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PATCH

Essence Shop, Balancing and More

Updated: 2020/August 7

Hello,

Another pretty sizable patch this week. This one includes:

Essence Shop[]

Talk to Malik to find this new menu. It allows you to purchase a few items and perks using Undead and Wither Essence.

Party Finder improvements[]

Players can now enter Catacombs level requirements when creating a party. However you can't enter a level higher than your own.

Mana regeneration and Class Balancing[]

The changes to mana regeneration didn't accomplish what they were supposed to. If anything it made Mages realize their beam was another very powerful weapon, but other classes got affected a lot more by the changes.
Therefore, we are reverting the mana regeneration changes, all classes will gain mana back the way it was before.
However we are keeping the mana on hit system everywhere except the mage beam.

Instead we are adding more magic resistance on Dungeon monsters.
Almost every melee enemies now have 10% resistance to magic damage.
Ranged enemies now have around 30% resistance to magic damage.
Magic-type enemies such as Withermancers now have from 50% to 80% magic damage resistance.
Selective bosses and mini-bosses now have some magic damage resistance. However Chaos Guardian's magic damage reduction changed from 90% to 80%

Class balancing changes=[]

  • Archer Explosive shot now fires 3 arrows in an arc.
  • Archer Explosive shot can now explode anything a Superboom TNT could.
  • Archer now has an extra passive, working similarly to the Bouncy Armor passive.
  • Archer Bone Plating cooldown is now 5s shorter.
  • Healer ability Healing Circle is now 1 block wider.
  • Healers can now sneak to activate their Healing Circle below them, as an alternative.
  • Activating the Healer ultimate when a teammate is in the red reduces the cooldown of the Wish by 10s per red health bars.
  • Berserk's Bloodlust used to increased the Base damage of their sword, it'll now apply post multipliers (essentially a large buff to bloodlust).
  • Berserk's Bloodlust procs now each reduce the cooldown of the throwing axe by 1 second.
  • The damage scaling per level on every class ability is now 5 times higher. If a class ability would gain 1000 damage on level up, it now gains 5000 damage.

Bug Fixes and general changes[]

  • Entering the boss room now fully replenishes the mana pool.
  • Entering the boss room now resets the cooldown of class abilities.
  • Fixed Ice Spray Wand dealing 10% damage instead of 110%.
  • Fixed Spirit Pet not swapping back with previous pet when reviving.
  • Fixed a journal page that was too long.
  • Fixed a few items not having correct essence upgrades
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