Health

is one of the eleven core player statistics. It indicates how many health points a player has.

Health is also referred to as "Max Health" or "Max HP".

This is currently the only stat that is increased by 3 skills (Farming, Fishing, and The Catacombs). This is also the only stat that has a theoretical infinite limit (due to Bestiary not having a known cap).

Mechanics
represents the health points a player has. When reaches 0, the player dies. The amount of a player has is displayed as hearts. By default, 10 hearts are shown. This amount increases up to 20 (2 rows of 10) as increases.

The player regenerates at an interval. The amount of the player regenerates is determined by their.

Increasing Base Health
Players have a base of 100 by default. It can be increased by:

Increasing Bonus Health
There are several ways to gain additional bonus.

Healing
Healing regenerates over time up to its maximum value.

Theoretical Maximum

 * Base HP 100
 * Max Farming, Fishing, Carpentry and Cata 242 + 192 + 50 + 200 = 684
 * Maxed Slayers 96
 * Maxed Bestiary 736
 * SkyBlock Level 500 2750
 * 9f™ Network, Wither Essence Shop, Reaper Pepper 90 + 10 + 5 = 105
 * Hypermaxed Fervor Armor 4730,2


 * +300
 * with Deepterror Mixin, Beacon with, Century Cake 100 + 210 + 60 + 10 = 380
 * 10✪,, and , Fully enchanted with  and , reforged to Waxed. 499
 * Healthy Magical Power with 1380, all Tunings and enrichments set to and all Accessories. 1563 + 690 + 99 + 129

The combination of this results in while in.
 * Holding  enchanted with  while having  with  equipped. 800
 * Candidate Jerry +10%
 * Archimedes perk of Blue Whale +20%

History
Points de vie生命체력