Scarf

"This is where the journey ends for you, Adventurers. The last few who tried fighting me are now in those Crypts. If you can beat my Undeads, I'll personally grant you the privilege to replace them. ARISE, MY CREATIONS! This should be interesting."

- Scarf (Welcome Speech)

Scarf is the of Catacombs - Floor II of The Catacombs Dungeon. Scarf also appears as a creature summoned by the Watcher on Floor 4, 5, and 6.

Lore
First of his class. His teacher said he will do "great things'.

Collection
Killing Scarf increases the Scarf dungeon collection.

First Phase
Scarf will first be protected by a barrier (reversed world border), preventing players from attacking him.

Players must defeat Scarf's Undeads, which include an Undead Priest (Healer), Mage, Warrior (Berserk), and Archer. Each of the Undead works differently and use attacks or abilities corresponding to their role.

Second Phase
The barrier protecting Scarf disappears, and the second phase begins.

All the Undead are revived and become stronger while players must also deal with Scarf. Scarf acts similar to the Warrior but uses many more abilities and is stronger. It is recommended to kill the Priest first in this phase, as he will heal Scarf if you do not kill him fast enough.

Scarf

 * Default Attack - Strikes the player in melee range for damage
 * Scarf uses this attack only during the second phase.
 * Skull Barrage - Scarf rises into the air, hovering slightly above the ground and barraging all players with explosive Wither Skeleton skulls.
 * Scarf uses this attack only during the second phase.
 * This move fires in a wide arc, causing many of the shots to miss or strike other players.
 * Ghosts can tank the skulls from this ability.
 * Soul Sand Blizzard - Can hit the player for True Damage based on the max health of the player.
 * Scarf uses this attack only during the second phase.
 * It lingers around for a while; if any player steps in it, it will deal True Damage.
 * This also gives slowness and decreased FOV

Warrior

 * Warrior's Charge - Charges a player, dealing large amounts of damage.

Archer

 * Arrow Barrage - Shoots a large number of arrows in all directions.
 * Teleport - Teleport himself away from danger, or a player into danger (Usually Warrior's charge).
 * Help- calls for help, causing the Warrior to perform a Warrior's Charge to the player who dealt the most damage to the archer,

Mage

 * Tsunami - Create a wave that can deal 1,000 Damage. The Mage can spam this attack constantly.
 * Magma Pit - Deals 150 True Damage.
 * Help- calls for help, causing the Warrior to perform a Warrior's Charge to the player who dealt the most damage to the mage,

Priest

 * Heal-Heals up itself and nearby Undeads.
 * Help- calls for help, causing the Warrior to perform a Warrior's Charge to the player who dealt the most damage to the priest.

Master Mode Changes

 * Scarf has and his Undeads have . His attacks deal much more damage.
 * In both phases, 2 of each type of Undead spawn instead of 1.
 * In the 2nd phase, Scarf is invulnerable until both Priests are defeated.

Later Floors
Scarf has a chance to be revived by The Watcher on later floors. Scarf keeps all his perks from his second phase, at a lower degree.

Trivia

 * A reason Scarf was the top student in his class was that he hoped he could bring his mother back. This is suggested by the Red Scarf reforge stone, as his mother knit him that Scarf.
 * One of Scarf's dialogue lines is "Yare yare daze"; this is a reference to JoJo's Bizarre Adventure.
 * Another of Scarf's dialogue lines is "Necro no Jutsu!"; this is a reference to Naruto.
 * The Adaptive Blade, a drop from Scarf, is a reference that Scarf and all his Undead represent all the classes players can choose from, with Scarf being the tank.
 * Scarf is revived by The Watcher on Floor 4, 5 , 6 only having Scarf in his Second phase.

Scarf

 * "Whatever. You'll never beat my teacher... His technique is... too advanced." - On death
 * "I always knew I would win... I'm a genius. But don't worry, I'll add you to my collection. In a way, you'll live forever..." - If the players have lost
 * "I expected better from you, {Class}." "Darn! My {Class}!" "RIP {Class}. F" "Oh, you killed my {Class}? No problem." "I'll make you take the {Class}'s place!" - On the defeat of one of his Undeads
 * "That was nothing my Priest can't heal!" - After taking significant damage
 * "Where is my priest?" - After taking significant damage
 * "Warrior! Charge this fool!" -After taking significant damage
 * "Oof" - After taking significant damage
 * "Back off!" - After taking significant damage
 * "I can't believe Bonzo lost to someone so weak!" - Upon killing a player
 * "Wither Ultra!" - When using the Skull Barrage attack
 * "Yare Yare Daze..." - When using the Skull Barrage attack
 * "Necro no Jutsu!" - When using the Skull Barrage attack
 * "I'll send you to the Wither Realm!" - When using the Skull Barrage attack
 * "Soon I'll be shooting your skull!" - When using the Skull Barrage attack
 * "I'm going to be the Wither King!" - When using the Skull Barrage attack
 * "Dodge this!" - When using the Skull Barrage attack
 * "No more hiding!" - When using the Skull Barrage attack
 * "Fine then! I'll take you myself!" - If players killed all Scarf's classes in his second phrase
 * "I couldn't bring my mother back, so I found the next best thing! I died!" - When being revived by The Watcher
 * "If I had spent more time studying and less time watching anime, maybe my mother would be here with me!" - Upon dying in later floors
 * "If you win, you live. If you lose, you die. If you didn't fight, you can't win." - Upon dying in later floors
 * "How can you move forward when you keep regretting the past?" - Upon dying in later floors

Undead Minions

 * "I'm coming for you {Player Name}!" - When the Warrior is about to use the Warrior's Charge
 * "Watch your back {Player Name}!" - When the Warrior is about to use the Warrior's Charge
 * "HELP!" - When an Archer,Mage or a Priest asks for help.