User:TheTrueShaman/Sandbox/1

This is just a page for me to plan/make edits before putting them on the actual page so that I don't make mistakes on the main page.

My first time working with UI's. I made it to update the collection UI for netherrack. Very simple stuff. The formula for calculating damage dealt (Effective Damage) is as follows:

$${\left\lfloor{\left(DMG + 5 + \left\lceil{\frac{STR}{5}}\right\rceil \right) \times \left(1 + \frac{STR}{100}\right)} \right \rfloor = \text{Effective Damage}}$$


 * DMG: weapon's damage
 * STR: strength (including base strength)

Formula example: You're using an Aspect of The End that has 100 damage and 100 strength. Your base Strength is 23. DMG will then be 100 and STR will then be 100 + 23 = 123.

$${\left\lfloor{\left(100 + 5 + \left\lceil{\frac{123}{5}}\right\rceil\right) \times \left(1 + \frac{123}{100}\right)} \right \rfloor}$$ $${= \left\lfloor{(100 + 5 + \left\lceil{24.6}\right\rceil) \times \left(1 + \frac{123}{100}\right)} \right \rfloor}$$ $${= \left\lfloor{(100 + 5 + 25) \times (1 + 1.23)} \right \rfloor}$$ $${= \left\lfloor{130 \times 2.23} \right \rfloor}$$ $${= \left\lfloor{289.9} \right \rfloor}$$ $${= 290 = \text{Effective Damage}}$$

289 damage (Higher if you take into account crits, any armor you have equipped, your combat level, and potions).

When the Enderslayer update comes out, there will be a significant nerf to strength. The new formula for effective damage will be:

$${\left\lfloor{\left(DMG + 5\right) \times \left(1 + \frac{STR}{100}\right)} \right \rfloor = \text{Effective Damage}}$$