Changelog/2022/March 1

Hello,

Over a year and half ago we released the Catacombs, and today we are releasing the last major update of this dungeon. We won't reveal much of the details of this update, but we can explain our mindset. As some of you know, shortly before releasing Floor 7 we had to take the difficult decision to stop producing Catacombs floors and revamping the Maxor fight to Necron's. The result was the removal of 3 planned boss fights and awkward voicelines in the Necron boss fight. Working on Floor 7 was a great experience and ever since release we had this strong urge to not only fix the boss fight but also add the 3 missing bosses back.

This update features:


 * Multiple changes to Floor 7.
 * Addition of Master Mode 7.
 * Master Mode 6 regular monsters are now dealing less damage.
 * Due to Floor 7 being slower to complete, the EXP and Loot from it are buffed accordingly.
 * In the Higher or Lower secret room, Archer’s “Double Shot” perk is now disabled.
 * The EXP gain from Floors 1-3 is increased by 20%
 * Bats have permanent fire resistance
 * Infinity boom cannot be sold to NPCs anymore, no more misclicks!
 * Added an indication that calculates the run’s total score so far.
 * Players can now choose who they want to teleport to with the Ghost Haunt ability.
 * The homing Wither Skulls from Withermancers, Wither Miners, Wither Guards and other mobs of that type will now despawn if they haven't hit the target player in 5 seconds.
 * Spring Boots effect will now properly be removed when dead and after being revived.

Custom Rare Dyes


We also added multiple custom dyes to the game. At the moment the custom dyes are dropped from various places in the game, and are exceedingly rare. We will monitor how many of them are dropped in the game and might buff their rates over time.

As you can see from the screenshot above, when applied to an item, said item will have a new icon next to their name and the color of the dye will be displayed at the bottom, to make sure there is no confusion with regular items, or exotic items.

The pure white and pure black dyes are not currently available. Those 2 dyes will probably become very expensive bits items, simply because we don't want those 2 dyes to overshadow all the other ones, and also because some players have way too many bits. This is still up for debate.

Catacombs levels
We are very happy with the power level and the amount of exp required to reach Catacombs 50. It would not make any sense for us to give players an incentive to keep leveling up above 50, but for those that do play the Catacombs after 50, we have now added cosmetic levels above 50. They are purely for bragging rights and don't function with any item or perk that scales with catacombs levels. Let us know what you think about this addition to the game.

Credits: Master Mode 7 development and design: @Nitroholic_ and I Custom Rare Dyes: @william