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0.20.6 

Hypixel SkyBlock 0.20.6 - Modernized Mining, Dye Changes, and more!

Updated: 2024/September 17

Hello!

Today we are bringing you Hypixel SkyBlock update 0.20.6, with massive changes to the Mining Skill, some changes to Dyes, and more! Here is the TLDR:

  • Crystal Nucleus RNG Meter
  • Revamped Heart of the Mountain
  • New Forge Slots and Pure Ores
  • Mining Balance Overhaul
  • Dye Drop Chance Changes
  • Various Quality of Life Changes
  • Bug Fixes

Keep reading if you want to know all of the details!

NOTE: We are currently aware that Farming Fortune (and the Pig Pet) are currently not working as intended and are looking into fixing it.

► Crystal Nucleus RNG Meter[]

1,000 xp is earned per run!


We've introduced an RNG Meter to the Crystal Nucleus, allowing you to guarantee a drop of your choice after completing a certain number of runs. You will retroactively receive Nucleus XP for runs you've completed at a 25% rate.

We've also changed how Divan's Alloy drops from the Nucleus: rather than having a dynamic drop rate, the drop rate will always be ~1/1,000 runs.

► Revamped Heart of the Mountain[]

The Heart of the Mountain has been almost entirely overhauled. Most perks were either moved, changed, or deleted, and there are also quite a few new ones! Our goal was to get rid of all of the less useful perks and replace them with more useful ones. We've refunded everyone's Powder and reset their trees for free so that everyone can try the new Heart of the Mountain out!

We've also made some additional changes to the Heart of the Mountain:

  • Added a warning for when you mine with unspent HotM tokens
  • Disabled HotM perks now appear as Redstone Dust
  • You can no longer switch to a different Pickaxe Ability while you have one currently active or on cooldown

► Other Mining Changes[]

➥ New Stats[]

Mining Fortune Variants

Similar to individual Crop Fortunes, Mining Fortune is getting 4 sub types that stack on top of your base Mining Fortune. There are Ores, Blocks, Dwarven Metals, and Gemstones. Which Fortunes apply to what can all be found in the newly revamped Handy Block Guide, accessed through Fragilis or /hbg!

Affected by Ore Fortune

  • Coal Ore / Pure Coal (new!)
  • Iron Ore / Pure Iron (new!)
  • Gold Ore / Pure Gold
  • Lapis Ore / Pure Lapis (new!)
  • Redstone Ore / Pure Redstone
  • Emerald Ore / Pure Emerald
  • Diamond Ore / Pure Diamond (new!)

Affected by Block Fortune

  • Cobblestone / Stone
  • End Stone
  • Glowstone
  • Gravel / Flint
  • Hard Stone
  • Ice
  • Netherrack
  • Mycelium
  • Obsidian
  • Red Sand
  • Sand

Affected by Dwarven Metal Fortune

  • Mithril
  • Titanium
  • Umber
  • Tungsten
  • Glacite

Affected by Gemstone Fortune

  • Ruby
  • Amber
  • Sapphire
  • Jade
  • Amethyst
  • Topaz
  • Jasper
  • Opal
  • Aquamarine
  • Citrine
  • Onyx
  • Peridot

Mining Spread

This stat is your chance to break an additional block when mining, and it stacks above 100 similar to Fortune. If you have 350 Mining Spread, you are guaranteed to mine 3 additional blocks and then have a 50% chance to mine a fourth. Mining Spread is compatible with Ores, Blocks, and Dwarven Metals.

Gemstone Spread This stat works just like Mining Spread--but for Gemstones! The key difference here compared to how it worked previously is that Gemstone Spread is compatible with Pristine, making it super powerful!

Heat Resistance Just like Cold Resistance, Heat Resistance improves your survivability when exposed to Heat. We've also taken the time to revamp how Heat builds up so that it's more lenient, building up slower and dispersing faster.

Heat Buildup Changes Old System + While in the Magma Fields: +1 Heat/s + While in lava: +5 Heat/s - While not in the Magma Fields: -0.5 Heat/s - While in water: -1 Heat/s - Drinking a water bottle: -40 Heat

New System + While in the Magma Fields: +0.1 Heat/s + While in Khazad-Dum: +0.2 Heat/s (takes priority over Magma Fields) + While on fire: +1 Heat/s + While in lava: +3 Heat/s (takes priority over fire) - While not in the Magma Fields: -1 Heat/s - While in water: -5 Heat/s - Drinking any potion: -10 Heat

➥ Pure Ores[]

We've revamped the Dwarven Ores (such as Dwarven Gold and Emerald) into "Pure" Ores, along with adding pure variants of all the remaining vanilla ores. The Royal Mines now also contains a large variety of these Pure Ores.

➥ New Items[]

  • Precursor Apparatus
    • Crafted using all 6 Automaton Parts
    • Can be used to instantly complete the Sapphire Crystal Quest or forge certain items
  • Haste Artifact
    • Crafted using a Haste Ring and Enchanted Cobblestone, unlocked at Cobblestone IX
    • Grants additional Mining Speed and a higher level of Haste
  • Royal Compass
    • Earned from Commission Milestone I
    • Points towards the nearest Emissary or The King (if he is closer)
  • Dwarven Treasure
    • Earned occasionally from Dwarven Events
    • Equipment Reforge Stone that grants some early game mining stats
  • Flowstate Enchantment
    • Earned occasionally from Dwarven Events
    • Ultimate Enchantment for Mining Tools, grants Mining Speed based on consecutive blocks broken
  • Titanium Minecart
    • Earned occasionally from Dwarven Events
    • Pet Item that grants Mining Fortune on Titanium
  • Titanium Tesseract
    • Forged using Refined Titanium and Enchanted Lapis Lazuli
    • Armor Reforge Stone that grants some early game mining stats
  • Polished Topaz Rod
    • Forged using Flawless Topaz Gemstones and Bejeweled Handles
    • Lava Rod that's useful for fishing in the Crystal Hollows as it reduces your Heat on catch
  • Rusty Titanium Pickaxe
    • Purchased from Bubu, this is the new first tier of the Titanium Pickaxe line
    • Pickaxe that grants significant Mining Fortune on Titanium, although lacks Mining Speed
  • Blazen Sphere
    • Dropped from Lava Blaze Sea Creatures
    • Equipment Reforge that grants good mining stats
  • Starfall Seasoning
    • Forged using Starfall and Treasurite
    • Drill Upgrade Module that provides Mining Speed & Fortune, which is doubled when near Fallen Stars
  • Pocket Iceberg
    • Forged using Glacite Jewels
    • Mining Tool Reforge that grants Breaking Power
  • Dwarven O's
    • Obtained through various means, there are 4 variations (one for each type of sub fortune)
    • Consuming them grants a permanent +2 stat bonus for the sub fortune (up to 5 times)
  • Filet O' Fortune
    • Can be purchased from Brynmor for 100,000 coins
    • Consumable that grants Mining Fortune for a duration
  • Chilled Pristine Potato
    • Can be purchased from Brynmor for 250,000 coins
    • Consumable that grants Pristine while in Glacite Mineshafts for a duration

➥ Miscellaneous[]

We made many, many, miscellaneous changes to mining that didn't really fit into any other section. The goal for most of these changes is to tie up any loose ends in progression and to improve the early game mining experience. Many are also just slight improvements to make your mining experience just a little better!

➥ Balancing[]

Many changes were made across the board to spread out Mining Fortune across more parts of mining and improve underutilized gear and items.

We probably missed a few changes to mining, there were too many to list! A more comprehensive breakdown on all the changes and why we made them can be found on the original Alpha playtest thread.

► Dye Changes[]

➥ Drop Rate Changes[]

  • Periwinkle Dye's drop rate now scales based on mob level
    • Level 1-99 Runic Mobs: 1/500k > 1/500k (unchanged)
    • Level 100-199 Runic Mobs: 1/500k > 1/400k
    • Level 200-299 Runic Mobs: 1/500k > 1/300k
    • Level 300-399 Runic Mobs: 1/500k > 1/200k
    • Level 400+ Runic Mobs: 1/500k > 1/100k
  • Midnight Dye drop rate now drops more frequently from regular Spooky Festival mobs
    • Werewolf, Nightmare, Scarecrow: 1/1m > 1/1m (unchanged)
    • Trick or Treater, Wither Gourd, Phantom Spirit, Scary Jerry, Wraith, Crazy Witch: 1/1m > 1/500k
    • Headless Horseman, Phantom Fisher, Grim Reaper: 1/1m > 1/50k
  • Iceberg Dye now only drops from Winter Sea Creatures
    • Frozen Steve, Frosty: 1/1m
    • Grinch, Nutcracker: 1/500k
    • Yeti, Reindrake: 1/50k
  • Aquamarine Dye now only drops from traditional Sea Creatures
    • Squid, Sea Walker, Night Squid, Sea Guardian, Sea Witch, Sea Archer, Rider of the Deep, Water Worm, Poisoned Water Worm, Agarimoo: 1/5m
    • Guardian Defender, Deep Sea Protector, Carrot king, Oasis Sheep, Oasis Rabbit: 1/500k
    • Water Hydra, Sea Emperor, Abyssal Miner: 1/100k
  • Pelt Dye Drop Rate Changes
    • Trackable Animals: 1/1m > 1/250k
    • Untrackable Animals: 1/750k > 1/200k
    • Undetected Animals: 1/500k > 1/150k
    • Endangered Animals: 1/250k > 1/100k
    • Elusive Animals: 1/250k > 1/10k
  • Frostbitten Dye Drop Rate Changes
    • Umber and Tungsten Corpses: 1/250k > 1/100k
    • Vanguard Corpses: 1/50k > 1/10k
  • Celadon Dye Drop Rate Changes
    • Bacte: 1/20k > 1/10k
    • Blobbercyst: 1/100k (new!)
  • Nadeshiko Dye Drop Rate Changes
    • Supreme Experiment: 1/50k > 1/75k
    • Transcendant Experiment: 1/25k > 1/50k
    • Metaphysical Experiment: 1/10k > 1/25k
  • Mocha Dye Drop Rate Changes
    • T1 Potions: 1/100m > 1/100m (unchanged)
    • T2 Potions: 1/5m > 1/5m (unchanged)
    • T3 Potions: 1/2.5m > 1/2.5m (unchanged)
    • T4 Potions: 1/1.5m > 1/1m
    • T5 Potions: 1/1m > 1/750k
    • T6 Potions: 1/750k > 1/500k
    • T7 Potions: 1/500k > 1/250k
    • T8 Potions: 1/250k > 1/100k
  • Brick Red, Celeste, Matcha, Byzantium, and Flame Dye Drop Rate Changes
    • T1 Slayer: 1/15m > 1/10m
    • T2 Slayer: 1/5m > 1/2.5m
    • T3 Slayer: 1/2.5m > 1/1m
    • T4 Slayer: 1/1m > 1/500k
    • (Matcha Only) T5 Slayer: 1/500k > 1/250k
  • Sangria Dye Drop Rate Changes
    • T1 Slayer: 1/150k > 1/100k
    • T2 Slayer: 1/100k > 1/80k
    • T3 Slayer: 1/75k > 1/60k
    • T4 Slayer: 1/50k > 1/40k
    • T5 Slayer: 1/25k > 1/10k
  • Tentacle Dye Drop Rate Changes
    • Kuudra Basic Tier: 1/250k > 1/100k
    • Kuudra Hot Tier: 1/200k > 1/80k
    • Kuudra Burning Tier: 1/150k > 1/60k
    • Kuudra Fiery Tier: 1/100k > 1/40k
    • Kuudra Infernal Tier: 1/50k > 1/20k
  • Cyclamen Dye Drop Rate (from Cinderbats): 1/2.5m > 1/250k
  • Dark Purple Appearance Rate: 1/500 > 1/400
  • Fossil Dye Appearance Rate: 1/1m > 1/500k
  • Jade Dye Drop Rate: 1/2m > 1/500k
  • Holly Dye Drop Weight: 0.00025 > 0.000125 (twice as rare)
  • Dung Dye Drop Rate: 1/500k > 1/250k
  • Carmine Dye Drop Rate (from Plhlegblast, Thunder, and Lord Jawbus): 1/250k > 1/50k

Please note that the Chocolate Dye will be changed at a future date - we haven't forgot about it.

➥ Other Changes to Dyes[]

  • Special Zealots can now drop Pearlescent Dye.
  • Secret Dye now goes directly into your inventory when found.
  • Dyes can now be previewed directly from the Dye Compendium.
  • Updated the Dye Donation menu to better illustrate that Fire Sale Dyes cannot be donated.
  • Listed drop chances for a Dye in the Dye Compendium now always show from rarest to most common.
  • Added an Anvil to the Artist's Abode so that you can apply Dyes more easily.
  • Swapped the positions of the Bucket of Dye and Dye Compendium in Vincent's menu.
  • Fixed Holly Dyes dropping from all Gifts, rather than just Red Gifts.
  • Fixed not being able to claim the Dark Purple Dye out of a Dark Auction after just winning it in a Dark Auction.

► Other Changes[]

➥ Dungeon Changes[]

  • Added a button for quickly salvaging uncommon rarity items to the salvage menu.
  • Changed an outdated Dungeon Quiz question that asked about a Painter in The Hub.
  • Ice Fill puzzle now rewards 2 Blessings (was 1).
  • Ice Fill puzzle now only spawns on Floor 7 (was Floor 3 and above).
  • Higher or Lower puzzle is now only in Floor 3 and above (was Floor 2).
  • Quiz Answers will now appear twice as quickly.
  • Sped up the animation that plays for the Higher or Lower Puzzle.

➥ Misc. Changes[]

  • All instances of Scavenger VII on weapons are now Scavenger VI.
  • The Golden Dragon pet's 'Shining Scales' perk now caps out at 100m Gold Collection instead of 1b.
    • The maximum stats you earn are still the same, you just earn them faster
  • All references to "The Garden" are now colored green.
  • Added /stats as an alias for /equipment.
  • Added 2 Combat Slots to the Phantom Rod.
  • Added a +1x base multiplier to the Chocolate Production icon for clarity (visual only).
  • Added a Diamond Jacob's Contest Emblem for getting a Diamond Medal in all crops.
  • Added a Private Island Bestiary for Bats (200 to max).
    • This is also tracked retroactively!
  • Added a progress bar to the Lifetime Chocolate Milestones item lore.
  • Added Chocolate Syringes and Mana Disintegrators to the Bazaar.
  • All Deployables now use coherent item lore to describe their abilities.
  • Bingo profiles can now use /bank.
  • Changed the colors of the spawning particles so that they align with the Slayer Boss you are spawning.
  • Changed the warp pad message colors for the Election Room and Community Center.
  • Each Pest turned in to Phillip now gives a flat +5 Farming Fortune, rather than scaling (still caps at 40 Pests).
  • EXP Share now automatically disables once a Pet reaches Level 100.
  • Gave the Lazy Miner's Pickaxe the Efficiency I enchantment.
  • Items dropped from breaking Minion Storages will now go directly into your sacks.
  • Moved the Glacite Golem Pet to the Master tier of the SkyBlock Guide (was the Skilled tier).
  • Overhauled Kat's dialogue for when she is Pet Sitting so that it is more informative.
  • Pure Mithril Gems can now be salvaged for 100 Diamond Essence.
  • Removed the chat message mentioning you picked the lock on a Crystal Hollows Treasure Chest.
  • Selling Lil' Pads to Kay in The Rift now has a confirmation menu.
  • Separated Boss Corleone from the Grunt Bestiary (100 to max).
    • This is tracked retroactively.
  • Slayer regen timer is now paused while Riftstalker Bloodfiends are in Mania.
  • Supercrafting Minions no longer gets rid of Mithril Infusions.
  • Updated the item lore of Ditto Skulls to better describe their functionality (visual only).
  • Updated the textures for Beetle and Cricket Pests.
  • Using /getfromsacks without specifying a value now pulls out only 1 item.
  • The limit on Abiphone Contact Trios has been increased to 15 (up from 12).
  • Vincent will now have a Mole Pet equipped after you have earned his Abiphone contact.
  • You can now purchase EXP Bottles while in the Experimentation Table menu.
  • Zones of the Deep Caverns will now unlock for teleporting even if you haven't talked to the Lift Operator.

► Bug Fixes[]

➥ Mining Fixes[]

  • Fixed Ascension Rope item lore not mentioning it could be used to get out of Glacite Mineshafts.
  • Fixed Fortunate using Mithril Powder instead of Gemstone Powder.
  • Fixed outdated text in a Glacite Tunnels commission description.
  • Fixed outdated text in an error message for the Lift Operator.
  • Fixed outdated text in an error message for Vanguard Corpses.
  • Fixed the Pickonimbus 2000 not counting as an EPIC item in the salvage menu.
  • Fixed the Sapphire Power Scroll not displaying the fact that it has a cooldown.
  • Fixed Treasure Chests saying you need to aim at 0 particles even though you just maxed the Great Explorer perk.
  • Power Scrolls can now be applied to mining tools with Pickaxe Abilities on them.
  • Power Scrolls can now be applied to weapons with Necron's Blade Scrolls applied (Hyperion).
  • Updated Sky Mall description so that it now mentions "all Mining Islands" rather than just the Dwarven Mines.
    • It already worked this way, the description was just outdated.

➥ Other Fixes[]

  • Fixed /gfs not working properly for certain Gemstones.
  • Fixed a misleading error message ("too much light") from Mushroom Minions.
  • Fixed an error when clicking a Slimeball in the daeL recipe.
  • Fixed an exploit that allowed for players to get higher than intended Speed while in The Rift.
  • Fixed an instance where balloons spawned from Bonzo's Staff could go through walls.
  • Fixed an issue where Tier XII Minions were not being visually counted in the SkyBlock XP task progress bar.
  • Fixed an issue where you were able to reset your Heart of the Mountain multiple times in succession.
  • Fixed an issue with the Active/Inactive text in the Beacon Widget.
  • Fixed being able to add multiple Etherwarp Conduits to the Aspect of the End/Void.
  • Fixed being able to feed the Staff of the Volcano to Cows and Sheep.
  • Fixed being able to use Frozen Blaze Armor despite not meeting its requirements.
  • Fixed Conjuring being able to activate Mage Class Abilities even if you weren't a Mage.
  • Fixed Experience Bars visually being replaced by the Killer's Experience Bar due to Loot Sharing.
  • Fixed Dungeon Power Stones not getting deleted despite being in your Personal Deletor.
  • Fixed Gemstones dropped from Treasure Chests not contributing towards Commissions in the Crystal Hollows.
  • Fixed Gunpowder Collection level up messages navigating you to the Sulphur Collection menu when clicked.
  • Fixed Jacob's dialogue mentioning Finnegan's GOATed perk despite it not being active.
  • Fixed Lonesome Miner not working at the edge of the Crystal Hollows.
  • Fixed Melons/Mushrooms being counted inconsistently between their Collections/Crop Milestone counters.
  • Fixed Mycelium turning into Dirt when Sulphur Ore landed on it, rendering them unbreakable.
  • Fixed players getting kicked from viewing a museum when going too high.
  • Fixed Power Scrolls applying stat increases despite an ability not actually activating.
  • Fixed some Garden Plots having the incorrect Preset shown when creating a new Custom Preset.
  • Fixed some signs showing up in the Crystal Hollows.
  • Fixed sometimes being able to catch 2 Golden Fish from a single Golden Fish spawn.
  • Fixed Terror Armor's Tiered Bonus working on Star Sentries.
  • Fixed the Spider Whisperer perk on the Spider Pet not mentioning that it works on Cave Spiders.
  • Fixed the Spirit Mask not saving the player from dying to Dungeon Traps.
  • Fixed X, Y, and Z not going into Nether Sacks.
  • Fixed Zealot Bruisers sometimes spawning outside of the Zealot Bruiser hideout.
  • Fixed Zombie Commanders being able to kill Blazes in the Higher or Lower puzzle.

➥ Typo Corner[]

  • Fixed a consistency issue for the Bubba and Crumbly Magical Powers.
  • Fixed a grammatical issue in the Blaze Minion item lore.
  • Fixed a grammatical issue in the Refined Mind Mining Fiesta Perk item lore.
  • Fixed a grammatical issue in the Tactician's Sword item lore.
  • Fixed a grammatical issue when toggling Plot Holograms.
  • Fixed a miscolored character in the Glacite Autopet rule description.
  • Fixed a miscolored character in the seasonal cosmetics reminder message.
  • Fixed several grammatical issues in the Inferno Demonlord menu.

► Future Plans[]

Below is a list of some of the content we're currently working on and would like to share with you. Please note that, as always, this is not an exhaustive list, and some things discussed here might not ultimately make it into the game. We should also point out that we are also working on other secret things that are not on this list, as always.

➥ Chocolate Factory[]

We're pleased with the progress of the Chocolate Factory and have a few small updates on the way. These will address current issues and include new features like seasonal automatic egg collection, guaranteed methods to acquire the rarest rabbits, and more!

➥ Museum Progression Revamp[]

An upcoming update will overhaul the Museum's reward system. Instead of gaining SkyBlock XP based on the total number of items displayed, you'll now earn XP based on each item's individual value. For example, late-game items will provide more XP. While the total XP might be slightly reduced at launch, this change allows for greater XP growth in the long term. Plus, expect enhanced Museum rewards alongside this update.

➥ Pesthunter's Wares[]

Now in the early stages of development, the Pesthunter's Wares is a minor Garden update that will add some more farming content to the game, mostly pest-related.

➥ Foraging[]

As mentioned in our recent Dev Blog, we've made excellent progress on Foraging, with the new Hunting skill nearing completion. While we're not yet ready to implement features from the latest Minecraft version, the Foraging update is nearly polished. We're just waiting for the right tech to catch up.

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