Mending

is one of the player's combat stats. It changes the amount of Healing received from the player.

Mechanics
increases the amount of Healing other players receive from the player. Healing received from the player is multiplied by $$\frac{Mending}{100}$$.

The player's base is.

Increasing Bonus Mending

 * -|Armor=

Armor
Certain Armor pieces grant. The Armor must be equipped to take effect.


 * -|Deployables=

Deployables
Certain Deployables grant. They must be placed to grants their effects.
 * -|Miscellaneous=

Maximizing Mending

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