Changelog/2019/June 20

General Changes

 * Tweaked the Lure enchantment to affect the maximum time it takes to catch an item.
 * Improved Smelting Touch to work on sand (glass), logs (charcoal), cacti (cactus green dye), cobblestone (stone), netherrack (nether brick item), and clay blocks (clay bricks).
 * Nerfed sell price of Silk Touch and Growth Enchantments in half

Bug Fixes

 * Fixed Armor Stands having the name “null”
 * Fixed the Blacksmith not having anything to say during the “Collect 10 coal” objective
 * Fixed an unbreakable mushroom block in the Mushroom Desert island
 * Fixed the profile viewer showing some items in the other user's language
 * Fixed some potions not having a “COMMON” tag
 * Fixed some bugs with hoppers
 * Fixed an issue with the Accessory Bag
 * Fixed being able to go over the Hype limit (this applies to all Prototype games)
 * Fixed some parts of the Blazing Fortress island being snowy biomes
 * Fixed being able to get stuck in the fires in front of the Colosseum
 * Fixed a few recipe errors
 * Fixed a typo in the description of the Medium Storage item
 * Fixed Collection contribution no longer being displayed when it's maxed
 * Fixed a crafting table icon being shown on recipes that require a furnace
 * Fixed Water Bottles having the name “null” when purchased from the Alchemist
 * Fixed the Event Master skin
 * Fixed the Rookie Hoe working on player-placed crops
 * Fixed Lure enchantment not working.
 * Fixed all fished music discs being called "13" in the chat message
 * Fixed ore minions being unable to place blocks in flowing water
 * Fixed Slimes that drowned dropping Slime Balls with incorrect lore
 * Fixed the [Quiver Arrow something being stuck in your inventory
 * Fixed rarely losing items upon failed auction setup
 * Fixed wood and door price balancing
 * Fixed the dark oak door recipe giving an oak door
 * Fixed phantom Bartender dialogue
 * Fixed Frost Walker causing block updates on ladders and such
 * Fixed Frost Walker turning non-source water blocks into source water blocks
 * Fixed Promising Shovel not counting blocks broken and gaining Efficiency
 * Fixed placing water in portals (and destroying them) on private worlds
 * Fixed “Unknown Command” when clicking Fairy Soul text
 * Fixed sleeping on your private island causing time to temporarily switch to day
 * Fixed being unable to sell lapis lazuli blocks and ore
 * Fixed some brown mushroom stems dropping red mushrooms in the Mushroom Desert
 * Fixed name of Iron Bars

Armor and Weapons Balancing Changes
Forum Thread

Armor Changes
Growth Enchantment: 

Growth V: 100 Health → 75 Health (only nerf, but needed!)

Hardened Diamond: 

Helmet: 40 Defense → 60 Defense

Chestplate: 80 Defense → 120 Defense

Leggings: 60 Defense → 95 Defense

Boots: 35 Defense → 55 Defense

Speedster Armor:

Helmet: 50 Defense → 70 Defense

Chestplate: 100 Defense → 120 Defense

Leggings: 75 Defense → 95 Defense

Boots: 45 Defense → 65 Defense

Blaze Armor:

Every armor piece now gets +5 Strength

Zombie Armor:

Chestplate: 100 Health → 200 Health

Leggings: 50 Health → 160 Health

Boots: 50 Health → 120 Health

Pumpkin Armor: 

Helmet: 5 Health/Defense → 8 Health/Defense

Chestplate: 10 Health/Defense → 14 Health/Defense

Leggings: 5 Health → 10 Health

Boots: 5 Health/Defense → 8 Health/Defense

Farm Suit:

Helmet: 5 Defense → 15 Defense

Chestplate: 15 Defense → 40 Defense

Leggings: 10 Defense → 30 Defense

Boots: 5 Defense → 15 Defense

Farm Armor:

Every armor piece gets +20 health.

Leaflet Armor

Every armor piece gets +5 extra health.

Magma Armor:

Helmet: 10 Defense → 15 Defense

Chestplate: 20 Defense → 30 Defense

Leggings: 15 Defense → 25 Defense

Boots: 10 Defense → 15 Defense

Weapon Changes
Leaping Sword

50 Damage → 150 Damage 40 Strength → 100 Strength

RARE → EPIC

Ender Bow

40 Damage → 50 Damage

Cooldown: 60 Seconds → 45 Seconds

Savanna Bow

40 Damage → 50 Damage

Golem Sword

60 Damage → 80 Damage

0 Strength → 125 Strength

0 Defense → 25 Defense

Zombie Sword

50 Damage → 100 Damage

30 Strength → 50 Strength

0 Intelligence → 50 Intelligence

Explosive Bow

0 Strength → 20 Strength

Aspect of the End

80 Damage → 100 Damage

50 Strength → 100 Strength