Module:Color

--NOTE: For Tooltip Colors, please use Module:UIText

local p = {}

local getArgs = require('Module:Arguments').getArgs local string = require('Module:String') local table = require('Module:Table') local yesno = require('Module:Yesno') local libU = require('Module:LibU')

local aliases = mw.loadData('Module:Color/Aliases') local colorData = mw.loadData('Module:Color/Data')

- -- Category:Single Color templates -- -- Changes text color to a fixed color -- Aliases: p.makeColor, p.colorText, p.wrapColor, p.ct - function p.colorTemplates(frame) local args = getArgs(frame) local text = args[1] or '' local color = args['color'] return string.pcall(p._colorTemplates, color, text) end -- p._colorTemplates(color : string/number/table, text : string/number/table) function p._colorTemplates(color, text) if type(color) == 'table' and #color >= 3 then color = table.concat{ #color == 3 and 'rgb(' or 'rgba(', table.concat(color, ', '), ')' }	end	local colorID = string.gsub(aliases[string.lower(color)] or string.lower(color), ' ', '_');	local lightcolor = not not colorData.shadowColors[colorID]	local colorClass = colorData.colorClasses[colorID]	local colorHex = colorData.hexColors[colorID] or color	local appliedClass = (lightcolor and 'light-color ' or ) .. (colorClass or )	local appliedStyle = colorClass and  or 'color:' .. tostring(colorHex)	return string.wrapHtml(type(text) == 'table' and table.concat(text, text.seperator or text.sep or text.s or ) or text, 'span', { class = appliedClass ~= '' and appliedClass or nil, style = appliedStyle ~= '' and appliedStyle or nil, }) end p.makeColor = p._colorTemplates p.colorText = p._colorTemplates p.wrapColor = p._colorTemplates p.ct = p._colorTemplates

- -- p.getColor(color?: string | table ) - function p.getColor(color) if type(color) == 'table' and #color >= 3 then color = table.concat{ #color == 3 and 'rgb(' or 'rgba(', table.concat(color, ', '), ')' }	end	return colorData.hexColors[string.gsub(aliases[string.lower(color)] or string.lower(color), ' ', '_')] or nil end

- -- Template:Color Conversion -- -- Converts input between different coding techniques -- Can also be used in modules - function p.color_conversion(frame) local args = getArgs(frame) local output_type = args[1] local color = args[2] return mw.getCurrentFrame:preprocess(string.pcall(p._color_conversion, output_type, color, true)) end

function p._color_conversion(output_type, color, on_page) --Local variables local color_output = '' local color_digit = '' -- Categorization based on output_type -- Hex if string.lower(output_type) == 'hex' then local letters = { [10] = 'A', [11] = 'B', [12] = 'C', [13] = 'D', [14] = 'E', [15] = 'F' } -- Delete everything except numbers and commas color = string.gsub(color, 'rgba?%((.*)%)', '%1') -- Split the numbers apart color = mw.text.split( color, '%s*,%s*') -- Check if input is valid if tonumber(color[1]) < 0 or tonumber(color[1]) > 255 or tonumber(color[2]) < 0 or tonumber(color[2]) > 255 or tonumber(color[3]) < 0 or tonumber(color[3]) > 255 then color_output = string.error('color was invalid \"rgb(%q, %q, %q)', color[1], color[2], color[3])		else			for i = 3, 1, -1 do				-- Repeat this for all 3 numbers				for j = 1, 2, 1 do					-- Repeat this 2 times for every number					color_digit = color[i] % 16					color_digit = letters[color_digit] or color_digit					color[i] = math.floor(color[i] / 16)					color_output = color_digit .. color_output				end			end			-- Add # to the front			if on_page then				color_output = mw.text.nowiki('#') .. color_output			else color_output = '#' .. color_output			end		end	-- RGB	elseif string.match(string.lower(output_type), 'rgba?') then		local letters = { ['A'] = 10, ['B'] = 11, ['C'] = 12, ['D'] = 13, ['E'] = 14, ['F'] = 15 }		-- Set color_output to base value		if string.lower(output_type) == 'rgba' then			color_output = 'rgba('		else			color_output = 'rgb('		end		-- Convert all letters to uppercase color = string.upper(color) -- Remove # character color = string.gsub(color, '#', '') -- Check if input is valid if string.match(color, '%x') then if #color == 3 then for i = 1, 3, 1 do					local color_help = {} color_help[i] = string.sub(color, i, i)					color_help[i] = letters[color_help[i]] or color_help[i] color_output = color_output .. color_help[i] + color_help[i] * 16 if i ~= 3 then color_output = color_output .. ',' end end else local color_storage for i = 1, 6, 1 do					local color_help = {} color_help[i] = string.sub(color, i, i)					color_help[i] = letters[color_help[i]] or color_help[i] if i % 2 == 1 then color_storage = color_help[i] * 16 end if i % 2 == 0 then color_storage = color_storage + color_help[i] color_output = color_output .. color_storage end if i == 3 or i == 5 then color_output = color_output .. ','					end end end -- Close the bracket if string.lower(output_type) == 'rgba' then color_output = color_output .. ',1)'			else				color_output = color_output .. ')' end else color_output = ' Template Error: color code was invalid \"' .. color .. '\" ' end -- Int elseif string.match(string.lower(output_type), 'int') then local letters = { ['A'] = 10, ['B'] = 11, ['C'] = 12, ['D'] = 13, ['E'] = 14, ['F'] = 15 } if color:lower:match('rgb?') then -- Delete everything except numbers and commas color = string.gsub(color, 'rgba?%((.*)%)', '%1') -- Split the numbers apart color = mw.text.split(color, '%s*,%s*') -- Check if input is valid if tonumber(color[1]) < 0 or tonumber(color[1]) > 255 or tonumber(color[2]) < 0 or tonumber(color[2]) > 255 or tonumber(color[3]) < 0 or tonumber(color[3]) > 255 then color_output = ' Template Error: Invalid RGB color \"rgb(' .. color[1] .. ',' .. color[2] .. ',' .. color[3] .. ')\" ' else color_output = tonumber(color[1]) * 65536 + tonumber(color[2]) * 256 + tonumber(color[3]) end else -- Convert all letters to uppercase color = string.upper(color) if string.match(color, '(#)(%x)') then -- Remove # character color = string.gsub(color, '#', '') if #color == 3 then local color_help = {} for i = 1, 3, 1 do						color_help[i] = string.sub(color, i, i)						color_help[i] = letters[color_help[i]] or color_help[i] end color_output = color_help[1] * 65536 * 17 + color_help[2] * 256 * 17 + color_help[3] * 17 else local color_help = {} for i = 1, 6, 1 do						color_help[i] = string.sub(color, i, i)						color_help[i] = letters[color_help[i]] or color_help[i] if i % 2 == 1 then color_help[i] = color_help[i] * 16 end end color_output = (color_help[1] + color_help[2]) * 65536 + (color_help[3] + color_help[4]) * 256 + (color_help[5] + color_help[6]) end else color_output = color end end else -- arg[1] is invalid color_output = string.error('Invalid Color Output %q', output_type) end return color_output end

- -- Template:Color -- -- Changes text color - -- p.color(color : string/number/table, text : string/number/table) function p.color(frame) local args = getArgs(frame) local text = args[2] or '' local color = args['color'] or args['c'] or args[1] return string.pcall(p._colorTemplates, color, text) end function p._color(color, text) return string.wrapHtml(text, ' ', { style = { color = color } }) end

- -- Template:Color Display -- -- Displays input color as HEX code and a small preview - function p.colorDisplay(frame) local args = getArgs(frame) local color = args[1] local preserveCase = yesno(args['preserve_case'] or args['preservecase'] or args['case'] or args['pc'] or args['c']) return p._colorDisplay(color, preserveCase) end function p._colorDisplay(color, preserveCase) if color:find('rgb') then color = p._color_conversion('hex', color) end -- Remove all "#" if color:find('#') then color = color:gsub('#', '') end if color:match('^%x%x%x%x?$') or color:match('^%x%x%x%x%x%x$') then -- allows 3, 4, or 6 hex decimals color = '#' .. color end if not preserveCase then color = color:upper end return string.wrapHtml('', 'span', {		style = { ['background-color'] = color },		class = 'color-display-block'	}) .. libU.pipeline(		table.concat{ ' ' .. color }, 'code', string.wrapTag	) end p.color_display = p.colorDisplay -- deprecated; may still have usages outside this code p._color_display = p._colorDisplay -- deprecated; may still have usages outside this code

- -- Template:Armor Colors -- -- Creates an invisible table with armor colors. Used by - function p.armorColors(frame) local function makeCell(htmlObj, piece, text) if text then htmlObj:tag('tr') :tag('td'):css{ style = 'align:right;' } :tag('b'):wikitext(piece):done :done :tag('td') :wikitext(p._colorDisplay(text)) :done :done end end local args = getArgs(frame) local inputs = string.lower(args[1]) local all_the_same = yesno(args['all']) -- Store preformated strings local preformated = { ['fairy'] = string.wrapTag(table.map({ {'A', ' ', { style = { color = '#FF66B2' }}}, {'N', ' ', { style = { color = '#FF3399' }}}, {'I', ' ', { style = { color = '#FF33FF' }}}, {'M', ' ', { style = { color = '#FF66FF' }}}, {'A', ' ', { style = { color = '#9933FF' }}}, {'T', ' ', { style = { color = '#FF99FF' }}}, {'E', ' ', { style = { color = '#FF66B2' }}}, {'D', ' ', { style = { color = '#FF99CC' }}}, }, string.wrapHtml), 'b'), ['crystal'] = string.wrapTag(table.map({ { 'C', ' ', { style = { color = '#FCF3FF' }}}, { 'H', ' ', { style = { color = '#E5D1ED' }}}, { 'A', ' ', { style = { color = '#C9A3D4' }}}, { 'N', ' ', { style = { color = '#A875BD' }}}, { 'G', ' ', { style = { color = '#8E51A6' }}}, { 'I', ' ', { style = { color = '#6A2C82' }}}, { 'N', ' ', { style = { color = '#5D1C78' }}}, { 'G', ' ', { style = { color = '#46085E' }}} }, string.wrapHtml), 'b'), }	if preformated[inputs] then return preformated[inputs] else inputs = mw.text.split(inputs, ',') if all_the_same then return p._colorDisplay(inputs[1]) else local ret = mw.html.create('table') local t = { 'Helmet:', 'Chestplate:', 'Leggings:', 'Boots:' } for i, v in ipairs(t) do				makeCell(ret, v, inputs[i]) end return tostring(ret:done) end end end

-- Template:Note Sequence -- -- Makes colored note sequence. Used for Harp songs.

function p.noteSequence(frame) local args = getArgs(frame) local sequence = args[1] local colors = { '#ff78e8', '#ffff00', '#00ff00', '#008000', '#9500a8', '#5900ff', '#00b3ff' } -- stores notation because they mess up positions in the editor local clefs = { '𝄞', '𝄢', '𝄡' } local mus = { bracket = '𝄕', barline = '𝄀', final = '𝄂', clef = clefs[math.random(3)] } local str =table.concat(table.map(args, function(sequence, count) local foo = {} for i = 1, #sequence, 1 do			local num = tonumber(sequence:sub(i, i)) if num and num >= 1 and num <= 7 then table.insert(foo, string.wrapHtml(p._color(colors[num], sequence:sub(i, i)), ' ', { style = 'font-weight: bold;' }) .. '&thinsp;') elseif sequence:sub(i, i) == ' ' or sequence:sub(i, i) == '.' then table.insert(foo, p._color('gray', '&bull;') .. '&thinsp;') elseif sequence:sub(i, i) == '$' then if count ~= table.length(args) then table.insert(foo, mus.barline .. '&thinsp; ' .. mus.bracket .. mus.clef .. '&thinsp;') end -- else don't insert anything else table.insert(foo, sequence:sub(i, i)) end end if sequence:sub(#sequence, #sequence) ~= '$' then table.insert(foo, '&thinsp;' .. mus.barline .. '&thinsp;') end return table.concat(foo) end)) return string.wrapHtml((mus.bracket .. mus.clef .. '&thinsp;%s&thinsp;' .. mus.final ):format(str), 'span', { style = {			['background'] = 'rgba(0, 0, 0, 0.35)';			['padding'] = '1.5px';			['border-radius'] = '3px';		}}	) end

--Finish Module return p