Abiphones

Abiphones are items that allow the player to call NPCs remotely without having to interact with them physically.

Obtaining
All Abiphones can be purchased from either or. Udel sells Abiphones at of their base prices, while Nuvian sells them at  of their base prices.

Trade-in Options
Some Abiphones can be bought at a lower base cost when trading in an Abiphone of previous models.

Contacts
Certain NPCs have contacts, and the player can obtain them by completing quests given by the NPC. To obtain Abiphone dialogue, the player must the desired NPC with an Abiphone in hand. Each unique contact grants. This can only be completed once per contact.

Contact Slots
An extra contact slots can be obtained from using a. This can be used up to times, granting a total of  contact slots, and ignores the current model's contact limit.

An extra contact slot can be achieved from the, or an extra  contact slots from the.

Up to extra contact slots can be achieved from completing 9f™ Network relays.

Extra Features
Some Abiphones that have a high enough model have extra features. ' and ' are games that can be played through an interface, whilst the  allows players to view the full list of contacts, see which ones they are missing and organise the list alphabetically.


 * -|Contact Directory=

Overview
The  is a feature available for high enough Abiphones that allows players to browse the complete contact list, re-arrange it, and discover info about each individual contact.
 * Models

Usage
The  can be sorted into different categories, to ease navigation:
 * All
 * Missing
 * Completed Quest but not Active
 * A-Z
 * Z-A

On top of categorisation, the  a quick overview of the NPC, shows where they are usually located, the requirement to obtain their contact, and text displaying the difficulty for obtaining it. The difficulties that can be seen are:

Interface

 * -|Tic Tac Toe=

Overview
 is a game, present in high enough Abiphones, that allows players to play the classic game against an AI.
 * Models

Gameplay
 games start in a 3 by 3 grid, with the AI being on the team, and the player on the  team. When either player selects a block, it will change from to wool of their team's color. The game ends when either the player or AI scores three blocks in a row, column or diagonal, or both teams draw.

Previous scores are kept track of, and can be viewed in the Abiphone ' s main menu.

Interface

 * -|Snake=

Overview
 is a game, present in high enough Abiphones, that allows players to play the classic game.
 * Models

Trivia

 * Due to the delay by ringing, 's contact can be used for easier item switching to a mining tool with, giving more experience when claiming a reward.
 * 's contact was purposeless before v0.16 update. Adding him to Abiphone Contact only gave one extra inventory space. The requirement is a, which can be kept instead to access the exact same features and also for the same opening time.
 * When using a, the ringing will be reduced down to one, which only then makes it faster than a.
 * The number of contacts can give Magical Power points when the player has one of Abicases.
 * Currently, the maximum contact slots is 45 which is more than the current NPC contacts available of 41.
 * Kaus and Rollim will continue to call the player even if they have completed their training.
 * The message is a reference to the show Better Call Saul. Specifically, it is a reference to a condition that Chuck McGill, the protagonist's brother, claims to have.
 * Currently, there is no purpose of Maximum Discs, as Music Discs cannot be played using an Abiphone.
 * mentioned the absence of the function in Abiphone Keynote: ""