Enchantment Table.png

Enchanting Table menu.

For the skill, see Enchanting.

Enchanting is a vanilla mechanic that is expanded and implemented upon SkyBlock.

Enchanting improves gear (armor, pickaxes, drills, hoes, shears, swords, axes, fishing rods, shovels and bows) to make them stronger than they already are and augment them with buffs and stat boosts.

Enchanting items also levels up the Enchantment Table.png Enchanting Skill, and certain enchantments cannot be used by the player if they are not at a certain enchanting skill level.

Enchanting differs from vanilla Minecraft, where if an item is already enchanted, it can no longer be used in the enchantment table. The SkyBlock Enchantment Table lets the user choose the Enchantments to add to or remove from the item in the slot on the left. All the valid enchantments will be listed on the side, and each enchantment (and every tier of it) will cost various amounts of Experience Levels and requires different Bookshelf Power, which is increased by placing surrounding bookshelves.

Removing specific enchantments works by selecting the applied tier and enchantment again, requiring the same amount of Experience Levels as appling it.

Books cannot be used in an enchantment table, but can be made from various collections recipes. The crafted enchantment books are one level lower than the highest level unless the max level is I, with the exception of the Harvesting enchantment that gets crafted to level V. Enchanted books are free to combine and do not add anvil uses. Additionally, some enchantments with max level V or III have a level VI or IV book respectively unobtainable via the enchantment table.


Contents
  1. List of Enchantments
    3.0.Aiming3.1.Angler3.2.Aqua Affinity
    3.3.Big Brain3.4.Blast Protection3.5.Blessing
    3.6.Bane of Arthropods3.7.Caster3.8.Cleave
    3.9.Compact3.10.Critical3.11.Counter-Strike
    3.12.Cubism3.13.Cultivating3.14.Depth Strider
    3.15.Dragon Hunter3.16.Efficiency3.17.Ender Slayer
    3.18.Execute3.19.Experience3.20.Expertise
    3.21.Fire Aspect3.22.Feather Falling3.23.Fire Protection
    3.24.First Strike3.25.Flame3.26.Fortune
    3.27.Frail3.28.Frost Walker3.29.Giant Killer
    3.30.Growth3.31.Harvesting3.32.Impaling
    3.33.Infinite Quiver3.34.Knockback3.35.Lethality
    3.36.Life Steal3.37.Looting3.38.Luck of the Sea
    3.39.Luck3.40.Lure3.41.Magnet
    3.42.Overload3.43.Piercing3.44.Power
    3.45.Projectile Protection3.46.Protection3.47.Punch
    3.48.Rainbow3.49.Rejuvenate3.50.Replenish
    3.51.Respite3.52.Scavenger3.53.Sharpness
    3.54.Silk Touch3.55.Smelting Touch3.56.Smite
    3.57.Snipe3.58.Spiked Hook3.59.Sugar Rush
    3.60.Telekinesis3.61.Thorns3.62.Thunderlord
    3.63.True Protection3.64.Turbo-Crop3.65.Vampirism
    3.66.Venomous3.67.Vicious
  2. Enchantment Table Levels
  3. Removing Enchantments
  4. High-Level Enchanted Books
  5. Ultimate Enchantments
  6. Notes
  7. Trivia
  8. History


List of Enchantments

Telekinesis

Telekinesis is a mostly universal enchant, available for any valid weapon or tool, that causes blocks, mob drops, and experience orbs (only for swords) to go directly into your inventory. Unlike most basic enchantments, it is uncraftable; there is no way to craft a Telekinesis Enchanted Book. However, it can still be enchanted through:

Sword

Name Description Enchanting Level Required Levels Effect Source Recipe
Bane of Arthropods Increases damage dealt to Cave Spiders, Spiders and Silverfish by 8% per level.

(A weapon with this enchantment cannot have Sharpness or Smite)

0 I - 8 Spider Eye V Collection

Enchantment Table

Paper8 Paper8
Paper8 Spider Eye8
II - 16
III - 24
IV - 32
V - 40
VI - 48 Dropped by Tarantula Broodfather Tier III+ when Spider Slayer IV+
VII - 56 Experiments
Cleave Deals 3% per level of damage dealt to other monsters within (3 + 0.3 per level) blocks of the target.

Note: As of March 4, 2020, Cleave was fixed. It does correct damage and perfectly works with all mechanics, including looting, scavenger, combat xp and kill counters.

4 I - 3, 3.3 Pufferfish III Collection

Enchantment Table

Paper8 Paper8
Paper8 Pufferfish40
II - 6, 3.6
III - 9, 3.9
IV - 12, 4.2
V - 15, 4.5
VI - 18, 4.8 Experiments
Critical Increases critical damage by 10% per level. 9 I - 10 Diamond V Collection

Enchantment Table

Paper8 Paper8
Paper8 Enchanted Diamond8
II - 20
III - 30
IV - 40
V - 50
VI - 60 Dropped by Sven Packmaster Tier III+ when Wolf Slayer IV+
VII - 70 Experiments
Cubism Increases damage dealt to Creepers, Magma Cubes, and Slimes by 10% per level. 3 I - 10 Pumpkin IV Collection

Enchantment Table

Paper8 Paper8
Paper8 Pumpkin32
II - 20
III - 30
IV - 40
V - 50
VI - 60 Experiments
Dragon Hunter Increases damage dealt to Ender Dragons by 8% per level. 16 I - 8 Pearl Dealer Merchant
(Costs 1M coins for Level I)
II - 16
III - 24
IV - 32
V - 40
Ender Slayer Increases damage dealt to Ender Dragons and Enderman by 12% per level. 11 I - 12 Ender Pearl III Collection

Enchantment Table

Paper8 Paper8
Paper8 Enchanted Ender Pearl8
II - 24
III - 36
IV - 48
V - 60
VI - 72 Pearl Dealer
VII - 84 Experiments
Execute Increases damage dealt by 0.2% per level for each percent of Health missing on your target.

(A weapon with this enchantment cannot have Prosecute)

14 I - 0.2 Diamond II Collection

Enchantment Table

Flint40
Paper8 Paper8
Paper8 Diamond40
II - 0.4
III - 0.6
IV - 0.8
V - 1
VI - 1.2 Experiments
Experience Increases the chance for Mobs and ores to drop double experience by 12.5% per level. 0 I - 12.5 Lapis Lazuli III Collection

Enchantment Table

Paper2 Paper2
Paper2 Lapis Lazuli2
II - 25
III - 37.5
IV - 50 Viking
Fire Aspect Ignites your enemies for (2 + 1 per level) seconds, dealing 50% per level of your weapon damage per second. 0 I - 3, 50% Blaze Rod III Collection

Enchantment Table

Paper Paper
Paper Blaze Rod4
II - 4, 100%
First Strike Increases the first melee damage dealt to a mob by 25% per level.

(A weapon with this Enchantment cannot have Triple Strike)

10 I - 25 Gravel VI Collection

Enchantment Table

Paper4 Paper4
Paper4 Enchanted Flint4
II - 50
III - 75
IV - 100
V - 125 Experiments
Giant Killer Increases damage dealt by 0.1% per level for each percent of extra Health that your target has above you, up to 5% per level.

(A weapon with this Enchantment cannot have Titan Killer)

8 I - 0.1, 5% Ghast Tear III Collection

Enchantment Table

Paper8 Paper8
Paper8 Ghast Tear8
II - 0.2, 10%
III - 0.3, 15%
IV - 0.4, 20%
V - 0.5, 25%
VI - 0.6, 30% Dark Auction, experiments
VII - 0.7, 35% Scorpius, Experiments
Impaling Increases damage dealt to guardians and squids by 12.5% per level. 12 I - 12.5 Prismarine Shard I Collection

Enchantment Table

Paper2 Paper2
Paper2 Prismarine Shard20
II - 25
III - 37.5
Knockback Increases knockback by 3 blocks per level. 0 I - 3 Slimeball III Collection

Enchantment Table

Paper Paper
Paper Slimeball3
II - 6
Lethality Reduce the armor of the target every time you hit them by 3.0% per level for 8 seconds. Stacks up to 5 times. 14 I - 3% Obsidian II Collection

Enchantment Table

Paper8 Paper8
Paper8 Obsidian24
II - 6%
III - 9%
IV - 12%
V - 15%
VI - 18% Dungeon Post-Boss Chest on Catacombs Floor V or above

Experiments

Life Steal Heals for 0.1% per level of the damage you deal to mobs.

(A weapon with this Enchantment cannot have Syphon)

5 I - 0.1 Default recipe

Enchantment Table

Paper2 Paper2
Paper2 Enchanted Golden Apple2
II - 0.2
III - 0.3
IV - 0.4 Fear Mongerer during Spooky Festival
V - 0.5 Experiments
Looting Increases the chance of a monster dropping an item by 15% per level. 0 I - 15 Gold Ingot III Collection

Enchantment Table

Paper2 Paper2
Paper2 Block of Gold4
II - 30
III - 45
IV - 60 Rare Drop from Gifts
V - 75 Experiments
Luck Increases the chance for monsters to drop their armor pieces by 5% per level. 3 I - 5 Raw Rabbit V Collection

Enchantment Table

Paper8 Paper8
Paper8 Rabbit Hide8
II - 10
III - 15
IV - 20
V - 25
VI - 30 Rare Drop from Gifts
VII - 35 Experiments
Prosecute Increases damage dealt by 0.1% per level for each percent of health on your target up to 35% damage.

(A weapon with this enchantment cannot have Execute)

25 I - 0.1 Enchantment Table
II - 0.2
III - 0.3
IV - 0.4
V - 0.5
VI - 0.6 Experiments
Scavenger Enemies drop 0.3 coins per level times the mob's level (ex. killing a level 10 mob with Scavenger I will drop 3 additional coins). 1 I - 0.3 Gold Ingot VI Collection

Enchantment Table

Paper2 Paper2
Paper2 Golden Sword
II - 0.6
III - 0.9
IV - 1.2 Rare Drop from Gifts
V - 1.5 Tomioka

(Costs 15M coins)

Sharpness Increases melee damage dealt by 5% per level.

(A weapon with this enchantment cannot have Bane of Arthropods or Smite)

0 I - 5 Gravel IV Collection

Enchantment Table

Flint8
Paper8 Paper8
Paper8 Iron Sword
II - 10
III - 15
IV - 20
V - 25
VI - 30 Dark Auction
Tomioka (Costs 10M coins)
VII - 35 Dark Auction
Smite Increases damage dealt to Zombies, Zombie Pigmen, Withers, Wither Skeletons, and Skeletons by 8% per level.

(A weapon with this enchantment cannot have Bane of Arthropods or Sharpness)

0 I - 8 Rotten Flesh III Collection

Enchantment Table

Paper8 Paper8
Paper8 Rotten Flesh8
II - 16
III - 24
IV - 32
V - 40
VI - 48 Dropped by Revenant Horror Tier III+ when Zombie Slayer IV+
VII - 56 Tomioka

(Costs 25M coins)

Syphon Heals for (0.1% + 0.1% per level) of the damage you deal on critical hits.

(A weapon with this enchantment cannot have Life Steal)

15 I - 0.2 Enchantment Table
II - 0.3
III - 0.4
IV - 0.5 Experiments
V - 0.6
Telekinesis Blocks and mob drops go directly into your inventory. 0 I Click for Details
Thunderbolt Strikes Monsters within 2 blocks with lightning every 3 consecutive hits, dealing 15% per level of your strength as damage

(A weapon with this enchantment cannot have Thunderlord)

20 I - 15 Enchantment Table
II - 30
III - 45
IV - 60
V - 75
VI - 90 Experiments
Thunderlord Strikes a monster with thunder every 3 consecutive hits, dealing 30% per level of your Strength as damage.

(A weapon with this enchantment cannot have Thunderbolt)

14 I - 30 Gunpowder V Collection

Enchantment Table

Paper8 Paper8
Paper8 Enchanted Gunpowder8
II - 60
III - 90
IV - 100
V - 125
VI - 180 Stormy-type Undeads from The Watcher on Catacombs Floor V or above
Titan Killer Increases damage dealt by 2% per level for each 100 defense your target has up to 50%.

(A weapon with this enchantment cannot have Giant Killer)

28 I - 2 Enchantment Table
II - 4
III - 6
IV - 8
V - 10
VI - 12 Experiments
VII - 14
Triple-Strike Increases damage dealt by 10% per level for the first three hits on a mob

(A weapon with this enchantment cannot have First Strike)

19 I - 10 Enchantment Table
II - 20
III - 30
IV - 40
V - 50
Vampirism Heals for 1% of your missing Health per level whenever you kill an enemy. 15 I - 1 Ghast Tear V Collection

Enchantment Table

Paper8 Paper8
Paper8 Enchanted Ghast Tear8
II - 2
III - 3
IV - 4
V - 5
VI - 6 Top 250 Reward during Spooky Festival

Also Obtained through trick or treat chests with a rare chance.

Venomous Reduces the target's walking Speed by 5 per level and deals 5 damage per level every second. This effect lasts for 4 seconds. 17 I - 5, 5 Spider Eye VI Collection

Enchantment Table

Paper8 Paper8
Paper8 Enchanted Spider Eye8
II - 10, 10
III - 15, 15
IV - 20, 20
V - 25, 25
VI - 30, 30 Experiments
Vicious Grants 1 Ferocity icon.pngFerocity per level. 26 III - 3 Dark Auction
IV - 4
V - 5

Bow

Name Description Enchanting Level Required Levels Effect Source Recipe
Aiming Arrows home towards nearby mobs if they are within 2 blocks per level. 8 I - 10 Feather VI Collection

Enchantment Table

Arrow8
Paper8 Paper8
Paper8 Compass
II - 20
III - 30
IV - 40
V - 50
Chance Increases chance of a mob dropping an item by 15% per level. 11 I - 15 Enchantment Table
II - 30
III - 45
IV - 60 Experiments
V - 75
Cubism Increases damage dealt to Creepers, Magma Cubes, and Slimes by 10% per level. 3 I - 10 Pumpkin IV Collection

Enchantment Table

Paper8 Paper8
Paper8 Pumpkin32
II - 20
III - 30
IV - 40
V - 50
VI - 60 Experiments
Dragon Hunter Increases damage dealt to Ender Dragons by 8% per level. 16 I - 8 Pearl Dealer Merchant
(Costs 1M coins for Level I)
II - 16
III - 24
IV - 32
V - 40
Flame Arrow ignites target for 3 seconds, dealing 5 damage every second. 0 I Blaze Rod VI Collection

Enchantment Table

Blaze Rod2
Paper Paper
Paper Bow
Impaling Increases damage dealt to guardians and squids by 12.5% per level. 12 I - 12.5 Prismarine Shard I Collection

Enchantment Table

Paper2 Paper2
Paper2 Prismarine Shard20
II - 25
III - 37.5
Infinite Quiver Increases the chance to not consume an arrow by 10% per level. 2 I - 10 String VI Collection

Enchantment Table

Paper8 Paper8
Paper8 Bow
II - 20
III - 30
IV - 40
V - 50
VI - 60 Dungeon Loot Chests
VII - 70 Combining Infinite Quiver VI books
VIII - 80
IX - 90
X - 100
Piercing Arrows fired will go through enemies. The extra targets hit take 25% of the damage. 17 I - 25 Cactus VI. Collection

Enchantment Table

Cactus10
Paper Paper
Paper Arrow
Overload Increases Crit chance icon.pngCrit Chance by 1% and Crit damage icon.pngCrit Damage by 1% per level. Having a Critical chance above 100% grants a chance to perform a Mega Critical Hit dealing 10% extra damage per level. 33 I - 1, 1, 10 Dungeon Post-Boss Chest on The Catacombs - Floor V
II - 2, 2, 20
III - 3, 3, 30
IV - 4, 4, 40
V - 5, 5, 50
Power Increases bow damage by 8% per level. 0 I - 8 Bone III Collection

Enchantment Table

Paper8 Paper8
Paper8 Bone40
II - 16
III - 24
IV - 32
V - 40
VI - 48 Dark Auction
VII - 56
Punch Increases knockback dealt by 3 blocks per level. 0 I - 3 Slimeball VI Collection

Enchantment Table

Slimeball
Paper Paper
Paper Arrow
II - 6
Snipe Arrows deal +1% damage per level for every 10 blocks traveled. 6 I - 1 Feather VIII Collection

Enchantment Table

Arrow2
Paper2 Paper2
Paper2 Feather2
II - 2
III - 3
IV - 4 Experiments
Telekinesis Blocks and mob drops go directly into your inventory. 0 I Click for Details

Armor

Name Description Enchanting Level Required Levels Effect Armor Collection Recipe
Aqua Affinity Increases underwater mining rate to normal level mining rate (mining in water is normally five times slower). 0 I Helmet Prismarine Crystals IV Collection

Enchantment Table

Paper Paper
Paper Prismarine Crystals
Big Brain Increases Intelligence icon.pngIntelligence by 5 per level. 21 III - 15 Helmet Dark Auction when Scorpius is mayor
IV - 20
V - 25
Blast Protection Grants +30 Defense icon.pngDefense per level against explosions

(An armor piece with this enchantment cannot have Protection, Fire Protection or Projectile Protection)

0 I - 30 All Gunpowder III Collection

Enchantment Table

Paper8 Paper8
Paper8 Gunpowder8
II - 60
III - 90
IV - 120
V - 150
VI - 180 Experiments
VII - 210
Counter-Strike Gain +2 Defense icon.pngDefense per level for 7s on your first hit from an enemy. 22 III - 6 Chestplate Dark Auction when Scorpius is mayor
IV - 8
V - 10
Depth Strider Increases horizontal movement speed in water by 33% per level. At level III, the movement speed is the same as on land.

(An armor piece with this enchantment cannot have Frost Walker)

0 I - 33 Boots Pufferfish IV Collection

Enchantment Table

Raw Salmon2
Paper2 Paper2
Paper2 Lily Pad2
II - 66
III - 100
Feather Falling Decreases fall damage by 5% per level and increases height before fall damage by 1 block per level. 0 I -

5, 1

Boots Feather II Collection

Enchantment Table

Paper8 Paper8
Paper8 Feather40
II -

10, 2

III -

15, 3

IV -

20, 4

V -

25, 5

VI -

30, 6

Dungeon Loot Chests
VII -

35, 7

Combining Feather Falling VI books
VIII -

40, 8

IX -

45, 9

X -

50, 10

Fire Protection Grants +2 True Defense icon.pngTrue Defense per level against fire and lava.

(An armor piece with this enchantment cannot have Protection, Blast Protection or Projectile Protection)

0 I - 2 All Magma Cream III Collection

Enchantment Table

Paper8 Paper8
Paper8 Magma Cream8
II - 4
III - 6
IV - 8
V - 10
VI - 12 Experiments
VII - 14
Frost Walker Creates Ice when walking on water with a radius of 1 block per level.

(An armor piece with this enchantment cannot have Depth Strider)

0 I - 1 Boots Ice II Collection

Enchantment Table

Paper Paper
Paper Ice
II - 2
Growth Grants +15 Health icon.pngHealth per level. 5 I - 15 All Dark Oak Wood VII Collection

Enchantment Table

Paper8 Paper8
Paper8 Enchanted Dark Oak Wood8
II - 30
III - 45
IV - 60
V - 75
VI - 90 Dark Auction, Experiments
VII - 105 Scorpius, Experiments
Projectile Protection Grants +7 Defense icon.pngDefense per level against projectiles.

(An armor piece with this enchantment cannot have Protection, Blast Protection or Fire Protection)

0 I - 7 All Feather I Collection

Enchantment Table

Paper8 Paper8
Paper8 Arrow8
II - 14
III - 21
IV - 28
V - 35
VI - 42 Experiments
VII - 49
Protection Grants +3 Defense icon.pngDefense per level.

(An armor piece with this enchantment cannot have Blast Protection, Fire Protection or Projectile Protection)

0 I - 3 All Iron Ingot III Collection

Enchantment Table

Paper8 Paper8
Paper8 Iron Ingot8
II - 6
III - 9
IV - 12
V - 15
VI - 18 Dark Auction

Experiments

VII - 21 Experiments

Scorpius

Rejuvenate Increases your natural regeneration by 2% per level.

(An armor piece with this enchantment cannot have Respite)

10 I - 2 All Dungeons Loot Chests
II - 4
III - 6
IV - 8
V - 10
Respiration Extends underwater breathing time by 15 seconds per level. 0 I - 15 Helmet Clay III. Collection

Enchantment Table

Raw Fish2
Paper2 Paper2
Paper2 Water Bucket
II - 30
III - 45
Respite Increases your natural regeneration by 5% per level while out of combat.

(An armor piece with this enchantment cannot have Rejuvenate)

23 I - 5 All Experiments
II - 10
III - 15
IV - 20
V - 25
Thorns Grants a 50% chance to rebound 3% per level of damage dealt back at the attacker. 0 I - 3 All Cactus VII Collection

Enchantment Table

Paper2 Paper2
Paper2 Enchanted Cactus Green2
II - 6
III - 9
True Protection Grants +5 True Defense icon.pngTrue Defense. 15 I - 5 Chestplate Old Shaman Nyko
(Costs 900k coins for Level I)
Sugar Rush Grants +2 Speed icon.pngSpeed per level. 7 I - 2 Boots Spooky Festival

(Level I)

II - 4
III - 6

Tools

Name Description Enchanting Level Required Levels Effect Items Source Recipe
Cultivating Gain 1% extra Farming exp and +1 Farming Fortune.

Upgrades by breaking crops using a hoe or axe with the enchantment applied to it. Cannot be combined in the anvil.

0 I - 1%, 1 Hoe

Axe

Bought at Community Center for 4,000 Bits
II - 2%, 2 1k Crops Harvested
III - 3%, 3 5k Crops Harvested
IV - 4%, 4 25k Crops Harvested
V - 5%, 5 100k Crops Harvested
VI - 6%, 6 300k Crops Harvested
VII - 7%, 7 1.5M Crops Harvested
VIII - 8%, 8 5M Crops Harvested
IX - 9%, 9 20M Crops Harvested
X - 10%, 10 100M Crops Harvested
Compact Gain 1% extra Mining exp per level with (0.1% - 0.6%) chance to drop an enchanted item. Upgrades by mining Blocks (that can be mined the fastest with the pickaxe) using a pickaxe with the enchantment applied to it. Cannot be combined in the anvil. 0 I - 1%, 0.1% Pickaxe Bought at Community Center for 4,000 Bits.
II - 2%, 0.2% 100 Blocks Broken
III - 3%, 0.2% 500 Blocks Broken
IV - 4%, 0.3% 1,500 Blocks Broken
V - 5%, 0.3% 5,000 Blocks Broken
VI - 6%, 0.4% 15,000 Blocks Broken
VII - 7%, 0.4% 50,000 Blocks Broken
VIII - 8%, 0.4% 150,000 Blocks Broken
IX - 9%, 0.5% 500,000 Blocks Broken
X - 10%, 0.6% 1,000,000 Blocks Broken
Efficiency Grants (10 + 20 per level) Mining Speed. 0 I - 30 Axe
Pickaxe
Shovel

Drill
Shears

Redstone III(Level IV)
Paper8 Paper8
Paper8 Redstone8
II - 50
III - 70
IV - 90
V - 110
VI - 130 Stonk Pearl Dealer Automatically pre-enchanted
Experience Increases the chance for Mobs and ores to drop double experience by 12.5% per level. I - 12.5 Pickaxe

Drill

Lapis Lazuli III(Level II)
Paper2 Paper2
Paper2 Lapis Lazuli2
II - 25
III - 37.5
IV - 50 Viking
Fortune Grants +10 Mining Fortune per level, which increases chance for multiple drops.

Note: Fortune is not compatible with Silk Touch.

I - 10 Pickaxe

Drill

Gold Ingot VIII Collection

Enchantment Table

Paper2 Paper2
Paper2 Enchanted Gold2
II - 20
III - 30
Harvesting Increases the chance for crops to drop double the amount of items by 12.5% per level. 2 I - 12.5 Hoe Wheat II Collection

Enchantment Table

II - 25
III - 37.5
IV - 50
V - 62.5
Rainbow Causes Sheep to drop a random wool color when sheared. 6 I Shears Mutton VI Collection

Enchantment Table

Paper Paper
Paper White Wool5
Replenish Upon breaking crops, including Nether Wart and Cocoa Beans, automatically replant from materials in your inventory 7 I Axe

Hoe

Cocoa Beans VIII Collection
Paper8 Paper8
Paper8 Enchanted Cookie16
Silk Touch Mined blocks drops itself instead of their normal drops (e.g.: coal ore instead of coal, etc.)

Note: For all ores except Redstone, which always drops one when mined, the Spelunker perk applies.

Note: Silk Touch is not compatible with Smelting Touch and Fortune.

0 I Axe
Pickaxe

Drill Shovel

String V Collection

Enchantment Table

Paper Paper
Paper Enchanted String
Smelting Touch Automatically smelts mined blocks into their smelted form (ex. iron ingots instead of iron ore, etc.)

Note: Smelting Touch is not compatible with Silk Touch.

0 I Pickaxe

Drill Axe

Coal II Collection

Enchantment Table

Paper Paper
Paper Block of Coal5
Telekinesis Block and mob drops go directly into your inventory. 0 I All Click for Details
Turbo-Crop Increases double drop chance of the specified crop by 5% per level.

Comes in Turbo-Potato, Turbo-Cane, Turbo-Carrot, Turbo-Pumpkin, Turbo-Cocoa, Turbo-Wheat, Turbo-Melon, Turbo-Cactus, Turbo-Mushroom, and Turbo-Warts variants.

0 I - 5% Hoe Jacob's Farming Contests
II - 10% Combining Level I Books
III - 15%
IV - 20%, Bronze
V - 25%, Silver

Fishing Rod

Name Description Enchanting Level Required Levels Effect Source Recipe
Angler Increases the chance to catch a sea creature by 1% per level. 4 I - 1 Ink Sack VII Collection

Enchantment Table

Paper8 Paper8
Paper8 Ink Sack32
II - 2
III - 3
IV - 4
V - 5
VI - 6 Deep Sea Protector
Blessing Increases the chance to get double drops when fishing by 5% per level. 9 I - 5 Prismarine Crystals VII Collection

Enchantment Table

Block of Gold64
Paper8 Paper8
Paper8 Enchanted Pufferfish8
II - 10
III - 15
IV - 20
V - 25
Caster Increases the chance to not consume bait by 1% per level. 15 I - 1 Ink Sack V Collection

Enchantment Table

Lily Pad8
Paper8 Paper8
Paper8 Whale Bait8
II - 2
III - 3
IV - 4
V - 5
VI - 6 Carrot King
Expertise Gain 2% extra Fishing exp per level and increase Sea creature chance icon.pngSea Creature Chance by 0.6% per level. Upgrades by fishing up Sea Creatures while the rod is active. Cannot be combined in the anvil.

(Sea Creature kills are contributed to the leftmost rod with Expertise in the player's hotbar.)

0 I - 2, 0.6 Bought at Community Center for 4,000 Bits.
II - 4, 1.2 50 Sea Creatures
III - 6, 1.8 100 Sea Creatures
IV - 8, 2.4 250 Sea Creatures
V - 10, 3 500 Sea Creatures
VI - 12, 3.6 1,000 Sea Creatures
VII - 14, 4.2 2,500 Sea Creatures
VIII - 16, 4.8 5,500 Sea Creatures
IX - 18, 5.4 10,000 Sea Creatures
X - 20, 6 15,000 Sea Creatures
Frail Decrease a Sea Creature's Health by 5% per level when caught. 14 I - 5 Clay IV Collection

Enchantment Table

Lily Pad40
Paper8 Paper8
Paper8 Pufferfish64
II - 10
III - 15
IV - 20
V - 25
VI - 30 Catfish
Looting Increases the chance of a monster dropping an item by 15% per level.

Note: This does not affect fishing and affects the fishing rod when used as a weapon.

0 I - 15 Gold Ingot III Collection

Enchantment Table

Paper2 Paper2
Paper2 Block of Gold4
II - 30
III - 45
IV - 60 Rare Drop from Gifts
Luck of the Sea Increases the chance of fishing treasure by 1% per level. 0 I - 1 Raw Rabbit VII Collection

Enchantment Table

Water Bucket
Paper8 Paper8
Paper8 Rabbit's Foot16
II - 2
III - 3
IV - 4
V - 5
VI - 6 Water Hydra
Lure Decreases the maximum time to catch something by 5% per level. 0 I - 5 Salmon III Collection

Enchantment Table

Paper8 Paper8
Paper8 Raw Fish8
II - 10
III - 15
IV - 20
V - 25
VI - 30 Guardian Defender
Magnet Grants 1 additional experience orb per level every time you successfully catch a fish. 13 I - 1 Clownfish III Collection

Enchantment Table

Nether Quartz8
Paper8 Paper8
Paper8 Clownfish8
II - 2
III - 3
IV - 4
V - 5
VI - 6 Monster of the Deep
Spiked Hook Fishing rod deals 5% more damage to monsters per level. 18 I - 5 Pufferfish VI Collection

Enchantment Table

Flint40
Paper8 Paper8
Paper8 Pufferfish64
II - 10
III - 15
IV - 20
V - 25
VI - 30 Sea Leech
Telekinesis Blocks and mob drops go directly into your inventory. 0 I Click for Details

Enchantment Table Levels

The cheapest way to get most enchantments to level V (or their highest outside of special books) is to use an Enchantment Table. However, the key when doing so is to not waste XP by using an enchantment table that takes 60 levels when one could get it with a table at level 24. This is done by adding/removing bookshelves (use an item with silk touch to avoid destroying them).

This is a condensed table of the enchantment tables that shows enchantments by type, sorted by minimum level. The enchantments show only the max level to facilitate adding enchantments at an Enchantment Table.

If a high level book exists, it's possible to get a higher level, but not inside the Enchantment table (see Special Enchanted Books section).

As of the 0.10 Enchanting Overhaul update, this table is no longer applicable, as specific enchantments can be added.

Removing Enchantments

As of the Enchanting Update, players are now able to remove enchantments. This is done by going to an Enchanting Table and selecting the Enchantment that you want to remove. You must click on the same tier Enchantment as yours (For example, if you want to remove the First Strike IV enchantment, you would go to First-Strike on an enchanting table and click on First Strike IV). Doing this will cost the same amount of experience as adding it to the weapon and will also give the same amount of Enchanting experience. Also, clicking on a counterpart of a Enchantment (For example, clicking on Triple-Strike in an enchanting table with First Strike already on your sword) will replace the one you have on the weapon with its counterpart enchantment at the cost of some experience levels.

High-Level Enchanted Books


Unlike normal enchantments, the top level of many enchants - often Level VI - cannot be found on the Enchantment Table, and cannot be made by combining two level V books. They are instead obtained by special means, such as the Dark Auction, or Tomioka. In cases where enchantments don't normally go to level V, the top-level enchant maybe be smaller than VI (ex: Life Steal IV, which normally goes only up to III).

While listed in enchantment tables, this table shows how to get these books by category. Please note it is possible to get efficiency VI by buying the Stonk.

Ultimate Enchantments

Ultimate Enchantments add unique effects to Weapons and Armor by combining them in an anvil. Ultimate Enchantments cost more levels to combine then normal enchantment books. Only one ultimate enchantment can be added to an item. If attempting to apply another Ultimate Enchantment to an item already with an Ultimate Enchantment, the previous Ultimate Enchantment will be overwritten.


Trivia

  • The regular vanilla enchantment, Infinity, is one of the few vanilla enchantments not in SkyBlock. It is presumably replaced as Infinite Quiver (Note: with the addition of The Catacombs to the game, it is possible to get Infinite Quiver X from dungeons, which effectively functions the same as Infinity would).
  • Although Frost Walker is an enchantment added in 1.9, it is merely simulated in the game code.
    • Other than Frost Walker, this is the same for vanilla enchantments added after 1.8.9 due to server compatibility issues.
  • The Giant Killer VI book is announced as "Giant Slayer VI" in the Dark Auction.
  • The Expertise and Compact Enchantment only cost 1 level to apply to their respective tools, and does not increase the Anvil Use count.
  • There is a very common misconception with Giant Killer that states that the maximum damage is 25% and that higher levels affect the rate at which giant killer increases damage. The misleading part is that 25%.
    • The 25% refers to the enemy's HP, not the damage multiplier cap. Giant Killer takes the enemy's HP and the player's HP. Then, if the enemy's HP is 25% or higher (1.25x the player's HP), it'll use 25% to calculate the damage increase, which is then calculated as follows:
  • Dragon Hunter V requires 16M coins to make.
  • The Replenish enchant for the hoe seems to be partly bugged when using a personal compactor and harvesting crops, due to priority system, the personal compactor will compact a crop before the crop is replanted, which while usually not being an issue, sometimes it will compact all the crop into the enchanted form leaving no crop for the replenish enchant to replant. When this happens, it leaves an empty patch rather than replanting the crop. This does not affect many crops, expect for some such as nether wart, potatoes, and coco beans. The only known way to fix this is to get wheat collection 7 and obtain a Agronomy Sack, which will collect the crop before it is compacted, and which the Replenish enchant can draw from.
  • Giant Killer and Prosecute function very similarly, with both enchantments increasing your damage based off how much health your opponent has than you.
  • The recipes of Sharpness IV and Protection IV are reference to the recipe of Book of Sharpening and Book of Protection in another Hypixel minigame, UHC Champions, which uses the same recipes.

History

SkyBlock Prototype
June 11, 20190.1Added Enchantments.
The enchantment table works similarly to the vanilla enchantment table. When a non-enchanted item is inserted, 3 different enchanting options will appear, each option costing different amounts of XP. The 3rd option always costs the maximum amount of XP from the enchantment table based on the number of bookshelves placed around it. Each option shows 1 enchantment which is guaranteed to be applied, but it is possible for more to be applied.
June 20, 20190.3Tweaked the Lure enchantment to affect the maximum time it takes to catch an item.
Improved Smelting Touch to work on Sand (Glass), Wood (Charcoal), Cactus (Cactus Green), Cobblestone (Stone), Netherrack (Nether Brick), and Clay (Brick).
Halved the selling price of Silk Touch and Growth.
June 26, 20190.4-7% Thorns enchantment damage (from 10% to 3%).
Changed Giant Killer to now add +0.5% extra damage for each extra %Health icon.pngHealth the enemy has above your own.
June 29, 2019Buffed Protection enchanted Defense icon.pngDefense from 2 to 3.
July 2, 20190.5Added Sharpness VI.
Added Giant Killer VI.
Added Growth VI.
Added Protection VI.
Added Power VI.
July 9, 20190.6Added Telekinesis enchantment.
Enchantment buff overhaul to only applying to the damage of a weapon.
Changed enchantment level for crafted enchanted books.
Execute enchantment nerfed from 1% to 0.2% per missing %Health icon.pngHealth, but it now scales to level 5, instead of 3.
Snipe enchantment nerfed from 5 to 10 blocks distance.
Frost Walker no longer works on Fishing Rod's bobber.
Aug 2, 20190.7Added Ender Slayer VI.
Added Dragon Hunter I-V.
Scavenger enchantment nerfed from 0.5 to 0.3 coins per level of the mobs.
Enchantment list will be more compact when there are too many on an item.
Aug 15, 2019Reduced Frost Walker selling price.
Oct 11, 20190.7.2Added Smite VI.
Added Bane of Arthropods VI.
Added Critical VI.
Oct 17, 2019Fixed Spiked Hook dealing +250% damage instead of +25%.
Removed random damage from Cleave and fixed it dealing 3% damage at all levels.
Enchantments no longer apply invincibility frames on mobs.
Life Steal -0.9% healing per level (from 1% to 0.1%).
Dec 18, 20190.7.5Added Looting IV.
Added Luck VI.
Added Scavenger IV.
Feb 21, 20200.7.6Telekinesis now works on exp orbs when using swords.
June 7, 20200.7.10Replenish enchantment added.
June 21, 2020First Strike is no longer cancelled by Cleave or Thorns.
July 7, 20200.8Added Scavenger V.
Added Smite VII.
Added Feather Falling VI.
Added Infinite Quiver VI.
Added Rejuvenate I-V.
July 10, 2020Added Feather Falling VII-X.
Added Infinite Quiver VII-X.
Sep 8, 20200.9Added Expertise I-X.
Sep 17, 20200.9.1Added Lethality VI.
Added Thunderlord VI.
Added Overload I-V.
Oct 20, 20200.9.8Added Vicious III-V.
Added Big Brain III-V.
Added Counter-Strike V.
Nov 6, 20200.9.11Added Turbo Enchants.
Dec 4, 20200.10The enchantment table can now add and remove enchantments on any item, including enchanted ones, for XP cost.
Added an enchanting guide which shows details of all enchantments. It can be accessed in the enchanting table menu or with /e.g.
Books can no longer be enchanted directly.
Enchanted Books no longer use anvil uses and are now completely free to combine. The cost of applying an enchanted book is the combined cost of the XP orbs of all of the enchantments on the book but with a discount of 25%. Each book also shows the number of levels required to apply it in its lore.
Levelling up the enchanting skill now gives access to specific enchantments and also provides bonus Ability Damage.pngAbility Damage for magic weapons, by +0.5% per level.
Most enchantments now require a certain enchanting skill level to apply and use.
There is a 2-week grace period where players can use any enchantments regardless of their enchanting skill requirement in order to give players time to level up their enchanting skill. After the grace period, any enchantments on gear that a player does not have the required skill level for will be greyed out and will not work (the gear itself and all other enchantments will function normally).
Capped the enchanting XP one can gain from the enchantment table and anvil to 50k XP per day.
Experiments can be conducted in the Experimentation Table which is unlocked at enchanting level 10 and can be placed on private islands. At this table, one can conduct daily experiments which are fun minigames and grant loads of enchanting skill XP ("like 1 million") and special rewards such as Experience Bottles and high-level enchantment books.
Added new enchantments:
Chance I-V, Syphon I-V, Triple Strike I-V, Thunderbolt I-VI, Respite I-V, Prosecute I-VI, Titan Killer I-VII.
Added new enchantment tiers:
Blast Protection VI-VII, Fire Protection VI-VII, Looting V, Luck VII, Cubism VI, Cleave VI, Life Steal V, Snipe IV, Critical VII, First Strike V, Ender Slayer VII, Execute VI, Venomous VI.
Added new commands to the cookie buff: /et or /etable to access an enchanting table, and /av or /anvil to access an anvil.
Balanced XP level cost of all enchantments.
Buffed Fire Aspect so it now deals up to 100% of the weapon damage as fire damage per second.
Changed the visual effect of Fire Aspect, it no longer sets enemies on fire on hit, but displays flame particles and shows the damage in an orange damage tag.
Buffed Thunderlord from 10% to 25% per level.
Nerfed Rend to only work with 5} arrows at a time.
Buffed Fire Protection from +4 defence per level to +60 defence per level and +2 true defence against fire or lava. Now works with the Campfire Trial.
Buffed Blast Protection from +4 defence per level to +20 defence per level.
Buffed Projectile Protection from +3 defence per level to +7 defence per level.
Giant Killer bonus damage cap now scales with its level by 5% per level. Previously, all levels had a fixed damage bonus cap of 25%.
Reduced required level for many powerful enchantments.
Daily Enchanting XP cap from non-experiment sources raised to 500k (from 50k).
Experiments can now be replayed up to 3 times per day, for a total of 4 per day, at the cost of XP and bits.
Jan 6, 2021Fixed 500k daily enchanting XP cap not resetting between days.
Feb 16, 20210.11.1Added Cultivating I-X.
Adjusted Syphon in Dungeons to be more in line with Life Steal.
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