Experimentation Table

The Experimentation Table is a table that can be used daily where the player gets to play short games in exchange for Enchanting XP, level  Books, and XP bottles. The recipe is unlocked when the player reaches.

Usage
The Experimentation Table can be placed on a private island. A maximum of 1 table can be placed at a time.

Right clicking the table brings up a GUI where the player can do Experiments. Experiments are minigames which grant Enchanting XP and Enchanting-related rewards.

Players can play the games one time per day unless they pay to reset the cooldown, up to 3 resets per day. Paying to reset the cooldown costs Minecraft XP and  the first time,  Minecraft XP and  the second time, and  Minecraft XP and  for the third and final time.

The table features two Add-On Experiments and the Main Experiment. The Main Experiment can be done only once the two Add-On Experiments are completed.

Chronomatron
A visual and auditory memory game in which the player must memorize a sequence of color-coded "notes" and recite them. When the player successfully recites the sequence, the same sequence is played with an additional note added onto the end. The game ends when the player misses a note or completes 49 note chains. Requires Enchanting XX.

Ultrasequencer
A visual memory game in which the player must memorize numeric sequences which appear for a brief amount of time and then recite the sequences by clicking on the squares where they were. Each time the player successfully completes a sequence, a new, more difficult sequence with one additional number is displayed. The game ends when the player misses a number or finishes the round with all slots filled. Requires Enchanting XXV.

Superpairs
A memory matching game, where the player reveals two pieces of the board at a time and the goal is to match a pair. Each piece is labeled with a different reward, and if the player matches two pieces, they get the reward. Rewards include: Enchanting XP, Enchanted books, (some up to level VII), and XP bottles. There is a set amount of time and a set amount of clicks, so players should be time-conscious and reserved with their limited clicks!

Trivia

 * If the player reaches at least 12 chain of notes on Chronomatron or 9 numbers on Ultrasequencer that is not the Metaphysical type experiment, the player can get an extra click, even though it is not mentioned in the description of the experiment.
 * The maximum reward is given after passing 15 chain of notes on Chronomatron or 20 numbers on Ultrasequencer.