Dojo

The Dojo is a collection of Minigames on the. The minigames can be completed by talking to and achieving enough points.

Location
The Dojo is in a secluded area on a small hill. To the left of the is a small pool of lava, where players have a chance to fish up a. To get to the Dojo, there is a path leading to it, with small bells on stands scattered around the trail. is the master of the. He offers a selection of minigames, called tests. Each test is unique, as they all have different objectives. Next to there is a leaderboard showing the 10 Best Scores for each of the games.

Dojo Tasks
To begin a challenge, the player must speak to Master Tao. The player starts off with only the Test of Force unlocked. To start doing a challenge, the player must not have any items in their inventory or have armour equipped. Pets are disabled during a challenge.

When a player starts a challenge, they will have a brief moment of blindness, before being teleported to the Dojo Arena. The Skyblock Menu will be replaced with a item. The player can click with this item to leave the challenge at any point in time, however, cancelling a challenge will be marked as a.

There is a leaderboard tracking the Top 10 best scores of each challenge. The player can toggle the leaderboard to show the top scores for each challenge.

Scoring 1000+(S) marks on any Dojo Challenge rewards Skyblock XP, which is used to level up an important Stat called Skyblock Levels.

Stick.png of Force
Challenge Rules: Knock mobs into the lava. Some mobs give more points than others. Avoid negative point mobs!

The player spawns on a platform, where zombies spawn. The zombies do not damage the player. The aim of the challenge is for the player to hit as many zombies into the lava, without hitting negative point mobs. Zombies with iron helmets reward the player 10 points, zombies with gold helmets reward the player with 20 points, and baby zombies with diamond helmets reward the player with 30 points. The zombies also display how many points they give above their heads. Hitting a negative point zombie will subtract the points it removes from the player's current score.

Rabbit's Foot.png of Stamina
Challenge Rules: Jump through the open holes in the moving walls. Earn points by staying on the platform. Don't get pushed into the lava!

The player spawns on a platform where moving walls cross it every few seconds. The challenge gets increasingly difficult, with the color of the walls changing respectively to the current difficulty. There are holes in through with the player must walk through or jump through. Getting pushed into the lava or touching the walls will end the challenge. The player earns points throughout the time they stay on the platform.

Bow.png of Mastery
Challenge Rules: Shoot the targets before they disappear. targets are worth points. targets are worth points. targets are worth points.

The player spawns on a small platform, with a bow in their inventory. Surrounding the platform are wooden pillars, upon which Green wool spawns on. After a few seconds, the Green wool will become Yellow. After a few more seconds, the Yellow wool becomes Red, just for a few seconds before it disappears. The player must shoot these wool blocks to earn points. After 2 minutes, the challenge ends.

Diamond Sword.png of Discipline
Challenge Rules: Hit the mob with the correct sword. Every 30 seconds, gain a new type of sword. Don't hit the mob with the wrong sword.

The player spawns on a large platform upon which zombies spawn. The player is automatically given a Wooden Sword. After some time, they are given an Iron Sword, then a Gold Sword and finally a Diamond Sword. The player must hit the correct zombie with the correct sword type. A zombie with a Leather Helmet must be hit with a Wooden Sword, a zombie with an Iron Helmet must be hit with an Iron Sword, a zombie with a Gold Helmet must be hit with a Gold Sword, and a zombie with a diamond helmet must be hit with a Diamond Sword.

Lead.png of Swiftness
Challenge Rules: Temporary blocks will spawn to stand on. If the block is red it'll disappear soon. Don't stand around and fall into the lava!

The player spawns in a cage of barrier blocks, over a pool of lava. After a few seconds, the cage opens, and a block of green wool spawns. The player must stand on it. Green blocks keep on spawning, forming a snake-like pattern. After a block spawns, the previous one will turn orange, indicating it should not be stood on. After another block spawns, the orange block will turn red, indicating that it will disappear soon. After time, the task will be more difficult, with players having to jump 1- and 2-blocks across lava to reach the green wool.

Eye of Ender.png of Control
Challenge Rules: Stare directly at a moving skeleton. More accurate staring gives more points and time in the arena. Don't look away for too long or fall in the lava!

Fireball.png of Tenacity
Challenge Rules: A ghast shoots fireballs at you. Earn points by avoiding fireballs over time. Don't trip and fall into lava!

The player spawns on a circular platform, with a ghast in one corner of the Arena area. The ghast will shoot fireballs at the player, which destroy the block they hit. After a certain amount of time, a message in chat will appear saying: Another ghast will spawn, and both will shoot fireballs at the player. After some more time, another ghast will spawn, and afterwards, another. The player will need to try and stay on the platform without falling into the lava for as long as possible.

Milestones
Achieving a large number of points rewards the player with Belt upgrades and. The Belts rewarded are.

Tips

 * When doing Test of Mastery, DO NOT ignore red targets. Shoot those as many as possible. This can be done by checking the ping and shoot the arrows with the ping time before. For example, if you have 100ms Ping, then try to shoot the arrows when the targets are 0.1 second before changing red.

Trivia

 * The background music for the Dojo is a note-block rendition of Club Penguin's dojo music.