Slayer

Slayers are missions which involve killing mobs of a specific type to spawn a strong boss, then slaying that boss. Defeating the bosses grants Slayer XP; leveling up in Slayer unlocks rarer and more valuable drops from the boss, and more powerful items to use against the boss, and eventually in general.

Mechanics
Slayer Quests are started by talking to underneath the Tavern at, which is near the  and , talking to him remotely using the  unlocked at , or using an Abiphone with Maddox the Slayer in the contact list. Vampire Slayer Quests, however, are started by talking to in the  or calling him remotely using the. Boss quests require Coins or Motes to start depending on the tier of the boss and the dimension type. Only 1 Slayer Quest can be active at a time per dimension.

Once a quest is started, the specified amount of must be earned from killing the corresponding mob type. The current Slayer Quest and the current progress is shown in the scoreboard. In and higher quests, there is a chance to spawn a Slayer mini-boss per Combat XP earned, which grants higher amounts of Combat XP. When the amount is reached, the boss spawns at the location of the last mob killed.

Slayer Bosses are bosses of that Slayer's type. They each have unique abilities, and higher tiers have stronger abilities. These abilities, along with the boss’s and damage per second, can be viewed in Maddox's GUI. Slayer bosses must be defeated within a certain time after spawning; if the boss is not defeated when the time runs out, the boss will disappear and the quest will fail. They also cannot be within the vicinity of the Village, as the same result will occur.

All Slayer Bosses will perform a critical attack if the Player stands in one place for too long. The damage number is green with an up arrow next to it. A critical attack sound will play to notify the player. The attack sends the targeted player into the air and toward the boss. This attack has unlimited range. Also, all bosses will regenerate rapidly, if the boss has not hit the Player for a while. All bosses are immune to the effects of the enchantment.

Each successful quest completion awards Slayer XP, which increases the player's slayer level for that boss. Slayer levels give permanent stat boosts as well as unlocking Slayer item recipes (view unlocked recipes by clicking the book while viewing a specific Slayer).

After fighting a boss, the token drop (Revenant Flesh for the Revenant Horror, Tarantula Web for the Tarantula Broodfather, Wolf Tooth for the Sven Packmaster, Null Sphere for the Voidgloom Seraph, Coven Seal for the Riftstalker Bloodfiend, and Derelict Ashe for the Inferno Demonlord) is always, with other drops on a separate drop table, and rare items and runes on yet another drop table. Therefore, it is possible, albeit unlikely, to get 3 different drops from a single slayer boss at higher tiers.

Leveling Slayer
Each Slayer track requires a certain amount of XP earned from killing the boss to progress. Killing a boss summoned by another player does not count towards the XP requirement. The amount of XP needed is as follows:

Rewards
Players receive various rewards for reaching certain Slayer levels:


 * Slayer Level - Earning levels in each slayer category will award a permanent stat boost.
 * Global Combat Wisdom Buff - Earn extra based on unique Slayer boss kills. Beating a new boss on, , and  will give , while  bosses will give .  bosses don’t grant a buff. The current maximum bonus is a permanent.
 * Earn of any slayer boss's main token drop when slaying its mini-bosses. This bonus is unlocked upon reaching LVL 6 in all boss types.
 * Slayers are 4% cheaper. This bonus is unlocked upon reaching LVL 7 in all boss types.
 * Level 8 Perks - Each slayer path unlocks a special perk unique to that path when the player reaches level 8. Enderman Slayer additionally has a level 9 perk.
 * Bartender Mixins - A Mixin from the Bartender is unlocked upon reaching LVL 8 in a slayer. These Mixins can be applied to God Potions to give them bonus special effects.
 * Skyblock Levels - Upon levelling Slayer Level or defeating all tiers of Slayer boss in one catagory, Skyblock XP is given, which is used to level up an important Stat called Skyblock Levels.
 *  - Depending on the tier, each slayer boss will give a certain amount of bits, - 2,  - 5,  - 8,  - 12,  - 15.
 *  - Depending on the tier, each slayer boss will give a certain amount of bits, - 2,  - 5,  - 8,  - 12,  - 15.

Slayer Tracks

 * -|Zombie Slayer=
 * -|Spider Slayer=
 * -|Wolf Slayer=
 * -|Enderman Slayer=
 * -|Vampire Slayer=
 * -|Blaze Slayer=

Auto-Slayer
Auto-Slayer is a feature unlocked upon reaching LVL 6 in the Zombie, Spider and Wolf Slayers. It allows players to automatically start a slayer quest of the same type after their current slayer quest has been completed successfully.

Auto-Slayer will only begin a new quest if the player has sufficient Coins in their purse or Bank. The Auto-Slayer system firstly attempts to withdraw Coins from the purse, then will try the player's bank account as a second option. If neither source contains enough Coins, a new quest simply won't start and the player must start a new quest manually once they have enough Coins.

Auto-Slayer can be enabled and disabled via Maddox's menu

RNGesus Meter
RNGesus Meter is unlocked for an individual boss-type upon slaying the boss. If a player kills a Slayer Boss from Tier III to Tier V, however much XP they earned from the boss is added to the RNGesus Meter along with progression towards the next Slayer level. Players can select a specific Slayer drop, and the chance to get said drop gradually increases the more XP a they earn. Once the meter is filled with enough Slayer XP to reach 100%, the item is guaranteed to drop on the next Slayer boss. Different items have different XP requirements; for example, from Zombie Slayer, a Pestilence rune requires 13,000 Slayer XP to reach 100%, while the Warden Heart requires more than 3.6 million. If an item drops that is not the selected item, the bar will not reset. For example, a player who selected the Warden Heart would have their meter reset once they dropped it with a full bar but dropping a Pestilence Rune while the Warden Heart is selected would not reset the meter. if your bar is not full and you drop it the bar will not reset and you will still have the drop guaranteed once the bar is full.

Trivia

 * The mini-bosses that spawn during Slayer quests despawn if they are not defeated for a while.
 * Contributing 24 times to the Bartender's Brewery project grants a 5% discount on Slayers. It overrides and does not stack with the 4% discount at all Slayers level 7. This discount is no longer available.
 * There are plans for more unique bosses for Slayer, as well as bosses for Tarantula Broodfather, Sven Packmaster and Voidgloom Seraph.
 * If the server reboots when the player has an active slayer quest, the boss will despawn, and progress is set to 1 Combat XP away from spawning the boss. The next mob killed will immediately spawn the boss again.
 * When Enderman Slayer was released, all players lost access to Auto-Slayer due to not having Enderman Slayer LVL 6. However, players who had it on before the update would be able to use it, and would not be able to disable it.
 * Without any external bonuses, 2000 Slayer quests are required in order to get a Slayer to LVL 9. This costs  per Slayer not counting failed quests.
 * The global combat XP buff is additive with the combat XP buff from the Hunter Talisman or the Hunter Ring and with the Viking's tear brew in experience potions (included in God Potions).

History
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