Archer

Archers are a dungeon class that specializes in dealing extreme damage through ranged attacks using bows. It shares the area-clearing ability of the Mage and the tank-slaying ability of the Berserker, but in return, is extremely fragile. This class relies heavily on Crit Damage and Strength, like the Berserk class.

Class Passives

 * 50% Chance to shoot a second arrow.
 * Reduces your next incoming hit by X damage (scales with Archer Level and Critical Damage) Cooldown: 250s
 * 0% chance for your arrow to bounce to an additional target. Cooldown: 15s

Dungeon Stone Abilities

 * Shoots 3 arrows that explode on impact, dealing the same damage as your highest bow hit in the last minute in a 4 block radius. Can also explode things similarly to superboom TNT.
 * Shoots 5 Arrows per second for 4 seconds! Arrows deal 75.0% of your highest Bow hit in the last minute.

Ghost Abilities

 * Shoot a teammate to heal them for 20% of their max hp and grant them for 10 seconds. (Cooldown 10s) Note: does knockback to teammates.
 * Temporarily stuns any non-boss dungeon monster for a short period of time when shot. (Cooldown 5s)

Leveling Bonus
You can level up the archer class while playing as an archer or if you have a teammate that is archer, you get some archer XP as a team bonus.

For every archer level up to level 50 you get:
 * + 1% Extra Arrow Chance
 * + 0.8% Arrow Damage
 * + 2 Bouncy Arrow Chance

For every 5 archer level you get:
 * + -2 Explosive Shot Cooldown

And for every 10 archer levels you also get:
 * + 1 Rapid Fire Duration

Armor
For a high budget setup, use Necron's Armor, as this provides the largest damage buff in the game. For a slightly lower budget setup, use Shadow Assassin Armor which, whilst dealing less damage than Skeleton Master, provides much more survivability. For a much cheaper setup, use legendary Skeleton Master Armor, which does the second largest amount of ranged damage in the game.

Weapons
The ideal weapon setup for an archer is using 3-5 Bonemerangs in your hotbar with a Flower of Truth, a Last Breath/Spirit Bow and a Death Bow. The Bonemerangs are used for damage, the Flower of Truth for the strength buff, a Last Breath for defense decrease and ranged shots and a Death Bow for most of the undead mobs (of which there are plenty in Dungeons), as well as the arrow bounce chance.

Pets
If you want the maximum damage, use an Ender Dragon Pet. Alternatively you can use the Wither Skeleton or Skeleton Pet. If you are struggling with staying alive, use the Blue Whale or Yeti Pet. (Note: When in Floor 7 it is recommended to use the Blue Whale pet for the boss, as most of the mobs in the boss room do high damage).

Milestones
Archer class can reach its milestones by dealing bow damage in the dungeon. Refer here for a table showcasing class milestones.