Mage Outlaw

The Mage Outlaw is a hostile that can be found in the  on the Crimson Isle.

Spawning
The Mage Outlaw spawns periodically within the.

Drops
Drops are rolled for all players that deal over to the Mage Outlaw: Note: Drop chances are not affected by.

Behavior
The Mage Outlaw has 4 attack patterns, and will switch between them. It cannot be damaged outside of its arena.


 * The Mage Outlaw stands in the center of the Courtyard, and summons a floating End Crystal, which constantly zaps players in the Courtyard. While the End Crystal is active, players who attempt to leave the area will be teleported back. The End Crystal disappears after 11 seconds or after players have dealt to the Mage Outlaw.
 * The Mage Outlaw floats into the air, and gains a Shield that reflects all damage dealt to it, appearing as a sphere of blue particles around it. It can then do one of two attacks:
 * Periodically spawns and s below players and strikes the blocks with lightning 1 second later, dealing heavy  to the players standing on them.
 * Spawns a circle of on the ground, as well as a dodecahedron made of particles around it. Both rapidly increase in size, before dealing  to players standing inside them.
 * The Mage Outlaw spawns 2 Summoned Skulls, which float around the Mage Outlaw. The skulls have . When summoning the skulls, the Mage Outlaw is Invulnerable. The Skulls will begin to move towards the Mage Outlaw over an 8 second period. If they are not killed before they come into contact with the Mage Outlaw, they will be replaced with a new Summoned Skull, which floats around the Mage Outlaw and zaps players with a beam, dealing . It has . Summoned Skulls are still active while the Mage Outlaw is using other attacks.

Trivia

 * The Mage Outlaws were apparently exiled from Scarleton due to their desire for power.
 * The Mage Outlaw has no invincibility frames making high damage summons very good against it.
 * The Bestiary Lore states that he ate too much Sulphur.