Mage

Mages are a dungeon class that specializes in dealing high Magic and AOE damage. Most Magic Weapons have strong AOE abilities that can clear out huge waves of mobs but in return struggle with tankier mobs such as mini bosses.

Class Passives

 * All your melee weapon attacks become ranged. Those attacks deal 40% +5 of their melee (increased by 0.09 * your ) up to 15 blocks, after which damage is reduced.
 * All abilities have a 25% shorter cooldown.

Dungeon Orb Abilities

 * Shoots a Guided Sheep, dealing damage based on your Mage level! Can destroy weak walls and crypts inside a dungeon.
 * Unleash a Thunderstorm, striking enemies in a 10 block radius for 15 seconds dealing damage based on your Mage level!

Ghost Abilities

 * Create a 5x3 wall at the block you are looking at which lasts for 10 seconds
 * Shoots a fireball, dealing damage based on your Mage level!

Leveling Bonus
You can level up the Mage class while playing as a Mage or if you have a teammate that is a Mage, you get some of its Mage XP as a team bonus.

For every Mage level up to level 25 you get:
 * + 5
 * + 100-2000 Guided Sheep Damage
 * + 80-1600 Fireball Damage

For every other Mage level you also get:
 * + 1% Cooldown Reduction

Milestones
Mage class can reach its milestones by dealing magic damage in the dungeon. Refer here for a table showcasing class milestones.