User:MonkeysHK/common.js/0.js

/** FireworkEffects * Script for displaying fireworks on New Year. */

/** Attribution: Script Referenced: * DHTML Snowstorm! JavaScript-based snow for web pages by Scott Schiller * Copyright (c) 2007, Scott Schiller. All rights reserved. * Code provided under the BSD License * https://github.com/scottschiller/Snowstorm/blob/master/license.txt */

/* jshint esversion: 5, forin: true, immed: true, indent: 4, latedef: true, newcap: true, noarg: true, undef: true, undef: true, unused: true, browser: true, jquery: true, onevar: true, eqeqeq: true, multistr: true, maxerr: 999999, forin: false, -W082, -W084 /* global window, document, navigator, mw */

var scriptLoaded = !!(window.fireworkShow && window.fireworkShow.Loaded);

window.fireworkShow = window.fireworkShow || {}; window.fireworkShow.Loaded = true;

$.when(   mw.loader.using(["mediawiki.util", "mediawiki.Uri"]),    $.Deferred(function (def) { if (window.HswSiteDimmer && window.HswSiteDimmer.loaded) { def.resolve(window.HswSiteDimmer); } else { $.ajax({               cache: true,                dataType: "script",                url: "https://hypixel-skyblock.fandom.com/wiki/User:MonkeysHK/common.js/9.js" + "?action=raw&ctype=text/javascript"            }).done(function  {                def.resolve(window.HswSiteDimmer);            }); }   }) ).then(function  {    if (scriptLoaded) return;

console.log("[FireworkEffects] Script Loading.");

window.fireworkShow = (new function { // jshint ignore:line        var defaults = {            autoStart: false, // Whether the firework should start automatically or not.            excludeMobile: true, // The sparks are likely to be bad news for mobile phones' CPUs (and batteries.) Enable at your own risk.            onlyStartOnViewMode: true, // Prevents starting when performing actions (edit, history, purge etc.) other than view            max_fireworks: 5,            max_sparks: 50, // Limit amount of firework sparks firing at once (less = lower CPU use)            max_sparks_after_recycle: 25, // When the firework hides to background, the amount of spark that should leave            animationInterval: 35, // Theoretical "milliseconds per frame" measurement. 20 = fast + smooth, but high CPU use. 50 = more conservative, but slower

// Specific Variables For Firework Custom Script celebrateOnNewYear: true, // If enabled, even if autoStart is turned off, fireworks will go off during new year celebrations celebrateOnSpecificDates: [], // Sets custom dates in the format of, for example, "31 December". On those days, the firework show will start automatically even if this.autoStart is turned off fireworksHideToBackground: true, // If enabled, this.zIndex will be set to -1 after the timeout fireworksHideTimeout: 10000, // Sets the timeout after which the firework will hide in the background

// --- less-used bits --- freezeOnBlur: true, // Only show sparks when the window is in focus (foreground.) Saves CPU. zIndex: 2, // CSS stacking order applied to each firework flake };

var config = Object.assign(defaults, window.fireworkShow || {});

Object.assign(this, config);

// --- "No user-serviceable parts inside" past this point, yadda yadda --- var show = this, features, // UA sniffing and backCompat rendering mode checks for fixed position, etc.           isIE = navigator.userAgent.match(/msie/i), isMobile = navigator.userAgent.match(/mobile|opera m(ob|in)/i), didInit = false, canvas = document.createElement("canvas");

canvas.style.position = "fixed"; canvas.height = window.innerHeight; canvas.width = window.innerWidth; canvas.style.zIndex = show.zIndex; canvas.style.top = "0px"; canvas.style.left = "0px"; canvas.style.pointerEvents = "none"; canvas.style.transition = "opacity .35s linear 0s"; document.body.appendChild(canvas);

var context = canvas.getContext("2d"), rocket = new Image, rocketsrc = "https://static.wikia.nocookie.net/hypixel-skyblock/images/2/25/Firework_Rocket.png/revision/latest/scale-to-width-down/80?cb=20210615224504"; rocket.src = rocketsrc;

features = (function {            var getAnimationFrame;

/**            * hat tip: paul irish * https://www.paulirish.com/2011/requestanimationframe-for-smart-animating/ * https://gist.github.com/838785 */           function timeoutShim(callback) { window.setTimeout(callback, 1000 / (show.animationInterval || 20)); }

var _animationFrame = (window.requestAnimationFrame ||               window.webkitRequestAnimationFrame ||                window.mozRequestAnimationFrame ||                window.oRequestAnimationFrame ||                window.msRequestAnimationFrame ||                timeoutShim);

// apply to window, avoid "illegal invocation" errors in Chrome getAnimationFrame = _animationFrame ? function { return _animationFrame.apply(window, arguments); } : null;

return getAnimationFrame; });

this.resetFirework = function (firework) { firework.x = Math.floor(Math.random * canvas.width); firework.y = canvas.height; firework.age = 0; firework.phase = "fly"; };

this.explode = function { context.clearRect(0, 0, canvas.width, canvas.height); var explode_height = Math.round(canvas.height / 4); for (var a = 0; a < show.fireworks.length; a++) { var firework = show.fireworks[a]; if (firework.phase === "explode") { for (var c = 0; c < firework.sparks.length; c++) { var spark = firework.sparks[c]; for (var d = 0; d < 10; d++) { var trailAge = firework.age + d;                           var x = firework.x + spark.vx * trailAge; var y = firework.y + spark.vy * trailAge + spark.weight * trailAge * spark.weight * trailAge; var fade = d * 40 - firework.age * 2; var r = Math.floor(spark.red * fade); var g = Math.floor(spark.green * fade); var b = Math.floor(spark.blue * fade); if (firework.enabled) { context.beginPath; context.fillStyle = "rgba(" + r + "," + g + "," + b + ",1)"; context.rect(x, y, 4, 4); context.fill; }                       }                    }                    firework.age++; if (firework.age > 100 && Math.random < 0.05) { firework.enabled = true; // only enabled from second time on                       show.resetFirework(firework); }               } else { firework.y = firework.y - 30; if (firework.enabled) { window.HswSiteDimmer.dim; context.drawImage(rocket, firework.x, firework.y); }                   if (Math.random < 0.01 || firework.y < explode_height) { firework.phase = "explode"; }               }            }            if (show.active && show.timer) { features(show.explode); }       };

this.events = (function {            var old = !window.addEventListener && window.attachEvent,                slice = Array.prototype.slice,                evt = {                    add: old ? "attachEvent" : "addEventListener",                    remove: old ? "detachEvent" : "removeEventListener",                };

function getArgs(oArgs) { var args = slice.call(oArgs), len = args.length; if (old) { args[1] = "on" + args[1]; // prefix if (len > 3) { args.pop; // no capture }               } else if (len === 3) { args.push(false); }               return args; }

function apply(args, sType) { var element = args.shift, method = [evt[sType]]; if (old) { element[method](args[0], args[1]); } else { element[method].apply(element, args); }           }

function addEvent { apply(getArgs(arguments), "add"); }

function removeEvent { apply(getArgs(arguments), "remove"); }

return { add: addEvent, remove: removeEvent };       });

this.resizeHandler = function { canvas.height = window.innerHeight; canvas.width = window.innerWidth; };

this.resizeHandlerAlt = function { canvas.height = show.targetElement.style.height; canvas.width = show.targetElement.style.width; };

this.freeze = function { show.active = false; };

this.resume = function { show.active = true; show.explode; };

this.stop = function { this.freeze; context.clearRect(0, 0, canvas.width, canvas.height); };

this.timerInit = function { show.timer = true; };

this.init = function { this.fireworks = []; this.active = false; for (var i = 0; i < show.max_fireworks; i++) { var firework = { sparks: [], enabled: false, };               for (var n = 0; n < show.max_sparks; n++) { var spark = { vx: Math.random * 5 + 0.5, vy: Math.random * 5 + 0.5, weight: Math.random * 0.3 + 0.03, red: Math.floor(Math.random * 2), green: Math.floor(Math.random * 2), blue: Math.floor(Math.random * 2) };                   if (Math.random > 0.5) spark.vx = -spark.vx; if (Math.random > 0.5) spark.vy = -spark.vy; firework.sparks.push(spark); }               show.fireworks.push(firework); show.resetFirework(firework); }           show.events.add(window, "resize", show.resizeHandler); if (show.freezeOnBlur) { if (isIE) { show.events.add(document, "focusout", show.freeze); show.events.add(document, "focusin", show.resume); } else { show.events.add(window, "blur", show.freeze); show.events.add(window, "focus", show.resume); }           }            show.resizeHandler; show.animationInterval = Math.max(20, show.animationInterval); show.timerInit; };

this.start = function (bFromOnLoad) { if (show.onlyStartOnViewMode && mw.config.get("wgAction") !== "view") return; if (show.fireworksHideToBackground) { setTimeout(function {                    console.log("[FireworkEffects] Show opening is over. The firework show will continue in background.");                    canvas.style.opacity = 0;                    setTimeout(function  { canvas.style.zIndex = -1; canvas.style.opacity = 1; }, 350);                   for (var a = 0; a < show.fireworks.length; a++) {                        var firework = show.fireworks[a];                        firework.sparks.splice(show.max_sparks_after_recycle);                    }                }, show.fireworksHideTimeout); }           if (didInit && bFromOnLoad) { // already loaded and running return true; }           didInit = true;

show.init; show.active = true; show.explode; };

function doDelayedStart { window.setTimeout(function {                show.start(true);            }, 20); // event cleanup show.events.remove(isIE ? document : window, "mousemove", doDelayedStart); }

function doStart { if ((!show.excludeMobile || !isMobile)) { doDelayedStart; }           // event cleanup show.events.remove(window, "load", doStart); }

// hooks for starting the firework show if (show.autoStart) { if (document.readyState === 'complete') { doStart; } else { show.events.add(window, 'load', doStart, false); }       }    }); });