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PATCH

MORE Achievements & Bug Fixes!

Updated: 2020/July 30

Hey guys,

Today we've got some cool new achievements and a bunch of useful bug fixes for SkyBlock!

Achievements:

  • Dungeon Explorer - Get a score on exploration of 95 or more in a Dungeon.
  • Mystical - Use a Recombobulator 3000 to obtain a MYTHIC Rarity.
  • I'm fast as heck boy!! - Obtain the Cheetah Talisman from Guildford
  • Upgrades people, Upgrades - Recombobulate any item
  • Rough Deal - Buy something from Tomioka
  • United in blood - Obtain a Gilded Midas Sword
  • Indiana Bones - Find 10 secrets in a single Dungeon run
  • Librarian - Complete 10 Dungeon Journals
  • Dungeoneer - Reach level 15-20-25-30-35 of any Dungeon Class
  • Wonderful Treasures - Open an Obsidian Chest
  • Speedrunner - Beat a Dungeon Boss in under 4 minutes
  • S+ Squad - Get an S+ Score in a Dungeon
  • Knowledge is Power! - Equip the Textbook Item on a pet
  • Though Choice - Apply an on an item
  • True Adventurer - Reach Catacombs level 40
  • Sacrifices must be made - Salvage an item for Essence
  • Next Level - Upgrade an item to a dungeon item
  • Rebirth - Kill a Fairy while you are a Ghost
  • Jerry!! - Use an Inflatable Jerry
  • Do you even Voodoo? - Kill a Mob with the Voodoo Doll Ability
  • Infinite Darkness - Kill a Squid with the Ink Wand Ability
  • Treasure Hunter - Find 10/50/100/250/1000 Secrets in dungeons
  • Smell like roses - Take down an Endstone Protector
  • Fully Evolved - Obtain a LEGENDARY pet
  • King Of The Pets - Obtain a pet score of 100 or more.
  • The Flash - Reach a speed of 500%
  • Flawless - Beat a Dungeon with out anyone dying.
  • And some secret ones!

Bug Fixes:

  • Nicknames and nicked skins now display properly in the Dungeons party UI
  • Fixed invalid Players in the Dungeons party UI
  • Fixed issues with the Suspicious item modifier
  • Fixed issues where Brewing would sometimes consume created potions
  • Fixes a lot of internals and some edge case issues with invalid sessions
  • Telekinesis now works on mobs at the High Level area
  • Breaking a "doubleslab" Block will now drop 2 Slabs instead of only 1 when using Silk Touch
  • Fixes arrows breaking Armor Stands in the Village
  • Wooden Door now drop their respective door item instead of a generic oak wood door
  • Telekinesis now works on the top half of doors
Best of luck with the new achievements, some of these are quite the challenge! o/

PATCH

Floor 4 and Other Changes

Updated: 2020/July 30

Hello,

This is the first large Dungeon patch after release!
Quite a few changes, here are the headlines:

  • Floor 4 release
  • Large changes to magic items and mana regeneration
  • Changes to aggro system
  • Few general changes

Floor 4[]

It's out! And includes:

  • New Boss: Thorn
  • New Boss Rewards
  • New mobs and items from those mobs
  • 2 New secret chest rewards
  • Ice Essence is now added
  • New regular rooms with new special mechanics (we also added some new rooms to previous floors)
  • 1 New Puzzle room and 1 new Danger room (and 2 new mini-boss rooms)
  • Floor 4 Watcher improvements
  • Ophelia now has Floor 4 Items and Potions
  • Floor 4 Journals
  • Thorn Boss Milestones

And more!

Magic Damage[]

With the release of 0.8, we introduced a lot of new ability items with intelligence scaling.
While we do believe those were a fun addition to the game, they are clearly outshining every other item in the Dungeons and making mage by far the best class.
Many changes were made to magic items and their scaling:

On top of that we changed how Mana Regeneration works inside dungeons.
Mana Regen will now be nerfed by 90% inside Dungeons, however players gain back mana when hitting enemy monsters.
Every hit on an enemy mob gives back 5 mana + 1% of your total mana. (This is a first draft and we will most likely tweak those values over the next few days based on testing and feedback.)
This works on all melee attacks, arrow hits and mage beams (ranged attacks).
Using abilities should now require a bit more strategy, let us know what you think about those changes!

General Changes[]

Many tweaks, new features and bug fixes are rolling in this patch:

  • Aggro system should now work a lot better, but it is currently disabled during boss fights because of issues we could not fix on time.
  • No Pain No Gain enchantment buffed from 2 to 10 orbs.
  • Fixed a damage bug that would apply the Berserk melee damage buff to all kind of damage, and the Archer melee debuff to all kind of damage. (so Archer would deal less arrow and ability damage due to that).
  • Item Ability messages will now appear in the action bar instead of the chat.
  • We are experimenting with magic damage reduction on some Dungeon monsters, for starter the Chaos Guardian and Withermancers will now take reduced damage from abilities.
  • Fixed a bug with Lost Adventurers killing themselves with Gapples after the 4th one (negative healing).
  • Fixed an issue that would complete many Dungeon rooms after beating the watcher.
  • Fixed Adaptive boots having the wrong price.
  • Decoys are now immune to player damage.
  • The Silent Death' lore now shows that it refreshes on kills.
  • The Guardians now respawn faster during the Professor fight.
  • Unstable version of the lost Adventurer now deals lightning damage and the Holy version heals.
  • Any monster above 100k health will now have "k" and "M" representing their health.
  • Removed a silverfish puzzle variant and added a box puzzle variant.
  • Fixed boss chest rewards giving the wrong Undead Essence numbers (always stuck at 1).
  • Spirit Mask got a few stat buffs and is now a Dungeon item.

Thanks for reading!
Please test the mana changes and give us your feedback, keep in mind this is the first draft and we will very likely improve the system based on your feedback.

Additional Patches[]

EDIT: Quick patch

  • The mana regen ticks are now rounded up.
  • Non mage classes mana debuff is now 75% instead of 90%.
  • Mob cap during Thorn fight is now 100, from 150.

More changes coming later.
Also a note on mage, I understand some players believe the class is now terrible, but it apparently is still the best performing class in the Dungeons right now. Give it a few days.

EDIT 2: Other quick patch

  • Less Spirit Mobs are now spawning in the later waves (around 20% less).
  • Fixed an issue with the spirit bow being able to be moved around in your hotbar.
  • Fixed Spirit Bunnies sometimes staying after the fight ends.
  • Fixed Dungeon Chest Key being an accessory.
  • Fixed the Epic Spirit Pet having the legendary perk.

The Spirit Pet works even when not selected, so when you become a ghost it'll pop up as long as you own it.

EDIT 3: One more quick patch

  • Fixed an issue with Spirit Bats preventing waves to spawn sometimes.
  • Buffed based Floor 4 EXP from 800 to 1000
  • Fixed Wizard Crystal not working with the Wizard

Probably the last patch of the night. We noted a few more bugs that we will try to fix soon. Tomorrow we will look at class stats and talk balancing changes.

EDIT 4: Nvm one more

That's it for tonight, more planned for tomorrow!

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