Armor

Armor is a category of equipable items that increase a player's stats when put into the Armor slot, often increasing, , , ,. Although many armor sets and pieces will also increase other stats, some armor sets offer special bonuses for one piece and full set bonuses.

Armor can be Enchanted to increase and  alongside other desirable stats. Some enchantments have special effects, rather than just upgrading stats.

Armor can also be Reforged to increase a range of stats, for example, or.

Armor is divided into four different pieces: Helmets, Chestplates, Leggings, and Boots.

Armor Upgrades
These upgrades can be applied to any armor piece, increasing its stats and boosts.
 * Reforges range in effects, with the power of the reforge depending on the Rarity of the item. Listed below is a small subset of the most popular armor reforges. Reforges cost a few thousand Coins to do at higher rarities. Some of the most widely used reforges are Pure and Fierce due to their Combat buffs.
 * Enchantments focus on a variety of effects and stat boosts/bonuses, some of which effect stats directly (listed below), while others apply not-stat bonuses. The highest level enchantments, however, are very expensive and are recommended only for end-game armor (ex: Superior Dragon Armor, Perfect Armor, and the Slayer Armor sets). The most helpful stat giving enchantments for end-game armor are, , , , , and.
 * Hot Potato Books - Similar to high-level enchantments, it's recommended to apply these only to high-level armor. While these increase stats by only a small amount, each armor piece can have up to ten of these applied (costing under half a million at shop prices to craft them all), which can provide a significant boost and can be very efficient.
 * Fuming Potato Books - Similar to the Hot Potato Books, this allows you to add 5 extra Hot Potato Book bonuses. However, as they are so expensive, this is only recommended for end-game armor.

Armor

 * -|Armor Sets=
 * -|Dungeon Sets=
 * -|Helmets=
 * -|Chestplates=
 * -|Leggings=
 * -|Boots=

Unreleased / Admin

 * Anubis (Helmet)
 * Titan's Armor
 * The Fast (Helmet)
 * Boss (Helmet)
 * Kindred (Helmet)
 * Emperor Head (Helmet)
 * Armor of the Stars
 * Arenjey God

Formulas
The formula for Effective Health Points or EHP for short:

$$ HP \times \left(\frac{DEF}{100} + 1\right) $$

The formula for Damage Reduction in a percent:

$$ \frac{DEF}{DEF + 100} \times 100% $$

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