Module:Potion

local loader = require('Module:Loader') local getArgs = require('Module:Arguments').getArgs local string, table, yesno, uitext = loader.require('String', 'Table', 'Yesno', 'UIText') local potionData, potionAliases = loader.loadData('Potion/Data', 'Potion/Aliases')

local p = {} local unknownDisplay = '&r&f&l???&r' local offsetIngredients = { 'Glowstone Dust', 'Enchanted Glowstone Dust', 'Enchanted Glowstone' } --- -- Generates table for Module:Inventory slot/Templates --- function p.getPotionsTemplate local function toTable(v) local t = type(v) == 'table' and table.deepCopy(v, true) or {v} return t	end local function colorCode(col) local temp = uitext.getFormatting(col):match('^[0-9a-z]$') and uitext.getFormatting(col) or uitext.getColorCode(col) return (temp or ''):match('^[0-9a-z]$') and temp or 'f'	end local function effectText(effect, level, duration, onbase) if not level or level < 0 then return end local dt = potionData[effect] if dt then local g_desc = (onbase and dt.basedesc) or dt.desc or unknownDisplay variables = toTable(dt.vars) local desc local color = dt.ttColor or colorCode(dt.color or '&f') desc = g_desc if level > 0 then for i, var in ipairs(variables) do					desc = desc:gsub(('{%d}'):format(i-1), var[level] or unknownDisplay) end end desc = desc:gsub('{%d+}', unknownDisplay) return ('&%s%s %s &r&f%s/&r%s//&r'):format(				color, effect, onbase and  or (level > 0 and string._toRoman(level) or '?'),				onbase and  or (duration and ('(%s&f)'):format(duration) or ''), desc			) else return unknownDisplay end end local function generateTooltip(potionname, level, onbase) local value = potionData[potionname] local localret = {} local duration, composite = value.duration, value.composite if type(duration) == 'table' then duration = duration[level] end local tooltip if composite then for i, eff in ipairs(toTable(composite)) do				if eff == 'self' then tooltip = effectText(potionname, level, duration, onbase) else local eff = toTable(eff) local e, l = eff[1], eff[2] or 1 if type(l) == 'table' then l = l[level] end local compDuration = composite.duration if type(compDuration) == 'table' then compDuration = compDuration[level] end tooltip = effectText(e, l or 0, compDuration or duration, onbase) end table.push(localret, tooltip) end else tooltip = effectText(potionname, level, duration, onbase) table.push(localret, tooltip) end return table.concat(localret) end local ret = {} for potionname, value in pairs(potionData) do		local name = ('%s Potion'):format(potionname) local rarityTbl = toTable(value.rarity) for level = 1, value.maxLevel or 0, 1 do			local nameBase = ('%s Potions'):format(potionname) local nameRoman = ('%s %s Potion'):format(potionname, string._toRoman(level)) local nameArabic = ('%s %s Potion'):format(potionname, level) local tooltip = generateTooltip(potionname, level, false) local rarity = rarityTbl[level] or 'C'			local raritytext = rarityTbl[level] and '{l}' or '{r}&l???' table.push(ret, { nameRoman, name, tooltip, raritytext, r = rarity }) table.push(ret, { nameArabic, name, tooltip, raritytext, r = rarity, title = '{r}' .. nameRoman }) if level == 1 then tooltip = generateTooltip(potionname, level, true) table.push(ret, { name, name, tooltip, raritytext, r = rarity, title = '{r}' .. nameBase }) end end end return ret end

-- Function for getting a potion recipe, mainly used for potion UI. function p._potionRecipe(potion) local function makePot(name, tier) return ('%s %s'):format(name, string._toRoman(tier)) end local function findIngre(ingredients, lv) -- returns the ingredient needed and the offset if ingredients[lv .. 'text'] then return nil end for i = lv, 1, -1 do			if ingredients[i] then return ingredients[i], lv - i			end end end local potion = (potion or ):gsub('%s*[Pp]otion', ) local name, tier = potion:match('%s*(%S.*)%s+([%dIVX]+)') name = potionAliases[(name or potion):lower] tier = string._toArabic(tier or 1) or 1 local pd = potionData[name] if not pd then return string._error('Cannot find potion \"' .. potion .. '\"') end if tier > pd.maxLevel or tier < 0 then return string._error('Invalid level in potion \"' .. potion .. '\" (Maximum is ' .. pd.maxLevel .. ')')	end local basePotion = pd.ingredients and pd.ingredients.basePotion or 'Awkward Potion' local basePotionRaw = basePotion:gsub('%s*[Pp]otion', '') local basePotionUsedForLevel = pd.ingredients and pd.ingredients.basePotionUsedForLevel local ingredient, ingredientLink, base local ingre, offset = findIngre(pd.ingredients, tier) if not ingre then return { string._error('Potion \"' .. potion .. '\" is not obtainable by brewing.') }	end if basePotionUsedForLevel then ingredient = makePot(ingre, tier) base = makePot(basePotionRaw, tier) else if offset == 0 then ingredient = ingre base = basePotion else ingredient = offsetIngredients[offset] ingredientLink = 'Potions#Modifiers' base = makePot(name, tier - 1) end end return { ingredient = ingredient, ingredientLink = ingredientLink, base = base, output = makePot(name, tier), } end

-- Function that returns the number of brewable potion function p._brewableCount(potion) local potion = (potion or ):gsub('%s*[Pp]otion', ) local name, tier = potion:match('%s*(%S.*)%s+([%dIVX]+)') name = potionAliases[(name or potion):lower] tier = string._toArabic(tier or 1) or 1 local pd = potionData[name] if pd and pd.ingredients then local count = 0 for i = 1, pd.maxLevel do if not pd.ingredients[i .. 'text'] then count = count + 1 end end return count end return -1 end

return p