Healer


 * For tutorials, please go to Tutorials/Healer Guide.

Healer is a dungeon class that specializes in healing and support.

Class Passives

 * Your healing abilities heal the target for 50% additional HP.
 * Passively heals all living teammates within a 8 block radius for 0.5% per second
 * Spawns a fairy that follows you and uses its energy to revive dead teammates, while no-one is dead, it will stick and provide support. Vanishes for 100 seconds after reviving a player.
 * Enemies that you help kill have a 15% chance to drop an orb that anyone can pick up. The orb heals the player who picked it up and grants them a random buff.
 * There are 3 types of orbs and each can be picked up by any teammate for quick heal for 30% of their maximum health, as well as a short, or  buff.
 * Clicking on a teammate creates a tether connecting yourself to them. Tethered teammates received 0.5% of your maximum health as healing every second while they are within 30 blocks of you. Every 5 melee hits you deal while tethered will heal both players for 1% of the maximum health.

Dungeon Orb Abilities

 * Launches a healing orb that creates a healing circle where it lands. The healing circle heals friendly players inside for 2% of their health every second.
 * Heals everyone in your group to full health and grants them an shields for 20% of their max health.

Ghost Abilities

 * Throw a potion which heals all teammates in a 10 block radius for 10% of their max health and +100
 * Revive yourself after 50 seconds.

Leveling Bonus
You can level up the healer class while playing as a healer or if you have a teammate that is Healer, you get some of its healer XP as a team bonus.

For every healer level up to level 50 you get:


 * + 1% Renew Healing
 * + 2 Ghost Healing Potion Healing
 * + 1% Wish Shield Percent
 * - 1s Revive Cooldown

For every other healer level you get:


 * + 1% Ghost Healing Potion Healing

For every 5 healer levels you get:


 * + 0.1% Healing Aura Healing
 * + 0.5% Healing Circle Healing
 * + 0.5 Healing Circle Radius
 * + 1 Healing Circle Duration

At level 50 you get the following buffs:


 * Abilites heal for +50% additional hp, for a total of +100%
 * Healing Aura heals for +1% more, for a total of 2% of
 * -50s revive cooldown, lowering the cooldown to 50s
 * +50% Wish Shield, for a total of an shield 70% of their maximum health
 * Ghost Healing Potion Heals for 100+ and +25% more, for a total of 200 and 35% of their max health
 * Healing Circle heals for +5%, for a total of 7% of HP per second

Armor

 * Relevant Mage/Beserker/Archer armor for dungeon clearing
 * 3/4 Goldor's Armor with a Mender Crown or Reaper Mask is recommended for very high and doubled healing.
 * 3/4 Necromancer Lord with a Mender Fedora or crown will do just fine if you cannot afford Goldor.
 * Mender Fedora/ helmet and 3/4 legendary Zombie Soldier if necromancer lord is too expensive.
 * Holy Dragon Armor is the best dragon armor for this class
 * Werewolf Armor for extremely high healing and giving defense to nearby players if having high Ferocity

Weapons

 * Relevant Mage/Beserker/Archer weapons for clearing rooms.
 * Ice Spray Wand, for stunning boss mobs and giving it the Ice Spray effect, allowing everyone deal 10% more damage to the mob. As Healer, since you have no real source of DPS for bosses, it's best to stick to support items.
 * Last Breath, for decreasing bosses' defense. Same reason as above.

Pets
A Dwarf Turtle Shelmet may also be useful to minimize the knockback taken from mobs.
 * Blue Whale for high EHP. You should go for legendary.
 * Turtle for high EHP and built in knockback resistance. Keep in mind that Blue Whale will provide more which will improve the healing from
 * Baby Yeti if you have high strength, since Baby Yeti converts 50/75% (Epic/Legendary) of strength into defense at level 100.
 * Wither Skeleton which is good for hybrid healers because of Death's Touch ability, dealing 200% damage over 3 seconds at level 100. You should go for legendary since epic does not have this perk.
 * Ghoul, which is good for healing. You should just go for the epic, as the legendary ability currently is useless and does not work.
 * Tiger, when used with Werewolf Armor.
 * Jellyfish pet gives the same amount of health as the blue wale but also give regeneration.

Support Items

 * These are arguably one of the most important parts of a healer. You should prioritize these before maxing everything else.


 * Zombie sword and its variants are a MUST. They will heal you in a pinch and will heal nearby teammates.  They are especially useful during bosses.
 * Power Orbs ( Radiant, Manaflux, Overflux, Plasmaflux) are very good for helping heal teammates during bosses like the Terracotta phase of Floor 6.


 * Every player, not just healers, should have spirit leaps, superboom TNT, and an Aspect Of The End.
 * Conjuring/Infinityboom TNT can act as an instant Superboom TNT. Since, unlike mage class, healer lacks an equivalent ability.
 * Leaping Sword is a decent option to stun enemies (usually Livids in Floor 5 and Master Mode Floor 5), and is cheaper than Ice Spray Wand.

Reforges

 * For armor, Giant, for HP, Perfect, for Defense, Necrotic for Mana and Ancient, for damage.


 * For talismans, Pleasant, for defense, Forceful, if using Baby Yeti for equal amounts of strength and defense, Shaded, for damage, and Demonic, for mana and a bit of strength.

Sword reforges are more specific and you should check what the best specific reforge for each sword is.

How To Play Healer
Gear is important, but knowing how to play is equally so.


 * You should be clearing rooms like the other classes. Since healers are often disliked in higher levels, it is essential if you wish to play healers to learn to clear and do secrets well.
 * Watch the sidebar and remember to Wish if your teammate gets low
 * If you are in a high level party, DO NOT teleport to a teammate if they are low and Wish is on cooldown. This will disrupt the clearing and usually they can handle themselves on their own.
 * During the boss room remember to put your tether on a teammate you think will be most helpful.
 * Avoid picking up the orbies and instead let your teammates get them for damage boosts and burst healing. If you have to, try to get a Defense one.

Milestones
Healer class can reach its milestones by healing players in the dungeon. Refer here for a table showcasing class milestones.

Trivia
The Orbies perk resembles the set bonus of the Nebula Armor from Terraria, which also causes orbs to drop and provides the same bonuses of health, defense and ability damage.

Healer's ultimate might be a reference to Soraka's ultimate from League of Legends or a high-level mage spell in Dungeons & Dragons as it all function similarly and have the same name.

The Soul Tether ability may be a reference to Io's Tether ability in Dota 2 as they share the concept of extra restoration within a certain distance.

By wearing Mastiff Armor, the wish ability can be used to gain ludicrously high  which persists, even after it is removed by the player.