Combat Mechanics

This page serves as a collection of combat mechanics in Hypixel SkyBlock.

Damage Indicator
The damage indicator appears as an indicator of the amount of damage dealt to an enemy.

It is displayed as gray text in front of the hit enemy. When players deal a critical hit, the number displaying the damage dealt will be in a gradient from white to red instead and will have two stars on either side. When the Ring of Love activates, a heart will be shown next to the damage number.

The damage indicator is only capable of displaying values up to 2,147,483,647; any damage past that value will still take effect, but will be displayed as the maximum value.

Critical Hits
Critical hits are attacks dealt by the player that are boosted by.

Critical hits function differently than in Vanilla Minecraft; they are not affected by jumping. Rather, the player's determines the chance a critical hit will land. Critical hit damage is multiplied by $$1 + CD$$, where CD is in %. A or higher Giraffe pet simulates the vanilla function, giving  and  while mid-air.

Mastiff Armor's set bonus reduces the effectiveness of critical hits by 50%.

Sword Swapping
Before the patch, by holding out a weapon, swapping to another weapon and immediately hitting an enemy, different properties of both weapons could be applied to the same hit. This would increase the amount of damage dealt to a mob.

When a weapon was switched away from, its stats 'lingered' on the player for a short time of about half a second. These stats were thus apply on a second weapon, allowing it to deal higher damage.

The stats of the first weapon, including, , , and others would be used for calculating damage, whereas the enchantments (, , etc.) and abilities (Fabled reforge damage bonus, Reaper Falchion bonus Zombie damage, Edible Mace ability double damage, etc.) would apply. When swapping with arrows, weapon passives like the End Sword bonus did not apply.