Dungeon Reward Chest

Loot Chest System
At the end of a Dungeon run, several chests will appear. Three chests will always automatically spawn, with up to three additional chests spawning if players perform exceptionally. Players cannot open chests if they do not reach their 2nd Class Milestone.

Money will be taken from the Purse first before taking money from the Bank. If there is not enough money in the Purse, then players in a co-op will have their Dungeon chests take away money from their personal bank account first. However, if a player does not have enough money in their personal bank, then the chest will take money from the co-op bank instead.

Chest Ranks
Chests will not appear on the Entrance floors. Unlike the wooden, gold, and diamond chests, the additional chests emerald, obsidian and bedrock all have Dungeon Score requirements. The bedrock chest is only obtainable on floors V-VII. Chest prices vary depending on the floor and the items the chests contain.

Loot Quality
Loot Quality determines the chances of gear obtained from Dungeon Reward Chests having different upgrades upon being claimed from the Chest.

There are 4 Possible Upgrades:
 * Star Upgrades (Chances for Stars are doubled in Master Mode)
 * 1 Star: 10% Chance
 * 2 Stars: 5% Chance
 * 3 Stars: 3% Chance
 * 4 Stars: 2% Chance
 * 5 Stars: 1% Chance
 * Recombobulated: 1% Chance
 * 1% Chance
 * 1% Chance

There are multiple ways Loot Quality can be increased:
 * Upgrading Boss Luck perk at Undead Essence Shop: ×1.04-1.1
 * Getting a higher Dungeon Score
 * Having a Treasure Talisman, Treasure Ring, or Treasure Artifact in the player's inventory or Accessory Bag: ×1.01/1.02/1.03

History
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