User:Voball/Minion Thesis

If you are reading this, you are either interested, or you genuinely think that Fishing, Clay or Foraging minions are any good at leveling their respective skills. Short answer is No.

long answer is:

Fishing Minion
T11 Fishing minion, costing in material cost:
 * when buying Raw Fish and crafting materials from there.
 * when using Raw Fish and buying Enchanted Raw Fish.
 * if you cannot be asked to craft the materials required.

Anywho, it produces 7 items, giving different xp, as per the table below this; Which does not seem like a lot, and isn't, totaling at  per day, per t11 minion.

Let's put that number to perspective! If you are observant, you might notice the column saying years, which should be enough to convince you. But if you want to waste money and buy multiple t11 minions (only the first give which is a W), then you can divide the number yourself by Minions used * (1+(Minion Modifier Bonus)/100) * (1+/100). For example if you are using 20, all with and  and  you would Days/(20*(1+(25+10)/100)*(1+20/100)). Which is not making it a lot better, since unlocking fishing on would still take  Days.

Clay Minion
Clay minion T11 generates per day giving   per, easy math. Let's put it in the table

Foraging Minions
I have also seen people suggesting using minions to level, and as someone who used minions, I know it's bad. All 6 minions have same speed ( per day), and their wood gives same XP ( per). However for, you shouldn't even farm manually, because Foraging revamp has been leaked and supposedly, it should make the skill easy, similarly to what Bestiary, Slayer, Commissions, Lava Fishing, Garden or Experimentation Table did to their respective skills.

Revenant Minion
I have seen too many (about 2) people recommend other people to use to level the Combat skill, Revenant Minions are pretty expensive, which just adds a reason to not do these. If you are interested in price anyways, t12 costs in raw materials, that's per minion. How much xp does that give? Well, it generates and s, a collected piece of Rotten Flesh gives, and collected piece of Diamond gives  adding up to  and  XP on daily basis from singular t12. Let's add that to table for Combat, since Mining one will be reserved for Snow and Ice.

Melon Minion
I used these, they carried me to level like 40, before came out, which changed the strat.

They are cheap, pretty fast, and they don't fill up. But, accepting Visitors is better.

generates per day, each gives   adds up to

Snow
On their own, are bad, however they are fast, therefore items such as  are useful. So, this specific calculation will consider them, and therefore, if you choose to consider minion upgrades, keep in mind one minion upgrade slot is already used, and the second one probably will have a anyways.

t12 Snow Minion generates uneven s per day, Diamond Spreading has chance to add a  when an item is generated (per item and per action) therefore it should generate s per day. Snowball gives  and again, Diamond gives. Which adds up to  per day. Considering their price that can be justified.

Ice
are slightly better for per generation, but are slightly slower. They generate per day, which gives   per. Again going to consider so  extra, adding up to  , which at least debunks what I have been told, few minutes ago.

so yeah

DO NOT USE THESE MINIONS FOR LEVELING UP THEIR SKILLS