Module:UIText

--Get Required Modules local getArgs = require('Module:Arguments').getArgs local loader = require('Module:Loader')

local string, table, lu, yesno, stats, statAliases, rarityTier, uitextdata = loader.require('String', 'Table', 'LibraryUtil', 'Yesno', 'Statname', 'Statname/Aliases', 'RarityTier')

local potionData, potionAliases, enchantData, enchantAliases, rarityData, rarityAliases, colorAliases, uitextdata, gemstonedata = loader.loadData('Potion/Data', 'Potion/Aliases', 'Enchantment/Data', 'Enchantment/Aliases', 'RarityTier/Data', 'RarityTier/Aliases', 'Color/Aliases', 'UIText/Data', 'Gemstone/Data')

local checkType = lu.checkTypeLight

--Begin Exports local p = {}

uitextdata = table.deepCopy(uitextdata, true) local tooltipFormatting, customFormatting = uitextdata.conversions or {}, uitextdata.custom or {}

for k, v in pairs(gemstonedata.slots) do	customFormatting[k] = v.ttColor:gsub('&', '') end

for k, v in ipairs(potionData) do	potionData[k].color = v.color:gsub('([A-Z])', function(l)		return '_'..l:lower	end) end

function p.applyReplacements(val)

local function replaceStats(statname) local prefix = statname:match('^([%-%+]?[%.%dkm,]+%%?)%s*') statname = string.trim((statname:gsub('^([%-%+]?[%.%dkm,]+%%?)%s*', ''))) stat = statAliases[statname:lower:gsub('%s', ' ')] if not stat then return "\\stat{" ..statname.. "}"		end return ('&%s%s%s %s&r'):format(tooltipFormatting[stats._getstatdata(stat).color], prefix and prefix..' ' or '', stats._getstatdata(stat).character, string.ucfirst(stat)) end local function replaceRarities(rarityName) local rarity = rarityAliases[string.trim((rarityName:lower:gsub('%s', ' ')))] if not rarity then return "\\rarity{" ..rarityName.. "}"		end return ('&%s&l%s&r'):format(p.getRarityColor(rarity), rarityData[rarity].name) end local function replacePotions(potionName) local oldPot = potion local suffix = potion:match('%s+([ivxIVX%d]+)') local potPrefix = potion:match('%s*[Pp]oti?o?n?') local potion = potionAliases[string.trim(potionName:gsub('%s+([ivxIVX%d]+)', ):gsub('%s+[Pp]oti?o?n?', ):lower)] local n = string._toNumber(suffix or '') if not potion or (n and n > potionData[potion].maxLevel) then return '\\potion{'..potionName..'}' end return ('&%s%s%s%s&r'):format(tooltipFormatting[potionData[potion].color:lower], potion, suffix and ' '..string._toRoman(suffix) or , potPrefix and ' Potion' or ) end local function replaceEnchants(enchantName) local oldEnch = enchantName local suffix = enchantName:match('%s+([ivxIVX%d]+)') local enchant = enchantAliases[string.trim(enchantName:gsub('%s+[Ee]ncha?n?t?m?e?n?t?s?', ):gsub('%s+([ivxIVX%d]+)', ):lower)] local n = string._toNumber(suffix or '') if not enchant then return '\\enchant{'..enchantName..'}' end assertFalse(n and n > enchantData[enchant].max, 'Enchantment escape "\\enchant{%s}" is out of range (max is %s, got %s)', 4, oldEnch, enchantData[enchant].max, n)		return ('&9%s%s&r'):format(enchant, suffix and ' '..string._toRoman(suffix) or '') end local ret = (string.unicodeConvert(val)		:gsub('&amp;', '&')		:gsub('\\sta?t?%{(.-)%}', replaceStats)		:gsub('\\poti?o?n?%{(.-)%}', replacePotions)		:gsub('\\ra?r?i?t?y?%{(.-)%}', replaceRarities)		:gsub('\\ench?a?n?t?m?e?n?t?%{(.-)%}', replaceEnchants)	) return ret end - -- Temlate: UIText -- -- Makes making UI's alot easier - function p.main(frame) local args = getArgs(frame) local val = args[1] or args["t"] or args["text"] return string.pcall(p._main, val) end

- -- Template: UIText Module access point - function p._main(val) checkType('_main', 1, val, 'string') return (p.applyReplacements(val)		:gsub('\\', '&#92;')		:gsub('/', '&#47;')		:gsub('\n', '/')		:gsub('\\r', '\r')		:gsub('\\t', '\t')		:gsub('\\v', '\v')		:gsub('\\b', '\b')		:gsub('\\n', '/')		:gsub('&#92;', '\\\\')		:gsub('&#47;', '\\/')	) end

- -- function: getStatColor(statname: string, raw: boolean) -- -- Gets the In-game color code of a stat (if raw, returns the color instead) - function p.getStatColor(statname, raw) checkType('getStatColor', 1, statname, { 'string' }) raw = raw or false if not stats.isStatAlias(statname) then return false end local statColor = stats._getstatdata(statname).color return raw and statColor or tooltipFormatting[statColor] end

- -- function: getRarityColor(rarity: string, raw: boolean) -- -- Gets the In-game color code of a rarity (if raw, returns the color instead) - function p.getRarityColor(rarity, raw) checkType('getRarityColor', 1, rarity, { 'string' }) raw = raw or false local rarityColor = rarityTier._getTier(string.trim(rarity:lower):gsub('%s', ' ')).color return raw and rarityColor or tooltipFormatting[rarityColor] end

- -- function: getColorCode(color: string) -- -- Gets the In-game color code of a color (if raw, returns the color instead) - function p.getColorCode(color, raw) checkType('getColorCode', 1, color, { 'string' }) raw = raw or false local color = colorAliases[string.trim(color:lower):gsub('%s', '_')] return raw and color or tooltipFormatting[color] end

- -- function: getFormatting(color: string, text: string, ampersand: boolean) -- -- Gets the In-game tooltip formatting -- (If there is text, will wrap with &..color..text, this can be overridden) -- Also works for stats, rarities and colors - function p.getFormatting(color, text, ampersand) checkType('getFormatting', 1, color, { 'string', 'table' }) checkType('getFormatting', 2, text, { 'string', 'table', 'number' }, true) amp = ampersand or (text and true or false) local code color = string.trim(string.lower(color)) if color:match('^&[0-9a-z]$') then code = color:match('^&([0-9a-z])$') else code = tooltipFormatting[string.gsub(color, '%s', '_')] or customFormatting[color] or p.getStatColor(color) or p.getRarityColor(color) end return (amp and code and '&' or )..(code or color)..(text or ) end

- -- function: tooltipBreak(line: string, maxchar: number) -- -- returns a list of strings that is broken down with maxchar set as the max. -- line length, with formatting strings *included* -- (since this is how collection UIs are handled) - function p.tooltipBreak(line, maxchar) local t = { line } local cont = true while cont do		cont = false if (#(t[#t]) > maxchar) then local s = t[#t] local subs = s:sub(1, maxchar + 1) local breakpos = subs:find(' %S*$') -- now find preceding color codes local col = '' local prev = subs:sub(1, breakpos or #subs):gsub('\\\\', ):gsub('\\&', ) local matches = {} for v in string.gmatch(prev, '&[0-9a-fk-o]') do				table.push(matches, v)			end col = table.concat(matches):gsub('.-(&[0-9a-f][^0-9a-f]+)$', '%1') local pos = breakpos or s:find(' ') if pos then t[#t] = s:sub(1, pos - 1) t[#t+1] = col .. s:sub(pos + 1, #s) cont = true end end end return t end

--Finish Module/Exports return p