Vitality

is a Stat that changes the amount of Healing the player receives.

Mechanics
increases the amount of Healing the player receives from other players. Received Healing is multiplied by $$\frac{Vitality}{100}$$.

The player's base is.

Increasing Bonus Vitality

 * -|Weapons=

Weapons
Certain Weapons grant. They must be used or held to grant their effects.
 * -|Armor=

Armor
Certain Armor pieces grant. The Armor must be equipped to take effect.
 * -|Accessories=

Accessories
Certain Accessories grant. They must be either in the player's or inventory to take effect.
 * -|Deployables=

Deployables
Certain Deployables grant. They must be placed or launched to grants their effects.
 * -|Miscellaneous=

Pets
Certain Pets grant. They must be equipped to grant their effects.

Mobs
Certain Mobs' attack reduces.

Equipment
Certain Equipments reduces.

Maximum Vitality

 * Base
 * from Dungeon Scaling and 10 stars =
 * from Dungeon Scaling and 10 stars =
 * , or
 * Vitality X Attribute on Armor and
 * , or
 * Vitality X Attribute on Armor and
 * Vitality X Attribute on Armor and
 * Vitality X Attribute on Armor and

This totals at 804 or 1863.125  inside dungeons with different helmet.

This totals at.