Armor

Armor is a category of equipable items, Helmets, Chestplates, Leggings, or Boots, that increase a player's stats when put into the Armor slot, often increasing stats including but not limited to, , , , and. Some armor sets give full set bonuses for wearing the full set of armor. Armor can be Enchanted to increase stats/properties beyond what it already has. Some Enchantments give special effects, rather than stat boots. Reforging is another way to increase stats, where an item is put in an anvil with a Reforge Stone to modify it.

Armor Upgrades
These upgrades can be applied to any armor piece, increasing its stats and boosts.
 * Reforges range in effects, with the power of the reforge depending on the Rarity of the item. Listed below is a small subset of the most popular armor reforges. Reforges cost more Coins to apply at higher rarities.
 * Enchantments - Grant a variety of effects and stat boosts/bonuses, some of which effect stats directly (listed below), while others apply non-stat bonuses.
 * Hot Potato Books - Grant +4 and +2  each. Can be applied up to 10 times on a piece of armor, granting up to +40  and +20.
 * Fuming Potato Books - Grant +4 and +2  each. Can be applied up to 5 times on a piece of armor, granting up to +20  and +10  on top of the bonus from Hot Potato Book.
 * '''Recombobulator 3000 - Upgrades the rarity of a armor by 1 tier, thus amplifying its reforge to the next rarity.

Armor

 * -|Armor Sets=
 * -|Dungeon Sets=
 * -|Helmets=
 * -|Chestplates=
 * -|Leggings=
 * -|Boots=

Unreleased / Admin

 * Anubis (Helmet)
 * Titan's Armor
 * The Fast (Helmet)
 * Boss (Helmet)
 * Kindred (Helmet)
 * Emperor Head (Helmet)
 * Armor of the Stars
 * Arenjey God

Formulas
The formula for Effective Health Points or EHP for short:

$$ HP \times \left(\frac{DEF}{100} + 1\right) $$

The formula for Damage Reduction as a percentage:

$$ \frac{DEF}{DEF + 100} \times 100% $$

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