Dungeons are PvE raid activities in which a team of up to 5 players works together to defeat mobs within a procedurally-generated arena, culminating in a boss fight. They are awarded based on their performance; the more difficult missions can yield some of the strongest items in the game.
Currently, the only released Dungeon is Catacombs. 2 other types of Dungeons are planned for release.
Mechanics[edit | edit source]
Overview[edit | edit source]
Dungeons consist of a series of connected rooms. The main goal of each Dungeon run is to unlock each door, beat The Watcher guarding the way to the boss room, and defeat the boss. Along the way, special Dungeon Mobs will spawn and attack the player. Certain Dungeon rooms will also contain special items and buffs to help players accomplish their goal
Generation[edit | edit source]
Each Dungeon is a series of rooms, connected by doorways. The path to the Blood Room is always guarded by a series of Wither doors, and the Blood Door at the end; the Fairy room will always generate along this path.
The size and number of rooms in each dungeon depends on the listed size:
|Dungeon Size||Size in rooms|
Within each Dungeon, the following special rooms will always generate:
- 1 starting room - Green Room
- At least 2 puzzle rooms - Purple Room
- 1 mini-boss room - Yellow Room
- 1 Fairy room - Pink Room
- 1 Blood room - Red Room
- 1 Danger room (Floor 3+ only) - Orange Room
The rest of the space is filled in with normal rooms. Special rooms are always generated in 1x1 space, while normal rooms can generate in 1x1, 1x2, 1x3, 1x4, 2x2 or L-shaped space.
Dungeon Mobs spawn in all normal rooms. Their spawning locations are set, and in some cases their type, as in Lonely Spider spawns in the spider room.
Each room also has a number of Dungeon Secrets, which appear in fixed locations. Each Secret, when found, awards the player with loot or a team-wide buff, and adds to the score for that run.
Gear Mechanics[edit | edit source]
Most items obtained from Dungeons with stats are Dungeon items; normal items can be converted to Dungeon items with Essence. Dungeon items can be differentiated from normal items in the rarity, for example, "RARE DUNGEON SWORD".
Dungeon items receive stat buffs according to the dungeon level of its user. In addition, certain items can be upgraded with Essence, which applies up to 5 stars to the item. Each star adds a 10% stat buff to that item, up to 50%. The dungeon level and star stat buffs are additive; if a player has a 20% stat buff from levels and 50% from stars, the total stat buff will be 70%.
The following stats are boosted by both levels and stars:
The following stats are only boosted by stars:
For the following stats, it is unknown how they are boosted:
Most Dungeon items, including converted items, require a certain Dungeon level to use. For example, Zombie Knight Armor requires Catacombs level 14.
General Mechanics[edit | edit source]
Certain mechanics are tweaked within Dungeons:
- Every time you hit an enemy, you regain 1% max + 5 mana. This applies to:
- This does not apply to:
- Item abilities (Spirit Sceptre ability, etc.)
- Class abilities (Explosive Shot, etc.)
- Mage Staff ability on Mage class
- The Purse is not displayed; the bonus from items buffed by the Purse (Emerald Blade) will not work. Shops in the dungeon will first take from the purse, then directly from the player’s bank.
- The following enchantments are changed:
- Aiming and Telekinesis are disabled.
- Healing from Life Steal, Syphon and Vampirism is 10% as effective.
- Slowing effect from Venomous is reduced.
- The following items are changed:
- The item ability of Explosive Bow and End Stone Sword does not work.
- All fired arrows do not respect invincibility frames, but deal reduced knockback.
- The player is not allowed to do the following:
- Warp to private islands. (Warping to the Hub and other locations is still allowed.)
- Ride mounts such as the Horse.
- Use /ah, /et or /av with the Cookie Buff on. (/bz is enabled.)
- Players may only consume or splash 1 potion during a Dungeon run.
- Healing, Mana and Stamina potions are exceptions.
- Players can receive effects from multiple potions if they are splashed or consumed simultaneously.
- God Potions may not be consumed.
Floors[edit | edit source]
Each Dungeon contains a number of Floors. Each Floor is harder than the previous by about 50%, but drops stronger loot.
|Catacombs||7 + 1 Entrance|
|Master Mode||7 (5 released)|
In order to enter a floor, the player must have completed the floor before it at least once.
Classes[edit | edit source]
Currently, there are 5 playable classes within Dungeons:
- The Healer uses their healing abilities and tools to keep the team alive and dealing damage.
- The Berserk specialises in close-quarter combat, relying on life-steal and high melee damage to defeat enemies.
- The Mage relies on high Intelligence levels and magic damage to shut enemies down with magic weapons. Its Mage Staff ability deals formidable single-target damage from a safe distance.
- The Archer’s ranged weapons allow it to take down high-health enemies from a safe distance.
- The Tank keeps the team safe by drawing enemy attention away from and taking damage on behalf of more vulnerable members of the team.
Each class gains class-specific buffs and abilities within Dungeons. The power of those buffs and abilities are increased by leveling up those classes. Class abilities can be used with the Dungeon Orb, or by pressing the drop (ultimate) or drop stack (regular) key with an Orb in inventory.
If within a dungeon run there is only 1 instance of a class, the class buffs are increased by 100% of their base stats. For example, if an Archer level 25 (50% base extra arrow chance, 25% additional extra arrow chance from levels) is the only Archer in a run, their extra arrow chance will be increased to 125%.
The Guided Sheep and Explosive Shot abilities can blow up the same things as Superboom TNT.
Loot[edit | edit source]
Death and Revival[edit | edit source]
In Dungeons, instead of dying, players become Ghosts. In the Ghost state, players can freely fly, but not through walls. They are unable to normally interact with the world. Players also become Ghosts if they leave and return to the dungeon for any reason.
Ghosts gain their respective Ghost abilities in that state. They also gain a Haunt ability, which teleports them to a random alive teammate. Ghosts are also able to view the Magical Map.
In Ghost form, players are unable to use the majority of the features in the Skyblock Menu, or warp out of the Dungeon.
Ghosts may be revived in the following ways:
- Having a Revive Stone in their inventory prior to death.
- Having a teammate use a Revive Stone.
- Defeating the corresponding Wandering Soul in the Watcher boss fight.
- By the Revive passive and Revive ghost ability of the Healer class.
- Automatically after 15 seconds on Entrance, 45 seconds on Floor I, and 100 seconds on Floor II.
Finishing, Scoring and Rewards[edit | edit source]
The Dungeon is finished when one of the following occurs:
- The Boss is defeated.
- All players in the Dungeon have either become a Ghost or left.
- 70 minutes pass without defeating the Boss.
Note that players need not complete every room or kill every mob to complete the dungeon.
At the end of the dungeon, a Score is assigned to the run depending on how much of the dungeon has been explored, the number of Secrets found, the number of times the players died, the number of puzzles failed, and the time taken to clear the dungeon. If the dungeon boss is completed, the player is offered up to 6 Dungeon Reward Chests, which contain rewards of loot and Essence and can be opened for a cost.
Trivia[edit | edit source]
- The Dungeoneering skill is most likely a reference to the skill of the same name in RuneScape. In RuneScape, Dungeoneering is mainly leveled up in Daemonheim, where players complete randomly generated dungeons. Likewise, Dungeons uses similar mechanics possibly inspired by RuneScape's Dungeoneering skill.
History[edit | edit source]
|June 27, 2019||First tease of Dungeons in a since-deleted tweet from Hypixel.|
|Dec 18, 2019||0.7.5||Mob AI technology for what would become the Lost Adventurer and Angry Archaeologist is showcased in a video.|
|Feb 21, 2020||0.7.6||The overall gist and general mechanics of Dungeons are shared in the update post.|
|The release date for Dungeons is estimated to be "late March or early April".|
|May 19, 2020||Dungeons testing begins on the Alpha Hypixel Network.|
|Jayavarmen posts a series of videos explaining the mechanics of Dungeons.|
|July 1, 2020||0.7.11||Dungeons infrastructure released onto the main server.|
|The Catacombs and its 11 floors can be viewed in the Dungeon Hub.|
|July 7, 2020||0.8||Released The Catacombs Dungeon.|
|Released Catacombs Entrance and Floors 1-3.|
|July 14, 2020||Buffed berserker healing effect and melee damage.|
|Reduced the cooldown of the Tank Ultimate by 30 seconds|
|Players are now unable to ride pigs inside Dungeons|
|Combat level requirements now go up by 1 every floor|
|Added Boss Collections for all Catacombs bosses|
|July 15, 2020||Arrows now bypass invulnerability frames in Dungeons.|
|Archer Rapid Fire arrows now have Aiming 1|
|Journal pages and Dungeon NPCs no longer count as secrets|
|July 16, 2020||Added a queue system for entering Dungeons when servers are full.|
|July 17, 2020||The Dungeon Map now shows 2 kinds of check marks: a white checkmark for when all required mobs have been slain, and a green checkmark for when all secrets have been found in a certain room.|
|Added a secret counter to the action bar|
|Containers now can only be opened once. After they are opened, they will remain opened instead of disappearing and their contents will drop on the ground.|
|July 30, 2020||Added Catacombs Floor 4.|
|Added Ice Essence, which drops from Frozen Adventurers.|
|Changed mana regen in Dungeons. Players regenerate 90% less mana, but any hit on enemy mobs grants 1% + 5 mana.|
|Improved aggro system.|
|Fixed Berserk melee damage buff and Archer melee damage nerf applying to all damage types.|
|Unstable Lost Adventurers now deal lightning damage; Holy ones heal faster.|
|Mana regen ticks are now rounded up.|
|Non-mage mana regen debuff decreased to 75%.|
|Buffed passive mana regen for all classes: Mage to 20%, Tank and Berserk to 35%, Healer and Archer to 50%.|
|Added Frozen Adventurers to regular rooms, fixed an issue that was making them too tanky and gave them 1 extra Ice essence drop.|
|Aug 1, 2020||Mort won't give Dungeon Orbs anymore in floor 3 and up if the player does not have one already.|
|Aug 7, 2020||Added the Essence Shop, where players can buy perks for large amounts of Undead and Wither essence.|
|Players can now enter Catacombs level requirements not higher than their own when creating a party.|
|Mana regen for all classes reverted to 100%.|
|Mana on hit no longer applies to the mage staff.|
|Added magic damage resistance to Dungeon mobs: 10% for most melee, 30% for ranged, 50-80% for magic-type. Certain bosses and mini-bosses have this resistance. Chaos Guardian magic damage resistance reduced from 90% to 80%.|
|Archer's Explosive Shot now fires 3 arrows in an arc, and can blow up anything Superboom TNT can.|
|Archer now has an extra passive: Arrow Bounce Chance|
|Archer Bone Plating cooldown reduced by 5s|
|Healing Circle is now 1 block wider|
|Healers can sneak to activate their healing circle beneath them.|
|Activating the Healer ultimate when a teammate is in the red reduces the cooldown of the Wish by 10s per red health bars.|
|Berserk's Bloodlust used to increased the Base damage of their sword, it'll now apply post multipliers (essentially a large buff to bloodlust).|
|The damage scaling per level on every class ability is now 5 times higher. If a class ability would gain 1000 damage on level up, it now gains 5000 damage.|
|Entering the boss room now fully replenishes the mana pool and resets class ability cooldowns.|
|Sep 17, 2020||0.9.1||Leaving a dungeon without killing the boss will now reduce the score by 30%|
|Added stats to Golden and Diamond boss heads. On their respective floor, their stats are doubled.|
|Dungeons stats are now added to the API|
|Added upgrades level 3 to 5 for a few Wither Essence shop perks.|
|Catacombs Floors 2, 3 and 4 are now approximately 5% easier|
|Added Catacombs Floor 5.|
|Starting Floor 5, obtaining an S+ rank will unlock the Bedrock chest, that can contain extremely strong items.|
|Killing mobs in the dungeons will now drop their loot client side.
Whenever a mob drops loot, the system now randomly distribute the item among eligible players. The killer, and all players within 20 blocks of the monster are all eligible for the roll.Nearby players have a weight of 1, and the killer has a weight of 5 to be selected.
|Oct 1, 2020||0.9.4||Added Catacombs Floor 6.|
|The "Drop Arrow" archer ghost ability is changed to a bow that allows players to heal and buff their alive teammates.|
|Fixed an issue where the minimap would sometimes be cut on the sides.|
|Reviving will now replenish your mana fully.|
|Improved the UI of the Catacombs Menu and the icon of the Dungeoneering Skill.|
|Fixed a couple edge cases that would cause players to lose their inventory on respawn, and added debugs and alerts to monitor potential new edge cases.|
|Ghosts are now able to use abilities while in Danger rooms.|
|Oct 3, 2020||End Stone Sword ability is now disabled in Dungeons.|
|Fixed exploit where players could use ender pearls to avoid entering boss rooms.|
|Nov 17, 2020||0.9.13||Added Catacombs Floor 7.|
|The previously planned Catacombs floors 8, 9 and 10 are now canceled.|
|Catacombs floors 1-6 are now slightly easier.|
|Guided Sheep can now blow up anything Superboom TNT can.|
|Jan 6, 2021||Flight exploit with Tarantula Boots in Catacombs Floor 7 boss room fully patched.|
|Jan 19, 2021||Fixed exploit where the Mage ability cooldown reduction perk could apply outside of Dungeons.|
|Mar 30, 2021||0.11.3||Released Catacombs Master Mode, Floors 1-5.|
|Added Catacombs level requirements to enter Catacombs Floors 1-7.|
|Added Diversion and Defensive Stance abilities to Tank.|
|+15s Castle of Stone duration (from 5s to 15s).|
|Changed Castle of Stone to reduce only 70% of damage instead of granting total invulnerability.|
|Added Orbies and Soul Tether abilities to Healer.|
|Added Bloodlust2 ability to Berserk.|
|Reduced Catacombs level requirements for many items. Click here to view the full list.|
|Reduced Essence upgrade costs for many items.|
|All current catacombs floor will grant more catacombs exp based on how many times that floor has been beaten, up to 150% extra exp granted on floors 1 to 5, up to 100% on floor 6 and up to 50% extra on floor 7.|
|Decreased damage of minibosses.|
|Fixed Rabbit Hat jump boost exploit in Floor 7 boss room.|
|Fixed Lesser Orb of Healing and Spirit Mask not working in Dungeons.|
|Fixed a rare case where one could "complete" a class milestone without having the requirements for it.|
|Mar 31, 2021||Renamed Bloodlust2 ability to Lust For Blood.|
|Added barrier blocks to Floor 5 boss room to prevent cheese strategies.|
Alpha Release Videos[edit | edit source]
|List of Dungeons|