The Garden

is an island where players can farm. It is similar to the Private Island in that each player has their own and they can build on it. You have to be SkyBlock Level 5 to access The Garden.

Levels
The Garden has 15 different levels. Leveling it gives per, unlocks new visitors, barn skins, new crops, crop upgrades and faster crop growth. It is leveled up with, obtained from Garden Milestones and accepting offers from Visitors.

Leveling Rewards
The cumulative rewards at level 5 are:
 * 5 :
 * Wheat
 * Carrot
 * Potato
 * Pumpkin
 * Sugar Cane
 * 40
 * 40
 * 40
 * 40

The cumulative rewards at level 10 are:
 * 10 :
 * Wheat
 * Carrot
 * Potato
 * Pumpkin
 * Sugar Cane
 * Melon
 * Cactus
 * Cocoa Beans
 * Mushroom
 * Nether Wart
 * 3 :
 * 90
 * 3 :
 * 90
 * 90
 * 90
 * 90

The cumulative rewards at level 15 are:
 * 10 :
 * Wheat
 * Carrot
 * Potato
 * Pumpkin
 * Sugar Cane
 * Melon
 * Cactus
 * Cocoa Beans
 * Mushroom
 * Nether Wart
 * 5 :
 * 140
 * 5 :
 * 140
 * 140
 * 140
 * 140
 * 140
 * 140

The menu can be accessed with /gardenlevels, /gardenlevelsmenu (both of which can only be accessed while on the Garden), or by going to the Farming Skill menu, where the icon is located at the bottom of the menu, above the "Go Back" and "Close" buttons. It can only be accessed after the player has visited the Garden at least once.

Unlike Skills, there is no "Level 0", meaning that the player starts at. Additionally, Level 1 is automatically unlocked when visiting the Garden for the first time after it is unlocked (reaching SkyBlock Level 5). Also, there are only 15 levels ( – ).

Crops
Different crops can be grown and harvested in, but require a Garden level to do so. Nether Wart and Mushroom growth speed is also increased in the Garden.

The Desk
The Desk is a key feature of, which can be found in the Barn. It allows the player to configure Plots, add Crop Upgrades, access SkyMart, view Crop Milestones, and view and change the Barn's Skin. It can also be opened using the  command (only works while in ).

The cost of your garden plots that you may have will likely be different than the ones shown above in the UI. This is because the costs shown in the above UI are if the plots are bought in numerical order. The cost of a plot depends on the "tier" of the plot and how many plots you have already unlocked in that "tier", not the plot number. The "tier" of a specific plot is determined by its Level requirement, which can either be 1, 3, 5, or 7. In addition, the cost(s) for all remaining plot(s) that have not been unlocked in a specific tier will all be the same, unlike the UI above, where the plot costs are all different. This means that if n plots have been bought in a single tier, the cost for every other plot in the tier will be cost of the nth plot of the tier, shown above in the UI.

For example, if Plots 1, 2, and 3 were bought, Plot 4 will cost. But if Plots 1 and 3 were only bought, the costs for both Plots 2 and 4 will be, as that is the cost in the UI for Plot 3, after two "Tier 1" plots have already been bought. The costs for plots in other tiers will remain unaffected, as they are only affected by other plots in their "tier".

Composter
The Composter is a feature that allows the player to turn crops and other Organic Matter into Compost. It requires Machine Fuel such as to operate. It can create 1 Compost every 10 minutes, with each Compost requiring Organic Matter and.

Plots
The Garden has 24 Plots in a grid, with the Barn in the middle. Each plot is blocks. To unlock a plot, the player has to spend Compost or Compost Bundles at the Desk. There is also a requirement. After unlocking the plot, it needs to be cleaned. Sam's Scythe or a Garden Scythe can be used to break plants faster. Leaves will decay once the plot is over clean. Breaking the following blocks on the plot counts towards cleaning progress:
 * and s above ground level

After cleaning the plot, the player can paste a preset onto it at the Desk, which will overwrite the blocks on the plot. The player can use default presets for crops, which use the specific crop's corresponding "seed" item. The seeds can be obtained through the Bazaar if the player has a Booster Cookie active, or from the player's inventory and Sacks. The player can also save plots as custom presets, which will only paste non-crop blocks and will not drop blocks broken by the player.

The cost to unlock plots is given in the table below. Each plot gives and.

Crop Upgrades
Crop Upgrades increase the player's while harvesting certain crops. Each crop can be upgraded at the Desk for, and each upgrade grants.

Visitors


Visitors are NPCs across SkyBlock that occasionally visit the player's Garden. They offer the player a trade in exchange for, , , , and sometimes other unique rewards. Trades can be accepted or declined.

A new Visitor will arrive in the Garden after a specific interval of time, which has a base value of. The amount of time is decreased as the player makes more trades with unique Visitors. Farming crops also decreases the amount of time until the next visitor arrives. Visitors will stay in the Garden until the player accepts or declines their offer. A maximum of Visitors can be in the Garden at one time. Each Visitor has a level requirement, as well as other requirements, which must be met before they can visit the player's Garden. Visitors can visit multiple times.

Visitors come with a rarity tag. The higher the rarity of a Visitor, the rarer it is to have them visit. They can be:

NPCs that can visit the Garden are listed in the table below.

The three NPCs in the named 'Royal Resident' are differentiated:
 * Royal Resident is and is the  that rewards the player with.
 * Royal Resident (Snooty) is and is the Royal Resident that says
 * Royal Resident (Neighbor) is and is the Royal Resident that says

Requests
When visiting, Visitors will request varying amounts of certain items. Some Visitors will always request items crafted from a certain crop, or other specific items. Other Visitors will request any crop, or multiple types of items.

The requested items will be compacted or non-compacted version of the Visitor's Wanted Items.

The quantity of the items that a Visitor requests is determined by this formula: $$Items = BaseItems \times ItemQuantityMultiplier \times VisitorRarityMultiplier$$

$$BaseItems$$ is first decided by the number of raw items the Visitor's request, which are then compacted into higher material tiers as many times as possible. If the amount of remaining materials that cannot be compacted is less than of the raw items, then the amount of compacted items will be increased by 1.

The number of raw items are determined by a random number based on the player's Level:

$$BaseItems$$ is then multiplied by $$ItemQuantityMultiplier$$, which varies based on the requested item.

$$VisitorRarityMultiplier$$ is determined by the Visitor's Rarity:

The quantity of the items that the Spaceman requests is determined by the amount of that item that sells to an NPC for as close to as possible.

Rewards
Visitors offer, , , and to the player if they accept the Visitor's request. Certain Visitors will also give unique rewards to the player and override the amount of and  given as rewards.

is determined with this formula: $$FarmingXP = BaseItems \times ItemFarmingXP \times VisitorRarityMultiplier$$ ($$BaseItems$$ is from the Requests formula) $$VisitorRarityMultiplier$$ is determined by the Visitor's Rarity:

is determined with this formula: $$GardenXP = GardenLevelXP \times VisitorRarityMultiplier$$: $$GardenLevelXP$$ is determined by the player's level:

The is then multiplied by $$VisitorRarityMultiplier$$, which is determined by the Visitor's Rarity:

is determined with this formula: $$Copper = \frac{\frac{BaseItems}{2000}}{ItemQuantityMultiplier} \times VisitorRarityMultiplier \times 1.3$$ ($$BaseItems$$ and $$ItemQuantityMultiplier$$ are from the Requests formula) $$VisitorRarityMultiplier$$ is determined by the Visitor's Rarity: A visitor will always give the player at least.

is set at 5 bits, and is then affected by the player's Fame rank multiplier. This is not affected by visitor rarity or garden level. The player also does not need a cookie buff for these bits.

All Visitors also have a chance to give one of the following items:
 * (, Visitors and above only)
 * (, Visitors and above only)
 * (, Visitors and above only)

Visitor's Logbook
The Visitor's Logbook keeps track of who has visited the player's Garden, and requirements for NPCs to visit.

Dialogue
Visitors sometimes talk to each other, in a manner similar to Minion Dialogue. When one asks the other what time it is, the response will change in real time. It displays the current SkyBlock Time to the minute, unlike the scoreboard.

SkyMart
SkyMart is a shop accessible through the Desk. It allows the player to purchase Farming-related Equipment, Tools, Barn Skins and more. Most of the items are purchased with, but and  are also used as currencies.

Garden Milestones
Experience obtained from Garden Milestones is not affected by.

Crop Milestones
Crop Milestones can be reached by harvesting certain amounts of crops. When milestones are reached, they grant, , and. Crop Milestones can only be leveled up while farming on The Garden. Any crops broken outside The Garden will not count towards this milestone (Private Island, Barn, Etc).

Crop Milestones have 46 tiers per crop.

Show/Hide Crop Milestones

Visitor Milestones
There are 2 types of Visitor Milestones: Both grant, , and when milestones are reached.
 * Unique Visitors Served, which increases based on the amount of offers from unique Visitors the player has accepted
 * Offers Accepted, which increases based on the amount of offers from Visitors the player has accepted

Show/Hide Unique Visitors Served Milestones Show/Hide Offers Accepted Milestones

Barn Skins
Barn Skins are a type of cosmetic that changes the look of the Barn. They can be applied to the Barn at the Desk.

Trivia

 * SkyMart's name is most likely inspired by the business Walmart.
 * The only Visitor is . They are not accessible anywhere in SkyBlock.
 * The Fear Mongerer Visitor turns into a bat when leaving the garden.
 * Talking to a Visitor while being a guest on someone else's Garden will result in the following dialogue. . If the guest talks to all the visitors, they get kicked out of.