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Enchantment Table
Enchant Table

Enchant item menu.

Enchanting is a vanilla mechanic that is expanded upon in SkyBlock.

Enchanting improves upon gear including armor, pickaxes, hoes, shears, swords, axes, fishing rods, shovels, and bows to make them stronger than they already are, and augment them with buffs and stat boosts.

Enchanting differs from vanilla Minecraft, as enchantments can use up to 64 enchantment levels. To reach max level enchantments, a player must surround their Enchantment Table with bookshelves (5×5 square that is 2 blocks high, with the table in the center) with nothing between the bookshelves and the enchanting table. A player can alternatively use an Enchanted Bookshelf -- worth 15 normal bookshelves -- to levels higher than 64, potentially reaching up to 132 levels using 4 Enchanted Bookshelves and 6 Regular Bookshelves. It is possible to enchant weapons at this level though it is much more difficult to obtain the levels.

In the enchantment table menu, players are given three different enchantments to choose from when placing an enchantable item in the item slot. The first is the cheapest, but the weakest; the second is stronger but more expensive, and the final one is the most expensive but has the strongest enchantment, with the possibility of obtaining more than one enchantment. It is possible to obtain enchantments without using an enchantment table, such as crafting recipes from Collections, an Anvil and an Enchanted Book, and the Auction House (for buying enchanted books).

Once an item is enchanted, it can no longer be used at the enchanting table, and adding more enchantments on the item requires an anvil and an enchanted book. Books can be enchanted at an enchanting table the same way as equipment can.

Enchanted books are either made from various collections' recipes or enchanted at an enchantment table using a book. The crafted enchantment books are one level lower than the highest level unless the max level is I. Additionally, some enchantments with max level V or III have a level VI or IV book respectively unobtainable via the Enchanting Table.

These are all enchantments in SkyBlock as of now, as well as the corresponding equipment and the max level possible of each enchantment.

*ATTENTION: Trying to enchant above level 64 up until level 132 will gradually cause enchantments to disappear from the enchantment table. While not a bug, this is an artifact of the game's code where enchantments are capped to varying values as seen here (note: this archived page lists the values of vanilla 1.8.9 enchantments, SkyBlock enchantments are known to have caps but the values are unknown). For example, beyond level 64 up to level 100, the enchantment table will give more Thorns III enchantments on armor.

One important detail is that telekinesis is the only enchantment that does not appear to be capped, as it can appear even at level 132.

Efficient Book Combining

Chart

Efficient combining of books

The more times an item is combined in an anvil, the enchantment costs increases exponentially following the formula 3x2n-2 with n being the number of Anvil Uses. Due to this, it is highly recommended to get all the required books and then combine all the ones with the fewest total combinations.

Anvil Uses Prior Work Penalty
1 4
2 10
3 22
4 46
5 94

For example, with four books, instead of enchanting all of them onto one book (which would require the base item to have three anvil uses on it), the books should be combined into two upgraded pairs (1+1 & 1+1). Following that, combine those (causing the base item to have only two upgrades). If done properly, the final cost of upgrading a weapon to max enchantments can be under half.

Another small thing to note when combining books is that just switching the order they are being combined can change the cost, so always see if swapping books around lowers the cost before combining books.

Anvil Use Reset

By combining a 0 anvil use book (place on the left of the anvil) with another book (place on the right of the anvil), the anvil use of the book will reset at the cost of a lot of experience. The "other book" should be made with the method above for the least Exp required.

List of Enchantments

Telekinesis

Telekinesis is a mostly Universal enchant, available for any valid weapon or tool, that causes blocks, mob drops, and experience orbs (only for swords) to go directly into your inventory. Unlike most basic enchantments, it is uncraftable; there is no way to craft a Telekinesis Enchanted Book. However, it can still be enchanted through:

  • Rusty: He can apply the enchantment to any valid item for only 100 coins. This is the recommended method to get it as it does not require Experience Points or anvil uses.
  • Enchanting Table: It requires only a minimum level of 1. This still increases its anvil uses when applied to an item.
  • A Glowing Block can drop an Enchanted Book for Telekinesis. Applying this will still increase its anvil uses.

Note: It is recommended to apply Telekinesis enchantment via Rusty when all other enchantments are already added, so it wouldn't be affected by Anvil uses.

Sword

Name Description Levels Effect Collection Recipe
Bane of Arthropods Increases damage dealt to Cave Spiders, Spiders and Silverfish by 8% per level.

(A weapon with this enchantment cannot have Sharpness or Smite)

I - 8 Spider Eye V(Level IV)
Paper8 Paper8
Paper8 Spider Eye8
II - 16
III - 24
IV - 32
V - 40
VI - 48 Dropped by Tarantula Broodfather Tier III+ when Spider Slayer IV+
Cleave Deals 3% of damage dealt per level to other monsters within at least 3 blocks of the target.

Note: Now (03.04) Cleave was fixed. It does correct damage and perfectly works with all mechanics, including looting, scavenger, combat xp and kill counters.

I - 3 , 3.3 Pufferfish III(Level IV)
Paper8 Paper8
Paper8 Pufferfish40
II - 6, 3.6
III - 9, 3.9
IV - 12, 4.2
V - 15, 4.5
Critical Increases critical damage by 10% per level. I - 10 Diamond V(Level IV)
Paper8 Paper8
Paper8 Enchanted Diamond8
II - 20
III - 30
IV - 40
V - 50
VI - 60 Dropped by Sven Packmaster Tier III+ when Wolf Slayer IV+
Cubism Increases damage dealt to Creepers, Magma Cubes, and Slimes by 10% per level. I - 10 Pumpkin IV(Level IV)
Paper8 Paper8
Paper8 Pumpkin32
II - 20
III - 30
IV - 40
V - 50
Dragon Hunter Increases damage dealt to Ender Dragons by 8% per level. I - 8 Pearl Dealer Merchant
(Level I)
(Costs 1M coins)
II - 16
III - 24
IV - 32
V - 40
Ender Slayer Increases damage dealt to Ender Dragons and Enderman by 12% per level. I - 12 Ender Pearl III(Level IV)
Paper8 Paper8
Paper8 Enchanted Ender Pearl8
II - 24
III - 36
IV - 48
V - 60
VI - 72 Pearl Dealer
Execute Increases damage dealt by 0.2% per level for each percent of Health missing on your target. I - 0.2 Diamond II(Level IV)
Flint40
Paper8 Paper8
Paper8 Diamond40
II - 0.4
III - 0.6
IV - 0.8
V - 1
Experience Increases the chance for Mobs and ores to drop double experience by 12.5% per level. I - 12.5 Lapis Lazuli III(Level II)
Paper2 Paper2
Paper2 Lapis Lazuli2
II - 25
III - 37.5
IV - 50 Viking
Fire Aspect Ignites your enemies for at least 3 seconds, dealing at least 15 damage per second. I - 3, 15 Blaze Rod III(Level I)
Paper Paper
Paper Blaze Rod4
II - 4, 20
First Strike Increases the first melee damage dealt to a mob by 25% per level. I - 25 Gravel VI(Level III)
Paper4 Paper4
Paper4 Enchanted Flint4
II - 50
III - 75
IV - 100
Giant Killer Increases damage dealt by 0.1% per level for each percent of extra Health that your target has above you, up to 25%. I - 0.1 Ghast Tear III(Level IV)
Paper8 Paper8
Paper8 Ghast Tear8
II - 0.2
III - 0.3
IV - 0.4
V - 0.5
VI - 0.6 Dark Auction
Impaling Increases damage dealt to guardians and squids by 12.5% per level. I - 12.5 Prismarine Shard I(Level II)
Paper2 Paper2
Paper2 Prismarine Shard20
II - 25
III - 37.5
Knockback Increases knockback by 3 blocks per level. I - 3 Slimeball III(Level I)
Paper Paper
Paper Slimeball3
II - 6
Lethality Reduce the armor of the target every time you hit them by 1.0% per level for 8 seconds. Stacks up to 5 times. I - 1 Obsidian II(Level IV)
Paper8 Paper8
Paper8 Obsidian24
II - 2
III - 3
IV - 4
V - 5
Life Steal Heals for 0.1% of the damage you deal to mobs per level. I - 0.1 Unlocked by default

(Level II)

Paper2 Paper2
Paper2 Enchanted Golden Apple2
II - 0.2
III - 0.3
IV - 0.4 Fear Mongerer during Spooky Festival
Looting Increases the chance of a monster dropping an item by 15% per level. I - 15 Gold Ingot III(Level II)
Paper2 Paper2
Paper2 Block of Gold4
II - 30
III - 45
IV - 60 Rare Drop from Gifts
Luck Increases the chance for monsters to drop their armor pieces by 5%. I - 1 Raw Rabbit V(Level IV)
Paper8 Paper8
Paper8 Rabbit Hide8
II - 10
III - 15
IV - 20
V - 25
VI - 30 Rare Drop from Gifts
Scavenger Enemies drop 0.3 Coins per level times the mob's level (ex. killing a level 10 mob with Scavenger I will drop 3 additional coins). I - 0.3 Gold Ingot VI(Level II)
Paper2 Paper2
Paper2 Golden Sword
II - 0.6
III - 0.9
IV - 1.2 Rare Drop from Gifts
V - 1.5 Tomioka

(Costs 15M coins)

Sharpness Increases melee damage dealt by 5% per level.

(A weapon with this enchantment cannot have Bane of Arthropods or Smite)

I - 5 Gravel IV(Level IV)
Flint8
Paper8 Paper8
Paper8 Iron Sword
II - 10
III - 15
IV - 20
V - 25
VI - 30 Dark Auction
Tomioka (Costs 25M coins)
Smite Increases damage dealt to Zombies, Zombie Pigmen, Withers, Wither Skeletons, and Skeletons by 8% per level.

(A weapon with this enchantment cannot have Bane of Arthropods or Sharpness)

I - 8 Rotten Flesh III(Level IV)
Paper8 Paper8
Paper8 Rotten Flesh8
II - 16
III - 24
IV - 32
V - 40
VI - 48 Dropped by Revenant Horror Tier III+ when Zombie Slayer IV+
VII - 56 Tomioka

(Costs 25M coins)

Telekinesis Blocks and mob drops go directly into your inventory. I Click for Details
Thunderlord Strikes a monster with thunder every 3 consecutive hits, dealing 10% of your Strength as damage per level. I - 10 Gunpowder V(Level IV)
Paper8 Paper8
Paper8 Enchanted Gunpowder8
II - 20
III - 30
IV - 40
V - 50
Vampirism Heals for 1% of your missing Health per level whenever you kill an enemy. I - 1 Ghast Tear V(Level IV)
Paper8 Paper8
Paper8 Enchanted Ghast Tear8
II - 2
III - 3
IV - 4
V - 5
VI - 6 Top 250 Reward during Spooky Festival
Venomous Reduces the target's walking Speed by 5 per level and deals 5 damage per level every second. This effect lasts for 4 seconds. I - 5, 5 Spider Eye VI(Level IV)
Paper8 Paper8
Paper8 Enchanted Spider Eye8
II - 10, 10
III - 15, 15
IV - 20, 20
V - 25, 25

Bow

Name Description Levels Effect Collection Recipe
Aiming Arrow home towards nearby mobs if they are within 2 blocks per level. I - 2 Feather VI(Level IV)
Arrow8
Paper8 Paper8
Paper8 Compass
II - 4
III - 6
IV - 8
V - 10
Cubism Increases damage dealt to Creepers, Magma Cubes, and Slimes by 10% per level. I - 10 Pumpkin IV(Level IV)
Paper8 Paper8
Paper8 Pumpkin32
II - 20
III - 30
IV - 40
V - 50
Dragon Hunter Increases damage dealt to Ender Dragons by 8% per level. I - 8 Pearl Dealer Merchant
(Level I)
(Costs 1M coins)
II - 16
III - 24
IV - 32
V - 40
Flame Arrow ignites target for 3 seconds, dealing 5 damage every second. I Blaze Rod VI(Level I)
Blaze Rod2
Paper Paper
Paper Bow
Impaling Increases damage dealt to guardians and squids by 12.5% per level. I - 12.5 Prismarine Shard I(Level II)
Paper2 Paper2
Paper2 Prismarine Shard20
II - 25
III - 37.5
Infinite Quiver Increases the chance to not consume an arrow by 10% per level. I - 10 String VI(Level IV)
Paper8 Paper8
Paper8 Bow
II - 20
III - 30
IV - 40
V - 50
VI - 60 Dungeon Loot Chests
VII - 70 Combining

Infinite Quiver VI

books

VIII - 80
IX - 90
X - 100
Piercing Arrows fired will go through enemies. The extra targets hit take 25% of the damage. I - 25 Cactus VI.

(Level I)

Cactus10
Paper Paper
Paper Arrow
Power Increases bow damage by 8% per level. I - 8 Bone III(Level IV)
Paper8 Paper8
Paper8 Bone40
II - 16
III - 24
IV - 32
V - 40
VI - 48 Dark Auction
Punch Increases knockback dealt by 3 blocks per level. I - 3 Slimeball VI(Level I)
Slimeball
Paper Paper
Paper Arrow
II - 6
Snipe Increases bow damage by +1% per level for every 10 blocks traveled. I - 1 Feather VIII(Level II)
Arrow2
Paper2 Paper2
Paper2 Feather2
II - 2
III - 3
Telekinesis Blocks and mob drops go directly into your inventory. I Click for Details

Armor

Name Description Levels Effect Armor Collection Recipe
Aqua Affinity Increases underwater mining rate to normal level mining rate (mining in water is normally five times slower). I Helmet Prismarine Crystals IV(Level I)
Paper Paper
Paper Prismarine Crystals
Blast Protection Grants +4 Defense per level against explosions.

Note: An armor with this enchantment cannot have Fire Protection, Projectile Protection, or Protection.

I - 4 All Gunpowder III(Level IV)
Paper8 Paper8
Paper8 Gunpowder8
II - 8
III - 12
IV - 16
V - 20
Depth Strider Increases horizontal movement speed in water by 33% per level. At level III, the movement speed is the same as on land.

Note: Boots with this enchantment cannot have Frost Walker.

I - 33 Boots Pufferfish IV(Level II)
Raw Salmon2
Paper2 Paper2
Paper2 Lily Pad2
II - 66
III - 100
Feather Falling Decreases fall damage by 5% per level and increases height before fall damage by 1 block per level. I -

5, 1

Boots Feather II(Level IV)
Paper8 Paper8
Paper8 Feather40
II -

10, 2

III -

15, 3

IV -

20, 4

V -

25, 5

VI -

30, 6

Dungeon Loot Chests
VII -

35, 7

Combining Feather Falling VI books
VIII -

40, 8

IX -

45, 9

X -

50, 10

Fire Protection Grants +4 Defense per level against fire and lava.

Note: An armor with this enchantment cannot have Blast Protection, Projectile Protection, or Protection.

I - 4 All Magma Cream III(Level IV)
Paper8 Paper8
Paper8 Magma Cream8
II - 8
III - 12
IV - 16
V - 20
Frost Walker Creates Ice when walking on water with a radius of 1 block per level.

Note: Boots with this enchantment may not have Depth Strider.

I - 1 Boots Ice II(Level I)
Paper Paper
Paper Ice
II - 2
Growth Grants +15 Health per level.

Note: Enchanting an armor with Growth V will also always enchant it with Thorns III and never with Protection V.

I - 15 All Dark Oak Wood VII(Level IV)
Paper8 Paper8
Paper8 Enchanted Dark Oak Wood8
II - 30
III - 45
IV - 60
V - 75
VI - 90 Dark Auction
Projectile Protection Grants +4 Defense per level against projectiles.

Note: An armor with this enchantment cannot have Blast Protection, Fire Protection, or Protection.

I - 4 All Feather I(Level IV)
Paper8 Paper8
Paper8 Arrow8
II - 8
III - 12
IV - 16
V - 20
Protection Grants +3 Defense per level.

Note: An armor with this enchantment cannot have Blast Protection, Fire Protection, or Projectile Protection.

I - 3 All Iron Ingot III(Level IV)
Paper8 Paper8
Paper8 Iron Ingot8
II - 6
III - 9
IV - 12
V - 15
VI* - 18 Dark Auction
Rejuvenate Increases your natural regeneration by 2% per level. I - 2 All Dungeons Loot Chests
II - 4
III - 6
IV - 8
V - 10
Respiration Extends underwater breathing time by 15 seconds per level. I - 15 Helmet Clay III.

(Level II)

Raw Fish2
Paper2 Paper2
Paper2 Water Bucket
II - 30
III - 45
Thorns 50% chance to rebound 3% damage you took at the attacker per level.

Note: Enchanting an armor with Growth V will always give Thorns III.

Note: October 27, Thorns was fixed and no longer gives invincibility ticks to enemies. However it still cancels First Strike.

I - 3 All Cactus VII(Level II)
Paper2 Paper2
Paper2 Enchanted Cactus Green2
II - 6
III - 9
True Protection Grants +5True Defense iconTrue Defense. I - 5 Chestplate Old Shaman Nyko
(Level I)
(Costs 900k coins)
Sugar Rush Grants +2 Speed per level. I - 2 Boots Spooky Festival

(Level I)

II - 4
III - 6

Tools

Name Description Levels Effect Items Collection Recipe
Efficiency Increases mining speed. The proper block for the tool must be mined for the effect. I - ? Axe
Pickaxe
Shovel

Shears

Redstone III(Level IV)
Paper8 Paper8
Paper8 Redstone Dust8
II - ?
III - ?
IV - ?
V - ?
VI - ? Stonk Pearl Dealer Automatically pre-enchanted
Experience Increases the chance for Mobs and ores to drop double experience by 12.5% per level. I - 12.5 Pickaxe Lapis Lazuli III(Level II)
Paper2 Paper2
Paper2 Lapis Lazuli2
II - 25
III - 37.5
IV - 50 Viking
Fortune Increases the chance for blocks to drop double the amount of items by 10% per level.

Note: Fortune is not compatible with Silk Touch.

I - 10 Pickaxe Gold Ingot VIII(Level II)
Paper2 Paper2
Paper2 Enchanted Gold2
II - 20
III - 30
Harvesting Increases the chance for crops to drop double the amount of items by 12.5% per level. I - 12.5 Hoe Wheat II(Level V)
II - 25
III - 37.5
IV - 50
V - 62.5
Rainbow Causes Sheep to drop a random wool color when sheared. I Shears Mutton VI(Level I)
Paper Paper
Paper White Wool5
Replenish Upon breaking crops, Nether Wart or Cocoa Beans, automatically replant from materials in your inventory I Axe

Hoe

Cocoa Beans VIII.
Paper8 Paper8
Paper8 Enchanted Cookie16
Silk Touch Mined blocks drops itself instead of their normal drops (ex. coal ore instead of coal, etc.)

Notes: For all ores except Redstone, which always drops one when mined, the Spelunker perk applies.

Note: Silk Touch is not compatible with Smelting Touch and Fortune.

I Axe
Pickaxe

Shovel

String V.

(Level I)

Paper Paper
Paper Enchanted String
Smelting Touch Automatically smelts mined blocks into their smelted form (ex. iron ingots instead of iron ore, etc.)

Note: Smelting Touch is not compatible with Silk Touch.

I Pickaxe Coal II.

(Level I)

Paper Paper
Paper Block of Coal5
Telekinesis Block and mob drops go directly into your inventory. I All Click for Details

Fishing Rod

Name Description Levels Effect Collection Recipe
Angler Increases the chance to catch a sea creature by 1% per level. I - 1 Ink Sack VII(Level IV)
Paper8 Paper8
Paper8 Ink Sack32
II - 2
III - 3
IV - 4
V - 5
VI - 6 Deep Sea Protector
Blessing Increases the chance to get double drops when fishing by 5% per level. I - 5 Prismarine Crystals VII(Level IV)
Block of Gold64
Paper8 Paper8
Paper8 Enchanted Pufferfish8
II - 10
III - 15
IV - 20
V - 25
Caster Increases the chance to not consume bait by 1% per level. I - 1 Ink Sack V(Level IV)
Lily Pad8
Paper8 Paper8
Paper8 Whale Bait8
II - 2
III - 3
IV - 4
V - 5
VI - 6 Carrot King
Frail Decrease a Sea Creature's Health by 5% per level when caught. I - 5 Clay IV(Level IV)
Lily Pad40
Paper8 Paper8
Paper8 Pufferfish64
II - 10
III - 15
IV - 20
V - 25
VI - 30 Catfish
Looting Increases the chance of a monster dropping an item by 15% per level.

Note: This does not affect fishing and affects the fishing rod when used as a weapon.

I - 15 Gold Ingot III(Level II)
Paper2 Paper2
Paper2 Block of Gold4
II - 30
III - 45
IV - 60 Rare Drop from Gifts
Luck of the Sea Increases the chance of fishing treasure by 1% per level. I - 1 Raw Rabbit VII(Level IV)
Water Bucket
Paper8 Paper8
Paper8 Rabbit's Foot16
II - 2
III - 3
IV - 4
V - 5
VI - 6 Water Hydra
Lure Decreases the maximum time to catch something by 5%. I - 5 Salmon III(Level IV)
Paper8 Paper8
Paper8 Raw Fish8
II - 10
III - 15
IV - 20
V - 25
VI - 30 Guardian Defender
Magnet Grants 1 additional experience orb per level every time you successfully catch a fish. I - 1 Clownfish III(Level IV)
Quartz8
Paper8 Paper8
Paper8 Clownfish8
II - 2
III - 3
IV - 4
V - 5
VI - 6 Monster of the Deep
Spiked Hook Fishing rod deals 5% more damage to monsters per level. I - 5 Pufferfish VI(Level IV)
Flint40
Paper8 Paper8
Paper8 Pufferfish64
II - 10
III - 15
IV - 20
V - 25
VI - 30 Sea Leech
Telekinesis Blocks and mob drops go directly into your inventory. I Click for Details

Enchantment Table Levels

The cheapest way to get most enchantments to level V (or their highest outside of special books) it to use an Enchantment Table. However, the key when doing so is to not waste XP by using an enchantment table that takes 60 levels when one could get it with a table at level 24. This is done by adding/removing bookshelves (use an item with silk touch to avoid destroying them).

This is a condensed table of the enchantment tables that shows enchantments by type, sorted by minimum level. The enchantments show only the max level to facilitate adding enchantments at an Enchantment Table.

If a high level book exists, it's possible to get a higher level, but not inside the Enchantment table (see Special Enchanted Books section).

Sword

Enchantment Max Level Min Ench
Level for Max Level
High Book
Exists
Notes
Telekinesis I 1 No Should instead be added by Rusty, to reduce the levels wasted
Dragon Hunter V Pearl Dealer Shop only Level I is purchased for 1,000,000 Coins
Thunderlord V 15 No
Scavenger III 19 Yes (Lvl 4) Level IV obtained from Season of Jerry Gifts
First Strike IV 26 No
Knockback II 26 No
Experience III 28 Yes (Lvl 4) Level IV is purchased from the Melancholic Viking
Fire Aspect II 28 No
Looting III 30 Yes (Lvl 4) Level IV obtained from Season of Jerry Gifts
Impaling III 34 No
Bane of Arthropods V 36 Yes (Lvl 6) Level VI obtained from Tarantula Broodfather Tier III+ and at Spider Slayer Level 4+

Recommended only for Recluse Fang or Scorpion Foil

Smite V 36 Yes (Lvl 7) Level VI obtained from Revenant Horror Tier III+ and at Zombie Slayer Level 4+
Level VII obtained from Dungeons

Recommended only for Revenant Falchion or Reaper Falchion

Life Steal III 38 Yes (Lvl 4) Level IV is purchased from the Fear Mongerer
Execute V 40 No
Luck V 40 Yes (Lvl 6) Level VI obtained from Season of Jerry Gifts
Sharpness V 40 Yes (Lvl 6) Level VI is purchased from Dark Auction or from an NPC in The Catacombs for 10,000,000 coins.
Vampirism V 40 Yes (Lvl 6) Level VI is obtained from Spooky Festival for Top 250
Giant Killer V 42 Yes (Lvl 6) Level VI is purchased from Dark Auction
Lethality V 44 No
Critical V 46 Yes (Lvl 6) Level VI obtained from Sven Packmaster Tier III+ and at Wolf Slayer Level 4+
Cubism V 46 No
Venomous V 46 No
Cleave V 46 No Recommended for the Pooch Sword
Ender Slayer V 50 Yes (Lvl 6) Level VI is purchased from the Pearl Dealer

Bow

Enchantment Max Level Min Ench
Level
High Book
Exists
Notes
Telekinesis I 1 No Should instead be added by Rusty, to reduce the levels wasted
Piercing I 23 No
Snipe III 24 No
Flame I 29 No
Punch II 32 No
Impaling III 34 No
Power V 38 Yes (Lvl 6) Level VI is purchased from Dark Auction
Infinite Quiver X 44 Yes (Lvl 6) Level VI is obtainable from Dungeons Loot chest
Cubism V 46 No
Aiming V 48 No
Dragon Hunter V Pearl Dealer Shop only Level I is purchased for 1,000,000 Coins

Armor

Enchantment Max Level Min Ench
Level
High Book
Exists
Notes
All Armor
Blast Protection V 28 No -
Fire Protection V 28 No -
Projectile Protection V 28 No -
Protection VI 40 Yes(Lvl 6) Level VI is purchased from Dark Auction
Thorns III 44 No
Growth V 64 Yes (Lvl 6) Level VI is purchased from Dark Auction
Helmets
Aqua Affinity I 1 No
Respiration III 36 No
Chestplates
True Protection I Old Shaman Nyko in Howling Cave Level I is purchased for 900,000 coins
Boots
Frost Walker II 16 No
Depth Strider III 30 No
Feather Falling X 42 Yes (Lvl 6) Level VI is obtainable from Dungeons Loot chest
Sugar Rush III Fear Mongerer during Spooky Festival Level I is purchased for 250k Coins and 64 Green Candy

Tool

Enchantment Tool Max Level Min Ench
Level
High Book
Exists
Notes
Telekinesis All I 1 No Should instead be added by Rusty, to reduce the levels wasted
Silk Touch Pickaxe
Axe
Shovel
Shears
I 4 No
Efficiency Pickaxe
Axe
Shovel
Shears
VI 36 No
Smelting Touch Pickaxe I 15 No
Experience Pickaxe III 28 Yes (Lvl 4) Level IV is purchased from the Melancholic Viking.
Fortune Pickaxe III 28 No
Harvesting Hoe V 44 No
Rainbow Shears I 1 No
Replenish Hoe
Axe
I N/A No

Fishing Rod

Enchantment Max Min Ench
Level
High Book
Exists
Notes
Telekinesis I 1 No Should instead be added by Rusty, to reduce the levels wasted
Looting III 30 Yes (Lvl 4) Level IV obtained from Season of Jerry Gifts
Angler V 46 Yes (Lvl 6) Level VI occasionally drops from Deep Sea Protector
Blessing V 46 No
Caster V 44 Yes (Lvl 6) Level VI occasionally drops from Carrot King
Frail V 44 Yes (Lvl 6) Level VI occasionally drops from Catfish
Luck of the Sea V 44 Yes (Lvl 6) Level VI occasionally drops from Water Hydra
Lure V 44 Yes (Lvl 6) Level VI occasionally drops from Guardian Defender
Magnet V 44 Yes (Lvl 6) Level VI occasionally drops from Monster of the Deep
Spiked Hook V 44 Yes (Lvl 6) Level VI occasionally drops from Sea Leech

High-Level Enchanted Books

Unlike normal enchantments, the top level of many enchants - usually Level VI - cannot be found on the Enchantment Table, and cannot be made by combining two level V books. They are instead obtained by special means. In cases where enchantments don't normally go to level V, the top-level enchant maybe be smaller than VI (ex: Life Steal IV, which normally goes only up to III).

While listed in enchantment tables, this table shows how to get these books by category. Please note it is possible to get efficiency VI by buying the Stonk.

Ultimate Enchantments

Main article: Ultimate Enchantments

Notes

Trivia

  • The regular vanilla enchantment, Infinity, is one of the few vanilla enchantments not in SkyBlock. It is presumably replaced as Infinite Quiver (Note: with the addition of The Catacombs to the game, it is possible to get Infinite Quiver X from mid-high level dungeons, which effectively functions the same as Infinity would. Additionally, although Frost Walker is an enchantment added in 1.9, it is merely simulated in the game code.
    • Other than Frost Walker, this is the same for vanilla enchantments added after 1.8.9 due to server compatibility issues.
  • The Giant Killer VI book is announced as Giant Slayer VI in the Dark Auction.

History

SkyBlock Prototype
June 11, 20190.1Added Enchantments.
June 20, 20190.3Tweaked the Lure enchantment to affect the maximum time it takes to catch an item.
Improved Smelting Touch to work on Sand (Glass), Wood (Charcoal), Cactus (Cactus Green), Cobblestone (Stone), Netherrack (Nether Brick), and Clay (Brick).
Halved the selling price of Silk Touch and Growth.
June 26, 20190.4-7% Thorns enchantment damage (from 10% to 3%).
Changed Giant Killer to now add +0.5% extra damage for each extra %Health iconHealth the enemy has above your own.
June 29, 2019Buffed Protection enchanted Defense iconDefense from 2 to 3.
July 9, 20190.6Added Telekinesis enchantment.
Enchantment buff overhaul to only applying to the damage of a weapon.
Changed enchantment level for crafted enchanted books.
Execute enchantment nerfed from 1% to 0.2% per missing %Health iconHealth, but it now scales to level 5, instead of 3.
Snipe enchantment nerfed from 5 to 10 blocks distance.
Frost Walker no longer works on Fishing Rod's bobber.
Aug 2, 20190.7Scavenger enchantment nerfed from 0.5 to 0.3 coins per level of the mobs.
Enchantment list will be more compact when there are too many on an item.
Aug 15, 2019Reduced Frost Walker selling price.
Feb 21, 20200.7.6Telekinesis now works on exp orbs when using swords.
June 7, 20200.7.10Replenish enchantment added.
June 21, 2020First Strike is no longer cancelled by Cleave or Thorns.
July 7, 20200.8Added Scavenger V
Added Smite VII
Added Feather Falling VI-Feather Falling X
Added Infinite Quiver VI-Infinite Quiver X
Rejuvenate I-V enchantment added.
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