Module:Pet/Data

return { --sorted alphabetically ['Ammonite'] = { rarities = 'L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Fishing', stats = { scc = {0.07, 0}, },		abilities = { name = { [1] = 'Heart of the Sea', [2] = 'Not a Snail', [3] = 'Gift of the Ammonite', },			desc = { --the description of abilities used in the two top cells [1] = 'Each Heart of the Mountain level grants +{0} STAT_SCC', [2] = 'Each Fishing and Mining level grants +{0}✦ STAT_SPD and +{1} STAT_DEF', [3] = 'Increases your STAT_FS by {0} for each Mining level', },			tooltip = { [1] = '&7Each Heart of the Mountain/level grants &3+{0}α Sea Creature/&3Chance.', [2] = '&7Each fishing and mining level/grants &f+{0}✦ Speed &7and &a+{1}❈/&aDefense.', [3] = '&7Increases your fishing speed/by &a{0}% &7for each mining/level.', },			bonus_desc = { --the description of abilities used in the bottom cell. [1] = '+{0} STAT_SCC per Heart of the Mountain level per level', [2] = '+{0} STAT_SPD and +{1} STAT_DEF per level', [3] = '+{0} increase in STAT_FS for each Mining level per level', },		},		variables = { legendary = { [1] = {					{						base = 0, per_lvl = 0.01, color = 'Turquoise', },				},				[2] = {					{						base = 0, per_lvl = 0.02, color = 'White', },					{						base = 0, per_lvl = 0.02, color = 'Green', },				},				[3] = {					{						base = 0, per_lvl = 0.006, color = 'Green', suffix = '%%' },				},			},		},	},	['Armadillo'] = { rarities = 'C-U-R-E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Mining', stats = { def = {2}, },		abilities = { name = { [1] = 'Ridable', [2] = 'Tunneller', [3] = 'Earth Surfer', [4] = 'Rolling Miner', [5] = 'Mobile Tank', },			desc = { --the description of abilities used in the two top cells [1] = 'Right-click your summoned pet to ride it!', [2] = 'The Armadillo breaks all stone or ore in its path while you are riding it in the Crystal Hollows.', [3] = 'The Armadillo moves faster based on your Speed.', [4] = 'Every {0} seconds, the next gemstone you mine gives 2x drops.', [5] = 'For every {0} STAT_DEF gain +1 STAT_SPD and +1 Mining Speed.', },			tooltip = { [1] = '&7Right-click your summoned pet/&7to ride it!', [2] = '&7The Armadillo breaks all stone/&7or ore in it\'s path while you/&7are riding it in the &3Crystal/&3Hollows&7.', [3] = '&7The Armadillo moves faster/&7based on your &fSpeed&7.', [4] = '&7Every &a{0} &7seconds, the next/&7gemstone you mine gives 2x/&7drops.', [5] = '&7For every &a{0} &7Defense, gain/&7&f+1✦ Speed &7and &6+1⸕ Mining/&6Speed.', },			bonus_desc = { --the description of abilities used in the bottom cell. [1] = nil, [2] = nil, [3] = nil, [4] = '+{0} seconds per level', [5] = '+{0} more STAT_DEF per level', },		},		variables = { common = { [1] = {					nil },				[2] = {					nil },				[3] = {					nil },			},			uncommon = { [1] = {					nil },				[2] = {					nil },				[3] = {					nil },			},			rare = { [1] = {					nil },				[2] = {					nil },				[3] = {					nil },				[4] = {					{						base = 60, per_lvl = -0.2, color = 'Green', },				},			},			epic = { [1] = {					nil },				[2] = {					nil },				[3] = {					nil },				[4] = {					{						base = 60, per_lvl = -0.3, color = 'Green', },				},			},			legendary = { [1] = {					nil },				[2] = {					nil },				[3] = {					nil },				[4] = {					{						base = 60, per_lvl = -0.3, color = 'Green', },				},				[5] = {					{						base = 100, per_lvl = -0.5, color = 'Green', },				},			},		},	},	['Baby Yeti'] = { rarities = 'E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Fishing', stats = { str = {0.4}, int = {0.75}, },		abilities = { name = { [1] = 'Cold Breeze', [2] = 'Ice Shields', [3] = 'Yeti Fury', },			desc = { --the description of abilities used in the two top cells [1] = 'Gives {0} STAT_STR and STAT_CD when near snow', [2] = 'Gain {0}% of your strength as STAT_DEF', [3] = 'Buff the Yeti Sword by {0} STAT_DMG and STAT_INT', },			tooltip = { [1] = '&7Gives &a{0} &c❁ Strength &7and/&7&9☠ Crit Damage &7when near snow', [2] = '&7Gain &a{0}% &7of your strength/&7as &a❈ Defense', [3] = '&7Buff the Yeti sword by &a{0}/&a&7&c❁ Damage &7and &b✎/&bIntelligence', },			bonus_desc = { --the description of abilities used in the bottom cell. [1] = '+{0} more STAT_STR and STAT_CD per level', [2] = '+{0}% more STAT_STR per level', [3] = '+{0} more STAT_DMG and STAT_INT per level', },		},		variables = { epic = { [1] = {					{						per_lvl = 0.5, color = 'Green', },				},				[2] = {					{						per_lvl = 0.5, color = 'Green', },				},			},			legendary = { [1] = {					{						per_lvl = 0.5, color = 'Green', },				},				[2] = {					{						per_lvl = 0.75, color = 'Green', },				},				[3] = {					{						per_lvl = 1, color = 'Green', },				},			},		},	},	['Bal'] = { rarities = 'E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Combat', stats = { str = {0.25}, fer = {0.1}, },		abilities = { name = { [1] = 'Protective Skin', [2] = 'Fire Whip', [3] = 'Made of Lava', },			desc = { --the description of abilities used in the two top cells [1] = 'Gives Heat immunity.', [2] = 'Every 5s while in combat the Balrog will strike nearby enemies with his fire whip dealing {0} of your damage as STAT_TDMG.', [3] = 'Gain {0} on ALL stats when inside the Magma Fields.', },			tooltip = { [1] = '&7Gives &cheat &7immunity.', [2] = '&7Every &a5s &7while in combat/&7the Balrog will strike nearby/&7enemies with his fire whip/&7dealing &c{0}% &7of your damage/&7as &ftrue damage.', [3] = '&7Gain &a{0}% &7on ALL stats/&7when inside the &cMagma Fields.', },			bonus_desc = { --the description of abilities used in the bottom cell. [1] = nil, [2] = 'Gain 0.1 percent of your STAT_DMG per level', [3] = 'Gain 0.15 percent on all stats per level', },		},		variables = { epic = { [1] = {					nil },				[2] = {					{						per_lvl = 0.1, color = 'Red', suffix = '%%' },				},			},			legendary = { [1] = {					nil },				[2] = {					{						per_lvl = 0.1, color = 'Red', suffix = '%%' },				},				[3] = {					{						per_lvl = 0.15, color = 'Green', suffix = '%%', },				},			},		},	},	['Bat'] = { rarities = 'C-U-R-E-L-M',  --first letters of each rarity, dashes used only for readability purposes petType = 'Mining', stats = { int = {1}, spd = {0.05}, scc = {0.05, req='mythic'}, },		heldItem = { name = 'Vampire Fang', desc = 'Upgrades a Bat pet from RARITY_LEGENDARY to RARITY_MYTHIC adding a bonus perk and bonus stats!', req = 'mythic', tooltip = '&7Upgrades a Bat pet from/&7&6Legendary &7to &dMythic/&d&7adding a bonus perk and bonus/&7stats!', },		abilities = { name = { [1] = 'Candy Lover', [2] = 'Nightmare', [3] = 'Wings of Steel', [4] = 'Sonar', },			desc = { --the description of abilities used in the two top cells [1] = 'Increases drop chance of candies from mobs by {0}.', [2] = 'During night, gain {0} STAT_INT, {1} STAT_SPD, and night vision.', [3] = 'Deals +{0} damage to Spooky enemies during the Spooky Festival.', [4] = '+{0} chance to fish up spooky sea creatures', },			tooltip = { --the description of abilities used in the tooltip [1] = '&7Increases drop chance of/&7candies from mobs by &a{0}%', [2] = '&7&7During night, gain &a{0} &b✎/&bIntelligence&7, &a{1} &f✦/&fSpeed&7, and night vision', [3] = '&7Deals &a+{0}% &7damage to/&7&6Spooky &7enemies during the/&7&6Spooky Festival', [4] = '&7+&a{0}% &7chance to fish up/&7spooky sea creatures', },			bonus_desc = { --the description of abilities used in the bottom cell. [1] = '+{0} higher chance to drop Candy', [2] = '+{0} more STAT_INT per level; +{1} more STAT_SPD per level', [3] = '+{0} more damage per level', [4] = '+{0} higher chance to fish up spooky sea creatures', },		},		variables = { common = { [1] = {					{						per_lvl = 0.1, color = 'Green', suffix = '%%' },				},			},			uncommon = { [1] = {					{						per_lvl = 0.15, color = 'Green', suffix = '%%' },				},			},			rare = { [1] = {				{					per_lvl = 0.15, color = 'Green', suffix = '%%' },				},				[2] = {					{						per_lvl = 0.2, color = 'Green', },					{						per_lvl = 0.4, color = 'Green', },				},			},			epic = { [1] = {					{						per_lvl = 0.2, color = 'Green', suffix = '%%' },				},				[2] = {					{						per_lvl = 0.3, color = 'Green', },					{						per_lvl = 0.5, color = 'Green', },				},			},			legendary = { [1] = {					{						per_lvl = 0.2, color = 'Green', suffix = '%%' },				},				[2] = {					{						per_lvl = 0.3, color = 'Green', },					{						per_lvl = 0.5, color = 'Green', },				},				[3] = {					{						per_lvl = 0.5, color = 'Green', suffix = '%%' },				},			},			mythic = { [1] = {					{						per_lvl = 0.2, color = 'Green', suffix = '%%' },				},				[2] = {					{						per_lvl = 0.3, color = 'Green', },					{						per_lvl = 0.5, color = 'Green', },				},				[3] = {					{						per_lvl = 0.5, color = 'Green', suffix = '%%' },				},				[4] = {					{						per_lvl = 0.25, color = 'Green', suffix = '%%' },				},			},		},	},	['Bee'] = { rarities = 'C-U-R-E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Farming', stats = { str = {0.25, 5}, int = {0.5}, spd = {0.1}, },		abilities = { name = { [1] = 'Hive', [2] = 'Busy Buzz Buzz', [3] = 'Weaponized Honey', },			desc = { --the description of abilities used in the two top cells [1] = 'Gain +{0} STAT_INT and +{1} STAT_STR for each nearby bee. (max 15 bees)', [2] = 'Has {0} chance for flowers to drop an extra one', [3] = 'Gain {0} of received damage as STAT_ABS.', },			tooltip = { [1] = '&7Gain &b+{0}✎ Intelligence &7and/&7&c+{1}❁ Strength &7for each/&7nearby bee./&8Max 15 bees', [2] = '&7Has &a{0}% &7chance for/&7flowers to drop an extra one', [3] = '&7Gain &a{0}% &7of received/&7damage as &6❤ Absorption', },			bonus_desc = { --the description of abilities used in the bottom cell. [1] = '+{0} more STAT_INT per level, +{1} more STAT_STR per level', [2] = '{0} higher chance per level', [3] = '{0} more damage converted to STAT_ABS', },		},		variables = { common = { [1] = {					{						per_lvl = 0.02, base = 1, color = 'Aqua' },					{						per_lvl = 0.02, base = 1, color = 'Red' },				},			},			uncommon = { [1] = {					{						per_lvl = 0.04, base = 1, color = 'Aqua' },					{						per_lvl = 0.04, base = 1, color = 'Red' },				},			},			rare = { [1] = {					{						per_lvl = 0.09, base = 1, color = 'Aqua' },					{						per_lvl = 0.07, base = 1, color = 'Red' },				},				[2] = {					{						per_lvl = 0.5, color = 'Green', suffix = '%%' },				},			},			epic = { [1] = {					{						per_lvl = 0.14, base = 1, color = 'Aqua' },					{						per_lvl = 0.11, base = 1, color = 'Red' },				},				[2] = {					{						per_lvl = 1, color = 'Green', suffix = '%%' },				},			},			legendary = { [1] = {					{						per_lvl = 0.19, base = 1, color = 'Aqua' },					{						per_lvl = 0.14, base = 1, color = 'Red' },				},				[2] = {					{						per_lvl = 1, color = 'Green', suffix = '%%' },				},				[3] = {					{						per_lvl = 0.2, base = 5, color = 'Green', suffix = '%%' },				},			},		},	},	['Black Cat'] = { rarities = 'L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Combat', stats = { int = {1}, spd = {0.25}, },		abilities = { name = { [1] = 'Hunter', [2] = 'Omen', [3] = 'Supernatural', },			desc = { --the description of abilities used in the two top cells [1] = 'Increases your STAT_SPD and speed cap by {0}.', [2] = 'Grants {0} STAT_PL.', [3] = 'Grants {0} STAT_MF.', },			tooltip = { [1] = '&7Increases your speed and speed/&7cap by +&a{0}', [2] = '&7Grants &a{0} &7&d♣ Pet Luck.', [3] = '&7Grants &a{0} &7&b✯ Magic Find.', },			bonus_desc = { --the description of abilities used in the bottom cell. [1] = '+{0} STAT_SPD per level.', [2] = '+{0} STAT_PL per level.', [3] = '+{0} STAT_MF per level.', },		},		variables = { legendary = { [1] = {					{						per_lvl = 1, color = 'Green', },				},				[2] = {					{						per_lvl = 0.15, color = 'Green', },				},				[3] = {					{						per_lvl = 0.15, color = 'Green', },				},			},		},	},	['Blaze'] = { rarities = 'E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Combat', stats = { int = {1}, def= {0.2, base=10}, },		abilities = { name = { [1] = 'Nether Embodiment', [2] = 'Bling Armor', [3] = 'Fusion-Style Potato', },			desc = { --the description of abilities used in the two top cells [1] = 'Increases all stats by {0} while on the Blazing Fortress.', [2] = 'Upgrades Blaze Armor stats and ability by {0}.', [3] = 'Double effects of Hot Potato Books.', },			tooltip = { [1] = '&7Increases all stats by &a{0}%/&a&7while on the Blazing Fortress', [2] = '&7Upgrades &cBlaze Armor &7stats/&7and ability by &a{0}%', [3] = '&7Double effects of hot potato/&7books', },			bonus_desc = { --the description of abilities used in the bottom cell. [1] = '+{0} higher stats increase per level', [2] = '+{0} bigger Blaze Armor upgrade per level', [3] = nil, },		},		variables = { epic = { [1] = {					{						per_lvl = 0.1, color = 'Green', suffix = '%%' },				},				[2] = {					{						per_lvl = 0.4, color = 'Green', suffix = '%%' },				},			},			legendary = { [1] = {					{						per_lvl = 0.1, color = 'Green', suffix = '%%' },				},				[2] = {					{						per_lvl = 0.4, color = 'Green', suffix = '%%' },				},				[3] = {					nil },			},		},	},	['Blue Whale'] = { rarities = 'C-U-R-E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Fishing', stats = { hp = {2}, },		abilities = { name = { [1] = 'Ingest', [2] = 'Bulk', [3] = 'Archimedes', },			desc = { --the description of abilities used in the two top cells [1] = 'All potions heal +{0} STATs_HP.', [2] = 'Gain +{0} STAT_DEF per {1} Max STAT_HP.', [3] = 'Gain +{0} Max STAT_HP.', },			tooltip = { [1] = '&7All potions heal &c+{0}❤', [2] = '&7Gain &a{0}&a❈ Defense &7per/&7&c{1} Max &c❤ Health', [3] = '&7Gain &c+{0}% Max &c❤ Health', },			bonus_desc = { --the description of abilities used in the bottom cell. [1] = '+{0} higher healing per level', [2] = '+{0} more STAT_DEF per {1} Max STAT_HP', [3] = '+{0} higher STAT_HP boost per level', },		},		variables = { common = { [1] = {					{						per_lvl = 0.5, color = 'Red' },				},			},			uncommon = { [1] = {					{						per_lvl = 1, color = 'Red' },				},			},			rare = { [1] = {					{						per_lvl = 1.5, color = 'Red' },				},				[2] = {					{						per_lvl = 0.01, color = 'Green' },					{ --constant variable. Changes with rarities, but not with levels per_lvl = 0, base = 30, color = 'Red' },				},			},			epic = { [1] = {					{						per_lvl = 2, color = 'Red' },				},				[2] = {					{						per_lvl = 0.01, color = 'Green' },					{ --constant variable. Changes with rarities, but not with levels per_lvl = 0, base = 25, color = 'Red' },				},			},			legendary = { [1] = {					{						per_lvl = 2, color = 'Red' },				},				[2] = {					{						per_lvl = 0.01, color = 'Green' },					{ --constant variable. Changes with rarities, but not with levels per_lvl = 0, base = 20, color = 'Red' },				},				[3] = {					{						per_lvl = 0.2, color = 'Red', suffix = '%%' },				},			},		},	},	['Chicken'] = { rarities = 'C-U-R-E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Farming', stats = { hp = {2}, },		abilities = { name = { [1] = 'Light Feet', [2] = 'Eggstra', [3] = 'Mighty Chickens', },			desc = { --the description of abilities used in the two top cells [1] = 'Reduces fall damage by {0}.', [2] = 'Killing chickens has a {0} chance to drop an egg.', [3] = 'Chicken Minions work {0} faster while on your island.', },			tooltip = { [1] = '&7Reduces fall damage by &a{0}%', [2] = '&7Killing chickens has a &a{0}%/&a&7chance to drop an egg', [3] = '&7Chicken minions work &a{0}%/&a&7faster while on your island', },			bonus_desc = { --the description of abilities used in the bottom cell. [1] = '{0} less damage per level', [2] = '{0} higher chance per level', [3] = '+{0} higher speed increase per level', },		},		variables = { common = { [1] = {					{						per_lvl = 0.3, color = 'Green', suffix = '%%' },				},			},			uncommon = { [1] = {					{						per_lvl = 0.4, color = 'Green', suffix = '%%' },				},			},			rare = { [1] = {					{						per_lvl = 0.4, color = 'Green', suffix = '%%' },				},				[2] = {					{						per_lvl = 0.8, color = 'Green', suffix = '%%' },				},			},			epic = { [1] = {					{						per_lvl = 0.5, color = 'Green', suffix = '%%' },				},				[2] = {					{						per_lvl = 1, color = 'Green', suffix = '%%' },				},			},			legendary = { [1] = {					{						per_lvl = 0.5, color = 'Green', suffix = '%%' },				},				[2] = {					{						per_lvl = 1, color = 'Green', suffix = '%%' },				},				[3] = {					{						per_lvl = 0.3, color = 'Green', suffix = '%%' },				},			},		},	},	['Dolphin'] = { rarities = 'C-U-R-E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Fishing', stats = { int = {1}, scc = {0.05}, },		abilities = { name = { [1] = 'Pod Tactics', [2] = 'Echolocation', [3] = 'Splash Surprise', },			desc = { --the description of abilities used in the two top cells [1] = 'Increases your fishing speed by {0} for each nearby player up to {1}.', [2] = 'Increases sea creatures catch chance by {0}.', [3] = 'Stun sea creatures for 5s after fishing them up', },			tooltip = { [1] = '&7Increases your fishing speed/&7by &a{0}% &7for each player within/&710 blocks up to &a{1}%', [2] = '&7Increases sea creatures catch/&7chance by &a{0}%', [3] = '&7Stun sea creatures for &a5s/&a&7after fishing them up', },			bonus_desc = { --the description of abilities used in the bottom cell. [1] = '+{0} more fishing speed per level', [2] = '+{0} higher sea creatures catch chance per level', [3] = nil, },		},		variables = { common = { [1] = {					{						per_lvl = 0.03, color = 'Green', suffix = '%%' },					{ --constant variable. Changes with rarity, but not with levels per_lvl = 0, base = 15, color = 'Green', suffix = '%%' },				},			},			uncommon = { [1] = {					{						per_lvl = 0.04, color = 'Green', suffix = '%%' },					{ --constant variable. Changes with rarity, but not with levels per_lvl = 0, base = 20, color = 'Green', suffix = '%%' },				},			},			rare = { [1] = {					{						per_lvl = 0.04, color = 'Green', suffix = '%%' },					{ --constant variable. Changes with rarity, but not with levels per_lvl = 0, base = 20, color = 'Green', suffix = '%%' },				},				[2] = {					{						per_lvl = 0.07, color = 'Green', suffix = '%%' },				},			},			epic = { [1] = {					{						per_lvl = 0.05, color = 'Green', suffix = '%%' },					{ --constant variable. Changes with rarity, but not with levels per_lvl = 0, base = 25, color = 'Green', suffix = '%%' },				},				[2] = {					{						per_lvl = 0.1, color = 'Green', suffix = '%%' },				},			},			legendary = { [1] = {					{						per_lvl = 0.05, color = 'Green', suffix = '%%' },					{ --constant variable. Changes with rarity, but not with levels per_lvl = 0, base = 25, color = 'Green', suffix = '%%' },				},				[2] = {					{						per_lvl = 0.1, color = 'Green', suffix = '%%' },				},				[3] = {					nil },			},		},	},	['Elephant'] = { rarities = 'C-U-R-E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Farming', stats = { hp = {1}, int = {0.75}, },		abilities = { name = { [1] = 'Stomp', [2] = 'Walking Fortress', [3] = 'Trunk Efficiency', },			desc = { --the description of abilities used in the two top cells [1] = 'Gain {0} STAT_DEF for every 100 STAT_SPD', [2] = 'Gain {0} STAT_HP for every 10 STAT_DEF', [3] = 'Grants +{0} STAT_FMF, which increases your chance for multiple drops.', },			tooltip = { [1] = '&7Gain &a{0}❈ Defense &7for every/&7100 &f✦ Speed', [2] = '&7Gain &c{0}❤ Health &7for every/&710 &a❈ Defense', [3] = '&7Grants &a{0} &6☘ Farming/&6Fortune, &7which increases your/&7chance for multiple drops.', },			bonus_desc = { --the description of abilities used in the bottom cell. [1] = '+{0} more STAT_DEF per level', [2] = '+{0} more STAT_HP per level', [3] = '+{0} more STAT_FMF per level', },		},		variables = { common = { [1] = {					{						per_lvl = 0.15, color = 'Green', },				},			},			uncommon = { [1] = {					{						per_lvl = 0.15, color = 'Green', },				},			},			rare = { [1] = {					{						per_lvl = 0.15, color = 'Green', },				},				[2] = {					{						per_lvl = 0.01, color = 'Red', },				},			},			epic = { [1] = {					{						per_lvl = 0.2, color = 'Green' },				},				[2] = {					{						per_lvl = 0.01, color = 'Red' },				},			},			legendary = { [1] = {					{						per_lvl = 0.2, color = 'Green' },				},				[2] = {					{						per_lvl = 0.01, color = 'Red' },				},				[3] = {					{						per_lvl = 1.80, color = 'Green', },				},			},		},	},	['Ender Dragon'] = { rarities = 'E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Combat', stats = { str = {0.5}, cd = {0.5}, cc = {0.1}, },		abilities = { name = { [1] = 'End Strike', [2] = 'One with the Dragons', [3] = 'Superior', },			desc = { --the description of abilities used in the two top cells [1] = 'Deal +{0} more damage to end mobs.', [2] = 'Buffs the Aspect of the Dragons sword by {0} STAT_DMG and {1} STAT_STR.', [3] = 'Increases all stats by {0}.', },			tooltip = { [1] = '&7Deal &a{0}% &7more damage to/&7end mobs', [2] = '&7Buffs the Aspect of the/&7Dragons sword by &a{0} &c❁ Damage/&c&7and &a{1} &c❁ Strength', [3] = '&7Increases most stats by &a{0}%', },			bonus_desc = { --the description of abilities used in the bottom cell. [1] = '+{0} more damage per level.', [2] = '+{0} more STAT_DMG and +{1} STAT_STR per level.', [3] = '+{0} higher bonus per level.', },		},		variables = { epic = { [1] = {					{						per_lvl = 0.25, color = 'Green', suffix = '%%' },				},				[2] = {					{						per_lvl = 0.5, color = 'Green' },					{						per_lvl = 0.3, color = 'Green' },				},			},			legendary = { [1] = {					{						per_lvl = 0.25, color = 'Green', suffix = '%%' },				},				[2] = {					{						per_lvl = 0.5, color = 'Green' },					{						per_lvl = 0.3, color = 'Green' },				},				[3] = {					{						per_lvl = 0.1, color = 'Green', suffix = '%%' },				},			},		},	},	['Enderman'] = { rarities = 'C-U-R-E-L-M',  --first letters of each rarity, dashes used only for readability purposes petType = 'Combat', stats = { cd = {0.75}, },		abilities = { name = { [1] = 'Enderian', [2] = 'Teleport Savvy', [3] = 'Zealot Madness', [4] = 'Enderman Slayer', },			desc = { --the description of abilities used in the two top cells [1] = 'Take {0} less damage from end monsters.', [2] = 'Buffs the Transmission ability granting {0} STAT_DMG for 5s on use.', [3] = 'Increases your odds to find a special Zealot by {0}.', [4] = 'Gain +{0} more combat xp from endermen.', },			tooltip = { [1] = '&7Take &a{0}% &7less damage from/&7end monsters', [2] = '&7Buffs the Transmission/&7abilities granting &a{0} &7weapon/&7damage for 5s on use', [3] = '&7Increases your odds to find a/&7special Zealot by &a{0}%', [4] = '&7Gain +&a{0}% &7more combat xp/&7from endermen', },			bonus_desc = { --the description of abilities used in the bottom cell. [1] = '+{0} less damage per level', [2] = '+{0} more STAT_DMG per level', [3] = '+{0} higher chance per level', [4] = '+{0} more Combat XP per level', },		},		variables = { common = { [1] = {					{						per_lvl = 0.1, color = 'Green', suffix = '%%' },				},			},			uncommon = { [1] = {					{						per_lvl = 0.2, color = 'Green', suffix = '%%' },				},			},			rare = { [1] = {					{						per_lvl = 0.2, color = 'Green', suffix = '%%' },				},				[2] = {					{						per_lvl = 0.4, color = 'Green' },				},			},			epic = { [1] = {					{						per_lvl = 0.3, color = 'Green', suffix = '%%' },				},				[2] = {					{						per_lvl = 0.5, color = 'Green', },				},			},			legendary = { [1] = {					{						per_lvl = 0.3, color = 'Green', suffix = '%%' },				},				[2] = {					{						per_lvl = 0.5, color = 'Green', },				},				[3] = {					{						per_lvl = 0.25, color = 'Green', suffix = '%%' },				},			},			mythic = { [1] = {					{						per_lvl = 0.3, color = 'Green', suffix = '%%' },				},				[2] = {					{						per_lvl = 0.5, color = 'Green', },				},				[3] = {					{						per_lvl = 0.25, color = 'Green', suffix = '%%' },				},				[4] = {					{						per_lvl = 0.4, color = 'Green', suffix = '%%' },					},			},		},	},	['Endermite'] = { rarities = 'C-U-R-E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Mining', stats = { int = {1}, },		abilities = { name = { [1] = 'More Stonks', [2] = 'Pearl Muncher', [3] = 'Pearl Powered', },			desc = { --the description of abilities used in the two top cells [1] = 'Gain more exp orbs for breaking end stone and gain a +{0} chance to get an extra block dropped.', [2] = 'Upon picking up an ender pearl, consume it and gain {0} COINS.', [3] = 'Upon consuming an ender pearl, gain +{0} STAT_SPD for 10 seconds.', },			tooltip = { [1] = '&7Gain more exp orbs for/&7breaking end stone and gain a/&7+&a{0}% &7chance to get an extra/&7block dropped', [2] = '&7Upon picking up an ender/&7pearl, consume it and gain &a{0}/&a&6coins', [3] = '&7Upon consuming an ender pearl,/&7gain +&a{0} &7speed for 10/&7seconds', },			bonus_desc = { --the description of abilities used in the bottom cell. [1] = '+{0} higher chance to drop an extra block per level', [2] = '+{0} more COINS per level', [3] = '+{0} more STAT_SPD per level', },		},		variables = { common = { [1] = {					{						per_lvl = 0.3, color = 'Green', suffix = '%%' },				},			},			uncommon = { [1] = {					{						per_lvl = 0.4, color = 'Green', suffix = '%%' },				},			},			rare = { [1] = {					{						per_lvl = 0.4, color = 'Green', suffix = '%%' },				},				[2] = {					{						per_lvl = 0.03, base = 5, color = 'Green' },				},			},			epic = { [1] = {					{						per_lvl = 0.5, color = 'Green', suffix = '%%' },				},				[2] = {					{						per_lvl = 0.05, base = 5, color = 'Green' },				},			},			legendary = { [1] = {					{						per_lvl = 0.5, color = 'Green', suffix = '%%' },				},				[2] = {					{						per_lvl = 0.05, base = 5, color = 'Green' },				},				[3] = {					{						per_lvl = 0.4, base = 10, color = 'Green', },				},			},		},	},	['Flying Fish'] = { rarities = 'R-E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Fishing', stats = { str = {0.4}, def = {0.4}, },		abilities = { name = { [1] = 'Quick Reel', [2] = 'Water Bender', [3] = 'Deep Sea Diver', },			desc = { --the description of abilities used in the two top cells [1] = 'Increases fishing speed by {0}.', [2] = 'Gives {0} STAT_STR and STAT_DEF when near water.', [3] = 'Increases the stats of Diver\'s Armor by {0}.', },			tooltip = { [1] = '&7Increases fishing speed by/&7&a{0}%', [2] = '&7Gives &a{0} &c❁ Strength &7and/&7&a❈ Defense &7when near water', [3] = '&7Increases the stats of Diver/&7Armor by &a{0}%', },			bonus_desc = { --the description of abilities used in the bottom cell. [1] = '+{0} more fishing speed per level', [2] = '+{0} more STAT_STR and STAT_DEF per level', [3] = '+{0} higher stat increase per level', },		},		variables = { rare = { [1] = {					{						per_lvl = 0.3, color = 'Green', suffix = '%%' },				},				[2] = {					{						per_lvl = 0.4, color = 'Green' },				},			},			epic = { [1] = {					{						per_lvl = 0.4, color = 'Green', suffix = '%%' },				},				[2] = {					{						per_lvl = 0.5, color = 'Green' },				},			},			legendary = { [1] = {					{						per_lvl = 0.4, color = 'Green', suffix = '%%' },				},				[2] = {					{						per_lvl = 0.5, color = 'Green' },				},				[3] = {					{						per_lvl = 0.3, color = 'Green', suffix = '%%' },				},			},		},	},	['Ghoul'] = { rarities = 'E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Combat', stats = { hp = {1}, int = {0.75}, fer = {0.05}, },		abilities = { name = { [1] = 'Amplified Healing', [2] = 'Zombie Arm', [3] = 'Reaper Soul', },			desc = { --the description of abilities used in the two top cells [1] = 'Increases all healing by {0}.', [2] = 'Increases the health and range of the Zombie Sword by {0}.', [3] = 'Increases the health and lifespan of the Reaper Scythe zombies by {0}.', },			tooltip = { [1] = '&7Increases all healing by &a{0}%', [2] = '&7Increases the health and range/&7of the Zombie sword by &a{0}%', [3] = '&7Increases the health and/&7lifespan of the Reaper Scythe/&7zombies by &a{0}%', },			bonus_desc = { --the description of abilities used in the bottom cell. [1] = '+{0} more increased healing per level', [2] = '+{0} more health and range per level', [3] = '+{0} more health and lifespan per level', },		},		variables = { epic = { [1] = {					{						per_lvl = 0.25, color = 'Green', suffix = '%%' },				},				[2] = {					{						per_lvl = 0.5, color = 'Green', suffix = '%%' },				},			},			legendary = { [1] = {					{						per_lvl = 0.25, color = 'Green', suffix = '%%' },				},				[2] = {					{						per_lvl = 0.5, color = 'Green', suffix = '%%' },				},				[3] = {					{						per_lvl = 1, color = 'Green', suffix = '%%' },				},			},		},	},	['Giraffe'] = { rarities = 'C-U-R-E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Foraging', stats = { hp = {1}, cc = {0.05}, },		abilities = { name = { [1] = 'Good Heart', [2] = 'Higher Ground', [3] = 'Long Neck', },			desc = { --the description of abilities used in the two top cells [1] = 'Regen {0} STAT_HP per second.', [2] = 'Grants +{0} STAT_STR and +{1} STAT_CD when mid air.', [3] = 'See enemies from afar and gain {0} dodge chance.', },			tooltip = { [1] = '&7Regen &c{0} ❤ &7per second', [2] = '&7Grants &c+{0}❁ Strength &7and/&7&9+{1}☠ Crit Damage &7when mid/&7air or jumping', [3] = '&7See enemies from afar and gain/&7&a{0}% &7dodge chance', },			bonus_desc = { --the description of abilities used in the bottom cell. [1] = '+{0} higher STAT_HP regeneration per level', [2] = '+{0} more STAT_STR per level; +{1} more STAT_CD per level', [3] = '+{0} more dodge chance per level', },		},		variables = { common = { [1] = {					{						per_lvl = 0.05, color = 'Red' },				},			},			uncommon = { [1] = {					{						per_lvl = 0.1, color = 'Red' },				},			},			rare = { [1] = {					{						per_lvl = 0.15, color = 'Red' },				},				[2] = {					{						per_lvl = 0.4, color = 'Green' },					{						per_lvl = 0.1, color = 'Green' },				},			},			epic = { [1] = {					{						per_lvl = 0.2, color = 'Red' },				},				[2] = {					{						per_lvl = 0.5, color = 'Green' },					{						per_lvl = 0.25, color = 'Green' },				},			},			legendary = { [1] = {					{						per_lvl = 0.25, color = 'Red' },				},				[2] = {					{						per_lvl = 0.5, color = 'Green' },					{						per_lvl = 0.4, color = 'Green' },				},				[3] = {					{						per_lvl = 0.25, color = 'Green', suffix = '%%' },				},			},		},	},	['Golden Dragon'] = { rarities = 'L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Combat', levels = '100-200', stats = { mf = {0.05, 15}, bas = {0.25, 25}, str = {0.25, 25}, },		abilities = { name = { [1] = 'Gold\'s Power', [2] = 'Shining Scales', [3] = 'Dragon\'s Greed', [4] = 'Legendary Treasure', },			desc = { --the description of abilities used in the two top cells [1] = 'Adds +{0} STAT_STR to all golden weapons.', [2] = 'Grants +10 STAT_STR and +2 STAT_MF to your pet for each digit in your gold collection.', [3] = 'Gain {0}% of your STAT_MF as STAT_STR.', [4] = 'Gain {0}% STAT_DMG for every million coins in your bank.', },			tooltip = { [1] = '&7Adds &c{0}❁ Strength &7to all/&6golden &7weapons.', [2] = '&7Grants &c+10❁ Strength &7and/&b+2✯ Magic &bFind &7to your pet/&7for each digit in your &6gold/&6collection&7.' , [3] = '&7Gain &a{0}% &7of your &b✯ Magic/&bFind &7as &c❁ Strength.', [4] = '&7Gain &c{0}% &7damage for every/million coins in your bank.', },			bonus_desc = { --the description of abilities used in the bottom cell. [1] = '+{0} strength per level', [2] = nil, [3] = '+{0} more of your STAT_MF per level', [4] = '+{0} more damage per level', },		},		variables = { legendary = { [1] = {					{						base = 50, per_lvl = 0.5, color = 'Red', },				},				[2] = {					nil },				[3] = {					{						base = 20, per_lvl = 0.2, color = 'Green', },				},				[4] = {					{						base = 0.125, per_lvl = 0.00125, color = 'Red', },				},			},		},	},	['Golem'] = { rarities = 'E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Combat', stats = { hp = {1.5}, str = {0.5}, },		abilities = { name = { [1] = 'Last Stand', [2] = 'Ricochet', [3] = 'Toss', },			desc = { --the description of abilities used in the two top cells [1] = 'While less than 15% HP, deal {0} more damage.', [2] = 'Your iron plating causes {0} of attacks to ricochet and hit the attacker.', [3] = 'Every 5 hits, throw the enemy up into the air and deal {0} damage (10s cooldown).', },			tooltip = { [1] = '&7While less than 15% HP, deal/&7&a{0}% &7more damage', [2] = '&7Your iron plating causes &a{0}%/&a&7of attacks to ricochet and hit/&7the attacker', [3] = '&7Every 5 hits, throw the enemy/&7up into the air and deal &a{0}%/&a&7damage (10s cooldown)', },			bonus_desc = { --the description of abilities used in the bottom cell. [1] = '+{0} more damage', [2] = '+{0} more attacks can ricochet', [3] = '+{0} more damage', },		},		variables = { epic = { [1] = {					{						per_lvl = 0.3, color = 'Green', suffix = '%%' },				},				[2] = {					{						per_lvl = 0.2, color = 'Green', suffix = '%%' },				},			},			legendary = { [1] = {					{						per_lvl = 0.3, color = 'Green', suffix = '%%' },				},				[2] = {					{						per_lvl = 0.25, color = 'Green', suffix = '%%' },				},				[3] = {					{						per_lvl = 3, base = 200, color = 'Green', suffix = '%%' },				},			},		},	},	['Grandma Wolf'] = { rarities = 'C-U-R-E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Combat', stats = { str = {0.25}, hp = {1}, },		abilities = { amounts = '1-1-1-1-1', name = { [1] = 'Kill Combo', },			desc = { --the description of abilities used in the two top cells [1] = 'Gain buffs for combo kills. Effects stack as you increase your combo. 5 Combo <DARKGRAY>(lasts</DARKGRAY> {0}s</GREEN><DARKGRAY>)</DARKGRAY><DARKGRAY>+</DARKGRAY><AQUA>{6}</AQUA> STAT_MF 10</GREEN> <DARKGRAY>Combo (lasts</DARKGRAY> {1}s</GREEN><DARKGRAY>)</DARKGRAY><DARKGRAY>+</DARKGRAY>{7} coins per kill</GOLD> 15 Combo</GREEN> <DARKGRAY>(lasts</DARKGRAY> {2}s</GREEN><DARKGRAY>)</DARKGRAY><DARKGRAY>+</DARKGRAY><AQUA>{8} STAT_MF</AQUA> 20 Combo</GREEN> <DARKGRAY>(lasts</DARKGRAY> {3}s</GREEN><DARKGRAY>)</DARKGRAY><DARKGRAY>+</DARKGRAY><DARKAQUA>{9}</DARKAQUA> Combat Exp 25 Combo</GREEN> <DARKGRAY>(lasts</DARKGRAY> {4}s</GREEN><DARKGRAY>)</DARKGRAY><DARKGRAY>+</DARKGRAY><AQUA>{6}</AQUA> STAT_MF 30 Combo</GREEN> <DARKGRAY>(lasts</DARKGRAY> {5}s</GREEN><DARKGRAY>)</DARKGRAY><DARKGRAY>+</DARKGRAY>{7} coins per kill</GOLD>', },			tooltip = { [1] = '&7Gain buffs for combo kills./&7Effects stack as you increase/&7your combo. This pet does not/&7need to be spawned for combos to/&7be active!//&a5 Combo &8(lasts &a{0}s&8)/ &8+&b{6}% &b✯ Magic Find/&a10 Combo &8(lasts &a{1}s&8)/  &8+&6{7} &7coins per kill/&a15 Combo &8(lasts &a{2}s&8)/  &8+&b{8}% &b✯ Magic Find/&a20 Combo &8(lasts &a{3}s&8)/  &8+&3{9}% &7Combat Exp/&a25 Combo &8(lasts &a{4}s&8)/  &8+&b{6}% &b✯ Magic Find/&a30 Combo &8(lasts &a{5}s&8)/  &8+&6{7} &7coins per kill' },			bonus_desc = { --the description of abilities used in the bottom cell. [1] = '+{0}/{1}/{2}/{3}/{4}/{5}s increase in combo duration for 5/10/15/20/25/30 combos per level.', },		},		variables = { common = { [1] = {					[1] = { -- 5 kill combo per_lvl = 0.02, base = 8, color = 'Green' },					[2] = { -- 10 kill combo per_lvl = 0.02, base = 6, color = 'Green' },					[3] = { -- 15 kill combo per_lvl = 0.02, base = 4, color = 'Green' },					[4] = { -- 20 kill combo per_lvl = 0.02, base = 3, color = 'Green' },					[5] = { -- 25 kill combo per_lvl = 0.01, base = 3, color = 'Green' },					[6] = { -- 30 kill combo per_lvl = 0.01, base = 2, color = 'Green' },					[7] = { -- Magic Find 1 per_lvl = 0, base = 1, color = 'Aqua', suffix = '%%' },					[8] = { -- Coins 1 per_lvl = 0, base = 2, color = 'Gold' },					[9] = { -- Magic Find 2 per_lvl = 0, base = 1, color = 'Aqua', suffix = '%%' },					[10] = { -- Combat XP						per_lvl = 0, base = 5, color = 'DarkAqua', suffix = '%%' },				},			},				uncommon = { [1] = {					[1] = { -- 5 kill combo per_lvl = 0.02, base = 8, color = 'Green' },					[2] = { -- 10 kill combo per_lvl = 0.02, base = 6, color = 'Green' },					[3] = { -- 15 kill combo per_lvl = 0.02, base = 4, color = 'Green' },					[4] = { -- 20 kill combo per_lvl = 0.02, base = 3, color = 'Green' },					[5] = { -- 25 kill combo per_lvl = 0.01, base = 3, color = 'Green' },					[6] = { -- 30 kill combo per_lvl = 0.01, base = 2, color = 'Green' },					[7] = { -- Magic Find 1 per_lvl = 0, base = 1, color = 'Aqua', suffix = '%%' },					[8] = { -- Coins 1 per_lvl = 0, base = 4, color = 'Gold' },					[9] = { -- Magic Find 2 per_lvl = 0, base = 2, color = 'Aqua', suffix = '%%' },					[10] = { -- Combat XP						per_lvl = 0, base = 7, color = 'DarkAqua', suffix = '%%' },				},			},			rare = { [1] = {					[1] = { -- 5 kill combo per_lvl = 0.02, base = 8, color = 'Green' },					[2] = { -- 10 kill combo per_lvl = 0.02, base = 6, color = 'Green' },					[3] = { -- 15 kill combo per_lvl = 0.02, base = 4, color = 'Green' },					[4] = { -- 20 kill combo per_lvl = 0.02, base = 3, color = 'Green' },					[5] = { -- 25 kill combo per_lvl = 0.01, base = 3, color = 'Green' },					[6] = { -- 30 kill combo per_lvl = 0.01, base = 2, color = 'Green' },					[7] = { -- Magic Find 1 per_lvl = 0, base = 2, color = 'Aqua', suffix = '%%' },					[8] = { -- Coins 1 per_lvl = 0, base = 6, color = 'Gold' },					[9] = { -- Magic Find 2 per_lvl = 0, base = 2, color = 'Aqua', suffix = '%%' },					[10] = { -- Combat XP						per_lvl = 0, base = 9, color = 'DarkAqua', suffix = '%%' },				},			},			epic = { [1] = {					[1] = { -- 5 kill combo per_lvl = 0.02, base = 8, color = 'Green' },					[2] = { -- 10 kill combo per_lvl = 0.02, base = 6, color = 'Green' },					[3] = { -- 15 kill combo per_lvl = 0.02, base = 4, color = 'Green' },					[4] = { -- 20 kill combo per_lvl = 0.02, base = 3, color = 'Green' },					[5] = { -- 25 kill combo per_lvl = 0.01, base = 3, color = 'Green' },					[6] = { -- 30 kill combo per_lvl = 0.01, base = 2, color = 'Green' },					[7] = { -- Magic Find 1 per_lvl = 0, base = 2, color = 'Aqua', suffix = '%%' },					[8] = { -- Coins 1 per_lvl = 0, base = 8, color = 'Gold' },					[9] = { -- Magic Find 2 per_lvl = 0, base = 3, color = 'Aqua', suffix = '%%' },					[10] = { -- Combat XP						per_lvl = 0, base = 12, color = 'DarkAqua', suffix = '%%' },				},			},			legendary = { [1] = {					[1] = { -- 5 kill combo per_lvl = 0.02, base = 8, color = 'Green' },					[2] = { -- 10 kill combo per_lvl = 0.02, base = 6, color = 'Green' },					[3] = { -- 15 kill combo per_lvl = 0.02, base = 4, color = 'Green' },					[4] = { -- 20 kill combo per_lvl = 0.02, base = 3, color = 'Green' },					[5] = { -- 25 kill combo per_lvl = 0.01, base = 3, color = 'Green' },					[6] = { -- 30 kill combo per_lvl = 0.01, base = 2, color = 'Green' },					[7] = { -- Magic Find 1 per_lvl = 0, base = 3, color = 'Aqua', suffix = '%%' },					[8] = { -- Coins 1 per_lvl = 0, base = 10, color = 'Gold' },					[9] = { -- Magic Find 2 per_lvl = 0, base = 3, color = 'Aqua', suffix = '%%' },					[10] = { -- Combat XP						per_lvl = 0, base = 15, color = 'DarkAqua', suffix = '%%' },				},			},		},	},	['Griffin'] = { rarities = 'C-U-R-E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Combat', stats = { cd = {0.5}, cc = {0.1}, mf = {0.1}, str = {0.25}, int = {0.1}, },		abilities = { amounts = '1-2-2-3-4', name = { [1] = 'Odyssey', [2] = 'Legendary Constitution', [3] = 'Perpetual Empathy', [4] = 'King of Kings', },			desc = { --the description of abilities used in the two top cells [1] = '<DARKGREEN>Mythological creatures</DARKGREEN> you find and burrows you dig scale in difficulty</RED> and rewards</GOLD> based on your equipped Griffin\'s rarity.', [2] = 'Permament Regeneration</RED> {0} and <DARKRED>Strength</DARKRED> {1}.', [3] = 'Heal nearby players for {0} of the final damage you receive. <DARKGRAY>Excludes other griffins.</DARKGRAY>', [4] = 'Gain <RED>+</RED>{0} STAT_STR when above <RED>85%</RED> health.', },			tooltip = { [1] = '&2Mythological creatures &7you/&7find and burrows you dig scale/&7in &cdifficulty &7and &6rewards/&6&7based on your equipped/&7Griffin\'s rarity.', [2] = '&7Permanent &cRegeneration {0}/&c&7and &4Strength {1}&7.', [3] = '&7Heal nearby players for/&7&a{0}% &7of the final damage/&7you receive./&8Excludes other griffins.', [4] = '&7Gain &c+{0}% &c❁ Strength/&c&7when above &c85% &7health.', },			bonus_desc = { --the description of abilities used in the bottom cell. [1] = nil, [2] = nil, [3] = '+{0} more healing per level', [4] = '+{0} more STAT_STR per level', },		},		variables = { common = { [1] = {					nil },			},			uncommon = { [1] = {					nil },				[2] = {					{ --constant variable. Changes with rarities, but not with levels per_lvl = 0, base = 5, color = 'Red', is_roman = true },					{ --constant variable. Changes with rarities, but not with levels per_lvl = 0, base = 7, color = 'DarkRed', is_roman = true },				},			},			rare = { [1] = {					nil },				[2] = {					{ --constant variable. Changes with rarities, but not with levels per_lvl = 0, base = 6, color = 'Red', is_roman = true },					{ --constant variable. Changes with rarities, but not with levels per_lvl = 0, base = 7, color = 'DarkRed', is_roman = true },				},			},			epic = { [1] = {					nil },				[2] = {					{ --constant variable. Changes with rarities, but not with levels per_lvl = 0, base = 6, color = 'Red', is_roman = true },					{ --constant variable. Changes with rarities, but not with levels per_lvl = 0, base = 8, color = 'DarkRed', is_roman = true },				},				[3] = {					{						per_lvl = 0.16, color = 'Green', suffix = '%%' },				},			},			legendary = { [1] = {					nil },				[2] = {					{ --constant variable. Changes with rarities, but not with levels per_lvl = 0, base = 7, color = 'Red', is_roman = true },					{ --constant variable. Changes with rarities, but not with levels per_lvl = 0, base = 8, color = 'DarkRed', is_roman = true },				},				[3] = {					{						per_lvl = 0.2, color = 'Green', suffix = '%%' },				},				[4] = {					{						per_lvl = 0.14, base = 1, color = 'Red', suffix = '%%' },				},			},		},	},	['Guardian'] = { rarities = 'C-U-R-E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Enchanting', stats = { int = {1}, def = {0.5}, },		abilities = { name = { [1] = 'Lazerbeam', [2] = 'Enchanting Exp Boost', [3] = 'Mana Pool', },			desc = { --the description of abilities used in the two top cells [1] = 'Zaps your enemies for {0} your STAT_INT every <GREEN>3s</GREEN>.', [2] = 'Boosts your Enchanting exp by {0}.', [3] = 'Regenerate {0} extra STAT_MANA, doubled when near or in water.', },			tooltip = { [1] = '&7Zaps your enemies for &b{0}x/&b&7your &b✎ Intelligence &7every/&7&a3s', [2] = '&7Boosts your Enchanting exp/&7by &a{0}%&7', [3] = '&7Regenerate &b{0}% &7extra mana,/&7doubled when near or in water', },			bonus_desc = { --the description of abilities used in the bottom cell. [1] = '+{0} higher zap damage', [2] = '+{0} higher Enchanting exp boost', [3] = '+{0} higher STAT_MANA regeneration', },		},		variables = { common = { [1] = {					{						per_lvl = 0.02, color = 'Aqua', suffix = 'x'					}, },			},			uncommon = { [1] = {					{						per_lvl = 0.06, color = 'Aqua', suffix = 'x'					}, },			},			rare = { [1] = {					{						per_lvl = 0.1, color = 'Aqua', suffix = 'x'					}, },				[2] = {					{						per_lvl = 0.25, color = 'Green', suffix = '%%' },				},			},			epic = { [1] = {					{						per_lvl = 0.15, color = 'Aqua', suffix = 'x'					}, },				[2] = {					{						per_lvl = 0.3, color = 'Green', suffix = '%%' },				},			},			legendary = { [1] = {					{						per_lvl = 0.2, color = 'Aqua', suffix = 'x'					}, },				[2] = {					{						per_lvl = 0.3, color = 'Green', suffix = '%%' },				},				[3] = {					{						per_lvl = 0.3, color = 'Aqua', suffix = '%%' },				},			},		},	},	['Horse'] = { rarities = 'C-U-R-E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Combat', stats = { int = {0.5}, spd = {0.25}, },		abilities = { name = { [1] = 'Rideable', [2] = 'Run', [3] = 'Ride Into Battle', },			desc = { --the description of abilities used in the two top cells [1] = 'Right-click your summoned pet to ride it!', [2] = 'Increases the speed of your mount by {0}.', [3] = 'While riding your horse, gain +{0} bow damage.', },			tooltip = { [1] = '&7Right-click your summoned pet/&7to ride it!', [2] = '&7Increases the speed of your/&7mount by &a{0}%', [3] = '&7While riding your horse, gain/&7+&a{0}% &7 bow damage', },			bonus_desc = { --the description of abilities used in the bottom cell. [1] = nil, [2] = '+{0} higher speed increase per level', [3] = '+{0} higher bow damage per level', },		},		variables = { common = { [1] = {					nil },			},			uncommon = { [1] = {					nil },			},			rare = { [1] = {					nil },				[2] = {					{						per_lvl = 1.1, color = 'Green', suffix = '%%' },				},			},			epic = { [1] = {					nil },				[2] = {					{						per_lvl = 1.2, color = 'Green', suffix = '%%' },				},			},			legendary = { [1] = {					nil },				[2] = {					{						per_lvl = 1.2, color = 'Green', suffix = '%%' },				},				[3] = {					{						per_lvl = 0.25, color = 'Green', suffix = '%%' },				},			},		},	},	['Hound'] = { rarities = 'E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Combat', stats = { str = {0.4}, as = {0.15}, fer = {0.05}, },		abilities = { name = { [1] = 'Scavenger', [2] = 'Finder', [3] = 'Fury Claws', },			desc = { --the description of abilities used in the two top cells [1] = 'Gain +{0} COINS per monster kill.', [2] = 'Increases the chance for monsters to drop their armor by {0}.', [3] = 'Grants {0} STAT_AS.', },			tooltip = { [1] = '&7Gain +&a{0} &7coins per monster/&7kill', [2] = '&7Increases the chance for/&7monsters to drop their armor by/&7&a{0}%', [3] = '&7Grants &a{0}% &7&e⚔ Bonus/&eAttack Speed', },			bonus_desc = { --the description of abilities used in the bottom cell. [1] = '+{0} more COINS', [2] = '+{0} higher chance per level', [3] = '+{0} more STAT_AS per level', },		},		variables = { epic = { [1] = {					{						per_lvl = 0.05, color = 'Gold' },				},				[2] = {					{						per_lvl = 0.1, color = 'Green', suffix = '%%' },				},			},			legendary = { [1] = {					{						per_lvl = 0.05, color = 'Gold', },				},				[2] = {					{						per_lvl = 0.1, color = 'Green', suffix = '%%' },				},				[3] = {					{						per_lvl = 0.1, color = 'Green', suffix = '%%' },				},			},		},	},	['Jellyfish'] = { rarities = 'E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Alchemy', stats = { hp = {2}, },		abilities = { name = { [1] = 'Radiant Regeneration', [2] = 'Stored Energy', [3] = 'Powerful Potions', },			desc = { --the description of abilities used in the two top cells [1] = 'While in dungeons, increases your base health regen by {0} and reduces the mana cost of Power Orbs by {1}.', [2] = 'While in dungeons, for every <RED>2,000 HP</RED> you heal teammates the cooldown of <GREEN>Wish</GREEN> is reduced by {0}, up to <GREEN>30s</GREEN>.', [3] = 'While in dungeons, increase the effectiveness of Dungeon Potions by {0}', },			tooltip = { [1] = '&7While in dungeons, increases/&7your base health regen by &a{0}%/&7and reduces the mana cost of/&7Power Orbs by &a{1}%&7.', [2] = '&7While in dungeons, for every/&c2,000 HP &7you heal teammates/&7the cooldown of &aWish &7is/&7reduced by &a{0}s&7, up to/&a30s&7.', [3] = '&7While in dungeons, increase/&7the effectiveness of Dungeon/&7Potions by &a{0}%', },			bonus_desc = { --the description of abilities used in the bottom cell. [1] = '+{0} higher natural health regen increase per level; {1} decreased mana cost for Power Orbs per level', [2] = '<GREEN>Wish</GREEN> reduced by {0} per level', [3] = '+{0} more effectiveness per level', },		},		variables = { epic = { [1] = {					{						per_lvl = 1, color = 'Green', suffix = '%%' },					{						per_lvl = 0.5, color = 'Green', suffix = '%%' },				},				[2] = {					{						per_lvl = 0.01, color = 'Green', suffix = 's'					}, },			},			legendary = { [1] = {					{						per_lvl = 1, color = 'Green', suffix = '%%' },					{						per_lvl = 0.5, color = 'Green', suffix = '%%' },				},				[2] = {					{						per_lvl = 0.01, color = 'Green', suffix = 's'					}, },				[3] = {					{						per_lvl = 0.5, color = 'Green', suffix = '%%' },				},			},		},	},	['Jerry'] = { rarities = 'C-U-R-E-L-M',  --first letters of each rarity, dashes used only for readability purposes petType = 'Combat', stats = { int = {-1}, },		heldItem = { name = 'Jerry 3D Glasses', desc = 'Upgrades a Jerry pet from RARITY_LEGENDARY to RARITY_MYTHIC and granting it a new perk!', req = 'mythic' },		abilities = { amounts = '2-2-2-2-3-4', name = { [1] = 'Jerry', [2] = 'Jerry', [3] = 'Jerry', [4] = 'Jerry', },			desc = { --the description of abilities used in the two top cells [1] = 'Gain <GREEN>50%</GREEN> chance to deal your regular damage.', [2] = 'Gain <GREEN>100%</GREEN> chance to receive a normal amount of drops from mobs.', [3] = 'Actually adds {0} STAT_DMG to the Aspect of the Jerry.', [4] = 'Tiny chance to find Jerry Candies when killing mobs.', },			tooltip = { [1] = '&7Gain &a50% &7chance to deal/&7your regular damage', [2] = '&7Gain &a100% &7chance to/&7receive a normal amount of drops/&7from mobs', [3] = '&7Actually adds &c{0} damage &7to/&7the Aspect of the Jerry', [4] = '&7Tiny chance to find Jerry/&7Candies when killing mobs', },			bonus_desc = { --the description of abilities used in the bottom cell. [1] = nil, [2] = nil, [3] = '+{0} more damage added per level', [4] = nil, },		},		variables = { common = { [1] = {					nil },				[2] = {					nil },			},			uncommon = { [1] = {					nil },				[2] = {					nil },			},			rare = { [1] = {					nil },				[2] = {					nil },			},			epic = { [1] = {					nil },				[2] = {					nil },			},			legendary = { [1] = {					nil },				[2] = {					nil },				[3] = {					{						per_lvl = 0.1, color = 'Red' },				},			},			mythic = { [1] = {					nil },				[2] = {					nil },				[3] = {					{						per_lvl = 0.5, color = 'Red' },				},				[4] = {					nil },			},		},	},	['Lion'] = { rarities = 'C-U-R-E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Foraging', stats = { fer = {0.05}, str = {0.5}, spd = {0.25}, },		abilities = { name = { [1] = 'Primal Force', [2] = 'First Pounce', [3] = 'King of the Jungle', },			desc = { --the description of abilities used in the two top cells [1] = 'Adds +{0} STAT_DMG and +{1} STAT_STR to your weapons.', [2] = 'First strike, Triple-strike, and are {0} more effective.', [3] = 'Deal +{0} STAT_DMG against mobs that have attacked you.', },			tooltip = { [1] = '&7Adds &c+{0} &c❁ Damage &7and/&7&c+{1} &c❁ Strength &7to your/&7weapons.', [2] = '&7First Strike&7,/&7Triple-Strike&7, and &d&lCombo/&r&7are &a{0}% &7more effective.', [3] = '&7Deal &c+{0}% &c❁ Damage/&c&7against mobs that have/&7attacked you.', },			bonus_desc = { --the description of abilities used in the bottom cell. [1] = '+{0} more STAT_DMG per level; +{1} STAT_STR per level', [2] = '+{0} more damage per level', [3] = '+{0} more damage per level', },		},		variables = { common = { [1] = {					{						per_lvl = 0.03, color = 'Red' },					{						per_lvl = 0.03, color = 'Red' },				},			},			uncommon = { [1] = {					{						per_lvl = 0.05, color = 'Red' },					{						per_lvl = 0.05, color = 'Red' },				},			},			rare = { [1] = {					{						per_lvl = 0.1, color = 'Red' },					{						per_lvl = 0.1, color = 'Red' },				},				[2] = {					{						per_lvl = 0.75, color = 'Green', suffix = '%%' },				},			},			epic = { [1] = {					{						per_lvl = 0.15, color = 'Red' },					{						per_lvl = 0.15, color = 'Red' },				},				[2] = {					{						per_lvl = 1, color = 'Green', suffix = '%%' },				},			},			legendary = { [1] = {					{						per_lvl = 0.2, color = 'Red' },					{						per_lvl = 0.2, color = 'Red' },				},				[2] = {					{						per_lvl = 1, color = 'Green', suffix = '%%' },				},				[3] = {					{						per_lvl = 0.15, color = 'Red', suffix = '%%' },				},			},		},	},	['Magma Cube'] = { rarities = 'C-U-R-E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Combat', stats = { hp = {0.5}, str = {0.2}, def = {0.33}, },		abilities = { name = { [1] = 'Slimy Minions', [2] = 'Salt Blade', [3] = 'Hot Ember', },			desc = { --the description of abilities used in the two top cells [1] = 'Slime minions work {0} faster while on your island.', [2] = 'Deal {0} more damage to slimes.', [3] = 'Buffs the stats of Ember Armor by {0}.', },			tooltip = { [1] = '&7Slime minions work &a{0}%/&a&7faster while on your island', [2] = '&7Deal &a{0}% &7more damage to/&7slimes', [3] = '&7Buffs the stats of Ember Armor/&7by &a{0}%', },			bonus_desc = { --the description of abilities used in the bottom cell. [1] = '+{0} higher minion speed bonus per level', [2] = '+{0} more damage per level', [3] = '+{0} higher buff per level', },		},		variables = { common = { [1] = {					{						per_lvl = 0.2, color = 'Green', suffix = '%%' },				},			},			uncommon = { [1] = {					{						per_lvl = 0.2, color = 'Green', suffix = '%%' },				},			},			rare = { [1] = {					{						per_lvl = 0.25, color = 'Green', suffix = '%%' },				},				[2] = {					{						per_lvl = 0.2, color = 'Green', suffix = '%%' },				},			},			epic = { [1] = {					{						per_lvl = 0.3, color = 'Green', suffix = '%%' },				},				[2] = {					{						per_lvl = 0.25, color = 'Green', suffix = '%%' },				},			},			legendary = { [1] = {					{						per_lvl = 0.3, color = 'Green', suffix = '%%' },				},				[2] = {					{						per_lvl = 0.25, color = 'Green', suffix = '%%' },				},				[3] = {					{						per_lvl = 0.5, color = 'Green', suffix = '%%' },				},			},		},	},	['Megalodon'] = { rarities = 'E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Fishing', stats = { str = {0.5}, mf = {0.1}, fer = {0.05}, },		abilities = { name = { [1] = 'Blood Scent', [2] = 'Enhanced Scales', [3] = 'Feeding Frenzy', },			desc = { --the description of abilities used in the two top cells [1] = 'Deal up to <RED>+</RED>{0} STAT_DMG based on the enemy\'s missing health', [2] = 'Increases the stats of Shark Armor by {0}', [3] = 'On kill gain {0} STAT_DMG and STAT_SPD for 5 seconds', },			tooltip = { [1] = '&7Deal up to &c+{0}% &c❁ Damage/&c&7based on the enemy\'s missing/&7health', [2] = '&7Increases the stats of Shark/&7Armor by &a{0}%', [3] = '&7On kill gain &c{0}❁ Damage/&c&7and &f✦ Speed &7for 5 seconds', },			bonus_desc = { --the description of abilities used in the bottom cell. [1] = '+{0} more damage dealt per level', [2] = '+{0} higher stat increase per level', [3] = '+{0} more STAT_DMG and STAT_SPD per level' },		},		variables = { epic = { [1] = {					{						per_lvl = 0.25, color = 'Red', suffix = '%%' },				},				[2] = {					{						per_lvl = 0.2, color = 'Green', suffix = '%%' },				},			},			legendary = { [1] = {					{						per_lvl = 0.25, color = 'Red', suffix = '%%' },				},				[2] = {					{						per_lvl = 0.2, color = 'Green', suffix = '%%' },				},				[3] = {					{						per_lvl = 0.5, color = 'Red', suffix = '%%' },				},			},		},	},	['Mithril Golem'] = { rarities = 'C-U-R-E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Mining', stats = { tdef = {0.5}, },		abilities = { name = { [1] = 'Mithril Affinity', [2] = 'The Smell Of Powder', [3] = 'Danger Averse', },			desc = { --the description of abilities used in the two top cells [1] = 'Gain {0} Mining Speed when mining <YELLOW>Mithril</YELLOW>', [2] = 'Gain {0} chance to gain extra <DARKGREEN>Mithril Powder</DARKGREEN> while mining', [3] = 'Increases your combat stats by {0} on mining islands.', },			tooltip = { [1] = '&7Gain &a+{0} &6⸕ Mining Speed/&6&7when mining &eMithril', [2] = '&7Gain &a+{0}% &7chance to gain/&7extra &2Mithril Powder &7while/&7mining.', [3] = '&7Increases your combat stats by/&7&a+{0}% &7on mining islands', },			bonus_desc = { --the description of abilities used in the bottom cell. [1] = '+{0} more Mining Speed while mining <YELLOW>Mithril</YELLOW>', [2] = '+{0} higher chance of extra <DARKGREEN>Mithril Powder</DARKGREEN>', [3] = '+{0} more combat stats on mining islands', },		},		variables = { common = { [1] = {					{						per_lvl = 0.5, color = 'Green', },				},			},			uncommon = { [1] = {					{						per_lvl = 0.75, color = 'Green', },				},			},			rare = { [1] = {					{						per_lvl = 0.75, color = 'Green', },				},				[2] = {					{						per_lvl = 0.1, color = 'Green', suffix = '%%' },				},			},			epic = { [1] = {					{						per_lvl = 1, color = 'Green', },				},				[2] = {					{						per_lvl = 0.2, color = 'Green', suffix = '%%' },				},			},			legendary = { [1] = {					{						per_lvl = 1, color = 'Green', },				},				[2] = {					{						per_lvl = 0.2, color = 'Green', suffix = '%%' },				},				[3] = {					{						per_lvl = 0.2, color = 'Green', suffix = '%%' },				},			},		},	},	['Monkey'] = { rarities = 'C-U-R-E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Foraging', stats = { spd = {0.2}, int = {0.5}, },		abilities = { name = { [1] = 'Treeborn', [2] = 'Vine Swing', [3] = 'Evolves Axes', },			desc = { --the description of abilities used in the two top cells [1] = 'Grants +{0} STAT_FRF, which increases your chances at double logs.', [2] = 'Gain +{0} STAT_SPD while in The Park.', [3] = 'Reduce the cooldown of Jungle Axe and Treecapitator by {0}.', },			tooltip = { [1] = '&7Grants &a+{0} &6☘ Foraging/&6Fortune&7, which increases your/&7chance at double logs.', [2] = '&7Gain +&a{0} &f✦ Speed &7while/&7in The Park', [3] = '&7Reduce the cooldown of Jungle/&7Axe and Treecapitator by &a{0}%', },			bonus_desc = { --the description of abilities used in the bottom cell. [1] = '+{0} higher chance per level', [2] = '+{0} more STAT_SPD per level', [3] = '+{0} higher cooldown reduction per level', },		},		variables = { common = { [1] = {					{						per_lvl = 0.4, color = 'Green', suffix = '%%' },				},			},			uncommon = { [1] = {					{						per_lvl = 0.5, color = 'Green', suffix = '%%' },				},			},			rare = { [1] = {					{						per_lvl = 0.5, color = 'Green', suffix = '%%' },				},				[2] = {					{						per_lvl = 0.75, color = 'Green' },				},			},			epic = { [1] = {					{						per_lvl = 0.6, color = 'Green', suffix = '%%' },				},				[2] = {					{						per_lvl = 1, color = 'Green' },				},			},			legendary = { [1] = {					{						per_lvl = 0.6, color = 'Green', suffix = '%%' },				},				[2] = {					{						per_lvl = 1, color = 'Green' },				},				[3] = {					{						per_lvl = 0.5, color = 'Green', suffix = '%%' },				},			},		},	},	['Mooshroom Cow'] = { rarities = 'C-U-R-E-L', petType = 'Farming', stats = { hp = {1}, fmf = {0.5}, },		abilities = { name = { [1] = 'Efficient Mushrooms', [2] = 'Mushroom Eater', [3] = 'Farming Strength', },			desc = { --the description of abilities used in the two top cells [1] = 'Mushroom and Mycelium minions work {0} faster while on your island.', [2] = 'Mushrooms drop from crops.', [3] = 'Gain <GOLD>+1</GOLD> STAT_FMF per every <RED>10</RED> STAT_STR.', },			tooltip = { [1] = '&7Mushroom and Mycelium/minions work &a{0}% &7faster while/on your island.', [2] = '&7Mushrooms drop from crops.', [3] = '&7Gain &6+1☘ Farming Fortune/&7per every &a10❁ Strength&7.', },			bonus_desc = { --the description of abilities used in the bottom cell. [1] = '+{0} higher speed boost per level', [2] = nil, [3] = nil, },		},		variables = { common = { [1] = {					{						per_lvl = 0.4, color = 'Green', suffix = '%%' },				},			},			uncommon = { [1] = {					{						per_lvl = 0.4, color = 'Green', suffix = '%%' },				},			},			rare = { [1] = {					{						per_lvl = 0.4, color = 'Green', suffix = '%%' },				},				[2] = {					nil, },			},			epic = { [1] = {					{						per_lvl = 0.4, color = 'Green', suffix = '%%' },				},				[2] = {					nil, },			},			legendary = { [1] = {					{						per_lvl = 0.4, color = 'Green', suffix = '%%' },				},				[2] = {					nil },				[3] = {					nil },			},		},	},	['Ocelot'] = { rarities = 'C-U-R-E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Foraging', stats = { spd = {0.5}, fer = {0.1}, },		abilities = { name = { [1] = 'Foraging Exp Boost', [2] = 'Tree Hugger', [3] = 'Tree Essence', },			desc = { --the description of abilities used in the two top cells [1] = 'Boosts your Foraging experience by {0}.', [2] = 'Foraging minions work {0} faster while on your island.', [3] = 'Gain a {0} chance to get exp from breaking a log.', },			tooltip = { [1] = '&7Boosts your Foraging exp by/&7&a{0}%&7', [2] = '&7Foraging minions work &a{0}%/&a&7faster while on your island', [3] = '&7Gain a &a{0}% &7chance to get/&7exp from breaking a log', },			bonus_desc = { --the description of abilities used in the bottom cell. [1] = '+{0} higher Foraging boost per level', [2] = '+{0} higher speed boost per level', [3] = '+{0} higher chance per level', },		},		variables = { common = { [1] = {					{						per_lvl = 0.2, color = 'Green', suffix = '%%' },				},			},			uncommon = { [1] = {					{						per_lvl = 0.25, color = 'Green', suffix = '%%' },				},			},			rare = { [1] = {					{						per_lvl = 0.25, color = 'Green', suffix = '%%' },				},				[2] = {					{						per_lvl = 0.3, color = 'Green', suffix = '%%' },				},			},			epic = { [1] = {					{						per_lvl = 0.3, color = 'Green', suffix = '%%' },				},				[2] = {					{						per_lvl = 0.3, color = 'Green', suffix = '%%' },				},			},			legendary = { [1] = {					{						per_lvl = 0.3, color = 'Green', suffix = '%%' },				},				[2] = {					{						per_lvl = 0.3, color = 'Green', suffix = '%%' },				},				[3] = {					{						per_lvl = 0.3, color = 'Green', suffix = '%%' },				},			},		},	},	['Parrot'] = { rarities = 'E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Alchemy', stats = { int = {1}, cd = {0.1}, },		abilities = { amounts = '1-1-2-2-4', name = { [1] = 'Flamboyant', [2] = 'Repeat', [3] = 'Bird Discourse', [4] = 'Parrot Feather Infusion', },			desc = { --the description of abilities used in the two top cells [1] = 'Adds {0} levels to intimidation accessories.', [2] = 'Boosts potions duration by {0}.', [3] = 'Gives +{0} STAT_STR to players within 20 Blocks <DARK_GRAY>(doesn\'t stack)</DARK_GRAY>.', [4] = 'When summoned or in your pets menu, boost the duration of consumed God Potions by +{0}.', },			tooltip = { [1] = '&7Adds &a{0} &7levels to/&7intimidation accessories', [2] = '&7Boosts potions duration by/&7&a{0}%', [3] = '&7Gives &c+{0}❁ Strength &7to/&7players within &a20 &7blocks/&8Doesn\'t stack', [4] = '&7When summoned or in your pets/&7menu, boost the duration of/&7consumed &cGod Potions &7by/&7&a{0}%', },			bonus_desc = { --the description of abilities used in the bottom cell. [1] = '+<GREEN>1</GREEN> level per ≈{1} levels', [2] = '+{0} higher duration boost per level', [3] = '+{0} more STAT_STR per level', [4] = '+{0} higher duaration boost per level', },		},		variables = { epic = { [1] = {					{						per_lvl = 0.14, base = 1, color = 'Green', round_to_full = true },					{						per_lvl = 7, --this value doesn't change, and is just a dummy value color = 'Green' },				},				[2] = {					{						per_lvl = 0.35, base = 5, color = 'Green', suffix = '%%' },				},			},			legendary = { [1] = {					{						per_lvl = 0.19, base = 1, color = 'Green', round_to_full = true },					{						per_lvl = 5, --this value doesn't change, and is just a dummy value color = 'Green' },				},				[2] = {					{						per_lvl = 0.35, base = 5, color = 'Green', suffix = '%%' },				},				[3] = {					{						per_lvl = 0.25, base = 5, color = 'Green' },				},				[4] = {					{						per_lvl = 0.2, color = 'Green', suffix = '%%' },				},			},		},	},	['Phoenix'] = { rarities = 'E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Combat', stats = { str = {0.5, 10}, int = {1, 50}, },		abilities = { amounts = '1-1-2-2-4', name = { [1] = 'Rekindle', [2] = 'Fourth Flare', [3] = 'Magic Bird', [4] = 'Eternal Coins', },			desc = { --the description of abilities used in the two top cells [1] = 'Before death, become immune and gain {0} STAT_STR for {1} seconds (3 minutes cooldown)', [2] = 'On 4th melee strike, ignite mobs, dealing {0} your STAT_CD each second for {1} seconds.', [3] = 'You may always fly on your Private Island.', [4] = 'Don\'t lose COINS from death.', },			tooltip = { [1] = '&7Before death, become &eimmune/&e&7and gain &c{0} &c❁ Strength/&c&7for &a{1} &7seconds/&83 minutes cooldown', [2] = '&7On 4th melee strike, &6ignite/&6&7mobs, dealing &c{0}x &7your &9☠/&9Crit Damage &7each second for/&7&a{1} &7seconds', [3] = '&7You may always fly on your/&7private island', [4] = '&7Don\'t lose coins from death.' },			bonus_desc = { --the description of abilities used in the bottom cell. [1] = '+{0} STAT_STR per level; +{0} second per 50 levels', [2] = '+{0} more damage bonus per level; +{0} per 25 levels', [3] = nil, [4] = nil, },		},		variables = { epic = { [1] = {					{						per_lvl = 0.1, base = 10, color = 'Red' },					{						per_lvl = 0.02, color = 'Green', round_to_full = true },				},				[2] = {					{						per_lvl = 0.14, base = 1, color = 'Red', suffix = '×' },					{						per_lvl = 0.04, base = 2, color = 'Green', round_to_full = true },				},			},			legendary = { [1] = {					{						per_lvl = 0.2, base = 10, color = 'Red' },					{						per_lvl = 0.02, color = 'Green', round_to_full = true },				},				[2] = {					{						per_lvl = 0.14, base = 1, color = 'Red', suffix = '×' },					{						per_lvl = 0.04, base = 2, color = 'Green', round_to_full = true },				},				[3] = {					nil },				[4] = {					nil },			},		},	},	['Pig'] = { rarities = 'C-U-R-E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Farming', stats = { spd = {0.25}, },		abilities = { amounts = '2-2-3-3-4', name = { [1] = 'Ridable', [2] = 'Run', [3] = 'Sprint', [4] = 'Trample', },			desc = { --the description of abilities used in the two top cells [1] = 'Right-click your summoned pet to ride it!', [2] = 'Increases the speed of your mount by {0}.', [3] = 'While holding an Enchanted Carrot on a Stick, increase the speed of your mount by {0}.', [4] = 'While on your private island, break all the crops your pig rides over.', },			tooltip = { [1] = '&7Right-click your summoned pet/&7to ride it!', [2] = '&7Increases the speed of your/&7mount by &a{0}%', [3] = '&7While holding an Enchanted/&7Carrot on a Stick, increase the/&7speed of your mount by &a{0}%', [4] = '&7While on your private island,/&7break all crops your pig rides/&7over', },			bonus_desc = { --the description of abilities used in the bottom cell. [1] = nil, [2] = '+{0} more speed increase per level', [3] = '+{0} more speed increase per level', [4] = nil },		},		variables = { common = { [1] = {					nil },				[2] = {					{						per_lvl = 0.3, color = 'Green', suffix = '%%' },				},			},			uncommon = { [1] = {					nil },				[2] = {					{						per_lvl = 0.4, color = 'Green', suffix = '%%' },				},			},			rare = { [1] = {					nil },				[2] = {					{						per_lvl = 0.4, color = 'Green', suffix = '%%' },				},				[3] = {					{						per_lvl = 0.4, color = 'Green', suffix = '%%' },				},			},			epic = { [1] = {					nil },				[2] = {					{						per_lvl = 0.5, color = 'Green', suffix = '%%' },				},				[3] = {					{						per_lvl = 0.5, color = 'Green', suffix = '%%' },				},			},			legendary = { [1] = {					nil },				[2] = {					{						per_lvl = 0.5, color = 'Green', suffix = '%%' },				},				[3] = {					{						per_lvl = 0.5, color = 'Green', suffix = '%%' },				},				[4] = {					nil },			},		},	},	['Pigman'] = { rarities = 'E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Combat', stats = { str = {0.5}, def = {0.5}, fer = {0.05}, },		abilities = { name = { [1] = 'Bacon Farmer', [2] = 'Pork Master', [3] = 'Giant Slayer', },			desc = { --the description of abilities used in the two top cells [1] = 'Pig minions work {0} faster while on your island.', [2] = 'Buffs the Pigman Sword by {0} STAT_DMG and {1} STAT_STR.', [3] = 'Deal {0} extra damage to monsters level 100 and up.', },			tooltip = { [1] = '&7Pig minions work &a{0}%/&a&7faster while on your island', [2] = '&7Buffs the Pigman sword by &a{0}/&a&c❁ Damage &7and &a{1} &c❁/&cStrength', [3] = '&7Deal &a{0}% &7extra damage to/&7monsters level 100 and up', },			bonus_desc = { --the description of abilities used in the bottom cell. [1] = '+{0} higher minion speed boost per level', [2] = '+{0} more STAT_DMG per level; +{1} STAT_STR per level', [3] = '+{0} more damage per level', },		},		variables = { epic = { [1] = {					{						per_lvl = 0.3, color = 'Green', suffix = '%%' },				},				[2] = {					{						per_lvl = 0.4, color = 'Green' },					{						per_lvl = 0.25, color = 'Green' },				},			},			legendary = { [1] = {					{						per_lvl = 0.3, color = 'Green', suffix = '%%' },				},				[2] = {					{						per_lvl = 0.4, color = 'Green' },					{						per_lvl = 0.25, color = 'Green' },				},				[3] = {					{						per_lvl = 0.25, color = 'Green', suffix = '%%' },				},			},		},	},	['Rabbit'] = { rarities = 'C-U-R-E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Farming', stats = { hp = {1}, spd = {0.2}, },		abilities = { name = { [1] = 'Happy Feet', [2] = 'Farming Exp Boost', [3] = 'Efficient Farming', },			desc = { --the description of abilities used in the two top cells [1] = 'Jump potions also give +{0} STAT_SPD', [2] = 'Boosts your Farming exp by {0}', [3] = 'Farming minions work {0} faster while on your island.', },			tooltip = { [1] = '&7Jump potions also give &a+{0}/&a&7speed', [2] = '&7Boosts your Farming exp by/&7&a{0}%&7', [3] = '&7Farming minions work &a{0}%/&a&7faster while on your island', },			bonus_desc = { --the description of abilities used in the bottom cell. [1] = '+{0} more STAT_SPD per level', [2] = '+{0} higher Farming Exp boost', [3] = '+{0} higher speed boost', },		},		variables = { common = { [1] = {					{						per_lvl = 0.3, color = 'Green' },				},			},			uncommon = { [1] = {					{						per_lvl = 0.4, color = 'Green' },				},			},			rare = { [1] = {					{						per_lvl = 0.4, color = 'Green' },				},				[2] = {					{						per_lvl = 0.25, color = 'Green', suffix = '%%' },				},			},			epic = { [1] = {					{						per_lvl = 0.5, color = 'Green' },				},				[2] = {					{						per_lvl = 0.3, color = 'Green', suffix = '%%' },				},			},			legendary = { [1] = {					{						per_lvl = 0.5, color = 'Green' },				},				[2] = {					{						per_lvl = 0.3, color = 'Green', suffix = '%%' },				},				[3] = {					{						per_lvl = 0.3, color = 'Green', suffix = '%%' },				},			},		},	},	['Rat'] = { rarities = 'L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Combat', stats = { cd = {0.1}, str = {0.5}, hp = {1}, },		abilities = { name = { [1] = 'Morph', [2] = 'CHEESE!', [3] = 'Rat\'s Blessing', },			desc = { --the description of abilities used in the two top cells [1] = 'Right-click your summoned pet to morph into it!', [2] = 'As a Rat, you smell nearby! Yummy!', [3] = 'Has a chance to grant a random player +{0} STAT_MF for {1} seconds after finding a yummy piece of Cheese! If the player gets a drop during this buff, you have a chance to get it too.', },			tooltip = { [1] = '&7Right-click your summoned pet/&7to morph into it!', [2] = '&7As a Rat, you smell/&7&e&lCHEESE&r&7 nearby! Yummy!', [3] = '&7Has a chance to grant a random/&7player &b+{0}✯ Magic Find&7 for/&7&a{1}&7 seconds after finding a/&7yummy piece of Cheese! If the/&7player gets a drop during this/&7buff, you have a &a20%&7 to get/&7it too.', },			bonus_desc = { --the description of abilities used in the bottom cell. [1] = nil, [2] = nil, [3] = '+{0} more STAT_MF and +{1} seconds per level', },		},		variables = { legendary = { [1] = {					{						nil },				},				[2] = {					{						nil },				},				[3] = {					{ --variable 1(Magic Find) per_lvl = 0.05, base = 2, color = 'Green', },					{ --variable 2(Seconds) per_lvl = 0.4, base = 20, color = 'Green', },				},			},		},	},	['Rock'] = { rarities = 'C-U-R-E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Mining', stats = { def = {2}, tdef = {0.1}, },		abilities = { amounts = '2-2-3-3-4', name = { [1] = 'Rideable', [2] = 'Sailing Stone', [3] = 'Fortify', [4] = 'Steady Ground', },			desc = { --the description of abilities used in the two top cells [1] = 'Right-click on your summoned pet to ride it!', [2] = 'Sneak to move your rock to your location (15s cooldown)', [3] = 'While sitting on your rock, gain +{0} STAT_DEF', [4] = 'While sitting on your rock, gain +{0} STAT_DMG', },			tooltip = { [1] = '&7Right-click your summoned pet/&7to ride it!', [2] = '&7Sneak to move your rock to/&7your location (15s cooldown)', [3] = '&7While sitting on your rock,/&7gain +&a{0}% &7 defense', [4] = '&7While sitting on your rock,/&7gain +&a{0}% &7 damage', },			bonus_desc = { --the description of abilities used in the bottom cell. [1] = nil, [2] = nil, [3] = '+{0} more STAT_DEF per level', [4] = '+{0} more STAT_DMG per level', },		},		variables = { common = { [1] = {					nil },			},			uncommon = { [1] = {					nil },			},			rare = { [1] = {					nil },				[2] = {					nil },				[3] = {					{						per_lvl = 0.2, color = 'Green', suffix = '%%' },				},			},			epic = { [1] = {					nil },				[2] = {					nil },				[3] = {					{						per_lvl = 0.25, color = 'Green', suffix = '%%' },				},			},			legendary = { [1] = {					nil },				[2] = {					nil },				[3] = {					{						per_lvl = 0.25, color = 'Green', suffix = '%%' },				},				[4] = {					{						per_lvl = 0.3, color = 'Green', suffix = '%%' },				},			},		},	},	['Scatha'] = { rarities = 'R-E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Mining', stats = { ms = {1}, def = {1}, },		abilities = { name = { [1] = 'Grounded', [2] = 'Burrowing', [3] = 'Wormhole', },			desc = { --the description of abilities used in the two top cells [1] = 'Gain +{0} .', [2] = 'When mining, there is a {0} chance to mine up a treasure burrow.', [3] = 'Gives a {0} chance to mine 2 adjacent stone or hard stone.', },			tooltip = { [1] = '&7Gain &6+{0}☘ Mining Fortune.', [2] = '&7When mining, there is a &a{0}%/&7 chance to mine up a treasure/burrow.', [3] = '&7Gives a &a{0}% &7chance to mine 2/adjacent stone or hard stone.', },			bonus_desc = { --the description of abilities used in the bottom cell. [1] = '+{0} more per level', [2] = '+{0} higher chance to mine up a treasure burrow per level', [3] = '+{0} higher chance to mine adjacent stone or hard stone per level', },		},		variables = { rare = { [1] = {					{						per_lvl = 1, color = 'Gold', },				},				[2] = {					{						per_lvl = 0.025, color = 'Green', suffix = '%%' },				},			},			epic = { [1] = {					{						per_lvl = 1.25, color = 'Gold', },				},				[2] = {					{						per_lvl = 0.03, color = 'Green', suffix = '%%' },				},			},			legendary = { [1] = {					{						per_lvl = 1.25, color = 'Gold', },				},				[2] = {					{						per_lvl = 0.03, color = 'Green', suffix = '%%' },				},				[3] = {					{						per_lvl = 1, color = 'Green', suffix = '%%' },				},			},		},	},	['Sheep'] = { rarities = 'C-U-R-E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Alchemy', stats = { int = {1}, ad = {0.2}, },		abilities = { name = { [1] = 'Mana Saver', [2] = 'Overheal', [3] = 'Dungeon Wizard', },			desc = { --the description of abilities used in the two top cells [1] = 'Reduces the STAT_MANA cost of abilities by {0}.', [2] = 'Gives a {0} shield after not taking damage for <GREEN>10s</GREEN>.', [3] = 'Increases your total STAT_MANA by {0} while in Dungeons.', },			tooltip = { [1] = '&7Reduces the mana cost of/&7abilities by &a{0}%', [2] = '&7Gives a &a{0}% &7shield after/&7not taking damage for 10s', [3] = '&7Increases your total mana by/&7&a{0}% &7while in dungeons', },			bonus_desc = { --the description of abilities used in the bottom cell. [1] = '+{0} more STAT_MANA reduction per level', [2] = '+{0} tougher shield per level', [3] = '+{0} more STAT_MANA per level', },		},		variables = { common = { [1] = {					{						per_lvl = 0.1, color = 'Green', suffix = '%%' },				},			},			uncommon = { [1] = {					{						per_lvl = 0.1, color = 'Green', suffix = '%%' },				},			},			rare = { [1] = {					{						per_lvl = 0.1, color = 'Green', suffix = '%%' },				},				[2] = {					{						per_lvl = 0.1, color = 'Green', suffix = '%%' },				},			},			epic = { [1] = {					{						per_lvl = 0.2, color = 'Green', suffix = '%%' },				},				[2] = {					{						per_lvl = 0.1, color = 'Green', suffix = '%%' },				},			},			legendary = { [1] = {					{						per_lvl = 0.2, color = 'Green', suffix = '%%' },				},				[2] = {					{						per_lvl = 0.1, color = 'Green', suffix = '%%' },				},				[3] = {					{						per_lvl = 0.25, color = 'Green', suffix = '%%' },				},			},		},	},	['Silverfish'] = { rarities = 'C-U-R-E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Mining', stats = { def = {1}, hp = {0.2}, },		abilities = { name = { [1] = 'True Defense Boost', [2] = 'Mining Exp Boost', [3] = 'Dexterity' },			desc = { --the description of abilities used in the two top cells [1] = 'Boosts your STAT_TDEF by {0}.', [2] = 'Boosts your Mining exp by {0}.', [3] = 'Gives permanent haste III' },			tooltip = { [1] = '&7Boosts your &f❂ True/&fDefense&7 by &a{0}', [2] = '&7Boosts your Mining exp by/&7&a{0}%&7', [3] = '&7Gives permanent haste III', },			bonus_desc = { --the description of abilities used in the bottom cell. [1] = '+{0} more STAT_TDEF per level', [2] = '+{0} higher Mining Exp boost per level', [3] = nil },		},		variables = { common = { [1] = {					{						per_lvl = 0.05, color = 'Green', },				},			},			uncommon = { [1] = {					{						per_lvl = 0.1, color = 'Green', },				},			},			rare = { [1] = {					{						per_lvl = 0.1, color = 'Green', },				},				[2] = {					{						per_lvl = 0.25, color = 'Green', suffix = '%%' },				},			},			epic = { [1] = {					{						per_lvl = 0.15, color = 'Green', },				},				[2] = {					{						per_lvl = 0.3, color = 'Green', suffix = '%%' },				},			},			legendary = { [1] = {					{						per_lvl = 0.15, color = 'Green', },				},				[2] = {					{						per_lvl = 0.3, color = 'Green', suffix = '%%' },				},				[3] = {					nil },			},		},	},	['Skeleton'] = { rarities = 'C-U-R-E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Combat', stats = { cc = {0.15}, cd = {0.3}, },		abilities = { name = { [1] = 'Bone Arrows', [2] = 'Combo', [3] = 'Skeletal Defense', },			desc = { --the description of abilities used in the two top cells [1] = 'Increase arrow damage by {0} which is tripled while in Dungeons', [2] = 'Gain a combo stack for every bow hit granting +3 Strength. Max {0} stacks, stacks disappear after <GREEN>8</GREEN> seconds.', [3] = 'Your skeleton shoots an arrow dealing <GREEN>30x</GREEN> your STAT_CD when a mob gets close to you (5s cooldown)', },			tooltip = { [1] = '&7Increase arrow damage by/&7&a{0}%&7 which is tripled while/&7in dungeons', [2] = '&7Gain a combo stack for every/&7bow hit granting +&a3 &c❁/&cStrength&7. Max &a{0} &7stacks,/&7stacks disappear after 8/&7seconds.', [3] = '&7Your skeleton shoots an arrow/&7dealing &a30x &7your &9☠ Crit/&9Damage &7when a mob gets close/&7to you (5s cooldown).', },			bonus_desc = { --the description of abilities used in the bottom cell. [1] = '+{0} higher arrow damage increase per level', [2] = '+{0} more stacks per level', [3] = nil, },		},		variables = { common = { [1] = {					{						per_lvl = 0.1, color = 'Green', suffix = '%%' },				},			},			uncommon = { [1] = {					{						per_lvl = 0.15, color = 'Green', suffix = '%%' },				},			},			rare = { [1] = {					{						per_lvl = 0.15, color = 'Green', suffix = '%%' },				},				[2] = {					{						per_lvl = 0.15, color = 'Green' },				},			},			epic = { [1] = {					{						per_lvl = 0.2, color = 'Green', suffix = '%%' },				},				[2] = {					{						per_lvl = 0.17, color = 'Green' },				},			},			legendary = { [1] = {					{						per_lvl = 0.2, color = 'Green', suffix = '%%' },				},				[2] = {					{						per_lvl = 0.2, color = 'Green' },				},				[3] = {					nil },			},		},	},	['Skeleton Horse'] = { rarities = 'L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Combat', stats = { int = {1}, spd = {0.5}, },		abilities = { name = { [1] = 'Rideable', [2] = 'Run', [3] = 'Ride Into Battle', },			desc = { --the description of abilities used in the two top cells [1] = 'Right-click your summoned pet to ride it!', [2] = 'Increases the speed of your mount by {0}.', [3] = 'While riding your horse, gain +{0} bow damage.', },			tooltip = { [1] = '&7Right-click your summoned pet/&7to ride it!', [2] = '&7Increases the speed of your/&7mount by &a{0}%', [3] = '&7While riding your horse, gain/&7+&a{0}% &7 bow damage', },			bonus_desc = { --the description of abilities used in the bottom cell. [1] = nil, [2] = '+{0} higher speed increase per level', [3] = '+{0} higher bow damage per level', },		},		variables = { legendary = { [1] = {					nil },				[2] = {					{						per_lvl = 1.5, color = 'Green', suffix = '%%' },				},				[3] = {					{						per_lvl = 0.4, color = 'Green', suffix = '%%' },				},			},		},	},	['Snail'] = { rarities = 'C-U-R-E-L', petType = 'Mining', stats = { mnf = {0.5}, int = {1}, },		abilities = { name = { [1] = 'Red Sand Enjoyer', [2] = 'Slow Moving', [3] = 'Slow But Efficient', },			desc = { --the description of abilities used in the two top cells [1] = 'Red Sand minions work {0} faster while on your island.', [2] = 'Converts all STAT_SPD over 100 into STAT_MNF for Non-Ores at {0} efficiency.', [3] = 'Reduces the mana cost of <BLUE>Utility Abilities</BLUE> by {0} for every 15 STAT_SPD converted', },			tooltip = { [1] = '&7Red Sand minions word &a{0}%/&7faster while on your island.', [2] = 'Converts all &f✦ Speed &7over/&7100 into &6☘ Mining Fortune/&7for Non-Ores at &a{0}%/&7efficiency.', [3] = '&7Reduces the mana cost of/&9Utility Abilities &7by &a{0}%/&7for every 15 &7✦ Speed/&7converted.', },			bonus_desc = { --the description of abilities used in the bottom cell. [1] = '+{0} more Sand Minion speed per level', [2] = '+{0} more conversion efficiency per level', [3] = '+{0} reduced mana cost of <BLUE>Utility Abilities</BLUE> per level', },		},		variables = { common = { [1] = {					{						per_lvl = 0.3, color = 'Green', suffix = '%%' },				},			},			uncommon = { [1] = {					{						per_lvl = 0.3, color = 'Green', suffix = '%%' },				},			},			rare = { [1] = {					{						per_lvl = 0.3, color = 'Green', suffix = '%%' },				},				[2] = {					{						per_lvl = 0.5, color = 'Green', suffix = '%%' },				},			},			epic = { [1] = {					{						per_lvl = 0.3, color = 'Green', suffix = '%%' },				},				[2] = {					{						per_lvl = 0.5, color = 'Green', suffix = '%%' },				},			},			legendary = { [1] = {					{						per_lvl = 0.3, color = 'Green', suffix = '%%' },				},				[2] = {					{						per_lvl = 0.5, color = 'Green', suffix = '%%' },				},				[3] = {					{						per_lvl = 0.01, color = 'Green', suffix = '%%' },				},			},		},	},	['Snowman'] = { rarities = 'L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Combat', stats = { str = {0.25}, dmg = {0.25}, cd = {0.25}, },		abilities = { name = { [1] = 'Blizzard', [2] = 'Frostbite', [3] = 'Snow Cannon', },			desc = { --the description of abilities used in the two top cells [1] = 'Slow all enemies within {0} blocks.', [2] = 'Your freezing aura slows enemy attacks causing you to take {0} reduced damage.', [3] = 'Your snowman fires a snowball dealing <GREEN>5x</GREEN> your STAT_STR when a mob gets close to you. <DARK_GRAY>(1s cooldown)</DARK_GRAY>', },			tooltip = { [1] = '&7Slow all enemies within &a{0}/&a&7blocks', [2] = '&7Your freezing aura slows enemy/&7attacks causing you to take/&7&a{0}% &7reduced damage', [3] = '&7Your snowman fires a snowball/&7dealing &a5x&7 your &c❁ Strength/&c&7when a mob gets close to you/&7(1s cooldown)', },			bonus_desc = { --the description of abilities used in the bottom cell. [1] = '+{0} more blocks per level', [2] = '+{0} higher damage reduction per level', [3] = nil, },		},		variables = { legendary = { [1] = {					{						per_lvl = 0.04, base = 4, color = 'Green' },				},				[2] = {					{						per_lvl = 0.15, color = 'Green', suffix = '%%' },				},				[3] = {					nil },			},		},	},	['Spider'] = { rarities = 'C-U-R-E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Combat', stats = { str = {0.1}, cc = {0.1}, },		abilities = { name = { [1] = 'One With the Spider', [2] = 'Web-Weaver', [3] = 'Spider Whisperer', },			desc = { --the description of abilities used in the two top cells [1] = 'Gain {0} STAT_STR for every nearby spider. <DARK_GRAY>(max 10 spiders)</DARK_GRAY>', [2] = 'Upon hitting a monster it becomes slowed by {0}.', [3] = 'Spider and tarantula minions work {0} faster while on your island.', },			tooltip = { [1] = '&7Gain &a{0} &c❁ Strength &7for/&7every nearby spider/&8Max 10 spiders', [2] = '&7Upon hitting a monster it/&7becomes slowed by &a{0}%', [3] = '&7Spider and tarantula minions/&7work &a{0}% &7faster while on/&7your island', },			bonus_desc = { --the description of abilities used in the bottom cell. [1] = '+{0} more STAT_STR per level', [2] = '+{0} higher slowness per level', [3] = '+{0} higher speed boost per level', },		},		variables = { common = { [1] = {					{						per_lvl = 0.1, color = 'Red' },				},			},			uncommon = { [1] = {					{						per_lvl = 0.1, color = 'Red' },				},			},			rare = { [1] = {					{						per_lvl = 0.1, color = 'Red' },				},				[2] = {					{						per_lvl = 0.4, color = 'Green', suffix = '%%' },				},			},			epic = { [1] = {					{						per_lvl = 0.1, color = 'Red' },				},				[2] = {					{						per_lvl = 0.4, color = 'Green', suffix = '%%' },				},			},			legendary = { [1] = {					{						per_lvl = 0.1, color = 'Red' },				},				[2] = {					{						per_lvl = 0.4, color = 'Green', suffix = '%%' },				},				[3] = {					{						per_lvl = 0.3, color = 'Green', suffix = '%%' },				},			},		},	},	['Spirit'] = { rarities = 'E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Combat', stats = { spd = {0.3}, int = {1}, },		abilities = { name = { [1] = 'Spirit Assistance', [2] = 'Spirit Cooldowns', [3] = 'Half Life', },			desc = { --the description of abilities used in the two top cells [1] = 'Spawns and assists you when you are ghost in dungeons.', [2] = 'Reduces the cooldown of your ghost abilities in dungeons by {0}.', [3] = 'If you are the first player to die in a dungeon, the score penalty for that death is reduced to <GREEN>1</GREEN>.', },			tooltip = { [1] = '&7Spawns and assists you when/&7you are ghost in Dungeons.', [2] = '&7Reduces the cooldown of your/&7ghost abilities in dungeons by/&7&a{0}%&7.', [3] = '&7If you are the first player to/&7die in a dungeon, the score/&7penalty for that death is/&7reduced to &a1&7.', },			bonus_desc = { --the description of abilities used in the bottom cell. [1] = nil, [2] = '+{0} higher cooldown reduction per level', [3] = nil, },		},		variables = { epic = { [1] = {					nil },				[2] = {					{						per_lvl = 0.45, base = 5, color = 'Green', suffix = '%%' },				},			},			legendary = { [1] = {					nil },				[2] = {					{						per_lvl = 0.45, base = 5, color = 'Green', suffix = '%%' },				},				[3] = {					nil },			},		},	},	['Squid'] = { rarities = 'C-U-R-E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Fishing', stats = { hp = {0.5}, int = {0.5}, },		abilities = { name = { [1] = 'More Ink', [2] = 'Ink Specialty', [3] = 'Fishing Exp Boost', },			desc = { --the description of abilities used in the two top cells [1] = 'Gain a {0} chance to get double drops from squids.', [2] = 'Buffs the Ink Wand by {0} STAT_DMG and {1} STAT_STR.', [3] = 'Boosts your Fishing exp by {0}.', },			tooltip = { [1] = '&7Gain a &a{0}% &7chance to get/&7double drops from squids', [2] = '&7Buffs the Ink Wand by &a{0} &c❁/&cDamage &7and &a{1} &c❁ Strength', [3] = '&7Boosts your Fishing exp by/&7&a{0}%&7', },			bonus_desc = { --the description of abilities used in the bottom cell. [1] = '+{0} higher chance per level', [2] = '+{0} more STAT_DMG per level; +{1} more STAT_STR per level', [3] = '+{0} higher boost per level', },		},		variables = { common = { [1] = {					{						per_lvl = 0.5, color = 'Green', suffix = '%%' },				},			},			uncommon = { [1] = {					{						per_lvl = 0.75, color = 'Green', suffix = '%%' },				},			},			rare = { [1] = {					{						per_lvl = 0.75, color = 'Green', suffix = '%%' },				},				[2] = {					{						per_lvl = 0.3, color = 'Green' },					{						per_lvl = 0.1, color = 'Green' },				},			},			epic = { [1] = {					{						per_lvl = 1, color = 'Green', suffix = '%%' },				},				[2] = {					{						per_lvl = 0.4, color = 'Green' },					{						per_lvl = 0.2, color = 'Green' },				},			},			legendary = { [1] = {					{						per_lvl = 1, color = 'Green', suffix = '%%' },				},				[2] = {					{						per_lvl = 0.4, color = 'Green' },					{						per_lvl = 0.2, color = 'Green' },				},				[3] = {					{						per_lvl = 0.3, color = 'Green', suffix = '%%' },				},			},		},	},	['Tarantula'] = { rarities = 'E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Combat', stats = { str = {0.1}, cc = {0.1}, cd = {0.3}, },		abilities = { name = { [1] = 'Webbed Cells', [2] = 'Eight Legs', [3] = 'Arachid Slayer', },			desc = { --the description of abilities used in the two top cells [1] = 'Anti-healing is {0} less effective against you.', [2] = 'Decreases the STAT_MC of Spider and Tarantula boots by {0}.', [3] = 'Gain +{0} more combat exp from spiders.', },			tooltip = { [1] = '&7Anti-healing is &a{0}% &7less/&7effective against you', [2] = '&7Decreases the mana cost of/&7Spider, Tarantula and Thorn\'s/&7boots by &a{0}%', [3] = '&7Gain +&a{0}% &7more combat xp/&7from spiders', },			bonus_desc = { --the description of abilities used in the bottom cell. [1] = '+{0} less effective anti-healing per level', [2] = '-{0} STAT_MC per level', [3] = '+{0} more combat exp per level', },		},		variables = { epic = { [1] = {					{						per_lvl = 0.3, color = 'Green', suffix = '%%' },				},				[2] = {					{						per_lvl = 0.5, color = 'Green', suffix = '%%' },				},			},			legendary = { [1] = {					{						per_lvl = 0.3, color = 'Green', suffix = '%%' },				},				[2] = {					{						per_lvl = 0.5, color = 'Green', suffix = '%%' },				},				[3] = {					{						per_lvl = 0.4, color = 'Green', suffix = '%%' },				},			},		},	},	['Tiger'] = { rarities = 'C-U-R-E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Combat', stats = { str = {0.1, 5}, cc = {0.05}, cd = {0.5}, fer = {0.25}, },		abilities = { name = { [1] = 'Merciless Swipe', [2] = 'Hemorrage', [3] = 'Apex Predator', },			desc = { --the description of abilities used in the two top cells [1] = 'Gain <RED>+</RED>{0} STAT_FER.', [2] = 'Melee attacks reduce healing by {0} for <GREEN>10</GREEN> seconds.', [3] = 'Deal +{0} damage against targets with no other mobs within 15 blocks.', },			tooltip = { [1] = '&7Gain &c+{0}% &c⫽ Ferocity.', [2] = '&7Melee attacks reduce healing/&7by &6{0}% &7for &a10s', [3] = '&7Deal &c+{0}% &7damage against/&7targets with no other mobs/&7within &a15 &7blocks', },			bonus_desc = { --the description of abilities used in the bottom cell. [1] = '+{0} more STAT_FER per level', [2] = '+{0} higher healing reduction per level', [3] = '+{0} more damage per level', },		},		variables = { common = { [1] = {					{						per_lvl = 0.1, color = 'Red', suffix = '%%' },				},			},			uncommon = { [1] = {					{						per_lvl = 0.2, color = 'Red', suffix = '%%' },				},			},			rare = { [1] = {					{						per_lvl = 0.2, color = 'Red', suffix = '%%' },				},				[2] = {					{						per_lvl = 0.3, color = 'Gold', suffix = '%%' },				},			},			epic = { [1] = {					{						per_lvl = 0.3, color = 'Red', suffix = '%%' },				},				[2] = {					{						per_lvl = 0.55, color = 'Gold', suffix = '%%' },				},			},			legendary = { [1] = {					{						per_lvl = 0.3, color = 'Red', suffix = '%%' },				},				[2] = {					{						per_lvl = 0.55, color = 'Gold', suffix = '%%' },				},				[3] = {					{						per_lvl = 0.2, color = 'Red', suffix = '%%' },				},			},		},	},	['Turtle'] = { rarities = 'E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Combat', stats = { hp = {0.5}, def = {1}, },		abilities = { name = { [1] = 'Turtle Tactics', [2] = 'Genius Amniote', [3] = 'Unflippable', [4] = 'Turtle Shell', },			desc = { --the description of abilities used in the two top cells [1] = 'Gain +{0} STAT_DEF.', [2] = 'Gain +{0} STAT_DEF for every player around you, up to 4 nearby players.', [3] = 'Gain <GREEN>immunity</GREEN> to knockback.', [4] = 'When under <RED>33%</RED> maximum HP, you take {0} less damage.', },			tooltip = { [1] = '&7Gain &a+{0}% &a❈ Defense', [2] = '&7Gain &a+{0}❈ Defense &7for/&7every player around you, up to 4/&7nearby players.', [3] = '&7Gain &aimmunity &7to knockback', [4] = '&7When under &c33% &7maximum HP,/&7you take &a{0}% &7less damage.', },			bonus_desc = { --the description of abilities used in the bottom cell. [1] = '+{0} more STAT_DEF per level', [2] = '+{0} more STAT_DEF per level', [3] = nil, [4] = '+{0} less damage taken while below <RED>33%</RED> maximum HP taken per level', },		},		variables = { epic = { [1] = {					{						per_lvl = 0.27, base = 3, color = 'Green', suffix = '%%' },				},				[2] = {					{						per_lvl = 0.25, base = 5, color = 'Green' },				},			},			legendary = { [1] = {					{						per_lvl = 0.27, base = 3, color = 'Green', suffix = '%%' },				},				[2] = {					{						per_lvl = 0.25, base = 5, color = 'Green' },				},				[3] = {					nil },				[4] = {					{						per_lvl = 0.25, color = 'Green', suffix = '%%' },				},			},		},	},	['Wither Skeleton'] = { rarities = 'E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Mining', stats = { str = {0.25}, cd = {0.25}, def = {0.25}, int = {0.25}, cc = {0.05}, },		abilities = { name = { [1] = 'Stronger Bones', [2] = 'Wither Blood', [3] = 'Death\'s Touch', },			desc = { --the description of abilities used in the two top cells [1] = 'Take {0} less damage from Skeletons', [2] = 'Deal {0} more damage against wither mobs.', [3] = 'Upon hitting an enemy inflict the wither effect for {0} damage over 3 seconds. <DARK_GRAY>Does not stack</DARK_GRAY>', },			tooltip = { --the description of abilities used in the tooltip [1] = '&7Take &a{0}% &7less damage from/skeletons', [2] = '&7Deal &a{0}% &7more damage against/wither mobs', [3] = '&7Upon hitting an enemy inflict/&7the wither effect for &a{0}%/&7damage over 3 seconds/&8Does not stack', },			bonus_desc = { --the description of abilities used in the bottom cell. [1] = '{0} less damage per level', [2] = '+{0} more damage per level', [3] = '+{0} more damage per level', },		},		variables = { epic = { [1] = {					{						per_lvl = 0.3, color = 'Green', suffix = '%%' },				},				[2] = {					{						per_lvl = 0.25, color = 'Green', suffix = '%%' },				},			},			legendary = { [1] = {					{						per_lvl = 0.3, color = 'Green', suffix = '%%' },				},				[2] = {					{						per_lvl = 0.25, color = 'Green', suffix = '%%' },				},				[3] = {					{						per_lvl = 2, color = 'Green', suffix = '%%' },				},			},		},	},	['Wisp'] = { rarities = 'U-R-E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'xxx', stats = { },			abilities = { name = { [1] = 'xxx', [2] = 'xxx', [3] = 'xxx', },				desc = { --the describtion of abilities used in the two top cells [1] = 'xxx', [2] = 'xxx', [3] = 'xxx', },				tooltip = { --the description of abilities used in the tooltip [1] = 'xxx', [2] = 'xxx', [3] = 'xxx', [4] = 'xxx', },				bonus_desc = { --the describtion of abilities used in the bottom cell. [1] = 'xxx', [2] = 'xxx', [3] = 'xxx', },			},		variables = { uncommon = { petname = 'Droplet Wisp', [1] = {				},				[2] = {				},			},			rare = { petname = 'Frost Wisp', [1] = {				},				[2] = {				},			},			epic = { petname = 'Glacial Wisp', [1] = {				},				[2] = {				},			},			legendary = { petname = 'Subzero Wisp', [1] = {				},				[2] = {				},			},		},	},	['Wolf'] = { rarities = 'C-U-R-E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Combat', stats = { hp = {0.5}, spd = {0.2}, tdef = {0.1}, cd = {0.1}, },		abilities = { name = { [1] = 'Alpha Dog', [2] = 'Pack Leader', [3] = 'Combat Exp Boost', },			desc = { --the description of abilities used in the two top cells [1] = 'Take {0} less damage from wolves.', [2] = 'Gain {0} STAT_CD for every nearby wolf <DARK_GRAY>(max 10 wolves)</DARK_GRAY>.', [3] = 'Boosts your Combat exp by {0}.', },			tooltip = { [1] = '&7Take &a{0}% &7less damage from/&7wolves', [2] = '&7Gain &a{0} &9☠ Crit Damage/&9&7for every nearby wolf monsters/&8Max 10 wolves', [3] = '&7Boosts your Combat exp by/&7&a{0}%&7', },			bonus_desc = { --the description of abilities used in the bottom cell. [1] = '+{0} less damage per level', [2] = '+{0} more STAT_CD per wolf per level', [3] = '+{0} higher Combat exp boost per level', },		},		variables = { common = { [1] = {					{						per_lvl = 0.1, color = 'Green', suffix = '%%' },				},			},			uncommon = { [1] = {					{						per_lvl = 0.2, color = 'Green', suffix = '%%' },				},			},			rare = { [1] = {					{						per_lvl = 0.2, color = 'Green', suffix = '%%' },				},				[2] = {					{						per_lvl = 0.1, color = 'Green', suffix = '%%' },				},			},			epic = { [1] = {					{						per_lvl = 0.3, color = 'Green', suffix = '%%' },				},				[2] = {					{						per_lvl = 0.15, color = 'Green', suffix = '%%' },				},			},			legendary = { [1] = {					{						per_lvl = 0.3, color = 'Green', suffix = '%%' },				},				[2] = {					{						per_lvl = 0.15, color = 'Green', suffix = '%%' },				},				[3] = {					{						per_lvl = 0.3, color = 'Green', suffix = '%%' },				},			},		},	},	['Zombie'] = { rarities = 'C-U-R-E-L',  --first letters of each rarity, dashes used only for readability purposes petType = 'Combat', stats = { hp = {1}, cd = {0.3}, },		abilities = { name = { [1] = 'Chomp', [2] = 'Rotten Blade', [3] = 'Living Dead', },			desc = { --the description of abilities used in the two top cells [1] = 'Gain +{0} STAT_HP per zombie kill.', [2] = 'Deal {0} more damage to zombies', [3] = 'Increases STAT_DEF of all undead armor sets by {0}', },			tooltip = { [1] = '&7Gain +&a{0} &7hp per zombie/&7kill', [2] = '&7Deal &a{0}% &7more damage to/&7zombies', [3] = '&7Increases the defense of all/&7undead armor sets by &a{0}%', },			bonus_desc = { --the description of abilities used in the bottom cell. [1] = '+{0} more healing per level', [2] = '+{0} more damage per level', [3] = '+{0} higher STAT_DEF boost per level', },		},		variables = { common = { [1] = {					{						per_lvl = 0.25, color = 'Red' },				},			},			uncommon = { [1] = {					{						per_lvl = 0.25, color = 'Red' },				},			},			rare = { [1] = {					{						per_lvl = 0.25, color = 'Red' },				},				[2] = {					{						per_lvl = 0.25, color = 'Green', suffix = '%%' },				},			},			epic = { [1] = {					{						per_lvl = 0.25, color = 'Red' },				},				[2] = {					{						per_lvl = 0.25, color = 'Green', suffix = '%%' },				},			},			legendary = { [1] = {					{						per_lvl = 0.25, color = 'Red' },				},				[2] = {					{						per_lvl = 0.25, color = 'Green', suffix = '%%' },				},				[3] = {					{						per_lvl = 0.2, color = 'Green', suffix = '%%' },				},			},		},	}, }