Mastiff Armor

Mastiff Armor is an Armor set unlocked at. Its primary use is as a tank armor set, as it grants +2000, but takes away all your. This is specially designed to help take down the Sven Packmaster, which completely ignores the player's statistic. Its complete opposite would be Perfect Armor, giving only or the Tuxedo Armor Sets, which give a cap in max HP, but increase in damage, in contrast to Mastiff Armor, which provides low damage and high HP.

Mastiff Armor is good for Wolf Slayer since the Sven Packmaster deals, and Mastiff Armor only gives and no. Mastiff Armor also is useful for the Trials of Fire in The Park, since it also deals and Mastiff Armor gives the most.

Armor Stats
Base Stats=


 * -|Maxed Out Stats=

Crafting
To assemble the full set, 2 stacks of Enchanted Diamonds, 24 stacks of Enchanted Dark Oak Wood (to craft the prerequisite Armor of Growth), 2 stacks of Enchanted Gold, and 16 Golden Teeth (8 stacks of Enchanted Gold and 32 stacks of Wolf Teeth) are required.

Note: Upgrading Growth Armor to Mastiff Armor will NOT keep the reforge and all enchantments.

Tips

 * The Mastiff set can still deal with impressive amounts of damage when paired with the Shaman Sword, as well as its upgraded form, the Pooch Sword. The armor gives massive amounts of health and both swords increase in damage with every 50 . For example; using the Pooch Sword, players with 200% have the ability to do 30k damage, despite the 50% crit reduction.
 * This can also help with the Trials of Fire introduced in v0.7.4, where the player has to endure a certain amount of per second for ten seconds. Due to the Mastiff Armor's high, and the fire's ability to ignore , it is also ideal for this.
 * Additionally, Mastiff Armor gives 50 per 1% . This means players wearing full Mastiff Armor usually have upwards of 10k.
 * It is recommended to obtain as many Accessories as possible to maximize the amount of that Mastiff can offer. Reforging most of your accessories to Silky, Hurtful and Itchy contributes a lot to the damage output while wearing Mastiff.
 * However, Mastiff is not recommended as a regular set for fighting anything but wolves, since it takes away half of your, and also, it takes away all your . That makes you do less damage and be vulnerable to zombie slayers or tarantula slayers, considering the amount of damage you are doing AND the amount of you have (0).

Trivia

 * Mastiff armor, when paired with an older version of the Blue Whale Pet, could grant the player upwards of 80 thousand defense. The ability was fixed so that players could not have incredibly high health and defense simultaneously, making them nearly invincible.
 * The ability of the Mastiff Armor's name, Absolute Unit, is based on the absolute unit meme, in which objects or animals of large size would be called an absolute unit.
 * The set is able to boast impressive amounts of, as Mastiff Armor grants 50 for every 1%  the player has. This results in players wearing Mastiff Armor usually having upwards of 10,000 . As a tradeoff, Mastiff Armor halves the effectiveness of . Mastiff EHP can pretty easily beat Perfect Armor Tier 12 in EHP, but you do about half the damage on average.
 * Even though Mastiff Armor reduces, players wearing the set can still deal hefty amounts of damage with the Shaman Sword or its upgraded form, the Pooch Sword, as these weapons deal increased damage for every 50 the player has.
 * It is recommended to obtain as many Accessories reforged to Hurtful or Silky to maximize . Doing so will heavily increase the granted by the armor set.
 * The armor can also help with later Fire Trials, where the player has to endure a very high amount of True Damage every second for ten seconds. As the fire ignores the player's defense, the armor's high is ideal for completing the trials.
 * Mastiff Armor is not recommended for use outside of fighting Sven Packmaster or completing the Trial of Fire, as it reduces the effectiveness of by half.
 * This armor is also a topic of controversy that if it can be used as a counterpart for Perfect Armor as a Tank set in Dungeons.


 * With this armor set, you can reach 120084.86 if everything is optimized, outside of dungeons.
 * To achieve this amount of, you should do the following:
 * 1. Find all Fairy Souls.
 * 2. Reach Farming level 60 and Fishing level 50.
 * 3. Collect all the highest tier Accessories, reforge them all to silky, and recombobulate all the accessories. Also, collect 54 New Year Cakes and put them in your New Year Cake Bag. Additionally, you should max out legendary Beastmaster Crest.
 * 4. Level up Zombie Slayer, Spider Slayer, and Wolf Slayer to level 9.
 * 5. Apply Ancient Reforge, Growth VII and Legion V enchantments, 10 Hot Potato Books and 5 Fuming Potato Books to each piece of Mastiff armor set, and reach Catacombs level 50. Recombobulate all the pieces of armor set, then wear this Mastiff Armor set.
 * 6. Hold a Recombobulated Daedalus Axe reforged to suspicious, with Chimera V and Critical VI.
 * 7. Summon Level 100 Ender Dragon Pet, which holds Gold Claws or Serrated Claws pet item.
 * 8. Drink Critical IV, Spirit IV, and Absorption VIII potions, or just drink a God Potion. Also, eat an Enchanted Golden Apple for a small boost in Absorption.
 * However, this setup is not recommended due to its significant setup cost.
 * Inside of dungeon, before the Changelog/2020/November 17, it was possible to get upwards of 100 million EHP using blue whale in dungeon due to each piece giving only -10000 defense. Since then, it has been changed to give -1,000,000 defense a piece.
 * Mastiff is the only armor set that can survive the first hit from Trial of Fire XXX (30)
 * Funny enough, this set that gives you health based on crit damage could be used to get 1 HP, which was the lowest possible health in Skyblock if reforges on all items that can be reforged are reforged to give negative crit damage. This was patched on Oct 24th due to the issues it caused when using a venomous potion.
 * Mastiff armor used to be incredibly powerful when paired with the old Blue Whale Pet, which could give the wearer up to 80k because of the old ability, giving 1  per 0.3 health.