Hypixel SkyBlock Wiki talk:Article of the Month

The Livid Dagger: A Melee Staple


Since its release on Floor V, the Livid Dagger has remained an essential piece of any Berserker’s arsenal. Initially valued because of its solid stats and very high attack speed, it still remains a very strong weapon even so long after its inception in 2020.

One of the most prominent uses of the Livid Dagger is in mid-game dungeons. On Floors IV, V, and VI, the Livid Dagger’s stats make it an ideal melee weapon, and thanks to its synergy with just about any damage setup, it is a much more versatile item than more powerful swords like the Shadow Fury, and in the early days of Floor VI, it was even used to sword-swap with the then meta-shifting Flower of Truth. Its 100% crit chance also makes Syphon incredibly useful on it. Outside of dungeons, it’s still a very strong weapon, dealing respectable damage.

In addition, the Livid Dagger also has niche uses by people who might not seem like they’d need its abilities. Tanks in dungeons use it to clear because of its 100% CC which they lack as well as the Syphon-Reaper Mask synergy. Weaker players grinding Voidgloom Seraphim use it for life steal from Syphon, and people who just want to hit really hard put One For All on it, turning it into a budget Shadow Fury. To top it all off, the Livid Dagger is relatively cheap, costing 7 million coins from the dungeon chest and generally only a little more than that from the Auction House.

Even with sword-swapping being patched, better Berserk melee options like the Valkyrie or Axe of the Shredded being introduced, and the reign of the Juju Shortbow and Terminator completely destroying its continued use by endgame players, the Livid Dagger remains a very prominent mid-game melee weapon and will likely continue to be used by all kinds of players making their way to different playstyles.

SupremePengo (talk) 01:28, 4 January 2023 (UTC)


 * Pending For Approval – Draft accepted for Jan 2023 approval procedure. Procedure will start on 20 January 2023. You may modify your draft before it enters the procedure. - MonkeysHK (talk) 18:16, 6 January 2023 (UTC)
 * - Entered Procedure - Apologies! Due to my error, the procedure started one week late. Draft entered Feb 2023 approval procedure as Draft 1. Procedure will last for one week. - MonkeysHK (talk) 18:35, 27 January 2023 (UTC)
 * - Approved! - According to the vote results, Draft 1 was approved! The article will be on the main page for at least 30 days and until a next draft is approved. See Project:Article of the Month/Feb 2023 for the final version. Results for Draft 1: 4 "Favourite", 0 "Waitlist", 0 "Decline". - Kwopy (talk) 16:33, 28 December 2022 (UTC)



Left-click Mage: The Ultimate Glass Cannon
Mage is based primarily on ability spam. The first Mage weapon, the Dreadlord Sword, is only good when its ability is spammed by a high-Intelligence user, and the last one, the Hyperion, is also only good when its ability is used over and over and over. Whether it's Spirit Bats from the Spirit Sceptre or Molten Waves from the Midas Staff, using the abilities of their weapon is the central tactic of Mages.

But Mage has another class passive, and it's really powerful: Mage Beam.

Unlike regular melee damage, which is calculated with only damage, Crit damage, and Strength, Mage Beam damage is calculated with all three of those AND Intelligence. With a proper setup with the right weapon, armor, and pet, a high-level Mage can do upwards of 150 million damage per hit in Dungeons. Since Mage Beam is ranged, this basically turns any LCM Mage into a death machine that can absolutely shred single targets, making it able to nearly instantly destroy minibosses even in Master Mode.

However, not everyone can be a good LCM. First of all, LCM Mages should have very high Catacombs levels. Next, to balance their damage, crit damage, strength, and intelligence, the LCM Mage should have a full 9-starred set of Storm's Armor, reforged to Ancient rather than the more traditional Necrotic. The ultimate enchantment should be Legion instead of Wisdom. They'll also need a Giant's Sword or Dark Claymore for their weapon, using One For All or Chimera as the ultimate enchant. Finally, the Mage will need a high-level Golden Dragon pet, or a legendary Ender Dragon. Though expensive, this setup will allow an LCM Mage to do tremendous amounts of damage per shot.

SupremePengo (talk) 19:53, 8 February 2023 (UTC)


 * Pending For Approval – Draft accepted for March 2023 approval procedure. Procedure will start today, 26 January 2023. - Kwopy (talk)
 * - Entered Procedure - Draft entered March 2023 approval procedure as Draft 1. Procedure will last for one week. - Kwopy (talk)
 * - Approved! - According to the vote results, Draft 1 was approved! The article will be on the main page for at least 30 days and until a next draft is approved. See Project:Article of the Month/Mar 2023 for the final version. Results for Draft 1: 5 "Favourite", 0 "Waitlist", 0 "Decline". - Kwopy (talk)

The Dragon Armors: Powercreep, Defined


When they were first introduced alongside the End update in 2019, the Dragon Armor sets shook up the meta greatly. Before the End update, the best armor sets were...Hardened Diamond...or maybe Emerald Armor...or perhaps Magma Armor! But the Dragon Armors blew them out of the water.

Young Dragon Armor gave an unparalleled amount of speed, something that a world without God Potions valued highly. Wise Dragon Armor gave an absolutely insane amount of intelligence. Strong and Unstable Dragon Armors became new staples of dealing damage, the former because of the crit damage it gave, and the latter because of its strength. Protector and Old Dragon Armor grew to become the tankiest sets the game had seen up to that point. And of course, Superior Dragon Armor, the greatest of the seven, with its well-rounded stats and fantastic full set bonus. They were the epitome of a late-game player's wardrobe.

However, the Dragon Armors would not reign forever.

When the Dungeons released, Dragon Armors were very useful in the early floors. Even if they weren't dungeonized, these sets still offered decent stats against the monsters of the early Catacombs. But even the first set of armor in the Catacombs, Adaptive Armor, already beat out many sets of Dragon Armor, including Holy Dragon Armor, a new, healing-focused set only obtainable from the Dungeons. Slowly, power-creep rendered most of the Dragon Armors useless. Old and Protector Dragon Armor, though useful for early-game Tanks, would be phased out by Necromancer Lord Armor and Goldor's Armor. Strong Dragon Armor would be replaced by Shadow Assassin Armor, and in turn, Necron's Armor.

That left only Superior Dragon Armor, which, at first, seemed to retain a bit of a niche. Its 5% stat increase from its full-set bonus made it the best set for Magic Find, and when the Dwarven Mines update rolled around, it was used a little bit because the 5% stat increase also affected mining stats. However, none of this would last, as Sorrow Armor, released in a later addition to the Dwarven Mines, granted a staggering 20 Magic Find and higher mining stats than anyone could ask for.

Nowadays, Dragon Armors still play an important role in any player's progression, and early-game Berserkers are often seen in Strong Dragon Armor, just as how early-game Mages are in Wise Dragon Armor and Tanks are in Old Dragon Armor. But these venerable sets no longer sit at the zenith they once held in SkyBlock.

SupremePengo (talk) 01:35, 21 March 2023 (UTC)