { name = { --ability 1 'Scavenger', --ability 2 'Finder', --ability 3 'Fury Claws', },			desc = { --the description of abilities used in the two top cells --ability 1 'Gain +{0} COINS per monster kill.', --ability 2 'Increases the chance for monsters to drop their armor by {0}.', --ability 3 'Grants {0} STAT_AS.', },			tooltip = { --ability 1 '&7Gain +&a{0} &7coins per monster/&7kill', --ability 2 '&7Increases the chance for/&7monsters to drop their armor by/&7&a{0}%', --ability 3 '&7Grants &a{0}% &7&e⚔ Bonus/&eAttack Speed', },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 '+{0} more COINS', --ability 2 '+{0} higher chance per level', --ability 3 '+{0} more STAT_AS per level', },			variables = { epic = { { --ability 1 {							per_lvl = 0.05, color = 'Gold' },					},					{ --ability 2 {							per_lvl = 0.1, color = 'Green', suffix = '%%' },					}				},				legendary = { { --ability 1 {							per_lvl = 0.05, color = 'Gold', },					},					{ --ability 2 {							per_lvl = 0.1, color = 'Green', suffix = '%%' },					},					{ --ability 3 {							per_lvl = 0.1, color = 'Green', suffix = '%%' },					}				}			}		}	},	['Jellyfish'] = { rarities = 'E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Alchemy', stats = { hp = {2} },		abilities = { name = { --ability 1 'Radiant Regeneration', --ability 2 'Hungry Healer', --ability 3 'Powerful Potions', },			desc = { --the description of abilities used in the two top cells --ability 1 'While in dungeons, increases your base health regen by {0} and heals players within <GREEN>8</GREEN> blocks by up to <RED>10</RED> STATs_HP/s.', --ability 2 'While in dungeons, for every 1,000 you heal teammates apply the <GREEN>Enchanted Golden Apple</GREEN> effect to all players within <GREEN>10</GREEN> blocks. <DARK_GRAY>(10s cooldown)</DARK_GRAY>', --ability 3 'While in dungeons, increase the effectiveness of Instant Health and Mana splash potions by {0}.', },			tooltip = { --ability 1 '&7While in dungeons\, increases/&7your base health regen by &a{0}%/&a&7and heals players within 8/&7blocks by up to 10hp\/s', --ability 2 '&7While in dungeons\, for every/&71000 you heal teammates apply/&7the &aenchanted golden apple/&a&7effect to all players within/&710 blocks (10s cooldown)', --ability 3 '&7While in dungeons\, increase/&7the effectiveness of Instant/&7Health and Mana splash potions/&7by &a{0}%', },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 '+{0} higher natural health regen increase per level', --ability 2 nil, --ability 3 '+{0} more effectiveness per level', },			variables = { epic = { { --ability 1 {							per_lvl = 1, color = 'Green', suffix = '%%' },					},					{ --ability 2 nil }				},				legendary = { { --ability 1 {							per_lvl = 1, color = 'Green', suffix = '%%' },					},					{ --ability 2 nil },					{ --ability 3 {							per_lvl = 0.5, color = 'Green', suffix = '%%' },					}				}			}		}	},	['Jerry'] = { rarities = 'C-U-R-E-L-M',  --first letters of each rarity, dashes used only for readability purposes petType = 'Combat', stats = { int = {-1} },		heldItem = { name = 'Jerry 3D Glasses', desc = 'Upgrades a Jerry pet from RARITY_LEGENDARY to RARITY_MYTHIC and granting it a new perk!', req = 'mythic' },		abilities = { amounts = '2-2-2-2-3-4', name = { --ability 1 'Jerry', --ability 2 'Jerry', --ability 3 'Jerry', --ability 4 'Jerry', },			desc = { --the description of abilities used in the two top cells --ability 1 'Gain <GREEN>50%</GREEN> chance to deal your regular damage.', --ability 2 'Gain <GREEN>100%</GREEN> chance to receive a normal amount of drops from mobs.', --ability 3 'Actually adds {0} STAT_DMG to the Aspect of the Jerry.', --ability 4 'Tiny chance to find Jerry Candies when killing mobs.', },			tooltip = { --ability 1 '&7Gain &a50% &7chance to deal/&7your regular damage', --ability 2 '&7Gain &a100% &7chance to/&7receive a normal amount of drops/&7from mobs', --ability 3 '&7Actually adds &c{0} damage &7to/&7the Aspect of the Jerry', --ability 4 '&7Tiny chance to find Jerry/&7Candies when killing mobs', },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 nil, --ability 2 nil, --ability 3 '+{0} more damage added per level', --ability 4 nil, },			variables = { common = { { --ability 1 nil },					{ --ability 2 nil }				},				uncommon = { { --ability 1 nil },					{ --ability 2 nil }				},				rare = { { --ability 1 nil },					{ --ability 2 nil }				},				epic = { { --ability 1 nil },					{ --ability 2 nil }				},				legendary = { { --ability 1 nil },					{ --ability 2 nil },					{ --ability 3 {							per_lvl = 0.5, color = 'Red' },					}				},				mythic = { { --ability 1 nil },					{ --ability 2 nil },					{ --ability 3 {							per_lvl = 0.5, color = 'Red' }					},					{ --ability 4 nil }				}			}		}	},	['Lion'] = { rarities = 'C-U-R-E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Foraging', stats = { fer = {0.05}, str = {0.5}, spd = {0.25} },		abilities = { name = { --ability 1 'Primal Force', --ability 2 'First Pounce', --ability 3 'King of the Jungle', },			desc = { --the description of abilities used in the two top cells --ability 1 'Adds +{0} STAT_DMG and +{1} STAT_STR to your weapons.', --ability 2 'First strike, Triple-strike, and are {0} more effective.', --ability 3 'Deal +{0} STAT_DMG against mobs that have attacked you.', },			tooltip = { --ability 1 '&7Adds &c+{0} &c❁ Damage &7and/&7&c+{1} &c❁ Strength &7to your/&7weapons.', --ability 2 '&7First Strike&7\,/&7Triple-Strike&7\, and &d&lCombo/&r&7are &a{0}% &7more effective.', --ability 3 '&7Deal &c+{0}% &c❁ Damage/&c&7against mobs that have/&7attacked you.', },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 '+{0} more STAT_DMG per level; +{1} STAT_STR per level', --ability 2 '+{0} more damage per level', --ability 3 '+{0} more damage per level', },			variables = { common = { { --ability 1 {							per_lvl = 0.03, color = 'Red' },						{							per_lvl = 0.03, color = 'Red' },					}				},				uncommon = { { --ability 1 {							per_lvl = 0.05, color = 'Red' },						{							per_lvl = 0.05, color = 'Red' },					}				},				rare = { { --ability 1 {							per_lvl = 0.1, color = 'Red' },						{							per_lvl = 0.1, color = 'Red' },					},					{ --ability 2 {							per_lvl = 0.75, color = 'Green', suffix = '%%' },					}				},				epic = { { --ability 1 {							per_lvl = 0.15, color = 'Red' },						{							per_lvl = 0.15, color = 'Red' },					},					{ --ability 2 {							per_lvl = 1, color = 'Green', suffix = '%%' },					}				},				legendary = { { --ability 1 {							per_lvl = 0.2, color = 'Red' },						{							per_lvl = 0.2, color = 'Red' },					},					{ --ability 2 {							per_lvl = 1, color = 'Green', suffix = '%%' },					},					{ --ability 3 {							per_lvl = 0.15, color = 'Red', suffix = '%%' },					}				}			}		}	},	['Magma Cube'] = { rarities = 'C-U-R-E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Combat', stats = { hp = {0.5}, str = {0.2}, def = {0.33} },		abilities = { name = { --ability 1 'Slimy Minions', --ability 2 'Salt Blade', --ability 3 'Hot Ember', },			desc = { --the description of abilities used in the two top cells --ability 1 'Slime minions work {0} faster while on your island.', --ability 2 'Deal {0} more damage to slimes.', --ability 3 'Buffs the stats of Ember Armor by {0}.', },			tooltip = { --ability 1 '&7Slime minions work &a{0}%/&a&7faster while on your island', --ability 2 '&7Deal &a{0}% &7more damage to/&7slimes', --ability 3 '&7Buffs the stats of Ember Armor/&7by &a{0}%', },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 '+{0} higher minion speed bonus per level', --ability 2 '+{0} more damage per level', --ability 3 '+{0} higher buff per level', },			variables = { common = { { --ability 1 {							per_lvl = 0.2, color = 'Green', suffix = '%%' },					}				},				uncommon = { { --ability 1 {							per_lvl = 0.2, color = 'Green', suffix = '%%' },					}				},				rare = { { --ability 1 {							per_lvl = 0.25, color = 'Green', suffix = '%%' },					},					{ --ability 2 {							per_lvl = 0.2, color = 'Green', suffix = '%%' },					}				},				epic = { { --ability 1 {							per_lvl = 0.3, color = 'Green', suffix = '%%' },					},					{ --ability 2 {							per_lvl = 0.25, color = 'Green', suffix = '%%' },					}				},				legendary = { { --ability 1 {							per_lvl = 0.3, color = 'Green', suffix = '%%' },					},					{ --ability 2 {							per_lvl = 0.25, color = 'Green', suffix = '%%' },					},					{ --ability 3 {							per_lvl = 0.5, color = 'Green', suffix = '%%' },					}				}			}		}	},	['Megalodon'] = { rarities = 'E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Fishing', stats = { str = {0.5}, mf = {0.1}, fer = {0.05}, },		abilities = { name = { --ability 1 'Blood Scent', --ability 2 'Enhanced Scales', --ability 3 'Feeding Frenzy', },			desc = { --the description of abilities used in the two top cells --ability 1 'Deal up to <RED>+</RED>{0} STAT_DMG based on the enemy\'s missing health', --ability 2 'Increases the stats of Shark Armor by {0}', --ability 3 'On kill gain {0} STAT_DMG and STAT_SPD for 5 seconds', },			tooltip = { --ability 1 '&7Deal up to &c+{0}% &c❁ Damage/&c&7based on the enemy\'s missing/&7health', --ability 2 '&7Increases the stats of Shark/&7Armor by &a{0}%', --ability 3 '&7On kill gain &c{0}❁ Damage/&c&7and &f✦ Speed &7for 5 seconds', },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 '+{0} more damage dealt per level', --ability 2 '+{0} higher stat increase per level', --ability 3 '+{0} more STAT_DMG and STAT_SPD per level' },			variables = { epic = { { --ability 1 {							per_lvl = 0.25, color = 'Red', suffix = '%%' },					},					{ --ability 2 {							per_lvl = 0.2, color = 'Green', suffix = '%%' },					}				},				legendary = { { --ability 1 {							per_lvl = 0.25, color = 'Red', suffix = '%%' },					},					{ --ability 2 {							per_lvl = 0.2, color = 'Green', suffix = '%%' },					},					{ --ability 3 {							per_lvl = 0.5, color = 'Red', suffix = '%%' },					}				}			}		}	},	['Mithril Golem'] = { rarities = 'C-U-R-E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Mining', stats = { tdef = {0.5}, },		abilities = { name = { --ability 1 'Mithril Affinity', --ability 2 'The Smell Of Powder', --ability 3 'Danger Averse', },			desc = { --the description of abilities used in the two top cells --ability 1 'Gain {0} Mining Speed when mining <YELLOW>Mithril</YELLOW>', --ability 2 'Gain {0} chance to gain extra <DARKGREEN>Mithril Powder</DARKGREEN> while mining', --ability 3 'Increases your combat stats by {0} on mining islands.', },			tooltip = { --ability 1 '&7Gain &a+{0} &6⸕ Mining Speed/&6&7when mining &eMithril', --ability 2 '&7Gain &a+{0}% &7chance to gain/&7extra &2Mithril Powder &7while/&7mining.', --ability 3 '&7Increases your combat stats by/&7&a+{0}% &7on mining islands', },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 '+{0} more Mining Speed while mining <YELLOW>Mithril</YELLOW>', --ability 2 '+{0} higher chance of extra <DARKGREEN>Mithril Powder</DARKGREEN>', --ability 3 '+{0} more combat stats on mining islands', },			variables = { common = { { --ability 1 {							per_lvl = 0.5, color = 'Green', },					}				},				uncommon = { { --ability 1 {							per_lvl = 0.75, color = 'Green', },					}				},				rare = { { --ability 1 {							per_lvl = 0.75, color = 'Green', },					},					{ --ability 2 {							per_lvl = 0.1, color = 'Green', suffix = '%%' },					}				},				epic = { { --ability 1 {							per_lvl = 1, color = 'Green', },					},					{ --ability 2 {							per_lvl = 0.2, color = 'Green', suffix = '%%' },					}				},				legendary = { { --ability 1 {							per_lvl = 1, color = 'Green', },					},					{ --ability 2 {							per_lvl = 0.2, color = 'Green', suffix = '%%' },					},					{ --ability 3 {							per_lvl = 0.2, color = 'Green', suffix = '%%' },					}				}			}		}	},	['Monkey'] = { rarities = 'C-U-R-E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Foraging', stats = { spd = {0.2}, int = {0.5} },		abilities = { name = { --ability 1 'Treeborn', --ability 2 'Vine Swing', --ability 3 'Evolves Axes', },			desc = { --the description of abilities used in the two top cells --ability 1 'Grants +{0} STAT_FRF, which increases your chances at double logs.', --ability 2 'Gain +{0} STAT_SPD while in The Park.', --ability 3 'Reduce the cooldown of Jungle Axe and Treecapitator by {0}.', },			tooltip = { --ability 1 '&7Grants &a+{0} &6☘ Foraging/&6Fortune&7\, which increases your/&7chance at double logs.', --ability 2 '&7Gain +&a{0} &f✦ Speed &7while/&7in The Park', --ability 3 '&7Reduce the cooldown of Jungle/&7Axe and Treecapitator by &a{0}%', },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 '+{0} higher chance per level', --ability 2 '+{0} more STAT_SPD per level', --ability 3 '+{0} higher cooldown reduction per level', },			variables = { common = { { --ability 1 {							per_lvl = 0.4, color = 'Green', suffix = '%%' },					}				},				uncommon = { { --ability 1 {							per_lvl = 0.5, color = 'Green', suffix = '%%' },					}				},				rare = { { --ability 1 {							per_lvl = 0.5, color = 'Green', suffix = '%%' },					},					{ --ability 2 {							per_lvl = 0.75, color = 'Green' },					}				},				epic = { { --ability 1 {							per_lvl = 0.6, color = 'Green', suffix = '%%' },					},					{ --ability 2 {							per_lvl = 1, color = 'Green' },					}				},				legendary = { { --ability 1 {							per_lvl = 0.6, color = 'Green', suffix = '%%' },					},					{ --ability 2 {							per_lvl = 1, color = 'Green' },					},					{ --ability 3 {							per_lvl = 0.5, color = 'Green', suffix = '%%' },					}				}			}		}	},	['Ocelot'] = { rarities = 'C-U-R-E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Foraging', stats = { spd = {0.5}, fer = {0.1}, },		abilities = { name = { --ability 1 'Foraging Exp Boost', --ability 2 'Tree Hugger', --ability 3 'Tree Essence', },			desc = { --the description of abilities used in the two top cells --ability 1 'Boosts your Foraging experience by {0}.', --ability 2 'Foraging minions work {0} faster while on your island.', --ability 3 'Gain a {0} chance to get exp from breaking a log.', },			tooltip = { --ability 1 '&7Boosts your Foraging exp by/&7&a{0}%&7', --ability 2 '&7Foraging minions work &a{0}%/&a&7faster while on your island', --ability 3 '&7Gain a &a{0}% &7chance to get/&7exp from breaking a log', },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 '+{0} higher Foraging boost per level', --ability 2 '+{0} higher speed boost per level', --ability 3 '+{0} higher chance per level', },			variables = { common = { { --ability 1 {							per_lvl = 0.2, color = 'Green', suffix = '%%' },					}				},				uncommon = { { --ability 1 {							per_lvl = 0.25, color = 'Green', suffix = '%%' },					}				},				rare = { { --ability 1 {							per_lvl = 0.25, color = 'Green', suffix = '%%' },					},					{ --ability 2 {							per_lvl = 0.3, color = 'Green', suffix = '%%' },					}				},				epic = { { --ability 1 {							per_lvl = 0.3, color = 'Green', suffix = '%%' },					},					{ --ability 2 {							per_lvl = 0.3, color = 'Green', suffix = '%%' },					}				},				legendary = { { --ability 1 {							per_lvl = 0.3, color = 'Green', suffix = '%%' },					},					{ --ability 2 {							per_lvl = 0.3, color = 'Green', suffix = '%%' },					},					{ --ability 3 {							per_lvl = 0.3, color = 'Green', suffix = '%%' },					}				}			}		}	},	['Parrot'] = { rarities = 'E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Alchemy', stats = { int = {1}, cd = {0.1} },		abilities = { amounts = '1-1-2-2-4', name = { --ability 1 'Flamboyant', --ability 2 'Repeat', --ability 3 'Bird Discourse', --ability 4 'Parrot Feather Infusion', },			desc = { --the description of abilities used in the two top cells --ability 1 'Adds {0} levels to intimidation accessories.', --ability 2 'Boosts potions duration by {0}.', --ability 3 'Gives +{0} STAT_STR to players within 20 Blocks <DARK_GRAY>(doesn\'t stack)</DARK_GRAY>.', --ability 4 'When summoned or in your pets menu, boost the duration of consumed God Potions by +{0}.', },			tooltip = { --ability 1 '&7Adds &a{0} &7levels to/&7intimidation accessories', --ability 2 '&7Boosts potions duration by/&7&a{0}%', --ability 3 '&7Gives &c+{0}❁ Strength &7to/&7players within &a20 &7blocks/&8Doesn\'t stack', --ability 4 '&7When summoned or in your pets/&7menu\, boost the duration of/&7consumed &cGod Potions &7by/&7&a{0}%', },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 '+<GREEN>1</GREEN> level per ≈{1} levels', --ability 2 '+{0} higher duration boost per level', --ability 3 '+{0} more STAT_STR per level', --ability 4 '+{0} higher duaration boost per level', },			variables = { epic = { { --ability 1 {							per_lvl = 0.14, base = 1, color = 'Green', round_to_full = true },						{							per_lvl = 7, --this value doesn't change, and is just a dummy value color = 'Green' }					},					{ --ability 2 {							per_lvl = 0.35, base = 5, color = 'Green', suffix = '%%' },					}				},				legendary = { { --ability 1 {							per_lvl = 0.19, base = 1, color = 'Green', round_to_full = true },						{							per_lvl = 5, --this value doesn't change, and is just a dummy value color = 'Green' }					},					{ --ability 2 {							per_lvl = 0.35, base = 5, color = 'Green', suffix = '%%' },					},					{ --ability 3 {							per_lvl = 0.25, base = 5, color = 'Green' },					},					{ --ability 4 {							per_lvl = 0.2, color = 'Green', suffix = '%%' },					}				}			}		}	},	['Phoenix'] = { rarities = 'E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Combat', stats = { str = {0.5, 10}, int = {1, 50} },		abilities = { amounts = '1-1-2-2-4', name = { --ability 1 'Rekindle', --ability 2 'Fourth Flare', --ability 3 'Magic Bird', --ability 4 'Eternal Coins', },			desc = { --the description of abilities used in the two top cells --ability 1 'Before death, become immune and gain {0} STAT_STR for {1} seconds (3 minutes cooldown)', --ability 2 'On 4th melee strike, ignite mobs, dealing {0} your STAT_CD each second for {1} seconds.', --ability 3 'You may always fly on your Private Island.', --ability 4 'Don\'t lose COINS from death.', },			tooltip = { --ability 1 '&7Before death\, become &eimmune/&e&7and gain &c{0} &c❁ Strength/&c&7for &a{1} &7seconds/&83 minutes cooldown', --ability 2 '&7On 4th melee strike\, &6ignite/&6&7mobs\, dealing &c{0}x &7your &9☠/&9Crit Damage &7each second for/&7&a{1} &7seconds', --ability 3 '&7You may always fly on your/&7private island', --ability 4 '&7Don\'t lose coins from death.' },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 '+{0} STAT_STR per level; +{0} second per 50 levels', --ability 2 '+{0} more damage bonus per level; +{0} per 25 levels', --ability 3 nil, --ability 4 nil, },			variables = { epic = { { --ability 1 {							per_lvl = 0.1, base = 10, color = 'Red' },						{							per_lvl = 0.02, color = 'Green', round_to_full = true }					},					{ --ability 2 {							per_lvl = 0.14, base = 1, color = 'Red', suffix = '×' },						{							per_lvl = 0.04, base = 2, color = 'Green', round_to_full = true }					}				},				legendary = { { --ability 1 {							per_lvl = 0.2, base = 10, color = 'Red' },						{							per_lvl = 0.02, color = 'Green', round_to_full = true }					},					{ --ability 2 {							per_lvl = 0.14, base = 1, color = 'Red', suffix = '×' },						{							per_lvl = 0.04, base = 2, color = 'Green', round_to_full = true }					},					{ --ability 3 nil },					{ --ability 4 nil }				}			}		}	},	['Pig'] = { rarities = 'C-U-R-E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Farming', stats = { spd = {0.25} },		abilities = { amounts = '2-2-3-3-4', name = { --ability 1 'Ridable', --ability 2 'Run', --ability 3 'Sprint', --ability 4 'Trample', },			desc = { --the description of abilities used in the two top cells --ability 1 'Right-click your summoned pet to ride it!', --ability 2 'Increases the speed of your mount by {0}.', --ability 3 'While holding an Enchanted Carrot on a Stick, increase the speed of your mount by {0}.', --ability 4 'While on your private island, break all the crops your pig rides over.', },			tooltip = { --ability 1 '&7Right-click your summoned pet/&7to ride it!', --ability 2 '&7Increases the speed of your/&7mount by &a{0}%', --ability 3 '&7While holding an Enchanted/&7Carrot on a Stick\, increase the/&7speed of your mount by &a{0}%', --ability 4 '&7While on your private island\,/&7break all crops your pig rides/&7over', },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 nil, --ability 2 '+{0} more speed increase per level', --ability 3 '+{0} more speed increase per level', --ability 4 nil },			variables = { common = { { --ability 1 nil },					{ --ability 2 {							per_lvl = 0.3, color = 'Green', suffix = '%%' },					}				},				uncommon = { { --ability 1 nil },					{ --ability 2 {							per_lvl = 0.4, color = 'Green', suffix = '%%' },					}				},				rare = { { --ability 1 nil },					{ --ability 2 {							per_lvl = 0.4, color = 'Green', suffix = '%%' },					},					{ --ability 3 {							per_lvl = 0.4, color = 'Green', suffix = '%%' },					}				},				epic = { { --ability 1 nil },					{ --ability 2 {							per_lvl = 0.5, color = 'Green', suffix = '%%' },					},					{ --ability 3 {							per_lvl = 0.5, color = 'Green', suffix = '%%' },					}				},				legendary = { { --ability 1 nil },					{ --ability 2 {							per_lvl = 0.5, color = 'Green', suffix = '%%' },					},					{ --ability 3 {							per_lvl = 0.5, color = 'Green', suffix = '%%' },					},					{ --ability 4 nil }				}			}		}	},	['Pigman'] = { rarities = 'E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Combat', stats = { str = {0.5}, def = {0.5}, fer = {0.05}, },		abilities = { name = { --ability 1 'Bacon Farmer', --ability 2 'Pork Master', --ability 3 'Giant Slayer', },			desc = { --the description of abilities used in the two top cells --ability 1 'Pig minions work {0} faster while on your island.', --ability 2 'Buffs the Pigman Sword by {0} STAT_DMG and {1} STAT_STR.', --ability 3 'Deal {0} extra damage to monsters level 100 and up.', },			tooltip = { --ability 1 '&7Pig minions work &a{0}%/&a&7faster while on your island', --ability 2 '&7Buffs the Pigman sword by &a{0}/&a&c❁ Damage &7and &a{1} &c❁/&cStrength', --ability 3 '&7Deal &a{0}% &7extra damage to/&7monsters level 100 and up', },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 '+{0} higher minion speed boost per level', --ability 2 '+{0} more STAT_DMG per level; +{1} STAT_STR per level', --ability 3 '+{0} more damage per level', },			variables = { epic = { { --ability 1 {							per_lvl = 0.3, color = 'Green', suffix = '%%' },					},					{ --ability 2 {							per_lvl = 0.4, color = 'Green' },						{							per_lvl = 0.25, color = 'Green' }					}				},				legendary = { { --ability 1 {							per_lvl = 0.3, color = 'Green', suffix = '%%' },					},					{ --ability 2 {							per_lvl = 0.4, color = 'Green' },						{							per_lvl = 0.25, color = 'Green' }					},					{ --ability 3 {							per_lvl = 0.25, color = 'Green', suffix = '%%' },					}				}			}		}	},	['Rabbit'] = { rarities = 'C-U-R-E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Farming', stats = { hp = {1}, spd = {0.2} },		abilities = { name = { --ability 1 'Happy Feet', --ability 2 'Farming Exp Boost', --ability 3 'Efficient Farming', },			desc = { --the description of abilities used in the two top cells --ability 1 'Jump potions also give +{0} STAT_SPD', --ability 2 'Boosts your Farming exp by {0}', --ability 3 'Farming minions work {0} faster while on your island.', },			tooltip = { --ability 1 '&7Jump potions also give &a+{0}/&a&7speed', --ability 2 '&7Boosts your Farming exp by/&7&a{0}%&7', --ability 3 '&7Farming minions work &a{0}%/&a&7faster while on your island', },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 '+{0} more STAT_SPD per level', --ability 2 '+{0} higher Farming Exp boost', --ability 3 '+{0} higher speed boost', },			variables = { common = { { --ability 1 {							per_lvl = 0.3, color = 'Green' },					}				},				uncommon = { { --ability 1 {							per_lvl = 0.4, color = 'Green' },					}				},				rare = { { --ability 1 {							per_lvl = 0.4, color = 'Green' },					},					{ --ability 2 {							per_lvl = 0.25, color = 'Green', suffix = '%%' },					}				},				epic = { { --ability 1 {							per_lvl = 0.5, color = 'Green' },					},					{ --ability 2 {							per_lvl = 0.3, color = 'Green', suffix = '%%' },					}				},				legendary = { { --ability 1 {							per_lvl = 0.5, color = 'Green' },					},					{ --ability 2 {							per_lvl = 0.3, color = 'Green', suffix = '%%' },					},					{ --ability 3 {							per_lvl = 0.3, color = 'Green', suffix = '%%' },					}				}			}		}	},	['Rat'] = { rarities = 'L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Combat', stats = { cd = {0.1}, str = {0.5}, hp = {1}, },		abilities = { name = { --ability 1 'Morph', --ability 2 'CHEESE!', --ability 3 'Rat\'s Blessing', },			desc = { --the description of abilities used in the two top cells --ability 1 'Right-click your summoned pet to morph into it!', --ability 2 'As a Rat, you smell nearby! Yummy!', --ability 3 'Has a chance to grant a random player +{0} STAT_MF for {1} seconds after finding a yummy piece of Cheese! If the player gets a drop during this buff, you have a chance to get it too.', },			tooltip = { --ability 1 '&7Right-click your summoned pet/&7to morph into it!', --ability 2 '&7As a Rat\, you smell/&7&e&lCHEESE&r&7 nearby! Yummy!', --ability 3 '&7Has a chance to grant a random/&7player &b+{0}✯ Magic Find&7 for/&7&a{1}&7 seconds after finding a/&7yummy piece of Cheese! If the/&7player gets a drop during this/&7buff\, you have a &a20%&7 to get/&7it too.', },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 nil, --ability 2 nil, --ability 3 '+{0} more STAT_MF and +{1} seconds per level', },			variables = { legendary = { { --ability 1 {							nil },					},					{ --ability 2 {							nil },					},					{ --ability 3 { --variable 1(Magic Find) per_lvl = 0.05, base = 2, color = 'Green', },						{ --variable 2(Seconds) per_lvl = 0.2, base = 20, color = 'Green', },					}				}			}		}	},	['Rock'] = { rarities = 'C-U-R-E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Mining', stats = { def = {2}, tdef = {0.1} },		abilities = { amounts = '2-2-3-3-4', name = { --ability 1 'Rideable', --ability 2 'Sailing Stone', --ability 3 'Fortify', --ability 4 'Steady Ground', },			desc = { --the description of abilities used in the two top cells --ability 1 'Right-click on your summoned pet to ride it!', --ability 2 'Sneak to move your rock to your location (15s cooldown)', --ability 3 'While sitting on your rock, gain +{0} STAT_DEF', --ability 4 'While sitting on your rock, gain +{0} STAT_DMG', },			tooltip = { --ability 1 '&7Right-click your summoned pet/&7to ride it!', --ability 2 '&7Sneak to move your rock to/&7your location (15s cooldown)', --ability 3 '&7While sitting on your rock\,/&7gain +&a{0}% &7 defense', --ability 4 '&7While sitting on your rock\,/&7gain +&a{0}% &7 damage', },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 nil, --ability 2 nil, --ability 3 '+{0} more STAT_DEF per level', --ability 4 '+{0} more STAT_DMG per level', },			variables = { common = { { --ability 1 nil }				},				uncommon = { { --ability 1 nil }				},				rare = { { --ability 1 nil },					{ --ability 2 nil },					{ --ability 3 {							per_lvl = 0.2, color = 'Green', suffix = '%%' }					}				},				epic = { { --ability 1 nil },					{ --ability 2 nil },					{ --ability 3 {							per_lvl = 0.25, color = 'Green', suffix = '%%' }					}				},				legendary = { { --ability 1 nil },					{ --ability 2 nil },					{ --ability 3 {							per_lvl = 0.25, color = 'Green', suffix = '%%' }					},					{ --ability 4 {							per_lvl = 0.3, color = 'Green', suffix = '%%' }					}				}			}		}	},	['Scatha'] = { rarities = 'R-E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Mining', stats = { ms = {1}, def = {1} },		abilities = { name = { --ability 1 'Grounded', --ability 2 'Burrowing', --ability 3 'Wormhole', },			desc = { --the description of abilities used in the two top cells --ability 1 'Gain +{0} .', --ability 2 'When mining, there is a {0} chance to mine up a treasure burrow.', --ability 3 'Gives a {0} chance to mine 2 adjacent stone or hard stone.', },			tooltip = { --ability 1 '&7Gain &6+{0}☘ Mining Fortune.', --ability 2 '&7When mining, there is a &a{0}%/&7 chance to mine up a treasure/burrow.', --ability 3 '&7Gives a &a{0}% &7chance to mine 2/adjacent stone or hard stone.', },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 '+{0} more per level', --ability 2 '+{0} higher chance to mine up a treasure burrow per level', --ability 3 '+{0} higher chance to mine adjacent stone or hard stone per level', },			variables = { rare = { { --ability 1 {							per_lvl = 1, color = 'Gold', },					},					{ --ability 2 {							per_lvl = 0.025, color = 'Green', suffix = '%%' },					}				},				epic = { { --ability 1 {							per_lvl = 1.25, color = 'Gold', },					},					{ --ability 2 {							per_lvl = 0.03, color = 'Green', suffix = '%%' },					}				},				legendary = { { --ability 1 {							per_lvl = 1.25, color = 'Gold', },					},					{ --ability 2 {							per_lvl = 0.03, color = 'Green', suffix = '%%' },					},					{ --ability 3 {							per_lvl = 1, color = 'Green', suffix = '%%' },					}				}			}		}	},	['Sheep'] = { rarities = 'C-U-R-E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Alchemy', stats = { int = {1}, ad = {0.2} },		abilities = { name = { --ability 1 'Mana Saver', --ability 2 'Overheal', --ability 3 'Dungeon Wizard', },			desc = { --the description of abilities used in the two top cells --ability 1 'Reduces the STAT_MANA cost of abilities by {0}.', --ability 2 'Gives a {0} shield after not taking damage for <GREEN>10s</GREEN>.', --ability 3 'Increases your total STAT_MANA by {0} while in Dungeons.', },			tooltip = { --ability 1 '&7Reduces the mana cost of/&7abilities by &a{0}%', --ability 2 '&7Gives a &a{0}% &7shield after/&7not taking damage for 10s', --ability 3 '&7Increases your total mana by/&7&a{0}% &7while in dungeons', },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 '+{0} more STAT_MANA reduction per level', --ability 2 '+{0} tougher shield per level', --ability 3 '+{0} more STAT_MANA per level', },			variables = { common = { { --ability 1 {							per_lvl = 0.1, color = 'Green', suffix = '%%' },					}				},				uncommon = { { --ability 1 {							per_lvl = 0.1, color = 'Green', suffix = '%%' },					}				},				rare = { { --ability 1 {							per_lvl = 0.1, color = 'Green', suffix = '%%' },					},					{ --ability 2 {							per_lvl = 0.1, color = 'Green', suffix = '%%' },					}				},				epic = { { --ability 1 {							per_lvl = 0.2, color = 'Green', suffix = '%%' },					},					{ --ability 2 {							per_lvl = 0.1, color = 'Green', suffix = '%%' },					}				},				legendary = { { --ability 1 {							per_lvl = 0.2, color = 'Green', suffix = '%%' },					},					{ --ability 2 {							per_lvl = 0.1, color = 'Green', suffix = '%%' },					},					{ --ability 3 {							per_lvl = 0.25, color = 'Green', suffix = '%%' },					}				}			}		}	},	['Silverfish'] = { rarities = 'C-U-R-E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Mining', stats = { def = {1}, hp = {0.2} },		abilities = { name = { --ability 1 'True Defense Boost', --ability 2 'Mining Exp Boost', --ability 3 'Dexterity' },			desc = { --the description of abilities used in the two top cells --ability 1 'Boosts your STAT_TDEF by {0}.', --ability 2 'Boosts your Mining exp by {0}.', --ability 3 'Gives permanent haste III' },			tooltip = { --ability 1 '&7Boosts your &f❂ True/&fDefense&7 by &a{0}', --ability 2 '&7Boosts your Mining exp by/&7&a{0}%&7', --ability 3 '&7Gives permanent haste III', },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 '+{0} more STAT_TDEF per level', --ability 2 '+{0} higher Mining Exp boost per level', --ability 3 nil },			variables = { common = { { --ability 1 {							per_lvl = 0.05, color = 'Green', },					}				},				uncommon = { { --ability 1 {							per_lvl = 0.1, color = 'Green', },					}				},				rare = { { --ability 1 {							per_lvl = 0.1, color = 'Green', },					},					{ --ability 2 {							per_lvl = 0.25, color = 'Green', suffix = '%%' },					}				},				epic = { { --ability 1 {							per_lvl = 0.15, color = 'Green', },					},					{ --ability 2 {							per_lvl = 0.3, color = 'Green', suffix = '%%' },					}				},				legendary = { { --ability 1 {							per_lvl = 0.15, color = 'Green', },					},					{ --ability 2 {							per_lvl = 0.3, color = 'Green', suffix = '%%' },					},					{ --ability 3 nil }				}			}		}	},	['Skeleton'] = { rarities = 'C-U-R-E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Combat', stats = { cc = {0.15}, cd = {0.3} },		abilities = { name = { --ability 1 'Bone Arrows', --ability 2 'Combo', --ability 3 'Skeletal Defense', },			desc = { --the description of abilities used in the two top cells --ability 1 'Increase arrow damage by {0} which is tripled while in Dungeons', --ability 2 'Gain a combo stack for every bow hit granting +3 Strength. Max {0} stacks, stacks disappear after <GREEN>8</GREEN> seconds.', --ability 3 'Your skeleton shoots an arrow dealing <GREEN>30x</GREEN> your STAT_CD when a mob gets close to you (5s cooldown)', },			tooltip = { --ability 1 '&7Increase arrow damage by/&7&a{0}%&7 which is tripled while/&7in dungeons', --ability 2 '&7Gain a combo stack for every/&7bow hit granting +&a3 &c❁/&cStrength&7. Max &a{0} &7stacks\,/&7stacks disappear after 8/&7seconds.', --ability 3 '&7Your skeleton shoots an arrow/&7dealing &a30x &7your &9☠ Crit/&9Damage &7when a mob gets close/&7to you (5s cooldown).', },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 '+{0} higher arrow damage increase per level', --ability 2 '+{0} more stacks per level', --ability 3 nil, },			variables = { common = { { --ability 1 {							per_lvl = 0.1, color = 'Green', suffix = '%%' },					}				},				uncommon = { { --ability 1 {							per_lvl = 0.15, color = 'Green', suffix = '%%' },					}				},				rare = { { --ability 1 {							per_lvl = 0.15, color = 'Green', suffix = '%%' },					},					{ --ability 2 {							per_lvl = 0.15, color = 'Green' },					}				},				epic = { { --ability 1 {							per_lvl = 0.2, color = 'Green', suffix = '%%' },					},					{ --ability 2 {							per_lvl = 0.17, color = 'Green' },					}				},				legendary = { { --ability 1 {							per_lvl = 0.2, color = 'Green', suffix = '%%' },					},					{ --ability 2 {							per_lvl = 0.2, color = 'Green' },					},					{ --ability 3 nil }				}			}		}	},	['Skeleton Horse'] = { rarities = 'L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Combat', stats = { int = {1}, spd = {0.5} },		abilities = { name = { --ability 1 'Rideable', --ability 2 'Run', --ability 3 'Ride Into Battle', },			desc = { --the description of abilities used in the two top cells --ability 1 'Right-click your summoned pet to ride it!', --ability 2 'Increases the speed of your mount by {0}.', --ability 3 'While riding your horse, gain +{0} bow damage.', },			tooltip = { --ability 1 '&7Right-click your summoned pet/&7to ride it!', --ability 2 '&7Increases the speed of your/&7mount by &a{0}%', --ability 3 '&7While riding your horse\, gain/&7+&a{0}% &7 bow damage', },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 nil, --ability 2 '+{0} higher speed increase per level', --ability 3 '+{0} higher bow damage per level', },			variables = { legendary = { { --ability 1 nil },					{ --ability 2 {							per_lvl = 1.5, color = 'Green', suffix = '%%' },					},					{ --ability 3 {							per_lvl = 0.4, color = 'Green', suffix = '%%' },					}				}			}		}	},	['Snowman'] = { rarities = 'L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Combat', stats = { str = {0.25}, dmg = {0.25}, cd = {0.25} },		abilities = { name = { --ability 1 'Blizzard', --ability 2 'Frostbite', --ability 3 'Snow Cannon', },			desc = { --the description of abilities used in the two top cells --ability 1 'Slow all enemies within {0} blocks.', --ability 2 'Your freezing aura slows enemy attacks causing you to take {0} reduced damage.', --ability 3 'Your snowman fires a snowball dealing <GREEN>5x</GREEN> your STAT_STR when a mob gets close to you. <DARK_GRAY>(1s cooldown)</DARK_GRAY>', },			tooltip = { --ability 1 '&7Slow all enemies within &a{0}/&a&7blocks', --ability 2 '&7Your freezing aura slows enemy/&7attacks causing you to take/&7&a{0}% &7reduced damage', --ability 3 '&7Your snowman fires a snowball/&7dealing &a5x&7 your &c❁ Strength/&c&7when a mob gets close to you/&7(1s cooldown)', },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 '+{0} more blocks per level', --ability 2 '+{0} higher damage reduction per level', --ability 3 nil, },			variables = { legendary = { { --ability 1 {							per_lvl = 0.04, base = 4, color = 'Green' },					},					{ --ability 2 {							per_lvl = 0.15, color = 'Green', suffix = '%%' },					},					{ --ability 3 nil }				}			}		}	},	['Spider'] = { rarities = 'C-U-R-E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Combat', stats = { str = {0.1}, cc = {0.1} },		abilities = { name = { --ability 1 'One With the Spider', --ability 2 'Web-Weaver', --ability 3 'Spider Whisperer', },			desc = { --the description of abilities used in the two top cells --ability 1 'Gain {0} STAT_STR for every nearby spider. <DARK_GRAY>(max 10 spiders)</DARK_GRAY>', --ability 2 'Upon hitting a monster it becomes slowed by {0}.', --ability 3 'Spider and tarantula minions work {0} faster while on your island.', },			tooltip = { --ability 1 '&7Gain &a{0} &c❁ Strength &7for/&7every nearby spider/&8Max 10 spiders', --ability 2 '&7Upon hitting a monster it/&7becomes slowed by &a{0}%', --ability 3 '&7Spider and tarantula minions/&7work &a{0}% &7faster while on/&7your island', },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 '+{0} more STAT_STR per level', --ability 2 '+{0} higher slowness per level', --ability 3 '+{0} higher speed boost per level', },			variables = { common = { { --ability 1 {							per_lvl = 0.1, color = 'Red' },					}				},				uncommon = { { --ability 1 {							per_lvl = 0.1, color = 'Red' },					}				},				rare = { { --ability 1 {							per_lvl = 0.1, color = 'Red' },					},					{ --ability 2 {							per_lvl = 0.4, color = 'Green', suffix = '%%' },					}				},				epic = { { --ability 1 {							per_lvl = 0.1, color = 'Red' },					},					{ --ability 2 {							per_lvl = 0.4, color = 'Green', suffix = '%%' },					}				},				legendary = { { --ability 1 {							per_lvl = 0.1, color = 'Red' },					},					{ --ability 2 {							per_lvl = 0.4, color = 'Green', suffix = '%%' },					},					{ --ability 3 {							per_lvl = 0.3, color = 'Green', suffix = '%%' },					}				}			}		}	},	['Spirit'] = { rarities = 'E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Combat', stats = { spd = {0.3}, int = {1} },		abilities = { name = { --ability 1 'Spirit Assistance', --ability 2 'Spirit Cooldowns', --ability 3 'Half Life', },			desc = { --the description of abilities used in the two top cells --ability 1 'Spawns and assists you when you are ghost in dungeons.', --ability 2 'Reduces the cooldown of your ghost abilities in dungeons by {0}.', --ability 3 'If you are the first player to die in a dungeon, the score penalty for that death is reduced to <GREEN>1</GREEN>.', },			tooltip = { --ability 1 '&7Spawns and assists you when/&7you are ghost in Dungeons.', --ability 2 '&7Reduces the cooldown of your/&7ghost abilities in dungeons by/&7&a{0}%&7.', --ability 3 '&7If you are the first player to/&7die in a dungeon\, the score/&7penalty for that death is/&7reduced to &a1&7.', },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 nil, --ability 2 '+{0} higher cooldown reduction per level', --ability 3 nil, },			variables = { epic = { { --ability 1 nil },					{ --ability 2 {							per_lvl = 0.45, base = 5, color = 'Green', suffix = '%%' },					}				},				legendary = { { --ability 1 nil },					{ --ability 2 {							per_lvl = 0.45, base = 5, color = 'Green', suffix = '%%' },					},					{ --ability 3 nil },				}			}		}	},	['Squid'] = { rarities = 'C-U-R-E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Fishing', stats = { hp = {0.5}, int = {0.5} },		abilities = { name = { --ability 1 'More Ink', --ability 2 'Ink Specialty', --ability 3 'Fishing Exp Boost', },			desc = { --the description of abilities used in the two top cells --ability 1 'Gain a {0} chance to get double drops from squids.', --ability 2 'Buffs the Ink Wand by {0} STAT_DMG and {1} STAT_STR.', --ability 3 'Boosts your Fishing exp by {0}.', },			tooltip = { --ability 1 '&7Gain a &a{0}% &7chance to get/&7double drops from squids', --ability 2 '&7Buffs the Ink Wand by &a{0} &c❁/&cDamage &7and &a{1} &c❁ Strength', --ability 3 '&7Boosts your Fishing exp by/&7&a{0}%&7', },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 '+{0} higher chance per level', --ability 2 '+{0} more STAT_DMG per level; +{1} more STAT_STR per level', --ability 3 '+{0} higher boost per level', },			variables = { common = { { --ability 1 {							per_lvl = 0.5, color = 'Green', suffix = '%%' },					}				},				uncommon = { { --ability 1 {							per_lvl = 0.75, color = 'Green', suffix = '%%' },					}				},				rare = { { --ability 1 {							per_lvl = 0.75, color = 'Green', suffix = '%%' },					},					{ --ability 2 {							per_lvl = 0.3, color = 'Green' },						{							per_lvl = 0.1, color = 'Green' }					}				},				epic = { { --ability 1 {							per_lvl = 1, color = 'Green', suffix = '%%' },					},					{ --ability 2 {							per_lvl = 0.4, color = 'Green' },						{							per_lvl = 0.2, color = 'Green' }					}				},				legendary = { { --ability 1 {							per_lvl = 1, color = 'Green', suffix = '%%' },					},					{ --ability 2 {							per_lvl = 0.4, color = 'Green' },						{							per_lvl = 0.2, color = 'Green' }					},					{ --ability 3 {							per_lvl = 0.3, color = 'Green', suffix = '%%' },					}				}			}		}	},	['Tarantula'] = { rarities = 'E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Combat', stats = { str = {0.1}, cc = {0.1}, cd = {0.3} },		abilities = { name = { --ability 1 'Webbed Cells', --ability 2 'Eight Legs', --ability 3 'Arachid Slayer', },			desc = { --the description of abilities used in the two top cells --ability 1 'Anti-healing is {0} less effective against you.', --ability 2 'Decreases the STAT_MC of Spider and Tarantula boots by {0}.', --ability 3 'Gain +{0} more combat exp from spiders.', },			tooltip = { --ability 1 '&7Anti-healing is &a{0}% &7less/&7effective against you', --ability 2 '&7Decreases the mana cost of/&7Spider\, Tarantula and Thorn\'s/&7boots by &a{0}%', --ability 3 '&7Gain +&a{0}% &7more combat xp/&7from spiders', },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 '+{0} less effective anti-healing per level', --ability 2 '-{0} STAT_MC per level', --ability 3 '+{0} more combat exp per level', },			variables = { epic = { { --ability 1 {							per_lvl = 0.3, color = 'Green', suffix = '%%' },					},					{ --ability 2 {							per_lvl = 0.5, color = 'Green', suffix = '%%' },					}				},				legendary = { { --ability 1 {							per_lvl = 0.3, color = 'Green', suffix = '%%' },					},					{ --ability 2 {							per_lvl = 0.5, color = 'Green', suffix = '%%' },					},					{ --ability 3 {							per_lvl = 0.4, color = 'Green', suffix = '%%' },					}				}			}		}	},	['Tiger'] = { rarities = 'C-U-R-E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Combat', stats = { str = {0.1, 5}, cc = {0.05}, cd = {0.5}, fer = {0.25}, },		abilities = { name = { --ability 1 'Merciless Swipe', --ability 2 'Hemorrage', --ability 3 'Apex Predator', },			desc = { --the description of abilities used in the two top cells --ability 1 'Gain <RED>+</RED>{0} STAT_FER.', --ability 2 'Melee attacks reduce healing by {0} for <GREEN>10</GREEN> seconds.', --ability 3 'Deal +{0} damage against targets with no other mobs within 15 blocks.', },			tooltip = { --ability 1 '&7Gain &c+{0}% &c⫽ Ferocity.', --ability 2 '&7Melee attacks reduce healing/&7by &6{0}% &7for &a10s', --ability 3 '&7Deal &c+{0}% &7damage against/&7targets with no other mobs/&7within &a15 &7blocks', },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 '+{0} more STAT_FER per level', --ability 2 '+{0} higher healing reduction per level', --ability 3 '+{0} more damage per level', },			variables = { common = { { --ability 1 {							per_lvl = 0.15, color = 'Red', suffix = '%%' },					}				},				uncommon = { { --ability 1 {							per_lvl = 0.33, color = 'Red', suffix = '%%' },					}				},				rare = { { --ability 1 {							per_lvl = 0.33, color = 'Red', suffix = '%%' },					},					{ --ability 2 {							per_lvl = 0.3, color = 'Gold', suffix = '%%' },					}				},				epic = { { --ability 1 {							per_lvl = 0.5, color = 'Red', suffix = '%%' },					},					{ --ability 2 {							per_lvl = 0.55, color = 'Gold', suffix = '%%' },					}				},				legendary = { { --ability 1 {							per_lvl = 0.5, color = 'Red', suffix = '%%' },					},					{ --ability 2 {							per_lvl = 0.55, color = 'Gold', suffix = '%%' },					},					{ --ability 3 {							per_lvl = 0.2, color = 'Red', suffix = '%%' },					}				}			}		}	},	['Turtle'] = { rarities = 'E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Combat', stats = { hp = {0.5}, def = {1} },		abilities = { name = { --ability 1 'Turtle Tactics', --ability 2 'Genius Amniote', --ability 3 'Unflippable', },			desc = { --the description of abilities used in the two top cells --ability 1 'Gain +{0} STAT_DEF.', --ability 2 'Gain +{0} STAT_DEF and regen +{1} STATs_HP per second when near or in water.', --ability 3 'Gain <GREEN>immunity</GREEN> to knockback.', },			tooltip = { --ability 1 '&7Gain &a+{0}% &a❈ Defense', --ability 2 '&7Gain &a+{0}❈ Defense &7and/&7regen &c+{1}❤ &7per second when/&7near or in water', --ability 3 '&7Gain &aimmunity &7to knockback', },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 '+{0} more STAT_DEF per level', --ability 2 '+{0} more STAT_DEF per level; +{1} higher STATs_HP regeneration per level', --ability 3 nil, },			variables = { epic = { { --ability 1 {							per_lvl = 0.17, base = 3, color = 'Green', suffix = '%%' },					},					{ --ability 2 {							per_lvl = 0.35, base = 5, color = 'Green' },						{							per_lvl = 0.2, color = 'Red' },					}				},				legendary = { { --ability 1 {							per_lvl = 0.17, base = 3, color = 'Green', suffix = '%%' },					},					{ --ability 2 {							per_lvl = 0.45, base = 5, color = 'Green' },						{							per_lvl = 0.25, color = 'Red' },					},					{ --ability 3 nil }				}			}		}	},	['Wither Skeleton'] = { rarities = 'E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Mining', stats = { str = {0.25}, cd = {0.25}, def = {0.25}, int = {0.25}, cc = {0.05} },		abilities = { name = { --ability 1 'Stronger Bones', --ability 2 'Wither Blood', --ability 3 'Death\'s Touch', },			desc = { --the description of abilities used in the two top cells --ability 1 'Take {0} less damage from Skeletons', --ability 2 'Deal {0} more damage against wither mobs.', --ability 3 'Upon hitting an enemy inflict the wither effect for {0} damage over 3 seconds. <DARK_GRAY>Does not stack</DARK_GRAY>', },			tooltip = { --the description of abilities used in the tooltip --ability 1 '&7Take &a{0}% &7less damage from/skeletons', --ability 2 '&7Deal &a{0}% &7more damage against/wither mobs', --ability 3 '&7Upon hitting an enemy inflict/&7the wither effect for &a{0}%/&7damage over 3 seconds/&8Does not stack', },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 '{0} less damage per level', --ability 2 '+{0} more damage per level', --ability 3 '+{0} more damage per level', },			variables = { epic = { { --ability 1 {							per_lvl = 0.3, color = 'Green', suffix = '%%' },					},					{ --ability 2 {							per_lvl = 0.5, color = 'Green', suffix = '%%' },					}				},				legendary = { { --ability 1 {							per_lvl = 0.3, color = 'Green', suffix = '%%' },					},					{ --ability 2 {							per_lvl = 0.5, color = 'Green', suffix = '%%' },					},					{ --ability 3 {							per_lvl = 2, color = 'Green', suffix = '%%' },					}				}			}		}	},	['Wolf'] = { rarities = 'C-U-R-E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Combat', stats = { hp = {0.5}, spd = {0.2}, tdef = {0.1}, cd = {0.1} },		abilities = { name = { --ability 1 'Alpha Dog', --ability 2 'Pack Leader', --ability 3 'Combat Exp Boost', },			desc = { --the description of abilities used in the two top cells --ability 1 'Take {0} less damage from wolves.', --ability 2 'Gain {0} STAT_CD for every nearby wolf <DARK_GRAY>(max 10 wolves)</DARK_GRAY>.', --ability 3 'Boosts your Combat exp by {0}.', },			tooltip = { --ability 1 '&7Take &a{0}% &7less damage from/&7wolves', --ability 2 '&7Gain &a{0} &9☠ Crit Damage/&9&7for every nearby wolf monsters/&8Max 10 wolves', --ability 3 '&7Boosts your Combat exp by/&7&a{0}%&7', },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 '+{0} less damage per level', --ability 2 '+{0} more STAT_CD per wolf per level', --ability 3 '+{0} higher Combat exp boost per level', },			variables = { common = { { --ability 1 {							per_lvl = 0.1, color = 'Green', suffix = '%%' },					}				},				uncommon = { { --ability 1 {							per_lvl = 0.2, color = 'Green', suffix = '%%' },					}				},				rare = { { --ability 1 {							per_lvl = 0.2, color = 'Green', suffix = '%%' },					},					{ --ability 2 {							per_lvl = 0.1, color = 'Green', suffix = '%%' },					}				},				epic = { { --ability 1 {							per_lvl = 0.3, color = 'Green', suffix = '%%' },					},					{ --ability 2 {							per_lvl = 0.15, color = 'Green', suffix = '%%' },					}				},				legendary = { { --ability 1 {							per_lvl = 0.3, color = 'Green', suffix = '%%' },					},					{ --ability 2 {							per_lvl = 0.15, color = 'Green', suffix = '%%' },					},					{ --ability 3 {							per_lvl = 0.3, color = 'Green', suffix = '%%' },					}				}			}		}	},	['Zombie'] = { rarities = 'C-U-R-E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Combat', stats = { hp = {1}, cd = {0.3} },		abilities = { name = { --ability 1 'Chomp', --ability 2 'Rotten Blade', --ability 3 'Living Dead', },			desc = { --the description of abilities used in the two top cells --ability 1 'Gain +{0} STAT_HP per zombie kill.', --ability 2 'Deal {0} more damage to zombies', --ability 3 'Increases STAT_DEF of all undead armor sets by {0}', },			tooltip = { --ability 1 '&7Gain +&a{0} &7hp per zombie/&7kill', --ability 2 '&7Deal &a{0}% &7more damage to/&7zombies', --ability 3 '&7Increases the defense of all/&7undead armor sets by &a{0}%', },			bonus_desc = { --the description of abilities used in the bottom cell. --ability 1 '+{0} more healing per level', --ability 2 '+{0} more damage per level', --ability 3 '+{0} higher STAT_DEF boost per level', },			variables = { common = { { --ability 1 {							per_lvl = 0.25, color = 'Red' },					}				},				uncommon = { { --ability 1 {							per_lvl = 0.25, color = 'Red' },					}				},				rare = { { --ability 1 {							per_lvl = 0.25, color = 'Red' },					},					{ --ability 2 {							per_lvl = 0.25, color = 'Green', suffix = '%%' },					}				},				epic = { { --ability 1 {							per_lvl = 0.25, color = 'Red' },					},					{ --ability 2 {							per_lvl = 0.25, color = 'Green', suffix = '%%' },					}				},				legendary = { { --ability 1 {							per_lvl = 0.25, color = 'Red' },					},					{ --ability 2 {							per_lvl = 0.25, color = 'Green', suffix = '%%' },					},					{ --ability 3 {							per_lvl = 0.2, color = 'Green', suffix = '%%' },					}				}			}		}	}, }