Tutorial:Tank Guide

Tanks are a class in SkyBlock Dungeons. This class generally focuses on high, which can be achieved with high and. They should be able to absorb a lot of damage without dying. This guide is mostly made for Dungeons, but it can be used outside if the player feels that they take too much damage or die to often. It is also recommended to get a large quantity of Fairy Souls and a high level, as both grant base. Fairy Souls,, and give.

Recommended Weapons
Although tanks mostly absorb damage rather than deal it to mobs, weapons are still a necessity. These are recommended weapons for tanks.


 * Golem Sword - The Golem Sword should mostly be used in the mid-game. The reason for this is that it does a decent amount of damage, and is the cheapest sword that grants . It also has an area-of-effect ability that can clear out a few enemies if the tank's gets too low.
 * Necromancer Sword - The Necromancer Sword gives 125, which is a fairly decent amount, but its ability isn't very helpful for tanks.
 * Earth Shard - The Earth Shard grants 90, which is 35 less than the Necromancer Sword, but it gives a helpful ability that reduces one of the tank's abilities, Seismic Wave, by 10 seconds.
 * Wither Cloak Sword - The Wither Cloak Sword gives 250, which is actually higher than Astraea unless the player is 40 or above. Its ability is also very useful to tanks, as it can grant immunity to damage.
 * Astraea - Astraea is the tank version of Necron's Blade, with 250 + 1 per  level, which is a maximum of 350 . However, it is incredibly expensive.
 * Zombie Soldier Cutlass - The Zombie Soldier Cutlass gives 10 on hit and gives +100% attack speed meaning you can land more hits and therefore gain more . This sword is good for any tank loadout but is especially good for defense oriented tanks.
 * Reaper Falchion - The Reaper Falchion is similar to the Zombie Soldier Cutlass in the way that it gives the same amount of per hit, it has half the attack speed but deals 200% damage against zombies and you take 20% less damage from zombies which is very good for the Catacombs.
 * Axe Of The Shredded - The Axe Of The Shredded is a direct upgrade to the Reaper Falchion as it gives the same bonuses but better it is also far superior to the Zombie soldier cutlass as it gives 50 per hit.
 * Last Breath - The ability to reduce defense on mobs can be very helpful since it allows teammates to deal more damage.
 * Ice Spray Wand - Very helpful for freezing enemies in place so damage classes can more easily hit them. Also makes it so frozen mobs take 10% more damage.

Recommended Armors, By floor
The Catacombs - Floor I

Rotten Armor or   Heavy Armor are both viable options for this floor, if you need the additional healing you can switch the helmet to the Crystallized Heart if you have the required Zombie Slayer LVL 3.

 The Catacombs - Floor II 

Heavy Armor at the Legendary Rarity is a very good option for tank on this floor. as in floor 1 you can switch the helmet to the Crystallized Heart if you have the required Zombie Slayer LVL 3. Support items such as such as Jingle Bells, Ornate Zombie Sword / Florid Zombie Sword. will help from this floor and higher.

 The Catacombs - Floor III 

Legendary Heavy Armor will be your armor until you unlock Zombie Soldier Armor, this is a very good armor for all classes. On this floor the Shadow Assassin is introduced, these can be very deadly if you don't be careful, it is recommended to have a healer in your team if you cant survive these. This floor should also be more focused on reforges, if you can, use the Perfect reforge if you have the money or the Reinforced reforge if you can't afford the other.

 The Catacombs - Floor IV 

After completing Floor III you unlock Adaptive Armor, this armor is a very good armor set for any class because of its piece bonus, tank's being +30 and reduces damage taken by 5% for each piece. This floor you should have the Giant reforge as the wolves and spirit sheep do True Damage

 The Catacombs - Floor V 

On Floor V you should still being using Adaptive Armor until you have the required Catacombs level for Super Heavy Armor this is an upgraded version of the Heavy Armor, when paired with the Giant reforge it has a very good  :   ratio.

 The Catacombs - Floor VI 

on this floor you should get a floor 6 carry before running this floor, after the floor 6 carry you will have unlocked the Necromancer Lord Armor armor, it is recommended to switch the chestplate with a T12 Perfect Chestplate if you can't afford the Necromancer Lord Chestplate. On this floor it is essential to have a Legendary Blue Whale Pet as it gives a lot of Effective Health /.

 The Catacombs - Floor VII 

The armor on this floor will be a big jump from the earlier floor, you will need 3/4 Goldor's Armor and a Necromancer Lord Chestplate with a Legendary Blue Whale Pet. If you can't survive the boss fight you should probably grind for enough money to save for a reaper mask and/or Goldor's chestplate.

Recommended Pets
Note: All stats are assumed to be with a level 100.


 * Elephant Pet - The Elephant Pet grants 1 for every 10, and also grants 100  as a base stat.
 * Golem Pet - The Golem Pet gives one of the largest amounts of of any pet, and also helps tanks who have trouble dealing damage.
 * Rock Pet - The Rock Pet grants the most of any pet, and can also help deal damage too. When sitting on top of the rock, the player gets +30% damage and +25% . This makes the player practically invulnerable while sitting on the rock and also prevents knockback. However, in Dungeons, this pet is less useful as you cannot ride pets.
 * Turtle Pet - The Turtle Pet rewards an equal amount of and . Both the Turtle and Rock pet give a multiplicative bonus to defense, however the Rock must be sat on to gain this bonus. Both can grant knockback immunity, but the Rock must be sat on for this bonus. The Rock has a slight defensive superiority, but this falls short in Dungeons where riding pets is disabled and the player cannot take advantage of its key features. Though the Rock's flat defense bonus is higher, the percent increase given naturally by the Turtle will far outshine the Rock due to the stat boosts inside of dungeons. Outside of dungeons, though, the choice of pet is purely player preference, as the two pets serve effectively the same function with roughly the same stat bonuses.
 * Giraffe Pet - The Giraffe Pet grants fairly good, and also gives 25 regeneration per second. For a tank who focuses more on  than , this can possibly double  (if the tank only has 100 base ) and permanently regenerate more health than enemies can remove.
 * Blue Whale Pet - This pet is more used for -based than -based tanks. It is tied for the most of any pet with the Jellyfish, and also increases one's maximum  by 20%.
 * Baby Yeti Pet - The Baby Yeti Pet has mediocre stats, but its second ability gives all of one's as . This can be helpful for tanks who want to deal more damage but still have high Effective Health.
 * Bee Pet - This pet might not seem like a tank pet but will give you absorption worth 25% of the damage you receive each hit. It is a very good budget option for a tank.

Other Useful Tools

 * Power Orbs/Healing Wands - Power Orbs and Healing Wands can regenerate health, and if properly used, can regenerate more than enemies remove. Power Orbs should be used for a tank who has a large amount of, while Healing Wands should be used with a lot of.
 * Grappling Hook, Aspect of the End - Tanks need to be able to help any team members who are taking too much damage, so they must have mobility.
 * Potions - Regeneration Potions are extremely helpful to regain lost health, while Absorption, Adrenaline, and Resistance Potions can increase Effective Health. Tanks that feel that they are not dealing enough damage should consider a Critical Potion, and a Magic Find potion can greatly increase the chance for rare mob drops. Dungeon Potions are also recommended for any situation.

Armor

 * Perfect - The Diamond Atom can apply the Perfect reforge to any armor. This gives the most of any in the game, and also gives 2% multiplicative. For a cheaper alternative, use Reinforced, which gives the same amount of  but doesn't give the 2% multiplicative bonus.
 * Giant - The Giant's Tooth can apply the Giant reforge to any armor. This is the opposite of Perfect, giving the most.
 * Titanic - The Titanic reforge gives a decent amount of both and . However, this is only recommended on a very low budget, as one piece with Giant and one piece with Perfect gives more  and  than two pieces with Titanic.
 * Ancient - The Precursor Gear can apply the Ancient reforge to any armor. This gives a lot of and, but doesn't give much Effective Health. This should only be used if you have a lot of EHP already and want to deal more damage.

Accessories

 * Pleasant gives the most of any accessory reforge. However, if using a Baby Yeti Pet, Forceful gives the same amount of  and also gives that amount of.
 * Shiny gives the most of the accessory reforges, and also gives some.
 * Simple is a good reforge for a well-rounded tank or one who already has enough Effective Health, as it gives 1 of most stats. However, this is only recommended on accessories as the bonuses are the same no matter what the rarity (except for a slight change at ).
 * Vivid is the reforge with the most for any tanks who would like to be faster. It also gives.
 * Keen gives equal amounts of, , and.
 * Strong is a good reforge for damage and on or higher, it gives  as well.
 * Sweet - The Rock Candy applies the Sweet reforge to accessories, which gives a good amount of, some , and a little bit of.
 * Forceful provides the most, and when paired with the Baby Yeti Pet, it will boost your defense drastically. (Note: This reforge should only be paired with the baby yeti pet. Otherwise, it is recommended to use the previously mentioned reforges)

The most optimal setup in Master Mode is to use 2/4 Giant Goldor's Armour, Giant Perfect T12 Boots with a Giant Reaper Mask, paired with an Astraea and a Blue Whale Pet.