Catacombs is the first, and currently only, Dungeon in SkyBlock. The Catacombs can be entered from the Catacombs Entrance or from the Dungeon Hub. Refer to Dungeons for all released dungeons.
Magical Map Locations
The following dot-points describe each location found on the magical map. A room with the minimal objective complete will display a white checkmark over it. A failed room displays a red X-cross. A fully completed room with all requirements and secrets will place a green checkmark over it.
- Green Room: The Green Room is the room from which each dungeon run begins.
- Brown Rooms: Brown Rooms are the most common rooms. They contain mobs to defeat and Secrets to find.
- Yellow Room (
Mini-Boss
Room): Contains aMini-Boss
that is more difficult to beat than otherMini-Boss
found in the dungeon. A list of all minibosses can be found on the miniboss page. - Purple Rooms (Puzzle Rooms): Contains a random Puzzle to solve. Each floor contains more difficult puzzles.
- Orange Room (Trap Room): Found on Floors 3 and above only. Contains a high number of traps. Players must avoid the traps and find all the secrets to clear the room.
- Pink Room (Fairy Room): Always spawns on the way to the Blood Room. Contains a healing pool and 4 Fairies which can be killed to revive a teammate, to get an extra Revive Stone or as a Ghost to revive.
- Red Room (Blood Room): The final room containing The Watcher, with increasing difficulty on each consecutive floor. This will need to be cleared to get access to the
BOSS
room.- In The Catacombs - Entrance, the floor will be cleared after defeating The Watcher and Dungeon Score will be calculated instantly.
- Question Mark Rooms: These rooms are unexplored, if at the door it contains a solid black line it usually indicated that there either is a wither door or a fairy room, and if there is a red line at the door of this room it indicated that this is the blood room.
Dungeon Puzzle Rooms
Dungeons have increasingly difficult Puzzle Rooms to be completed in each run for special bonuses.
Floors
Catacombs have seven floors and each floor contains a unique boss at the end and special loot. Everyone will start on the entrance floor and will have to beat the floor's boss to unlock the next one. Each floor will be exponentially harder than the last. When Necron is defeated (Floor 7) for the first time, a new difficulty, known as Master Mode, will be available.
Floor | Dungeon Size | Mini-Boss / Boss | Boss Type | Boss Description | Required Combat Level | Required Catacombs Level | |
---|---|---|---|---|---|---|---|
Normal Mode | |||||||
Entrance | Tiny (Map Size 4×4) | The Watcher | Stalker | This strange creature is roaming the Catacombs to add powerful adventurers to its collection. ( |
15 | ||
I | Tiny (Map Size 4×5) | Bonzo | New Necromancer | Involved in his dark arts due to his parents' insistence. Originally worked as a Circus clown. | 1 | ||
II | Small (Map Size 5x5) | Scarf | Apprentice Necromancer | First of his class. His teacher said he will do "great things". | 3 | ||
III | Small (Map Size 5x5) | The Professor | Professor | Despite his great technique, he failed the Masters exam three times. Works from 8 to 5. Cares about his students. | 5 | ||
IV | Small (Map Size 6x5) | Thorn | Shaman Necromancer | Powerful Necromancer that specializes in animals. Calls himself a vegetarian, go figure. | 9 | ||
V | Medium (Map Size 6x5) | Livid | Master Necromancer | Strongly believes he will become the Lord one day. Subject of the mockeries, even from his disciples. | 14 | ||
VI | Medium (Map Size 6x6) | Sadan | Necromancer Lord | Necromancy was always strong in his family. Says he once beat a Wither in a duel. Likes to brag. | 19 | ||
VII | Large (Map Size 6x6) | Maxor |
The Wither Lords | Disciples of the Wither King. Inherited the Catacombs eons ago. Never defeated, feared by anything living AND dead. | 24 | ||
Master Mode | |||||||
I | Tiny (Map Size [More Info Needed]) | MASTER Bonzo | New Necromancer | Involved in his dark arts due to his parents' insistence. Originally worked as a Circus clown. | 24 | ||
II | Small (Map Size [More Info Needed]) | MASTER Scarf | Apprentice Necromancer | First of his class. His teacher said he will do "great things". | 26 | ||
III | Small (Map Size [More Info Needed]) | MASTER The Professor | Professor | Despite his great technique, he failed the Masters exam three times. Works from 8 to 5. Cares about his students. | 28 | ||
IV | Small (Map Size [More Info Needed]) | MASTER Thorn | Shaman Necromancer | Powerful Necromancer that specializes in animals. Calls himself a vegetarian, go figure. | 30 | ||
V | Medium (Map Size [More Info Needed]) | MASTER Livid | Master Necromancer | Strongly believes he will become the Lord one day. Subject of the mockeries, even from his disciples. | 32 | ||
VI | Medium (Map Size [More Info Needed]) | MASTER Sadan | Necromancer Lord | Necromancy was always strong in his family. Says he once beat a Wither in a duel. Likes to brag. | 34 | ||
VII | Large (Map Size [More Info Needed]) | MASTER Maxor |
The Wither Lords | Disciples of the Wither King. Inherited the Catacombs eons ago. Never defeated, feared by anything living AND dead. | 36 |
Items
Every item found in Dungeons is new and unique. The Dungeoneering Skill also buffs Dungeon items, which allow players to fight against extremely strong monsters in the last few floors. Not including drops from mobs, Dungeon Bosses reward some of the strongest weapons in the game and powerful item modifiers, such as new reforges, ultimate enchantments, and more.
Chest Types Include (Wooden = W, Golden = G, Diamond = D, Emerald = E, Obsidian = O, and Bedrock = B).
Weapons
Weapon Name | Floor(s) | Obtaining | Cost From Chest |
---|---|---|---|
Machine Gun Shortbow | All | Killing Undead Skeletons | |
0-2 | Killing Scared Archers | ||
0-3 | Killing Skeleton Grunts | ||
1+ | Killing Skeleton Soldiers | ||
2+ | Killing Skeleton Masters | ||
7 | Killing Skeleton Lords | ||
Soulstealer Bow | All | Killing Crypt Souleaters | |
Sniper Bow | All | Killing Snipers | |
Dreadlord Sword | All | Killing Crypt Dreadlords | |
Zombie Soldier Cutlass | 3+ | Killing Zombie Soldiers | |
Zombie Knight Sword | 3+ | Killing Zombie Knights | |
Silent Death | 3+ | Killing Shadow Assassins | |
Earth Shard | 4+ | Killing Super Tank Zombies | |
Conjuring | 4+ | Killing Withermancers | |
Zombie Commander Whip | 6+ | Killing Zombie Commanders | |
Bonzo's Staff | 1 | Post-Boss Chest Or Bonzo Collection | 2,100,000 coins |
Adaptive Blade | 2 | Post-Boss Chest (E) (O) Or Scarf Collection | 1,250,000 coins |
Spirit Sword | 4 | Post-Boss Chest | 3,000,000 coins |
Spirit Bow | 4 | Post-Boss Chest Or Thorn Collection | 4,000,000 coins |
Shadow Fury | 5 | Post-Boss Chest (B) | 15,000,000 coins |
Livid Dagger | 5 | Post-Boss Chest Or Livid Collection | 7,000,000 coins |
Last Breath | 5 | Post-Boss Chest Or Livid Collection | 7,000,000 coins |
Giant's Sword | 6 | Post-Boss Chest (B) | 25,000,000 coins |
Necromancer Sword | 6 | Post-Boss Chest Or Sadan Collection | 10,000,000 coins |
Wither Cloak Sword | 7 | Post-Boss Chest (O) | 4,000,000 coins |
Dark Claymore | M7 | Post-Boss Chest (B) | 50,000,000 coins |
Armor
Reforge Stones
Reforge Stone | Floors | Obtaining | Cost |
---|---|---|---|
Premium Flesh | All | Killing Undead Mobs as Extraordinary(1%) Drop | |
Beating Heart | All | Kill any Living Mobs as Extraordinary(1%) Drop | |
Necromancer's Brooch | 1-4 | Post-Boss Chest | 0 coins (base chest price) |
Diamond Atom | All | Killing Angry Archaeologist as Extraordinary(1%) Drop | |
Midas Jewel | 3+ | Killing King Midas as Pray RNGesus(<1%) Drop | |
Red Nose | 1 | Post-Boss Chest | 50,000 coins |
Red Scarf | 2 | Post-Boss Chest | 250,000 coins |
Suspicious Vial | 3 | Post-Boss Chest | 0 coins (base chest price) |
Spirit Stone | 4 | Post-Boss Chest | 250,000 coins |
Warped Stone | 5 | Post-Boss Chest (O, B) | 5,000,000 coins |
Dark Orb | 5 | Post-Boss Chest (G, D) | 250,000 coins |
Giant Tooth | 6 | Post-Boss Chest | 500,000 coins |
Sadan's Brooch | 6 | Post-Boss Chest | 1,500,000 coins |
Precursor Gear | 7 | Post-Boss Chest | 500,000 coins |
Wither Blood | 7 | Post-Boss Chest | 2,500,000 coins (O)
3,000,000 coins (B) |
Enchantment Books
This section includes all the lowest tier enchantment books you can get from dungeon chests at the end of dungeon runs.
Enchantment Book and lvl | Floor(s) | Cost From Chest (min) | Chest Type | Item Description |
---|---|---|---|---|
Feather Falling VI | 1+ | Free | Wooden | Increases how high you can fall before taking fall damage by 6 and reduces fall damage by 30%. |
Infinite Quiver VI | 1+ | Free | Wooden | Save arrows 18% of the time |
Rejuvenate I | 1+ | Free | Wooden | Increases your natural regeneration by +2%. |
Lethality VI | 5 | 100k | Gold | Reduce the armor of the target every time you hit them by 18.0% per level for 8 seconds. Stacks up to 5 times. |
Ultimate Wise I | 2+ | Free | Wooden | Reduces the ability mana cost of this item by 10%. |
Bank I | 1+ | Free | Wooden | Saves 10.0% of your coins on death. |
No Pain No Gain I | 1+ | Free | Wooden | You have 20% chance to gain 10 experience orbs every time you take hits from mobs. |
Ultimate Jerry I | 1+ | Free | Wooden | Increases the base damage of Aspect of the Jerry by 1000%. |
Combo I | 1+ | 50k | Gold | Every mob kill within 3 seconds grants +1 Strength and +1 Crit Damage. |
Wisdom I | 3+ | 100k | Gold | Increases int by 1 per 5 exp levels on you. Caps at 20 int. (Increases cap by 20 each level at Wisdom 5 at max.) |
Last Stand I | 3+ | 250k | Emerald | Increases your defense by 5% when you are below 40% Health. |
Rend I | 4 | 500k | Emerald | Grants your bow a Left Click ability that ripsout the arrows from nearby enemies and deals 5% of your last critical hit for every arrow in the target. |
Legion I | 5 | 1M | Gold | Increases all your player stats except Health by +0.07% per player per level within 30 blocks of you, up to 20 players. |
Swarm I | 6 | 500k | Gold | Increases your damage by 1.25% per level for each enemy within 10 blocks. Maximum of 16 enemies. |
Soul Eater I | 7 | 1M | Emerald | Your weapon gains 2x the strength of the latest monster you killed and applies it to your next hit |
One For All I | 7 | 2M | Bedrock | Removes all other enchants but increases your damage by 500%. |
Other
Item Name | Floor(s) | Obtaining | Cost From Chest (NPC) | Uses |
---|---|---|---|---|
Scarf's Studies | 2 | Post-Boss Chest (G, D, E, O) | 50,000-500,000 coins | Grants a 2% increase to Dungeoneering skill progress. |
Treasure Talisman | 4+ | Finding Secrets (Chests, Droppings, Bat lootings) | Grants +1% extra loot to end of dungeon chests. | |
Magical Map | All | Mort at the start of each run | Finding your way around Dungeons | |
Revive Stone | All | Some Crypt Undeads Crypt Undead, NPC (see right), Dungeon Minibosses, and Fairies. | 100,000 coins if bought from Winona | Reviving dead players quickly |
Wither Key | All | Killing Mobs with a ✫ in brown rooms | Opening Wither Doors (not a physical item appears on scoreboard) | |
Blood Key | All | Killing Mobs with a ✫ in brown rooms | Opening Blood Doors (not a physical item appears on scoreboard) | |
Farming XP boost (+50%) | All | NPC within the dungeon | 1.5 million | Pet Item to increase farming XP earning. |
Recombobulator 3000 | 1+ | Only from Obsidian or Bedrock Chests at the end of a run. | 4 million+
chest cost |
Upgrades the rarity of almost any item once |
Spirit Bone | 4 | Post-Boss Chest (G, D, E, O) | 500,000 coins (E)
1,500,000 coins (O) |
Raw material of Bonemerang |
Spirit Wing | 4 | Post-Boss Chest (O) | 2,000,000 coins | Raw material of Spirit Sceptre |
Ancient Rose | 6 | Post-Boss Chest/Dropped from Woke Golems | 1,000,000 coins | Raw material of Flower of Truth |
Training Weights | All | Finding Secret Rooms or Chests | Grants a strength bonus when taken out of your inventory. | |
Inflatable Jerry | All | Finding Secret Rooms or Chests | Scares mobs away from where it is placed | |
Decoy | All | Finding Secret Rooms or Chests | Runs around and draws attention from nearby mobs, very handy for creating a distraction!. | |
Trap | All | Finding Secret Rooms or Chests | Place an explosive trap that triggers when mobs walk over it dealing 20,000-250,000 damage based on the dungeon floor you are on. | |
Spirit Leap | All | Finding Secret Rooms or Chests | Teleports to a chosen player | |
Defuse Kit | All | Finding Secret Rooms or Chests | Grants intelligence from defusing tripwire traps | |
Unstable, Young, Holy, Superior Dragon Fragments | All | Killing any Lost Adventurer wearing the relevant Dragon Armor set | Making the relevant Dragon Armor Set | |
Enchanted Rotten Flesh | All | Drops rarely from any dungeon zombie | Making certain Items | |
Enchanted Bone | All | Drops rarely from any dungeon skeleton | Making certain Items |
Possible Chest Loots
At the end of the dungeon, players are rewarded with loot chests according to the performance of that run. These chests contain random rewards and can be opened for a price. Above is the article to a more descriptive look at each individual loot chest for each dungeon.
Dungeon Mobs
Due to the wide variety of mobs in The Catacombs, a separate article has been made to list them.
Death and Revival
When a player dies, they are not removed from the Dungeon. They will receive a set of tools to help out the other players.
They can be revived automatically after some time (until Floor 3), by a teammate which has selected the healer class, by themselves after 60 seconds if they are a Healer, by a Revive Stone, by the killing of a fairy or by killing their respective Wandering Soul summoned by the watcher.
When all players die, they fail the Dungeon.
Catacombs Levels
Catacombs levels are a sub-skill of the Dungeoneering Skill that upgrade the stats of Dungeon Items while inside the Catacombs by a certain percentage each time it levels up. A certain amount of xp is required for each level, and some items require certain catacomb levels to be used in The Catacombs at all. Levelling Catacombs Level gives Skyblock XP, which is used to level up an important Stat called Skyblock Levels.
List of items that are already unlocked at Level 0:
Level | XP Required | Cumulative XP Required | Stats Increment | Unlocks Items |
---|---|---|---|---|
1 | 50 | 50 | 4% | Skeleton Grunt Armor, Rotten Armor |
2 | 75 | 125 | 8% | Heavy Armor, Machine Gun Shortbow |
3 | 110 | 235 | 12% | |
4 | 160 | 395 | 16% | |
5 | 230 | 625 | 20% | Dreadlord Sword, Soulstealer Bow, Zombie Soldier Cutlass |
6 | 330 | 955 | 25% | |
7 | 470 | 1,425 | 30% | Perfect Armor Tier I*, Wither Cloak Sword |
8 | 670 | 2,095 | 35% | Perfect Armor - Tier II*, Leaping Sword*, Runaan's Bow*, Crystallized Heart*, Sniper Helmet |
9 | 950 | 3,045 | 40% | Perfect Armor - Tier III*, Spider's Boots*, Skeleton / Zombie Soldier Armor |
10 | 1,340 | 4,385 | 45% | Perfect Armor - Tier IV*, Frozen Scythe*, Scorpion Bow*, Sniper Bow, Holy Dragon Armor*, Old Dragon Armor*, Unstable Dragon Armor*, Young Dragon Armor* |
11 | 1,890 | 6,275 | 51% | Perfect Armor - Tier V* |
12 | 2,665 | 8,940 | 57% | Perfect Armor - Tier VI*, Skeleton Master Armor, Bouncy Armor, Stinger Bow, Aspect of the Dragons*, Revenant Falchion*, Wise Dragon Armor*, Protector Dragon Armor*, Strong Dragon Armor* |
13 | 3,760 | 12,700 | 63% | Silk-Edge Sword*, Mosquito Bow*, Conjuring |
14 | 5,260 | 17,960 | 69% | Perfect Armor - Tier VII*, , Zombie Knight Armor, Zombie Knight Sword, Superior Dragon Armor* |
15 | 7,380 | 25,340 | 75% | Perfect Armor - Tier VIII*, Spirit Mask*, Tarantula Armor*, Revenant Falchion*, Revived Heart*, Skeletor Armor, Super Heavy Armor, |
16 | 10,300 | 35,640 | 82% | Zombie Armor*, Metal Chestplate, Mender Fedora, Shadow Goggles, Super Undead Bow, Hyper Cleaver |
17 | 14,400 | 50,040 | 89% | Perfect Armor - Tier IX*, Midas' Sword*, |
18 | 20,000 | 70,040 | 96% | Perfect Armor - Tier X*, Zombie / Ornate Zombie / Florid Zombie Sword*, Pigman Sword*, Zombie Commander Armor, Zombie Commander Whip, Reaper Falchion* |
19 | 27,600 | 97,640 | 103% | Perfect Armor - Tier XI*, Earth Shard |
20 | 38,000 | 135,640 | 110% | Frozen Blaze Armor*, Werewolf Armor*, Phantom Rod*, Reaper Scythe*, Ice Spray Wand, Silent Death, Fel Sword |
21 | 52,500 | 188,140 | 118% | Perfect Armor - Tier XII* |
22 | 71,500 | 259,640 | 126% | Yeti Sword* |
23 | 97,000 | 356,640 | 134% | Soul Whip* |
24 | 132,000 | 488,640 | 142% | Reaper Mask* |
25 | 180,000 | 668,640 | 150% | Axe of the Shredded*, Midas Staff*, Skeleton Lord Armor, Zombie Lord Armor |
26 | 243,000 | 911,640 | 159% | |
27 | 328,000 | 1,239,640 | 168% | |
28 | 445,000 | 1,684,640 | 177% | Death Bow, Giant Cleaver, Steel Chestplate, Mender Crown, Wither Goggles |
29 | 600,000 | 2,284,640 | 186% | |
30 | 800,000 | 3,084,640 | 195% | |
31 | 1,065,000 | 4,149,640 | 205% | |
32 | 1,410,000 | 5,559,640 | 215% | |
33 | 1,900,000 | 7,459,640 | 225% | |
34 | 2,500,000 | 9,959,640 | 235% | |
35 | 3,300,000 | 13,259,640 | 245% | |
36 | 4,300,000 | 17,559,640 | 257% | |
37 | 5,600,000 | 23,159,640 | 269% | |
38 | 7,200,000 | 30,359,640 | 281% | |
39 | 9,200,000 | 39,559,640 | 293% | |
40 | 12,000,000 | 51,559,640 | 305% | |
41 | 15,000,000 | 66,559,640 | 319% | |
42 | 19,000,000 | 85,559,640 | 333% | |
43 | 24,000,000 | 109,559,640 | 347% | |
44 | 30,000,000 | 139,559,640 | 361% | |
45 | 38,000,000 | 177,559,640 | 375% | |
46 | 48,000,000 | 225,559,640 | 391% | |
47 | 60,000,000 | 285,559,640 | 408% | |
48 | 75,000,000 | 360,559,640 | 426% | |
49 | 93,000,000 | 453,559,640 | 445% | |
50 | 116,250,000 | 569,809,640 | 465% |
(* as Dungeon Item)
Dungeoneering Skill
Dungeoneering is a skill that refers to the levelling up of all 5 class types, however, each class type has a separate amount of xp so all 5 classes are not normally the same level or total xp. It also has a separate subskill for each Dungeon (currently only the Catacombs).
Lore
- Before being lead by The Wither King, The Catacombs served as burial ground for victims of The Calamity.
- After his escape from cage assisted by Necron, The Wither King seized the Catacombs and slowly started building an army, slowly adding, in order, The Watcher, Livid, Storm and Sadan (how others joined The Catacombs is unclear).
- After recruiting The Watcher and asking him to create a world where he, The Wither King, could once again be happy, Kaeman entrusted the Catacombs to Necron.
- Following the expedition to the Catacombs, Necron sent Storm to destroy the human castle, however seeing how instead of an army he and his master have built a community, he started reconsidering his plans for world conquest.
Trivia
- The Floor III boss was called Oak in the Alpha Hypixel Network.[1][2]
- This was a reference to Professor Oak from the Pokémon franchise.
- It is unknown why it was changed.
- The Catacombs is believed to be related to the Crimson Isle.
- Ashfang and Thorn have a similar attack pattern. Both of them only take damage from hits of their minions' death. They don't attack by themselves. Instead, they fight with minions.
- Magma Boss and The Wither Lords have a similar attack pattern as well. Both of them spawn crowds of minions that deals massive damage. They also both deal high damage.
History
SkyBlock Prototype | ||
---|---|---|
Dec 18, 2019 | 0.7.5 | Mob AI technology for what would become the Lost Adventurer and Angry Archaeologist is showcased in a video. |
July 1, 2020 | 0.7.11 | Dungeons infrastructure released onto the main server. |
The Catacombs, its 11 Floors and the Master Mode can be viewed in the Dungeon Hub. | ||
July 7, 2020 | 0.8 | Released The Catacombs Dungeon. |
Released Catacombs Entrance and Floors I-III. | ||
July 14, 2020 | Added Boss Collections for all Catacombs bosses | |
July 30, 2020 | Released Catacombs Floor IV. | |
Added Ice Essence, which drops from Frozen Adventurers. | ||
Unstable Lost Adventurers now deal lightning damage; Holy ones heal faster. | ||
Added Frozen Adventurers to regular rooms, fixed an issue that was making them too tanky and gave them 1 extra Ice essence drop. | ||
Aug 1, 2020 | Mort won't give Dungeon Orbs anymore in Floor III and higher if the player does not have one already. | |
Sep 17, 2020 | 0.9.1 | Added stats to Golden and Diamond boss heads. On their respective floor, their stats are doubled. |
Dungeons stats are now added to the API. | ||
Floors II, III and IV are now approximately 5% easier | ||
Released Floor V. | ||
Starting Floor V, obtaining an S+ rank will unlock the Bedrock chest. | ||
Oct 1, 2020 | 0.9.4 | Released Floor VI. |
Nov 17, 2020 | 0.9.13 | Released Floor VII. |
The previously planned floors VIII, IX and X are now canceled. | ||
Floors I-VI are now slightly easier. | ||
Unknown Date | Flight exploit with Spirit Boots in Floor VII boss room is patched. | |
Jan 6, 2021 | Flight exploit with Tarantula Boots in Floor VII boss room fully patched. | |
Mar 30, 2021 | 0.11.3 | Added Master Mode, Floors I-V. |
Entrance now requires Combat level XV. | ||
Floor I now requires Catacombs I. | ||
Floor II now requires Catacombs III. | ||
Floor III now requires Catacombs V. | ||
Floor IV now requires Catacombs IX. | ||
Floor V now requires Catacombs XIV. | ||
Floor VI now requires Catacombs XIX. | ||
Floor VII now requires Catacombs XXIV. | ||
Reduced Catacombs level requirements for many items. Click here to see the full list of changes. | ||
Reduced Essence cost values for many items. | ||
From now on all current catacombs floor will grant more catacombs exp based on how many times you previously beaten that floor, up to 150% extra exp granted on floors 1 to 5, up to 100% on floor 6 and up to 50% extra on floor 7. This is not applied for Master Mode at this time. | ||
Apr 21, 2021 | 0.11.4 | Added Master Mode, Floor VI. |
Aug 24, 2021 | Added 15 new rooms, found on every floor. | |
Feb 24, 2022 | Master Mode Floor VII was leaked by [ADMIN] Jayavarmen[3]. | |
Mar 1, 2022 | 0.12.3 | Added Maxor, Storm, and Goldor to Floor VII. |
Made multiple changes to Floor VII. | ||
Mar 2, 2022 | Added Master Mode, Floor VII. |
Dungeons | |||||||
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List of Dungeons |
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