Mending

is a Stat that changes the amount of Healing received from the player.

Mechanics
increases the amount of Healing other players receive from the player. Healing received from the player is multiplied by $$\frac{Mending}{100}$$.

The player's base is.

Increasing Bonus Mending
Certain Armor pieces grant. The Armor must be equipped to take effect. Certain Deployables grant. They must be placed to grants their effects.
 * -|Armor=
 * -|Deployables=
 * -|Miscellaneous=

Maximum Mending

 * Base
 * (Star Icon.pngStar Icon.pngStar Icon.pngStar Icon.pngStar Icon.png)
 * (Star Icon.pngStar Icon.pngStar Icon.pngStar Icon.pngStar Icon.png)
 * (Star Icon.pngStar Icon.pngStar Icon.pngStar Icon.pngStar Icon.png)
 * (Star Icon.pngStar Icon.pngStar Icon.pngStar Icon.pngStar Icon.png)

This totals to.