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Enchantment Table (placed).png

Enchanting Table menu.

For the skill, see Enchanting.
For the list of Ultimate Enchantments, see Ultimate Enchantments.

Enchantment Table.png Enchanting is a vanilla mechanic that is expanded and implemented in SkyBlock.

Enchanting improves gear (Armor, Pickaxes, Drills, Hoes, Shears, Swords, Axes, Fishing Rods, Shovels and Bows) to make them stronger than they already are and improve them with buffs and stat boosts.

Enchanting items also levels up the Enchantment Table.png Enchanting Skill, and certain enchantments cannot be used by the player if they are not at a certain enchanting skill level.

Unlike vanilla Minecraft, if an item is already enchanted, it can be used in the enchantment table. The SkyBlock Enchantment Table lets the user choose the Enchantments to add to or remove from the item in the slot on the left at will. All the valid enchantments will be listed on the side, and each enchantment (and every tier of it) will cost various amounts of Experience Levels and requires different Bookshelf Power, which is increased by placing surrounding bookshelves.

Books cannot be used in an enchantment table, but can be made from various collections recipes. The crafted enchantment books are one level lower than the highest level unless the max level is I. Enchanted books are free to combine and do not add anvil uses. Additionally, some enchantments with max level V or III have a level VI or IV book respectively unobtainable via the enchantment table.


Contents
  1. List of Enchantments
    1.0.Angler1.1.Aqua Affinity1.2.Bane of Arthropods
    1.3.Big Brain1.4.Blast Protection1.5.Blessing
    1.6.Caster1.7.Chance1.8.Cleave
    1.9.Compact1.10.Counter-Strike1.11.Critical
    1.12.Cubism1.13.Cultivating1.14.Delicate
    1.15.Depth Strider1.16.Dragon Hunter1.17.Dragon Tracer
    1.18.Efficiency1.19.Ender Slayer1.20.Execute
    1.21.Experience1.22.Expertise1.23.Feather Falling
    1.24.Fire Aspect1.25.Fire Protection1.26.First Strike
    1.27.Flame1.28.Fortune1.29.Frail
    1.30.Frost Walker1.31.Giant Killer1.32.Growth
    1.33.Harvesting1.33.Pristine1.34.Impaling
    1.35.Infinite Quiver1.36.Knockback1.37.Lethality
    1.38.Life Steal1.39.Looting1.40.Luck
    1.41.Luck of the Sea1.42.Lure1.43.Mana Steal
    1.44.Magnet1.45.Overload1.46.Piercing
    1.47.Power1.48.Projectile Protection1.49.Prosecute
    1.50.Protection1.51.Punch1.52.Rainbow
    1.53.Rejuvenate1.54.Replenish1.55.Respiration
    1.56.Respite1.57.Scavenger1.58.Sharpness
    1.59.Silk Touch1.60.Smelting Touch1.61.Smarty Pants
    1.62.Smite1.63.Snipe1.64.Spiked Hook
    1.65.Sugar Rush1.66.Syphon1.67.Telekinesis
    1.68.Thorns1.69.Thunderbolt1.70.Thunderlord
    1.71.Titan Killer1.72.Triple-Strike1.73.True Protection
    1.74.Turbo-Crop1.75.Vampirism1.76.Venomous
    1.77.Vicious
  2. Enchantment Table Levels
  3. Removing Enchantments
  4. High-Level Enchanted Books
  5. Ultimate Enchantments
  6. Notes
  7. Trivia
  8. History

List of Enchantments[]

Telekinesis[]

Telekinesis is a mostly universal enchant, available for any valid weapon or tool, that causes blocks, mob drops, and experience orbs (only for swords) to go directly into your inventory. Unlike most basic enchantments, it is uncraftable; there is no way to craft a Telekinesis Enchanted Book. However, it can still be enchanted through:

It is also only enchantment that is not deleted by One For All.

Sword[]

Name Description Enchanting Level Required Levels Effect Source Recipe
Bane of Arthropods Increases damage dealt to Cave Spiders, Spiders and Silverfish by 8% per level.

(A weapon with this enchantment cannot have Sharpness or Smite)

0 I - 8 Spider Eye V Collection

Enchantment Table

Paper8 Paper8
Paper8 Spider Eye8
II - 16
III - 24
IV - 32
V - 40
VI - 48 Dropped by Tarantula Broodfather Tier III+ when Spider Slayer IV+
VII - 56 Experiments
Cleave Deals 3% per level of damage dealt to other monsters within (3 + 0.3 per level) blocks of the target.

Note: As of March 4, 2020, Cleave was fixed. It does correct damage and perfectly works with all mechanics, including looting, scavenger, combat xp and kill counters.

4 I - 3, 3.3 Pufferfish III Collection

Enchantment Table

Paper8 Paper8
Paper8 Pufferfish40
II - 6, 3.6
III - 9, 3.9
IV - 12, 4.2
V - 15, 4.5
VI - 18, 4.8 Experiments
Critical Increases critical damage by 10% per level. 9 I - 10 Diamond V Collection

Enchantment Table

Paper8 Paper8
Paper8 Enchanted Diamond8
II - 20
III - 30
IV - 40
V - 50
VI - 60 Dropped by Sven Packmaster Tier III+ when Wolf Slayer IV+
VII - 70 Experiments
Cubism Increases damage dealt to Creepers, Magma Cubes, and Slimes by 10% per level. 3 I - 10 Pumpkin IV Collection

Enchantment Table

Paper8 Paper8
Paper8 Pumpkin32
II - 20
III - 30
IV - 40
V - 50
VI - 60 Experiments
Dragon Hunter Increases damage dealt to Ender Dragons by 8% per level. 16 I - 8 Pearl Dealer Merchant
(Costs 1M coins for Level I)
II - 16
III - 24
IV - 32
V - 40
Ender Slayer Increases damage dealt to Ender Dragons and Enderman by 12% per level. 11 I - 12 Ender Pearl III Collection

Enchantment Table

Paper8 Paper8
Paper8 Enchanted Ender Pearl8
II - 24
III - 36
IV - 48
V - 60
VI - 72 Pearl Dealer
VII - 84 Experiments, Tier IV Voidgloom Seraph
Execute Increases damage dealt by 0.2% per level for each percent of Health missing on your target.

(A weapon with this enchantment cannot have Prosecute)

14 I - 0.2 Diamond II Collection

Enchantment Table

Flint40
Paper8 Paper8
Paper8 Diamond40
II - 0.4
III - 0.6
IV - 0.8
V - 1
VI - 1.2 Experiments
Experience Increases the chance for Mobs and ores to drop double experience by 12.5% per level. 0 I - 12.5 Lapis Lazuli III Collection

Enchantment Table

Paper2 Paper2
Paper2 Lapis Lazuli2
II - 25
III - 37.5
IV - 50 Viking
Fire Aspect Ignites your enemies for (2 + 1 per level) seconds, dealing 50% per level of your weapon damage per second. 0 I - 3, 50% Blaze Rod III Collection

Enchantment Table

Paper Paper
Paper Blaze Rod4
II - 4, 100%
First Strike Increases the first melee damage dealt to a mob by 25% per level.

(A weapon with this Enchantment cannot have Triple-Strike)

10 I - 25 Gravel VI Collection

Enchantment Table

Paper4 Paper4
Paper4 Enchanted Flint4
II - 50
III - 75
IV - 100
V - 125 Experiments
Giant Killer Increases damage dealt by 0.1% per level for each percent of extra Health that your target has above you, up to 5% per level.

(A weapon with this Enchantment cannot have Titan Killer)

8 I - 0.1, 5% Ghast Tear III Collection

Enchantment Table

Paper8 Paper8
Paper8 Ghast Tear8
II - 0.2, 10%
III - 0.3, 15%
IV - 0.4, 20%
V - 0.5, 25%
VI - 0.6, 30% Dark Auction, experiments
VII - 0.7, 35% Scorpius, Experiments
Impaling Increases damage dealt to guardians and squids by 12.5% per level. 12 I - 12.5 Prismarine Shard I Collection

Enchantment Table

Paper2 Paper2
Paper2 Prismarine Shard20
II - 25
III - 37.5
Knockback Increases knockback by 3 blocks per level. 0 I - 3 Slimeball III Collection

Enchantment Table

Paper Paper
Paper Slimeball3
II - 6
Lethality Reduce the armor of the target every time you hit them by 3.0% per level for 8 seconds. Stacks up to 5 times. 14 I - 3% Obsidian II Collection

Enchantment Table

Paper8 Paper8
Paper8 Obsidian24
II - 6%
III - 9%
IV - 12%
V - 15%
VI - 18% Dungeon Post-Boss Chest on Catacombs Floor V or above

Experiments

Life Steal Heals for 0.5% per level of your max health each time you hit a mob.

(A weapon with this Enchantment cannot have Syphon or Mana Steal)

5 I - 0.5 Default recipe

Enchantment Table

Paper2 Paper2
Paper2 Enchanted Golden Apple2
II - 1.0
III - 1.5
IV - 2.0 Fear Mongerer during Spooky Festival
V - 2.5 Experiments
Looting Increases the chance of a monster dropping an item by 15% per level. 0 I - 15 Gold Ingot III Collection

Enchantment Table

Paper2 Paper2
Paper2 Block of Gold4
II - 30
III - 45
IV - 60 Rare Drop from Gifts
V - 75 Experiments
Luck Increases the chance for monsters to drop their armor pieces by 5% per level. 3 I - 5 Raw Rabbit V Collection

Enchantment Table

Paper8 Paper8
Paper8 Rabbit Hide8
II - 10
III - 15
IV - 20
V - 25
VI - 30 Rare Drop from Gifts
VII - 35 Experiments
Mana Steal Regain (0.3% per level - 0.1%) of your mana on hit.

(A weapon with this enchantment cannot have Life Steal or Syphon)

20 I - 0.2 Enderman Slayer

Tier I-III

II - 0.5
III - 0.8
Prosecute Increases damage dealt by 0.1% per level for each percent of health on your target up to 35% damage.

(A weapon with this enchantment cannot have Execute)

25 I - 0.1 Enchantment Table
II - 0.2
III - 0.3
IV - 0.4
V - 0.5
VI - 0.6 Experiments
Scavenger Enemies drop 0.3 coins per level times the mob's level (ex. killing a level 10 mob with Scavenger I will drop 3 additional coins). 1 I - 0.3 Gold Ingot VI Collection

Enchantment Table

Paper2 Paper2
Paper2 Golden Sword
II - 0.6
III - 0.9
IV - 1.2 Rare Drop from Gifts
V - 1.5 Tomioka

(Costs 15M coins)

Sharpness Increases melee damage dealt by 5% per level.

(A weapon with this enchantment cannot have Bane of Arthropods or Smite)

0 I - 5 Gravel IV Collection

Enchantment Table

Flint8
Paper8 Paper8
Paper8 Iron Sword
II - 10
III - 15
IV - 20
V - 25
VI - 30 Dark Auction
Tomioka (Costs 10M coins)
VII - 35 Dark Auction
Smite Increases damage dealt to Zombies, Zombie Pigmen, Withers, Wither Skeletons, and Skeletons by 8% per level.

(A weapon with this enchantment cannot have Bane of Arthropods or Sharpness)

0 I - 8 Rotten Flesh III Collection

Enchantment Table

Paper8 Paper8
Paper8 Rotten Flesh8
II - 16
III - 24
IV - 32
V - 40
VI - 48 Dropped by Revenant Horror Tier III+ when Zombie Slayer IV+
VII - 56 Tomioka

(Costs 25M coins)

Syphon Heals for (0.1% + 0.1% per level) of your max health per 100 Crit damage icon.pngCrit Damage you deal per hit, up to 1,000 Crit damage icon.pngCrit Damage.

(A weapon with this enchantment cannot have Life Steal or Mana Steal)

15 I - 0.2 Enchantment Table
II - 0.3
III - 0.4
IV - 0.5 Experiments
V - 0.6
Telekinesis Blocks and mob drops go directly into your inventory. 0 I Click for Details
Thunderbolt Strikes Monsters within 2 blocks with lightning every 3 consecutive hits, dealing 15% per level of your strength as damage

(A weapon with this enchantment cannot have Thunderlord)

20 I - 15 Enchantment Table
II - 30
III - 45
IV - 60
V - 75
VI - 90 Experiments
Thunderlord Strikes a monster with thunder every 3 consecutive hits, dealing 30% per level of your Strength as damage.

(A weapon with this enchantment cannot have Thunderbolt)

14 I - 30 Gunpowder V Collection

Enchantment Table

Paper8 Paper8
Paper8 Enchanted Gunpowder8
II - 60
III - 90
IV - 100
V - 125
VI - 180 Stormy-type Undeads from The Watcher on Catacombs Floor V or above
Titan Killer Increases damage dealt by 2% per level for each 100 defense your target has up to 50%.

(A weapon with this enchantment cannot have Giant Killer)

28 I - 2 Enchantment Table
II - 4
III - 6
IV - 8
V - 10
VI - 12 Experiments
VII - 14
Triple-Strike Increases damage dealt by 10% per level for the first three hits on a mob

(A weapon with this enchantment cannot have First Strike)

19 I - 10 Enchantment Table
II - 20
III - 30
IV - 40
V - 50
Vampirism Heals for 1% of your missing Health per level whenever you kill an enemy. 15 I - 1 Ghast Tear V Collection

Enchantment Table

Paper8 Paper8
Paper8 Enchanted Ghast Tear8
II - 2
III - 3
IV - 4
V - 5
VI - 6 Top 250 Reward during Spooky Festival

Also Obtained through trick or treat chests with a rare chance.

Venomous Reduces the target's walking Speed by 5 per level and deals 5 damage per level every second. This effect lasts for 4 seconds. 17 I - 5, 5 Spider Eye VI Collection

Enchantment Table

Paper8 Paper8
Paper8 Enchanted Spider Eye8
II - 10, 10
III - 15, 15
IV - 20, 20
V - 25, 25
VI - 30, 30 Experiments
Vicious Grants 1 Ferocity icon.pngFerocity per level. 26 III - 3 Dark Auction
IV - 4
V - 5

Bow[]

Name Description Enchanting Level Required Levels Effect Source Recipe
Chance Increases chance of a mob dropping an item by 15% per level. 11 I - 15 Enchantment Table
II - 30
III - 45
IV - 60 Experiments
V - 75
Cubism Increases damage dealt to Creepers, Magma Cubes, and Slimes by 10% per level. 3 I - 10 Pumpkin IV Collection

Enchantment Table

Paper8 Paper8
Paper8 Pumpkin32
II - 20
III - 30
IV - 40
V - 50
VI - 60 Experiments
Dragon Hunter Increases damage dealt to Ender Dragons by 8% per level. 16 I - 8 Pearl Dealer Merchant
(Costs 1M coins for Level I)
II - 16
III - 24
IV - 32
V - 40
Dragon Tracer Arrows home towards dragons if they are within 2 blocks per level. 8 I - 2 Feather VI Collection

Enchantment Table

Arrow8
Paper8 Paper8
Paper8 Compass
II - 4
III - 6
IV - 8
V - 10
Flame Arrow ignites target for 3 seconds, dealing 5 damage every second. 0 I Blaze Rod VI Collection

Enchantment Table

Blaze Rod2
Paper Paper
Paper Bow
Impaling Increases damage dealt to guardians and squids by 12.5% per level. 12 I - 12.5 Prismarine Shard I Collection

Enchantment Table

Paper2 Paper2
Paper2 Prismarine Shard20
II - 25
III - 37.5
Infinite Quiver Increases the chance to not consume an arrow by 3% per level. 2 I - 3 String VI Collection

Enchantment Table

Paper8 Paper8
Paper8 Bow
II - 6
III - 9
IV - 12
V - 15
VI - 18 Dungeon Loot Chests
VII - 21 Combining Infinite Quiver VI books
VIII - 24
IX - 27
X - 30
Piercing Arrows fired will go through enemies. The extra targets hit take 25% of the damage. 17 I - 25 Cactus VI. Collection

Enchantment Table

Cactus10
Paper Paper
Paper Arrow
Overload Increases Crit chance icon.pngCrit Chance by 1% and Crit damage icon.pngCrit Damage by 1% per level. Having a Critical chance above 100% grants a chance to perform a Mega Critical Hit dealing 10% extra damage per level. 33 I - 1, 1, 10 Dungeon Post-Boss Chest on The Catacombs - Floor V
II - 2, 2, 20
III - 3, 3, 30
IV - 4, 4, 40
V - 5, 5, 50
Power Increases bow damage by 8% per level. 0 I - 8 Bone III Collection

Enchantment Table

Paper8 Paper8
Paper8 Bone40
II - 16
III - 24
IV - 32
V - 40
VI - 48 Dark Auction
VII - 56
Punch Increases knockback dealt by 3 blocks per level. 0 I - 3 Slimeball VI Collection

Enchantment Table

Slimeball
Paper Paper
Paper Arrow
II - 6
Snipe Arrows deal +1% damage per level for every 10 blocks traveled.

Damage is calculated based on the distance between the player and the arrow when it hits an enemy.

6 I - 1 Feather VIII Collection

Enchantment Table

Arrow2
Paper2 Paper2
Paper2 Feather2
II - 2
III - 3
IV - 4 Experiments
Telekinesis Blocks and mob drops go directly into your inventory. 0 I Click for Details

Armor[]

Name Description Enchanting Level Required Levels Effect Armor Collection Recipe
Aqua Affinity Increases underwater mining rate to normal level mining rate (mining in water is normally five times slower). 0 I Helmet Prismarine Crystals IV Collection

Enchantment Table

Paper Paper
Paper Prismarine Crystals
Big Brain Increases Intelligence icon.pngIntelligence by 5 per level. 21 III - 15 Helmet Dark Auction when Scorpius is mayor
IV - 20
V - 25
Blast Protection Grants +30 Defense icon.pngDefense per level against explosions

(An armor piece with this enchantment cannot have Protection, Fire Protection or Projectile Protection)

0 I - 30 All Gunpowder III Collection

Enchantment Table

Paper8 Paper8
Paper8 Gunpowder8
II - 60
III - 90
IV - 120
V - 150
VI - 180 Experiments
VII - 210
Counter-Strike Gain +10 Defense icon.pngDefense for 7s on your first hit from an enemy. 22 V - 10 Chestplate Dark Auction when Scorpius is mayor
Depth Strider Increases horizontal movement speed in water by 33% per level. At level III, the movement speed is the same as on land.

(An armor piece with this enchantment cannot have Frost Walker)

0 I - 33 Boots Pufferfish IV Collection

Enchantment Table

Raw Salmon2
Paper2 Paper2
Paper2 Lily Pad2
II - 66
III - 100
Feather Falling Decreases fall damage by 5% per level and increases height before fall damage by 1 block per level. 0 I -

5, 1

Boots Feather II Collection

Enchantment Table

Paper8 Paper8
Paper8 Feather40
II -

10, 2

III -

15, 3

IV -

20, 4

V -

25, 5

VI -

30, 6

Dungeon Loot Chests
VII -

35, 7

Combining Feather Falling VI books
VIII -

40, 8

IX -

45, 9

X -

50, 10

Fire Protection Grants +2 True Defense icon.pngTrue Defense per level against fire and lava.

(An armor piece with this enchantment cannot have Protection, Blast Protection or Projectile Protection)

0 I - 2 All Magma Cream III Collection

Enchantment Table

Paper8 Paper8
Paper8 Magma Cream8
II - 4
III - 6
IV - 8
V - 10
VI - 12 Experiments
VII - 14
Frost Walker Creates Ice when walking on water with a radius of 1 block per level.

(An armor piece with this enchantment cannot have Depth Strider)

0 I - 1 Boots Ice II Collection

Enchantment Table

Paper Paper
Paper Ice
II - 2
Growth Grants +15 Health icon.pngHealth per level. 5 I - 15 All Dark Oak Wood VII Collection

Enchantment Table

Paper8 Paper8
Paper8 Enchanted Dark Oak Wood8
II - 30
III - 45
IV - 60
V - 75
VI - 90 Dark Auction Experiments
VII - 105 Darker Auction Experiments
Projectile Protection Grants +7 Defense icon.pngDefense per level against projectiles.

(An armor piece with this enchantment cannot have Protection, Blast Protection or Fire Protection)

0 I - 7 All Feather I Collection

Enchantment Table

Paper8 Paper8
Paper8 Arrow8
II - 14
III - 21
IV - 28
V - 35
VI - 42 Experiments
VII - 49
Protection Grants +3 Defense icon.pngDefense per level.

(An armor piece with this enchantment cannot have Blast Protection, Fire Protection or Projectile Protection)

0 I - 3 All Iron Ingot III Collection

Enchantment Table

Paper8 Paper8
Paper8 Iron Ingot8
II - 6
III - 9
IV - 12
V - 15
VI - 18 Dark Auction

Experiments Tomioka

VII - 21 Experiments

Scorpius

Rejuvenate Increases your natural regeneration by 2% per level.

(An armor piece with this enchantment cannot have Respite)

10 I - 2 All Dungeons Loot Chests
II - 4
III - 6
IV - 8
V - 10
Respiration Extends underwater breathing time by 15 seconds per level. 0 I - 15 Helmet Clay III. Collection

Enchantment Table

Raw Fish2
Paper2 Paper2
Paper2 Water Bucket
II - 30
III - 45
Respite Increases your natural regeneration by 5% per level while out of combat.

(An armor piece with this enchantment cannot have Rejuvenate)

23 I - 5 All Experiments
II - 10
III - 15
IV - 20
V - 25
Thorns Grants a 50% chance to rebound 3% per level of damage dealt back at the attacker. 0 I - 3 All Cactus VII Collection

Enchantment Table

Paper2 Paper2
Paper2 Enchanted Cactus Green2
II - 6
III - 9
True Protection Grants +5 True Defense icon.pngTrue Defense. 15 I - 5 Chestplate Old Shaman Nyko
(Costs 900k coins for Level I)
Smarty Pants Gives +5 intelligence per level. 21 I - 5 Leggings Enderman Slayer

Tier I-V

II - 10
III - 15
IV - 20
V - 25
Sugar Rush Grants +2 Speed icon.pngSpeed per level. 7 I - 2 Boots Spooky Festival

(Level I)

II - 4
III - 6

Tools[]

Name Description Enchanting Level Required Levels Effect Items Source Recipe
Cultivating Gain 1% extra Farming exp and +1 Fortune Icon.pngFarming Fortune per level.

Upgrade by breaking crops using a hoe or axe with the enchantment applied to it. Cannot be combined in an anvil.

0 I - 1%, 1 Hoe

Axe

Bought at Community Center for 4,000 Bits
II - 2%, 2 1k Crops Harvested
III - 3%, 3 5k Crops Harvested
IV - 4%, 4 25k Crops Harvested
V - 5%, 5 100k Crops Harvested
VI - 6%, 6 300k Crops Harvested
VII - 7%, 7 1.5M Crops Harvested
VIII - 8%, 8 5M Crops Harvested
IX - 9%, 9 20M Crops Harvested
X - 10%, 10 100M Crops Harvested
Compact Gain 1% extra Mining exp per level with a 0.1–0.6% chance to drop an enchanted item.

Upgrade by mining blocks (that can be mined the fastest with the pickaxe) using a pickaxe with the enchantment applied to it. Cannot be combined in an anvil.

0 I - 1%, 0.1% Pickaxe Bought at Community Center for 4,000 Bits.
II - 2%, 0.2% 100 Blocks Broken
III - 3%, 0.2% 500 Blocks Broken
IV - 4%, 0.3% 1,500 Blocks Broken
V - 5%, 0.3% 5,000 Blocks Broken
VI - 6%, 0.4% 15,000 Blocks Broken
VII - 7%, 0.4% 50,000 Blocks Broken
VIII - 8%, 0.4% 150,000 Blocks Broken
IX - 9%, 0.5% 500,000 Blocks Broken
X - 10%, 0.6% 1,000,000 Blocks Broken
Delicate Avoids breaking stems and baby crops. 0 V Axe
Hoe
Anita - 2 Silver Medals & 32x Jacob's Ticket
Efficiency Grants +10 Mining Speed Icon.pngMining Speed and an extra +20 per level. 0 I - 30 Axe
Pickaxe
Shovel
Drill
Shears
Redstone III (Level IV)

Enchantment Table

Paper8 Paper8
Paper8 Redstone8
II - 50
III - 70
IV - 90
V - 110 Enchantment Table
VI - 130 Pearl Dealer Automatically pre-enchanted on Stonk, Upgraded with Silex
VII - 150 Upgraded with Silex
VIII - 170
IX - 190
X - 210
Experience Grants a +12.5% chance per level for mobs and ores to drop double experience. I - 12.5 Pickaxe

Drill

Lapis Lazuli III (Level II)

Enchantment Table

Paper2 Paper2
Paper2 Lapis Lazuli2
II - 25
III - 37.5
IV - 50 Viking
Fortune Grants +10 Fortune Icon.pngMining Fortune per level.

Not compatible with Silk Touch.

I - 10 Pickaxe

Drill

Gold Ingot IX (Level II)

Enchantment Table

Paper2 Paper2
Paper2 Enchanted Gold2
II - 20
III - 30
IV - 40 Crystal Nucleus
Harvesting Grants +12.5 Fortune Icon.pngFarming Fortune per level. Can only be applied to hoes. 2 I - 12.5 Hoe Wheat II (Level V)

Enchantment Table

II - 25
III - 37.5
IV - 50
V - 62.5
VI - 75 Rare drop from Shiny Pigs
Pristine When mining Gemstones, there is a 1% chance per level to drop a flawed version. 22 I - 1% Drill
Gauntlet
Pickaxe
Gemstone VIII (Level I)
Paper8 Paper8
Paper8 ✧ Fine Topaz Gemstone40
II - 2%
III - 3%
IV - 4%
V - 5%
Rainbow Causes Sheep to drop a random wool color when sheared. 6 I Shears Mutton VI

Enchantment Table

Paper Paper
Paper White Wool5
Replenish Upon breaking crops, including Cocoa Beans and Nether Wart, automatically replant from materials in the inventory. 7 I Axe
Hoe
Cocoa Beans VIII
Paper8 Paper8
Paper8 Enchanted Cookie16
Silk Touch Mined blocks drop themselves instead of their normal drops (e.g., coal ore instead of coal)

Not compatible with Smelting Touch and Fortune.

Note: For all ores except Redstone, which always drops one when mined, the Spelunker perk applies.

0 I Axe
Pickaxe

Drill Shovel

String V

Enchantment Table

Paper Paper
Paper Enchanted String
Smelting Touch Automatically smelts mined blocks into their smelted form (e.g., iron ingots instead of iron ore)

Not compatible with Silk Touch.

0 I Pickaxe
Drill
Axe
Shovel
Coal II

Enchantment Table

Paper Paper
Paper Block of Coal5
Telekinesis Block and mob drops go directly into the inventory. 0 I All Click for Details
Turbo-Crop Grants +5 Fortune Icon.pngFarming Fortune per level when breaking the specified crop.

Comes in Turbo-Wheat, Turbo-Carrot, Turbo-Potato, Turbo-Pumpkin, Turbo-Melon, Turbo-Mushrooms, Turbo-Cocoa, Turbo-Cactus, Turbo-Cane, and Turbo-Warts variants.

0 I - 5% Hoe

Axe

Jacob's Farming Contests
II - 10% Combining Level I Books
III - 15%
IV - 20%, Bronze
V - 25%, Silver

Fishing Rod[]

Name Description Enchanting Level Required Levels Effect Source Recipe
Angler Increases the chance to catch a sea creature by 1% per level. 4 I - 1 Ink Sack VII Collection

Enchantment Table

Paper8 Paper8
Paper8 Ink Sack32
II - 2
III - 3
IV - 4
V - 5
VI - 6 Deep Sea Protector
Blessing Increases the chance to get double drops when fishing by 5% per level. 9 I - 5 Prismarine Crystals VII Collection

Enchantment Table

Block of Gold64
Paper8 Paper8
Paper8 Enchanted Pufferfish8
II - 10
III - 15
IV - 20
V - 25
Caster Increases the chance to not consume bait by 1% per level. 15 I - 1 Ink Sack V Collection

Enchantment Table

Lily Pad8
Paper8 Paper8
Paper8 Whale Bait8
II - 2
III - 3
IV - 4
V - 5
VI - 6 Carrot King
Expertise Gain 2% extra Fishing exp per level and increase Sea creature chance icon.pngSea Creature Chance by 0.6% per level. Upgrades by fishing up Sea Creatures while the rod is active. Cannot be combined in the anvil.

(Sea Creature kills are contributed to the leftmost rod with Expertise in the player's hotbar.)

0 I - 2, 0.6 Bought at Community Center for 4,000 Bits.
II - 4, 1.2 50 Sea Creatures
III - 6, 1.8 100 Sea Creatures
IV - 8, 2.4 250 Sea Creatures
V - 10, 3 500 Sea Creatures
VI - 12, 3.6 1,000 Sea Creatures
VII - 14, 4.2 2,500 Sea Creatures
VIII - 16, 4.8 5,500 Sea Creatures
IX - 18, 5.4 10,000 Sea Creatures
X - 20, 6 15,000 Sea Creatures
Frail Decrease a Sea Creature's Health by 5% per level when caught. 14 I - 5 Clay IV Collection

Enchantment Table

Lily Pad40
Paper8 Paper8
Paper8 Pufferfish64
II - 10
III - 15
IV - 20
V - 25
VI - 30 Catfish
Looting Increases the chance of a monster dropping an item by 15% per level.

Note: This does not affect fishing and affects the fishing rod when used as a weapon.

0 I - 15 Gold Ingot III Collection

Enchantment Table

Paper2 Paper2
Paper2 Block of Gold4
II - 30
III - 45
IV - 60 Rare Drop from Gifts
Luck of the Sea Increases the chance of fishing treasure by 1% per level. 0 I - 1 Raw Rabbit VII Collection

Enchantment Table

Water Bucket
Paper8 Paper8
Paper8 Rabbit's Foot16
II - 2
III - 3
IV - 4
V - 5
VI - 6 Water Hydra
Lure Decreases the maximum time to catch something by 5% per level. 0 I - 5 Salmon III Collection

Enchantment Table

Paper8 Paper8
Paper8 Raw Fish8
II - 10
III - 15
IV - 20
V - 25
VI - 30 Guardian Defender
Magnet Grants 1 additional experience orb per level every time you successfully catch a fish. 13 I - 1 Clownfish III Collection

Enchantment Table

Nether Quartz8
Paper8 Paper8
Paper8 Clownfish8
II - 2
III - 3
IV - 4
V - 5
VI - 6 Monster of the Deep
Spiked Hook Fishing rod deals 5% more damage to monsters per level. 18 I - 5 Pufferfish VI Collection

Enchantment Table

Flint40
Paper8 Paper8
Paper8 Pufferfish64
II - 10
III - 15
IV - 20
V - 25
VI - 30 Sea Leech
Telekinesis Blocks and mob drops go directly into your inventory. 0 I Click for Details

Enchantment Table[]

The Enchantment Table can apply Level V enchantments to items. Enchanting in Skyblock has a set Experience cost for every enchant and every level. Most enchants in the game cost 30-50 levels for the max tier obtainable through a enchanting table, but some higher grade enchants, such as First Strike IV, cost up to 75 levels.

When an item is placed within the Enchantment Table, a list of all applicable enchantments will be shown. Clicking on a desired enchantment shows all possible levels of the enchantment, along with their XP costs. Clicking on the desired level will then apply the enchantment, provided the player has enough XP.

Certain enchantments require a certain amount of Bookshelf Power to apply, up to 20. An enchantment table's Bookshelf Power is determined by the number and type of Bookshelves which surround it. 1 Enchanted Bookshelf counts as 15 Bookshelves.

Applying conflicting enchantments within the table (for example, Syphon to a weapon with Life Steal) will cause the old enchantment to be replaced with the new one. Additionally, enchantments can be removed through the table by clicking on the same enchantment and level. They cost the same amount of XP to remove and also grant Enchantment Table.png Enchanting XP. Enchantments with higher tiers than available through the table cannot be removed directly; for example, Smite VI cannot be removed directly, but can be removed by applying Sharpness V.

Books can not be enchanted in a enchanting table directly, and can only be obtained by experiments or other sources.

Certain enchantments have higher tiers which are unavailable within the Enchantment Table; they must be obtained by other means, often through the Experimentation Table.

High-Level Enchanted Books[]

Unlike normal enchantments, the top level of many enchants - often Level VI - cannot be found on the Enchantment Table, and cannot be made by combining two level V books. They are instead obtained by special means, such as the Experimentation Table, the Dark Auction, or Tomioka. In cases where enchantments don't normally go to level V, the top-level enchant maybe be smaller than VI (ex: Life Steal IV, which normally goes only up to III).

Ultimate Enchantments[]

Ultimate Enchantments are more powerful Enchantments which can be added to items in an anvil. Only 1 Ultimate Enchantment can be applied to an item. If another is applied, the previous will be overwritten.

Trivia[]

History[]

Alpha Hypixel Network
June 30, 2021AHN 0.12 Round 1Added Pristine I-V.
SkyBlock Prototype
June 11, 20190.1Added Enchantments.
The enchantment table works similarly to the vanilla enchantment table. When a non-enchanted item is inserted, 3 different enchanting options will appear, each option costing different amounts of XP. The 3rd option always costs the maximum amount of XP from the enchantment table based on the number of bookshelves placed around it. Each option shows 1 enchantment which is guaranteed to be applied, but it is possible for more to be applied.
The list of the lowest possible amount of XP required to be spent to obtain certain enchantments can be found here.
June 20, 20190.3Tweaked the Lure enchantment to affect the maximum time it takes to catch an item.
Improved Smelting Touch to work on Sand (Glass), Wood (Charcoal), Cactus (Cactus Green), Cobblestone (Stone), Netherrack (Nether Brick), and Clay (Brick).
Halved the selling price of Silk Touch and Growth.
-25 Health icon.pngHealth on Growth V only (from +100 to +75).
June 26, 20190.4-7% Thorns enchantment damage (from 10% to 3%).
Changed Giant Killer to now add +0.5% extra damage for each extra %Health icon.pngHealth the enemy has above your own.
June 29, 2019+1 Defense icon.pngDefense per level on Protection (from 2 to 3).
July 2, 20190.5Added Angler I-VI.
Added Caster I-VI.
Added Frail I-VI.
Added Magnet I-VI.
Added Lure VI.
Added Luck of the Sea VI.
Added Sharpness VI.
Added Giant Killer VI.
Added Growth VI.
Added Protection VI.
Added Power VI.
July 9, 20190.6Added Telekinesis.
Damage enchantments now stack additively with other damage enchantments instead of multiplicatively.
Changed enchantment level for crafted enchanted books. Most books are now crafted to 1 level below its Enchantment Table maximum, with the crafting cost increased respectively.
Execute enchantment nerfed from 1% to 0.2% per missing %Health icon.pngHealth.
Added Execute IV-V.
Snipe enchantment nerfed from 5 to 10 blocks distance.
Frost Walker no longer works on Fishing Rod's bobber.
Aug 2, 20190.7Added Ender Slayer VI.
Added Dragon Hunter I-V.
Scavenger enchantment nerfed from 0.5 to 0.3 coins per level of the mobs.
Enchantment list will be more compact when there are too many on an item.
Aug 15, 2019Reduced Frost Walker selling price.
Fixed Thorns.
Fixed Looting not having any effect on drops with low chances due to rounding.
Sep 11, 20190.7.1Made Sharpness and Snipe's enchant effects additive instead of multiplicative like all other damage enchants.
Oct 11, 20190.7.2Added Smite VI.
Added Bane of Arthropods VI.
Added Critical VI.
Oct 17, 2019Fixed Spiked Hook dealing +250% damage instead of +25%.
Removed random damage from Cleave and fixed it dealing 3% damage at all levels.
Enchantments no longer apply invincibility frames on mobs.
Life Steal -0.9% healing per level (from 1% to 0.1%).
Oct 24, 20190.7.3Added Sugar Rush I-III.
Added Vampirism VI.
Dec 18, 20190.7.5Added Looting IV.
Added Luck VI.
Added Scavenger IV.
Feb 21, 20200.7.6Telekinesis now works on exp orbs when using swords.
Feb 28, 2020Cleave now has a limit of 12 entities.
June 7, 20200.7.10Added Replenish.
June 21, 2020First Strike is no longer cancelled by Cleave or Thorns.
July 7, 20200.8Added Ultimate Enchantments.
Added Scavenger V.
Added Smite VII.
Added Feather Falling VI.
Added Infinite Quiver VI.
Added Rejuvenate I-V.
July 10, 2020Added Feather Falling VII-X.
Added Infinite Quiver VII-X.
Sep 8, 20200.9Added Expertise I-X.
Sep 17, 20200.9.1Added Lethality VI.
Added Thunderlord VI.
Added Overload I-V.
Oct 6, 20200.9.6Added Compact I-X.
Oct 20, 20200.9.8Added Sharpness VII.
Added Giant Killer VII.
Added Power VII.
Added Growth VII.
Added Protection VII.
Added Vicious III-V.
Added Big Brain III-V.
Added Counter-Strike V.
Nov 6, 20200.9.11Added Turbo Enchants.
Dec 4, 20200.10Revamped Enchanting.
The enchantment table can now add and remove enchantments on any item, including enchanted ones, for XP cost.
Added an enchanting guide which shows details of all enchantments. It can be accessed in the enchanting table menu or with /e.g.
Books can no longer be enchanted directly.
Enchanted Books no longer use anvil uses and are now completely free to combine. The cost of applying an enchanted book is the combined cost of the XP orbs of all of the enchantments on the book but with a discount of 25%. Each book also shows the number of levels required to apply it in its lore.
Levelling up the enchanting skill now gives access to specific enchantments and also grants +0.5% Ability Damage.pngAbility Damage per level.
Most enchantments now require a certain enchanting skill level to apply and use.
There is a 2-week grace period where players can use any enchantments regardless of their enchanting skill requirement in order to give players time to level up their enchanting skill. After the grace period, any enchantments on gear that a player does not have the required skill level for will be greyed out and will not work (the gear itself and all other enchantments will function normally).
Capped the enchanting XP one can gain from the enchantment table and anvil to 50k XP per day.
Experiments can be conducted in the Experimentation Table which is unlocked at enchanting level 10 and can be placed on private islands. At this table, one can conduct daily experiments which are fun minigames and grant loads of enchanting skill XP ("like 1 million") and special rewards such as Experience Bottles and high-level enchantment books.
Added new enchantments:
Chance I-V, Syphon I-V, Triple-Strike I-V, Thunderbolt I-VI, Respite I-V, Prosecute I-VI, Titan Killer I-VII.
Added new enchantment tiers:
Blast Protection VI-VII, Fire Protection VI-VII, Looting V, Luck VII, Cubism VI, Cleave VI, Life Steal V, Snipe IV, Critical VII, First Strike V, Ender Slayer VII, Execute VI, Venomous VI.
Added new commands to the cookie buff: /et or /etable to access an enchanting table, and /av or /anvil to access an anvil.
Balanced XP level cost of all enchantments.
Buffed Fire Aspect so it now deals up to 100% of the weapon damage as fire damage per second.
Changed the visual effect of Fire Aspect, it no longer sets enemies on fire on hit, but displays flame particles and shows the damage in an orange damage tag.
Buffed Thunderlord from 10% to 25% per level.
Nerfed Rend to only work with 5 arrows at a time.
Buffed Fire Protection from +4 defence per level to +60 defence per level and +2 true defence against fire or lava. Now works with the Campfire Trial.
Buffed Blast Protection from +4 defence per level to +20 defence per level.
Buffed Projectile Protection from +3 defence per level to +7 defence per level.
Giant Killer bonus damage cap now scales with its level by 5% per level. Previously, all levels had a fixed damage bonus cap of 25%.
Dec 4, 20200.10Reduced required level for many powerful enchantments.
Daily Enchanting XP cap from non-experiment sources raised to 500k (from 50k).
Experiments can now be replayed up to 3 times per day, for a total of 4 per day, at the cost of XP and bits.
Jan 6, 2021Fixed 500k daily enchanting XP cap not resetting between days.
Jan 20, 2021Changed Compact to giving enchanted forms of items at a certain % chance instead of every X blocks mined.
Feb 16, 20210.11.1Added Cultivating I-X.
Adjusted Syphon in Dungeons to be more in line with Life Steal.
Mar 30, 20210.11.3Changed Life Steal to heal 0.5% of max health per level on hit, instead of 0.1% of the damage dealt per hit.
Changed Syphon to heal (0.1% + 0.1% per level) per 100 Crit Damage up to 1000, of max health on hit, instead of (0.1% + 0.1%) of damage dealt per hit.
Ferocity hits no longer trigger Life Steal or Syphon.
May 31, 20210.11.5Aiming enchantment is replaced with Dragon Tracer, which only works on Dragons.
Added Mana Steal I-III.
Added Smarty Pants I-V.
July 14, 20210.12Added Pristine I-V.
Pristine can no longer obtained from Enchantment Table.
Unknown DateAdded information about Compact and Pristine conflicting to the enchantment guide.
Sep 7, 2021Changed Infinite Quiver to save arrows 3% of the time per level when a bow is fired, instead of 10% of the time per level.
Sep 7, 2021Vicious's Ferocity icon.pngFerocity boost no longer stacks on wands in the player's inventory.
Sep 13, 2021Removed conflict between Pristine and Compact.
Added toggles for Pristine and Compact chat messages.
Fixed Pristine message displaying incorrect amount of Gemstones dropped.
 Enchanted Book (Fortune IV) can now be obtained from the Crystal Nucleus.
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