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[September 11] Dye Changes, etc.

Updated: 2024/September 11

Hello!

Now that the Artist's Abode update has been out for a little while now, we have taken a look at dye drop chances across the board and have decided to make some additional tweaks. This alpha also includes a couple of the mining changes from the last alpha along with miscellaneous QoL and bug fixes.

► Mining Changes[]

This alpha contains previously tested changes to mining, which you can read about here.

► Dye Changes[]

➥ Drop Rate Changes[]

  • Periwinkle Dye's drop rate now scales based on mob level
    • Level 1-99 Runic Mobs: 1/500k > 1/500k (unchanged)
    • Level 100-199 Runic Mobs: 1/500k > 1/400k
    • Level 200-299 Runic Mobs: 1/500k > 1/300k
    • Level 300-399 Runic Mobs: 1/500k > 1/200k
    • Level 400+ Runic Mobs: 1/500k > 1/100k
  • Midnight Dye drop rate now drops more frequently from rarer Spooky Festival mobs
    • Trick or Treater, Wither Gourd, Phantom Spirit, Scary Jerry, Wraith, Crazy Witch: 1/1m > 1/1m (unchanged)
    • Werewolf, Nightmare, Scarecrow: 1/1m > 1/500k
    • Headless Horseman, Phantom Fisher, Grim Reaper: 1/1m > 1/50k
  • Iceberg Dye now only drops from Winter Sea Creatures
    • Frozen Steve, Frosty: 1/1m
    • Grinch, Nutcracker: 1/500k
    • Yeti, Reindrake: 1/50k
  • Aquamarine Dye now only drops from traditional Sea Creatures
    • Squid, Sea Walker, Night Squid, Sea Guardian, Sea Witch, Sea Archer, Rider of the Deep, Water Worm, Poisoned Water Worm, Agarimoo: 1/5m
    • Guardian Defender, Deep Sea Protector, Carrot king, Oasis Sheep, Oasis Rabbit: 1/500k
    • Water Hydra, Sea Emperor, Abyssal Miner: 1/100k
  • Pelt Dye Drop Rate Changes
    • Trackable Animals: 1/1m > 1/250k
    • Untrackable Animals: 1/750k > 1/200k
    • Undetected Animals: 1/500k > 1/150k
    • Endangered Animals: 1/250k > 1/100k
    • Elusive Animals: 1/250k > 1/10k
  • Frostbitten Dye Drop Rate Changes
    • Umber and Tungsten Corpses: 1/250k > 1/100k
    • Vanguard Corpses: 1/50k > 1/10k
  • Celadon Dye Drop Rate Changes
    • Bacte: 1/20k > 1/10k
    • Blobbercyst: 1/100k (new!)
  • Nadeshiko Dye Drop Rate Changes
    • Supreme Experiment: 1/50k > 1/75k
    • Transcendant Experiment: 1/25k > 1/50k
    • Metaphysical Experiment: 1/10k > 1/25k
  • Mocha Dye Drop Rate Changes
    • T1 Potions: 1/100m > 1/100m (unchanged)
    • T2 Potions: 1/5m > 1/5m (unchanged)
    • T3 Potions: 1/2.5m > 1/2.5m (unchanged)
    • T4 Potions: 1/1.5m > 1/1m
    • T5 Potions: 1/1m > 1/750k
    • T6 Potions: 1/750k > 1/500k
    • T7 Potions: 1/500k > 1/250k
    • T8 Potions: 1/250k > 1/100k
  • Brick Red, Celeste, Matcha, Byzantium, and Flame Dye Drop Rate Changes
    • T1 Slayer: 1/15m > 1/10m
    • T2 Slayer: 1/5m > 1/2.5m
    • T3 Slayer: 1/2.5m > 1/1m
    • T4 Slayer: 1/1m > 1/500k
    • T5 Slayer: 1/500k > 1/250k
  • Sangria Dye Drop Rate Changes
    • T1 Slayer: 1/150k > 1/100k
    • T2 Slayer: 1/100k > 1/80k
    • T3 Slayer: 1/75k > 1/60k
    • T4 Slayer: 1/50k > 1/40k
    • T5 Slayer: 1/25k > 1/10k
  • Tentacle Dye Drop Rate Changes
    • Kuudra Basic Tier: 1/250k > 1/100k
    • Kuudra Hot Tier: 1/200k > 1/80k
    • Kuudra Burning Tier: 1/150k > 1/60k
    • Kuudra Fiery Tier: 1/100k > 1/40k
    • Kuudra Infernal Tier: 1/50k > 1/20k
  • Cyclamen Dye Drop Rate (from Cinderbats): 1/2.5m > 1/250k
  • Dark Purple Appearance Rate: 1/500 > 1/400
  • Fossil Dye Appearance Rate: 1/1m > 1/500k
  • Jade Dye Drop Rate: 1/2m > 1/500k
  • Holly Dye Drop Weight: 0.00025 > 0.000125 (twice as rare)
  • Dung Dye Drop Rate: 1/500k > 1/250k
  • Carmine Dye Drop Rate (from Plhlegblast, Thunder, and Lord Jawbus): 1/250k > 1/50k

➥ Other[]

  • Special Zealots can now drop Pearlescent Dye
  • Secret Dye now goes directly into your inventory when found
  • Dyes can now be previewed directly from the Dye Compendium
  • Updated the Dye Donation menu to better illustrate that Fire Sale Dyes cannot be donated
  • Listed drop chances for a Dye in the Dye Compendium now always show from rarest to most common
  • Added an Anvil to the Artist's Abode so that you can apply Dyes more easily
  • Swapped the positions of the Bucket of Dye and Dye Compendium in Vincent's menu
  • Fixed Holly Dyes dropping from all Gifts, rather than just Red Gifts
  • Fixed not being able to claim the Dark Purple Dye out of a Dark Auction after just winning it in a Dark Auction

► Quality of Life[]

➥ Dungeon Changes[]

  • Ice Fill puzzle now rewards 2 Blessings (was 1)
  • Ice Fill puzzle now only spawns on Floor 7 (was Floor 3 and above)
  • Higher or Lower puzzle is now only in Floor 3 and above (was Floor 2)
  • Sped up the animation that plays for the Higher or Lower Puzzle
  • Changed an outdated Dungeon Quiz question that asked about a Painter in The Hub
  • Quiz Answers will now appear twice as quickly
  • Added a button for Uncommon items to the Salvage menu

➥ Other[]

  • All instances of Scavenger VII on weapons are now Scavenger VI
  • Added a Diamond Jacob's Contest Emblem for getting a Diamond Medal in all crops
  • Added Chocolate Syringes and Mana Disintegrators to the Bazaar
  • Separated Boss Corleone from the Grunt Bestiary (kills have been tracked retroactively)
  • Added a Private Island Bestiary for Bats (200 to max)
  • Added a hard cap of 2b Mithril/Gemstone/Glacite Powder and Essence
  • Changes to Glacite Powder drop rates from Frozen Corpses
    • Lapis Corpses
      • OLD: 500 Glacite Powder
      • NEW: 1,000 - 2,000 Glacite Powder
    • Tungsten/Umber Corpses
      • OLD: 2,500 Glacite Powder
      • NEW: 5,000 - 10,000 Glacite Powder
    • Vanguard Corpses
      • OLD: 25,000 Glacite Powder
      • NEW: 25,000 - 50,000 Glacite Powder
  • Each Pest turned in to Phillip now gives a flat +5 Farming Fortune, rather than scaling (still caps at 40 Pests)
  • Frozen Skin Essence Shop perk now gives Cold Resistance (was giving Defense on Jerry's Workshop)
  • Ascension Ropes can now be used to escape a Glacite Mineshaft
  • Added /stats as an alias for /equipment
  • Added /warp nuc as an alias for /warp nucleus
  • Bingo profiles can now use /bank
  • Using /getfromsacks without specifying a value now pulls out only 1 item
  • Added 2 Combat Slots to the Phantom Rod
  • Overhauled Kat's dialogue for when she is Pet Sitting so that it is more informative
  • Slayer regen timer is now paused while Riftstalker Bloodfiends are in Mania
  • Pure Mithril Gems can now be salvaged for 100 Diamond Essence
  • The holograms in front of the Crystal Statues now give helpful hints on how to get each Crystal
  • Items dropped from breaking Minion Storages will now go directly into your sacks
  • Adjusted the size of the Zealot Bruiser Hideout so that Zealot Bruisers no longer spawn in the main area of The End
  • Supercrafting Minions no longer gets rid of Mithril Infusions
  • You can now purchase EXP Bottles while in the Experimentation Table menu
  • Zones of the Deep Caverns will now unlock for teleporting even if you haven't talked to the Lift Operator
  • Changed the colors of the spawning particles so that they align with the Slayer Boss you are spawning
  • EXP Share now automatically disables once a Pet reaches Level 100
  • Selling Lil' Pads to Kay in The Rift now has a confirmation menu
  • Added a progress bar to the Lifetime Chocolate Milestones item lore
  • Gave the Lazy Miner's Pickaxe the Efficiency I enchantment
  • Vincent will now have a Mole Pet equipped after you have earned his Abiphone contact
  • Moved the Glacite Golem Pet to the Master tier of the SkyBlock Guide (was the Skilled tier)
  • Updated the textures for Beetle and Cricket Pests
  • All references to "The Garden" are now colored green
  • Changed the warp pad message colors for the Election Room and Community Center
  • Removed the chat message mentioning you picked the lock on a Crystal Hollows Treasure Chest
  • Updated the item lore of Ditto Skulls to better describe their functionality (visual only)
  • Added a +1x base multiplier to the Chocolate Production icon for clarity (visual only)
  • All Deployables now use coherent item lore to describe their abilities
  • Updated the coloring of some Crystal Hollows commissions

► Bug Fixes[]

  • Fixed Melons/Mushrooms being counted inconsistently between their Collections/Crop Milestone counters
  • Fixed X, Y, and Z not going into Nether Sacks
  • Fixed Dungeon Power Stones not getting deleted despite being in your Personal Deletor
  • Fixed Zombie Commanders being able to kill Blazes in the Higher or Lower puzzle
  • Fixed an instance where balloons spawned from Bonzo's Staff could go through walls
  • Fixed Terror Armor's Tiered Bonus working on Star Sentries
  • Fixed an issue where you were able to reset your Heart of the Mountain multiple times in succession
  • Fixed Experience Bars visually being replaced by the Killer's Experience Bar due to Loot Sharing
  • Fixed Mycelium turning into Dirt when Sulphur Ore landed on it, rendering them unbreakable
  • Fixed Gunpowder Collection level up messages navigating you to the Sulphur Collection menu when clicked
  • Fixed Treasure Chests saying you need to aim at 0 particles even though you just maxed the Great Explorer perk
  • Fixed several grammatical issues in the Inferno Demonlord menu
  • Fixed a grammatical issue in the Blaze Minion item lore
  • Fixed sometimes being able to catch 2 Golden Fish from a single Golden Fish spawn
  • Fixed Power Scrolls applying stat increases despite an ability not actually activating
  • Fixed /gfs not working properly for certain Gemstones
  • Fixed Conjuring being able to activate Mage Class Abilities even if you weren't a Mage
  • Fixed some Garden Plots having the incorrect Preset shown when creating a new Custom Preset
  • Fixed a grammatical issue when toggling Plot Holograms
  • Fixed a grammatical issue in the Refined Mind Mining Fiesta Perk item lore
  • Fixed the Spider Whisperer perk on the Spider Pet not mentioning that it works on Cave Spiders
  • Fixed being able to use Frozen Blaze Armor despite not meeting its requirements
  • Fixed some signs showing up in the Crystal Hollows
  • Fixed Gemstones dropped from Treasure Chests not contributing towards Commissions in the Crystal Hollows
  • Fixed an exploit that allowed for players to get higher than intended Speed while in The Rift
  • Fixed being able to add multiple Etherwarp Conduits to the Aspect of the End/Void
  • Fixed the Spirit Mask not saving the player from dying to Dungeon Traps
  • Fixed Lonesome Miner not working at the edge of the Crystal Hollows
  • Fixed a miscolored character in the seasonal cosmetics reminder message
  • Fixed an error when clicking a Slimeball in the daeL recipe
  • Fixed players getting kicked from viewing a museum when going too high
  • Fixed Jacob's dialogue mentioning Finnegan's GOATed perk despite it not being active
  • Fixed an issue with the Active/Inactive text in the Beacon Widget
  • Fixed a misleading error message ("too much light") from Mushroom Minions
  • Fixed being able to feed the Staff of the Volcano to Cows and Sheep
  • Fixed a grammatical issue in the Tactician's Sword item lore
  • Fixed a miscolored character in the Glacite Autopet rule description
  • Fixed the source text for the Bubba and Crumbly Magical Powers
  • Fixed an issue where Tier XII Minions were not being visually counted in the SkyBlock XP task progress bar

That's all for today!

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