Critical Damage

is one of the 17 core player statistics. It is how much damage will be increased by when a player lands a Critical Hit.

Mechanics
is the amount a critical hit's damage is increased by.

When a player lands a Critical Hit, the damage displayed will not be shown in grey, but will be displayed in red, orange, yellow, and white colors instead. The odds of landing a critical hit is based on.

Increasing Base Critical Damage
Players have a base of 50% by default. It can be increased by: The description of in-game notes:
 * Leveling Spider Slayer
 * Leveling Wolf Slayer

"'Increase your base Crit Damage by exploring the world!'. "

However, exploring new locations does not appear to increase base.

Increasing Bonus Critical Damage
There are several ways to gain additional bonus. The higher Rarity the equipment is, the more it will receive.
 * Base Stats of Equipment
 * e.g. +30% from Pigman Sword
 * e.g. +15% from Unstable Dragon Helmet
 * e.g. +5% from Red Claw Artifact
 * e.g. +50% from Livid Dagger
 * Critical Enchant on Swords
 * Critical and Spirit Potions
 * Leveling up certain Pets
 * - Max 75%
 * - Max 50%
 * - Max 50%
 * Refer to Pets page for comprehensive list
 * Reforging equipment (refer to the table below)

Achieving highest possible Critical Damage outside Dungeons
Base: Base and bonus from leveling Slayer (50+18=68)

Accessories: Silky reforge, Critical Damage Enrichments Accessories and Red Claw Artifact (30+944+5=979)

Armor: Full set of Necron Armor with the Ancient reforge with legion 5 ([30+50]*4=320)

Weapon: Rapid Terminator with Overload 5 (250+5+90=345)

Ender Dragon Pet with Serrated Claws (50+25=75)

Temporary bonuses: (Beacon, Spirit and Critical Potion 40+40=80)

Combining all of that together ([68+979+320+345+75+80]*1.1*1.28=2642.82 while having 20 players around

Trivia

 * It is possible to have negative, and it will decrease damage on a critical hit.

History
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