User:Voball/Sandbox-Suggestion

Hi, if you are reading these sentences, you might want to get a hobby, since I hope to remove these before giving the link to anyone.

Anywho

Cosmetic Suggestions

 * Before Stats were revamped to what they look like now, you would be able to see your base stats, I liked that and I think there should be a tiny icon showing base stats to boost my ego.
 * In Bestiary show drop chances both base and current (with current, , , and such).
 *  has drop rates switchable between percentage and fractions by pressing shift, which could be implemented here as well.
 * Option to apply bow runes on Throwable weapons.
 * Like, , and others that might have been added without me noticing.
 * A + colour option for / ranks that changes randomly (or in order) after every message.
 * Not exactly SkyBlock thing but who cares.
 * Can be obtainable from Tournament Hall, or.
 * and as helmet skins for  (with beam colour changed accordingly).
 * Copper Golem skin for
 * Diamond Polish skin for
 * Add Reddit to the Social Media heads available in housing, as well as adding these heads to SkyBlock, via.
 * The brackets in SB level prefix should be customizable.
 * New colours or styles can be unlocked by having maxed a category (like slayers, skills, catacombs, dojo...) at one point (since all of them will be updated, so players don't lose it), alternative option is some level milestones or.
 * Alternatively, they can showcase player's gamemode, but that's a bit dull.
 * tasks should be split into 2 categories; player and coop | player tasks (skills, slayers, bestiary...) depend on each player individually while coop ones (collections, bank upgrades, minions...) are shared between members
 * Friends system (inspired by the system in Undercards, that's why I didn't bother changing the name) using an item (killing mobs with a weapon, using a tool appropriately, as in not foraging with a pickaxe) gives points, after reaching milestones from points, you get some cosmetics.
 * Maybe special runes, dye (if you get too many points),, perhaps skins for the item (if it's a sword it could be turned to a different vanilla sword, which should not change how it's affected by or ).
 * Barn Skins should be shared across profiles.
 * Add more dialogue to after the player has obtained Dungeon Journal Memories for extra Lore regarding Dragons since it's almost certain that a Dragon update is planned.
 * ,, and  should be  instead of.
 * Option to change colour of one's once unlocked.
 * Diamond Skin for.
 * Enable 's ability.
 * Runes should have their effect intensity heavily increased when a weapon with a rune is the one that finishes off a Boss.
 * Lightning Rune.png Lightning Rune would do an entire storm, Blood Rune.png Blood Rune could make a fountain of its particles and so on.
 * There should be an option to apply multiple skins to the same item, and be able to switch between them, with an additional option to revert to the original item sprite.
 * Since most skins have multiple sprites that you can choose from by opening new menu, I think this is a fitting addition, some details in this forum post

Achievements

 * My disappointment is immeasurable
 * Attempt to build a portal to Aether
 * (Tiered) They're like Badges
 * Unlock X Emblems
 * Gifted Horse
 * Sell any Horse pet to

Furnitures
Taking as an example, and the dialogue options visible in this picture https://hypixel.net/attachments/untitled-png.3195801/ or this table
 * levels should increase maximum number of Furniture on.
 * Option for s to be stationary (for the item not to rotate).
 * A furniture, that makes particles.
 * I know exists but that has limited amount and unbearably large hit box.
 * There should be an option to move a (and ) with its current dialogue to a different spot.
 * Add Skill and Bestiary Displays to the.
 * Option to add buttons for various dialogue options to island NPCs, see this reference for details Some NPCs have multiple choices that trigger separate dialogue, then they can return to the main path.

would look with commands like this /dialogue add &7 &f! /dialogue add You wouldn't believe what just happened, I was fighting one of those &5Dragons&f... /dialogue add The fight was going smoothly and just as I was about to land the finishing blow, &cBAM&f! /dialogue add The Dragon teleported behind me and hit me with a claw attack! /dialogue add That was crazy, I'm still shaking! /dialogue option A create &a&l[Wow, that's crazy!] /dialogue option B create &a&l[Wow, that's crazy...] /dialogue option A add You said it! I thought I was going to die! /dialogue option B add You don't sound very excited... /dialogue option add Anyways, I'm hurt and I lost my bow in the chaos. /dialogue option add I'm 90% sure one of those &cWatchers &fin the &5Dragon's Nest &fhas it. /dialogue option add Would you mind defeating some of them for me? /dialogue option add I'm sure one of them will have my &5Dragon Shortbow&f.

is that understandable? idk do people even check the reference? idk would I literally die if those command options were replaced with something more sensible? no

additionally, an official external dialogue generator can be added .

Rankings

 * Add Commission Milestone Rankings and Emblem.
 * Add Rankings for Bestiary Milestones (like the general thing, not just the specifics).
 * Rankings should also appear in s and the new displays suggested above.

Emblems
https://media.discordapp.net/attachments/1029153734984486985/1180264792024420452/image.png?ex=657cca3e&is=656a553e&hm=f72e1f0ec13e01d940c7be7642452ce230d28b42065000b74729848af087b080&=&format=webp&quality=lossless&width=520&height=586
 * Emblems for Bestiary Milestones, see this reference for symbol examples
 * Add and  and/or Commission amount to the  emblem.
 * Currently it only shows XP, which in case of the Golden Version is same for everyone, because it cannot go above what you need for level 7.
 * Emblem for Playtime.
 * Emblem for Secrets in Dungeons.
 * Emblem for number of completed collections.
 * Can show number of collected items within one selected collection, as well as the number of finished collections.
 * Emblem for acquired Bingo Rank.
 * Emblem for Pet Score
 * Emblem showing off the fact that one was granted a Creative Mind (similarly to the Hypixel Employee one, not actually shown in the Emblem list).
 * Emblem for Bestiary milestone
 * Rift Emblem should show Lifetime and/or number of visits.
 * Special Emblem which would show a collection or skill with your position. I don't want there to be a special symbol for every skill and collection, but having one with option to choose would be neat.
 * Golden Emblems for Skills that don't have lvl 60 should be obtainable anyway.
 * Lvl 60 in skill requires set amount of skill experience (111,672,425) considering it's all the same, the emblems should exist and be obtainable once the player has said experience.
 * It's only cosmetic, and if there is a barrier blocking additional levels (as seen in, then it can be revoked.
 * Some symbols to be considered and screenshot of how the look in game:

♤ Sandbox Profile

 * The Spade is a pun, shovel emojis would probably look wrong in Minecraft.
 * Exactly what you think, but stuck on private island to not bully anyone.
 * Obviously no trading.
 * Can team up with other Sandboxers for stuff like, Dungeons or bossfights.
 * Achievements are not obtainable on this profile.
 * Excluded from all rankings.
 * If you want you can make it a paid content (unless it violates EULA, but I don't think I would understand that if I tried to read it).
 * Intended to be used for testing stuff or memeing. It might make people stop wanting to use for everything, and suggesting it on forums.

QoL

 * Ability to filter by runs where you only opened 0/1 chests.
 * Block all players to Spirit-Leaping to a person in Ice Fill puzzle room.
 * Guess how I got this idea.
 * for every phase of F7/M7.
 * (when Maxor/when Storm/when Goldor/when Necron/when Kaeman spawns)
 * Option to access Bits Shop anywhere when having.
 * /bits command
 * Remote access to Museum from anywhere when having.
 * Make certain items in sacks Toggle-able, making them not go into sack, but rather Player's inventory if they prefer it that way.
 * and es to Nether Sack (They specifically should also send a message in chat when collecting them).
 * This would also block items to enter sacks with the "Insert Inventory" button within Sack of Sacks.
 * Animal Axes (sold by ) should work as a minion upgrades for their respective minion with reduced efficiency ( or ; triple would be a tad OP).
 * Only works on the actual drops from the mobs, so using Minion Modifiers that add new drops, such as would not work, because balancing.
 * Claiming "Treasure" and killing burrow guardians should automatically claim the griffin burrow automatically similarly to how it automatically claims the fourth burrow in a chain.
 * 's "" and "" abilities should work even when the pet isn't summoned; this is so the pet isn't absolutely useless.
 * Furthermore the Phoenix Pet should be able to save potion effects as well as.
 * should still have 100% to not consume s.
 * should give , increasing the amount of Flowers Gained (the fortune should be in hundreds).
 * For the sweats that want without having to just buy out NPCs.
 * I came up with this before flowers were added to Bazaar, but from what I was told, players exist.
 * s on Equipment, just a small boost like    or even half that, but there should be one.
 * Add s on Bazaar.
 * Add an option to switch the order of the souls in necromancy item.
 * Add an option to add salvaged items from Coop members (/coop salvage) to a chest and/or sacks, instead of spamming person's inventory.
 * Also potions from salvaged person's potion bag should go to the potion bag of the salvaging person, until full.
 * Add option to customise the 5 stats that are visible in the Tab menu.
 * https://hypixel.net/attachments/1691784723317-png.3234450/ for reference
 * The ability of  should work in.
 * 's ability should not deal knockback when the attack is  using.
 * doesn't boost minions when the island isn't loaded, and when you are offline, you don't even get the stats, therefore fuel shouldn't run out offline either.
 * Alternatively, fix external modifiers not working offline, idk just a thought. Not everyone wants to waste s.
 * There should be an option for players to permanently lock themselves from deleting their profiles.
 * Some people never plan to so why not? It can be locked behind or Playtime.
 * When posting this on forums, @SenorRapid proposed a confirmation period instead.
 * When using /GetFromSacks command, it should be able to read both singular and plural version of the item's name.
 * Some items are inconsistent, and my SkyBlock brain can't remember all of them.
 * Special Pet Item, which when equipped to a pet can hold multiple pet items, that players can choose from.
 * Only one will be active
 * If players wish to use, they have to get the pet twice.
 * s should be affected by.
 * Armour sets reforged to should get small boost to their stats from
 * Add some specific Potions to Bazaar,, , Dungeon potions, and others.
 * Opal Gemstone should be applicable to Defensive Slots.
 * , and  should drop s, instead of basic and hot ones.
 * can drop keys too.

Related Features

 *  event should also give double and  both from chests and  and  kills.
 * Add to  and  essence shops.
 * Can be expensive, but it would be fancy and it kinda fits there.
 * and spawns should be affected by the HotM.
 * Furthermore, Scathas should be affected by the Ender Pearl.png Enderman Slayer 9 perk.
 * And lastly, and s are very similar to s and s, however this is not reflected in how their bestiaries work. Scatha should have its own bestiary, or Goblins should be merged.
 * All mobs should drop their respective ores when killed, not just.
 * Adjust and  spawn rates so that in their areas they spawn equally often, farming their bestiaries is very uncomfortable.
 * 's NPC sell price should be increased, since it's a drop on and its mere  is just pathetic.
 * 's and 's bonuses to Powder Gain should be active even without them equipped; or at least that if you equip 1 of the 2 you get powder bonuses from both pets.

Laggy Features

 * Add a feature to that won't require completing it.
 * Like, requires putting specific amount of effort into a thing before obtaining desired outcome, so instead of doing  in one attempt, you can alternatively get  between several attempts and it will count as finished.
 * Furthermore I encourage developers to not add any more content like harp because it's not exactly same experience around the globe as it is in North America.
 * Songs in that give   should give   instead.
 * One doesn't make a game-breaking difference, but it's extra motivation to do it.
 * Personal Dojo, in form of a placeable Island. Can be craftable after certain Reputation milestone, let's say 5000?
 * Getting certain Score in Dojo should give points for, regardless if it was a highscore or not.
 * F should give 0
 * D should give 1
 * C should give 3
 * B should give 5
 * A should give 10
 * S should give 20
 * Small help, but better than suffering through trying to get highscores.
 * This should not affect the leaderboard, only the milestone.


 * Remove the requirement from Power Stones and Reforge Stones for Players,  is useful if you grind the 1mil cost but noone is getting  on a during a regular  event.
 * When I still used to do, there was this annoying task requiring in a specific wood collection. That was annoying, I propose that if this goal is to be added again, that it could be Any wood collection, instead of a specific one.
 * Autoslayer should be unlocked automatically for Bingo players - slayer community goals are common, and this would be rather helpful.
 * Option to go through NPC dialogues faster, particularly annoying ones are, , , , , and more.
 * They simple way this can work is just left clicking again triggers the next dialogue line faster. (Might already be added to some extent, but not to all.)
 * Gain access to (preferably remote), Museum is disabled so it isn't unlockable naturally.
 * Option to transfer Essence, Collections, Bestiary kills, progress (crop milestones and accepted visitors milestones), powder,  and Skill XP to other profiles.
 * Either of them counts for one slot of the 10 transferable items (as in you can transfer essence of one type, and it will take up one slot).
 * Add stuff like or  and other  features to.
 * Or add another item doing the same thing, because phoning an anvil is weird.
 * Ability to start event anytime between the first day of month and  days prior to the months end ( days before the end of month is when the next  event goals are showcased) creating a  profile will start  timer after which players are no longer eligible for  or more points or contributions for Community. Goals (reward for those is awarded  days prior to months end).
 * The 3 day limit before month ends is ultimate deadline, all profiles will stop then.
 * Reason for this is so that there is less competition for goals (like farming stuff on public islands) and other grinding that occurs regularly (s).
 * Another reason for this is that while some people want to do all events, there are some things that we do not control, and can't reschedule.
 * In community goals, display or highlight how many points will be awarded if the % position will remain as is; to save few seconds of thousands of players looking.
 * Add new items to, specifically ones that when purchased will benefit , such as:
 * New item called Aspect of the Bingo, having the ability of but not the damage, (for like, or something similarly high) and other helpful items, like stack of s for cheaper.
 * My coop suggested that it would OP to start of with such a good weapon.
 * Various sacks
 * Some Accessories
 * to start each Bingo with ( is useful to buy and accessories from adventurer).
 * Maybe minion slots
 * Skill XP head start (Instant level 5 to skip the dull .)
 * Stats (like or something)
 * Collection head start (like automatically unlocked Chicken Hat or Enchanted Charcoal)
 * Accessory bag slots
 * Quest progress (for example automatically unlocked Garden, including composter)
 * More item transfer slots
 * Some perks like less lost on death, or longer potion effect duration
 * Entrance floor completion
 * Just me throwing in ideas, hoping some stick
 * Coop Bingo (it was said that it'd be added and my coop actually showed interest in that, despite not playing)
 * The fact it was said to be possible, I suspect that the developers have some plan, that I don't want to mess with.
 * However it should be noted, that community goals should remain individual to not give an advantage to people in coop. (Again, pointed out by )
 * Access to commands that normally require.
 * /Show, /accessorybag, /potionbag, /quiver just to name a few
 * would be nicer with.

Equipment

 * Add a special Equipment Wardrobe menu, in which you can insert all your equipment and then you can choose the inserted equipment and put it in several builds, taking it out via this menu or the thing in /equipment will remove the item from all slots (to prevent duping); maybe change wardrobe (as in actual armor) to work like this too
 * If this gets added, it should be tested thoroughly
 * Furthermore, there should be 1 name for "Gloves" and "Bracelets", maybe handwear?
 * Necklaces as equipment changed to head piece (I feel like this is a better idea than adding a 5th slot for things like Devilish Horns or Angelic Halo; head piece slot will still be able to have necklaces).

Smaller Content

 * All items should be starable.
 * for, for ,  for  and so on.
 * Hot potato book stack.
 * Crafted from 30 pieces of paper and 10 enchanted hot potatoes, applying it to an item will work exactly the same way as applying 10 different potato books (so you cannot stack the Potato Book Stack and normal Potato Books; but you can apply 5 fuming potato books on each).
 * While I know Hex helps, it still takes a while.
 * Add new Enrichments; for example:
 * (0.5 per enrichment)
 * (2 per enrichment)
 * (0.5 per enrichment)
 * Specific (0.25 per enrichment)
 * (0.1 per enrichment)
 * (1 per enrichment)
 * (1 per enrichment)
 * Some of those stats can also be added to the Mithril Beacon, alongside which is not there for some reason.
 * Add new stats, such as:
 * ' or just '. Alternatively, it can be named  or something, idk.
 * Tracks all bonuses to Vanilla XP gain (, and Experience Attribute,  levels, etc).
 * Tracks all forms of Damage Reduction (Black Belt, and various accessories which give Damage Reduction to specific stuff).
 * Additive and multiplicative damage boosts or the Damage stat in general should be listed in player's stat.
 * Neither of which should be boosted by E Drag, Legion or stuff like that.
 * Queue for forge Titanium Drill DR-X555 + mats for Titanium Drill DR-X655 in first slot and in second slot and  so you don't have to come in forge to start the forging, the second forge timer will trigger the very second the first one finishes, the queue however will take up an additional slot.
 * Queue for forge Titanium Drill DR-X555 + mats for Titanium Drill DR-X655 in first slot and in second slot and  so you don't have to come in forge to start the forging, the second forge timer will trigger the very second the first one finishes, the queue however will take up an additional slot.

Spirit Pet

 * The 4th ability doesn't make players able to open the chests in Puzzle room, so the an alive player will still have to go there and take it.
 * Furthermore it could be made so that they cannot take secrets, because I imagine having 3-4 dead people flying in dungeons would be a weird thing to become meta. But it would be fun to be fair.
 * The item to upgrade the pet can come as a rare drop from Master Mode Floor 4, let's say 1% from Obsidian Chest.

Master Rock

 * Could be a reward for exceptionally high Bestiary Milestone, or something similar to Phoenix Pet, but much more common. If it will be obtainable from Bestiary, it should also be SoulBound.

Quest Master in SkyBlock
So, we all familiar with Questmaster NPC? The NPC offering quests all over Hypixel, rewarding players for a variety of quests, with rewards including various mini-game, , and currency used to purchase cosmetics. Why not implement it here? Only reason I can think of would be that the game is not yet fully released, not yet 1.0. Anyhow, I think this could be implemented. There can be a group of quests, few of which can be selected on daily basis in variety of difficulty, similarly to how Bingo works. As a reward, players can get some skill experience, coins, essence, perhaps bits,, stuff like that.
 * Get 50k Skill Experience
 * Open 3 Dungeon Chests
 * Salvage 10 items
 * Kill 1000 mobs
 * Participate in an event
 * Accept 2 visitors
 * Finish 5 commissions
 * Forge an item
 * Defeat 5 slayer bosses
 * Earn 1000
 * Defeat a Boss
 * Participate in an event
 * Jacob's Farming Contest and Mining Events count
 * Finish an NPC's quest
 * Fetchur, Puzzler, Treasure Hunter, Hungry Hiker count

just to name a couple of ideas

Nerd Pet

 * Sprite is a placeholder, I imagine whoever is in charge of that will do something better than me using a negative of the #39 most popular skin on NameMC.
 * "Nerd" written in obfuscated letters.
 * Ethereal pet is an idea that once appeared in my head, it would be a category of pets that would:
 * Not benefit from any pet XP bonuses.
 * Not even have an associated skill.
 * Cannot have pet item equipped.
 * Cannot be leveled at or sold to the other guy.
 * But, is also more powerful.
 * Book upgrades refers to and Peace,  and, , and similar if I forgot any or there are more to be added.
 * My original idea on how to obtain this was Wizard Portal, but I am not so sure it would fit there now that it is released, and its greatness is beyond my wildest dreams.

Just throwing in some ideas, I am bad at thinking of quests or rewards for them

Kuudra Keychain

 * Couldn't think of a sprite to use.
 * Obtained from Kuudra Boss Collection at 100 kills
 * Kuudra Chests are openable with keys located within the sack.

Bait Swapper

 * Uses the sprite of Fishing Bag, the thing in SkyBlock menu.
 * Literally 0 reason this doesn't exist yet.
 * Can be crafted from collection, since it would fit there quite nicely, or purchased from some NPC like  or.

as a Vendor
These things were originally part of Major Mayor Suggestion, as a feature added when would be elected (will make more sense, later on, just hang on). Now that Barry is no longer a candidate, they can be normally added. And to be fair, there is not much Wizard does in their free time, or if they do, I imagine they could use some financial support for their further rift endeavors.

Crystal Ball

 * The Sprite is just
 * This item could be purchasable from Wizard for while having at least.

Toy Stick

 * Purchasable while having at least for
 * While maximum is set to,  can still be obtained.
 * still increases ability damage, just not the mana pool.
 * Lasts until toggled off
 * I can already see some abuse with this shenanigan, or something idk

Wand of Insight

 * Purchasable with for.
 * The effect does not stack if multiple people use it
 * Nearby players can mean like 16 block radius.

God's Wrath
= Major Mayor Updates = Alright, I have written this idea two other times before. To make a long story short, Mayors could be made more interesting. My idea consists of a mayor having a campaign of sorts, that after they will be elected one more time, they would add an update. Alternatively, these features can be added as a City Project.
 * The sprite is
 * Purchasable with for.
 * Awards the players all 9 Power Stones, or a bundle same as.
 * From my understanding, the so called "Base Stat Bonus" of Power Stones are the ones present with.
 * And I don't understand the formula, so there's that.

What previously was the first idea, was Barry being elected, and making Wizard a vendor, as seen bit above. Here, let's start with the biggest one, Mythological Ritual.

The idea might have came from the 16 year old me thinking that the words "major" and "mayor" are cool together.

Diana, alias Egyptian Mythological Ritual
oh boy here I go explaining this again 2: Electric Boogaloo

So, was a great feature when first added, but I can't be the only one thinking it's gotten a bit repetitive, and not everyone has the guts to get the 10,000 kills for, or max bestiary. And players might have a problem getting. And while I imagine everyone reading/hearing this is familiar with the way that SkyBlock is, we must remember that repetitive ≠ good. The way I have decided to deal with the issue, is adding another, alternative, an Egyptian one, to not get them confused, I will refer to the current event as a Greek one, from now on.

Other Changes to the event
I hate, let's get rid of it! It can easily be replaced with Medusa Medusa
 * , with an  Mythological pet
 * , with a  Mythological pet
 * Every 6 seconds of being alive, the summoner and all players who have attacked her are stunned for 2 seconds, making them unable to move or attack
 * Same drops as Gaia

Changes to Archaeologist
This can easily become a City Project. Anyhow, I think can turn to a Campsite, with a City Project. There more NPCs can move in, perhaps giving some lore regarding spiders, I am pretty sure there is close to none, meanwhile Archaeologist has a tent, and a campfire in an area that is know for being one of the few with Rain, all that next to the corpse of a Dragon General Chozon, who was present in the attack on the world, that split the world in question into islands. What was I talking about Oh right, anyhow, SkyBlock has interesting in universe history, and almost no NPCs care, there could be some. I don't know if there is someone keeping track of lore, but it's great so far, and there could be more. And Archaelogist could do something useful. In you get a lot of items, not all of which are useful, there is only so many  a person needs, and that was something that was pointed out to me the first time I suggested the upcoming, by u/gr4tte on Reddit in this comment to my reddit version of the original suggestion, that you can't read there unfortunately, because every post I made on r/HypixelSkyblock got deleted. So my idea is, that you can give items to in return for, let's say temporary, other stat such as Wisdom, or just coins, and perhaps Lore, my beloved. I don't know how much, or for how long, but I think a use for the where he would reward players for ancient relics, is not half bad.
 * Archaeology is a concept that can easily find its place in an RPG game, like come on. And there is an Archaeologist NPC, the in, giving players a  and sending them on a quest to look for 28 relics scatered around that island. That's, that's somehow more boring than , because we know something about ,  are created when a Fairy dies, so when we, the players, find a Fairy Soul, we know that a Fairy must have died here. We even see this in.

Sphinx Pet

 * The sprite is a furniture, I am not going to try creating a Sphinx
 * Both Griffin and Sphinx pets can be used in both Greek and Egyptian Mythological events
 * Griffin's perk is named Oddysey, while when I didn't read the story I don't remember a lot of Griffins, The Neverending, while not having anything to do with Egypt, does feature a pair of Spinxes
 * I don't care about the name, but I liked the book
 * Token Drops refers to Dragon Fragments, Soul String, Token drops from Slayer, Griffin Claw, Ancient Sand, Shark Fins and other similar drops.
 * Doesn't stack when player has multiple pets
 * Effects of Sandstorm against enemies stack multiplicatively if more people have it
 * Scratch does not stack, but the duration can be refreshed by other players.
 * Sphinx and Medusa are a combined effort between me and my friend, credit given both above and below as well.
 * Obtained as a drop from the Pharaoh (more on creatures below)
 * The description can be more brief

Mummy

 * Equivalent of, I will not try creating sprite.
 * No special attacks

Priest

 * Previously, slaver, which I didn't feel was appropriate even in retrospect. Anyhow, equivalent of.
 * Overtime spawns an orb attacking the player, the orb cannot be removed or dodged. The Priest teleports after every time it is attacked.
 * The Priest could also potentially use the abilities of player's weapons against them.

Pharaoh's Guard

 * Equivalent to
 * Can be named Legion or Pharaoh's Legion or Royal Guard, or something like that
 * 3/4/6 mobs with shared HP, whenever any of them is hurt, they will all take the damage
 * The amount of mobs based on Pet Rarity
 * Count as one creature for Swarm
 * They all drop loot -> lower drop rates
 * AoE effects only damage one of them

Serpopard

 * I was told that this mythological being exists by, another friend of mine
 * Equivalent of
 * Inflicts Venom when attacking, halving, disabling and making the player lose 3% of their max  per second. Effect lasts until Serpopard dies

Sand Elemental

 * Collaborative effort of me and once again
 * Alternative to whatever else I suggested
 * Sprite can be a player's character, or a blaze
 * Deals AOE damage to every player within 5 block radius (includes particles) and reduces by 66% of all players and  by 20

Pharaoh

 * Unlike, does not reduce player stats
 * Upon hitting a player, has 33% chance to summon a Mummy (no drops from this Mummy)
 * Has compared to other mobs, attacks twice as often as normal mobs.
 * I am not fond of any of the suggestions, they are just ideas. I have very little experience with this.

Items
and can serve  as a replacement for s.

Ancient Sand

 * Identical sprite to "Grain of Sand" in Hypixel's Housing

Piece of Ankh

 * Identical sprite to "Ornate Gold Block" in Hypixel's Housing

Ankh Charm

 * That's just

Eye of Horus

 * Identical sprite to "Hepatizon Block" in Hypixel's Housing

Anubis' Charm

 * Identical sprite to "Sunplate Block" in Hypixel's Housing

Cleopatra's Kobra

 * That's just
 * The poisonous trail can be a straight line, or it can curve like
 * Can be starred using

Anubis' Saber

 * Reluctently uses American spelling of the word Sabre


 * Can be starred using

Mummy Wrappings

 * The recipes do not get more creative than that stats of other armour pieces:


 * The armour set could be soulbound, because it was pointed out to me, it's OP.

List of Bonuses
Greek Egyptian
 * Those only apply when full set of is worn, that's why they are strong, they can be even stronger, to encourage more unique setups
 * Pets omitted from gaining a bonus
 * -, (affected by  and similar items)
 * - Gives of pet's  instead
 * - increased to, also gives  now
 * - Stat bonus increased to
 * - Copies of Pet's stats per level, instead of . Up to  at level 5
 * - more Damage boost against
 * - more Damage boost against
 * All items crafted using are 50% more effective (multiplicative)
 * Exempli gratia boost of  becomes
 * - Doubled stats, Pet XP bonus,
 * Includes Enrichments
 * - Damage boost increased to cost reduced to  per damage stat  icreased by   increased by  Double coin gains from mobs
 * - Now also gives 15% bonus to Player's (multiplicative)
 * - Gives instead of
 * - cost reduction increased to  ( to deployables)
 * Still only applies to Healing items
 * - Summons deal double damage, without their spawn cost being affected
 * - Item stat doubled, including and Enrichments
 * - (multiplicative)
 * - (multiplicative)

Aatrox, alias T5 Tarantula and Sven
I have got bad news to anyone feeling young, it's been almost 3 years since the release of, the of the Zombie Slayer. Sorry for that. Anyhow, where are all the others? Now, I didn't sprain a lot of muscle coming up with these new items, but there are few new abilities that I would dare call interesting. So, without any further ado, let's begin.

Other Changes

 * Tarantula and Sven now rarely drop and  respectively.
 * Following two recipes are unlocked at Tier 7 of their respective slayers.
 * Identical sprite to "Consecrated Soil " in Hypixel's Housing.
 * Blatant copy of
 * Crafted from 6, because is bit rarer than  or
 * Stats refers to stats, not the or  recovery. So the, ,  and things from

Name

 * Tarantula Godfather
 * Suggested by falconsaurx on forums
 * Follows the naming system of Zombie Slayer, where all of them are called, but one is  instead of.
 * Alternatively it could have something to do with Arachne (Descendant, Heir, Successor), but there are already 3 Arachne mobs.
 * Tarantula Widdower is also an option.

Stats

 * T5 revenant has the  of, and a very damaging ability, since there are a lot of ways to avoid damage, I chose a different approach. A lot higher  (since also, many more ways to do damage have been added) and very annoying abilities.
 * T5 revenant has the  of, and a very damaging ability, since there are a lot of ways to avoid damage, I chose a different approach. A lot higher  (since also, many more ways to do damage have been added) and very annoying abilities.

Abilities

 *  Ancient Spider 
 * Gain immunity to non-melee damage (same as, and grants this immunity to all spiders in 25 block radius.
 * Also includes, , , , and  ability.
 *  Alpha Spider 
 * Makes all spiders in 25 block radius target its summoner with ranged attacks, dealing same damage as the Godfather.
 * Affected Spiders cannot be corrupted, and their corruption is removed if they already were.
 * Runic mobs are immune to this effect
 *  Spider Instinct 
 * Occassionaly, throws a cobweb at the player that sticks where it lands and stays there until the boss is defeated. The cobweb reduces player's to 50, their  to 0 and their  to 1
 *  Venom 
 * While the Godfather is alive, its summoner's is set to 0.
 * While wearing or,  is reduced by  instead.

Drop Rates

 * Copying Revenant T5 drop rates, except which has been made more common, while keeping the amount dropped.
 * Uses the same sprite as "Charcoal" in Hypixel's Housing
 * Uses the same sprite as "Glass of Cola" in Hypixel's Housing

Items

 * The gemstone slot is Defensive, for those who somehow don't know them. Meaning Ruby or Amethyst, and Opal if my above suggestion goes through.
 * Double Jump on these boots is bit stronger than the previous one.
 * I know scorpions aren't known for jumping, but it would be weird for them to lose the effect.
 * This set is meant to be tanky, if it's too tanky, boss's damage can be increased.
 * The recipe is unoriginal, but it copies, adjusted for more appropriate materials.
 * Dungeon minibosses, mythological creatures, sea creatures and similar enemies are frozen, but can attack.
 * Dungeon Bosses are only slowed
 * Since it's a wooden sword, it can be, which will require the rarity to have its own Reforge Stats (something below will also feature a armor, so same issue.
 * Ability by TheTrueShaman, a felow editor here. I renamed the ability however, creating the pun.
 * Gives no stats on purpose
 * Twice as strong, since last year, due to it being called too weak to be used
 * Damage bonus additive
 * Takes priority over

Sven Packmaster t5
Assuming there isn't any new area featuring Wolfs, the spawn rates within and  should be increased, or just the Combat XP.

Name

 * Weresven
 * Not my greatest idea, but potentially clever.

Stats

 * Meant to be deadly
 * Meant to be deadly

Abilities

 *  Tough Skin 
 * Immune to all Ranged and Magical attacks, as well as DoT effects. Also immune to non-critical hits, while also halving player's . Immune to being frozen by items like, as well as.
 *  Furious Beast 
 * Occassionally increases the boss's to.
 *  Howl at the Moon 
 * Calls a  for aid when reaching   for the first time, 2 at , 3 at  . The called in  does not summon pups,  is invulnerable while the  are alive, but is still able to attack.

Drop Rates

 * Again, mostly copying  drop rates.
 * Used vanilla sprites for these RNG drops. and . 's description refers to what silver sometimes does in popculture, including in The Rift.

Items

 * It's hard to name an upgrade of an Armour that is named after the largest breed of dog. Since there is a spirit association with Dogs in for reasons unknown, I went with "," alternative names are: Bigger Dog, Hound, Hellhound.
 * is heavily based on Skyrim, and can be toggled off with an extra sneak.
 * Does not grant immunity to Insta Kills or damage from Trials of Fire
 * The Gemstone slots are again Defensive, hoping for the possibilty of Opal gemstone once again.
 * The recipe is once again unoriginal, used Mithril because otherwise I would have to use Diamonds or More gold, Mithril fits the colour.
 * Leather armour is dyed to #b3d8d8.
 * The head is currently.
 * The damage boost to wolves is Multiplicative, to compensate for nerfed damage boost from Health.
 * Once again, no stats on purpose.
 * For mobs with Damage Cap, 5x less effective.
 * The ability might just be too stupid to use, idk.
 * Made the recipe cheaper, to match the material price of Warden Helmet more closely.
 * The sprite is a with adjusted saturation and lightning, made by me.

Cole
Why another mining update? Simple, because Mining Update One and Mining Update Two  added their own collections, barely paying attention to the old, already existing ones, the ones that you find in normal Minecraft. I am to change that by adding one item in most of these missing collections. and also
 * Identical sprite to "Talking Block Of Coal " in Hypixel's Housing
 * Yeah, I kinda think should be buffed to at least 50%.
 * Divine Rarity is questionable, but looks cool
 * Takes priority over inferior hoppers.
 * Money is collected within.
 * Excludes, but includes Dungeon Potion and all potions you have to buy from NPCs or Craft, like Wisp, Mushed Glowy Tonic or.
 * Secret Bonus:
 * additional on.
 * additional if the item is reforged to.
 * Excludes mastiff or revenant armour, since they have Leather upgrades.
 * But includes Boss Heads
 * List of Buffs
 * Katanas - Duration increased to seconds, but also increases  cost to  and  cost to.
 * - ability cost reduced to.
 * - Increases the gain to  and also increases  by, but increases the  cost to  per  seconds of combat.
 * - Increases the to 100, but increases the  cost to.
 * - Heal increased to ; the damage reduction reduced to 5%, but the cost increases to.
 * - cost reduced to.
 * - cost reduced to  - duration increased to  seconds, but  cost to.
 * - increased to.
 * - increased to.
 * - Invulnerability duration increased to 10 seconds
 * Soulflow Accessories - gain increased by 25% (multiplicative with )
 * List of Buffs
 * Increases their rarity to
 * Their abilities are 20% stronger
 * 's damage reduction cap is increased to
 * Identical sprite to "Purpur Tile" in Hypixel's Housing
 * List of Buffs
 * - double cooldown, ability damage and duration; damage boost increased to.
 * - Damage;
 * and -  damage
 * -, , , per piece
 * Identical sprite to "Spirit Jewel" in Hypixel's Housing
 * and -  damage
 * -, , , per piece
 * Identical sprite to "Spirit Jewel" in Hypixel's Housing

Bramass

 * It's a useless NPC that unlocks Bestiary, not necessary. What if, he runs for a mayor?
 * Perks
 * 15% chance for a killed mob to count as 2 kills instead (rolls RNG twice, double bestiary, scavenger, book of stats, everything); 40% for bosses
 * 100% bonus to perks from bestiary (,, et cetera)
 * a "Wanted" System, where a random mob is chosen and players will receive a Bounty for killing it a specific amount of times, such as Combat XP, pet Xp, bits and coins.
 * They can either be completely random, or players can get to choose from 3 different mobs, similarly to Bounty system in Pit.
 * Credit for for helping me come up with this idea.
 * Additionally, this pet could be added


 * Obtained from high Bestiary Milestone, 200 even
 * The changes are that Combos last an additional second,, , , and the pet gives , , and , which might sound OP compared to other pets, but other pets have abilities other than just stats.
 * The second stat in each combo is only active when the pet is summoned.

= Unfinished Content =
 * As I said, unfinished, could use more abilities, very strong ones
 * Block Reach is for both Mining and Combat.
 * Level 200 and 2 skills are on purpose.
 * Machines refers to The Forge, despite not really a machine, The Composter and other ones that could potentically be released in the future.
 * Mechanical Accessories, , , and others, up to Developer interpretation
 * I said unfinished
 * Obtained through forge, requiring s,, , ,
 * could be an F6 drop, is required for the pet to function, but can expire, similarly to Armadillo's energy, with longer duration of course, maybe like 50 hours of combat or something.
 * Identical sprite to "Crimstone Block" in Hypixel's Housing
 * could be a drop from s
 * Identical sprite to "Crate" in Hypixel's Housing
 * could be a drop from Gaia construct, or something else if it gets replaced as per an above suggestion
 * Identical sprite to "Deepslate Block" in Hypixel's Housing
 * Yes, at this point it's day 6 of writing this, and I am too tired to create custom tooltips.
 * Yes, at this point it's day 6 of writing this, and I am too tired to create custom tooltips.

Elixirs

 * Refers to unbrewable potions.
 * ,, , and others I am forgetting, as well as new ones, below.
 * All of them, as per my idea, have a base duration of, which can only be increased by Enchanted Powered Redstone Lamp, more on that below.

New Elixirs

 * The sprite is.
 * Identical sprite to "Soup #1" in Hypixel's Housing
 * Identical sprite to "Glass of Amber Brew" in Hypixel's Housing
 * Identical sprite to "Cup (Blue)" in Hypixel's Housing
 * Yes, I played Witcher 3 when I wrote some of these ideas.


 * Identical sprite to "Lemonade #2" in Hypixel's Housing
 * Couldn't think of a recipe


 * Identical sprite to "Medieval Brew" in Hypixel's Housing
 * Couldn't think of a recipe
 * Above 2 elixirs were part of a mostly scrapped idea of mine for a combat/foraging island, featuring Angels and Demons while serving as an area for Mythological Event.
 * Bad name, didn't want to use "Dimenitrium".
 * Slayers and will deal high damage to the player if they go too far, instead of teleporting, while under this effect.
 * Identical sprite to "Soap Dispenser" in Hypixel's Housing
 * Identical sprite to "Japanese Green Tea" in Hypixel's Housing
 * ,, , , and  are immune to this.
 * Everyone else, such as 's Nukebuki Fixations, is included.

Concoctions

 * A Concotion can be created from any 3 Elixirs.
 * One elixir can be used multiple times in the same concoction, creating stronger effect (+50% if used twice, +100% if used thrice)
 * Used elixirs are listed in item's tooltip, same as with God Potion mixins.
 * Can be Drunk.
 * Unlike Elixirs, cannot be drunk in a Dungeon.
 * Elixirs can be drunk, without being part of a concoction, but player can only be under effect of 3 elixirs (stronger elixir effects count as multiple unique elixirs)
 * Can't find any image of a Powered Lamp to legally use, so just imagine that lamp is lit.
 * A mixin can no longer be drunk, but lasts as long as a god pot would.
 * Only one Concoction or 3 Elixir Mixins can be put on the same god pot, but they don't conflict with other Mixins

Void Kingdom

 * An area somewhere behind.
 * Requires s to open passage to it, multiple players can contribute, each of the will get 1 entry per.
 * Eyes are then turn into a "Wanderer's Eye," which ought to be released before this island, so people have a chance to grind them out, before the release.
 * Within the area, Abiphones do not work, Auction house and Bazaar cannot be accessed.
 * Stay is infinite (time wise), leaving SkyBlock/Hypixel and rejoining sends the player to Void Kingdom.
 * Dying inside sends you to a sub area, similar to
 * Teleportation is not possibly with currently existing items.

T5 Voidgloom
has existed for a while, an upgrade would be nice.

Name

 * is Latin for Nothing, and sounds good, added the suffix -istic because I couldn't think of anything to do with Gloom. is apparently a synonym of Seraph, and it definitelly sounds badass.
 * is Latin for Nothing, and sounds good, added the suffix -istic because I couldn't think of anything to do with Gloom. is apparently a synonym of Seraph, and it definitelly sounds badass.

Stats

 * , aoe DPS, twice the movement speed of its predecessor
 * No messing around.

Abilities
 Abyssal Twins   Tear in Spacetime   Null Colossus   Black Hole 
 * After reaching losing every multiple of  for the first time, spawns  that move same as the original, and staying in equal distance from the player on opposite sides (like in mirrorverse).
 * Clones only take /hit, apart from which they are identical and indistinguishable. Clones do the same damage as the boss, but clones only do the damage on contact (considering their movement, contact will do damage + the AoE from the original).
 * Clones last for 3 more seconds after the boss is struck. (, or Cleave hits do not count).
 * At, and  of , becomes invulnerable for  seconds. Every  seconds while invulnerable, stars creating a  block long laser at the player's location, at a random angle.
 * The creation of a laser is shown by particles, the laser itself is a Guardian Beam.
 * The laser deals of player's  as  and makes them lose  until the end of the bossfight.
 * The lasers do not disappear until the end of the bossfight (meaning there will be 9)
 * While below health, summon a Null Colossus to assist the, every 5 seconds.
 * is immune to all damage and effects caused by players. It deals per hit and massive knockback (it's not enderman, so 's Bulwark will not soften the hit).
 * normally moves at the pace of a regular Iron Golem, but gets fast if the player is 10 or more blocks away.
 * It is able to throw a hook at the player dealing and pulling the player to the Colossus, making him punch the player. The hook is only thrown if the player is 5 or more blocks above or below the boss.
 * Throws a bedrock that pulls players in, dealing per second, to anyone within 2 block radius, and instantly killing on touch. Multiple can exist at the same time, happen less often than Yang Glyph.

Items

 * I think I did a decent enough job, creating the abilities. Unfortunately I have no idea regarding Drop Rates, and very little ideas regardin items.
 * I think sword could be called Twinblade, and be very fast and ferocious.
 * Upgrade to could be named after one of the mobs, Beyonder.

Dragons
Fighting Dragons was fun, but they aren't optimised for the existence of Shortbows,, , or, my favourite, the combination of all 4. And while making them harder would not benefit starting players, there are other options. Since there is now lore regarding them, I have no doubt that their addition to the Endgame is being planned, especially with the Dragon Queen being mentioned by 2 unrelated NPCs. This section is yet again under "Unfinished Content," so take it with a grain of salt. And yes, I originally planned 3 abilities for each armour set. And I plan for the sets to be soulbound, hopefully dragons will remain relevant for a few years. The armor sets are once again craftable, sacrificing them can give fragments of other sets as well.

Old -> Elder Dragon
 Armour Abilities 
 * Very Healthy, perhaps, while keeping the same damage cap of regular dragons.
 * Tiered Ability
 * Set Bonus
 * All enchants on Armour are twice as strong.
 * Tiered Bonus
 * Gain // bonus to, , , , for each enemy within  blocks.

Protector -> Warding Dragon
 Armour Abilities 
 * Stricter Damage Cap tha other dragons
 * Tiered Ability
 * Hold Sneak to gain damage immunity for up to // seconds, with 20 second Cooldown, can't deal damage while immune.
 * Set Bonus
 * Gain // and //  per percent of missing health.
 * Tiered Bonus
 * Gain // more.

Unstable -> Unleashed Dragon
 Armour Abilities 
 * Every 5 seconds, every player has chance to be struck by lightning dealing damage and stunning them for 2 seconds, preventing attacks and movement.
 * Doesn't stop to cast lightning.
 * Slower than other dragons.
 * Tiered Ability
 * After charging Sneak for // seconds, cast // lightnings, dealing // damage each, to all enemies within 10 blocks. Hit enemies are stunned for seconds/hit. Cooldown 30s.
 * Mobs are struck multiple times, so with full set, a total of 16mil damage is dealth to every enemy.
 * Affected by and, but nothing else.
 * Can't move or teleporth while charging, but can attack.
 * Set Bonus
 * At faster frequency than the one of, stun nearby // enemies for // seconds. No enemy is immune to this.
 * Tiered Bonus
 * over 100 has chance to Megacrit, dealing // extra damage. (multiplicative)

Young -> Rapid Dragon
 Armour Abilities 
 * All dragons were just hatched, what does Young even mean?
 * insanely fast, including, ability casting, but unlike Sage, still stops for a special attacks.
 * Tiered Ability
 * Set Bonus
 * Tiered Bonus
 * Tiered Bonus
 * Tiered Bonus

Holy -> Saint Dragon
 Armour Abilities 
 * Prevents all players from healing.
 * The health recovery prevented, is multiplied by 1000 and stolen by the dragon.
 * Tiered Ability
 * // heal (ignores and healing reduction/prevention) then gain // extra . Cooldown 40s
 * Set Bonus
 * Tiered Bonus
 * //, all Undead in block radius are 50% slower, 20% slower in attacking, and take 20% more dmg.
 * //, all Undead in block radius are 50% slower, 20% slower in attacking, and take 20% more dmg.

Wise -> Sage Dragon
 Armour Abilities 
 * Casts abilities without stopping. Casts more often.
 * Tiered Ability
 * Sneak to regain // of your max per second for 10 seconds. Cooldown 30s
 * Set Bonus
 * Tiered Bonus
 * Gain //
 * Gain //

Strong -> Mighty Dragon
 Armour Abilities 
 * Much stronger abilities.
 * Tiered Ability
 * Set Bonus
 * Tiered Bonus
 * Tiered Bonus
 * Tiered Bonus

Superior -> Incomparable Dragon
Copies the abilities of all other dragons (including base ones), but they are 30% weaker.  Armour Abilities 
 * Tiered Ability
 * Set Bonus
 * Tiered Bonus
 * Tiered Bonus
 * Tiered Bonus

Dragon Empress
 Armour Abilities 
 * Copies the abilities of all other dragons (including base ones).
 * Weakened dragons are summoned, to assist their queen, while they are alive, Empress's copies of the dragons' abilities is strengthened.
 * Fragments used to craft Emperor's/Empress's Robes
 * Same ability, different sprite.
 * Tiered Ability
 * Set Bonus
 * Tiered Bonus
 * Tiered Bonus
 * Tiered Bonus

Voidstone

 * Slowest object to mine, requiring
 * Reduces when in inventory
 * Identical sprite to "Blackstone" in Hypixel's Housing
 * The description is a reference to both Hollow Knight and Deltarune.
 * The description is a reference to both Hollow Knight and Deltarune.

Items in Collection

 * Voidstone Minion
 * Time Between Actions - Infinite
 * My idea is that their sole purpose is and Unique minion crafts.
 * Alternatively, their time between actions could be in dozens of hours, and the drops would be unique items, that change depending on the minion's tier.
 * Identical sprite to "Onyx Gem" in Hypixel's Housing
 * Identical sprite to "Onyx Gem" in Hypixel's Housing