Tutorial:Slayer Guide

Currently, there are 6 types of Slayers : Zombie (Revenant Horror), Spider (Tarantula Broodfather), Wolf (Sven Packmaster), Enderman (Voidgloom Seraph), Blaze(Inferno Demonlord) and Vampire(Riftstalker Bloodfiend). This tutorial is a guide about how to beat each slayer type.

Revenant Horror
The most annoying part for this boss is the Pestilence for, and  and Explosive Assault for.

''', and  : These levels are pushovers, Ender Armor and a Raider Axe is sufficient. However, if you find yourself struggling against a, it's recommended to upgrade to a Dragon Armor variant and aim for around 100 Magical Power with Silky power.'''

One of the cheap options is a 3/4 Strong Dragon Armor with a Tarantula Helmet to synergize with the armor's high strength, an Aspect of the Dragons or a Revenant Falchion / Reaper Falchion is also advised as the has a lot of health and damage, another cheap option is to use the Revenant set and maybe a Zombie's Heart or Crystallized Heart. Healing items such as the Wand of Healing and its upgraded variants and a Radiant Power Orb is useful if you find yourself lacking regeneration. Also, when the enters the Enraged mode, leave ASAP because it does massive amounts of damage, you can see if the Revenant Horror is enraged by the color of its chestplate (turns red). Aim for around 250 Magical Power and go for Bloody, preferably Itchy power.

It also possesses unique abilities such as and a devastating explosion every 30 seconds that kills anyone regardless of equipment. Late game gear is often required to even defeat this boss consistently. Aim for around 600 Magical Power and Bloody, preferably Itchy power. The recommended are the following:


 * Necron's Armor provides a massive damage boost
 * Reaper Armor, while worse for damage, provides way better survivability
 * Giant's Sword, out-damages a Reaper Falchion, but not an Axe of the Shredded.
 * If you are already Zombie Slayer 8, an Axe of the Shredded is an amazing option with the bonus damage and damage reduction as well as the per hit.
 * Warden Helmet is an amazing, yet extremely expensive option for damage.
 * Necron's or Tarantula Helmet can be used as helmets for damage, player can also use Zombie's Heart's upgrades for healing
 * Blue Whale Pet and Baby Yeti Pet are good survivability pets at the cost of reduced damage.
 * If player is looking for damage instead, they can use any of the following: Wither Skeleton Pet, Tiger Pet, Lion Pet, Ender Dragon, Golden Dragon Pet.
 * Stand at iron bars to nullify the TNTs.
 * You can also boss trade with another player if you both deal enough damage, and this will significantly lower the time it takes to kill the, however as of a recent patch, each kill can only gives 50% of the xp required to spawn a boss.

Tarantula Broodfather
The two abilities of the boss can be annoying for some.

''' and : Like the previous slayers, these tiers are relatively easy. As long as you got enough damage per second, even Ender Armor and Raider Axe is enough to consistently defeat them.'''

As such, Spider-specialized gear, such as a decently leveled Recluse Fang and Tarantula Armor is often recommended. If one is still struggling, aim for around 100 Magical Power and Silky power.

If you find yourself dying even with Tarantula Armor, it's recommended to get more kills to level up the armor's defense or get a better weapon to deal more damage. A Livid Dagger and/or a Shadow Fury is a popular choice as these swords boast impressive damage and easy to obtain. If you have completed The Catacombs - Floor V and have decent enough coins, Shadow Assassin Armor Pieces is high recommended. Since you do need a relatively large amount of XP to summon the boss, a Flower of Truth or Frozen Scythe is also recommended because the former one can one shot 3 spiders at once, and the latter one can pierce lots of spiders when used properly. Aim for around 300 Magical Power and Bloody, preferably Itchy power.

Sven Packmaster
The two abilities of the boss can be annoying for some.

''' and : Like the previous slayers, these often serve as stepping stones towards tougher tiers of the boss. However, from Tier II and above, the Sven will do and you need to be more careful.'''

and : Due to their unique trait of dealing, you have less  against them. One options is getting Mastiff Armor and rely on the full set's Ability , although your  is halved, this can be mitigated by using a Pooch Sword, which has damage scaling off health. Wolf Pet's second perk becomes more useful due to the presence of the Packmaster's pups registering as nearby wolves. Also, Sorrow Armor Pieces can be useful against Sven Packmaster if Damage and Effective Health is decent. Aim for around 325 Magical Power and Bloody, preferably Itchy power.

Voidgloom Seraph
The most annoying part for this boss is the Malevolent Hitshield, which slows down the entire fight and deal tons of damage in exchange for the hits instead of damage.

It has 300k health and 1,200 damage per hit. Mid game gear, such as Shadow Assassin Armor with Livid Dagger, or magic gear, such as Wise Dragon Armor and Frozen Scythe, are good options. If one has weirdly, Ender Armor with Titanic reforge and an Aspect of the Dragons with Fabled reforge, it might be able to take down Tier I. Aim for around 200 Magical Power and Bloody, preferably Itchy power. If one is going for magic gear, go for Sighted instead.

Healing items and also play an important role during the boss fight, specifically the double  helmets(Zombie's Heart, Crystallized Heart, Revived Heart or Reaper Mask). The Voidedge Katana is also recommended fighting the boss. Aim for around 400 Magical Power and Bloody, preferably Itchy power.

For this boss, Wolf Pet and strong Necromancy souls with high (preferably Floor 3 Tank Zombie or Floor 5 Super Tank Zombie souls). Also, Final Destination Armor with more than 10,000 kills is HIGHLY suggested for this Slayer because of its tank and damage stat boosts. Aim for around 500 Magical Power and Itchy Power.

it has all the perks of the previous tiers before it as well as having the ability to go invulnerable and launch beams that deal damage. Having Necromancy souls is a must for this boss unless having maxed Skills(using Explosive Arrows on Shortbows can also be used to destroy the Hitshield). It's recommended to upgrade to an Atomsplit Katana(preferably One For All) and stack at least 25,000 kills on Final Destination Armor for maximum defense. other options for survivability include Overflux Power Orb or a Plasmaflux Power Orb, a Soul Whip with Mana Steal and Sapphire Scroll to restore mana, Wand of Atonement or Suspicious Scylla for more healing, and Wither Cloak Sword to mitigate a Yang Glyph. Also, a Warden Helmet and Necron's Armor Pieces are great unless you are not able to survive. Magical Power and Accessory Power doesn't need a upgrade but if one struggles, getting an Ender Artifact(preferably during Mayor Scorpius for less cost) can make the process easier. Always remember try to get hit by ONLY the dissonance damage as the damage will be effectively tripled if one gets hit twice per second, making the fight a lot more unmanageable.

Inferno Demonlord
The most annoying part for this boss is the Immolate which deals and the Hellion Shield for  or above which only allows Blaze Slayer Daggers to deal enough damage.

''' : Relatively easy until you reach the second phase, which splits the boss into two, which both have separate abilities. Because the two demons deal massive damage, it's recommended to stand on a high platform to completely avoid their attacks. '''



The Attunement pattern is as follows: Ashen-Spirit-Auric-Crystal and repeat.

at this stage, the boss can summon a Fire Pillar, which functions similarly to the Voidgloom Seraph's Yang Glyph except it can only be taken down by hits while having a Wisp Pet equipped, If one doesn't have a Wisp Pet or uses a pet that focus on Damage, you can simply use a Wither Cloak Sword to eat up the exploding fire pillar's damage, However, this requires timing.

and  : At, the two Demons gain new mechanics, making standing a top a high platform not feasible, requiring you to fight the demons head on, with , Quazii emits a wall of laser beams spinning around it's body that deals 75% of your max health in True Damage, while Typhoeus deals even more damage with it's basic attacks. After dropping below a certain health, the main slayer boss summons Fire Pits that melt your health bar if you stand on it, requiring you to stay aware of where you stand. For this tier it is recommended to go for either 3/4 Frozen Blaze armor or 3/4 Burning tier Crimson Armor with a Warden Helmet with a full Vanquisher Set reforged to Strengthened. Since the sorrow nerf, 1/2 sorrow armor + crimson boots is no longer viable, but if you struggle with True Defense a sorrow chestplate is good to have.

It is also important to upgrade to Tier 2 Daggers, the Kindlebane and the Mawdredge because of the health increase of the boss. Healing items are also crucial to survival, a wither blade with wither impact on it (especially Scylla) is required, a Florid Zombie Sword and the Wand of Atonement is also good to have. Some sort of deployable such as the Plasmaflux or Flares is also greatly recommended.

The core stat relevant to Blaze Slayer is, and high damage.

Riftstalker Bloodfiend
Because most of the items are not allowed in the Rift Dimension, this slayer is highly based on skill and feel of the player. Before starting any bosses, make sure to activate the effigies as they give a massive boost.


 * With the Healing Melon crafted in the Maddox's quest, this boss should be relatively easy. Make sure to stay in the green circle during Mania attack and not get stopped by the boss's damage. Stay near the Clotgoyles' heads when the Stonewraith ability is used and leave after a few seconds to not take damage.


 * This boss starts to get his Twinclaws attack, which deals one of the most damage in the boss fight. A Holy Ice is recommended to reduce its damage. A sound is played before the Twinclaws attack, use the Holy Ice when the sound is heard. If one still struggles, an Anti-Bite Scarf, a Silver-Laced Karambit and/or a Juicy Healing Melon is recommended. Get a Steak Stake if you struggle as the final part is where it's hard, and the Steak Stake skips 20% of the boss fight at the end.


 * With the additional Mania phase, BE SURE not to let the Clotgoyles alive during the second Mania attack. It is a sign of failure as Clotgoyles deals knockback, which is fatal in Mania attacks. Make a Mythic Version Anti-Bite Scarf, Luscious Healing Melon and/or a Silver-Twist Karambit if one struggles. Follow the Impels to not lose With good  and, this boss shouldn't be too much of an issue. Get a Steak Stake if you haven't already as it is extraordinarily helpful for skipping the hardest part. Prioritize the Killer Spring as it represents death when not destroyed.


 * This is where people starts to struggle. Upgrade your Silver-Laced Karambit to a Silver-Twist Karambit and your Juicy Healing Melon to a Luscious Healing Melon if you haven't already. Upgrade your Anti-Bite Scarf to its Mythic Version. Bear in mind that Twinclaws can be thrown during Mania phase, so keep your mana above ~70 during this phase in case something goes wrong or lag occurrs.

Impel > Blood Ichors > Killer Spring > Clotgoyles > Twinclaws
 * It is not recommended to do s unless one has really low budget to get Coven Seals or one wants the SkyBlock XP. This boss is highly-feelbased. It isn't recommended to do s without the maxed Rift Dimension gear. Blood Ichors should be destroyed via the boss's Twinclaws as soon as possible otherwise it drains your and eventually kills you even with Holy Ice. You have to tank the Twinclaws during this process to destroy the Ichors, so you are required to have a Holy Ice. Be sure to do all Impels as it instantly kills you if they aren't done, even with a Holy Ice. Unless being at the edge of death, do NOT use the Healing Melon too frequently as it drains your mana, which reduces your survivability when getting low on . In most cases, prioritize with the following order: