Health Regen

is one of the player's combat stats. It increases the amount of the player regenerates.

Mechanics
The amount of the player regenerates depends on their. The player's regenerated is calculated with $$\left(\frac{MaxHealth}{100} + 1.5\right) \times \frac{HealthRegen}{100}$$. This amount of is regenerated at an interval equal to the player's Regen interval, which has a base value of.

The player's base is.

Increasing Bonus Health Regen

 * -|Pets=

Pets
Certain Pets grant. The Pet must be equipped in order to take effect.

Pet Items
Certain Pet Items grant. The Pet Item must be equipped on the player's active Pet to take effect.


 * -|Weapons=

Weapons
Certain Weapons grant. They must be used or held to grant their effects.


 * -|Armor=

Armor
Certain Armor pieces grant. The Armor must be equipped to take effect.
 * -|Equipment=

Equipment
Certain Equipment pieces grant. They must be equipped in their respective slot to take effect.
 * -|Modifiers=

Modifiers
Certain Attributes and Enchantments can be applied to items to grant. The items with the modifiers applied to must be used to take effect.

Attributes
Certain Attributes can be applied to items via Attribute Fusing to grant. The items with the Attribute applied to must be used to take effect.

Enchantments
Certain Enchantments can be applied to items via an or  to grant. The items with the Enchantment applied must be used to take effect.
 * -|Miscellaneous=

Maximizing Health Regen

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 * Magma Necklace.png Equipment [ ]
 * Magma Necklace.png Equipment [ ]