Healing

Healing is the act of increasing up to its maximum value (which is controlled by the  stat itself).

There are various ways to heal, as well as increase the effects of healing. Some healing methods affect only the user, while others affect nearby players.

While not healing, can give additional temporary health to a player. This is usually done before a battle, but it can also be done during a battle. This functions as healing, as it not only increases max health but it also gives the extra health right away.

Natural Regeneration
Health regenerates naturally over time using the equation: 1.5 + 1% of the player's max which rounds upwards to the nearest tenth every 2 seconds. While this is useful for restoring health when you're safe, it's not useful for regenerating health during combat where large amount of damage are being dealt. Some items that increase healing effects also increase natural regeneration.

Enchantments
- Heals for 0.5% per level of your max each time you hit a mob.

- Heals for (0.1% + 0.1% per level) of your max per 100  you deal per hit, up to 1,000

- Heals for 1% of your missing  per level whenever you kill an enemy (Up to 6%).

- Increases natural regeneration by 2% per level (Up to 10%).

- Increases natural regeneration by 5% per level while out of combat (Up to 25%).

Healing items
The most straightforward healing items are Healing Wands, Power Orbs and consumable items, although some weapon abilities heal as well.
 * Orbs - heal up to 5 nearby players (including owner) for 30s (60s for Overflux and Plasmaflux), requiring 50% of the owner's . Orb heals do not stack.
 * Wands - heals only the user. Wand heals do not stack. Effects are increased +50% by Revenant Armor set bonus.
 * Potions - Can be drank to increase Health. Converting them into splash potions allows healing to be done much quicker as there is no eating animation. Healing effects can be increased by using a Pulpous Orange Juice base for the potions. This item can be bought in the Tavern from the Bartender.
 * Zombie Slayer Level 8 - this isn't an item, per se, but it still boosts your natural regeneration by 50%, which is very good.
 * Zombie Sword (and upgrades) - heals the user for 120 + 5% of the user's max health, as well as players within 7 blocks for 40 health. This can be upgraded to the Ornate and Florid Zombie Sword buffing the health every use.

* These items are consumed upon use

Accessories that Increase Healing
* Only one of these accessories can be used at a time.

Tips

 * The Reaper Mask does not double healing effects on others and, thus, is not a viable helmet for Healers in Dungeons, but could be good for tanks.
 * The Mender Helmet only doubles healing to others unlike the Zombie's Heart and its upgrades, which should be used as an alternative before unlocking the Mender Fedora.
 * Outside of Dungeons, you can spam syphon or life steal, and stay alive
 * Inside of dungeons, you can't do this as easily

History
Soins