Vitality

is a Stat that changes the amount of Healing the player receives.

Mechanics
increases the amount of Healing the player receives from other players. Received Healing is multiplied by $$\frac{Vitality}{100}$$.

The player's base is.

Increasing Bonus Vitality
Certain Weapons grant. They must be used or held to grant their effects. Certain Armor pieces grant. The Armor must be equipped to take effect. Certain Accessories grant. They must be either in the player's or inventory to take effect. Certain Deployables grant. They must be placed or launched to grants their effects. Certain Attributes grant. Armor and/or Equipment with the Attributes must be equipped to take effect.
 * -|Weapons=
 * -|Armor=
 * -|Accessories=
 * -|Deployables=
 * -|Attributes=

Maximum Vitality

 * Base
 * Mosquito Bow
 * Survivor Cube
 * Healing Ring
 * Zombie's Heart, Crystallized Heart or  Revived Heart
 * Chestplate, Leggings, Boots and Equipments with Vitality X Attribute
 * SOS Flare

This totals at.

Trivia

 * Reaper Mask doesn't only double, but also .-->