Tutorial:Healer Guide

Healers are a very important class relying on regenerating their teammates so they can, on their turn, protect the healer. But healers do need to be able to deal damage. For example, if all other teammates died, the healer will have to survive, which is almost impossible without damage. Also will the healer have to be able to flee and needs a good amount of Effective Health.

Reforges
Armor:

Diamond Atom - This reforge stone adds a good amount of. If one is too poor to buy a Diamond Atom, they can also use a Rare Diamond which adds less defense but is far cheaper. You can also reforge your armor to Heavy, which does cost some and, so this is not recommended since Rare Diamonds are very cheap.

Sadan's Brooch - This is simply the best reforge stone for healers because of the healing-on-others bonus of 10% per armor piece.

Premium Flesh - This reforge stone is rather inexpensive, but it is not as tanky and cheap as a Rare Diamond, but does grant strength and bonus attack speed, while also giving a good amount of Health and Defense.

Necromancer's Brooch - If one wants to use mage weapons, which is possible, he will need a good amount of, which is still possible, but not recommended, since this costs a lot of healing per second. It can still be smart to use a necromancer's brooch. If this makes the user too squishy, he may want to use the wise reforge or the smart reforge instead. Wise already gives more and Smart not only gives health but  too. A healer always can use intelligence for healing items costing mana, and for the Aspect of the End, so they can escape heavy fights.

Red Nose - Secretly, the Red Nose actually grants a lot of and also  at the cost of. The Red Nose can give, when at Mythic rarity, and  and when one sneaks, they reduce their  by 20 for 20 seconds but in return, obtain for those same 20 seconds  and.

Giant Tooth - The Giant Tooth adds a lot of, so it is a good option, but it is expensive and requires a high Mining level.

Dragon Scale - It is never a bad option to use the Dragon Scale. It is cheap and grants a little bit of every stat. If one wants to go even further, they can choose to use the Dragon Horn, although this is not recommended, since it requires a high level and lots of coins.

Swords: Every single reforge is acceptable, except for - It is not recommended to use the Odd reforge since Sharp does almost the same, and Odd gives up to.

Armor Sets (Floor and Catacombs Level)
F1- Revenant armor and the Crystallized Heart or Mender Helmet work well on floor 1, the healing provided by the heart mirrors that of the Mender Fedora unlocked at catacombs 16. The defense bonus against zombies is ideal as a support focused healer, staying behind the tank or berserk and buffing them.

Additionally, you may also rely on or  Heavy Armor, with the Titanic reforge for a tank/healer, or the Smart reforge for a mage/healer with some effective hp.

F2- Heavy Armor should be a goal before carrying on to floor 3, the reforges are higher than on the  variant. Replace the helmet with a Mender Helmet, your personal health is less of a concern than that of your team. The healer heals, the Medic or Mercy of the dungeon scene. Until level 16 in catacombs, increasing your personal healing is a more difficult task. The Ornate Zombie Sword is an item you should already be using, due to it's incredible healing ability, which also heals nearby players. You can even use a Ghoul Pet to buff the sword's ability, as well as healing in general. It is unknown if the healing buff of this pet applies to healing done to other platers.

F3- Once you have completed your Heavy Armor with Mender Helmet, you may rely on that armor set until you reach catacombs level 9. This is where you will build your armor set for the next three floors. While it may be difficult to afford variants, Zombie Soldier armor is a versatile armor set for both healer and mage. Necrotic reforge for floor 3 on Zombie Soldier Chestplate, Leggings, and Boots coupled with Mender Helmet allow for a ranged mage arsenal to handle the four Guardians of floor 3. Floor 3 contains Shadow Assassins, which can be very deadly, so make sure you stay on the lookout. It is recommended to use a tankier pet, such as the Blue Whale Pet, although the Ghoul Pet is still viable.

F4- By now you should have Zombie Soldier Chestplate, Leggings, and Boots, with a Mender helmet. These are almost a must have if you are using this armor setup, for floor 4. Floor 4 is where the Mender Helmet is left behind, replaced by the shiny Mender Fedora. Not only does this helmet double the healing you provide others, you also double your own healing! This is where the healer class enters Deadpool territory. A tank/healer with doubled personal healing, along with life steal and rejuvenate, effectively means you have the regeneration to walk through most projectiles without a second thought.

F5- Up to this point, there have not been a berserk/healer nor archer/healer option. Floor 5 introduces Shadow Assassin Armor, a very prominent armor set for both berserk and archer. Zombie Soldier with Mender Fedora may hold up in floor 5, granted 5 starred gear should be a must, before attempting anything higher.

F6- This floor is incredibly difficult to get into. is everything on floor 6. Although it may be nearly impossible to grind floor 6 and acquire your Necromancer Lord Leggings and Boots on your own, the auction house is a realistic and far quicker means of getting those gear pieces. As for a Chestplate, legendary Super Heavy Chestplate is the cheapest option. Tier VIII+ Perfect Chestplate provides more than sufficient. The Mender Fedora is a great choice, doubling all healing you provide is a major benefit, however there are superior helmets for ehp. Should you find floor 6's first wave to be dealing too much damage, the Necromancer Lord helmet may allow you to last through the boss fight. Another armor set that is very good for healers on F6 is the Werewolf Armor Set paired with a high level Tiger Pet that is or. The full set bonus of the armor will buff your defense as well as heal your teammates. Another item that becomes available is the Lesser Orb of Healing, although it is rather buggy at the moment.

F7- 3/4 Necromancer Lord armor and a Mender Fedora is a must. On Floor 7, you need a healer most of the time. A Livid Dagger should do for a weapon, although Valkyrie and Hyperion are a much more expensive, but are better damaging swords. Once you complete Floor 7, you can swap to Storm, Goldor, or Necron armor depending on if you're using magic damage, melee damage, or being a tank. It is not recommended to get a Mender Crown as it gives the same buffs as a Mender Fedora but with 50 more hp. Around 650k-1m should do fine. A Blue Whale is required to survive F7.