Wither Cloak Sword

Wither Cloak Sword is a weapon released in The Catacombs - Floor VII. It has and. Due to the stat present on the sword and Creeper Veil's damage negation ability, this weapon is recommended for Tanks within Dungeons. However, the sword's ability "Creeper Veil" may be useful for utility throughout the rest of the game, as it functions as a permanent damage over time area of effect ability if given the correct circumstances.

Creeper Veil
Creeper Veil is the Wither Cloak Sword's active ability. Right-clicking with the sword in the player's hand toggles the ability. The ability can be turned on with zero, despite this item having a cost. While the ability is enabled, the player is unable to attack using melee or abilities. If a player changes their held item, the ability will persist. Bows will still shoot and spells can still be cast while Creeper Veil is active. The ability will persist even if the sword leaves the player's inventory.

Toggling the ability on will summon six lightning-charged invisible Creepers around the player. Enemies standing within a small range of the creepers will take a tick of damage every second. Some interactions with other players can kill the creepers from this effect; this is purely a visual bug, and the damage continues to tick regardless.

When the player is hit by an enemy for any amount of damage, the ability will drain of a player's maximum. If the player doesn't have enough for the damage reduction, the ability will automatically toggle off.

One use for this ability is to grind Ice Walkers. By using the ability Creeper Veil to gain immunity and holding a pickaxe near the Great Ice Wall, you can farm Ice Walker s while completely afk. This is not recommended as afk farming is bannable.

The damage on the ability is. It is affected by Giant Killer when a sword with it is held and the Warrior perk of the skill.

Essence Crafting
This sword can be upgraded with wither essence.

Trivia

 * The Wither Cloak Sword can be used to negate damage in the Trials of Fire, but you have to be able to survive the first hit or the trial will instantly fail.
 * Creeper Veil can be used to quickly kill Bats in The Catacombs when the player comes within range. This can make runs significantly quicker if the Wither Cloak Sword holder uses Creeper Veil when walking into known Bat locations.
 * Wither Cloak Sword synergizes very well with Goblin Armor. By getting high amounts of mana then switching to Goblin Armor, Creeper Veil will consume very little mana each hit. This is a known method of surviving the Terracotta phase of Sadan.
 * While the Wither Cloak Sword and Goblin Armor combo can be used for AFK mob farms, it's not recommended long-term as you will eventually run out of mana and as the game thinks you are afk, it may present you with captchas or being sent to Limbo.
 * If you reforged your armor and talismans to decrease, so that your cap reached 1, the sword's ability's mana cost would be reduced to almost 0. This was fixed in a later update, where the ability's mana cost was set to a minimum of 10.
 * There is a glitch where "charged creeper shadows" are left behind, which can have some annoying effects. For example, it can make interacting with NPCs harder.
 * The Ghosts in the Deep Caverns and the Wither Cloak sword abillity look the exact same, which can scare some players a bit.