Hello.
Last Tuesday we rolled a patch to fix a bug with Revenant & Tarantula armor's Bulwark effect not applying their defense bonus against boss abilities. The patch had the side effect of crashing servers and everything catching on fire.
We now have a resolution for the initial bug and we picked up a few goodies along the way.
Bugfixes
- Damage/stat modifiers now correctly apply against enemy abilities. This includes Revenant/Tarantula Bulwark, but also many other things. For example, did you know Resistance potion's defense bonus didn't work against Pestilence?
- Spiked Hook was dealing +250% damage instead of +25%
- Cleave Enchant was only dealing 3% damage regardless of level, now properly does 15%. Also, it was sort of dealing random damage, now it should hit properly for 15% damage at rank V.
- Fixed Leaping Sword multiplying the player's crit damage stat by 1.25 instead of adding +25%.
Changes
- Abilities/enchants now don't apply invulnerability ticks on mobs. This includes Pigman's sword Burning Souls, but also Thorns, Venomous...
- Fixed Extreme Focus on End Stone Sword so the resistance bonus doesn't go away on the first hit. Also added some sfx to it.
Slayer
- Normalized the Slayer XP required for Broodfather & Packmaster LVLs so they're the same as Zombie.
- Reduced the insane damage of dark-red mini-bosses. They still hit hard, but half as much.
- Added a minute to Sven's time limit.
We updated our tools to better investigate effects of items/enchants/perks on damage.
Here's a glimpse: This screenshot lets us see a problem with the Spider Sword crit damage bonus
We may eventually release a nicer-looking version of this debugging information to players as a feature.