Module:ItemInfo/Item Data

-- Quick Copy	[] = {		stats = {			-- any stat values using its 'shortcode' (see Module:Statname/Data)			-- example: dmg = 10,		},		type = ,		name = ,		rarity = ,		slots = ,		specialEffect = ,		ia = {			name = ,			activation = ,			desc = ,			soulflow_cost = ,			cost = ,			health_cost = ,			coin_cost = ,			cooldown = ,			charges = ,			max_souls = ,		},		ia2 = {			name = ,			activation = ,			desc = ,			soulflow_cost = ,			cost = ,			health_cost = ,			coin_cost = ,			cooldown = ,			charges = ,			max_souls = ,		},		tab = {			name = ,			desc = ,			required_pieces = ,			upgraded_by = '',		},	},

return { ['thunderbolt necklace'] = { stats = { scc = '1.5%', hp = '40', def = '30', },		type = 'Necklace', name = 'Thunderbolt Necklace', rarity = 'e', specialEffect = 'Damage taken by is reduced by  and damage dealt is increased by .', tab = { name = 'Static Charge', desc = 'Gains static charge every ➜➜➜ seconds. Hitting a target will cause a discharge, adding ➜➜➜ damage to that hit for each charge collected. Maximum Charge Capacity: ➜➜➜', required_pieces = 2, upgraded_by = '', },	},	['taurus helmet'] = { stats = { cd = 20, scc = 3, hp = 190, def = 150, },		type = 'Helmet', name = 'Taurus Helmet', rarity = 'r', specialEffect = 'Damage taken by is reduced by  and damage dealt is increased by .', },	['flaming chestplate'] = { stats = { str = 25, scc = 3, hp = 210, def = 210, },		type = 'Chestplate', name = 'Flaming Chestplate', rarity = 'r', specialEffect = 'Damage taken by is reduced by  and damage dealt is increased by .', },	['moogma leggings'] = { stats = { cd = 15, scc = 3, hp = 190, def = 160, },		type = 'Leggings', name = 'Moogma Leggings', rarity = 'r', specialEffect = 'Damage taken by is reduced by  and damage dealt is increased by .', },	['slug boots'] = { stats = { str = 20, scc = 3, hp = 110, def = 110, },		type = 'Boots', name = 'Slug Boots', rarity = 'r', ia = { name = 'Bouncy', activation = 'SNEAK', desc = 'When falling from a great height, you\'ll bounce straight up!' },	},	["magma necklace"] = { stats = { hp = "15", },		type = 'Necklace', name = 'Magma Necklace', rarity = 'r', ia = { name = "Cube Fanatic", desc = "Gain more  when killing Magma Cubes.", },	},	["ghast cloak"] = { stats = { hp = "7", def = "7", },		type = 'Cloak', name = 'Ghast Cloak', rarity = 'r', ia = { name = "Blazing Palisade", desc = "Restores of your maximum  every second while worn.", },	},	['blaze belt'] = { stats = { str = 7, def = 7, },		type = 'Belt', name = 'Blaze Belt', rarity = 'r', ia = { name = 'Blazing Palisade', desc = 'Gain a chance to reflect .' },	},	['glowstone gauntlet'] = { stats = { int = 10, mnf = 5, },		type = 'Gloves', name = 'Glowstone Gauntlet', rarity = 'r', },	["vanquished magma necklace"] = { stats = { hp = 20, },		type = 'Necklace', name = 'Vanquished Magma Necklace', rarity = 'e', ia = { name = "Cube Fanatic", desc = "Gain more  when killing Magma Cubes.", },		pcb = { name = 'Magma Cube Absorber', desc = 'Kill Magma Cubes to accumulate Health.' },		fsb = { name = 'Vanquisher Set', secret = true, desc = 'While on the, recieve damage when being attacked, and your damage is multiplied by .' }	},	["vanquished ghast cloak"] = { stats = { hp = 10, def = 10, },		type = 'Cloak', name = 'Vanquished Ghast Cloak', rarity = 'e', ia = { name = "Blazing Palisade", desc = "Restores of your maximum  every second while worn.", },		pcb = { name = 'Ghast Blaster', desc = 'Kill Ghasts to accumulate Defense.', },		fsb = { name = 'Vanquisher Set', secret = true, desc = 'While on the, recieve damage when being attacked, and your damage is multiplied by .' }	},	['vanquished blaze belt'] = { stats = { str = 5, def = 20, },		type = 'Belt', name = 'Vanquished Blaze Belt', rarity = 'e', ia = { name = 'Blazing Palisade', desc = 'Gain a chance to reflect .' },		pcb = { name = 'Blaze Consumer', desc = 'Kill Blazes to accumulate Strength.' },		fsb = { name = 'Vanquisher Set', secret = true, desc = 'While on the, recieve damage when being attacked, and your damage is multiplied by .' }	},	['vanquished glowstone gauntlet'] = { stats = { int = 15, mnf = 7, },		type = 'Gloves', name = 'Vanquished Glowstone Gauntlet', rarity = 'e', pcb = { name = 'Glowing', desc = 'Mine Glowstone to accumulate Health.' },		fsb = { name = 'Vanquisher Set', secret = true, desc = 'While on the, recieve damage when being attacked, and your damage is multiplied by .' }	},	['delirium necklace'] = { stats = { str = 1, cd = 1, scc = 1, hp = 1, def = 1, spd = 1, int = 1, mf = 1, fer = 1, },		type = 'Necklace', name = 'Delirium Necklace', rarity = 'e', specialEffect = 'Increase the fire damage you recieve by per .', },	['lava shell necklace'] = { stats = { hp = 100, def = 30, int = 50, },		type = 'Necklace', name = 'Lava Shell Necklace', rarity = 'e', specialEffect = 'Disables natural regeneration and all healing.', },	['white belt'] = { stats = { hp = 10, def = 5, },		type = 'Belt', name = 'White Belt', rarity = 'c', specialEffect = 'Reduces damage taken by .' },	['yellow belt'] = { stats = { hp = 15, def = 5, },		type = 'Belt', name = 'Yellow Belt', rarity = 'u', specialEffect = 'Reduces damage taken by .' },	['green belt'] = { stats = { hp = 20, def = 10, },		type = 'Belt', name = 'Green Belt', rarity = 'u', specialEffect = 'Reduces damage taken by .' },	['blue belt'] = { stats = { hp = 25, def = 15, },		type = 'Belt', name = 'Blue Belt', rarity = 'r', specialEffect = 'Reduces damage taken by .' },	['brown belt'] = { stats = { hp = 30, def = 20, },		type = 'Belt', name = 'Brown Belt', rarity = 'e', specialEffect = 'Reduces damage taken by .' },	['black belt'] = { stats = { hp = 35, def = 25, },		type = 'Belt', name = 'Black Belt', rarity = 'l', specialEffect = 'Reduces damage taken by .' },	['molten necklace'] = { stats = { str = 20, hp = 30, def = 20, },		type = 'Necklace', name = 'Molten Necklace', rarity = 'e', tab = { name = 'Molten Core', desc = 'Gain damage resistance while fighting .', -- required_pieces = '', upgraded_by = '', },	},	['molten cloak'] = { stats = { str = 20, hp = 30, def = 20, },		type = 'Cloak', name = 'Molten Cloak', rarity = 'e', tab = { name = 'Molten Core', desc = 'Gain damage resistance while fighting .', -- required_pieces = '', upgraded_by = '', },	},	['molten belt'] = { stats = { str = 20, hp = 30, def = 20, },		type = 'Belt', name = 'Molten Belt', rarity = 'e', tab = { name = 'Molten Core', desc = 'Gain damage resistance while fighting .', -- required_pieces = '', upgraded_by = '', },	},	['molten bracelet'] = { stats = { str = 20, hp = 30, def = 20, },		type = 'Bracelet', name = 'Molten Bracelet', rarity = 'e', tab = { name = 'Molten Core', desc = 'Gain damage resistance while fighting .', -- required_pieces = '', upgraded_by = '', },	},	['scoville belt'] = { stats = { str = 15, def = 30, },		type = 'Belt', name = 'Scoville Belt', rarity = 'r', specialEffect = 'Gain per ignited enemy within a 10 block radius up to a maximum of .', },	['implosion belt'] = { stats = { def = 70, },		type = 'Belt', name = 'Implosion Belt', rarity = 'e', specialEffect = 'Increases all explosion damage dealt by .', },	['flaming fist'] = { stats = { str = 10, cd = 10, hp = 30, def = 20, fer = 1, },		type = 'Gloves', name = 'Flaming Fist', rarity = 'e', specialEffect = 'When equipped, melee attacks fire three dealing  fire damage.', },	['gauntlet of contagion'] = { stats = { str = 15, hp = 20, def = 10, },		type = 'Gloves', name = 'Gauntlet of Contagion', rarity = 'e', ia = { name = 'Contaminate', desc = 'Killing an enemy causes an explosion dealing of their total  as damage to all enemies within. Enemies in the blast radius will also be causing them to explode on death.', },	},	['destruction cloak'] = { stats = { str = 15, cd = 15, hp = 60, mf = 1, },		type = 'Cloak', name = 'Destruction Cloak', rarity = 'e', specialEffect = 'Heal every 2 seconds. Gain Foraging exp.', },	['annihilation cloak'] = { stats = { str = 20, cd = 20, hp = 80, mf = 2, },		type = 'Cloak', name = 'Annihilation Cloak', rarity = 'l', specialEffect = 'Heal every 2 seconds. Gain Foraging exp.', }, }