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'''Armor''' is a category of equipable items that increase a player's stats when worn, often increasing {{Statname|health}}, {{Statname|defense}} and {{Statname|crit damage}} Although many armor sets and pieces will also increase other stats, some offer special bonuses for one piece and full set bonuses. |
'''Armor''' is a category of equipable items that increase a player's stats when worn, often increasing {{Statname|health}}, {{Statname|defense}} and {{Statname|crit damage}} Although many armor sets and pieces will also increase other stats, some offer special bonuses for one piece and full set bonuses. |
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− | Armor can be [[Enchanted]] to increase |
+ | Armor can be [[Enchanted]] to increase {{Statname|health}} and {{Statname|defense}} along side other desirable stats. |
Armor can also be [[Reforged]] to increase a range of stats, for example, crit damage or speed bonus. |
Armor can also be [[Reforged]] to increase a range of stats, for example, crit damage or speed bonus. |
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These upgrades can be applied to any armor piece, increasing its stats and boosts. |
These upgrades can be applied to any armor piece, increasing its stats and boosts. |
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*'''[[Reforging|Reforges]]''' range in effects, with the power of the reforge depending on the [[Rarity]] of the item. Listed below is a small subset of the most popular armor [[Reforging|reforges]]. Reforges cost a few thousand [[Coins]] to do at higher rarities. Some of the most widely used reforges are Pure and Fierce due to their Combat buffs. |
*'''[[Reforging|Reforges]]''' range in effects, with the power of the reforge depending on the [[Rarity]] of the item. Listed below is a small subset of the most popular armor [[Reforging|reforges]]. Reforges cost a few thousand [[Coins]] to do at higher rarities. Some of the most widely used reforges are Pure and Fierce due to their Combat buffs. |
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− | *'''[[Enchantments]]''' focus on a variety of effects and stat boosts/bonuses, some of which effect stats directly (listed below), while others apply not-stat bonuses. The highest level enchantments, however, are very expensive and are recommended only for end-game armor (ex: [[Superior Dragon Armor]], [[Perfect Armor]], and the [[Slayer]] Armor sets). The most helpful stat giving enchantments for end-game armor are |
+ | *'''[[Enchantments]]''' focus on a variety of effects and stat boosts/bonuses, some of which effect stats directly (listed below), while others apply not-stat bonuses. The highest level enchantments, however, are very expensive and are recommended only for end-game armor (ex: [[Superior Dragon Armor]], [[Perfect Armor]], and the [[Slayer]] Armor sets). The most helpful stat giving enchantments for end-game armor are {{EnchantmentsLink|Growth VI}}, {{EnchantmentsLink|Protection VI}}, {{EnchantmentsLink|True Protection I}}, {{EnchantmentsLink|Rejuvenate V}} and {{EnchantmentsLink|Sugar Rush III}}. |
*'''[[Hot Potato Book]]s''' - Similar to high-level enchantments, It's recommended to apply these only to high-level armor. While these increase stats by only a small amount, each armor piece can have up to ten of these applied (costing over half a million at shop prices to craft them all), which can provide a significant boost and can be very efficient. |
*'''[[Hot Potato Book]]s''' - Similar to high-level enchantments, It's recommended to apply these only to high-level armor. While these increase stats by only a small amount, each armor piece can have up to ten of these applied (costing over half a million at shop prices to craft them all), which can provide a significant boost and can be very efficient. |
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===Armor Upgrades=== |
===Armor Upgrades=== |
Revision as of 21:41, 19 September 2020
Armor is a category of equipable items that increase a player's stats when worn, often increasing ❤ Health, ❈ Defense and ☠ Crit Damage Although many armor sets and pieces will also increase other stats, some offer special bonuses for one piece and full set bonuses.
Armor can be Enchanted to increase ❤ Health and ❈ Defense along side other desirable stats.
Armor can also be Reforged to increase a range of stats, for example, crit damage or speed bonus.
Armor is divided into four different pieces:
Formulas
The formula for Effective Health Points or EHP for short:
The formula for Damage Reduction in a percent:
Armor Upgrades
These upgrades can be applied to any armor piece, increasing its stats and boosts.
- Reforges range in effects, with the power of the reforge depending on the Rarity of the item. Listed below is a small subset of the most popular armor reforges. Reforges cost a few thousand Coins to do at higher rarities. Some of the most widely used reforges are Pure and Fierce due to their Combat buffs.
- Enchantments focus on a variety of effects and stat boosts/bonuses, some of which effect stats directly (listed below), while others apply not-stat bonuses. The highest level enchantments, however, are very expensive and are recommended only for end-game armor (ex: Superior Dragon Armor, Perfect Armor, and the Slayer Armor sets). The most helpful stat giving enchantments for end-game armor are Growth VI, Protection VI, True Protection I, Rejuvenate V and Sugar Rush III.
- Hot Potato Books - Similar to high-level enchantments, It's recommended to apply these only to high-level armor. While these increase stats by only a small amount, each armor piece can have up to ten of these applied (costing over half a million at shop prices to craft them all), which can provide a significant boost and can be very efficient.
Armor Upgrades
Necrotic | +30 | ||||||||
Ancient | +4 | +3% | +7 | +7 | +6 | ||||
Fierce | +2 | +2% | +4% | ||||||
Pure | +2 | +2% | +2% | +2 | +2 | +1 | +2 | +1% | |
Wise | +6 | +1 | +25 | ||||||
Growth V | +75 | ||||||||
+15 | |||||||||
True Protection I (Chestplate only) |
+5 | ||||||||
Sugar Rush III |
+6% | ||||||||
Hot Potato Book (1-10 Uses) |
+4-40 | +2-20 |
Necrotic | +60 | ||||||||
Ancient | +8 | +5% | +7 | +7 | +9 | ||||
Fierce | +4 | +3% | +7% | ||||||
Pure | +3 | +4% | +3% | +3 | +3 | +1 | +3 | +1% | |
Wise | +8 | +1 | +50 | ||||||
Growth V | +75 | ||||||||
+15 | |||||||||
True Protection I (Chestplate only) |
+5 | ||||||||
Sugar Rush III |
+6% | ||||||||
Hot Potato Book (1-10 Uses) |
+4-40 | +2-20 |
Necrotic | +90 | ||||||||
Ancient | +12 | +7% | +7 | +7 | +12 | ||||
Fierce | +6 | +4% | +10% | ||||||
Pure | +4 | +6% | +4% | +4 | +4 | +1 | +4 | +2% | |
Wise | +10 | +1 | +75 | ||||||
Growth V | +75 | ||||||||
+15 | |||||||||
True Protection I (Chestplate only) |
+5 | ||||||||
Sugar Rush III |
+6% | ||||||||
Hot Potato Book (1-10 Uses) |
+4-40 | +2-20 |
Necrotic | +120 | ||||||||
Ancient | +18 | +9% | +7 | +7 | +16 | ||||
Fierce | +8 | +5% | +14% | ||||||
Pure | +6 | +8% | +6% | +6 | +6 | +1 | +6 | +3% | |
Wise | +12 | +2 | +100 | ||||||
Growth V | +75 | ||||||||
+15 | |||||||||
True Protection I (Chestplate only) |
+5 | ||||||||
Sugar Rush III |
+6% | ||||||||
Hot Potato Book (1-10 Uses) |
+4-40 | +2-20 |
Necrotic | +150 | ||||||||
Ancient | +25 | +12% | +7 | +7 | +20 | ||||
Fierce | +10 | +6% | +18% | ||||||
Pure | +8 | +10% | +8% | +8 | +8 | +1 | +8 | +4% | |
Wise | +15 | +2 | +125 | ||||||
Growth V | +75 | ||||||||
+15 | |||||||||
True Protection I (Chestplate only) |
+5 | ||||||||
Sugar Rush III |
+6% | ||||||||
Hot Potato Book (1-10 Uses) |
+4-40 | +2-20 |
- Editors Note: You Can Use the Template
{{Armor Upgrades}}
To On Armor Pages to List These Upgrades.
Vanilla Armor
This is the original Minecraft armor. Defense point values correspond to the amount of armor points given in vanilla gameplay.
Icon | Material | Rarity | Helmet (❈ Defense) |
Chestplate (❈ Defense) |
Leggings (❈ Defense) |
Boots (❈ Defense) |
Total (❈ Defense) |
---|---|---|---|---|---|---|---|
Leather | COMMON | +5 | +15 | +10 | +5 | +35 | |
Gold | COMMON | +10 | +25 | +15 | +5 | +55 | |
Chainmail | UNCOMMON | +12 | +30 | +20 | +7 | +69 | |
Iron | COMMON | +10 | +30 | +25 | +10 | +75 | |
Diamond | UNCOMMON | +15 | +40 | +30 | +15 | +100 |
Armor Sets
Name | Rarity | Stats | Bonus / Notes | |
---|---|---|---|---|
Farm Suit | COMMON | ❈ Defense +100 | Full Set Bonus: Bonus Speed Increases your ✦ Speed by +20 near Farming Minions or farming islands.
Full Set Bonus: Farmer Aura Regrow an extra crop on farming islands every 3 seconds. Farming Islands include the Farm, The Barn, and Mushroom Desert. | |
Mushroom Armor | COMMON | ❤ Health +55 ❈ Defense +15 |
Full Set Bonus: Night Affinity Grants the wearer with permanent Night Vision while worn, and during the night, the stats of the armor pieces are tripled. | |
Angler Armor | COMMON | ❈ Defense +100 | Full Set Bonus: Depth Champion Take -30% damage from Sea Creatures. Increases their spawn chance by 4%. | |
Pumpkin Armor | COMMON | ❤ Health +40 ❈ Defense +40 |
Full Set Bonus: Pumpkin Buff Reduces all taken damage by +10% and deal +10% damage | |
Cactus Armor | COMMON | ❤ Health +35 ❈ Defense +65 |
Full Set Bonus: Deflect Rebound 33.0% of the damage you take back at your enemy. | |
Leaflet Armor | COMMON | ❤ Health +100 | Full Set Bonus: Energy of the Forest While in a forest zone, you regain 5.0 ❤ Health every second. | |
Lapis Armor Set | UNCOMMON | ❤ Health +60 (set bonus) ❈ Defense +120 |
Full Set Bonus: Health Increases the wearer's maximum ❤ Health by 60. Each piece of this armor grants +50% bonus experience when mining ores. | |
Miner's Outfit | UNCOMMON | ❈ Defense +100 | Full Set Bonus: Haste Grants the wearer with permanent Haste II while worn. | |
Golem Armor | RARE | ❤ Health +205 ❈ Defense +250 |
Full Set Bonus: Absorption Grants the wearer ❤ Absorption 3 for 20 seconds when they kill an enemy. (Equivalent to +60 hp)
A good late early-game armor (before mid-game) | |
Miner Armor | RARE | ❈ Defense +20
Inside a mine: ❈ Defense +275 |
Full Set Bonus: Regeneration Regenerates 5% of your max ❤ Health every second if you have been out of combat for 8 seconds. Each piece of this armor dramatically increases your defense bonus when inside of a mine. | |
Hardened Diamond Armor | RARE | ❈ Defense +330 | ||
Fairy Armor | RARE | ❤ Health +4 ❈ Defense +4 ✦ Speed +40% ✎ Intelligence -4 |
Full Set Bonus: Fairy's Outfit Gain 1❤ per Fairy Soul found.
Additionally, a sound is played while the player is near a Fairy Soul they haven't discovered yet. Currently the only ANIMATED armor in-game as of SkyBlock 0.8.1 | |
Farm Armor | RARE | ❤ Health +80 ❈ Defense +200 |
Full Set Bonus: Bonus Speed Increases your ✦ Speed by +25% while worn near Farming Minions or in the Farm, The Barn, and Mushroom Desert. | |
Armor of Growth | RARE | ❤ Health +280 ❈ Defense +145 |
Ability: Growth (not full set bonus) Heals you for 1.0% ❤ Health after killing a monster, and also increases the ❤ Health bonus for each piece of armor by 1, maximum 100 (so 400 for full set). 4 seconds cooldown. | |
Monster Hunter Armor | RARE | ❤ Health +220 ❈ Defense +235 ✎ Intelligence +50 ✦ Speed +5% |
A “secret” set; in addition, to a set bonus, each piece also has its own item ability. Secret Full Set Bonus: Monster Hunter Take -30% damage when being attacked by Monsters, and deal +30% damage when attacking Monsters. | |
Monster Raider Armor | RARE-EPIC | ❤ Health +290 ❈ Defense +290 ✎ Intelligence +50 ✦ Speed +5% |
A “secret” set; in addition, to a set bonus, each piece also has its own item ability. Secret Full Set Bonus: Monster Raider Take -35% damage when being attacked by Monsters, and deal +35% damage when attacking Monsters. | |
Perfect Armor I-XII | RARE | ❈ Defense +500-660 | Can be upgraded (see below) | |
Armor of the Pack | EPIC | ❤ Health +300 ❈ Defense +280 Extra ❈ Defense against animals +225 ❂ True Defense against animals +20 |
Full Set Bonus: Armor of the Pack Gain +35 ❁ Strength and +80 ❈ Defense for each Armor of the Pack wearers within 30 blocks. Max of 3 players. | |
Armor of Magma | EPIC | ❤ Health +270 ❈ Defense +85 |
Full Set Bonus: Absorb Every 10 Magma Cubes killed gives the wearer +1 ❤ Health and ✎ Intelligence while wearing the set. Max 200 each. | |
Emerald Armor | EPIC | Base: ❈ Defense +270 Max: ❤ Health +350 ❈ Defense +620 |
Full Set Bonus: Tank Increases the wearers maximum ❤ Health and ❈ Defense by 1 for every 3,000 Emeralds in your collection. Max 350 each. | |
Ember Armor | EPIC | ❤ Health +200 ❈ Defense +180 ✎ Intelligence +25 |
Full Set Bonus: Nether Lord Obsidian will be created below you when walking on Lava. It also increases the chance of Nether monsters dropping an item by 20%. Wearing this full set will also prevent you from taking Lava and Fire Damage. | |
Crystal Armor | EPIC | ❈ Defense +100 ✎ Intelligence +345 |
Full Set Bonus: Refraction The stats of this armor change from 0 to 200% depending on the current light level. | |
Zombie Armor | EPIC | ❤ Health +480 ❈ Defense +100 |
Full Set Bonus: Projectile Absorption Heals the wearer for 10 ❤ HP per second for 5 seconds when hit by a projectile. Note: This set has no head item. | |
Blaze Armor | EPIC | ❈ Defense +410 ❁ Strength +40 ✦ Speed +8% |
Full Set Bonus: Blazing Aura Damages mobs within 5 blocks for 3% of their max ❤ Health per second. Max damage/s increased by +100 per 5,000 rods (5000 max damage cap). Also grants permanent Fire and Lava immunity. | |
Frozen Blaze Armor | EPIC | ❈ Defense +530 ❁ Strength +160 ✦ Speed +8% |
Full Set Bonus: Blazing Aura Damages mobs in a 5 block range for 300 base damage + 3% of their max ❤ Health per second and applies Slowness 1 for 4 seconds. Max damage/s increased by +100 per 5,000 rods (5000 max damage cap). Also grants permanent Fire and Lava immunity. | |
Cheap Tuxedo | EPIC | ☠ Crit Damage +100% ✎ Intelligence +100 |
Full Set Bonus: Dashing Max health set to 75❤. Deals +50% damage! | |
Ender Armor | EPIC | ❤ Health +90 ❈ Defense +170 In the End: ❤ Health +180 ❈ Defense +340 |
Piece Bonus:each of the armor piece's stats are doubled while in The End island. this includes reforges, enchants, and hot potato books. | |
Speedster Armor | EPIC | ❈ Defense +350 ✦ Speed +60% + 20% (set bonus) (full set +80%) |
Full Set Bonus: Bonus Speed Increases ✦ Speed by +20%. | |
Sponge Armor | EPIC | ❈ Defense +385 | Full Set Bonus: Absorb Doubles your ❈ Defense while in water. | |
Mastiff Armor | EPIC | ❤ Health +2000 ❈ Defense -40,000 ✎ Intelligence +150 |
Full Set Bonus: Absolute Unit - +50 ❤ HP per 1% ☠ Crit Damage. Regain 2% of max ❤ HP when hit (1s cooldown). Receive -20% damage from wolves. Your crit damage is 50% less effective. | |
Tarantula Armor | EPIC | ❤ Health +350 ❈ Defense +300 ✎ Intelligence +250 ✦ Speed +5% |
Full Set Bonus: Octodexterity Every 4th strike, deal double damage and apply Venom reducing healing by 40% for 4 seconds. Piece Bonus: Spider Bulwark Kill Spiders to gain defense against them. Each piece has their separate defense bonus. Helmet Bonus: Radioactive-gain 1% Crit Damage per 10 Strength, Chestplate Bonus: Antitoxin-gain immunity to healing reduction Boots Item Ability-Double Jump- be able to double jump! Mana Cost:40 | |
Revenant Armor | EPIC | ❈ Defense +150 ❤ Health +400 |
Full Set Bonus: Trolling The Reaper Healing Wands heal +50%. Gain +100 ❈ Def against Zombies. Piece Bonus: Zombie Bulwark Kill Zombies to accumulate defense against them. | |
Spooky Armor | EPIC | ❈ Defense +135 | Piece Bonus:Each armor piece grants a +5% chance to get Candy from mobs during the Spooky Festival.
Full Set Bonus: Candy Man Grants an additional +5% chance to find rare Candy. | |
Snow Suit | EPIC | ❤ Health 310 ❈ Defense 125 |
Full Set Bonus: Cold Thumb Allows the wearer to shoot unlimited snowballs (without consuming them) from Frosty the Snow Cannon / Blaster.
Each armor piece grants +5% chance to get an extra gift for every present you earn during the event. All stats of this piece are doubled in Jerry's Workshop! | |
Perfect Armor IV-VII | EPIC | ❈ Defense +740-980 | ||
Perfect Armor VIII-XII | LEGENDARY | ❈ Defense +1060-1380 | ||
Shark Scale Armor | LEGENDARY | ❤ Health +545 ❈ Defense +545 | Full Set Bonus: Absorb Doubles your ❈ Defense while in water.
Full Set Bonus: Reflect Your sharp scales reflect 15% of damage onto attacker. | |
Bat Person Armor | LEGENDARY | ❈ Defense +85 | Piece Bonus:Each armor piece grants x2 item stats during the night or x3 during the Spooky Festival! Additionally, it gives a +5% chance to get Candy from mobs during the event.
Full Set Bonus: Bat Power Activate! Upgrades your Grappling Hook and turns you into a true vigilante! Grants an additional +5% chance to find rare Candy. | |
Diver's Armor | LEGENDARY | ❤ Health +300 ❈ Defense +600 |
Full Set Bonus: One with the Fish While touching the water you move incredibly fast and can breathe permanently. | |
Fancy Tuxedo | LEGENDARY | ☠ Crit Damage +150% ✎ Intelligence +300 |
Full Set Bonus: Dashing Max health set to 150❤. Deals +100% damage! | |
Elegant Tuxedo | LEGENDARY | ☠ Crit Damage +200% ✎ Intelligence +500 |
Full Set Bonus: Dashing Max health set to 250❤. Deals +150% damage! | |
Young Dragon Armor | LEGENDARY | ❤ Health +350 ❈ Defense +500 ✦ Speed +80% |
Full Set Bonus: Young Blood Gain +70% Walk Speed when you are above 50% HP. +100 Walk Speed Cap. | |
Old Dragon Armor | LEGENDARY | ❤ Health +450 ❈ Defense +490 |
Full Set Bonus: Old Blood Increases the strength of Growth, Protection, Feather Falling, Sugar Rush, and True Protection Enchantments while worn. | |
Wise Dragon Armor | LEGENDARY | ❤ Health +350 ❈ Defense +500 ✎ Intelligence +350 |
Full Set Bonus: Wise Blood All abilities cost 2/3 of the Mana cost. | |
Protector Dragon Armor | LEGENDARY | ❤ Health +350 ❈ Defense +600 |
Full Set Bonus: Protective Blood Increases the defense of each armor piece by +1% Defense for every percent of missing HP. | |
Strong Dragon Armor | LEGENDARY | ❤ Health +350 ❈ Defense +500 ❁ Strength +100 |
Full Set Bonus: Strong Blood Improves the Aspect of the End:
| |
Unstable Dragon Armor | LEGENDARY | ❤ Health +350 ❈ Defense +500 ☣ Crit Chance +20% ☠ Crit Damage +60% ✎ Intelligence +25 |
Full Set Bonus: Unstable Blood Sometimes strikes nearby mobs with lightning, and rarely strikes nearby players. | |
Superior Dragon Armor | LEGENDARY | ❤ Health +450 ❈ Defense +600 ❁ Strength +40 ☣ Crit Chance +8% ☠ Crit Damage +40% ✦ Speed +12% ✎ Intelligence +100 |
Full Set Bonus: Superior Blood All your stats are increased by 5% and Aspect of the Dragons ability deals 50% more damage. | |
Holy Dragon Armor | LEGENDARY | ❤ Health +545 ❈ Defense +500 |
Full Set Bonus: Holy Blood Increases the natural health regeneration of you and all players in a 6 block radius by 3x. |
Dungeon Armor
Name | Rarity | Stats | Bonus / Notes | |
---|---|---|---|---|
Rotten Armor | RAREor EPIC | ❤ Health +252 ❈ Defense +60 |
Full Set Bonus: Sieve Body Gain additional 20% knockback resistance to arrows. | |
Heavy Armor | RAREor EPIC | ❤ Health +300 ❈ Defense +383 ✦ Speed -20 |
Full Set Bonus: Vindicate Grants +1 walk speed for every 50 defense that you have. | |
Skeleton Grunt Armor | EPIC or LEGENDARY | ❤ Health +72 ❈ Defense +115 ☠ Crit Damage +60 |
Increases the damage you deal with arrows by 5% per piece | |
Skeleton Soldier Armor | EPIC or LEGENDARY | ❤ Health +80 ❈ Defense +128 ☣ Crit Chance +8 ☠ Crit Damage +68 |
Increases the damage you deal with arrows by 5% per piece Full Set Bonus: Skeleton Soldier Increase the damage you deal with arrows by 25% | |
Skeleton Master Armor | EPIC or LEGENDARY | ❤ Health +380 ❈ Defense +188 ☣ Crit Chance +8 ☠ Crit Damage +88 |
Increases the damage you deal with arrows by 5% per piece (Chestplate only) Your bows don't consume arrows Full Set Bonus: Skeleton Master Increase the damage you deal with arrows by 25% | |
Zombie Soldier Armor | EPIC or LEGENDARY | ❤ Health +415 ❈ Defense +291 |
Full Set Bonus: Shoal Gain + 30 Defense for each Zombie Soldier Set within 30 Blocks. | |
Zombie Knight Armor | EPIC or LEGENDARY | ❤ Health +300 ❈ Defense +341 ❁ Strength +55 ✦ Speed +20 |
Full Set Bonus: Zombie Knight Gain +50 ❈ Defense when used with Zombie Knight Sword | |
Skeletor Armor | EPIC or LEGENDARY | ❤ Health +375 ❈ Defense +181 |
Each piece grants a 1 second cooldown reduction on bone plating Full Set Bonus: Skeletor Grants +1 ❁ Strength and +1 ☣ Crit Chance for every 10 Skeletor Kills | |
Super Heavy Armor | EPIC or LEGENDARY | ❤ Health +300 ❈ Defense +403 ✦ Speed -40 |
Each piece of this armor reduces the cooldown of Seismic Wave by 5s. Full Set Bonus: Vindicate Grants +1 walk speed for every 50 defense that you have. | |
Adaptive Armor | EPIC | ❤ Health +515 ❈ Defense +245 ❁ Strength +60 ✎ Intelligence +60 |
Full Set Bonus: Efficient training Every 5 Catacombs levels, this armor piece gains +2% stats. |
Armor Pieces
Armor pieces that are not part of a set.
Helmet
Image | Name | Rarity | Stats | Ability |
---|---|---|---|---|
Blaze Hat | COMMON | ❁ Strength +20 | ||
Chicken Head | COMMON | ❤ Health +20 | Lay Eggs when you sneak! Has a cooldown of 20 seconds. Also reduces fall damage by 5.0%. | |
Creeper Hat | COMMON | ❁ Strength +5 ☣ Crit Chance +5% ☠ Crit Damage +5% ❤ Health +5 ❈ Defense +5 ✎ Intelligence +5 |
Grants immunity to explosion damage. | |
Cow Head | COMMON | ❤ Health +10 ❈ Defense +5 |
Grants immunity to de-buffs when equipped. | |
Ghast Head | COMMON | ❤ Health +100 | Restores 1% of your maximum ❤ HP every second while worn. | |
Fish Hat | COMMON | ❤ Health +5 | Ability: Splash Crouch to splash some water around (Mana cost: 10. Cooldown: 1s). | |
Magma Cube Head | COMMON | ❤ Health +25 ❈ Defense +25 |
||
Pufferfish Hat | COMMON | ❁ Strength +10 ❤ Health +20 |
Ability: Spiky While wearing, your attacks have a chance to deal 10 damage + 20% of your ❁ Str to nearby enemies. | |
Salmon Hat Coming Soon |
COMMON | ❁ Strength +15 ✦ Speed +2 |
Comes with Aqua Affinity I, Depth Strider I, and Respiration I enchantments already applied. | |
Skeleton Hat | COMMON | ✦ Speed +2% ✎ Intelligence +10 |
Your arrows have a 20% chance to explode on impact dealing 55 base Magic Damage to enemies within 8 blocks. | |
Slime Hat | COMMON | ❤ Health +50 | Grants immunity to knockback from mobs. | |
Spider Hat | COMMON | ☣ Crit Chance +25% | When worn, Spiders and Cave Spiders deal -30% damage. | |
Squid Hat | COMMON | ✦ Speed +1% | Extra chance to fish up Squids! | |
Zombie Hat | COMMON | ❈ Defense +10 | Gives +10 ❈ Defense for each Zombie within 8 blocks. | |
Blobfish Hat | UNCOMMON | ❁ Strength +25 ✎ Intelligence -10 |
||
Clownfish Hat | UNCOMMON | ✎ Intelligence +50 | ||
Enderman Mask | UNCOMMON | ❁ Strength +1 ❤ Health +1 ❈ Defense +1 ✎ Intelligence -99 |
You can look at an Enderman in the eyes and it will not attack you | |
Lantern Helmet | UNCOMMON | ❤ Health +20 (220 max) ❈ Defense +10 (110 max) |
This Helmet Gains +2 ❈ Defense and +4 ❤ HP for every Farming skill level you have (up to 220 ❤ HP and 110 ❈ Defense total). | |
Rabbit Hat | UNCOMMON | ✦ Speed +5% ✎ Intelligence +5 Permanent Jump Boost 4 |
||
Crystallized Heart | RARE | ❤ Health +50 ❈ Defense +10 ✎ Intelligence +50 |
Ability: Healing Boost Doubles all healing effects, including your natural regeneration and healing you deal to others while wearing. | |
Skeleton's Helmet | RARE | ❈ Defense +75 | Ability: Bone Shield A Bone Shield will surround you, nullifying damage you take but consuming a bone in the process. Bones regenerate every 30 seconds. | |
Vampire Mask | RARE | ❈ Defense +111 | Ability: Rejuvenate While wearing, drains 5 health per second from all monsters within 8 blocks. | |
Zombie's Heart | RARE | ❤ Health +50 | Ability: Healing Boost Doubles all healing effects, including your natural regeneration and healing you deal to others while wearing. | |
Krampus Helmet | EPIC | Gains +1❤ per 50 Gifts given by wearer. Max 500❤. | ||
Reaper Mask | EPIC | ❤ Health +100 ❈ Defense +60 ✎ Intelligence +100 |
Ability: Disgusting Healing*2x healing from all sources.
| |
Revived Heart | EPIC | ❤ Health +100 ❈ Defense +35 ✎ Intelligence +100 |
Ability: Healing Boost Doubles all healing effects, including your natural regeneration and healing you deal to others while wearing. | |
Spirit Mask | EPIC | ❤ Health +100 ❈ Defense +50 ✦ Speed +15% ✎ Intelligence +20 |
Ability: Second Wind Instead of dying, gain +50✦ Speed and damage immunity for 3 seconds. Cooldown: 30s | |
Water Hydra Head | EPIC | ❤ Health +100 ❈ Defense +100 |
These are helmets that are not part of any armor set that only come in Dungeon variants
Image | Name | Rarity | Stats | Ability |
---|---|---|---|---|
Mender Helmet | RARE | ❤ Health +80 | Any healing on other players is doubled while in Dungeons. | |
Sniper Helmet | RARE | ❤ Health +225 ❈ Defense +30 |
Increases arrow damage by 1% every 2 blocks that the arrow traveled above 20 blocks. | |
Dark Goggles | RARE | ✎ Intelligence +150 | Your abilities deal +50% more damage to Undead Monsters | |
Bonzo's Mask | RARE | ❤ Health +100 ❈ Defense +100 ✎ Intelligence +100 |
Instead of dying, gain damage immunity and X ❁ Strength for 3s and fully replenish your health. The cooldown and Strength bonus you receive improve based on your Dungeoneering Skill level. This ability only works while in The Catacombs! Cooldown: Xs | |
Mender Fedora | EPIC | ❤ Health +220 | Any healing on other players and yourself is doubled while in Dungeons. | |
Shadow Goggles | EPIC | ✎ Intelligence +200 | Your abilities deal +60% more damage to Undead Monsters |
Chestplate
Image | Name | Rarity | Stats | Ability |
---|---|---|---|---|
Guardian Chestplate | RARE | ❤ Health +20 ❈ Defense +50 |
Ability: Block Defense If you are at full ❤ Health, the first damage you take will be nullified. Cooldown: 60s | |
Obsidian Chestplate | EPIC | ❈ Defense +250 | While worn, you will gain +1% ✦ Speed for every 20 pieces of Obsidian in your inventory. Grants immunity to the Wither effect. |
Dungeon exclusive chestplates that don't belong to any set.
Image | Name | Rarity | Stats | Ability |
---|---|---|---|---|
Stone Chesplate | RARE | ❤ Health +130 | While in Dungeons, players within 8 blocks of you take 5% less damage. | |
Metal Chesplate | RARE | ❤ Health +230 | While in Dungeons, players within 8 blocks of you take 8% less damage. |
Leggings
Image | Name | Rarity | Stats | Ability |
---|---|---|---|---|
Creeper Pants | RARE | ❤ Health +200 ❈ Defense +65 |
Ability: Detonate It causes an explosion when below 20.0% HP, damaging and knocking back all monsters around you. Cooldown: 60s | |
Stereo Pants | EPIC | ❈ Defense +35 | Become a walking, talking Jukebox! |
Boots
Image | Name | Rarity | Stats | Ability |
---|---|---|---|---|
Farmer Boots | UNCOMMON | ❤ Health +40 ❈ Defense +20 ✦ Speed +10% |
These boots gain +2 ❈ Defense and +4% ✦ Speed for every Farming Skill level you have. | |
Squid Boots | UNCOMMON | ❤ Health +100 | Your shoes spit out squid ink! | |
Spider's Boots | RARE | ❈ Defense +45 ✎ Intelligence +50 ✦ Speed +5% |
Ability: Double Jump It allows you to double jump! Mana Cost: 50 | |
Spirit Boots | EPIC | ❤ Health +150 ❈ Defense +50 ❁ Strength +25 ✦ Speed +25 ✎ Intelligence +50 |
Ability: Spirit Glide Double jump to fly around as a spirit. Mana Cost: 250, Cooldown: 60s |
Unreleased / Admin
- Anubis (Helmet)
- Titan's Armor
- The Fast (Helmet)
- Boss (Helmet)
- Kindred (Helmet)
- Emperor Head (Helmet)
- Armor of the Stars