Tutorial:Right-Click Mage Guide

Mages differ from other classes by relying heavily on and  for damage rather than  and. Whether you are exploring Dungeons or fighting Bosses, this tutorial can teach you how to become an efficient mage. The best Minecraft version to play Mage in is 1.12.2, as it is the most performant version that allows you to spam sword abilities like you would any non-sword item ability.

Note: Gear in this tutorial will be vaguely categorized in order of importance, with a higher emphasis on Dungeons than Slayers.

Recommended Weapons
These weapons are required or heavily recommended when playing as a Mage. These often have requirements such as a high level or Slayer level. As such, it is not recommended to become a mage during the early and mid-game.


 * Bonzo Staff - A mage weapon dropped by Bonzo, it shoots multicoloured balloons as projectiles that do a very small aoe, and it is not reccomended for f5 and above as the spirit scepter outclasses it in everyway except price.
 * Dreadlord Sword - An extremely cheap mage weapon that shoots Wither Skulls, which proc a melee hit in addition to the magic damage. Its almost negligible cost and very low skill requirements make this a very good early game weapon.
 * Frozen Scythe - A Frozen Scythe is an essential Mage weapon that should be used when you're low on due to its low mana cost. It shoots out ice bolts that slow and pierce through targets. Recommended  enchant or above.
 * Spirit Sceptre - A Spirit Sceptre is a powerful mage weapon that shoots Bats without a cooldown, however with a very high mana cost, so the weapon should not be spammed. It requires Floor 4 completion. Recommended enchant. The Yeti Sword could be a better choice after the player reaches.
 * Yeti Sword - Its ability can deal massive area damage and can kill any Slayer boss within seconds. It is quite useful in Dungeons with a high level, which will lower its 1 second cooldown even further. Once dungeonized, this weapon will become even stronger, being able to do millions of damage to normal mobs in Dungeons. Requires . Recommended  enchant. The Midas Staff is a better option than the yeti sword but if you are  28 it is still recommended to get one because you can swap between midas staff and yeti sword making you be able to spam both abilities without being slowed down by the cooldown.
 * Midas Staff - While it has an extremely high cost, it is the best weapon for end game mages after it’s dungeonized as being able to do over to mobs in Dungeons. Requires  after dungeonized. Recommended  enchant. This can be paired with the yeti sword as you can swap between both of them without being slowed down by the cooldown.
 * Hyperion - While it has no abilites and has a cost over 400 million coins, once you apply the Necron Scrolls, this sword becomes INSANELY overpowered, able to demolish any enemy in one right click. Requires Catacombs Floor 7 Completion

Support Weapons

 * Ink Wand - An Ink Wand deals massive burst damage. However, the projectile is small and slow-moving, and due to its 30-second cooldown, missing the ink bomb is devastating.
 * Voodoo Doll - A Voodoo Doll slows and inflicts heavy damage over time to all targets struck. It can stack if multiple arrows managed to hit a single enemy. It requires Zombie Slayer Level 5 to be used.
 * Pigman Sword - Although it does relatively high damage and gives 300, its high mana cost and 5-second cooldown make it a poor choice for mages.
 * Aspect of the Dragons - While not commonly used, the weapon's high melee damage, combined with its ability having 12,000 base magic damage, makes it an underrated choice. In addition, the ability to knock enemies back can be useful in a pinch in the early game, although it’s a detriment for the most part.
 * Reaper Scythe - its recent rework made it a viable mage weapon. Its ability to summon killed mobs provides a DPS boost against tanky mobs such as mini-bosses and the summoned undead can help block projectiles from powerful dungeon mobs such as Crypt Lurkers.

Recommended Armors
These armor pieces/sets either provide lots of Mana or have special abilities that can help you out as a Mage.


 * Wise Dragon Armor - It provides lots of and reduces  costs. Very good for early game dungeons if not a dungeon item, but falls off on tougher floors. It requires  Level 16 to be used. If it is a Dungeons item, it requires  to wear in Dungeons.
 * Zombie Soldier Armor - While it doesn't provide intelligence by itself, reforging it to Wise or Necrotic then starring it can provide more mana than Wise Dragon Armor while in Dungeons. It is also a good budget armor set for Mages because of its tanky stats and cheap cost.
 * Adaptive Armor - An armor for early dungeon explorers. Good for Floor III or below.
 * Bonzo's Mask - It allows players to have a second life while in Dungeon, making it good for new players. When paired with starred Zombie Soldier Armor, it is a good budget Dungeons set, however, it should be replaced with the Dark Goggles if you don't use its ability.
 * Dark Goggles - When equipped, abilities deal more damage to Undead mobs, and since most of the mobs in the Dungeons are Undead, this can be very useful for dealing damage.
 * Shadow Goggles - A direct upgrade to the Dark Goggles, granting more Intelligence and +60% damage to Undead mobs. It requires Catacombs Level 16.
 * Tier IX Perfect Armor - It gives the highest on later floors other than Necromancer Lord Armor. However the Tier IX boots are better than Necromancer Lord Boots. Tier IX armor requires Cata 21.
 * Necromancer Lord Armor - A good armor for Dungeon explorers to complete Floor V or above without . Some parts of the armor are recommended using Shadow Goggles and Tier IX Perfect Chestplate instead.
 * Wither Armor - While this armour gives good effective health, Storm's Armor is a better option for more damage if you can survive the floor you’re playing.
 * Storm's Armor - This armour is the go to for endgame mages as it alone gives 1000 . Due to how much intelligence this armor provides, you can switch from intelligence talismans to strength/crit damage talismans to improve your mage beam.

Recommended Pets
Having a good mage pet can greatly improve your mage abilities. Listed below are some recommended pets.
 * Guardian Pet - Grants a good deal of . A good damage dealing pet since you can proc its Lazerbeam ability by using the Voodoo Doll. It's variant also grants more mana regeneration, however, this is only near water, so it has a limited usage.
 * Sheep Pet - An effective, budget pet that provides mana reduction on abilities and increased ability damage. It's legendary ability also grants more intelligence while in Dungeons. In addition, as an Alchemy pet, it is fast and easy to level up.

Other Weapons
These other weapons that deal ability damage are niche as they are often overlooked or underpowered.
 * Golem Sword - It provides defense, and while it's ability deals decent damage early game, it is not recommended in Dungeons due to its high cooldown and the fact that users must be close to mobs to damage them.
 * Leaping/Silk Edge Sword - Both swords provide a leaping ability that stuns all mobs struck. However, it should not be used because users must travel to the enemies to damage them, which can be fatal as a squishy mage.

Tips

 * Reforging all your talismans to provides a massive  boost and more damage on abilities at the cost of  reduction.  is an alternative if you still want to retain your melee damage.
 * Shooting a slow-moving projectile from a weapon like the Bonzo Staff, then swapping to a weapon with higher (i.e. the Spirit Sceptre) would cause the flying projectile to apply the held weapon's modifiers (Enchantments, intelligence, etc.) for damage.