Mending

is a Stat that changes the amount of Healing received from the player.

Mechanics
increases the amount of Healing other players receive from the player. Healing received from the player is multiplied by $$\frac{Mending}{100}$$.

The player's base is.

Increasing Bonus Mending

 * -|Armor=

Armor
Certain Armor pieces grant. The Armor must be equipped to take effect. {| class="wikitable centertext sortable searchable" ! class="unsortable" | Icon ! Item !! Rarity !! Type ! data-sort-type="number" |
 * rowspan="4" | Holy Dragon Armor
 * rowspan="4" |
 * Helmet
 * Chestplate
 * Leggings
 * Boots
 * Mender Crown
 * Helmet
 * Mender Fedora
 * Helmet
 * Mender Helmet
 * Helmet
 * Zombie's Heart
 * Helmet
 * Crystallized Heart
 * Helmet
 * Revived Heart
 * Helmet
 * Reaper Mask
 * Helmet
 * -|Deployables=
 * Helmet
 * Mender Fedora
 * Helmet
 * Mender Helmet
 * Helmet
 * Zombie's Heart
 * Helmet
 * Crystallized Heart
 * Helmet
 * Revived Heart
 * Helmet
 * Reaper Mask
 * Helmet
 * -|Deployables=
 * Zombie's Heart
 * Helmet
 * Crystallized Heart
 * Helmet
 * Revived Heart
 * Helmet
 * Reaper Mask
 * Helmet
 * -|Deployables=
 * Crystallized Heart
 * Helmet
 * Revived Heart
 * Helmet
 * Reaper Mask
 * Helmet
 * -|Deployables=
 * Helmet
 * Reaper Mask
 * Helmet
 * -|Deployables=
 * Reaper Mask
 * Helmet
 * -|Deployables=
 * Helmet
 * -|Deployables=
 * -|Deployables=

Deployables
Certain Deployables grant. They must be placed to grants their effects.
 * -|Miscellaneous=

Maximum Mending

 * Base
 * [ ]
 * [ Star Icon.pngStar Icon.pngStar Icon.pngStar Icon.pngStar Icon.png + ]
 * [ Star Icon.pngStar Icon.pngStar Icon.pngStar Icon.pngStar Icon.png + ]
 * [ Star Icon.pngStar Icon.pngStar Icon.pngStar Icon.pngStar Icon.png + ]
 * [ Star Icon.pngStar Icon.pngStar Icon.pngStar Icon.pngStar Icon.png + ]