하이픽셀 스카이블럭 한국어 위키
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Oak Sapling

이 글은 짧은 문서입니다. 자라기 위해 사랑이 필요합니다. 이 글을 확장함으로서 하이픽셀 스카이블럭 한국어 위키를 도울 수 있습니다.

강령술은 플레이어들이 죽은 언데드 몹들에게서 영혼을 흡수하여 소환할 수 있는 게임 요소이다. 소환된 몬스터들은 플레이어를 위해서 대신 피해를 입고, 적을 공격하게 된다. 플레이어들이 영혼을 흡수할 수 있게 해주는 몇몇 인게임 아이템들이 있으며, 몇몇 갑옷들은 이를 버프하기도 한다.

강령술 무기로 적을 죽일 경우 보라색 머리처럼 보이는 영혼을 드랍할 확률이 있으며, 몹이 강할수록 드랍 확률은 낮아진다. 오직 좀비와 같은 언데드 몹들과 길 잃은 모험가들과 같은 인간형 몹들만이 그 영혼을 드랍할 수 있다.

아이템들[]

Items with the necromancy mechanics are the:

To increase the count of the souls any of the above items can hold, there are special Armor pieces such as:

  • Necromancer Lord Armor (+1 soul per piece, 20% mob damage increase from summoned mobs with the full set)
  • Reaper Mask (+2 souls)

Attempting to use an item that has more souls than the player can deploy at once results in summoning only the first few souls that were stored in the item. For example, if a Reaper Scythe has five souls (the last two obtained using a Reaper Mask) and the player does not have any armor pieces that boost the Scythe's capacity, then only the first three souls will be summoned.

Mob Souls[]

Mobs[]

This section contains a list of Undead mobs that can be revived, making it possible to spawn them to fight for the player. This list also contains their health base damage, and level. It is sorted ascending by ❤ 체력, followed by base damage, and lastly level.

These lists are incomplete and require community contribution

Normal Mobs[]

Show/Hide Normal Mobs

Name HP Base Damage Level Note Mana cost
Zombie 100 20 1 Graveyard 1>
Skeleton 100 35 2 Spider's Den 1>
Zombie Villager 120 24 1 Graveyard 1>
Skeleton 200 50 6 High Level 1
Lapis Zombie 200 50 7 Lapis Quarry 1
Skeleton 250 150 15 Diamond Reserve 3
Wither Skeleton 250 160 10 Blazing Fortress 3
Zombie 250 200 15 Diamond Reserve 4
Jockey Skeleton 300 50 5 Spider's Den 1
Skeleton 300 200 20 Obsidian Sanctuary 4
Zombie 300 250 20 Obsidian Sanctuary 5
Crypt Ghoul 2000 350 30 Crypts 7
Watcher 9500 500 55 The End 10
Obsidian Defender 10000 200 55 The End 4
Revenant 10000 500 40 From Revenant Minion 10
Golden Ghoul 45000 800 60 Crypts 16
Liquid Hot Magma 20 100 15 Jerry Event 2
Golden Goblin 3 250 50 Dwarven Mines 5
Star Sentry 10 400 50 Dwarven Mines 8
Goon 100000 1000 50 Dante Event 21
Rat 5000 0 5 Village, at night 1>
Kalhuiki Tribe member 1000000000 800000 100 Crystal Hollows, by using Environmental Damage (Suffocation, Drowning, Fall Damage) after hitting once 26000
Boss Corleone 1000000 4000 200 Cannot summon Smog. 90
Team Treasurite Varies Varies 100

150

200

Cannot summon their respective mob type. Unknown
Automaton 15000 1000 100 Cannot fire lasers, but can deal melee damage. 20
Automaton 20000 Unknown 150 Cannot fire lasers, but can deal melee damage. Unknown

Sea Creatures[]

Show/Hide Sea Creatures

Name HP Base Damage Level Note Mana cost
Sea Walker 1500 60 4 Fishing 1
Sea Archer 7000 140 15 Fishing 3
Monster of the Deep 20000 225 20 Fishing, obtained by killing the Zombie, not the Chicken 5
Water Hydra 500000 400 100 Fishing 8
Sea Emperor 750000 300 150 Fishing, obtained by killing the Skeleton, not the Guardian 6-7
Frozen Steve 1500 80 7 Fishing (Jerry Pond) 1
Grinch 10 1 21 Fishing (Jerry Pond) 1>
Yeti 3000000 1200 175 Fishing (Jerry Pond) 54
Nurse Shark 2500 6 Fishing, during Fishing Festival 1>
Blue Shark 25000 20 Fishing, during Fishing Festival 1>
Tiger Shark 250000 300 50 Fishing, during Fishing Festival 8-9
Great White Shark 1500000 750 180 Fishing, during Fishing Festival. However when summoned, it cannot throw teeth like it usually can. 30

Normal Dungeon Mobs (Melee)[]

Show/Hide Dungeon Mobs (Melee)

Name HP Base Damage Level Note Mana cost
Spirit Bat 50k 3600 1 Floor 4 (boss room)
Prince (has many names) 60k 1280 40 All floors (in golden crypts)
(Super) Tank Zombie E:

Floor I - 2.5k
II:
Floor III - 8k
Floor IV - 20k
V:
Floor VI - 45k
VII:

M1:

M2:

M3: 160k

M4:

M5:

M6:

M7:

Floor I - 630
II:
III:
Floor IV - 3000
V:
Floor VI - 5700
VII:

M1:

M2:

M3: 25k

M4:

M5:

M6:

M7:

Floor I - 60
Floor II - 70
Floor III - 80
Floor IV - 90
Floor V - 100
Floor VI - 110
Floor VII - 120M1:

M2:

M3: 80

M4:

M5:

M6:

M7:

Retains its damage reduction passive, but not its knockback immunity.
Crypt Lurker E: 12k

I:
Floor II - 26k
III:
Floor IV - 82k
V:
VI:
Floor VII - 420k

M1:

M2:

M3:

M4:

M5:

M6:

M7:

E: 650

I:
Floor II - 1600
III:
Floor IV - 3600
V:
VI:
Floor VII - 13000

M1:

M2:

M3:

M4:

M5:

M6:

M7:

E: 41

Floor I - 61
Floor II - 71
Floor III - 81
Floor IV - 91
Floor V - 101
Floor VI - 111
Floor VII - 121

M1:

M2:

M3:

M4:

M5:

M6:

M7:

Cannot throw bones
Crypt Souleater E: 18k

Floor I - 28k
II:
III:
Floor IV - 150k
V:
VI:
VII:

M1:

M2:

M3:

M4:

M5:

M6:

M7:

E: 650

Floor I - 1050
II:
III:
Floor IV - 3600
V:
VI:
VII:

M1:

M2:

M3:

M4:

M5:

M6:

M7:

E: 45

Floor I - 65
Floor II - 75
Floor III - 85
Floor IV - 95
Floor V - 105
Floor VI - 115
Floor VII - 125

M1:

M2:

M3:

M4:

M5:

M6:

M7:

Does not fire wither skulls from its bow
Crypt Dreadlord E:

Floor I - 32k
Floor II - 65k
Floor III - 118k
Floor IV - 210k
Floor V - 270k
Floor VI - 390k
Floor VII - 840k

M1:

M2:

M3:

M4:

M5:

M6:

M7:

Floor I - 1050
Floor II - 1400
Floor III - 2450
Floor IV - 3650
Floor V - 5200
Floor VI - 7200
Floor VII - 14800M1:

M2:

M3:

M4:

M5:

M6:

M7:

Floor I - 67
Floor II - 77
Floor III - 87
Floor IV - 97
Floor V - 107
Floor VI - 117
Floor VII - 127M1:67

M2:77

M3:87

M4:97

M5:107

M6:117

M7:127

Cannot fire wither skulls
Zombie Grunt E:

Floor I - 36k
Floor II - 62k
III:
IV:
V:
VI:
VII:

M1:1.6M

M2:

M3:

M4:

M5:

M6:

M7:

Floor I - 730
Floor II - 1140
III:
IV:
V:
VI:
VII:

M1:14000

M2:

M3:

M4:

M5:

M6:

M7:

Floor I - 60
Floor II - 70
Floor III - 80
Floor IV - 90
Floor V - 100
Floor VI - 110
Floor VII - 120M1:60

M2:70

M3:80

M4:90

M5:100

M6:110

M7:120

Functions normally
Zombie Soldier E:

I:
II:
Floor III - 140k
Floor IV - 260k
Floor V - 320k
VI:
Floor VII - 1.2m

M1:

M2:

M3:

M4:

M5:

M6:

M7:

I:
II:
Floor III - 2150
Floor IV - 3200
Floor V - 4500
VI:6000
Floor VII - 12000M1:

M2:

M3:

M4:

M5:

M6:

M7:

Floor I - 63
Floor II - 73
Floor III - 83
Floor IV - 93
Floor V - 103
Floor VI - 113
Floor VII - 123M1:63

M2:73

M3:83

M4:93

M5:103

M6:113

M7:123

Functions normally
Crypt Undead E:

Floor I - 45k
II:
III:
IV:
V:
VI:
VII:

M1:

M2:

M3:

M4:

M5:

M6:

M7:

Floor I - 1300
II:
III:
IV:
V:
VI:
VII:

M1:

M2:

M3:

M4:

M5:

M6:

M7:

Floor I - 25
Floor II - 35
Floor III - 45
Floor IV - 55
Floor V - 65
Floor VI - 75
Floor VII - 85M1:25

M2:35

M3:45

M4:55

M5:65

M6:75

M7:85

Cannot pull out its bow, retains damage reduction passive
Withermancer E:

I:
II:
III:
Floor IV - 300k
V:
Floor VI - 600k
Floor VII - 1.25M

M1:

M2:

M3:

M4:

M5:

M6:

M7:

I:
II:
III:
Floor IV - 6000
V:
Floor VI - 10800
Floor VII - 22000M1:

M2:

M3:

M4:

M5:

M6:

M7:

Floor I - 60
Floor II - 70
Floor III - 80
Floor IV - 90
Floor V - 100
Floor VI - 110
Floor VII - 120M1:60

M2:70

M3:80

M4:90

M5:100

M6:110

M7:120

Cannot summon wither skulls, and by extension, cannot store them
Skeletor Prime E:

I:
II:
III:
IV:
V:
VI:

VII:

M1:

M2:

M3:

M4:

M5:

M6:

M7:

I:
II:
III:
IV:
V:
Floor VI - 12000
Floor VII - 25000M1:

M2:

M3:

M4:

M5:

M6:

M7:

I:
II:
III:
IV:
V:
Floor VI - 110
Floor VII - 120M1:

M2:

M3:

M4:

M5:

M6:110

M7:120

Cannot throw bones
Zombie Knight I:
II:
III:
IV:
Floor V - 430k
VI:
VII:

M1:

M2:

M3:

M4:

M5:

M6:

M7:

I:
II:
III:
IV:
Floor V - 4160
VI:
VII:

M1:

M2:

M3:

M4:

M5:

M6:

M7:

I:
II:
III:
IV:
Floor V - 106
VI:
VII:

M1:

M2:

M3:

M4:

M5:

M6:

M7:

Heals on hit
Zombie Commander E:

I:
II:
III:
IV:
Floor V - 1.6m
VI:
Floor VII - 3.5m

M1:

M2:

M3:

M4:

M5:

M6:

M7:

I:
II:
III:
IV:
Floor V - 10000
VI:
Floor VII - 23000M1:

M2:

M3:

M4:

M5:

M6:

M7:

I:
II:
III:
IV:
V:
Floor VI - 110
Floor VII - 120M1:

M2:

M3:

M4:

M5:

M6:110

M7:120

Cannot cast the whip
Fels E:

I:
II:
III:
IV:
Floor V - 600k
Floor VI - 700k

Floor VII - 1.5m

M1:

M2:

M3:

M4:

M5:

M6:

M7:

I:
II:
III:
IV:
Floor V - 10000
Floor VI - 12000
Floor VII - 25000M1:

M2:

M3:

M4:

M5:

M6:

M7:

Floor I - 50
Floor II - 60
Floor III - 70
Floor IV - 80
Floor V - 90
Floor VI - 100
Floor VII - 110M1:50

M2:60

M3:70

M4:80

M5:90

M6:100

M7:110

Invisible, but can still attack
Zombie Lord VI:
Floor VII - 5mM6:

M7:

VI:
Floor VII - 25000M6:

M7:

Floor VI - 140
Floor VII - 150M6:140

M7:150

Functions normally

Normal Dungeon Mobs (Ranged)[]

Show/Hide Dungeon Mobs (Ranged)

Name HP Base Damage Level Note Mana cost
Skeleton Grunt Floor I - 26k
Floor II - 39k
III:
IV:
V:
VI:
VII:

M1:

M2:

M3:

M4:

M5:

M6:

M7:

Floor I - 730
Floor II - 1100
III:
IV:
V:
VI:
VII:

M1:

M2:

M3:

M4:

M5:

M6:

M7:

Floor I - 60
Floor II - 70
Floor III - 80
Floor IV - 90
Floor V - 100
Floor VI - 110
Floor VII - 120M1 - 60
M2 - 70
M3 - 80
M4 - 90
M5 - 100
M6 - 110
M7 - 120
Functions normally
Skeleton Soldier Floor I - 31k
II:
III:
Floor IV - 160k
V:
VI:
Floor VII - 750k

M1:

M2:

M3:

M4:

M5:

M6:

M7:

Floor I - 940
II:
III:
Floor IV - 3400
V:4500
VI:6000
Floor VII - 14500

M1:

M2:

M3:

M4:

M5:

M6:

M7:

Floor I - 66
Floor II - 76
Floor III - 86
Floor IV - 96
Floor V - 106
Floor VI - 116
Floor VII - 126M1 - 66
M2 - 76
M3 - 86
M4 - 96
M5 - 106
M6 - 116
M7 - 126
Functions normally
Undead Skeleton Floor I - 50k
Floor II - 100k
III:
Floor IV - 200k
V:
Floor VI - 360k
VII:

M1:4.5M

M2:

M3:

M4:

M5:

M6:

M7:

Floor I - 1800
Floor II - 2200
III:
Floor IV - 4150
V:
Floor VI - 7200
VII:

M1:60000

M2:

M3:

M4:

M5:

M6:

M7:

Floor I - 60
Floor II - 70
Floor III - 80
Floor IV - 90
Floor V - 100
Floor VI - 110
Floor VII - 120M1 - 60
M2 - 70
M3 - 80
M4 - 90
M5 - 100
M6 - 110
M7 - 120
Functions normally
Skeletor I:
II:
Floor III - 250k
Floor IV - 500k
Floor V - 700k
Floor VI - 1M
VII:

M1:

M2:

M3:

M4:

M5:

M6:

M7:

I:
II:
III:
Floor IV - 6000
Floor V - 8200
Floor VI - 10060
VII:

M1:

M2:

M3:

M4:

M5:

M6:

M7:

Floor I - 60
Floor II - 70
Floor III - 80
Floor IV - 90
Floor V - 100
Floor VI - 110
Floor VII - 120M1 - 60
M2 - 70
M3 - 80
M4 - 90
M5 - 100
M6 - 110
M7 - 120
Cannot throw bones, but can fire arrows
Skeleton Master I:
II:
III:
IV:
V:
VI:
Floor VII - 900kM1:

M2:

M3:

M4:

M5:

M6:

M7:

I:
II:
III:
IV:
V:
VI:
Floor VII - 16000M1:

M2:

M3:

M4:

M5:

M6:

M7:

Floor I - 68
Floor II - 78
Floor III - 88
Floor IV - 98
Floor V - 108
Floor VI - 118
Floor VII - 128M1 - 68
M2 - 78
M3 - 88
M4 - 98
M5 - 108
M6 - 118
M7 - 128
Cannot fire wither skulls
Super Archer Floor VI - 750k
Floor VII - 1.6mM6:

M7:

Floor VI - 12000
Floor VII - 26000M6:

M7:

Floor VI - 110
Floor VII - 120M6 - 110
M7 - 120
Arrows do not bounce [Confirm]
Sniper I:
II:
III:
IV:
Floor V - 100k
Floor VI - 200k
VII:

M1:

M2:

M3:

M4:

M5:

M6:

M7:

I:
II:
III:
IV:
Floor V - 14240
Floor VI - 27800
VII:

M1:

M2:

M3:

M4:

M5:

M6:

M7:

I:
II:
III:
IV:
Floor V - 103
Floor VI - 113
VII:

M1 -
M2 -
M3 -
M4 -
M5 -
M6 - 113
M7 -

Functions as normal

Mini-Boss Dungeon Mobs[]

Show/Hide Dungeon Mini-Bosses

Name Normal Room Yellow Room Note
HP Base Damage Level HP Base Damage HP Mana cost
Shadow Assassin I:
II:
Floor III - 700k
Floor IV - 1.1m
Floor V - 2m
Floor VI - 3m
Floor VII - 4.2m
F7 Boss Room - 20m
I:
II:
Floor III - 3280
Floor IV - 5200
Floor V - 6200
Floor VI - 8400
Floor VII - 10800
F7 Boss room - 48000
Floor I - 100
Floor II - 110
Floor III - 120
Floor IV - 130
Floor V - 140
Floor VI - 150
Floor VII - 160
F7 Boss room - 171
I:
II:
III:
IV:
V:
VI:
VII:
I:
II:
III:
IV:
V:
VI:
VII:
I:
II:
III:
IV:
V:
VI:
VII:
Completely invisible except for its iron sword. Cannot teleport.

"F7 Boss room" one can only be found on Floor 7 second boss stage.

Angry Archeologist I:
Floor II - 44k
Floor III - 75k
IV:
Floor V - 180k
Floor VI - 420k
VII:
I:
Floor II - 1440
Floor III - 2850
IV:
Floor V - - 3840
Floor VI - 10500
VII:
Floor I - 90
Floor II - 100
Floor III - 110
Floor IV - 120
Floor V - 130
Floor VI - 140
Floor VII - 150
I:
II:
III:
IV:
V:
VI:
VII:
I:
II:
III:
IV:
V:
VI:
VII:
I:
II:
III:
IV:
V:
VI:
VII:
Cannot pull out its bow, use its sword ability, or heal up once low on health. Frozen Adventurer also cannot use its Ice Spray ability and cannot strike enemies with lightning.
(Holy) Lost Adventurer I:
II:
III:
Floor IV - 450k
V:
VI:
VII:

MM I - 8m

I:
II:
III:
IV:
V:
VI:
VII:

MM I -

24k

Floor I - 82
Floor II - 92
Floor III - 102
Floor IV - 112
Floor V - 122
Floor VI - 132
Floor VII - 142MM I - 87
I:
II:
III:
IV:
V:
VI:
VII:
I:
II:
III:
IV:
V:
VI:
VII:
I:
II:
III:
IV:
V:
VI:
VII:
(Young) Lost Adventurer I:
II:
III:
IV:
V:
VI:
VII:
I:
II:
III:
IV:
V:
VI:
VII:
I:
II:
III:
IV:
V:
VI:
VII:
I:
II:
III:
IV:
V:
VI:
VII:
I:
II:
III:
IV:
V:
VI:
VII:
I:
II:
III:
IV:
V:
VI:
VII:
(Unstable) Lost Adventurer I:
II:
III:
IV:
V:
VI:
Floor VII - 2.6m
I:
II:
III:
IV:
V:
VI:
Floor VII - 9900
Floor I - 91
Floor II - 101
Floor III - 111
Floor IV - 121
Floor V - 131
Floor VI - 141
Floor VII - 151
I:
II:
III:
IV:
V:
VI:
VII:
I:
II:
III:
IV:
V:
VI:
VII:
I:
II:
III:
IV:
V:
VI:
VII:
(Superior) Lost Adventurer I:
II:
III:
IV:
V:
VI:
Floor VII - 2.8m
I:
II:
III:
IV:
V:
VI:
Floor VII - 10500
Floor I - 93
Floor II - 103
Floor III - 113
Floor IV - 123
Floor V - 133
Floor VI - 143
Floor VII - 153
I:
II:
III:
IV:
V:
VI:
Floor VII - 7m
I:
II:
III:
IV:
V:
VI:
Floor VII - 22000
Floor I - 103
Floor II - 113
Floor III - 123
Floor IV - 133
Floor V - 143
Floor VI - 153
Floor VII - 163
Frozen Adventurer I:
II:
III:
IV:
V:
VI:
VII:
I:
II:
III:
IV:
V:
VI:
VII:
I:
II:
III:
IV:
V:
VI:
VII:

?: 144

I:
II:
III:
IV:
V:
VI:
VII:
I:
II:
III:
IV:
V:
VI:
VII:
I:
II:
III:
IV:
V:
VI:
VII:
King Midas III:
IV:
V:
VI:
VII:
III:
IV:
V:
VI:
VII:
III:
IV:
V:
VI:
VII:
Cannot use the Gold Wave ability and does not retain its damage reduction passive, causing it to take full damage.
Mimic VI:
Floor VII - 1.5m
VI:
Floor VII - 12000
Floor VI - 105
Floor VII - 115
Much slower than its original counterpart.
Spirit Bear Floor IV - 5m Floor IV - 13000 Floor IV - 130 Despite holding a bow, it cannot shoot arrows.
Wither Miner Floor VII - 10m Floor VII - 18000 Floor VII - 100 Found on Floor 7 in the second boss stage. Cannot shoot wither skulls.
Wither Guard Floor VII - 3.5m Floor VII - 25000 Floor VII - 100

Watcher Dungeon Mobs[]

Show/Hide Dungeon Watcher Mobs

Name HP Base Damage Level Note Mana cost
Undead I:
Floor II - 32k
III:
Floor IV - 60k
Floor V - 60k
Floor VI - 75k
Floor VII - 250k
I:
Floor II - 3250
III:
Floor IV - 3600
Floor V - 4400
Floor VI - 8000
Floor VII - 14400
Floor I - 2
Floor II - 3
Floor III - 4
Floor IV - 5
Floor V - 6
Floor VI - 7
Floor VII - 8
Retains its damage reduction passive.
Bonzo II:
III:295,000
IV:
V:
Floor VI - 6m
Floor VII - 10m
II:
III: 3,200
IV:
V:
Floor VI - 11,000
Floor VII - 12,000
Floor II - 2
Floor III - 3
Floor IV - 4
Floor V - 5
Floor VI - 6
Floor VII - 7
Cannot fire balloons.
Scarf III:
IV:
Floor V - 3m
VI:
VII:
III:
IV:
Floor V - 8500
VI:
VII:
III:
IV:
Floor V - 5
VI:
VII:
Cannot use any abilities, including soul sand blizzard, wither barrage, etc.
Professor IV:
V:
VI:
VII:
IV:
V:
VI:
VII:
IV:
V:
VI:
VII:
Unobtainable [Confirm]
Livid Floor VI - 6m
Floor VII - 10m
Floor VI - 11,000
Floor VII - 12,000
Floor VI - 6
VII:
Cannot use abilities (potion, backstab, blinding charge)
Giant VII: 15000000 VII: 12800 VII: 7 Only obtainable in Master Mode
Golem 300000000 FloorVI - Unobtainable

MasterVI - 2,000,000

FloorVI - 1MasterVI - 1 Only obtainable in Master Mode
Sleeping Golem 20000000 150,000 1 Only obtainable in Master Mode
Giant 25000000MasterVI:600m FloorVI:?MasterVI-1.8m 1MasterVI:1 Only obtainable in Master Mode

Soul Drop Chance[]

From a small test series (100 kills for each data point), the approximate drop chance for a soul to be found depends on the level of the mob the player kills. It is currently unknown if there is a cap to the mob level that the player can obtain, if the chance just becomes incredibly low, or if it is capped at a certain drop chance (e.g. it doesn't go below 1%). The highest mob level currently known as obtainable is a Minos Inquisitor with a mob level of 750.

파일:SoulDropChance.JPG


Best Mob Souls[]

The highest damaging mobs currently known are the Sniper (Lv 123) for ranged combat and the Kalhuiki Tribe Member (Lv 100) for melee. It is safe to assume that there are even better ones under the Mini-Boss category, but not much is known about these, due to their rarity to drop and the low count of those in a Dungeon run. The most promising candidate for the most damaging mob could be the Shadow Assassins in the second stage of the Necron boss fight.

All these mob souls are obtained from Floor 7 in the Catacombs.


Mana Cost formula[]

The following is the ✎ 마나 소모량 to summon your captured mobs:



How Can I Help?[]

To contribute the stats of unknown souls, fill out this Google Form: https://forms.gle/2Eh3DbSyH3JAztk19.

You can see the results in a spreadsheet over here: https://docs.google.com/spreadsheets/d/1QpKxEMTAgY70IDvY9pWv5c2r26mms0oqOt0VBhug4J8/edit?usp=sharing

Bugs[]

  • Monsters summoned with the Raise Souls ability may fight each other. An example of this is if a Skeleton Master accidentally shoots a Tank Zombie; they might fight and eventually kill each other. This can be resolved by despawning and summoning them again.
  • Summoning an injured undead will heal them back to full health.
  • Before the Aiming enchant was changed into 드래곤 추적자, outside of Dungeons summoned mobs would attract arrows shot from bows enchanted with Aiming.
  • Many summoned souls are Zombies with a Phoenix skin and cannot behave like they normally do because their behavior and appearance have not yet been implemented.
  • During Derpy, all necromancy summons have double ❤ 체력.
  • Summoned Star Sentries will take the normal amount of damage instead of 1 damage per hit.

Trivia[]

  • Goons were only obtainable during the Dante Event for 30 seconds to 2 minutes, making them one of the rarest summons.
  • Rare souls, such as mini bosses, have a darker shade of purple and a glowing skull when the player obtains their soul on the ground.파일:2021-09-23 22.41.14.png
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