Dungeon Reward Chest

Loot Chest System
At the end of a Dungeon run, several chests will appear. Three chests will always spawn, with up to three additional chests spawning if players perform exceptionally. Players cannot open chests if they do not pass their 2nd Class Milestone.

Money will be taken from the Purse first before taking money from the Bank. If there is not enough money in the Purse, then players in a co-op will have their Dungeon chests take away money from their personal bank account first. However, if a player does not have enough money in their personal bank, then the chest will take money from the co-op bank instead.

Chest Ranks
Chests will not appear on the Entrance floors. Unlike the wooden, gold, and diamond chests, the additional chests have Dungeon Score requirements. The bedrock chest is only obtainable on floors V-VII. Chest prices vary depending on the floor and the items the chests contain.

Loot Quality
There are 3 ways currently to boost loot quality.
 * Upgrading Boss Luck perk at Undead Essence Shop
 * Getting a higher Dungeon Score at the end of each run.
 * Having a Treasure Talisman (and its upgrades) in your inventory or Accessory Bag.

Other than the Boss Luck perk, Reward Chests in Master Floors also have a higher rare drop chance.

Although re-rolling a Dungeon Reward Chest with Kismet Feather doesn't affect the loot quality, players can have a second chance to roll a rare drop.

Chest Loot
Below is a complete list of dungeon items. Several items that can drop from Dungeon Chests will increase the cost of chests. Some items increase the base cost listed above, following this formula:

$$FinalCost = BaseCost + AdditionalCost$$

History
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