Hello!
Now that the Artist's Abode update has been out for a little while now, we have taken a look at dye drop chances across the board and have decided to make some additional tweaks. This alpha also includes a couple of the mining changes from the last alpha along with miscellaneous QoL and bug fixes.
► Mining Changes[]
This alpha contains previously tested changes to mining, which you can read about here.
► Dye Changes[]
➥ Drop Rate Changes[]
- Periwinkle Dye's drop rate now scales based on mob level
- Level 1-99 Runic Mobs: 1/500k > 1/500k (unchanged)
- Level 100-199 Runic Mobs: 1/500k > 1/400k
- Level 200-299 Runic Mobs: 1/500k > 1/300k
- Level 300-399 Runic Mobs: 1/500k > 1/200k
- Level 400+ Runic Mobs: 1/500k > 1/100k
- Midnight Dye drop rate now drops more frequently from rarer Spooky Festival mobs
- Trick or Treater, Wither Gourd, Phantom Spirit, Scary Jerry, Wraith, Crazy Witch: 1/1m > 1/1m (unchanged)
- Werewolf, Nightmare, Scarecrow: 1/1m > 1/500k
- Headless Horseman, Phantom Fisher, Grim Reaper: 1/1m > 1/50k
- Iceberg Dye now only drops from Winter Sea Creatures
- Frozen Steve, Frosty: 1/1m
- Grinch, Nutcracker: 1/500k
- Yeti, Reindrake: 1/50k
- Aquamarine Dye now only drops from traditional Sea Creatures
- Squid, Sea Walker, Night Squid, Sea Guardian, Sea Witch, Sea Archer, Rider of the Deep, Water Worm, Poisoned Water Worm, Agarimoo: 1/5m
- Guardian Defender, Deep Sea Protector, Carrot king, Oasis Sheep, Oasis Rabbit: 1/500k
- Water Hydra, Sea Emperor, Abyssal Miner: 1/100k
- Pelt Dye Drop Rate Changes
- Trackable Animals: 1/1m > 1/250k
- Untrackable Animals: 1/750k > 1/200k
- Undetected Animals: 1/500k > 1/150k
- Endangered Animals: 1/250k > 1/100k
- Elusive Animals: 1/250k > 1/10k
- Frostbitten Dye Drop Rate Changes
- Umber and Tungsten Corpses: 1/250k > 1/100k
- Vanguard Corpses: 1/50k > 1/10k
- Celadon Dye Drop Rate Changes
- Bacte: 1/20k > 1/10k
- Blobbercyst: 1/100k (new!)
- Nadeshiko Dye Drop Rate Changes
- Supreme Experiment: 1/50k > 1/75k
- Transcendant Experiment: 1/25k > 1/50k
- Metaphysical Experiment: 1/10k > 1/25k
- Mocha Dye Drop Rate Changes
- T1 Potions: 1/100m > 1/100m (unchanged)
- T2 Potions: 1/5m > 1/5m (unchanged)
- T3 Potions: 1/2.5m > 1/2.5m (unchanged)
- T4 Potions: 1/1.5m > 1/1m
- T5 Potions: 1/1m > 1/750k
- T6 Potions: 1/750k > 1/500k
- T7 Potions: 1/500k > 1/250k
- T8 Potions: 1/250k > 1/100k
- Brick Red, Celeste, Matcha, Byzantium, and Flame Dye Drop Rate Changes
- T1 Slayer: 1/15m > 1/10m
- T2 Slayer: 1/5m > 1/2.5m
- T3 Slayer: 1/2.5m > 1/1m
- T4 Slayer: 1/1m > 1/500k
- T5 Slayer: 1/500k > 1/250k
- Sangria Dye Drop Rate Changes
- T1 Slayer: 1/150k > 1/100k
- T2 Slayer: 1/100k > 1/80k
- T3 Slayer: 1/75k > 1/60k
- T4 Slayer: 1/50k > 1/40k
- T5 Slayer: 1/25k > 1/10k
- Tentacle Dye Drop Rate Changes
- Kuudra Basic Tier: 1/250k > 1/100k
- Kuudra Hot Tier: 1/200k > 1/80k
- Kuudra Burning Tier: 1/150k > 1/60k
- Kuudra Fiery Tier: 1/100k > 1/40k
- Kuudra Infernal Tier: 1/50k > 1/20k
- Cyclamen Dye Drop Rate (from Cinderbats): 1/2.5m > 1/250k
- Dark Purple Appearance Rate: 1/500 > 1/400
- Fossil Dye Appearance Rate: 1/1m > 1/500k
- Jade Dye Drop Rate: 1/2m > 1/500k
- Holly Dye Drop Weight: 0.00025 > 0.000125 (twice as rare)
- Dung Dye Drop Rate: 1/500k > 1/250k
- Carmine Dye Drop Rate (from Plhlegblast, Thunder, and Lord Jawbus): 1/250k > 1/50k
➥ Other[]
- Special Zealots can now drop Pearlescent Dye
- Secret Dye now goes directly into your inventory when found
- Dyes can now be previewed directly from the Dye Compendium
- Updated the Dye Donation menu to better illustrate that Fire Sale Dyes cannot be donated
- Listed drop chances for a Dye in the Dye Compendium now always show from rarest to most common
- Added an Anvil to the Artist's Abode so that you can apply Dyes more easily
- Swapped the positions of the Bucket of Dye and Dye Compendium in Vincent's menu
- Fixed Holly Dyes dropping from all Gifts, rather than just Red Gifts
- Fixed not being able to claim the Dark Purple Dye out of a Dark Auction after just winning it in a Dark Auction
► Quality of Life[]
➥ Dungeon Changes[]
- Ice Fill puzzle now rewards 2 Blessings (was 1)
- Ice Fill puzzle now only spawns on Floor 7 (was Floor 3 and above)
- Higher or Lower puzzle is now only in Floor 3 and above (was Floor 2)
- Sped up the animation that plays for the Higher or Lower Puzzle
- Changed an outdated Dungeon Quiz question that asked about a Painter in The Hub
- Quiz Answers will now appear twice as quickly
- Added a button for Uncommon items to the Salvage menu
➥ Other[]
- All instances of Scavenger VII on weapons are now Scavenger VI
- Added a Diamond Jacob's Contest Emblem for getting a Diamond Medal in all crops
- Added Chocolate Syringes and Mana Disintegrators to the Bazaar
- Separated Boss Corleone from the Grunt Bestiary (kills have been tracked retroactively)
- Added a Private Island Bestiary for Bats (200 to max)
- Added a hard cap of 2b Mithril/Gemstone/Glacite Powder and Essence
- Changes to Glacite Powder drop rates from Frozen Corpses
- Lapis Corpses
- OLD: 500 Glacite Powder
- NEW: 1,000 - 2,000 Glacite Powder
- Tungsten/Umber Corpses
- OLD: 2,500 Glacite Powder
- NEW: 5,000 - 10,000 Glacite Powder
- Vanguard Corpses
- OLD: 25,000 Glacite Powder
- NEW: 25,000 - 50,000 Glacite Powder
- Lapis Corpses
- Each Pest turned in to Phillip now gives a flat +5 Farming Fortune, rather than scaling (still caps at 40 Pests)
- Frozen Skin Essence Shop perk now gives Cold Resistance (was giving Defense on Jerry's Workshop)
- Ascension Ropes can now be used to escape a Glacite Mineshaft
- Added /stats as an alias for /equipment
- Added /warp nuc as an alias for /warp nucleus
- Bingo profiles can now use /bank
- Using /getfromsacks without specifying a value now pulls out only 1 item
- Added 2 Combat Slots to the Phantom Rod
- Overhauled Kat's dialogue for when she is Pet Sitting so that it is more informative
- Slayer regen timer is now paused while Riftstalker Bloodfiends are in Mania
- Pure Mithril Gems can now be salvaged for 100 Diamond Essence
- The holograms in front of the Crystal Statues now give helpful hints on how to get each Crystal
- Items dropped from breaking Minion Storages will now go directly into your sacks
- Adjusted the size of the Zealot Bruiser Hideout so that Zealot Bruisers no longer spawn in the main area of The End
- Supercrafting Minions no longer gets rid of Mithril Infusions
- You can now purchase EXP Bottles while in the Experimentation Table menu
- Zones of the Deep Caverns will now unlock for teleporting even if you haven't talked to the Lift Operator
- Changed the colors of the spawning particles so that they align with the Slayer Boss you are spawning
- EXP Share now automatically disables once a Pet reaches Level 100
- Selling Lil' Pads to Kay in The Rift now has a confirmation menu
- Added a progress bar to the Lifetime Chocolate Milestones item lore
- Gave the Lazy Miner's Pickaxe the Efficiency I enchantment
- Vincent will now have a Mole Pet equipped after you have earned his Abiphone contact
- Moved the Glacite Golem Pet to the Master tier of the SkyBlock Guide (was the Skilled tier)
- Updated the textures for Beetle and Cricket Pests
- All references to "The Garden" are now colored green
- Changed the warp pad message colors for the Election Room and Community Center
- Removed the chat message mentioning you picked the lock on a Crystal Hollows Treasure Chest
- Updated the item lore of Ditto Skulls to better describe their functionality (visual only)
- Added a +1x base multiplier to the Chocolate Production icon for clarity (visual only)
- All Deployables now use coherent item lore to describe their abilities
- Updated the coloring of some Crystal Hollows commissions
► Bug Fixes[]
- Fixed Melons/Mushrooms being counted inconsistently between their Collections/Crop Milestone counters
- Fixed X, Y, and Z not going into Nether Sacks
- Fixed Dungeon Power Stones not getting deleted despite being in your Personal Deletor
- Fixed Zombie Commanders being able to kill Blazes in the Higher or Lower puzzle
- Fixed an instance where balloons spawned from Bonzo's Staff could go through walls
- Fixed Terror Armor's Tiered Bonus working on Star Sentries
- Fixed an issue where you were able to reset your Heart of the Mountain multiple times in succession
- Fixed Experience Bars visually being replaced by the Killer's Experience Bar due to Loot Sharing
- Fixed Mycelium turning into Dirt when Sulphur Ore landed on it, rendering them unbreakable
- Fixed Gunpowder Collection level up messages navigating you to the Sulphur Collection menu when clicked
- Fixed Treasure Chests saying you need to aim at 0 particles even though you just maxed the Great Explorer perk
- Fixed several grammatical issues in the Inferno Demonlord menu
- Fixed a grammatical issue in the Blaze Minion item lore
- Fixed sometimes being able to catch 2 Golden Fish from a single Golden Fish spawn
- Fixed Power Scrolls applying stat increases despite an ability not actually activating
- Fixed /gfs not working properly for certain Gemstones
- Fixed Conjuring being able to activate Mage Class Abilities even if you weren't a Mage
- Fixed some Garden Plots having the incorrect Preset shown when creating a new Custom Preset
- Fixed a grammatical issue when toggling Plot Holograms
- Fixed a grammatical issue in the Refined Mind Mining Fiesta Perk item lore
- Fixed the Spider Whisperer perk on the Spider Pet not mentioning that it works on Cave Spiders
- Fixed being able to use Frozen Blaze Armor despite not meeting its requirements
- Fixed some signs showing up in the Crystal Hollows
- Fixed Gemstones dropped from Treasure Chests not contributing towards Commissions in the Crystal Hollows
- Fixed an exploit that allowed for players to get higher than intended Speed while in The Rift
- Fixed being able to add multiple Etherwarp Conduits to the Aspect of the End/Void
- Fixed the Spirit Mask not saving the player from dying to Dungeon Traps
- Fixed Lonesome Miner not working at the edge of the Crystal Hollows
- Fixed a miscolored character in the seasonal cosmetics reminder message
- Fixed an error when clicking a Slimeball in the daeL recipe
- Fixed players getting kicked from viewing a museum when going too high
- Fixed Jacob's dialogue mentioning Finnegan's GOATed perk despite it not being active
- Fixed an issue with the Active/Inactive text in the Beacon Widget
- Fixed a misleading error message ("too much light") from Mushroom Minions
- Fixed being able to feed the Staff of the Volcano to Cows and Sheep
- Fixed a grammatical issue in the Tactician's Sword item lore
- Fixed a miscolored character in the Glacite Autopet rule description
- Fixed the source text for the Bubba and Crumbly Magical Powers
- Fixed an issue where Tier XII Minions were not being visually counted in the SkyBlock XP task progress bar
That's all for today!