Mage


 * For tutorials, please go to Tutorials/Mage Guide.

Mage is a dungeon class that specializes in dealing high Magic and area of effect damage. Most Magic Weapons have strong area of effect abilities that can clear out huge waves of mobs but in return struggle with tankier mobs such as mini bosses.

Class Passives

 * : All your melee weapon attacks become ranged. Those attacks deal 30% +5 of their melee (increased by 0.09% * your ) up to 15 blocks, after which damage is reduced.
 * : All abilities have a 25% shorter cooldown.

Dungeon Orb Abilities

 * : Shoots a Guided Sheep, dealing damage based on your Mage level! Can destroy weak walls and crypts inside a dungeon. (Cooldown: 30s)
 * : Unleash a Thunderstorm, striking enemies in a 10 block radius for 15 seconds dealing damage based on your Mage level!

Ghost Abilities

 * : Create a 5x3 wall at the block you are looking at which lasts for 10 seconds
 * : Shoots a fireball, dealing damage based on your Mage level!

Leveling Rewards
You can level up the Mage class while playing as a Mage or if you have a teammate that is a Mage, you get some of its Mage XP as a team bonus.

For every Mage level up to level 50 you get:
 * + 5
 * + 100-2000 Guided Sheep Damage
 * + 80-1600 Fireball Damage

For every other Mage level you also get:
 * + 1% Cooldown Reduction

At level 50 you get the following buffs:


 * +250, for a total of +500
 * +25% Cooldown Reduction, for a total of -50%

Strategies
Mage tactics can be categorized into the two following meta:

Left Click Mage: utilizes the mage beam (the mage staff passive) to do extremely high amounts of. This is an alternative to the Berserker class, as while you can achieve much higher numbers, mage beam is less consistent than berserker attacks, and you also get less. The best Left Click Mage armors have both high, , and (for example, Ancient Storm's Armor and Warden Helmet is very good for left click mage). A Dark Claymore with the enchant is technicly the best weapon. This is because it has very high base damage, which when paired with the Warden Helmet results in insane amounts of damage. It is recommended to optimize for and  when getting stone powers and stats tuning for your accessories. Good pets for this play style include damage pets such as the Ender Dragon.

Right Click Mage: Utilizes weapon abilities to deal less damage than mage beam, better suited against clusters of mobs. The best armors are either armor sets that provide good, like Necromancer Lord Armor, or armor sets that provide a lot of , like Storm's Armor or Wise Dragon Armor. Some weapons that can be used include Dreadlord Sword (early game), Bonzo's Staff (early-mid game), Frozen Scythe (early-mid game), Spirit Sceptre (mid game),Yeti Sword (late game), Midas' Staff (late game), Ice Spray Wand (more used for its ability which freezes all enemies as opposed to its, late-end game), and Hyperion (or Astraea for more ehp, end game). As for pets, Sheep is the best since it makes it harder to run out of, as well as increasing significantly. It is still recommended to use both left and right click for this strategy, as melee hits in dungeons regenerate 5 + 1% of max mana. Also, with the mana steal enchant from Enderman Slayer, melee hits can regenerate up to 5 + 1.6% of max mana. When tuning accessories, it is best to use the Inspired Power at first, but as soon as you can buy Ender Monocles for the Sighted power, buy it. The ability damage and intelligence are superior to all powers save Bizarre, which is late game due to its absurd cost.

For more information visit Tutorials/Mage Guide.

Milestones
Mage class can reach its milestones by dealing magic damage in the dungeon. Refer here for a table showcasing class milestones.