Tutorial:Healer Guide

Healers are a very important class relying on regenerating their teammates so they can, on their turn, protect the Healer. But healers do need to be able to deal damage. For example, if all other teammates died, the healer will have to survive, which is somewhat more difficult without damage, as healers do not do much. The healer may have to be able to flee as a result from this lack of damage and ending up being overwhelmed by mobs, and needs a good amount of. However, it is recommended to not focus on dealing damage, since Healers do not do much by default, meaning it may be better to focus on Effective Health so you can live long enough.

Armor

 * Diamond Atom - This reforge stone adds a good amount of . If one is too poor to buy a Diamond Atom, they can also use a Rare Diamond which adds less but is far cheaper. You can also reforge your armor to Heavy, which gives the same amount of defense but costs some  and . However, this is not recommended since Rare Diamonds are very cheap.


 * Sadan's Brooch - It grants the same bonuses as the Titanic reforge with the addition of increasing the power of your heals by 10%. While these bonuses stack, it's not recommended to reforge more than 1 piece to Empowered as you'll gain very little Effective Health.


 * Premium Flesh - This reforge stone is inexpensive, but it is not as tanky and cheap as a Rare Diamond. However, it does grant and, while also giving a good amount of  and . It also reduces damage taken from Undead mobs, which are common in dungeons.


 * Necromancer's Brooch - If one wants to use mage weapons, they will need a good amount of, which is still possible, but not recommended, since can cost a lot of healing per second. It can still be smart to use a necromancer's brooch. If this makes the user too squishy, they may want to use the wise reforge or the smart reforge instead. Wise gives in addition to  and Smart not only gives health but  too. A healer always can use intelligence for healing items costing mana, and for the Aspect of the End, so they can escape heavy fights.


 * Red Nose - Secretly, the Red Nose actually grants a lot of and also  at the cost of  . The Red Nose gives  and  and when one sneaks, they reduce their  by 20 for 20 seconds but in return, obtain for those same 20 seconds  and . It is most likely better to use another reforge as Losing any Crit Chance is not good. It can only be used on helmets.


 * Giant Tooth - The Giant Tooth adds a lot of, and even combined with a  Blue Whale Pet, which can massively boost effective health.


 * Dragon Scale -It's an improved version of the Pure reforge that grants a bit of all stats. the Dragon Horn does the same thing with the addition of increasing all your stats by 1%.
 * Fierce: A cheap and easy reforge to get, it can help boost damage if the healer is confident with their ability to survive.
 * Precursor Gear: It provides a great deal of, even surpassing the Dragon Horn despite being significantly cheaper. Use this reforge if you are willing to sacrifice some surviability that the Giant Tooth or Diamond Atom would provide, and have some money.

Swords

 * Every single reforge is acceptable, except for - It is not recommended to use the Odd reforge since Sharp does almost the same, and Odd reduces.

Talismans

 * Every damage and health reforges are acceptable, what is not recommended are mana reforges since you only need to survive/deal.
 * Shaded (dark Orb) - it is the best dmg reforge for -  accesories, however it is expensive so it is recommended when you have enough money
 * Forceful (blacksmith) - it is the 3rd best dmg reforge for -  accesories, however it doesnt have  unlike Shaded
 * Unpleasant (blacksmith) - it is the 5th best dmg reforge for -  accesories, however it doesnt have strength
 * Bloody (beating heart) - it is the 2nd best dmg reforge since it grants, , and.
 * Silky (Silky Lichen) - it is the 4th best dmg reforge since it surpasses Unpleasant reforge in . However, like Unpleasant it doesnt have

The Catacombs - Floor I
Revenant armor and the Crystallized Heart or any of the Dragon Armor and a Mender Helmet work well on Floor 1, the healing provided by the heart mirrors that of the Mender Fedora unlocked at. The defense bonus against zombies is ideal as a support focused healer, staying behind the tank or berserk and buffing them. It may be a good idea to use Holy Dragon Armor if you are focusing on healing others as it grants 3x natural regeneration if within range and is the cheapest dragon set, cheaper than Revenant Armor and better if the Revenant Armor has no kills on it.


 * Additionally, you may also rely on or  Heavy Armor, with the Titanic reforge for a tank/healer, or the Smart reforge for Intelligence and some Effective Health.

The Catacombs - Floor II
- Heavy Armor should be a goal before carrying on to floor 3. your personal health is the biggest concern than that of your team since if you die, who will heal/revive your team? Until level 16 in Catacombs, increasing your personal healing is a more difficult task. The Ornate Zombie Sword is an item you should already be using, due to its incredible healing ability, which also heals nearby players.

The Catacombs - Floor III
Once you have completed your Heavy Armor with Mender Helmet, you may rely on that armor set until you reach. While it may be difficult to afford variants, Zombie Soldier Armor is a versatile armor set for practically every class. The Necrotic reforge for floor 3 on Zombie Soldier Chestplate, Leggings, and Boots coupled with Mender Helmet allow for a ranged mage arsenal to handle the four Guardians of floor 3, but Fierce/Pure, Perfect/Reinforced or Titanic/Heavy may be changed if you do not use mage weapons. Floor 3 contains Shadow Assassins, which can be very deadly, so make sure you stay on the lookout. It is recommended to use a tankier pet. (most players recommend Blue Whale Pet)

The Catacombs - Floor IV
By now you should have Zombie Soldier Chestplate, Leggings, and Boots, with a Mender helmet. Floor 4 is where the Mender Helmet is left behind, replaced by the Mender Fedora and where your Zombie Soldier armor is left behind, replaced by Adaptive Armor. Once you can get a Mender Fedora, you will double all Healing done to yourself and your team, Unlike the previous Mender Helmet which only increased healing to teammates and ONLY teammates.

The Catacombs - Floor V
Floor 5 introduces Shadow Assassin Armor, a very prominent armor set for both berserk and archer. Before you start this floor it is recommended to get an F6 carry, but you will need to enter F6 so, it is best to get carries to use Necromancer Lord Armor, you can use a  Zk Cp if you don’t have enough money, otherwise the cheapest is a Super heavy Cp.

The Catacombs - Floor VI
This floor is incredibly difficult to get into. is everything on floor 6. Another armor set that is very good for healers on F6 is the Werewolf Armor Set paired with a high level Tiger Pet that is or. The full set bonus of the armor will buff your defense as well as heal your teammates. Another item that becomes available is the Lesser Orb of Healing. While Lesser Orb of Healing is fairly cheap, commonly players do not have the level to use it until this floor. If you still struggle to survive, attaching a tether to a teammate, placing a Power Orb (preferably a Mana Flux, and then activating Syphon/Lifesteal should be able to let you survive)

The Catacombs - Floor VII
This is the floor where you will leave the Mender Fedora behind, now say hello to Mender Crown! On Floor 7, you need a healer most of the time. A Livid Dagger should do for a weapon, although a Shadow Fury is a little bit more expensive, but is a better damaging swords. Once you complete Floor 7, you can swap to Storm, Goldor, or Necron armor depending on if you're using magic damage, melee damage, or being a tank. For Around 650k-1m should do fine. A Blue Whale is recommended to survive F7.

Pets

 * Blue Whale - It's the best pet for tanking when you have a bunch of hp, it reaches its maximum potential when you use the variant.
 * Baby Yeti Pet - It's best when you have a bunch of, you can possibly reach 2-3k when you use a withered FoT. It's not recommended to get the  variant since its a waste of both coins and time.
 * Jelly Fish Pet - It’s a decent pet if you want to focus on healing, however it is not recommended to get it since its stat boosts aren’t great, unless you have decent (e.g 300k-1m ehp) you can use this pet.
 * Griffin Pet - its situational but it can be used as a pre-Baby Yeti/pre-Blue Whale.

Other Gear

 * A Power Orb is useful for healing both yourself and your allies.
 * A Lesser Orb of Healing could also be useful.
 * Some Spirit Leaps, since you are the healer, your teammates will get healed more if you are alive, so it is recommended that you carry Spirit Leaps to avoid near-death situations.
 * A Fel Sword to buff the healing circle
 * An Ornate Zombie Sword or a Florid Zombie Sword.
 * An AoTE is useful to teleport to high ground/away to avoid dying or to simply just speed up your movement.
 * A Healing Wand is almost as useful as a power orb, it is like a portable power orb but costs more mana.
 * A Grappling Hook is useful if you are in a budget or wish to conserve mana.
 * A Conjuring can be used as a budget Infinityboom TNT with a cooldown of 30 seconds
 * An Ice Spray Wand can be used to freeze mini-bosses and deal some.

Weapons

 * Every sword is viable, with the exception of the following weapons.
 * Silent Death - it is not recommended to get it since it requires for its bad base stats, a shadow fury is more expensive but way better.
 * Any of the 3 dungeon cleavers - its stats and ability are not great
 * Zombie Commander Whip - its base stats are bad and you need an estimated of to use it.