Sea Creature Chance

or SCC is one of the seventeen core player statistics. It determines the likelihood of a sea creature spawning whilst fishing. Players have a base Sea Creature Chance of.

Increasing
Things that increase sea creature chance:
 * Reforges:
 * ( bonus to all stats per piece)
 * up to
 * up to
 * Submerged up to per piece of armor (best reforge for Sea Creature Chance in Armors)
 * Lucky up to
 * Stiff up to
 * Bait :
 * Spiked Bait:
 * Shark Bait: chance to catch Sharks during the Fishing Festival**
 * Ice Bait: chance to catch winter Sea Creatures**
 * Spooky bait: chance to catch spooky Sea Creatures during the Spooky Festival**
 * Light/Dark Bait: Increases chance to catch rare Sea Creatures during the day/night**
 * Fishing Rods:
 * Challenging Rod:
 * Rod of Champions:
 * Rod of Legends:
 * Rod of the Sea:
 * Winter Rod:
 * Armor
 * Angler Armor: (Gives  per piece)*
 * Superior Dragon Armor: to all stats, including Sea Creature Chance
 * Salmon Armor: (Gives  per piece)
 * Diver's Armor: (Gives  per piece)
 * Sponge Armor : (Gives  per piece)
 * Shark Scale Armor : (Gives  per piece)
 * Water Hydra Head: (Gives )
 * Pets
 * Ender Dragon Pet ( bonus to all stats)
 * Blaze Pet ( bonus to all stats in the Blazing Fortress.)
 * Megalodon Pet up to ( boost to the Shark Scale Armor's stats)
 * Flying Fish Pet up to ( boost to the Diver's Armor's stats)
 * Dolphin Pet: up to
 * Bat Pet: up to when it is Mythic rarity.
 * Washed-Up Souvenir: (pet item)
 * Enchantments
 * Enchantment:
 * Expertise Enchantment:
 * Legion Ultimate Enchantment: boost to all stats, including sea creature chance, when there's nearby players
 * Marina's perk Luck of the Sea 2.0 will give +15% while she is mayor.
 * Also eating Sea Emperor Century Cake grants.

* The Angler Armor set bonus displays the old description so it does not give any, the armor is only intended to have 4% total.

** These baits do not increase but instead increase the chance that specific Sea Creatures will spawn when the Sea Creature category is selected upon reeling in the rod.

Maximum

 * The maximum as of Version 0.10 is 344.3952, which is far overkill over the maximum 100%.
 * Players have 20 by default.
 * Using a / Dolphin Pet with a Washed-up Souvenir gives 15%.
 * The Phantom Rod is the rod of choice, as it can be turned into a dungeons item, which means while inside dungeons its stats will be buffed. Angler 6 and Expertise 10 will give 6% sea creature chance each, and a Treacherous or Salty reforge on a recombobulated one will give sea creature chance. Chimera V will then increase that by another 20 due to the Dolphin pet being equipped. That makes the base sea creature chance of this rod 39%. While in dungeons, a 5 starred one will boost the stats by 515%, meaning while in dungeons the rod alone will give 39 * 6.15 = 239.85 sea creature chance by the rod.
 * While it may seem like Shark Scale Armor will be the obvious choice for armor, the actual best armor set for fishing is actually any legendary dungeons armor. This can then be recombobulated to be Mythic and then be put on the Submerged reforge for +1 sea creature chance per piece. Once again, this gets buffed inside dungeons, so the actual buff from armor is 4*6.15 = 24.6.
 * Finally, having four teammates around you as well as having Legion V on every piece of armor will give a bonus 5.6% stat boost to all stats. Currently, we are at 20 (base) + 1 (Century Cake) + 15 (Marina) + 20 (Dolphin) + 24.6 (Armor) + 239.85 (Rod) = 320.45 sea creature chance. A 5.6% boost to all stats will turn that into 338.3952.
 * Finally, Spiked Bait will add another +6 sea creature chance to that, for a grand total of 344.3952 sea creature chance.
 * This setup is NOT recommended as this is far overkill over the 100% maximum sea creature chance. It also costs a lot of coins, with the Chimera 5 ultimate enchant costing 1.3B coins on its own. Instead, some things such as pets and baits should be instead used to optimize Fishing Speed, for an overall better sea creatures per hour ratio.

Maximum outside dungeons

 * If you do find yourself needing to catch sea creatures without overkill like above, the maximum outside the dungeons is 90% for sea creatures with Spiked Bait. If Marina is the mayor and one of her perks is Luck of the Sea 2.0, players will have a 109% (100%) chance to catch sea creatures with Spiked Bait.
 * Same as above, players having 20 by default and a  Dolphin Pet with a Washed-up Souvenir giving 20%.
 * The Rod of the Sea has 7% already, and when Recombobulated, gives an additional through the  or  reforges.  and  both give  SCC. This leads to a total of of 26% SCC.
 * Alternatively, a Shredder paired with the level 100  Dolphin Pet with a Washed-up Souvenir gives another 10%, leading to 29%  from the rod, making it better than Rod of the Sea. However, this is very expensive and unrealistic to use.
 * Shark Scale Armor gives +10% SCC in total and the reforge gives a 4% boost to  when put on all pieces (and recombobulated). The Shark Scale Armor gives 14%  in total.
 * Alternatively, dungeon Squid Boots with the Renowned reforge may be used to provide a flat +3% SCC along with a 1.01 times multiplier to . This item is also not recommended as it was only obtainable for a limited time, leading to a very low quantity of such boots in existence, resulting in an unrealistically expensive item. Its estimated value suggests  Shredder's SCC bonus is more cost effective than that of Renowned dungeon Squid Boots.
 * Spiked Bait grants SCC and the Sea Emperor Century Cake gives.
 * The grand total is 20 (Base Stat) + 20 (Dolphin Pet) + 26 (Rod of the Sea) + 14 (Shark Scale Armor) + 6 (Spiked Bait) + 1 (Sea Emperor Century Cake) = 87.
 * Or it is 87.4 SCC with Renowned dungeon Squid Boots, 90 SCC with the Shredder, and 90.4 SCC with both.
 * This is done without Marina's Luck of the Sea 2.0 perk, Mayor Jerry's Statspocalypse perk, the enchantment,  enrichments, or a Beacon Tier V.

海洋生物机率