Minions

Minions are NPCs that produce items while placed on a player's private island. Each minion will generate and harvest resources within a 5x5 Area. The resource generated varies by minion type. Minions can be upgraded in order to increase their speed and carrying capacity, to a maximum craftable tier of XI (11) and XII (12) obtainable from the, , and. Players start out with a Tier I on their.

Minions cannot be traded on the, but they can be traded through player to player Trading.

Minions with a description that includes "Time Between Actions: Xs" will generate collectable resources every other action. For example, if a Tier I Cobblestone Minion does an action every 14 seconds, the minion will generate 1 Cobblestone every 28 seconds and not 14 seconds.

Minions can be crafted into higher tiers to increases their collection speed and maximum storage size, with tier XI being the highest tier for most minions. Tier XII is the highest for Mining, Farming, and Slayer Minions. Minion tiers can be distinguished by the colored patch on their heads, with light green patches at tiers II-IV (2-4), purple patches at tiers V-VII (5-7), orange patches at tiers VII-X (7-10), and cyan patches at tier XI (11). There is a quick crafting diamond for quick tier upgrades.

Initially, only five minions can be placed. Extra minion slots can be gained from crafting unique minions and minion tiers, along with Profile Upgrades. See increasing minion capacity for more information.

All players in a Co-op can interact with all Minions on their island.

Crafting new unique Minions rewards.

Minion Interface
Minions have four types of slots:
 * Minion Skins (Green, ) - These are purely cosmetic.
 * Fuel (Orange, ) - Increases minion production speed. Most will only have limited usage and will destroy itself when used up. The exceptions are the Enchanted Lava Bucket, the Magma Bucket, the Plasma Bucket, the Everburning Flame, and the Solar Panel. All 5 power up the minion indefinitely, but the Solar Panel works only in daylight.
 * Automated Shipping (Blue, ) - Minions will automatically sell generated items once its inventory and Minion Storage Chest (if used) are full. This can be utilized for low-effort minion setups which rely on high NPC sell-value or minion setups aimed at long times away from the game.
 * Minion Upgrades (Yellow, ) - Unlike the other slots, both upgrade slots have a variety of different functions they can supply, although some upgrades are exclusive to certain minions.

Minion Modifiers
These items modifies the speed, capacity, or appearance of a minion.

Minion List

 * -|Combat=


 * -|Farming=


 * -|Fishing=


 * -|Mining=


 * -|Slayer=


 * -|Foraging=

Increasing Minion Capacity
The number of unique minions the player can place on the island increases as they create more unique minions. This includes creating new unique minion types or a higher level minion of the same type that has already been collected. The table below shows the number of unique minions that can be placed after creating a certain number of unique Minions.

Additional Minions
Five Minion slots can be obtained via upgrades at the Community Shop.

Mob Spawning Mechanics
The mechanics of mob spawning minions are similar to that of mob spawners in vanilla Minecraft:
 * The "ideal layout" shows the general spawning area for mobs around a minion.
 * Minions can spawn mobs only within a 5x5 area centered around them, unless they have a Minion Expander upgrade.
 * The vertical range in which they spawn is 6 blocks (3 below, 2 above, and 1 at eye level with the minion).
 * As long as there is a block for them to spawn on and spawning will not cause them to take suffocation damage, they will spawn in accordance with the minion's normal spawning times.
 * Mobs that are wider than 1 block (slimes, magma cubes, ghasts, etc.) are limited by the horizontal range, but they will still spawn partially inside nearby walls and may possibly escape.
 * If a mob is outside of a minion's range, it will not kill it automatically and collect the loot.

Improving Minion Setup
A more advanced breakdown for profiting off of minion tiers can be seen under this forum post.

This section is about improving minion setup and maximizing efficiency and coins per hour. This section may change slightly due to bazaar prices and updates in the game so it might not be entirely accurate at times.

Profit Table
This is a table of profits for all minions without any fuel or other bonuses. Prices listed are if sold to the Bazaar (or sold to shop if item cannot be sold on the bazaar).

Bazaar prices are updated every half hour and cached. To confirm the most up-to-date values are displayed, [ purge / refresh] the page.

Note: This table assumes that the player is using a Super Compactor 3000, and thus uses enchanted item prices. This is due to the fact that the majority of players use these, and there can be a large gap between what the base item is worth and what the enchanted form is worth. Example: 160 Glowstone Dust is worth while one Enchanted Glowstone Dust is worth only, a notable decrease.

Note: Note that putting Super Compactor 3000 or Dwarven Super Compactor into these minions as an upgrade is not suggested, as their enchanted (block) form of the items' priced are decreased a lot. However, the negative impact is they will run out of space very often without the minion Compactors.
 * Lapis Minion
 * Glowstone Minion

Note: Lower tiers (tier VII or below) of these minions are not suggested to use as they have many different kinds of items that can be produced and lack storage. Their enchanted (block) form of items' price are decreased a lot.
 * Revenant Minion
 * Tarantula Minion
 * Fishing Minion

Note: These minions are not suggested to use for the purpose of making as they have many different kinds of items can be produced that lacking the storage or their enchanted (block) form of items' price are decreased a lot.
 * Rabbit Minion

Access the Full Configurable Profit Table

What Minion Tier to use for coins
The minion tier recommended for each minion varies due to the price of upgrading certain minions. For ice, snow, and clay minions it is best to max them out, but other minions have better tiers. Remember that it is worth maxing every minion at least once for the extra slots. This data gives a rough idea for planning on using the most profitable minions, but profit changes frequently in the Bazaar. This table below uses the Lapis Minion as an example, showing how long it takes for it to make enough material to pay itself off.

Other minions follow this trend similar to the Lapis Minion. Days refer to days in real life, not in-game days. It is generally recommended to upgrade minions to tier V for the most profit, with the exception of Revenant and Tarantula where tier IV is generally better to go for. This is due to the market changes in which different minions will be the most profitable, effectively rendering past tier V minions worthless if the best minion changes.

Tier XII Minions
Players can upgrade their Tier XI mining minions to Tier XII by exchanging them along with resources and coins to Bulvar, located at the entrance to the Dwarven Mines.

The Revenant Minion can be upgraded to Tier XII at the Bartender.

Players can also upgrade their Tier XI farming minions to Tier XII at Tony's Shop in The Farming Islands.

Minion Dialogue
All minions can say and ask questions to each other or the player. These dialogues appear on top of a minion when the minion speaks.

Note about Collections
If the player picks up a minion, using the "Pick Minion" bedrock in the bottom-right of a minion's menu, any items that were left in its inventory will go into the player's inventory. However, doing so will negate the collected item being applied to collections. This method can also be used to obtain bugged-stacked items like a stack of 64 Ender Pearls.
 * Example: The player picks up a Spider Minion, with 128 string still in it; the 128 string will not count toward the String Collection.

Tips and Trivia

 * A minion with a Super Compactor 3000 or Dwarven Super Compactor will turn items into their enchanted form, when there are enough in its inventory, even if the player has not unlocked the enchanted recipe of the item yet.
 * Increasing a minion's level upgrades its held tool.
 * There was a glitch in early SkyBlock where putting a minion in a chest had a small chance of turning it into a Steve or Alex head. Minions also had colored names.
 * If a minion does the same action twice, it slightly decreases the efficiency of the minion.
 * If the player picks up a minion with fuel inside that doesn't last forever, the fuel will be destroyed.
 * The player's island is loaded when the player, guests, or co-op teammates enter the island. Approximately one minute after all players have left the island, the island is unloaded.
 * By loading the island, some minions can be set up the perform the same action endlessly depending on their surroundings. For example, a Cobblestone Minion next to a cobblestone generator will only break cobblestone and will not place any new cobblestone if all other blocks are not cobblestone or air.
 * There used to be a bug where minion heads could be placed directly on Hard Glass. This bug has been patched
 * Players can recombobulate a minion. This makes the minion's name Purple instead of Blue when in the inventory. This shows Minions are Rare.
 * For many variants of the minions, such as the Oak Minion, if the player places a block/slab 6 blocks above where the trees are planted or decrease the light level to 7 or lower, it will always grow into a "simple" tree rather than a normal tree. This significantly reduces the space occupied by the planted trees and allows far easier access to the minion as leaves won't block the path.
 * In The Catacombs - Floor IV and above, the quiz puzzle has a question about unique minions.

History
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