Dungeon Mobs spawn inside of Dungeons. They are enemies who range from weak to strong, and must be killed in order to progress through the dungeon floor. Upon death, they have a chance to drop their respective Dungeon gear.
Dungeon Mob Spawning[]
All Dungeon Mobs spawn only inside Dungeons, whether they spawn naturally or are summoned.
Standard enemies spawn in groups in brown rooms. Some of those enemies will have a yellow star next to their names. When the last mob with a star in the room is killed, it will drop a Wither Key, Blood Key, Blessing, Revive Stone and/or Superboom TNT, as well as marking the room as complete. The more of the Dungeon is explored, the higher the health of the spawned mobs.
All Dungeon Mobs have magic damage resistance: 10% for melee mobs, 30% for ranged mobs, and 50-80% for magic mobs such as Withermancer.
Additionally, each non-boss mob has a small chance to spawn as Flaming, Stormy, Speedy, Fortified or Healthy (e.g. a Healthy Tank Zombie can spawn). Flaming causes the mob's melee attacks to set the victim on fire(the fire isn't negated by Fire Talisman or Fire Resistance potion effect); Stormy lets it strike lightning on nearby players, dealing True Damage; Speedy allows the mob to move much faster; Fortified increases the mob's โ Defense; and Healthy increases its maximum โค Health. These modifiers may appear and stack with the Runic modifier.
Mobs spawned by The Watcher on Floor 5 and above have some unique modifiers. Boomer makes them drop a block of primed TNT on death, which kills anyone within range instantly, and drop Superboom TNT after the explosion; Golden increases their โ Defense and makes them drop Gold Essence on death; Healthy increases their โค Health and makes them drop Healing Tissue on death; Stealth makes them invisible except for their name tags, armor, and weapons; and Speedy increases their speed and drop Dungeon Potions relative to the floor they are spawned in.
Certain mobs, especially bosses and mini-bosses, also have a damage cap mechanic similar to that of the Magma Cube Boss. Any damage it takes above its threshold is reduced by a large amount.
Bosses[]
Image | Name | Type | Difficulty | Appearance | Health | Behavior | |
---|---|---|---|---|---|---|---|
Normal | Master | ||||||
The Watcher | Mini-Boss Stalker
|
Beginner-Insane | The Catacombs (Blood Room in All Floors) | Different every floor.
The Watcher can't be directly damaged, but he automatically "dies" when all his Undead have been killed. |
Spawns Undead. To defeat it, players have to kill all the minions it spawns. Players have to defeat it before the boss on every floor. On each floor, it gains new mechanics. | ||
Bonzo | BOSS New Necromancer
|
Easy | The Catacombs - Floor I | Both Phases: 250kโค | Both Phases: 200Mโค | Summons Undead and flees from players. Once dead, revives and begins to attack players with a melee attack and Bonzo's Staff. Occasionally they will run to the center of the arena, unleash a strong barrage of balloons in all directions and say "SHOWTIME!" in chat. | |
Scarf | BOSS Apprentice Necromancer
|
Intermediate | The Catacombs - Floor II | 1Mโค | 375Mโค |
Phase 1: Scarf is surrounded by a barrier. to break the barrier, players must defeat all Scarf's undeads: the Mage, Archer, Warrior and Priest. It is recommended to kill the Priest first, as he can heal all other undeads. Phase 2: Scarf revives all his Undeads and fights alongside them. Scarf possesses two abilities: a Soul Sand blizzard that deals true damage and slows all players caught in the barrage, and a Skull Barrage attack that launches a massive amount of wither skulls to all nearby players. | |
The Professor | BOSS Professor
|
Medium | The Catacombs - Floor III | Phase 2: 3Mโค (effective 2.7Mโค)
Phase 3: 3Mโค |
Phase 2: 600Mโค (effective 540Mโค)
Phase 3: 600Mโค |
Phase 1: Like Scarf, the Professor is surrounded by a barrier. to break this barrier, players must kill all of the Professor's Guardians. They must be killed within 10 seconds of each other, otherwise the Professor revives the defeated Guardians.
Phase 2: The Professor fights players them self, having the ability of being able to summon a Prismarine Blizzard, dealing damage and slowing players down. Once players have brought them down to 750k health, they proceeds to the final phase. Phase 3: The Professor absorbs all of the Guardians and becomes a Guardian themselves. In this stage, the Professor gains the Giga Heal and TNT Rain abilities and floats around the arena. | |
Thorn | BOSS Shaman Necromancer
|
Tough | The Catacombs - Floor IV | 300kโค
(4 Hits Required) |
600kโค (6 Hits Required) | Flies around the room and summons up to 100 spirit animals. When enough are killed a Spirit Bear will spawn dropping a Spirit Bow. The Bow is the only way to damage Thorn and will break after being shot. | |
Livid | BOSS Master Necromancer
|
Hard | The Catacombs - Floor V | 7Mโค
per clone |
600Mโค per clone | Creates many clones and fights alongside them. Each clone has a differently colored name tag and has certain unique attacks, but is otherwise indistinguishable from the others. Players must kill the 'real' Livid to win. If the 'wrong' Livid is killed, all others are healed and the 'wrong' one revives after a short time. | |
Sadan | BOSS Necromancer Lord
|
Extremely Hard | The Catacombs - Floor VI | 40Mโค | 800Mโค | Phase 1: Players must survive the Terracottas until his interest level depletes.
Phase 2: Sadan drops 4 Giants into the field, each giant has a unique ability. Players must kill all of the Giants to proceed to the final phase. Phase 3: Sadan raises his ultimate corpse and becomes one with the giant. He gains all the abilities of the phase 2 giants. | |
Maxor | FINAL-BOSS Wither Lords
|
Insane | The Catacombs - Floor VII | 100Mโค | 800Mโค 1000 โ |
Phase 1: Players must retrieve two Energy Crystals from high places under attack from Wither Guards and Maxor, then place them on the pedestals to activate a laser. Maxor must then be lured into the laser. | |
Storm | 400Mโค | 1Bโค 1200 โ |
Phase 2: Players must crush Storm under the factory crushers by using control pads located in the corners of the room. The room is guarded by Wither Guards, Wither Miners and Shadow Assassins. | ||||
Goldor | 750Mโค | 1.2Bโค 1800 โ |
Phase 3: Goldor will chase the players along a parkour course, destroying it in his pursuit. Players must find levers and complete devices in order to open gates which lead to the next section of parkour. There are 4 such stages. | ||||
Necron | 1Bโค | 1.4Bโค 2100 โ |
Phase 4: Players must battle and defeat Necron directly. | ||||
Apex Dragon | BOSS
|
Insane | The Catacombs - Master Mode Floor VII | 900Mโค 3700 โ |
Attempts to fly into players and knock them into the air, dealing damage. | ||
Flame Dragon | Shoots fireballs at players and fly close to the ground, setting it on fire. | ||||||
Ice Dragon | Flies close to the floor and turns it into ice. | ||||||
Power Dragon | Flies in the air and drops ignited TNT. | ||||||
Soul Dragon | Will sometimes teleport to another spot in the throne room. |
Mini-Bosses[]
A single Mini-Boss can spawn in certain brown rooms, or alone in the yellow room. Mini-Boss in the yellow room will have increased health and damage.
All mini-bosses except Angry Archaeologist are affected by Smite.
Image | Name | Floor | Behavior | Drops |
---|---|---|---|---|
Lost Adventurer | Young, Holy, Unstable: All
Superior: 2+ |
Attacks players with a bow, Aspect of the Dragons and its ability. Wears Young, Holy, Unstable or Superior Dragon Armor, and heals itself with Golden Apples up to 4 times when at low โค Health. | 1-4 Dragon Fragments of its type (unless Superior which drops 1-2), 1-3 Dragon Essence, Dragon Scale | |
Angry Archaeologist | All | A Mini-Boss with similar damage, lower Health and much higher Defense than the Lost Adventurer. Wears Perfect Armor. Drinks a strength potion before engaging players (though it's unclear whether this has any effect), and heals itself with Healing V potions when at low โค Health. | Diamond Essence, Diamond Atom | |
Redstone Warrior | 2+ | A Mini-Boss tied to the Redstone Secret in a Dungeon Room. It acts much like a Lost Adventurer with much lower HP. | 2-4 Young Dragon fragments and dragon essence | |
Shadow Assassin | 3+ | The Shadow Assassin spawns with Invisibility which wears off upon engaging a player. It has the highest melee damage of all mini-bosses and can teleport behind players to attack them. Does not heal. | Silent Death | |
King Midas | 3+ | Players can encounter him only by blowing up his tomb in yellow rooms. He has extremely high โ Defense which reduces over time as his armor breaks. Attacks players with a golden sword, bow and ability of the Midas Staff. | Gold Essence, Midas' Jewel | |
Frozen Adventurer | 4+ | A Lost Adventurer which wears Frozen Blaze Armor. It has lower Defense, but gains thunderstorm and freezing abilities. | Ice Essence, Enchanted Ice, Hunk of Ice, Ice Spray Wand |
Basic Enemies[]
All Zombie-type basic enemies can drop Premium Flesh. All non-undead enemies can drop Beating Heart.
Image | Name | Floor | Behavior | Unique Drops |
---|---|---|---|---|
Crypt Lurker | All | Throws a single high-damage bone at the player, after which it acts like a normal zombie. | None | |
Crypt Undead | All | Spawns when a tomb is blown up. Has medium Defense and uses a bow and sword to attack, can also spawn in the Crystal Hollows if a Superboom TNT is used in the appropriate area. | None | |
Crypt Dreadlord | All | Can shoot the player with a bow, attack the player with a sword, and launch high damage Wither Skulls from a long range. | Dreadlord Sword | |
Tank Zombie | 0-3 | Has high Defense, low Health, low damage, knockback immunity, and high knockback. | Heavy Armor | |
Super Tank Zombie | 4+ | A tougher Tank Zombie. | Super Heavy Armor, | |
Zombie Grunt | 0-2 | A strong, fast zombie that does melee damage. | Rotten Armor | |
Zombie Soldier | 3+ | A stronger, faster Zombie Grunt. Can enter an enraged state in which it moves much faster. | Zombie Soldier Armor, | |
Zombie Knight | 3+ | A stronger Zombie Soldier. Heals on hit. | Zombie Knight Armor, Zombie Knight Sword | |
Zombie Commander | 6+ | Can use the Zombie Commander Whip to attack. They are considerably stronger than Zombie Knights and Soldiers. | Zombie Commander Whip | |
Zombie Lord | 7 | Stronger version of the Zombie Knight. | Zombie Lord Armor | |
Undead Skeleton | All | Spawns from skeleton skulls on the ground when a room is entered for the first time. On Floors 0โ2, it also spawns when 3 defeated Skeleton mobs merge. | Machine Gun Shortbow | |
Scared Skeleton | 0-2 | A weak Skeleton. Runs away from players when low on health. | Machine Gun Shortbow | |
Skeleton Grunt | 0-3 | A fast-shooting Skeleton. | Skeleton Grunt Armor, | |
Skeleton Soldier | 1+ | A more powerful version of the Skeleton Grunt. | Skeleton Soldier Armor, Machine Gun Shortbow | |
Skeleton Master | 2+ | A stronger version of the Skeleton Soldier. Can shoot a wither skull at players which deals strong true damage and can bounce between players. | Skeleton Master Armor, Machine Gun Shortbow | |
Skeleton Lord | 7 | A stronger and tankier version of the Skeleton Soldier. | Skeleton Lord Armor | |
Sniper | All | A skeleton which cannot move and shoots players from afar with a long-range bow, dealing incredibly high amounts of damage. | Sniper Helmet, | |
Crypt Souleater | All | Strafes and launches Wither Skulls with its bow. | Soulstealer Bow | |
Lonely Spider | All | Spawns in large numbers. Can jump at players like the Dasher Spider. Has a higher chance to spawn with a modifier. | Spider Essence | |
Cellar Spider | All | A stronger version of a Lonely Spider. Appears above certain doorways and drops down to ambush players coming through. Has a higher chance to spawn with a modifier. | Spider Essence | |
Withermancer | 4+ | A Wither Skeleton with 90% Magic Damage resistance. Casts a wither skull at players. The wither skull lasts 10 seconds, follows players through walls until it hits or the caster is killed, and can stack up with other wither skulls. Also has a weak melee attack. | Conjuring | |
Skeletor | 3-6 | Is created by three defeated Skeletons merging on Floors 3 and 6 (50%) and 4 and 5 (100%). Attacks the player with its melee attack and occasionally throws a bone like the Crypt Lurker. | Skeletor Armor | |
Skeletor Prime | 6+ | Is created by three defeated skeletons merging on Floor 6 (50%) and 7 (100%). They deal considerably more damage than normal Skeletors. | Skeletor Armor | |
Super Archer | 4+ | A strong Skeleton. Its arrows have a chance to bounce to another target.
It is seen wearing Bouncy armor on floor 4 and not any of the higher floors. |
Bouncy Armor (Floor 4 only) | |
Fels | 5+ | Spawns when a player walks near an Enderman Head on the floor. They act like normal Endermen but cannot teleport, can be hit by arrows, and are not damaged by water. | Fel Pearl | |
Mimic | 6+ | Spawns when a trapped chest is opened in Floor 6 and above. They are quick and agile with a lot of HP. | Mimic Fragment | |
Deathmite | 3+ | Can be found only in the trap room and in a specific room inside a tomb. Deals 1,000,000 damage on a single hit. | Defeating Death achievement (One time) | |
Blaze | 2+ | Spawns only in the Blaze Puzzle room. They are passive and won't attack the player. | None | |
Bat | All | Can be found as secrets inside of Dungeons. Drop either dungeon loot or a blessing when killed. Requires to be killed to clear the room completely. | Loot or blessing | |
Prince | All | Spawns when a special tomb is blown up with Superboom TNT. They always have 60,000 Health regardless of floor, and always drop Revive Stones. | Revive Stone | |
Same skins as the Hypixel Admins | Admins | All | Can be found only in the Admin room in The Catacombs. They are revealed by using Superboom TNT. They are a tougher version of Crypt Undead. | None |
Fairy | All | Can only be found in the Fairy room and Thorn's arena. They are passive and won't attack the player. Players can kill one to get a Revive Stone or punch one as a Ghost to get instantly revived. | Revive Stone
"Rebirth" Achievement (when killed by a ghost, one time) Fairy Wings(when sheared by Enchanted Shears) |
The Watcher Undeads[]
These mobs are spawned by the Watcher in the Blood Room after it is opened. They have high Defense and attack with swords and bows. On floors 2 and above, they gain their respective special perks.
Image | Name | Floor | Special Perks (Floor 2 and above only) |
---|---|---|---|
Revoker | All | Can charge a devastating attack. | |
Psycho | All | Teleport behind its target to attack it. (Similar to Shadow Assassin) | |
Reaper | All | Heals to full HP when killing a player. | |
Parasite | All | Upon death, it spawns 3 silverfish named "Parasite". | |
Parasite
(Silverfish) |
2+ | Fairly weak Silverfish that are spawned after defeating Parasite. In Normal Mode, they will always have 33,333โค. But in master mode, they can spawn with 999kโค . | |
Cannibal | All | Has a Life-Steal like effect. | |
Mute | All | Silences anyone it hits, making them unable to hear game sounds for 10 seconds. | |
Ooze | All | Poisons people it attacks. | |
Putrid | All | Can explode, dealing damage to anyone in the vicinity. | |
Freak | All | Can stun nearby players. | |
Leech | All | Heals itself during combat. | |
Flamer | 3+ | Explodes on death, dealing damage to all nearby players. | |
Tear | All | Has a Bleeding effect much like the Minotaur. | |
Skull | 3+ | Can throw a bone like Crypt Lurkers every 12 seconds. | |
Mr. Dead | 2+ | Gains Strength for every Undead near it. | |
Vader | 2+ | Deals True Damage. | |
Frost | 4 | Slows players they attack. | |
Walker | 2+ | Faster than other Undeads. | |
Player Skin | Wandering Soul | All | Spawns if a player dies during The Watcher fight or was dead when it began. Upon death, it revives that player. |
Bonzo | 3+ | Acts like a stronger version of his second phase with more health and higher damage. When under half health, will use his balloon attack constantly. | |
Scarf | 4+ | Acts like a stronger version of his second phase. Gains more health on higher floors. | |
Livid | 6+ | Acts like a stronger version. Gains more health on higher floors. | |
Giant | 7 | Acts as one of the randomly chosen Sadan's Giants with their unique perk. Health is randomized, and can have an upwards of nearly 60Mโค when stacked with the Healthy Modifier. |
Boss Mobs[]
Image | Name | HP | Corresponding Boss | Behavior | |
---|---|---|---|---|---|
Normal | Master | ||||
Undead | 50kโค | 20Mโค | Bonzo | Attacks like a regular zombie. | |
Undead Warrior | 500kโค | 75Mโค | Scarf | Can charge players, dealing high damage. Targets whoever dealt the most damage to the Priest. | |
Undead Priest | 600kโค | 90Mโค | Heals and revives defeated Undeads. It cannot attack the player in anyway, but if it is attacked, it will call for help from the Undead Warrior. | ||
Undead Mage | 500kโค | 60Mโค | Can unleash a barrage of attacks. | ||
Undead Archer | 450kโค | 65Mโค | Can activate a volley of arrows. | ||
Healthy Guardian | 1Mโค | 125Mโค | The Professor | Heals other Guardians. Can Giga Heal to heal all guardians for 1M hp. | |
Reinforced Guardian | 1.2Mโค | 150Mโค | Can activate TNT Rain and summon Rogue Guardians. | ||
Laser Guardian | 1Mโค | 125Mโค | Can charge a laser that deals True Damage and heavy knockback. | ||
Chaos Guardian | 1Mโค | 125Mโค | Can strike nearby players with lightning and Discharge dealing tons of damage to players in its vicinity. | ||
Rogue Guardian | 100kโค | [More Info Needed] | Weaker versions of a Laser Guardian. The weaker Guardian version turns into the stronger Elder Guardian version if not defeated within a short time. | ||
Elder Rogue Guardian | 200kโค | 50Mโค | |||
Spirit Bull | 1.35Mโค | 33.75Mโค | Thorn | Have high HP, but low attack power. | |
Spirit Wolf | 450kโค | 11.25Mโค | Have high attack power, but low HP. | ||
Spirit Bat | 300kโค | 1.25Mโค | Will swarm players who are in the air. They do not respect player invincibility frames. | ||
Spirit Rabbit | 675kโค | 6.5Mโค | Will attack the player, launching them in the air, and then run away. | ||
Spirit Chicken | 350kโค | 3Mโค | Slowly descends to the ground, attacking nearby players with lightning. If it touches the ground, it will turn into a Chicken Mine. Players who walk over it take damage and are knocked into the air. | ||
Spirit Sheep | 650kโค | 10Mโค | Runs toward the player and explodes much like a creeper. Deals damage based on how close the player was to the explosion. | ||
Spirit Bear | 5Mโค | 150Mโค | A Mini-Boss Thorn summons during his fight. It acts like a regular Mini-Boss, except it can't heal and strafes a lot. Upon death it will drop a Spirit Bow which is used to damage Thorn. | ||
Livid Enderman Clone | 7Mโค | 600Mโค | Livid | Copies of Livid that each have their own unique perk. 8 such copies spawn in the Livid boss fight. Upon death, they heal all other Livids and are revived after a short time. | |
Terracotta | 12Mโค | 250Mโค | Sadan | Spawns in the first stage of Sadan's boss fight. Attacks players with the Flower of Truth's melee and ranged attacks. Upon death, they turn into flower pots on the ground and are revived after a short time. | |
Sleeping Golem | 1โค | 1โค | Found in the center of Sadan's arena, can be defeated to spawn a Woke Golem. | ||
Woke Golem | 20Mโค | 300Mโค | A powerful, agile Golem that can deal heavy damage. Has a chance to drop 1 Ancient Rose. | ||
The Diamond Giant | 25Mโค | Do not spawn | Deals heavier damage with the Sword of 10,000 Truths. Can throw the sword to do range damage. | ||
Bigfoot | 25Mโค | Do not spawn | Can stomp dealing damage to anyone in the vicinity. The damage dealt is higher the closer the player is to the stomp. | ||
L.A.S.R. | 25Mโค | Do not spawn | Can shoot a never-miss laser beam. | ||
Jolly Pink Giant | 25Mโค | Do not spawn | Can throw damage-dealing boulders. | ||
Mutant Giant | 40Mโค | 600Mโค | Have the abilities of the 4 Giants. | ||
Wither Miner | 6Mโค | 300Mโค | Maxor | Attacks players with its pickaxe and occasionally launches Withermancer skulls. Shoots out harmful wither skulls upon its death. | |
Wither Guard | 4Mโค | Attacks players with its bow which shoots flaming arrows. It has extremely high range. | |||
Necron's Apostle | 14Mโค | Attacks players and occasionally launches Withermancer skulls. Has high resistance to magic damage. Shoots out harmful skulls upon its death. It is much stronger than a Wither Miner. |
Trivia[]
- Skeleton Masters deal a flat amount of โท True Damage, contrary to popular belief that they deal a percentage of their enemies' health.
- The highest-health normal Dungeon mob (except Deathmite) is the Zombie Lord.
- Bats which die of non-player causes (to fire, lava or other mobs) do not grant their secret.
- Skeletor and Skeletor Prime may be a reference to Terraria, from Skeletron and Skeletron Prime.
- Terracotta, Livid and Bonzo had OptiFine capes for a brief period of time.
- Terracotta had a cape of the transgender flag. Reddit user u/LappySheep purchased the cape.
- The transgender flag used for the Terracotta was slightly different from the flag used on the Yeti.
- Livid had a cape of the flag of India. On February 5, 2021, Reddit user u/TeamSyringe purchased the cape.
- Bonzo had a cape of the non-binary flag. Player stepsister___ purchased the cape.
- On February 7, 2021, the capes were removed with a patch.
- Terracotta had a cape of the transgender flag. Reddit user u/LappySheep purchased the cape.
History[]
SkyBlock Prototype | ||
---|---|---|
July 7, 2020 | 0.8 | Added Dungeon Mobs. |
July 10, 2020 | Watcher Undeads now have higher Health and lower Defense. | |
July 14, 2020 | Added Combat XP values to Dungeon mobs. | |
July 30, 2020 | Added Thorn, Spirit Animals, Withermancer, Super Tank Zombie, Super Archer and Frozen Adventurer. | |
Fixed Lost Adventurers killing themselves after eating their 4th golden apple. | ||
Guardians in The Professor's fight respawn faster. | ||
Unstable version of the lost Adventurer now deals lightning damage and the Holy version heals. | ||
July 31, 2020 | Added Frozen Adventurers to regular rooms, fixed an issue that was making them too tanky and gave them 1 extra Ice essence drop. | |
Fixed Frozen Adventurer dropping the wrong items and Essence numbers. | ||
Thorn now requires 4 hits to kill instead of 5. | ||
Spirit Chicken damage nerfed by approximately 20%. | ||
Fixed Spirit Chickens damaging tanks through their ultimate. | ||
Fixed Super Tank Zombie dropping the wrong items. | ||
Chaos Guardian and Withermancer take reduced ability damage. | ||
Aug 7, 2020 | Added magic damage resistance to Dungeon Mobs. | |
Almost every melee enemies now have 10% resistance to magic damage. | ||
Ranged enemies now have around 30% resistance to magic damage. | ||
Magic-type enemies such as Withermancers now have from 50% to 80% magic damage resistance. | ||
Selective bosses and mini-bosses now have some magic damage resistance. | ||
Chaos Guardian magic damage reduction changed from 90% to 80%. | ||
Sep 17, 2020 | 0.9.1 | Added Livid, Livid Enderman Clone, and Fels. |
Oct 1, 2020 | 0.9.4 | Added Sadan, Terracotta, Sleeping Golem, Woke Golem, The Diamond Giant, Jolly Pink Giant, L.A.S.R., Bigfoot, Zombie Commander, Skeletor Prime, and Mimic. |
Livids are now more likely to teleport to players if they are standing above ground. | ||
Fixed bug with Leaping Sword which prevented Livid Enderman Clones from spawning. | ||
Nov 17, 2020 | 0.9.13 | Added Necron, Wither Miner, Wither Guard, Necron's Apostle, Zombie Lord, and Skeleton Lord. |
Feb 7, 2021 | Fixed exploit allowing certain Dungeon mobs to be given OptiFine capes. | |
Mar 9, 2021 | 0.11.2 | Withermancers can now drop Conjuring. |
Mar 30, 2021 | 0.11.3 | Added master mode variants for Bonzo, Undead (Bonzo), Scarf, Scarf's minions, The Professor, Thorn, Spirit Bear and Livid. |
Reduced damage of mini-bosses and Skeleton Master. | ||
Withermancer skulls now only last 10 seconds, instead of persisting indefinitely. |