Tank

Tanks are a dungeon class that specializes in being able to take large amount of damage and keeping mobs off their teammates.

Class Passives

 * Gain a permanent +25% Total . Upon falling below 50% health, gain a 10% health absorption shield. Cooldown: 90s
 * Increases the chance for mobs to target you when you are above 25% HP.

Dungeon Stone Abilities

 * A Seismic Wave emerges from underneath you and travels in a straight line. Deals 20000 + 10% every in damage to any enemy in its path.
 * Fortifies your defence, making you immune to damage and knockback for 5 seconds. Also aggros all enemies in a 10 block radius.

Ghost Abilities

 * Throw a potion which temporarily stuns all monsters in a 10 block radius.
 * Throw a potion which gives all teammates in a 10 block radius 200.0 HP worth of absorption for 3 seconds.

Leveling Bonus
You can level up the tank class while playing as a tank or if you have a teammate that is tank, you get some tank XP as a team bonus.

For every tank level up to level 50 you get:
 * + 1 Defense
 * + 0.2% Total Defense
 * + 200 Seismic wave damage
 * + 10 Absorption Health

Milestones
Tank class can reach its milestones by tanking and dealing damage in the dungeon. Refer here for a table showcasing class milestones.