Module:ItemInfo/Armor Data

-- --Quick Copy	[] = {		head = {			stats = {				-- any stat values using its 'shortcode' (see Module:Statname/Data)			},			label = ,			name = ,			rarity = ,			slots = ,			specialEffect = ,			pcb = {				name = ,				desc = ,			},			pcb2 = {				name = ,				desc = ,			},		},		chest = {			stats = {				-- any stat values using its 'shortcode' (see Module:Statname/Data)			},			label = ,			name = ,			rarity = ,			slots = ,			specialEffect = ,			pcb = {				name = ,				desc = ,			},			pcb2 = {				name = ,				desc = ,			},		},		legs = {			stats = {				-- any stat values using its 'shortcode' (see Module:Statname/Data)			},			label = ,			name = ,			rarity = ,			slots = ,			specialEffect = ,			pcb = {				name = ,				desc = ,			},			pcb2 = {				name = ,				desc = ,			},		},		boots = {			stats = {				-- any stat values using its 'shortcode' (see Module:Statname/Data)			},			label = ,			name = ,			rarity = ,			slots = ,			specialEffect = ,			pcb = {				name = ,				desc = ,			},			pcb2 = {				name = ,				desc = ,			},		},		total = {			stats = {				-- any stat values using its 'shortcode' (see Module:Statname/Data)			},			fsb = {				name = ,				desc = ,				secret = ,			},			fsb2 = {				name = ,				desc = ,				secret = ,			},			tab = {				name = ,				desc = ,				secret = ,				required_pieces = ,				upgraded_by = ,			},		},		type = ,		name = ,		rarity = ,	}, -- return { ['farm suit'] = { head = { stats = { def = 15, fmf = 5, },           name = 'Farm Suit Helmet', },		chest = { stats = { def = 40, fmf = 5, },           name = 'Farm Suit Chestplate', },		legs = { stats = { def = 35, fmf = 5, },           name = 'Farm Suit Leggings', },		boots = { stats = { def = 15, fmf = 5, },           name = 'Farm Suit Boots', },		total = { stats = { def = 100, fmf = 20, },           fsb = { name = 'Bonus Speed', desc = 'Increases your by  while worn near Farming Minions or in the Farm, The Barn, Mushroom Desert, and Garden', },           fsb2 = { name = 'Farmer Aura', desc = 'Increases the regrowth rate of nearby crops on the public islands, regrowing an extra crop every seconds. ',			},		},		source = 'crafting', collection = 'Wheat III', rarity = 'c', materials = },

['mushroom armor'] = { head = { stats = { hp = 20, },		},		chest = { stats = { def = 10, hp = 10, },		},		legs = { stats = { def = 5, hp = 10, },		},		boots = { stats = { hp = 15, },		},		total = { stats = { def = 15, hp = 55, },			fsb = { name = 'Night Affinity', desc = 'Grants the wearer with  while worn, and during the night, the stats of the armor pieces are .', },		},		source = 'Crafting', collection = 'Red Mushroom III', rarity = 'c', materials = },

['angler armor'] = { head = { stats = { def = 15, scc = 1, },		},		chest = { stats = { def = 40, scc = 1, },		},		legs = { stats = { def = 30, scc = 1, },		},		boots = { stats = { def = 15, scc = 1, },		},		total = { stats = { def = 100, scc = 4, },			fsb = { name = 'Depth Champion', desc = 'Take  from Sea Creatures. Increase their spawn rate by ', },			fsb2 = { name = 'Deepness Within', desc = 'Gain per Fishing Level', },		},		source = 'Crafting', collection = 'Raw Fish V', rarity = 'c', materials = {{name='Raw Fish',amount=24},} },

['pumpkin armor'] = { head = { stats = { def = 8, hp = 8, },		},		chest = { stats = { def = 14, hp = 14, },		},		legs = { stats = { def = 10, hp = 10, },		},		boots = { stats = { def = 8, hp = 8, },		},		total = { stats = { def = 40, hp = 40, },           fsb = { name = 'Pumpkin Buff', desc = 'Grants  reduction against all  sources and  ', },		},		source = 'Crafting', collection = 'Pumpkin II', rarity = 'c', materials = },

['cactus armor'] = { head = { stats = { def = 10, hp = 5, },		},		chest = { stats = { def = 25, hp = 15, },		},		legs = { stats = { def = 20, hp = 10, },		},		boots = { stats = { def = 10, hp = 5, },		},		total = { stats = { def = 65, hp = 35, },           fsb = { name = 'Deflect', desc = 'Rebound of the  you take back at your enemy.', },		},		source = 'Crafting', collection = 'Cactus II', rarity = 'c', materials = },

['leaflet armor'] = { head = { stats = { hp = 20, },			label = 'Hat', },		chest = { stats = { hp = 35, },			label = 'Tunic', },		legs = { stats = { hp = 30, },			label = 'Pants' },		boots = { stats = { hp = 15, },			label = 'Sandals' },		total = { stats = { hp = 100, },           fsb = { name = 'Energy of the Forest', desc = 'While in a forest zone, you regain  every second', },		},		source = 'Crafting', collection = 'Oak Wood III', rarity = 'c', materials = },

['lapis armor'] = { head = { stats = { def = 25, },			specialEffect = ' Bonus Experience when mining ores', name = 'Lapis Armor Helmet', },		chest = { stats = { def = 40, },			specialEffect = ' Bonus Experience when mining ores', name = 'Lapis Armor Chestplate', },		legs = { stats = { def = 35, },			specialEffect = ' Bonus Experience when mining ores', name = 'Lapis Armor Leggings', },		boots = { stats = { def = 20, },			specialEffect = ' Bonus Experience when mining ores', name = 'Lapis Armor Boots', },		total = { stats = { def = 120, },           fsb = { name = 'Health', desc = 'Increases the wearer\'s maximum by ', },		},		mobSource = 'Lapis Zombie', source = 'Drops|Mob Drop', rarity = 'u', dropChance = 1, },

['miner\'s outfit'] = { head = { stats = { def = 15, },           name = 'Miner\'s Outfit Helmet', },		chest = { stats = { def = 40, },           name = 'Miner\'s Outfit Chestplate', },		legs = { stats = { def = 30, },           name = 'Miner\'s Outfit Leggings', },		boots = { stats = { def = 15, },           name = 'Miner\'s Outfit Boots', },		total = { stats = { def = 100, },           fsb = { name = 'Haste', desc = 'Grants the wearer with while worn.', },		},		source = 'Crafting', collection = 'Cobblestone VII', rarity = 'u', materials = },

['golem armor'] = { head = { stats = { def = 45, hp = 45, },

name = 'Golem Armor Helmet', },		chest = { stats = { def = 90, hp = 65, },

name = 'Golem Armor Chestplate', },		legs = { stats = { def = 75, hp = 55, },

name = 'Golem Armor Leggings', },		boots = { stats = { def = 40, hp = 40, },

name = 'Golem Armor Boots', },		total = { stats = { def = 250, hp = 205, },           fsb = { name = 'Absorption', desc = 'Grants the wearer for  when they kill an enemy.', },		},		source = 'Crafting', collection = 'Iron Ingot', rarity = 'r', materials = },

['miner armor'] = { head = { stats = { def = 5, },			-- def = {5, '+45 Inside of a Mine'}, specialEffect = 'Each piece of this armor dramatically increases your bonus when inside of a mine.', },		chest = { stats = { def = 5, },			-- def = {5, '+95 Inside of a Mine'}, specialEffect = 'Each piece of this armor dramatically increases your bonus when inside of a mine.', },		legs = { stats = { def = 5, },			-- def = {5, '+70 Inside of a Mine'}, specialEffect = 'Each piece of this armor dramatically increases your bonus when inside of a mine.', },		boots = { stats = { def = 5, },			-- def = {5, '+45 Inside of a Mine'}, specialEffect = 'Each piece of this armor dramatically increases your bonus when inside of a mine.', },		total = { stats = { def = 20, },			-- def = {20, '+255 Inside of a Mine'},

fsb = { name = 'Regeneration', desc = 'Regenerates of your max  every second if you have been out of combat for the last  seconds.', },		},		mobSource = 'Zombie|Diamond Zombie]], [[Skeleton|Diamond Skeleton', source = 'Drops|Mob Drop', dropChance = 1, rarity = 'r', },

['hardened diamond armor'] = { head = { stats = { def = 60, },		},		chest = { stats = { def = 120, },		},		legs = { stats = { def = 95, },		},		boots = { stats = { def = 55, },		},		total = { stats = { def = 330, },		},		source = 'Crafting', collection = 'Diamond VII', rarity = 'r', materials = },

['fairy armor'] = { head = { stats = { def = 1, hp = 1, spd = 10, int = -1, },			label = 'Fedora', name = 'Fairy\'s Fedora', },		chest = { stats = { def = 1, hp = 1, spd = 10, int = -1, },			label = 'Polo', name = 'Fairy\'s Polo', },		legs = { stats = { def = 1, hp = 1, spd = 10, int = -1, },			label = 'Trousers', name = 'Fairy\'s Trousers', },		boots = { stats = { def = 1, hp = 1, spd = 10, int = -1, },			label = 'Galoshes', name = 'Fairy\'s Galoshes', },		total = { stats = { def = 4, hp = 4, spd = 40, int = -4, },           fsb = { name = 'Fairy\'s Outfit', desc = 'Gain per Fairy Soul found. Also alerts the player if they are near a fairy soul they havent discovered yet. ',           },		},		mobSource = 'Sea Witch', source = 'Fishing|Fishing (Sea Witch drop)', rarity = 'r', },

['farm armor'] = { head = { stats = { def = 40, hp = 20, fmf = 10, },			name = 'Farm Armor Helmet', },		chest = { stats = { def = 75, hp = 20, fmf = 10, },			name = 'Farm Armor Chestplate', },		legs = { stats = { def = 50, hp = 20, fmf = 10, },			name = 'Farm Armor Leggings', },		boots = { stats = { def = 35, hp = 20, fmf = 10, },			name = 'Farm Armor Boots', },		total = { stats = { def = 200, hp = 80, fmf = 40, },           fsb = { name = 'Bonus Speed', desc = 'Increases your by  while worn near Farming Minions or in the Farm, The Barn, and  Mushroom Desert.', }		},		source = 'Crafting', collection = 'Wheat IX', rarity = 'r', materials = {{name='Wheat',amount=31104},} },

['armor of growth'] = { head = { stats = { def = 30, hp = 50, -- hp = {50, '+150 With Max Kills'}, },			name = 'Helmet of Growth', ia = { name = 'Growth', desc = 'Heals the wearer for  after killing a monster. It also increases max bonus for each piece of armor by  .', cooldown = 4, }		},		chest = { stats = { def = 50, hp = 100, -- hp = {100, '+200 With Max Kills'}, },			name = 'Chestplate of Growth', ia = { name = 'Growth', desc = 'Heals the wearer for  after killing a monster. It also increases max bonus for each piece of armor by  .', cooldown = 4, }		},		legs = { stats = { def = 40, hp = 80, -- hp = {80, '+180 With Max Kills'}, },			name = 'Leggings of Growth', ia = { name = 'Growth', desc = 'Heals the wearer for  after killing a monster. It also increases max bonus for each piece of armor by  .', cooldown = 4, }		},		boots = { stats = { def = 25, hp = 50, -- hp = {50, '+150 With Max Kills'}, },			name = 'Boots of Growth', ia = { name = 'Growth', desc = 'Heals the wearer for  after killing a monster. It also increases max bonus for each piece of armor by  .', cooldown = 4, }		},		total = { stats = { def = 145, hp = 280, -- hp = {280, '+680 With Max Kills'}, },		},		source = 'Crafting', collection = 'Dark Oak IX', rarity = 'r', materials = {{name='Dark Oak Wood',amount=245760},} },

['monster hunter armor'] = { head = { stats = { def = 75, },		   name = 'Skeleton\'s Helmet', image = 'Skeleton\'s Helmet.png', specialEffect = ' A Bone Shield will surround you, nullifying you take but consuming a bone in the process. Bones regenerate every seconds.', labelText = '', collection = 'Bone VIII', },		chest = { stats = { def = 50, hp = 20, },		   name = 'Guardian Chestplate', image = 'Guardian Chestplate.png', specialEffect = ' If you are at full, the first hit from any mob wil deal no. ',			labelText = '', collection = 'Prismarine Crystals V', },		legs = { stats = { def = 65, hp = 200, },		   name = 'Creeper Pants', image = 'Creeper Pants.png', specialEffect = ' Causes an explosion when dropping below, damaging and knocking back all monsters around you. ',			labelText = '', collection = 'Gunpowder VIII', },		boots = { stats = { def = 45, int = 50, spd = 5, },			name = 'Spider\'s Boots', image = 'Spider\'s Boots.png', specialEffect = ' Allows you to double jump! ',			labelText = '', collection = 'String VIII', },		total = { stats = { def = 235, hp = 220, spd = 5, int = 50, },           fsb = { name = 'Monster Hunter', desc = 'Take  when being attacked by Monsters, and deal   when attacking Monsters.', secret = true, },		},		rarity = 'r', totalLabel = '', source = 'Crafting', materials = { {name='Bone',amount=51200}, {name='Prismarine Crystals',amount=256}, {name='Prismarine Shard',amount=256}, {name='Gunpowder',amount=35840}, {name='String',amount=49152} }	},

['monster raider armor'] = { head = { stats = { def = 75, },			name = 'Skeleton\'s Helmet', image = 'Skeleton\'s Helmet.png', specialEffect = ' A Bone Shield will surround you, nullifying you take but consuming a bone in the process. Bones regenerate every seconds.', labelText = '', collection = 'Bone VIII', },		chest = { stats = { def = 50, hp = 20, },			name = 'Guardian Chestplate', image = 'Guardian Chestplate.png', specialEffect = ' If you are at full, the first hit from any mob wil deal no. ',			labelText = '', collection = 'Prismarine Crystals V', },		legs = { stats = { def = 65, hp = 200, },			name = 'Creeper Pants', image = 'Creeper Pants.png', specialEffect = ' Causes an explosion when dropping below, damaging and knocking back all monsters around you. ',			labelText = '', collection = 'Gunpowder VIII', },		boots = { stats = { def = 100, hp = 70, int = 50, spd = 5, },			name = 'Tarantula Boots', image = 'Tarantula Boots.png', specialEffect = ' Allows you to double jump by sneaking mid air! ',			labelText = '', collection = 'Spider Slayer IV', },		total = { stats = { def = 290, hp = 290, int = 50, spd = 5, },           fsb = { name = 'Monster Raider', desc = 'Take  when being attacked by Monsters, and deal   when attacking Monsters.', secret = true, },		},		source = 'Crafting', rarity = 'r', totalLabel = '', materials = { {name='Bone',amount=51200}, {name='Prismarine Crystals',amount=256}, {name='Prismarine Shard',amount=256}, {name='Gunpowder',amount=35840}, {name='String',amount=49152}, {name='Iron Ingot',amount=30720}, {name='Flint',amount=32*160*4}, {name='Tarantula Web',amount=128*4}, {name='Spider Catalyst',amount=1,cost=250000}, }	},

['perfect armor'] = { head = { stats = { def = 110, },		},		chest = { stats = { def = 160, },		},		legs = { stats = { def = 140, },		},		boots = { stats = { def = 90, },		},		total = { stats = { def = 500, },		},		source = 'Crafting', collection = 'Diamond IX', rarity = 'r', materials = },

['perfect armor (tier 1)'] = { head = { stats = { def = 110, },		},		chest = { stats = { def = 160, },		},		legs = { stats = { def = 140, },		},		boots = { stats = { def = 90, },		},		total = { stats = { def = 500, },		},		name = 'Perfect Armor', rarity = 'r', },

['perfect armor (tier 2)'] = { head = { stats = { def = 130, },		},		chest = { stats = { def = 180, },		},		legs = { stats = { def = 160, },		},		boots = { stats = { def = 110, },		},		name = 'Perfect Armor', rarity = 'r', },

['perfect armor (tier 3)'] = { head = { stats = { def = 150, },		},		chest = { stats = { def = 200, },		},		legs = { stats = { def = 180, },		},		boots = { stats = { def = 130, },		},		name = 'Perfect Armor', rarity = 'r', },

['perfect armor (tier 4)'] = { head = { stats = { def = 170, },		},		chest = { stats = { def = 220, },		},		legs = { stats = { def = 200, },		},		boots = { stats = { def = 150, },		},		name = 'Perfect Armor', rarity = 'e', },

['perfect armor (tier 5)'] = { head = { stats = { def = 190, },		},		chest = { stats = { def = 240, },		},		legs = { stats = { def = 220, },		},		boots = { stats = { def = 170, },		},		name = 'Perfect Armor', rarity = 'e', },

['perfect armor (tier 6)'] = { head = { stats = { def = 210, },		},		chest = { stats = { def = 260, },		},		legs = { stats = { def = 240, },		},		boots = { stats = { def = 190, },		},		name = 'Perfect Armor', rarity = 'e', },

['perfect armor (tier 7)'] = { head = { stats = { def = 230, },		},		chest = { stats = { def = 280, },		},		legs = { stats = { def = 260, },		},		boots = { stats = { def = 210, },		},		name = 'Perfect Armor', rarity = 'e', },

['perfect armor (tier 8)'] = { head = { stats = { def = 250, },		},		chest = { stats = { def = 300, },		},		legs = { stats = { def = 280, },		},		boots = { stats = { def = 230, },		},		name = 'Perfect Armor', rarity = 'l', },

['perfect armor (tier 9)'] = { head = { stats = { def = 270, },		},		chest = { stats = { def = 320, },		},		legs = { stats = { def = 300, },		},		boots = { stats = { def = 250, },		},		name = 'Perfect Armor', rarity = 'l', },

['perfect armor (tier 10)'] = { head = { stats = { def = 290, },		},		chest = { stats = { def = 340, },		},		legs = { stats = { def = 320, },		},		boots = { stats = { def = 270, },		},		name = 'Perfect Armor', rarity = 'l', },

['perfect armor (tier 11)'] = { head = { stats = { def = 310, },		},		chest = { stats = { def = 360, },		},		legs = { stats = { def = 340, },		},		boots = { stats = { def = 290, },		},		name = 'Perfect Armor', rarity = 'l', },

['perfect armor (tier 12)'] = { head = { stats = { def = 330, },		},		chest = { stats = { def = 380, },		},		legs = { stats = { def = 360, },		},		boots = { stats = { def = 310, },		},		name = 'Perfect Armor', rarity = 'l', },

['armor of the pack'] = { head = { stats = { def = 65, hp = 70, -- def = {65, '+115 against animals'}, -- td = {0, '+5 against animals'}, },			name = 'Helmet of the Pack', },		chest = { stats = { def = 95, hp = 100, -- def = {95, '+170 against animals'}, -- td = {0, '+5 against animals'}, },			name = 'Chestplate of the Pack', },		legs = { stats = { def = 75, hp = 80, -- def = {75, '+125 against animals'}, -- td = {0, '+5 against animals'}, },			name = 'Leggings of the Pack', },		boots = { stats = { def = 45, hp = 50, -- def = {45, '+95 against animals'}, -- td = {0, '+5 against animals'}, },			name = 'Boots of the Pack', },		total = { stats = { def = 280, hp = 300, -- def = {280, '+510 against animals'}, -- td = {0, '+20 against animals'}, },           fsb = { name = 'Armor of the Pack', desc = 'Gain and  for each Armor of the Pack wearers within  blocks. Max of players', },		},		source = 'Crafting', collection = 'Wolf Slayer VI', rarity = 'e', materials = {{name='Gold Ingot',amount=51200},{name='Mutton',amount=81920},{name='Wolf Tooth',amount=1280}} },

['armor of magma'] = { head = { stats = { def = 50, hp = 15, },           name = 'Armor of Magma Helmet', },		chest = { stats = { def = 30, hp = 100, },           name = 'Armor of Magma Chestplate', },		legs = { stats = { def = 25, hp = 75, },           name = 'Armor of Magma Leggings', },		boots = { stats = { def = 15, hp = 45, },           name = 'Armor of Magma Boots', },		total = { stats = { def = 85, hp = 270, -- int = {0, 'Max +200'}, -- hp = {270, 'Max +470'}, },           fsb = { name = 'Absorb', desc = 'Every Magma Cubes killed gives the wearer  and  while wearing the set. Max each.', },		},		source = 'Crafting', collection = 'Magma Cream VII', rarity = 'e', materials = },

['emerald armor'] = { head = { stats = { def = 50, },		},		chest = { stats = { def = 100, },		},		legs = { stats = { def = 75, },		},		boots = { stats = { def = 45, },		},		total = { stats = { def = 270, -- def = {270, 'Max +620'}, -- hp = {0, 'Max +350'}, },           fsb = { name = 'Tank', desc = 'Increases the wearers maximum  and  by for every  Emeralds in your collection. ',           },		},		source = 'Crafting', collection = 'Emerald IX', rarity = 'e', materials = },

['ember armor'] = { head = { stats = { def = 35, hp = 40, int = 5, },		},		chest = { stats = { def = 60, hp = 65, int = 10, },		},		legs = { stats = { def = 55, hp = 60, int = 5, },		},		boots = { stats = { def = 30, hp = 35, int = 5, },		},		total = { stats = { def = 180, hp = 200, int = 25, },           fsb = { name = 'Nether Lord', desc = 'Obsidian will be created below you when walking on Lava. Also increases the chance of Nether monsters dropping an item by. Wearing this full set will also prevent you from taking and .', },		},		source = 'Crafting', rarity = 'e', materials = , mobSource = 'Magma Cube Boss' },

['crystal armor'] = { head = { stats = { def = 20, int = 65, -- def = {20, 'Max +40 with max light level '}, -- int = {65, 'Max +130 with max light level '}, }		},		chest = { stats = { def = 35, int = 120, -- def = {35, 'Max +70 with max light level '}, -- int = {120, 'Max +240 with max light level '}, }		},		legs = { stats = { def = 30, int = 100, -- def = {30, 'Max +60 with max light level '}, -- int = {100, 'Max +200 with max light level '}, }		},		boots = { stats = { def = 15, int = 60, -- def = {15, 'Max +30 with max light level '}, -- int = {60, 'Max +120 with max light level '}, }		},		total = { stats = { def = 100, int = 345, -- def = {100, 'Max +200 with max light level '}, -- int = {345, 'Max +690 with max light level '}, },           fsb = { name = 'Refraction', desc = 'The stats of this armor change from to  depending on the current light level.', },		},		source = 'Crafting', rarity = 'e', materials = },

['zombie armor'] = {

chest = { stats = { def = 40, hp = 200, },		},		legs = { stats = { def = 30, hp = 160, },		},		boots = { stats = { def = 25, hp = 120, },		},		total = { stats = { def = 100, hp = 480, },           fsb = { name = 'Projectile Absorption', desc = 'Heals the wearer for per second for  when hit by a projectile', },		},		source = 'Crafting', collection = 'Rotten Flesh VIII', rarity = 'e', materials = },

['blaze armor'] = { head = { stats = { def = 80, str = 10, spd = 2, },		},		chest = { stats = { def = 150, str = 10, spd = 2, },		},		legs = { stats = { def = 110, str = 10, spd = 2, },		},		boots = { stats = { def = 70, str = 10, spd = 2, },		},		total = { stats = { def = 410, str = 40, spd = 8, },           fsb = { name = 'Blazing Aura', desc = 'Damages mobs within blocks for  of their max  per second. Max increased by  per  rods. . Also grants permanent  and  immunity', },		},		source = 'Crafting', collection = 'Blaze Rod VIII', rarity = 'e', materials = },

['frozen blaze armor'] = { head = { stats = { def = 110, str = 40, spd = 2, -- def = {110, '+154*'}, -- str = {40, '+56*'}, -- spd = {2, '+2.8*'}, },		},		chest = { stats = { def = 180, str = 40, spd = 2, -- def = {180, '+252*'}, -- str = {40, '+56*'}, -- spd = {2, '+2.8*'}, },		},		legs = { stats = { def = 140, str = 40, spd = 2, -- def = {140, '+196*'}, -- str = {40, '+56*'}, -- spd = {2, '+2.8*'}, },		},		boots = { stats = { def = 100, str = 40, spd = 2, -- def = {100, '+140*'}, -- str = {40, '+56*'}, -- spd = {2, '+2.8 with*'}, },		},		total = { stats = { def = 510, str = 160, spd = 8, -- def = {510, '+721*'}, -- str = {160, '+224*'}, -- spd = {8, '+11.2*'}, },           fsb = { name = 'Frozen Blazing Aura', desc = 'Damages mobs within block range for  base  +  of their max  every second and applies  for  seconds. Max increased by  per  rods in collection   Also grants permanent  and  immunity.', },		},		source = 'Crafting', collection = 'Ice IX', rarity = 'l', materials = {{name='Ice',amount=6553600},{name='Blaze Rod',amount=614400}} },

['cheap tuxedo'] = { chest = { stats = { cd = 50, int = 50, },

label = 'Jacket', name = 'Cheap Tuxedo Jacket', },		legs = { stats = { cd = 25, int = 25, },

label = 'Pants', name = 'Cheap Tuxedo Pants', },		boots = { stats = { cd = 25, int = 25, },

label = 'Oxfords', name = 'Cheap Tuxedo Oxfords', },		total = { stats = { cd = 100, int = 100, },

fsb = { name = 'Dashing!', desc = 'Max health set to. Deal more !', },		},		source = 'Merchant', rarity = 'e', merchant = 'Seymour', },

['ender armor'] = { head = { stats = { def = 35, hp = 20, -- def = {35, '+70 While on the End Island'}, -- hp = {20, '+40 While on the End Island'}, },

specialEffect = 'All Stats of this Armor are while on the End Island', },		chest = { stats = { def = 60, hp = 30, -- def = {60, '+120 While on the End Island'}, -- hp = {30, '+60 While on the End Island'}, },

specialEffect = 'All Stats of this Armor are while on the End Island', },		legs = { stats = { def = 50, hp = 25, -- def = {50, '+100 While on the End Island'}, -- hp = {25, '+50 While on the End Island'}, },

specialEffect = 'All Stats of this Armor are while on the End Island', },		boots = { stats = { def = 25, hp = 15, -- def = {25, '+50 While on the End Island'}, -- hp = {15, '+30 While on the End Island'}, },

specialEffect = 'All Stats of this Armor are while on the End Island', },		necklace = { stats = { def = 10, hp = 15, },

specialEffect = 'All Stats of this Armor are while on the End Island', },		cloak = { stats = { def = 10, hp = 15, },

specialEffect = 'All Stats of this Armor are while on the End Island', },		belt = { stats = { def = 10, hp = 15, },

specialEffect = 'All Stats of this Armor are while on the End Island', },		gauntlet = { stats = { def = 10, hp = 15, },

specialEffect = 'All Stats of this Armor are while on the End Island', },		total = { stats = { def = 210, hp = 150, -- def = {170, '+340 While on the End Island'}, -- hp = {90, '+180 While on the End Island'}, },		},		source = 'Mob drop', mobSource = 'Enderman', rarity = 'e', },

['speedster armor'] = { head = { stats = { def = 70, spd = 15, },		},		chest = { stats = { def = 120, spd = 15, },		},		legs = { stats = { def = 95, spd = 15, },		},		boots = { stats = { def = 65, spd = 15, },		},		total = { stats = { def = 350, spd = 60, -- spd = {60, '+80% With '}, },           fsb = { name = 'Bonus Speed', desc = 'Increases your by ', },		},		source = 'Crafting', collection = 'Sugar Cane 9', rarity = 'e', materials = },

['sponge armor'] = { head = { stats = { scc = 1.8, -- def = {80, '+160 While in water'}, },		},		chest = { stats = { scc = 1.8, -- def = {145, '+290 While in water'}, },		},		legs = { stats = { scc = 1.8, -- def = {100, '+200 While in water'}, },		},		boots = { stats = { scc = 1.8, -- def = {60, '+120 While in water'}, },			name = 'Spongy Shoes', image = 'Sponge Boots.png', },		total = { stats = { -- def = {385, '+770 While in water'}, },           fsb = { name = 'Absorb', desc = 'Doubles your while in water.', },		},		source = 'Crafting', collection = 'Sponge 9', rarity = 'e', materials = },

['mastiff armor'] = { head = { stats = { def = -1e6, hp = 500, int = 125, },			name = 'Mastiff Crown', },		chest = { stats = { def = -1e6, hp = 500, },		},		legs = { stats = { def = -1e6, hp = 500, },		},		boots = { stats = { def = -1e6, hp = 500, int = 25, },		},		total = { stats = { def = -4e6, hp = 2000, int = 150, },           fsb = { name = 'Absolute Unit', desc = ' per. Regain of max  when hit. Receive  from wolves. Your is  less effective.', },		},		source = 'Crafting', collection = 'Wolf Slayer 4', rarity = 'e', materials = { {name='Dark Oak Wood',amount=245760}, {name='Diamond',amount=20480}, {name='Gold Ingot',amount=102400}, {name='Wolf Tooth',amount=2048}, }	},

['tarantula armor'] = { head = { stats = { def = 80, hp = 100, int = 100, },           pcb = { name = 'Radioactive', desc = 'Gain  per  ', },           pcb2 = { name = 'Spider Bulwark', desc = 'Kill Spiders to accumulate against them.', },

collection = 'Spider Slayer 5', },		chest = { stats = { def = 100, hp = 120, int = 100, },           pcb = { name = 'Anti-Toxin', desc = 'Gain immunity to healing reduction.', },           pcb2 = { name = 'Spider Bulwark', desc = 'Kill Spiders to accumulate against them.', },

collection = 'Spider Slayer 5', },		legs = { stats = { def = 20, hp = 60, },           pcb = { name = 'Spider Bulwark', desc = 'Kill Spiders to accumulate against them.', },

collection = 'Spider Slayer 4', },		boots = { stats = { def = 100, hp = 70, int = 50, spd = 5, },           pcb = { name = 'Spider Bulwark', desc = 'Kill Spiders to accumulate against them.', },

collection = 'Spider Slayer 4', ia = { name = 'Double Jump', desc = 'Allows you to double jump by sneaking mid air!', cost = 40, }		},		total = { stats = { def = 300, hp = 350, int = 250, spd = 5, },           fsb = { name = 'Octodexterity', desc = 'Every strike, deal  and apply  reducing healing by  for  seconds.', },		},		source = 'Crafting', rarity = 'e', materials = { {name='Tarantula Web',amount=1792}, {name='Flint',amount=71680}, {name='Iron Ingot',amount=133120}, {name='String',amount=49152}, {name='Spider Catalyst',amount=1,cost=250000}, }	},

['revenant armor'] = { chest = { stats = { def = 70, hp = 180, },           pcb = { name = 'Zombie Bulwark', desc = 'Kill Zombies to accumulate against them.', },		},		legs = { stats = { def = 50, hp = 130, },           pcb = { name = 'Zombie Bulwark', desc = 'Kill Zombies to accumulate against them.', },		},		boots = { stats = { def = 30, hp = 100, },           pcb = { name = 'Zombie Bulwark', desc = 'Kill Zombies to accumulate against them.', },		},		total = { stats = { def = 150, hp = 400, },           fsb = { name = 'Trolling The Reaper', desc = 'Healing Wands are more effective. Gain against Zombies.', },		},		source = 'Crafting', rarity = 'e', materials = { {name='Diamond',amount=40960}, {name='Revenant Flesh',amount=1024}, {name='String',amount=46152}, {name='Rotten Flesh',amount=164480}, }	},

['spooky armor'] = { head = { stats = { def = 25, },		},		chest = { stats = { def = 50, },		},		legs = { stats = { def = 35, },		},		boots = { stats = { def = 25, },		},		total = { stats = { def = 135, },           fsb = { name = 'Candy Man', desc = 'Grants a chance to find rare candy', },		},		source = 'Merchant', merchant = 'Fear Mongerer', rarity = 'e', materials = },

['snow suit'] = { head = { stats = { def = 30, hp = 70, },			name = 'Snow Suit Helmet', specialEffect = 'Each piece grants  chance for every present you earn from the Gift Attack minigame! All stats of this armor piece on Jerry\'s Workshop!', },		chest = { stats = { def = 40, hp = 100, },			name = 'Snow Suit Chestplate', specialEffect = 'Each piece grants  chance for every present you earn from the Gift Attack minigame! All stats of this armor piece on Jerry\'s Workshop!', },		legs = { stats = { def = 30, hp = 75, },			name = 'Snow Suit Leggings', specialEffect = 'Each piece grants  chance for every present you earn from the Gift Attack minigame! All stats of this armor piece on Jerry\'s Workshop!', },		boots = { stats = { def = 25, hp = 65, },			name = 'Snow Suit Boots', specialEffect = 'Each piece grants  chance for every present you earn from the Gift Attack minigame! All stats of this armor piece on Jerry\'s Workshop!', },		total = { stats = { def = 125, hp = 310, },           fsb = { name = 'Cold Thumb', desc = ' Allows the wearer to when using Frosty the Snow Cannon/Frosty the Snow Blaster.', },		},		source = 'Gifts|Rare Drop from Gifts', mobSource = 'Gift', dropChance = 1, rarity = 'e', },

['bat person armor'] = { head = { stats = { def = 15, },			specialEffect = 'Each armor piece grants item stats during the night or  during the Spooky Festival! Additionally, it gives a chance to get Candy from mobs during the event.', },		chest = { stats = { def = 30, },			specialEffect = 'Each armor piece grants item stats during the night or  during the Spooky Festival! Additionally, it gives a chance to get Candy from mobs during the event.', },		legs = { stats = { def = 25, },			specialEffect = 'Each armor piece grants item stats during the night or  during the Spooky Festival! Additionally, it gives a chance to get Candy from mobs during the event.', },		boots = { stats = { def = 15, },			specialEffect = 'Each armor piece grants item stats during the night or  during the Spooky Festival! Additionally, it gives a chance to get Candy from mobs during the event.', },		total = { stats = { def = 85, },           fsb = { name = 'Bat Powers Activate!', desc = 'Upgrades your Grappling Hook and turns you into a true vigilante! Grants a chance to find  Candy'.. 'Effect: Removes the cooldown on the grappling hook, and its velocity is greatly increased.', },		},		source = 'Merchant', merchant = 'Fear Mongerer', rarity = 'l', materials = {{name='Purple Candy',amount=256},{name='Spooky Shard',amount=24}} },

['fancy tuxedo'] = { chest = { stats = { cd = 80, int = 150, },			label = 'Jacket', name = 'Fancy Tuxedo Jacket', },		legs = { stats = { cd = 35, int = 75, },			 label = 'Pants', name = 'Fancy Tuxedo Pants', },		boots = { stats = { cd = 35, int = 75, },			label = 'Oxfords', name = 'Fancy Tuxedo Oxfords', },		total = { stats = { cd = 150, int = 300, },           fsb = { name = 'Dashing!', desc = 'Max health set to. Deal more !', },		},		source = 'Merchant', merchant = 'Seymour', merchantPrice = 20000000, rarity = 'l', },	['elegant tuxedo'] = { chest = { stats = { cd = 100, int = 300, },			label = 'Jacket', name = 'Elegant Tuxedo Jacket', },		legs = { stats = { cd = 50, int = 100, },			label = 'Pants', name = 'Elegant Tuxedo Pants', },		boots = { stats = { cd = 50, int = 100, spd = 10, },			label = 'Oxfords', name = 'Elegant Tuxedo Oxfords', },		total = { stats = { cd = 200, int = 500, spd = 10, },           fsb = { name = 'Dashing!', desc = 'Max health set to. Deal more !', },		},		source = 'Merchant', merchant = 'Seymour', merchantPrice = 74999999, rarity = 'l', },

['young dragon armor'] = { head = { stats = { def = 110, hp = 70, spd = 20, },		},		chest = { stats = { def = 160, hp = 120, spd = 20, },		},		legs = { stats = { def = 140, hp = 100, spd = 20, },		},		boots = { stats = { def = 90, hp = 60, spd = 20, },		},		total = { stats = { def = 500, hp = 350, spd = 80, },           fsb = { name = 'Young Blood', desc = 'Gain Walk  when you are above. ',           },		},		source = 'Crafting', rarity = 'l', materials = },

['old dragon armor'] = { head = { stats = { def = 90, hp = 110, },		},		chest = { stats = { def = 150, hp = 160, },		},		legs = { stats = { def = 140, hp = 130, },		},		boots = { stats = { def = 90, hp = 80, },		},		total = { stats = { def = 500, hp = 450, },           fsb = { name = 'Old Blood', desc = '', },		},		source = 'Crafting', rarity = 'l', materials = },	['wise dragon armor'] = { head = { stats = { def = 110, hp = 70, int = 125, },		},		chest = { stats = { def = 160, hp = 120, int = 75, },		},		legs = { stats = { def = 140, hp = 100, int = 75, },		},		boots = { stats = { def = 90, hp = 60, int = 75, },		},		total = { stats = { def = 500, hp = 350, int = 350, },           fsb = { name = 'Wise Blood', desc = 'All abilities cost less .', },		},		source = 'Crafting', rarity = 'l', materials = },

['protector dragon armor'] = { head = { stats = { def = 135, hp = 70, },			},			chest = { stats = { def = 185, hp = 120, },			},			legs = { stats = { def = 165, hp = 100, },			},			boots = { stats = { def = 115, hp = 60, },			},			total = { stats = { def = 600, hp = 350, },               fsb = { name = 'Protective Blood', desc = 'Increases the bonus of each armor piece by  for each percent of missing .', },			},		source = 'Crafting', rarity = 'l', materials = },

['strong dragon armor'] = { head = { stats = { def = 110, hp = 70, str = 25, },		},		chest = { stats = { def = 160, hp = 120, str = 25, },		},		legs = { stats = { def = 140, hp = 100, str = 25, },		},		boots = { stats = { def = 90, hp = 60, str = 25, },		},		total = { stats = { def = 500, hp = 350, str = 100, },           fsb = { name = 'Strong Blood', desc = 'Improves the Aspect of the End: \n* \n*Ability Improved:\n** Teleport distance\n** seconds of duration\n** on cast ', },		},		source = 'Crafting', rarity = 'l', materials = },

['unstable dragon armor'] = { head = { stats = { def = 110, hp = 70, int = 25, cd = 15, cc = 5, },		},		chest = { stats = { def = 160, hp = 120, cd = 15, cc = 5, },		},		legs = { stats = { def = 140, hp = 100, cd = 15, cc = 5, },		},		boots = { stats = { def = 90, hp = 60, cd = 15, cc = 5, },		},		total = { stats = { def = 500, hp = 350, int = 25, cd = 60, cc = 20, },           fsb = { name = 'Unstable Blood', desc = 'Every seconds, strike nearby mobs within a  block radius dealing  !', },		},		source = 'Crafting', rarity = 'l', materials = },

['superior dragon armor'] = { head = { stats = { def = 130, hp = 90, spd = 3, int = 25, str = 10, cc = 2, cd = 8, },		},		chest = { stats = { def = 190, hp = 150, spd = 3, int = 25, str = 10, cc = 2, cd = 8, },		},		legs = { stats = { def = 170, hp = 130, spd = 3, int = 25, str = 10, cc = 2, cd = 8, },		},		boots = { stats = { def = 110, hp = 80, spd = 3, int = 25, str = 10, cc = 2, cd = 8, },		},		total = { stats = { def = 600, hp = 450, spd = 12, int = 100, str = 40, cc = 8, cd = 40, },           fsb = { name = 'Superior Blood', desc = 'All your stats are increased by and Aspect of the Dragons ability deals 50% more .', },		},		source = 'Crafting', rarity = 'l', materials = },

['holy dragon armor'] = { head = { stats = { def = 110, hp = 110, md = 10, },		},		chest = { stats = { def = 160, hp = 180, md = 10, },		},		legs = { stats = { def = 140, hp = 155, md = 10, },		},		boots = { stats = { def = 90, hp = 100, md = 10, },		},		total = { stats = { def = 500, hp = 545, md = 40, },           fsb = { name = 'Holy Blood', desc = 'Grants to you and all players within  blocks.', },		},		source = 'Crafting', rarity = 'l', materials = },	['rotten armor'] = { name = 'Rotten Armor', rarity = 'r', head = { stats = { hp = 70, str = 10, },		},		chest = { stats = { hp = 125, str = 20, },		},		legs = { stats = { hp = 110, str = 15, },		},		boots = { stats = { hp = 60, str = 15, },		},		total = { fsb = { name='Sieve Body', desc='Gain additional knockback resistance to arrows.', },		},	},	['heavy armor'] = { name = 'Heavy Armor', rarity = 'r', head = { stats = { def= 79, spd= -5, },		},		chest = { stats = { def= 143, spd= -5, },		},		legs = { stats = { def= 118, spd= -5, },		},		boots = { stats = { def= 73, spd= -5, },		},		total = { fsb = { name='Vindicate', desc='Grants for every  defense that you have.', },		},	},	['skeleton grunt armor'] = { name = 'Skeleton Grunt Armor', rarity = 'e', head = { stats = { hp = 14, def = 23, cd = 15, },			specialEffect = 'Increases the you deal with arrows by .', },		chest = { stats = { hp = 23, def= 38, cd = 15, },			specialEffect = 'Increases the you deal with arrows by .', },		legs = { stats = { hp = 22, def = 34, cd = 15, },			specialEffect = 'Increases the you deal with arrows by .', },		boots = { stats = { hp = 13, def = 20, cd = 15, },			specialEffect = 'Increases the you deal with arrows by .', },	},	['skeleton soldier armor'] = { name = 'Skeleton Soldier Armor', rarity = 'e', head = { stats = { hp = 16, def = 26, cc = 2, cd = 16, },			specialEffect = 'Increases the damage you deal with arrows by .', },		chest = { stats = { hp = 26, def = 42, cc = 2, cd = 17, },			specialEffect = 'Increases the damage you deal with arrows by .', },		legs = { stats = { hp = 24, def = 38, cc = 2, cd = 17, },			specialEffect = 'Increases the damage you deal with arrows by .', },		boots = { stats = { hp = 14, def = 22, cc = 2, cd = 17, },			specialEffect = 'Increases the damage you deal with arrows by .', },		total = { fsb = { name = 'Skeleton Soldier', desc = 'Increase the damage you deal with arrows by .', },		},	},	['skeleton master armor'] = { name = 'Skeleton Master Armor', rarity = 'e', head = { stats = { hp = 17, def = 28, cc = 2, cd = 23, },			specialEffect = 'Increases the damage you deal with arrows by .', },		chest = { stats = { hp = 29, def = 45, cc = 2, cd = 23, },           specialEffect = 'Increases the damage you deal with arrows by. Your bows don\'t consume arrows.', },		legs = { stats = { hp = 26, def = 42, cc = 2, cd = 23, },			specialEffect = 'Increases the damage you deal with arrows by .', },		boots = { stats = { hp = 15, def = 25, cc = 2, cd = 23, },			specialEffect = 'Increases the damage you deal with arrows by .', },		total = { fsb = { name = 'Skeleton Master', desc = 'Increase the damage you deal with arrows by .', },		},	},	['zombie soldier armor'] = { name = 'Zombie Soldier Armor', rarity = 'e', head = { stats = { hp = 26, def = 52, },		},		chest = { stats = { hp = 52, def = 98, },		},		legs = { stats = { hp = 41, def = 85, },		},		boots = { stats = { hp = 21, def = 44, },		},		total = { fsb = { name = 'Shoal', desc = 'Gain for each  within  blocks.', },		},	},	['zombie commander armor'] = { name = 'Zombie Commander Armor', rarity = 'e', head = { stats = { hp = 66, def = 38, str = 14, int = 7, },		},		chest = { stats = { hp = 101, def = 59, str = 14, int = 7, },		},		legs = { stats = { hp = 87, def = 50, str = 14, int = 7, },		},		boots = { stats = { hp = 52, def = 30, str = 14, int = 7, },		},		total = { fsb = { name = 'Training', desc = 'Every gives the wearer  while wearing the set. Max 500.', },		},	},	['zombie knight armor'] = { name = 'Zombie Knight Armor', rarity = 'e', head = { stats = { def = 64, str = 12, spd = 5, },		},		chest = { stats = { def = 115, str = 23, spd = 5, },		},		legs = { stats = { def = 101, str = 18, spd = 5, },		},		boots = { stats = { def = 55, str = 12, spd = 5, },		},		total = { fsb = { name = 'Zombie Knight', desc = 'Gain when used with Zombie Knight Sword', },		},	},	['skeletor armor'] = { name = 'Skeletor Armor', rarity = 'e', head = { stats = { hp = 17, def = 28, cc = 2, cd = 23, },		},		chest = { stats = { hp = 29, def = 45, cc = 2, cd = 24, },		},		legs = { stats = { hp = 26, def = 42, cc = 2, cd = 24, },		},		boots = { stats = { hp = 15, def = 25, cc = 2, cd = 24, },		},		total = { specialEffect = 'Each piece grants a second cooldown reduction on bone plating!',

fsb = { name = 'Skeletor', desc = 'Grants 1 and 1  for every  Skeletor kills', },		},	},	['super heavy armor'] = { name = 'Super Heavy Armor', rarity = 'e', head = { stats = { def = 96, spd = -10, },		},		chest = { stats = { def = 154, spd = -10, },		},		legs = { stats = { def = 134, spd = -10, },		},		boots = { stats = { def = 85, spd = -10, },		},		total = { specialEffect = 'Each piece of this armor reduces the cooldown of by .',

fsb = { name = 'Vindicate', desc = 'Grants for every   that you have.', },		},	},	['adaptive armor'] = { rarity='e', head = { stats = { str= 15, hp= 110, def= 50, int= 15, },		},		chest = { stats = { str= 15, hp= 170, def= 85, int= 15, },		},		legs = { stats = { str= 15, hp= 145, def= 65, int= 15, },		},		boots = { stats = { str= 15, hp= 90, def= 45, int= 15, },		},		total = { stats = { hp=515, def=245, str=60, int=60, },           fsb = { name='Efficient training', desc='Every Catacombs levels, this armor piece gains  stats.', },		},	},

['adaptive armor (starred)'] = { rarity='e', head = { stats = { str= 15, hp= 120, def= 60, int= 15, },		},		chest = { stats = { str= 15, hp= 180, def= 95, int= 15, },		},		legs = { stats = { str= 15, hp= 155, def= 75, int= 15, },		},		boots = { stats = { str= 15, hp= 100, def= 55, int= 15, },		},		total = { stats = { hp=555, def=285, str=60, int=60, },           fsb = { name='Efficient training', desc='Every Catacombs levels, this armor piece gains  stats.', },		},	},	['shadow assassin armor'] = { rarity='e', head = { stats = { str= 25, cd= '25%', hp= 160, def= 70, spd= 7, },		},		chest = { stats = { str= 25, cd= '25%', hp= 240, def= 110, spd= 7, },		},		legs = { stats = { str= 25, cd= '25%', hp= 210, def= 95, spd= 7, },		},		boots = { stats = { str= 25, cd= '25%', hp= 125, def= 55, spd= 7, },		},		total = { stats = { hp=735, def=330, strength=100, speed=28, cd='100%', },           fsb = { name='Shadow Assassin', desc='Collect the shadows of the enemies you kill increasing your for the rest of the dungeon while wearing this set. every kill', },		},	},	['shadow assassin armor (starred)'] = { rarity='e', head = { stats = { str= 30, cd= '25%', hp= 170, def= 70, spd= 8, },		},		chest = { stats = { str= 30, cd= '25%', hp= 250, def= 110, spd= 8, },		},		legs = { stats = { str= 30, cd= '25%', hp= 220, def= 95, spd= 8, },		},		boots = { stats = { str= 30, cd= '25%', hp= 135, def= 55, spd= 8, },		},		total = { stats = { hp=775, def=330, strength=120, speed=32, cd='100%', },           fsb = { name='Shadow Assassin', desc='Collect the shadows of the enemies you kill increasing your for the rest of the dungeon while wearing this set. every kill', },		},	},	['bouncy armor'] = { name = 'Bouncy Armor', rarity = "r", head = { stats = { hp = 91, cc = 6, },		},		chest = { stats = { hp = 168, cc = 6, },		},		legs = { stats = { hp = 147, cc = 6, },		},		boots = { stats = { hp = 77, cc = 6, },		},		total = { fsb = { name='Bouncing Arrow', desc='Your arrows have a chance to bounce to another target after it hits something.', },		},	},	['necromancer lord armor'] = { rarity='l', head = { stats = { hp= '', def= '', },			},			chest = { stats = { hp= '', def= '', },			},			legs = { stats = { hp= '', def= '', },			},			boots = { stats = { hp= '', def= '', },			},			total = { stats = { hp=930, def=780, int=45, },               fsb = { name='Soul Whisper', desc='Increase the damage of your necromancer summoned mobs by .', },			},		source='dungeons', },	["magma lord armor"] = { boots = { exists = true, specialEffect = "Damage taken by is reduced by  and damage dealt is increased by .", stats = { cd = "35", def = "165", hp = "190", scc = "4.5", str = "10", },		},		chest = { exists = true, specialEffect = "Damage taken by is reduced by  and damage dealt is increased by .", stats = { cd = "35", def = "240", hp = "250", scc = "4.5", str = "10", },		},		head = { exists = true, specialEffect = "Damage taken by is reduced by  and damage dealt is increased by .", stats = { cd = "35", def = "190", hp = "220", scc = "4.5", str = "10", },		},		legs = { exists = true, specialEffect = "Damage taken by is reduced by  and damage dealt is increased by .", stats = { cd = "35", def = "210", hp = "235", scc = "4.5", str = "10", },		},		name = "Magma Lord Armor", rarity = "l", total = { tab = { desc = "Provides immunity to .", name = "Fireproof", required_pieces = "2+", },			tab2 = { desc = "Grants ➜ Grants ➜  on Lava Sea Creatures.", name = "Lord's Blessing", required_pieces = "4+", },		},	},

['thunder armor'] = { head = { stats = { str = 25, scc = 4, hp = 200, def = 170, },			specialEffect = 'Damage taken by is reduced by  and damage dealt is increased by .', },		chest = { stats = { str = 25, scc = 4, hp = 230, def = 230, },			specialEffect = 'Damage taken by is reduced by  and damage dealt is increased by .', },		legs = { stats = { str = 25, scc = 4, hp = 220, def = 200, },			specialEffect = 'Damage taken by is reduced by  and damage dealt is increased by .', },		boots = { stats = { str = 25, scc = 4, hp = 170, def = 150, },			specialEffect = 'Damage taken by is reduced by  and damage dealt is increased by .', },		total = { tab = { name = 'Static Charge', desc = 'Gains static charge every undefined➜undefined➜undefined➜undefined seconds. Hitting a target will cause a discharge, adding undefined➜undefined➜undefined➜undefined damage to that hit for each charge collected. Maximum Charge Capacity: undefined➜undefined➜undefined➜undefined', required_pieces = 2, upgraded_by = '', },		},		name = 'Thunder Armor', rarity = 'e', },

['bronze hunter armor'] = { head = { stats = { hp = 120, def = 120, },		},		chest = { stats = { hp = 175, def = 175, },		},		legs = { stats = { hp = 150, def = 150, },		},		boots = { stats = { hp = 100, def = 100, },		},		total = { fsb = { name = 'Peace Treaty', desc = 'Gain immunity to Sea Creatures but they are immune to you and you can no longer catch them.', },		},		name = 'Bronze Hunter Armor', rarity = 'u', },

['silver hunter armor'] = { head = { stats = { hp = 130, def = 130, },		},		chest = { stats = { hp = 185, def = 185, },		},		legs = { stats = { hp = 160, def = 160, },		},		boots = { stats = { hp = 110, def = 110, },		},		total = { fsb = { name = 'Peace Treaty', desc = 'Gain immunity to Sea Creatures but they are immune to you and you can no longer catch them.', },			fsb2 = { name = 'Odger\'s Blessing', desc = 'Increases the chance to catch Trophy Fish by .', },		},		name = 'Silver Hunter Armor', rarity = 'r', },

['gold hunter armor'] = { head = { stats = { hp = 140, def = 140, },		},		chest = { stats = { hp = 195, def = 195, },		},		legs = { stats = { hp = 170, def = 170, },		},		boots = { stats = { hp = 120, def = 120, },		},		total = { fsb = { name = 'Peace Treaty', desc = 'Gain immunity to Sea Creatures but they are immune to you and you can no longer catch them.', },			fsb2 = { name = 'Odger\'s Blessing', desc = 'Increases the chance to catch Trophy Fish by .', },		},		name = 'Gold Hunter Armor', rarity = 'e', },	['diamond hunter armor'] = { head = { stats = { hp = 150, def = 150, },		},		chest = { stats = { hp = 205, def = 205, },		},		legs = { stats = { hp = 180, def = 180, },		},		boots = { stats = { hp = 130, def = 130, },		},		total = { fsb = { name = 'Peace Treaty', desc = 'Gain immunity to Sea Creatures but they are immune to you and you can no longer catch them.', },			fsb2 = { name = 'Odger\'s Blessing', desc = 'Increases the chance to catch Trophy Fish by .', },		},		name = 'Diamond Hunter Armor', rarity = 'l', },	['rampart armor'] = { head = { stats = { hp = 100, def = 45, int = 15, },			specialEffect = 'Grants, , and while on the .', },		chest = { stats = { hp = 175, def = 60, int = 5, },			specialEffect = 'Grants, , and while on the .', },		legs = { stats = { hp = 150, def = 55, int = 5, },			specialEffect = 'Grants, , and while on the .', },		boots = { stats = { hp = 75, def = 40, int = 5 },			specialEffect = 'Grants, , and while on the .', },		name = 'Rampart Armor', rarity = 'r', },	['berserker armor'] = { head = { stats = { str = 35, cd = 35, },		},		chest = { stats = { str = 60, cd = 60, },		},		legs = { stats = { str = 50, cd = 50, },		},		boots = { stats = { str = 25, cd = 25, },		},		total = { tab = { name = 'Berserk', desc = 'Reduces your health and defense by half and reduces the cost of health-consuming abilities by .', -- required_pieces = '', -- upgraded_by = '', },		},		name = 'Berserker Armor', rarity = 'e', },	['shimmering light armor'] = { head = { stats = { hp = 80, def = 70, spd = 10, int = 70, },			label = 'Hood', },		chest = { stats = { hp = 130, def = 120, int = 120, },			label = 'Tunic', },		legs = { stats = { hp = 120, def = 100, int = 100, },			label = 'Trousers', },		boots = { stats = { hp = 70, def = 60, int = 60, },			label = 'Slippers', },		total = { tab = { name = 'Shimmer', desc = 'Increases all gained from monsters and ores by undefined➜undefined➜undefined.', required_pieces = '2+', -- upgraded_by = '', },		},		name = 'Shimmering Light Armor', rarity = 'r', },	['rekindled ember armor'] = { head = { stats = { str = 30, cd = 20, hp = 175, def = 50, int = 15, },		},		chest = { stats = { str = 30, cd = 20, hp = 250, def = 70, int = 5, },		},		legs = { stats = { str = 30, cd = 20, hp = 220, def = 70, int = 5, },		},		boots = { stats = { str = 30, cd = 15, hp = 140, def = 40, int = 5, },		},		total = { tab = { name = 'Rekindle', desc = 'Increase all of you outgoing burning damage by. For each second you are on fire additionally increase all burning damage by up to. When wearing 2 or more armor pieces of this set, melee attacks from ignited mobs will set you on fire!', -- required_pieces = '', -- upgraded_by = '', },		},		name = 'Rekindled Ember Armor', rarity = 'e', },	['aurora armor'] = { head = { stats = { hp = 160, def = 50, int = 190, },		},		chest = { stats = { hp = 230, def = 65, int = 125, },		},		legs = { stats = { hp = 205, def = 55, int = 125, },		},		boots = { stats = { hp = 130, def = 40, int = 125, },		},		total = { tab = { name = 'Arcane Vision', desc = 'Gives you the ability to see the runic affinity of enemies. Using the proper of the  grants 1 stack of. Each stack grants you undefined➜undefined➜undefined damage on your next Runic Spell. At stacks the  spells explode on hit. Lose 1 stack after undefined➜undefined➜undefined of not gaining a stack.', required_pieces = '2+', -- upgraded_by = '', },		},		name = 'Aurora Armor', rarity = 'l', },	['hot aurora armor'] = { head = { stats = { hp = 202, def = 63, int = 239, },		},		chest = { stats = { hp = 290, def = 82, int = 158, },		},		legs = { stats = { hp = 258, def = 69, int = 158, },		},		boots = { stats = { hp = 164, def = 50, int = 158, },		},		total = { tab = { name = 'Arcane Vision', desc = 'Gives you the ability to see the runic affinity of enemies. Using the proper of the  grants 1 stack of. Each stack grants you undefined➜undefined➜undefined damage on your next Runic Spell. At stacks the  spells explode on hit. Lose 1 stack after undefined➜undefined➜undefined of not gaining a stack.', required_pieces = '2+', -- upgraded_by = '', },		},		name = 'Hot Aurora Armor', rarity = 'l', },	['burning aurora armor'] = { head = { stats = { hp = 254, def = 79, int = 302, },		},		chest = { stats = { hp = 365, def = 103, int = 198, },		},		legs = { stats = { hp = 325, def = 87, int = 198, },		},		boots = { stats = { hp = 206, def = 64, int = 198, },		},		total = { tab = { name = 'Arcane Vision', desc = 'Gives you the ability to see the runic affinity of enemies. Using the proper of the  grants 1 stack of. Each stack grants you undefined➜undefined➜undefined damage on your next Runic Spell. At stacks the  spells explode on hit. Lose 1 stack after undefined➜undefined➜undefined of not gaining a stack.', required_pieces = '2+', -- upgraded_by = '', },		},		name = 'Burning Aurora Armor', rarity = 'l', },	['fiery aurora armor'] = { head = { stats = { hp = 320, def = 100, int = 380, },		},		chest = { stats = { hp = 460, def = 130, int = 250, },		},		legs = { stats = { hp = 410, def = 110, int = 250, },		},		boots = { stats = { hp = 260, def = 80, int = 250, },		},		total = { tab = { name = 'Arcane Vision', desc = 'Gives you the ability to see the runic affinity of enemies. Using the proper of the  grants 1 stack of. Each stack grants you undefined➜undefined➜undefined damage on your next Runic Spell. At stacks the  spells explode on hit. Lose 1 stack after undefined➜undefined➜undefined of not gaining a stack.', required_pieces = '2+', -- upgraded_by = '', },		},		name = 'Fiery Aurora Armor', rarity = 'l', },	['infernal aurora armor'] = { head = { stats = { hp = 403, def = 126, int = 479, },		},		chest = { stats = { hp = 580, def = 164, int = 315, },		},		legs = { stats = { hp = 517, def = 139, int = 315, },		},		boots = { stats = { hp = 328, def = 101, int = 315, },		},		total = { tab = { name = 'Arcane Vision', desc = 'Gives you the ability to see the runic affinity of enemies. Using the proper of the  grants 1 stack of. Each stack grants you undefined➜undefined➜undefined damage on your next Runic Spell. At stacks the  spells explode on hit. Lose 1 stack after undefined➜undefined➜undefined of not gaining a stack.', required_pieces = '2+', -- upgraded_by = '', },		},		name = 'Infernal Aurora Armor', rarity = 'l', },	['crimson armor'] = { head = { stats = { str = 30, cd = 20, hp = 160, def = 50, int = 15, },		},		chest = { stats = { str = 30, cd = 20, hp = 230, def = 65, int = 5, },		},		legs = { stats = { str = 30, cd = 20, hp = 205, def = 55, int = 5, },		},		boots = { stats = { str = 30, cd = 20, hp = 130, def = 40, int = 5, },		},		total = { tab = { name = 'Dominus', desc = 'For every melee kill gain stack of. Each stack grants  melee range. At stacks also  in a random direction hitting every enemy in the path of the swipe. Lose 1 stack after undefined➜undefined➜undefined of not gaining a stack.', required_pieces = '2+', -- upgraded_by = '', },		},		name = 'Crimson Armor', rarity = 'l', },	['hot crimson armor'] = { head = { stats = { str = 38, cd = 25, hp = 202, def = 63, int = 19, },		},		chest = { stats = { str = 38, cd = 25, hp = 290, def = 82, int = 6, },		},		legs = { stats = { str = 38, cd = 25, hp = 258, def = 69, int = 6, },		},		boots = { stats = { str = 38, cd = 25, hp = 164, def = 50, int = 6, },		},		total = { tab = { name = 'Dominus', desc = 'For every melee kill gain stack of. Each stack grants  melee range. At stacks also  in a random direction hitting every enemy in the path of the swipe. Lose 1 stack after undefined➜undefined➜undefined of not gaining a stack.', required_pieces = '2+', -- upgraded_by = '', },		},		name = 'Hot Crimson Armor', rarity = 'l', },	['burning crimson armor'] = { head = { stats = { str = 48, cd = 32, hp = 254, def = 79, int = 24, },		},		chest = { stats = { str = 48, cd = 32, hp = 365, def = 103, int = 8, },		},		legs = { stats = { str = 48, cd = 32, hp = 325, def = 87, int = 8, },		},		boots = { stats = { str = 48, cd = 32, hp = 206, def = 64, int = 8, },		},		total = { tab = { name = 'Dominus', desc = 'For every melee kill gain stack of. Each stack grants  melee range. At stacks also  in a random direction hitting every enemy in the path of the swipe. Lose 1 stack after undefined➜undefined➜undefined of not gaining a stack.', required_pieces = '2+', -- upgraded_by = '', },		},		name = 'Burning Crimson Armor', rarity = 'l', },	['fiery crimson armor'] = { head = { stats = { str = 60, cd = 40, hp = 320, def = 100, int = 30, },		},		chest = { stats = { str = 60, cd = 40, hp = 460, def = 130, int = 10, },		},		legs = { stats = { str = 60, cd = 40, hp = 410, def = 110, int = 10, },		},		boots = { stats = { str = 60, cd = 40, hp = 260, def = 80, int = 10, },		},		total = { tab = { name = 'Dominus', desc = 'For every melee kill gain stack of. Each stack grants  melee range. At stacks also  in a random direction hitting every enemy in the path of the swipe. Lose 1 stack after undefined➜undefined➜undefined of not gaining a stack.', required_pieces = '2+', -- upgraded_by = '', },		},		name = 'Fiery Crimson Armor', rarity = 'l', },	['infernal crimson armor'] = { head = { stats = { str = 76, cd = 50, hp = 403, def = 126, int = 38, },		},		chest = { stats = { str = 76, cd = 50, hp = 580, def = 164, int = 13, },		},		legs = { stats = { str = 76, cd = 50, hp = 517, def = 139, int = 13, },		},		boots = { stats = { str = 76, cd = 50, hp = 328, def = 101, int = 13, },		},		total = { tab = { name = 'Dominus', desc = 'For every melee kill gain stack of. Each stack grants  melee range. At stacks also  in a random direction hitting every enemy in the path of the swipe. Lose 1 stack after undefined➜undefined➜undefined of not gaining a stack.', required_pieces = '2+', -- upgraded_by = '', },		},		name = 'Infernal Crimson Armor', rarity = 'l', },	['fervor armor'] = { head = { stats = { hp = 180, def = 100, int = 15, },		},		chest = { stats = { hp = 265, def = 140, int = 5, },		},		legs = { stats = { hp = 210, def = 115, int = 5, },		},		boots = { stats = { hp = 160, def = 65, int = 5, },		},		total = { tab = { name = 'Fervor', desc = 'Blocking damage with your sword grants you stack of. Each stack reduces incoming damage by  (50% max). At stacks  enemies when you are hit (5s cd) and gain undefined➜undefined➜undefined damage reduction. Lose 1 stack after undefined➜undefined➜undefined of not gaining a stack.', required_pieces = '2+', -- upgraded_by = '', },		},		name = 'Fervor Armor', rarity = 'l', },	['hot fervor armor'] = { head = { stats = { hp = 227, def = 126, int = 19, },		},		chest = { stats = { hp = 334, def = 176, int = 6, },		},		legs = { stats = { hp = 265, def = 145, int = 6, },		},		boots = { stats = { hp = 202, def = 107, int = 6, },		},		total = { tab = { name = 'Fervor', desc = 'Blocking damage with your sword grants you stack of. Each stack reduces incoming damage by  (50% max). At stacks  enemies when you are hit (5s cd) and gain undefined➜undefined➜undefined damage reduction. Lose 1 stack after undefined➜undefined➜undefined of not gaining a stack.', required_pieces = '2+', -- upgraded_by = '', },		},		name = 'Hot Fervor Armor', rarity = 'l', },	['burning fervor armor'] = { head = { stats = { hp = 286, def = 159, int = 24, },		},		chest = { stats = { hp = 421, def = 222, int = 8, },		},		legs = { stats = { hp = 333, def = 183, int = 8, },		},		boots = { stats = { hp = 254, def = 135, int = 8, },		},		total = { tab = { name = 'Fervor', desc = 'Blocking damage with your sword grants you stack of. Each stack reduces incoming damage by  (50% max). At stacks  enemies when you are hit (5s cd) and gain undefined➜undefined➜undefined damage reduction. Lose 1 stack after undefined➜undefined➜undefined of not gaining a stack.', required_pieces = '2+', -- upgraded_by = '', },		},		name = 'Burning Fervor Armor', rarity = 'l', },	['fiery fervor armor'] = { head = { stats = { hp = 360, def = 200, int = 30, },		},		chest = { stats = { hp = 530, def = 280, int = 10, },		},		legs = { stats = { hp = 420, def = 230, int = 10, },		},		boots = { stats = { hp = 320, def = 180, int = 10, },		},		total = { tab = { name = 'Fervor', desc = 'Blocking damage with your sword grants you stack of. Each stack reduces incoming damage by  (50% max). At stacks  enemies when you are hit (5s cd) and gain undefined➜undefined➜undefined damage reduction. Lose 1 stack after undefined➜undefined➜undefined of not gaining a stack.', required_pieces = '2+', -- upgraded_by = '', },		},		name = 'Fiery Fervor Armor', rarity = 'l', },	['infernal fervor armor'] = { head = { stats = { hp = 454, def = 252, int = 38, },		},		chest = { stats = { hp = 668, def = 353, int = 13, },		},		legs = { stats = { hp = 529, def = 290, int = 13, },		},		boots = { stats = { hp = 403, def = 214, int = 13, },		},		total = { tab = { name = 'Fervor', desc = 'Blocking damage with your sword grants you stack of. Each stack reduces incoming damage by  (50% max). At stacks  enemies when you are hit (5s cd) and gain undefined➜undefined➜undefined damage reduction. Lose 1 stack after undefined➜undefined➜undefined of not gaining a stack.', required_pieces = '2+', -- upgraded_by = '', },		},		name = 'Infernal Fervor Armor', rarity = 'l', },	['terror armor'] = { head = { stats = { cd = 50, hp = 160, def = 50, spd = 12, int = 15, },		},		chest = { stats = { cd = 50, hp = 230, def = 65, spd = 12, int = 5, },		},		legs = { stats = { cd = 50, hp = 205, def = 55, spd = 12, int = 5, },		},		boots = { stats = { cd = 50, hp = 130, def = 40, spd = 12, int = 5, },		},		total = { tab = { name = 'Hydra Strike', desc = 'Hitting enemies grants stack of. Each stack makes your arrows fly undefined➜undefined➜undefined faster, and deal undefined➜undefined➜undefined more damage. At stacks your bow fires  extra arrows. Lose 1 stack after undefined➜undefined➜undefined of not gaining a stack.', required_pieces = '2+', -- upgraded_by = '', },		},		name = 'Terror Armor', rarity = 'l', },	['hot terror armor'] = { head = { stats = { cd = 63, hp = 202, def = 63, spd = 15, int = 19, },		},		chest = { stats = { cd = 63, hp = 290, def = 82, spd = 15, int = 6, },		},		legs = { stats = { cd = 63, hp = 258, def = 69, spd = 15, int = 6, },		},		boots = { stats = { cd = 63, hp = 164, def = 50, spd = 15, int = 6, },		},		total = { tab = { name = 'Hydra Strike', desc = 'Hitting enemies grants stack of. Each stack makes your arrows fly undefined➜undefined➜undefined faster, and deal undefined➜undefined➜undefined more damage. At stacks your bow fires  extra arrows. Lose 1 stack after undefined➜undefined➜undefined of not gaining a stack.', required_pieces = '2+', -- upgraded_by = '', },		},		name = 'Hot Terror Armor', rarity = 'l', },	['burning terror armor'] = { head = { stats = { cd = 79, hp = 254, def = 79, spd = 19, int = 24, },		},		chest = { stats = { cd = 79, hp = 365, def = 103, spd = 19, int = 8, },		},		legs = { stats = { cd = 79, hp = 325, def = 87, spd = 19, int = 8, },		},		boots = { stats = { cd = 79, hp = 206, def = 64, spd = 19, int = 8, },		},		total = { tab = { name = 'Hydra Strike', desc = 'Hitting enemies grants stack of. Each stack makes your arrows fly undefined➜undefined➜undefined faster, and deal undefined➜undefined➜undefined more damage. At stacks your bow fires  extra arrows. Lose 1 stack after undefined➜undefined➜undefined of not gaining a stack.', required_pieces = '2+', -- upgraded_by = '', },		},		name = 'Burning Terror Armor', rarity = 'l', },	['fiery terror armor'] = { head = { stats = { cd = 100, hp = 320, def = 100, spd = 24, int = 30, },		},		chest = { stats = { cd = 100, hp = 460, def = 130, spd = 24, int = 10, },		},		legs = { stats = { cd = 100, hp = 410, def = 110, spd = 24, int = 10, },		},		boots = { stats = { cd = 100, hp = 260, def = 80, spd = 24, int = 10, },		},		total = { tab = { name = 'Hydra Strike', desc = 'Hitting enemies grants stack of. Each stack makes your arrows fly undefined➜undefined➜undefined faster, and deal undefined➜undefined➜undefined more damage. At stacks your bow fires  extra arrows. Lose 1 stack after undefined➜undefined➜undefined of not gaining a stack.', required_pieces = '2+', -- upgraded_by = '', },		},		name = 'Fiery Terror Armor', rarity = 'l', },	['infernal terror armor'] = { head = { stats = { cd = 126, hp = 403, def = 126, spd = 30, int = 38, },		},		chest = { stats = { cd = 126, hp = 580, def = 164, spd = 30, int = 13, },		},		legs = { stats = { cd = 126, hp = 517, def = 139, spd = 30, int = 13, },		},		boots = { stats = { cd = 126, hp = 328, def = 101, spd = 30, int = 13, },		},		total = { tab = { name = 'Hydra Strike', desc = 'Hitting enemies grants stack of. Each stack makes your arrows fly undefined➜undefined➜undefined faster, and deal undefined➜undefined➜undefined more damage. At stacks your bow fires  extra arrows. Lose 1 stack after undefined➜undefined➜undefined of not gaining a stack.', required_pieces = '2+', -- upgraded_by = '', },		},		name = 'Infernal Terror Armor', rarity = 'l', },

['hollow armor'] = { head = { stats = { str = 15, cd = 10, hp = 160, def = 50, spd = 5, int = 15, },		},		chest = { stats = { str = 15, cd = 10, hp = 230, def = 65, spd = 5, int = 85, },		},		legs = { stats = { str = 15, cd = 10, hp = 205, def = 55, spd = 5, int = 85, },		},		boots = { stats = { str = 15, cd = 10, hp = 130, def = 40, spd = 5, int = 85, },		},		total = { tab = { name = 'Spirit', desc = 'Each kill by you or a recently supported player grants stack of. Each stack can be used as charge for the. Lose 1 stack after undefined➜undefined➜undefined of not gaining a stack.', required_pieces = '2+', -- upgraded_by = '', },		},		name = 'Hollow Armor', rarity = 'l', },	['hot hollow armor'] = { head = { stats = { str = 19, cd = 13, hp = 202, def = 63, spd = 6, int = 164, },		},		chest = { stats = { str = 19, cd = 13, hp = 290, def = 82, spd = 6, int = 107, },		},		legs = { stats = { str = 19, cd = 13, hp = 258, def = 69, spd = 6, int = 107, },		},		boots = { stats = { str = 19, cd = 13, hp = 164, def = 50, spd = 6, int = 107, },		},		total = { tab = { name = 'Spirit', desc = 'Each kill by you or a recently supported player grants stack of. Each stack can be used as charge for the. Lose 1 stack after undefined➜undefined➜undefined of not gaining a stack.', required_pieces = '2+', -- upgraded_by = '', },		},		name = 'Hot Hollow Armor', rarity = 'l', },	['burning hollow armor'] = { head = { stats = { str = 24, cd = 16, hp = 254, def = 79, spd = 8, int = 206, },		},		chest = { stats = { str = 24, cd = 16, hp = 365, def = 103, spd = 8, int = 135, },		},		legs = { stats = { str = 24, cd = 16, hp = 325, def = 87, spd = 8, int = 135, },		},		boots = { stats = { str = 24, cd = 16, hp = 206, def = 64, spd = 8, int = 135, },		},		total = { tab = { name = 'Spirit', desc = 'Each kill by you or a recently supported player grants stack of. Each stack can be used as charge for the. Lose 1 stack after undefined➜undefined➜undefined of not gaining a stack.', required_pieces = '2+', -- upgraded_by = '', },		},		name = 'Burning Hollow Armor', rarity = 'l', },	['fiery hollow armor'] = { head = { stats = { str = 30, cd = 20, hp = 320, def = 100, spd = 10, int = 260, },		},		chest = { stats = { str = 30, cd = 20, hp = 460, def = 130, spd = 10, int = 170, },		},		legs = { stats = { str = 30, cd = 20, hp = 410, def = 110, spd = 10, int = 170, },		},		boots = { stats = { str = 30, cd = 20, hp = 260, def = 80, spd = 10, int = 170, },		},		total = { tab = { name = 'Spirit', desc = 'Each kill by you or a recently supported player grants stack of. Each stack can be used as charge for the. Lose 1 stack after undefined➜undefined➜undefined of not gaining a stack.', required_pieces = '2+', -- upgraded_by = '', },		},		name = 'Fiery Hollow Armor', rarity = 'l', },	['infernal hollow armor'] = { head = { stats = { str = 76, cd = 50, hp = 403, def = 126, int = 328, },		},		chest = { stats = { str = 38, cd = 25, hp = 580, def = 164, spd = 13, int = 214, },		},		legs = { stats = { str = 38, cd = 25, hp = 517, def = 139, spd = 13, int = 214, },		},		boots = { stats = { str = 38, cd = 25, hp = 328, def = 101, spd = 13, int = 214, },		},		total = { tab = { name = 'Spirit', desc = 'Each kill by you or a recently supported player grants stack of. Each stack can be used as charge for the. Lose 1 stack after undefined➜undefined➜undefined of not gaining a stack.', required_pieces = '2+', -- upgraded_by = '', },		},		name = 'Infernal Hollow Armor', rarity = 'l', },	['lava sea creature armor'] = { head = { stats = { cd = 20, scc = 3, hp = 190, def = 150, },			name = 'Taurus Helmet', specialEffect = 'Damage taken by is reduced by  and damage dealt is increased by .', },		chest = { stats = { str = 25, scc = 3, hp = 210, def = 210, },			name = 'Flaming Chestplate', specialEffect = 'Damage taken by is reduced by  and damage dealt is increased by .', },		legs = { stats = { cd = 15, scc = 3, hp = 190, def = 160, },			name = 'Moogma Leggings', specialEffect = 'Damage taken by is reduced by  and damage dealt is increased by .', },		boots = { stats = { str = 20, scc = 3, hp = 110, def = 110, },			name = 'Slug Boots', ia = { name = 'Bouncy', activation = 'SNEAK', desc = 'When falling from a great height, you\'ll bounce straight up!' },		},		name = 'Lava Sea Creature Armor', rarity = 'r', },

["rosetta's armor"] = { head = { stats = { def = 20, },		},		chest = { stats = { def = 40, },		},		legs = { stats = { def = 30, },		},		boots = { stats = { def = 20, },		},		name = "Rosetta's Armor", rarity = 'u', },

["squire armor"] = { head = { stats = { def = 25, hp = 25, },		},		chest = { stats = { def = 30, hp = 30, },		},		legs = { stats = { def = 40, hp = 40, },		},		boots = { stats = { def = 20, hp = 20, },		},		name = "Squire Armor", rarity = 'u', },	["celeste armor"] = { head = { stats = { def = 10, int = 30, },		},		chest = { stats = { def = 20, hp = 20, int = 60, },		},		legs = { stats = { def = 15, hp = 15, int = 40, },		},		boots = { stats = { def = 5, hp = 5, int = 20, },		},		name = "Celeste Armor", rarity = 'u', },

['salmon armor'] = { head = { stats = { scc = 1.5, hp = 35, def = 80, },			ia = { name = 'Water Burst', activation = 'SNEAK', desc = 'When wearing the full set, grants the wearer the ability to when sneaking in water.', cost = '20', }		},		chest = { stats = { scc = 1.5, hp = 130, def = 55, },			ia = { name = 'Water Burst', activation = 'SNEAK', desc = 'When wearing the full set, grants the wearer the ability to when sneaking in water.', cost = '20', }		},		legs = { stats = { scc = 1.5, hp = 105, def = 30, },			ia = { name = 'Water Burst', activation = 'SNEAK', desc = 'When wearing the full set, grants the wearer the ability to when sneaking in water.', cost = '20', }		},		boots = { stats = { scc = 1.5, hp = 60, def = 25, },			ia = { name = 'Water Burst', activation = 'SNEAK', desc = 'When wearing the full set, grants the wearer the ability to when sneaking in water.', cost = '20', }		},		name = 'Salmon Armor', rarity = 'r', },

['goblin armor'] = { head = { stats = { hp = 70, int = -1, mns = 10, },		},		chest = { stats = { hp = 140, int = -1, mns = 10, },		},		legs = { stats = { hp = 125, int = -1, mns = 10, },		},		boots = { stats = { hp = 60, int = -1, mns = 10, },		},		total = { fsb = { name = 'Smart Miner', desc = 'Converts your Intelligence into Mining Speed. + Mining Speed for every Intelligence removed.' },		},		name = 'Goblin Armor', rarity = 'r', },

['glacite armor'] = { head = { stats = { def = 70, spd = 10, tdef = 5, mns = 10, },			specialEffect = 'The Defense of this item is doubled while on a mining island.', },		chest = { stats = { def = 150, spd = 15, tdef = 10, mns = 10, },			specialEffect = 'The Defense of this item is doubled while on a mining island.', },		legs = { stats = { def = 125, spd = 15, tdef = 10, mns = 10, },			specialEffect = 'The Defense of this item is doubled while on a mining island.', },		boots = { stats = { def = 70, spd = 10, tdef = 5, mns = 10, },			specialEffect = 'The Defense of this item is doubled while on a mining island.', },		total = { fsb = { name = 'Expert Miner', desc = 'Grants for each of your mining levels.' },		},		name = 'Glacite Armor', rarity = 'e', },

['heat armor'] = { head = { stats = { hp = 20, def = 20, mns = 10, mnf = 5, },		},		chest = { stats = { hp = 35, def = 35, mns = 10, mnf = 5, },		},		legs = { stats = { hp = 30, def = 30, mns = 10, mnf = 5, },		},		boots = { stats = { hp = 20, def = 20, mns = 10, mnf = 5, },		},		total = { fsb = { name = 'Heat Resistance', desc = 'Grants reduced heat increase in .' },		},		name = 'Heat Armor', rarity = 'r', },

['flamebreaker armor'] = { head = { stats = { hp = 40, def = 40, mns = 25, mnf = 10, },		},		chest = { stats = { hp = 70, def = 70, mns = 25, mnf = 10, },		},		legs = { stats = { hp = 60, def = 60, mns = 25, mnf = 10, },		},		boots = { stats = { hp = 35, def = 35, mns = 25, mnf = 10, },		},		total = { fsb = { name = 'Heat Resistance', desc = 'Grants reduced heat increase in .' },		},		name = 'Flamebreaker Armor', rarity = 'e', },

['yog armor'] = { head = { stats = { hp = 50, def = 15, },		},		chest = { stats = { hp = 50, def = 15, },		},		legs = { stats = { hp = 50, def = 15, },		},		boots = { stats = { hp = 50, def = 15, },		},		total = { fsb = { name = 'Absorb', desc = 'Every gives the wearer  while wearing the set. Max 500.', },			fsb2 = { name = 'Heat Resistance', desc = 'Grants to the heat produced in .' },		},		name = 'Yog Armor', rarity = 'e', },

['mineral armor'] = { head = { stats = { def = 70, spd = 10, },			specialEffect = 'Each piece of this armor grants the ability to mine  extra nearby blocks while mining (very short cooldown, blocks must require breaking power of less than 4).', },		chest = { stats = { def = 125, spd = 15, },			specialEffect = 'Each piece of this armor grants the ability to mine  extra nearby blocks while mining (very short cooldown, blocks must require breaking power of less than 4).', },		legs = { stats = { def = 125, spd = 15, },			specialEffect = 'Each piece of this armor grants the ability to mine  extra nearby blocks while mining (very short cooldown, blocks must require breaking power of less than 4).', },		boots = { stats = { def = 70, spd = 10, },			specialEffect = 'Each piece of this armor grants the ability to mine  extra nearby blocks while mining (very short cooldown, blocks must require breaking power of less than 4).', },		name = 'Mineral Armor', rarity = 'e', },

['armor of the rising sun'] = { head = { stats = { hp = 10, def = 10, },		},		chest = { stats = { hp = 15, def = 15, },		},		legs = { stats = { hp = 12, def = 12, },		},		boots = { stats = { hp = 8, def = 8, },		},		total = { fsb = { name = 'Power of the Resistance', desc = 'Provides a damage bonus while fighting against Dante, and reduces damage taken from Dante.' },		},		name = 'Armor of the Rising Sun', rarity = 'e', },	['great spook armor'] = { head = { stats = { fr = 5, },		},		chest = { stats = { fr = 5, },		},		legs = { stats = { fr = 5, },		},		boots = { stats = { fr = 5, },		},		total = { fsb = { name = 'Spooky', desc = 'Lets you \'\'\'\' other players while worn by punching them with the .', },			fsb2 = { name = 'Fearsome', desc = 'Monsters at or below your total Fear level will run away from you.', },		},		name = 'Great Spook Armor', rarity = 'e', },	['shark scale armor'] = { head = { stats = { scc = 2.5, hp = 120, def = 120, },		},		chest = { stats = { scc = 2.5, hp = 175, def = 175, },		},		legs = { stats = { scc = 2.5, hp = 150, def = 150, },		},		boots = { stats = { scc = 2.5, hp = 100, def = 100, },		},		total = { fsb = { name = 'Absorb', desc = ' your while in water.' },			fsb2 = { name = 'Reflect', desc = 'Your sharp scales reflect of damage onto the attacker.', },		},		name = 'Shark Scale Armor', rarity = 'l', },	['diver\'s armor'] = { head = { stats = { scc = 2, hp = 65, def = 120, },			label = 'Mask', },		chest = { stats = { scc = 2, hp = 100, def = 200, },			label = 'Shirt', },		legs = { stats = { scc = 2, hp = 75, def = 170, },			label = 'Trunks', },		boots = { stats = { scc = 2, hp = 60, def = 110, },			label = 'Boots', },		total = { fsb = { name = 'One with the Fish', desc = 'While touching water you move and you can breathe .' },		},		name = 'Diver\'s Armor', rarity = 'l', },	['werewolf armor'] = { head = { stats = { def = 135, int = 50, fer = 10, },		},		chest = { stats = { def = 240, int = 50, fer = 10, },		},		legs = { stats = { def = 200, int = 50, fer = 10, },		},		boots = { stats = { def = 125, int = 50, fer = 10, },		},		total = { fsb = { name = 'Regenerative Howl', desc = 'Upon activating heal players within  blocks for  of your  and gain  for 5s (up to 10 stacks).' },		},		name = 'Werewolf Armor', rarity = 'l', },	['sorrow armor'] = { head = { stats = { mf = 5, mns = 50, mnf = 20, tdef = 50, },		},		chest = { stats = { mf = 5, mns = 50, mnf = 20, tdef = 80, },		},		legs = { stats = { mf = 5, mns = 50, mnf = 20, tdef = 70, },		},		boots = { stats = { mf = 5, mns = 50, mnf = 20, tdef = 40, },		},		total = { an = { name = '2-Piece Set Bonus: Mist Aura', desc = 'Hides the wearer in a guise of mist, multiplying damage from ghosts by .' },		},		name = 'Sorrow Armor', rarity = 'l', },	['reaper armor'] = { chest = { stats = { str = 25, hp = 180, def = 70, int = 250, },			pcb = { name = 'Zombie Bulwark', desc = 'Kill Zombies to accumulate defense against them.', },		},		legs = { stats = { str = 25, hp = 120, def = 50, int = 250, },			pcb = { name = 'Zombie Bulwark', desc = 'Kill Zombies to accumulate defense against them.', },		},		boots = { stats = { str = 25, hp = 100, def = 30, int = 250, },			pcb = { name = 'Zombie Bulwark', desc = 'Kill Zombies to accumulate defense against them.', },		},		total = { fsb = { name = 'Enrage', activation = 'SNEAK', desc = 'Enrage for gaining,  , and ', cooldown = '25s', },			fsb2 = { name = 'Trolling the Reaper', desc = 'Healing Wands heal. Gain against Zombies. Deal damage to Zombies but  to all other Mobs.', },		},		name = 'Reaper Armor', rarity = 'l', },	['final destination armor'] = { head = { stats = { hp = 140, def = 100, int = 100, },			pcb = { name = 'Enderman Bulwark', desc = 'Kill Endermen to accumulate defense against them.', },		},		chest = { stats = { hp = 200, def = 100, int = 100, },			pcb = { name = 'Enderman Bulwark', desc = 'Kill Endermen to accumulate defense against them.', },		},		legs = { stats = { hp = 160, def = 100, int = 100, },			pcb = { name = 'Enderman Bulwark', desc = 'Kill Endermen to accumulate defense against them.', },		},		boots = { stats = { hp = 100, def = 100, int = 100, },			pcb = { name = 'Enderman Bulwark', desc = 'Kill Endermen to accumulate defense against them.', },		},		total = { fsb = { name = 'Vivacious Darkness', desc = 'Costs per 5s in combat while :        Multiply  by    against Endermen   damage against Endermen', },		},		name = 'Final Destination Armor', rarity = 'l', },	['armor of divan'] = { head = { stats = { hp = 100, def = 130, mns = 80, mnf = 30, },		},		chest = { stats = { hp = 200, def = 130, mns = 80, mnf = 30, },		},		legs = { stats = { hp = 130, def = 170, mns = 80, mnf = 30, },		},		boots = { stats = { hp = 80, def = 110, mns = 80, mnf = 30, },		},		name = 'Armor of Divan', rarity = 'l', },

['cropie armor'] = { head = { stats = { health = 110, def = 30, spd = 3, fmf = 20, },		},		chest = { stats = { health = 165, def = 30, spd = 4, fmf = 25, },		},		legs = { stats = { health = 165, def = 30, spd = 4, fmf = 25, },		},		boots = { stats = { health = 110, def = 30, spd = 4, fmf = 20, },			ia = { name = 'Farmer\'s Grace', desc = 'Grants immunity to trampling crops.', },		},		total = { tab = { name = 'Squashbuckle', desc = 'Farming Pumpkin, Melon, and Cocoa Beans have a chance of dropping a Squash. Grants .', },		},		name = 'Cropie Armor', rarity = 'r', },

['fermento armor'] = { head = { stats = { hp = 130, def = 40, spd = 5, fmf = 30, },		},		chest = { stats = { hp = 195, def = 40, spd = 6, fmf = 35, },		},		legs = { stats = { hp = 195, def = 40, spd = 6, fmf = 35, },		},		boots = { stats = { hp = 130, def = 40, spd = 5, fmf = 30, },			ia = { name = 'Farmer\'s Grace', desc = 'Grants immunity to trampling crops.', },		},		total = { tab = { name = 'Feast', desc = 'Combines the Tiered Bonuses of wearing of the Melon Armor, Cropie Armor, and Squash Armor. Grants .', },		},		name = 'Fermento Armor', rarity = 'l', },

['melon armor'] = { head = { stats = { hp = 100, def = 25, spd = 2, fmf = 15, },		},		chest = { stats = { hp = 150, def = 25, spd = 3, fmf = 20, },		},		legs = { stats = { hp = 150, def = 25, spd = 3, fmf = 20, },		},		boots = { stats = { hp = 100, def = 25, spd = 2, fmf = 15, },			ia = { name = 'Farmer\'s Grace', desc = 'Grants immunity to trampling crops.', },		},		total = { tab = { name = 'Cropier Crops', desc = 'Farming Wheat, Carrot, and Potatoes have a chance of dropping a Cropie. Grants ', required_pieces = '2+', },		},		name = 'Melon Armor', rarity = 'u', },

['rabbit armor'] = { head = { stats = { fmf = 15, },		},		chest = { stats = { fmf = 15, },		},		legs = { stats = { fmf = 15, },		},		boots = { stats = { fmf = 15, },		},		total = { fsb = { name = 'Bonus Farming Fortune', desc = 'Increases by .', },		},		name = 'Rabbit Armor', rarity = 'c', },

['squash armor'] = { head = { stats = { hp = 120, def = 35, spd = 4, fmf = 25, },		},		chest = { stats = { hp = 180, def = 35, spd = 5, fmf = 30, },		},		legs = { stats = { hp = 180, def = 35, spd = 5, fmf = 30, },		},		boots = { stats = { hp = 120, def = 35, spd = 4, fmf = 25, },			ia = { name = 'Farmer\'s Grace', desc = 'Grants immunity to trampling crops.', },		},		total = { tab = { name = 'Mento Fermento', desc = 'Farming Sugar Cane, Cactus, Mushroom and Nether Warts have a chance of dropping a Fermento. Grants .', },		},		name = 'Squash Armor', rarity = 'e', },

['arachne\'s armor'] = { head = { stats = { hp = 55, def = 40 },		},		chest = { stats = { hp = 85, def = 60 },		},		legs = { stats = { hp = 75, def = 50 },		},		boots = { stats = { hp = 45, def = 30 },		},		total = { tab = { name = 'Arachne\'s Faithful', desc = 'Grants and .', required_pieces = '2+', },		},		name = 'Arachne\'s Armor', rarity = 'r', },

['nutcracker armor'] = { head = { stats = { scc = 1.5, hp = 80, def = 35, mf = 2, },			name = 'Nutcracker Helmet', specialEffect = 'Each piece grants  chance for every present you earn from the Gift Attack minigame! All stats of this armor piece on Jerry\'s Workshop!', },		chest = { stats = { scc = 1.5, hp = 115, def = 45, mf = 2, },			name = 'Nutcracker Chestplate', specialEffect = 'Each piece grants  chance for every present you earn from the Gift Attack minigame! All stats of this armor piece on Jerry\'s Workshop!', },		legs = { stats = { scc = 1.5, hp = 35, def = 85, mf = 2, },			name = 'Nutcracker Leggings', specialEffect = 'Each piece grants  chance for every present you earn from the Gift Attack minigame! All stats of this armor piece on Jerry\'s Workshop!', },		boots = { stats = { scc = 1.5, hp = 75, def = 30, mf = 2, },			name = 'Nutcracker Boots', specialEffect = 'Each piece grants  chance for every present you earn from the Gift Attack minigame! All stats of this armor piece on Jerry\'s Workshop!', },		total = { stats = { scc = 6, hp = 355, def = 145, mf = 8, },           fsb = { name = 'Cold Thumb', desc = ' Allows the wearer to when using Frosty the Snow Cannon/Frosty the Snow Blaster.', },			fsb2 = { name = 'Battalion', desc = ' Grants and  to everyone within  blocks. Stacks up to times.', },		},		name = 'Nutcracker Armor', rarity = 'l', source = 'Crafting', materials = },

['seymour\'s special armor'] = { head = { stats = { hp = 25, def = 10, },           name = 'Velvet Top Hat', },		chest = { stats = { hp = 25, def = 10, },           name = 'Cashmere Jacket', },		legs = { stats = { hp = 25, def = 10, },           name = 'Satin Trousers', },		boots = { stats = { hp = 25, def = 10, },           name = 'Oxford Shoes', },

name = 'Seymour\'s Special Armor', rarity = 'r', },

['armor of the stars'] = { head = { stats = { hp = 10000, def = 3000, int = 1000, },           name = 'Helmet of the Stars', },		chest = { stats = { hp = 20000, def = 5000, int = 2000, },           name = 'Chestplate of the Stars', },		legs = { stats = { hp = 15000, def = 4000, int = 1500, },           name = 'Leggings of the Stars', },		boots = { stats = { hp = 7500, def = 2500, int = 1000, },           name = 'Boots of the Stars', },		total = { stats = { hp = 52500, def = 14500, int = 5500, },		},		name = 'Armor of the Stars', rarity = 'admin', },

["wyld armor"] = { boots = { stats = { rt = 15, },		},		chest = { name = 'Wyld Chain Top', stats = { rt = 15, },		},		head = { name = 'Wyld Helmet on a Helmet', stats = { rt = 15, int = 10, },			an = { name = 'Helmets All The Way Down', desc = 'Regain when killing a monster. ',			},		},		legs = { stats = { rt = 15, },		},		name = 'Wyld Armor', rarity = 'u', },

['zombie lord armor'] = { name = 'Zombie Lord Armor', rarity = 'e', head = { stats = { hp = 106, def = 47, str = 13, int = 13, },		},		chest = { stats = { hp = 160, def = 73, str = 13, int = 13, },		},		legs = { stats = { hp = 138, def = 62, str = 13, int = 13, },		},		boots = { stats = { hp = 84, def = 36, str = 13, int = 13, },		},		total = { fsb = { name = 'Dungeon Lord', desc = 'Gains and  every minute spent in the Dungeon.', },		},	},

['skeleton lord armor'] = { name = 'Skeleton Lord Armor', rarity = 'e', head = { stats = { hp = 26, def = 53, cc = 2, cd = 36, },		},		chest = { stats = { hp = 44, def = 86, cc = 2, cd = 36, },		},		legs = { stats = { hp = 40, def = 79, cc = 2, cd = 36, },		},		boots = { stats = { hp = 23, def = 47, cc = 2, cd = 36, },		},		total = { fsb = { name = 'Dungeon Lord', desc = 'Gains and  every minute spent in the Dungeon.', },		},	}, }