Module:Infobox/Item/doc

Infobox/Item Parameters
Infobox/Item is a module providing support for multiple versions of infobox, and many data inputs are processed here. To convenient maintenance, each data is attached with a parameter index. A group is signified by a unique English letter before the number, known as group index. Groups need not be ordered in the alphabetical order of their group indexes; a new group using a new letter can be added in between existing groups.

To add a new parameter to the module, one must first prepare the data, and then insert it into the infobox. You may take reference from the precedent entries.

You must add a corresponding param index as comment in the code, on both locations, **in the order of display**. Also, you should add the parameter used to the following list, **also in the order of display**.

List of Parameters
0.  tab

1.  image 2.  caption 3.  slot_item 4.  type 5.  aka 6.  rarity 7.  collection

8.  combat_level_requirement 9.  dungeon_level_requirement 10. dungeon_floor_clearing_requirement 11. hotm_requirement 12. other_level_requirement

13. reforge_name 14. source 15. obtained 16. drop_chance 17. uses 18. minion_xp 19. lore

Sack Stats A0. sack_capacity A1. sack_items

Block Details B0. location B1. tool B2. breaking_power_required B3. skill_xp_given B4. experience_given Block Drops B5. normal_drop B6. silk_touch_drop B7. smelting_touch_drop

Function C0. function

Stats D0. stats

D1. ability_damage (abdmg) D2. health (hp) D3. defense (def) D4. damage D5. strength (str) D6. crit_chance (critchance) D7. crit_damage (critdmg) D8. attack_speed D9. intelligence (int) D10. speed (spd) D11. true_defense (trudef) D12. magic_find (mf) D13. fishing_speed (fishspd) D14. sea_creature_chance (scc) D15. ferocity (fer) D16. mining_speed (mspeed) D17. breaking_power D18. mining_fortune (mfortune) D19. farming_fortune (fmfortune) D20. foraging_fortune (frfortune)

Head, Chest, Legs, Boots Same as group D (D-H, D-C, D-L, D-B) (See Group D)

Special Effects E0. effects E1. duration E2. speed_boost E3. full_set_bonus E4. piece_bonus E5. full_set_bonus2 E6. piece_bonus2

n-th Ability F0. ability_name_desc# F1. soulflow_cost# F2. mana_cost# F3. cooldown# F4. int_scaling#

Material Tiers G0. prev_material G1. next_material

Upgrades H0. upgrades_from H1. upgrades_to

Tiers I0. lower_tier I1. higher_tier

Gemstone Upgrades R0. gemstone_upgrades

Reforge Requirements J0. req_item_rarity J1. apply_cost J2. req_skill_level

Properties K0. upgradeable K1. enchantable K2. reforgeable K3. salable K4. tradeable K5. auctionable

Color L0. color

Shop M0. merchant M1. daily_limit M2. buy M3. sell

Bazaar N0. bazaar

Materials O0. raw_materials O1. material_cost O2. mat_cost_bazaar O3. raw_materials_upgr O4. material_cost_upgr O5. mat_cost_bazaar_upgr

Trade P0. trade_requirement P1. trade_from P2. trade_to

Item Metadata Q0. id Q1. head_id Q2. chest_id Q3. legging_id Q4. boots_id Q5. head_texture Q6. nbt Q7. head_nbt Q8. chest_nbt Q9. legging_nbt Q10. boots_nbt