Healer

Healer is a Dungeon class that specializes in healing and support.

Class Passives

 * Your healing abilities heal the target for 50% additional HP.
 * Passively heals all living teammates within a 8 block radius for 1% per second
 * Spawns a fairy that follows you and uses its energy to revive dead teammates, while no-one is dead, it will stick and provide support. Vanishes for 100 seconds after reviving a player.
 * Enemies that you help kill have a 15% chance to drop an orb that anyone can pick up. The orb heals the player that picked it up and grants them a random buff.
 * Clicking on a teammate creates a tether connecting yourself to them. Tethered teammates received 0.5% of your maximum health as healing every second while they are within 30 blocks of you. Every 5 melee hits you deal while tethered will heal both players for 1% of the maximum health.

Dungeon Stone Abilities

 * Launches a healing orb that creates a healing circle where it lands. The healing circle heals friendly players inside for 2% of their health every second.
 * Heals everyone in your group to full health and grants them a shields for 20% of their maximum health.

Ghost Abilities

 * Throw a potion which heals all teammates in a 10 block radius for 10% of their max health and +100
 * Revive yourself after 50 seconds.

Leveling Bonus
You can level up the healer class while playing as a healer or if you have a teammate that is Healer, you get some of its healer XP as a team bonus.

For every healer level up to level 50 you get:


 * + 1% Renew Healing
 * + 2 Ghost Healing Potion Health Restored
 * + 1% Wish Shield Percent
 * - 1 Revive Cooldown

For every other healer level you also get:


 * + 1% Ghost Healing aura Healing

And for every 5 healer Levels you also get:


 * + 0.1% Healing aura Healing
 * + 0.5% Healing Circle Healing
 * + 0.5 Healing Circle Radius
 * + 1 Healing Circle Duration

Milestones
Healer class can reach its milestones by healing players in the dungeon. Refer here for a table showcasing class milestones.