Dungeon Orb

The  is a Dungeon Item that adapts to a player's Class in Dungeons, granting them special abilities.

Obtaining
The ' is given by every Dungeon run (floor 3 and under) if the player doesn't have a ' in their inventory.

Usage
Each Class has different abilities that can be activated using the ', and change the ''s texture and lore while in a Dungeon. Activating Class abilities do not require the player to have the  in their inventory.

Abilities

 * -|Healer=
 * Launches a healing orb that creates a healing circle where it lands. The healing circle heals friendly players inside for 2% of their health every second.
 * Heals everyone in your group to full health and grants them an shields for 20% of their max health.
 * -|Mage=
 * Shoots a Guided Sheep, dealing damage based on your Mage level! Can destroy weak walls and crypts inside a dungeon.
 * Unleash a Thunderstorm, striking enemies in a 10 block radius for 15 seconds dealing damage based on your Mage level!
 * -|Berserk=
 * Throw an Axe, doing the damage of your highest damage hit in the last minute.
 * Summon 3 Zombie minions to aid you in battle!
 * -|Archer=
 * Shoots 3 arrows that explode on impact, dealing the same damage as your highest bow hit in the last minute in a 4 block radius. Can also explode things similarly to superboom TNT.
 * Shoots 5 Arrows per second for 4 seconds! Arrows deal 75.0% of your highest Bow hit in the last minute.
 * -|Tank=
 * A Seismic Wave emerges from underneath you and travels in a straight line. Deals 20000 + 10% every 50 in damage to any enemy in its path.
 * Fortifies your Defense by giving a 70% damage reduction for 20 seconds. Also aggros all enemies in a 10 block radius.