User:MonkeysHK/Gauntlet

The goal of this project is to get the texture IDs for all of the incomplete states of the Gemstone Gauntlet.

Each digit of the binary numbers in the table corresponds to a gemstone slot. The order is the same as in the Gauntlet's tooltip and the Gemstone Grinder. "0" represents an empty slot, and "1" represents a filled slot with a Perfect Gemstone.

The table below shows the optimal sequence for obtaining the rest of the missing textures. It minimizes removal of gemstones, since doing so costs each time. The sequence starts with a new Gauntlet and ends with a completed Gauntlet. Rows with parentheses are duplicates. This sequence is being carried out by User:ScoutSkylar over time.