강령술은 플레이어들이 죽은 언데드 몹들에게서 영혼을 흡수하여 소환할 수 있는 게임 요소이다. 소환된 몬스터들은 플레이어를 위해서 대신 피해를 입고, 적을 공격하게 된다. 플레이어들이 영혼을 흡수할 수 있게 해주는 몇몇 인게임 아이템들이 있으며, 몇몇 갑옷들은 이를 버프하기도 한다.
강령술 무기로 적을 죽일 경우 보라색 머리처럼 보이는 영혼을 드랍할 확률이 있으며, 몹이 강할수록 드랍 확률은 낮아진다. 오직 좀비와 같은 언데드 몹들과 길 잃은 모험가들과 같은 인간형 몹들만이 그 영혼을 드랍할 수 있다.
아이템들[]
Items with the necromancy mechanics are the:
- Reaper Scythe (3 souls)
- Necromancer Sword (2 souls)
- Summoning Ring (2 souls)
To increase the count of the souls any of the above items can hold, there are special Armor pieces such as:
- Necromancer Lord Armor (+1 soul per piece, 20% mob damage increase from summoned mobs with the full set)
- Reaper Mask (+2 souls)
Attempting to use an item that has more souls than the player can deploy at once results in summoning only the first few souls that were stored in the item. For example, if a Reaper Scythe has five souls (the last two obtained using a Reaper Mask) and the player does not have any armor pieces that boost the Scythe's capacity, then only the first three souls will be summoned.
Mob Souls[]
Mobs[]
This section contains a list of Undead mobs that can be revived, making it possible to spawn them to fight for the player. This list also contains their health base damage, and level. It is sorted ascending by ❤ 체력, followed by base damage, and lastly level.
These lists are incomplete and require community contribution
Normal Mobs[]
Name | HP | Base Damage | Level | Note | Mana cost |
---|---|---|---|---|---|
Zombie | 100 | 20 | 1 | Graveyard | 1> |
Skeleton | 100 | 35 | 2 | Spider's Den | 1> |
Zombie Villager | 120 | 24 | 1 | Graveyard | 1> |
Skeleton | 200 | 50 | 6 | High Level | 1 |
Lapis Zombie | 200 | 50 | 7 | Lapis Quarry | 1 |
Skeleton | 250 | 150 | 15 | Diamond Reserve | 3 |
Wither Skeleton | 250 | 160 | 10 | Blazing Fortress | 3 |
Zombie | 250 | 200 | 15 | Diamond Reserve | 4 |
Jockey Skeleton | 300 | 50 | 5 | Spider's Den | 1 |
Skeleton | 300 | 200 | 20 | Obsidian Sanctuary | 4 |
Zombie | 300 | 250 | 20 | Obsidian Sanctuary | 5 |
Crypt Ghoul | 2000 | 350 | 30 | Crypts | 7 |
Watcher | 9500 | 500 | 55 | The End | 10 |
Obsidian Defender | 10000 | 200 | 55 | The End | 4 |
Revenant | 10000 | 500 | 40 | From Revenant Minion | 10 |
Golden Ghoul | 45000 | 800 | 60 | Crypts | 16 |
Liquid Hot Magma | 20 | 100 | 15 | Jerry Event | 2 |
Golden Goblin | 3 | 250 | 50 | Dwarven Mines | 5 |
Star Sentry | 10 | 400 | 50 | Dwarven Mines | 8 |
Goon | 100000 | 1000 | 50 | Dante Event | 21 |
Rat | 5000 | 0 | 5 | Village, at night | 1> |
Kalhuiki Tribe member | 1000000000 | 800000 | 100 | Crystal Hollows, by using Environmental Damage (Suffocation, Drowning, Fall Damage) after hitting once | 26000 |
Boss Corleone | 1000000 | 4000 | 200 | Cannot summon Smog. | 90 |
Team Treasurite | Varies | Varies | 100
150 200 |
Cannot summon their respective mob type. | Unknown |
Automaton | 15000 | 1000 | 100 | Cannot fire lasers, but can deal melee damage. | 20 |
Automaton | 20000 | Unknown | 150 | Cannot fire lasers, but can deal melee damage. | Unknown |
Sea Creatures[]
Name | HP | Base Damage | Level | Note | Mana cost |
---|---|---|---|---|---|
Sea Walker | 1500 | 60 | 4 | Fishing | 1 |
Sea Archer | 7000 | 140 | 15 | Fishing | 3 |
Monster of the Deep | 20000 | 225 | 20 | Fishing, obtained by killing the Zombie, not the Chicken | 5 |
Water Hydra | 500000 | 400 | 100 | Fishing | 8 |
Sea Emperor | 750000 | 300 | 150 | Fishing, obtained by killing the Skeleton, not the Guardian | 6-7 |
Frozen Steve | 1500 | 80 | 7 | Fishing (Jerry Pond) | 1 |
Grinch | 10 | 1 | 21 | Fishing (Jerry Pond) | 1> |
Yeti | 3000000 | 1200 | 175 | Fishing (Jerry Pond) | 54 |
Nurse Shark | 2500 | 6 | Fishing, during Fishing Festival | 1> | |
Blue Shark | 25000 | 20 | Fishing, during Fishing Festival | 1> | |
Tiger Shark | 250000 | 300 | 50 | Fishing, during Fishing Festival | 8-9 |
Great White Shark | 1500000 | 750 | 180 | Fishing, during Fishing Festival. However when summoned, it cannot throw teeth like it usually can. | 30 |
Normal Dungeon Mobs (Melee)[]
Name | HP | Base Damage | Level | Note | Mana cost |
---|---|---|---|---|---|
Prince (has many names) | 60k | 1280 | 40 | All floors (in golden crypts) | |
(Super) Tank Zombie | E:
Floor I - 2.5k M1: M2: M3: 160k M4: M5: M6: M7: |
Floor I - 630 II: III: Floor IV - 3000 V: Floor VI - 5700 VII: M1: M2: M3: 25k M4: M5: M6: M7: |
Floor I - 60 Floor II - 70 Floor III - 80 Floor IV - 90 Floor V - 100 Floor VI - 110 Floor VII - 120M1: M2: M3: 80 M4: M5: M6: M7: |
Retains its damage reduction passive, but not its knockback immunity. | |
Crypt Lurker | E: 12k
I: M1: M2: M3: M4: M5: M6: M7: |
E: 650
I: M1: M2: M3: M4: M5: M6: M7: |
E: 41
Floor I - 61 M1: M2: M3: M4: M5: M6: M7: |
Cannot throw bones | |
Crypt Souleater | E: 18k
Floor I - 28k M1: M2: M3: M4: M5: M6: M7: |
E: 650
Floor I - 1050 M1: M2: M3: M4: M5: M6: M7: |
E: 45
Floor I - 65 M1: M2: M3: M4: M5: M6: M7: |
Does not fire wither skulls from its bow | |
Crypt Dreadlord | E:
Floor I - 32k M1: M2: M3: M4: M5: M6: M7: |
Floor I - 1050 Floor II - 1400 Floor III - 2450 Floor IV - 3650 Floor V - 5200 Floor VI - 7200 Floor VII - 14800M1: M2: M3: M4: M5: M6: M7: |
Floor I - 67 Floor II - 77 Floor III - 87 Floor IV - 97 Floor V - 107 Floor VI - 117 Floor VII - 127M1:67 M2:77 M3:87 M4:97 M5:107 M6:117 M7:127 |
Cannot fire wither skulls | |
Zombie Grunt | E:
Floor I - 36k M1:1.6M M2: M3: M4: M5: M6: M7: |
Floor I - 730 Floor II - 1140 III: IV: V: VI: VII: M1:14000 M2: M3: M4: M5: M6: M7: |
Floor I - 60 Floor II - 70 Floor III - 80 Floor IV - 90 Floor V - 100 Floor VI - 110 Floor VII - 120M1:60 M2:70 M3:80 M4:90 M5:100 M6:110 M7:120 |
Functions normally | |
Zombie Soldier | E:
I: M1: M2: M3: M4: M5: M6: M7: |
I: II: Floor III - 2150 Floor IV - 3200 Floor V - 4500 VI:6000 Floor VII - 12000M1: M2: M3: M4: M5: M6: M7: |
Floor I - 63 Floor II - 73 Floor III - 83 Floor IV - 93 Floor V - 103 Floor VI - 113 Floor VII - 123M1:63 M2:73 M3:83 M4:93 M5:103 M6:113 M7:123 |
Functions normally | |
Crypt Undead | E:
Floor I - 45k M1: M2: M3: M4: M5: M6: M7: |
Floor I - 1300 II: III: IV: V: VI: VII: M1: M2: M3: M4: M5: M6: M7: |
Floor I - 25 Floor II - 35 Floor III - 45 Floor IV - 55 Floor V - 65 Floor VI - 75 Floor VII - 85M1:25 M2:35 M3:45 M4:55 M5:65 M6:75 M7:85 |
Cannot pull out its bow, retains damage reduction passive | |
Withermancer | E:
I: M1: M2: M3: M4: M5: M6: M7: |
I: II: III: Floor IV - 6000 V: Floor VI - 10800 Floor VII - 22000M1: M2: M3: M4: M5: M6: M7: |
Floor I - 60 Floor II - 70 Floor III - 80 Floor IV - 90 Floor V - 100 Floor VI - 110 Floor VII - 120M1:60 M2:70 M3:80 M4:90 M5:100 M6:110 M7:120 |
Cannot summon wither skulls, and by extension, cannot store them | |
Skeletor Prime | E:
I: VII: M1: M2: M3: M4: M5: M6: M7: |
I: II: III: IV: V: Floor VI - 12000 Floor VII - 25000M1: M2: M3: M4: M5: M6: M7: |
I: II: III: IV: V: Floor VI - 110 Floor VII - 120M1: M2: M3: M4: M5: M6:110 M7:120 |
Cannot throw bones | |
Zombie Knight | I: II: III: IV: Floor V - 430k VI: VII: M1: M2: M3: M4: M5: M6: M7: |
I: II: III: IV: Floor V - 4160 VI: VII: M1: M2: M3: M4: M5: M6: M7: |
I: II: III: IV: Floor V - 106 VI: VII: M1: M2: M3: M4: M5: M6: M7: |
Heals on hit | |
Zombie Commander | E:
I: M1: M2: M3: M4: M5: M6: M7: |
I: II: III: IV: Floor V - 10000 VI: Floor VII - 23000M1: M2: M3: M4: M5: M6: M7: |
I: II: III: IV: V: Floor VI - 110 Floor VII - 120M1: M2: M3: M4: M5: M6:110 M7:120 |
Cannot cast the whip | |
Fels | E:
I: Floor VII - 1.5m M1: M2: M3: M4: M5: M6: M7: |
I: II: III: IV: Floor V - 10000 Floor VI - 12000 Floor VII - 25000M1: M2: M3: M4: M5: M6: M7: |
Floor I - 50 Floor II - 60 Floor III - 70 Floor IV - 80 Floor V - 90 Floor VI - 100 Floor VII - 110M1:50 M2:60 M3:70 M4:80 M5:90 M6:100 M7:110 |
Invisible, but can still attack | |
Zombie Lord | VI: Floor VII - 5mM6: M7: |
VI: Floor VII - 25000M6: M7: |
Floor VI - 140 Floor VII - 150M6:140 M7:150 |
Functions normally |
Normal Dungeon Mobs (Ranged)[]
Name | HP | Base Damage | Level | Note | Mana cost |
---|---|---|---|---|---|
Skeleton Grunt | Floor I - 26k Floor II - 39k III: IV: V: VI: VII: M1: M2: M3: M4: M5: M6: M7: |
Floor I - 730 Floor II - 1100 III: IV: V: VI: VII: M1: M2: M3: M4: M5: M6: M7: |
Floor I - 60 Floor II - 70 Floor III - 80 Floor IV - 90 Floor V - 100 Floor VI - 110 Floor VII - 120M1 - 60 M2 - 70 M3 - 80 M4 - 90 M5 - 100 M6 - 110 M7 - 120 |
Functions normally | |
Skeleton Soldier | Floor I - 31k II: III: Floor IV - 160k V: VI: Floor VII - 750k M1: M2: M3: M4: M5: M6: M7: |
Floor I - 940 II: III: Floor IV - 3400 V:4500 VI:6000 Floor VII - 14500 M1: M2: M3: M4: M5: M6: M7: |
Floor I - 66 Floor II - 76 Floor III - 86 Floor IV - 96 Floor V - 106 Floor VI - 116 Floor VII - 126M1 - 66 M2 - 76 M3 - 86 M4 - 96 M5 - 106 M6 - 116 M7 - 126 |
Functions normally | |
Undead Skeleton | Floor I - 50k Floor II - 100k III: Floor IV - 200k V: Floor VI - 360k VII: M1:4.5M M2: M3: M4: M5: M6: M7: |
Floor I - 1800 Floor II - 2200 III: Floor IV - 4150 V: Floor VI - 7200 VII: M1:60000 M2: M3: M4: M5: M6: M7: |
Floor I - 60 Floor II - 70 Floor III - 80 Floor IV - 90 Floor V - 100 Floor VI - 110 Floor VII - 120M1 - 60 M2 - 70 M3 - 80 M4 - 90 M5 - 100 M6 - 110 M7 - 120 |
Functions normally | |
Skeletor | I: II: Floor III - 250k Floor IV - 500k Floor V - 700k Floor VI - 1M VII: M1: M2: M3: M4: M5: M6: M7: |
I: II: III: Floor IV - 6000 Floor V - 8200 Floor VI - 10060 VII: M1: M2: M3: M4: M5: M6: M7: |
Floor I - 60 Floor II - 70 Floor III - 80 Floor IV - 90 Floor V - 100 Floor VI - 110 Floor VII - 120M1 - 60 M2 - 70 M3 - 80 M4 - 90 M5 - 100 M6 - 110 M7 - 120 |
Cannot throw bones, but can fire arrows | |
Skeleton Master | I: II: III: IV: V: VI: Floor VII - 900kM1: M2: M3: M4: M5: M6: M7: |
I: II: III: IV: V: VI: Floor VII - 16000M1: M2: M3: M4: M5: M6: M7: |
Floor I - 68 Floor II - 78 Floor III - 88 Floor IV - 98 Floor V - 108 Floor VI - 118 Floor VII - 128M1 - 68 M2 - 78 M3 - 88 M4 - 98 M5 - 108 M6 - 118 M7 - 128 |
Cannot fire wither skulls | |
Super Archer | Floor VI - 750k Floor VII - 1.6mM6: M7: |
Floor VI - 12000 Floor VII - 26000M6: M7: |
Floor VI - 110 Floor VII - 120M6 - 110 M7 - 120 |
Arrows do not bounce [Confirm] | |
Sniper | I: II: III: IV: Floor V - 100k Floor VI - 200k VII: M1: M2: M3: M4: M5: M6: M7: |
I: II: III: IV: Floor V - 14240 Floor VI - 27800 VII: M1: M2: M3: M4: M5: M6: M7: |
I: II: III: IV: Floor V - 103 Floor VI - 113 VII: M1 - |
Functions as normal |
Mini-Boss Dungeon Mobs[]
Name | Normal Room | Yellow Room | Note | |||||
---|---|---|---|---|---|---|---|---|
HP | Base Damage | Level | HP | Base Damage | HP | Mana cost | ||
Shadow Assassin | I: II: Floor III - 700k Floor IV - 1.1m Floor V - 2m Floor VI - 3m Floor VII - 4.2m F7 Boss Room - 20m |
I: II: Floor III - 3280 Floor IV - 5200 Floor V - 6200 Floor VI - 8400 Floor VII - 10800 F7 Boss room - 48000 |
Floor I - 100 Floor II - 110 Floor III - 120 Floor IV - 130 Floor V - 140 Floor VI - 150 Floor VII - 160 F7 Boss room - 171 |
I: II: III: IV: V: VI: VII: |
I: II: III: IV: V: VI: VII: |
I: II: III: IV: V: VI: VII: |
Completely invisible except for its iron sword. Cannot teleport.
"F7 Boss room" one can only be found on Floor 7 second boss stage. |
|
Angry Archeologist | I: Floor II - 44k Floor III - 75k IV: Floor V - 180k Floor VI - 420k VII: |
I: Floor II - 1440 Floor III - 2850 IV: Floor V - - 3840 Floor VI - 10500 VII: |
Floor I - 90 Floor II - 100 Floor III - 110 Floor IV - 120 Floor V - 130 Floor VI - 140 Floor VII - 150 |
I: II: III: IV: V: VI: VII: |
I: II: III: IV: V: VI: VII: |
I: II: III: IV: V: VI: VII: |
Cannot pull out its bow, use its sword ability, or heal up once low on health. Frozen Adventurer also cannot use its Ice Spray ability and cannot strike enemies with lightning. | |
(Holy) Lost Adventurer | I: II: III: Floor IV - 450k V: VI: VII: MM I - 8m |
I: II: III: IV: V: VI: VII: MM I - 24k |
Floor I - 82 Floor II - 92 Floor III - 102 Floor IV - 112 Floor V - 122 Floor VI - 132 Floor VII - 142MM I - 87 |
I: II: III: IV: V: VI: VII: |
I: II: III: IV: V: VI: VII: |
I: II: III: IV: V: VI: VII: |
||
(Young) Lost Adventurer | I: II: III: IV: V: VI: VII: |
I: II: III: IV: V: VI: VII: |
I: II: III: IV: V: VI: VII: |
I: II: III: IV: V: VI: VII: |
I: II: III: IV: V: VI: VII: |
I: II: III: IV: V: VI: VII: |
||
(Unstable) Lost Adventurer | I: II: III: IV: V: VI: Floor VII - 2.6m |
I: II: III: IV: V: VI: Floor VII - 9900 |
Floor I - 91 Floor II - 101 Floor III - 111 Floor IV - 121 Floor V - 131 Floor VI - 141 Floor VII - 151 |
I: II: III: IV: V: VI: VII: |
I: II: III: IV: V: VI: VII: |
I: II: III: IV: V: VI: VII: |
||
(Superior) Lost Adventurer | I: II: III: IV: V: VI: Floor VII - 2.8m |
I: II: III: IV: V: VI: Floor VII - 10500 |
Floor I - 93 Floor II - 103 Floor III - 113 Floor IV - 123 Floor V - 133 Floor VI - 143 Floor VII - 153 |
I: II: III: IV: V: VI: Floor VII - 7m |
I: II: III: IV: V: VI: Floor VII - 22000 |
Floor I - 103 Floor II - 113 Floor III - 123 Floor IV - 133 Floor V - 143 Floor VI - 153 Floor VII - 163 |
||
Frozen Adventurer | I: II: III: IV: V: VI: VII: |
I: II: III: IV: V: VI: VII: |
I: II: III: IV: V: VI: VII: ?: 144 |
I: II: III: IV: V: VI: VII: |
I: II: III: IV: V: VI: VII: |
I: II: III: IV: V: VI: VII: |
||
King Midas | III: IV: V: VI: VII: |
III: IV: V: VI: VII: |
III: IV: V: VI: VII: |
Cannot use the Gold Wave ability and does not retain its damage reduction passive, causing it to take full damage. | ||||
Mimic | VI: Floor VII - 1.5m |
VI: Floor VII - 12000 |
Floor VI - 105 Floor VII - 115 |
Much slower than its original counterpart. | ||||
Spirit Bear | Floor IV - 5m | Floor IV - 13000 | Floor IV - 130 | Despite holding a bow, it cannot shoot arrows. | ||||
Wither Miner | Floor VII - 10m | Floor VII - 18000 | Floor VII - 100 | Found on Floor 7 in the second boss stage. Cannot shoot wither skulls. | ||||
Wither Guard | Floor VII - 3.5m | Floor VII - 25000 | Floor VII - 100 |
Watcher Dungeon Mobs[]
Name | HP | Base Damage | Level | Note | Mana cost |
---|---|---|---|---|---|
Undead | I: Floor II - 32k III: Floor IV - 60k Floor V - 60k Floor VI - 75k Floor VII - 250k |
I: Floor II - 3250 III: Floor IV - 3600 Floor V - 4400 Floor VI - 8000 Floor VII - 14400 |
Floor I - 2 Floor II - 3 Floor III - 4 Floor IV - 5 Floor V - 6 Floor VI - 7 Floor VII - 8 |
Retains its damage reduction passive. | |
Bonzo | II: III:295,000 IV: V: Floor VI - 6m Floor VII - 10m |
II: III: 3,200 IV: V: Floor VI - 11,000 Floor VII - 12,000 |
Floor II - 2 Floor III - 3 Floor IV - 4 Floor V - 5 Floor VI - 6 Floor VII - 7 |
Cannot fire balloons. | |
Scarf | III: IV: Floor V - 3m VI: VII: |
III: IV: Floor V - 8500 VI: VII: |
III: IV: Floor V - 5 VI: VII: |
Cannot use any abilities, including soul sand blizzard, wither barrage, etc. | |
Professor | IV: V: VI: VII: |
IV: V: VI: VII: |
IV: V: VI: VII: |
Unobtainable [Confirm] | |
Livid | Floor VI - 6m Floor VII - 10m |
Floor VI - 11,000 Floor VII - 12,000 |
Floor VI - 6 VII: |
Cannot use abilities (potion, backstab, blinding charge) | |
Giant | VII: 15000000 | VII: 12800 | VII: 7 | Only obtainable in Master Mode | |
300000000 | FloorVI - Unobtainable
MasterVI - 2,000,000 |
FloorVI - |
Only obtainable in Master Mode | ||
Only obtainable in Master Mode | |||||
Only obtainable in Master Mode |
Soul Drop Chance[]
From a small test series (100 kills for each data point), the approximate drop chance for a soul to be found depends on the level of the mob the player kills. It is currently unknown if there is a cap to the mob level that the player can obtain, if the chance just becomes incredibly low, or if it is capped at a certain drop chance (e.g. it doesn't go below 1%). The highest mob level currently known as obtainable is a Minos Inquisitor with a mob level of 750.
Best Mob Souls[]
The highest damaging mobs currently known are the Sniper (Lv 123) for ranged combat and the Kalhuiki Tribe Member (Lv 100) for melee. It is safe to assume that there are even better ones under the Mini-Boss category, but not much is known about these, due to their rarity to drop and the low count of those in a Dungeon run. The most promising candidate for the most damaging mob could be the Shadow Assassins in the second stage of the Necron boss fight.
All these mob souls are obtained from Floor 7 in the Catacombs.
Mana Cost formula[]
The following is the ✎ 마나 소모량 to summon your captured mobs:
How Can I Help?[]
To contribute the stats of unknown souls, fill out this Google Form: https://forms.gle/2Eh3DbSyH3JAztk19.
You can see the results in a spreadsheet over here: https://docs.google.com/spreadsheets/d/1QpKxEMTAgY70IDvY9pWv5c2r26mms0oqOt0VBhug4J8/edit?usp=sharing
Bugs[]
- Monsters summoned with the Raise Souls ability may fight each other. An example of this is if a Skeleton Master accidentally shoots a Tank Zombie; they might fight and eventually kill each other. This can be resolved by despawning and summoning them again.
- Summoning an injured undead will heal them back to full health.
- Before the Aiming enchant was changed into 드래곤 추적자, outside of Dungeons summoned mobs would attract arrows shot from bows enchanted with Aiming.
- Many summoned souls are Zombies with a Phoenix skin and cannot behave like they normally do because their behavior and appearance have not yet been implemented.
- During Derpy, all necromancy summons have double ❤ 체력.
- Summoned Star Sentries will take the normal amount of damage instead of 1 damage per hit.
Trivia[]
- Goons were only obtainable during the Dante Event for 30 seconds to 2 minutes, making them one of the rarest summons.
- Rare souls, such as mini bosses, have a darker shade of purple and a glowing skull when the player obtains their soul on the ground.파일:2021-09-23 22.41.14.png