Healing

Healing is the act of increasing up to its maximum value (which is controlled by the  stat itself).

There are various ways to heal, as well as increase the effects of healing. Some healing methods affect only the user, while others affect nearby players.

While not healing, can give additional temporary health to a player. This is usually done before a battle, but it can also be done during a battle. This functions as healing, as it not only increases max health but it also gives the extra health right away.

Healing Amount
Healing amount is determined by of the player who uses healing ability and  of the player who is healed. The amount is calcurated by $$\frac{Mending}{100} \times \frac{Vitality}{100}\times Baseamount$$.

If the player heals themselves, both of and  of the player are multiplied.

Players have base amount of and.

Natural Regeneration
The player's regenerates naturally over time, at a default interval of. The amount of regenerated is determined by their, using $$RegeneratedHealth = \left(\frac{MaxHealth}{100} + 1.5\right) \times \frac{HealthRegen}{100}$$. The player's base is.

Reaching will boost the player's  by. Certain items also increase the player's.

Enchantments
- Heals for per level of your max  each time you hit a mob.

- Heals for ( + per level) of your max  per 100   you deal per hit, up to 1,000

- Heals for of your missing  per level whenever you kill an enemy (Up to 6%).

- per level

- per level when the player isn't in combat

- per level on weekdays

Healing items
The most straightforward healing items are Healing Wands, Power Orbs and consumable items, although some weapon abilities heal as well.
 * Orbs - heal up to 5 nearby players (including owner) for 30s (60s for Overflux and Plasmaflux), requiring 50% of the owner's, and 40% of the owner's if with 10 Mana Disintegrators applied. Only the strongest orb in range applies.
 * Wands - heals only the user. Wand heals do not stack. Effects are increased +50% by Revenant Armor or Reaper Armor's full set bonus.
 * Potions - Can be drank to increase Health. Converting them into splash potions allows healing to be done much quicker as there is no eating animation. Healing effects can be increased by using a Pulpous Orange Juice base for the potions. This item can be bought in the Tavern from the Bartender.
 * Zombie Sword (and upgrades) - heals the user for 120 + 5% of the user's max health, as well as players within 7 blocks for 40 health. This can be upgraded to the Ornate and Florid Zombie Sword buffing the health every use.

* These items are consumed upon use

Accessories that Increase Healing
* Only one of these accessories can be used at a time.

Tips

 * The Reaper Mask also doubles the wearer's Mending and thus, is a viable helmet for Healers in Dungeons, but also good for tanks.
 * The Mender Helmet only doubles healing to others unlike the Zombie's Heart and its upgrades, which should be used as an alternative before unlocking the Mender Fedora.

History
Soins