Autopet

The Pets Auto-Equipper is a mechanic that can be used to automatically equip Pets when undergoing certain actions with certain exceptions.

Mechanics
Rules can be applied to pets that specify when they are equipped. A single rule can equip one pet when one certain event occurs, with an indefinite amount of exceptions.

It requires at least one Autopet Rules 2-Pack to unlock, each costing. A maximum of 14 Autopet rules can be owned.

Rules

 * On login
 * On gain [Skill] XP
 * On enter [Island]
 * On enter combat
 * On gain [Collection]
 * On select dungeon [class]
 * On [event] start
 * On equip wardrobe slot [#]
 * On [boss] spawn
 * On starting a slayer quest
 * On clicking the experimentation table
 * On going AFK
 * On digging a griffin burrow
 * On opening a winter gift
 * On throw fishing hook

Exceptions

 * Except if in [island]
 * Except if NOT in [island]
 * Except if already has [pet] equipped
 * Except if during [event]
 * Except if has active slayer quest
 * Except if it is Thursday

Trivia

 * Initially, it was possible to set 2 pets to equip with 2 different rules at the same time, effectively gaining the benefits of both pets. For example, setting a rule to equip a Rabbit Pet when gaining Farming XP, but another to equip an Elephant Pet when increasing sugar cane collection. This way, both the Farming XP boost of the Rabbit and the crop increase of the Elephant would take effect at the same time while farming sugar cane. This was known as pet stacking. This has since been patched, as auto-swapping pets now has a cooldown of 2 ticks (0.1 seconds).

“The autopet is meant as a convenience when switching activities across SkyBlock, not as a farm boosting method.”

History
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