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PATCH

Damage System Fixes

Updated: 2019/October 17

Hello.


Last Tuesday we rolled a patch to fix a bug with Revenant & Tarantula armor's Bulwark effect not applying their defense bonus against boss abilities. The patch had the side effect of crashing servers and everything catching on fire.


We now have a resolution for the initial bug and we picked up a few goodies along the way.


Bugfixes

  • Damage/stat modifiers now correctly apply against enemy abilities. This includes Revenant/Tarantula Bulwark, but also many other things. For example, did you know Resistance potion's defense bonus didn't work against Pestilence?
  • Spiked Hook was dealing +250% damage instead of +25%
  • Cleave Enchant was only dealing 3% damage regardless of level, now properly does 15%. Also, it was sort of dealing random damage, now it should hit properly for 15% damage at rank V.
  • Fixed Leaping Sword multiplying the player's crit damage stat by 1.25 instead of adding +25%.

Changes

  • Abilities/enchants now don't apply invulnerability ticks on mobs. This includes Pigman's sword Burning Souls, but also Thorns, Venomous...
  • Fixed Extreme Focus on End Stone Sword so the resistance bonus doesn't go away on the first hit. Also added some sfx to it.

Slayer

  • Normalized the Slayer XP required for Broodfather & Packmaster LVLs so they're the same as Zombie.
  • Reduced the insane damage of dark-red mini-bosses. They still hit hard, but half as much.
  • Added a minute to Sven's time limit.

We updated our tools to better investigate effects of items/enchants/perks on damage.

Here's a glimpse: This screenshot lets us see a problem with the Spider Sword crit damage bonus


We may eventually release a nicer-looking version of this debugging information to players as a feature.

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