Catacombs Puzzle Rooms

On each floor, 2 or more puzzles will generate. They are marked as purple rooms on the Magical Map. Two of the same puzzle room will never generate in the same dungeon.

Each puzzle room contains a simple puzzle for players to solve. Completing a puzzle rewards the team with a Tier V Blessing, as well as marking the puzzle on the Magical Map as complete. Failing to complete a puzzle subtracts 14 points from the team's Skill score.

The status of puzzles in the current Dungeon can be found in the tab menu. There, players can see the total number of puzzles in the Dungeon, their names, their states (incomplete, complete, or failed), and if failed, who was responsible.

Mods with Puzzle Solvers are relatively popular for Dungeon Sweats, however it is still advisable to learn puzzles without a solver.

Tic Tac Toe
To solve, players must tie a Tic Tac Toe match against an AI. When the player enters the room, the AI always starts first. In floors 0-3 it always starts in the middle, while in later floors it starts either in the middle or in one of the corners.

If the AI starts in the middle, pick any corner first. If the AI starts in the corner, choose the middle first. Then, block any 3-in-a-row the AI tries to make.

In this room there is also a secret chest, located inside a wall to the left of the main puzzle. To access that chest, go up the stairs in the back of the room and turn the lever. The wall will open, and the chest will be accessible. The open wall has leaves near it.

Three Weirdos
Three NPCs stand in a room with three corresponding chests. They will make statements about who has the correct chest, but one or more are lying. Players must use the given information to open the correct chest.

Creeper Beams
Sea Lanterns are placed on the walls and ceiling of the room. They can be joined with a beam by shooting them with a bow. Players must get four different beams to pass through the Creeper in the middle to complete the room. To do so, Players have to look for two lanterns that are placed at two other sides of the room. When all four beams are aligned properly, the Creeper explodes, revealing a treasure chest containing a level V Blessing.

Water Board
Three of the five doors to the chest are closed. By making the water flow into the hole with the corresponding color on the water maze, players can toggle the doors open and closed. Six levers retract and extend their corresponding blocks on the water maze, and another lever located at the back of the room toggles the flow of water. Players must use the levers to control the flow of water to enter the correct holes and have all five doors open at the same time.

If the water flows into a hole that corresponds to an already opened door, the door will close. This may lead to the Player being locked inside. There are a few ways to escape, mainly:
 * Another player opening the closed door.
 * Using a Spirit Leap.
 * Leaving the dungeon and having the party leader warp the Player back. This is however recommended only if other options are unavailable, as it will count as a death. This means that after coming back, the Player will end up as a ghost.

Teleport Maze
In the teleport maze your goal is to get to the center room by using teleport pads. After using a teleport pad, you face towards the teleporter that will take you to the final room. However, this pad is often in a different room.

The best way to finish quickly, is by running to the teleport pad diagonal of the one you used to enter the room. Keep running diagonal until you spawn facing a teleport pad in the same room. This teleporter should take you to the center.