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The Golem Sword is a Rare Sword unlocked through the Mining Collections (Iron Ingot VIII).

It is an early to mid-game Sword that does slightly less Damage IconDamage than an Aspect of the End. It also gives you Defense iconDefense when held, a unique stat that no other Sword gives.

Stats

v · e
Weapon Stats
Golem Sword
Weapon Rarity: Rare
Weapon Type: Sword
Weapon Item Ability
Item Ability: Iron Punch
Punch the ground, damaging enemies
in a hexagon around you for
250 base magic damage.
Mana Cost: 70Intelligence iconMana
Cooldown: 3 Seconds
Weapon Cost in coins: 80k–130k coins (From Auction House)

The information is outdated. Please be patient while this template is being rebuilt.

Upgrades

Upgrades Used:


Total Projected Cost: 1.2M–1.4M coins

Notes:
    This upgrade setup due to the low cost of the Weapon.
Show/Hide List of Melee Weapon Upgrades
Melee Weapon Upgrade
Damage IconDamage
Strength iconStr
Crit chance iconCr Chnc
Crit damage iconCr Dmg
Intelligence iconInt
Bonus Attack Speed iconAtk Spd
Used Here
Reforges (listed stats are for Rare Swords)
Spicy Reforge
+2 +1% +18%
+4% Yes Yes
Legendary Reforge
+7 +4% +4% +12 +7% No No
Rich Reforge
+4% +7% +10
No No
Enchantments
Critical V
+50%
Yes Yes
Other Upgrades
Hot Potato Book (5 Uses) +10 +10
Yes Yes
Wood Singularity
(Wooden Swords only,
Also Raises the Rarity By 1)
+100
No No

Listed below is all the Weapon Enchantments. See Enchantments For More Details.

Show/Hide List of Melee Weapon Enchantments
Melee Weapon Enchantment Description Max Level Effect Used Here
Base Damage IconDamage Enchantments
Sharpness I-VI Increases Melee Damage IconDamage dealt by 6-30%.
(A Weapon with this enchant cannot have Script error or Script error)
VI
Increases Base Melee Damage IconDamage Dealt Yes Yes
Giant Killer I-VI Increases Damage IconDamage dealt by 0.1-0.6% for each percent of extra health that your target has above you, up to 25%.
VI
Increases Base Melee Damage IconDamage Dealt Based On How Much more Max health your target has Yes Yes
Execute I-V Increases Damage IconDamage dealt by 0.2%-1% for each percent of health missing on your target.
V
Increases Base Melee Damage IconDamage Dealt for each percent of health missing on your target. Yes Yes
First Strike I-IV Increases Damage IconDamage dealt by 25-100% On your first Hit on a Mob.
IV
You Deal Increased Damage IconDamage on your first hit on a mob. Yes Yes
Critical I-VI Increases Crit damage iconCrit Damage by 10-60%.
VI
Increases The Crit damage iconCrit Damage bonus of the Weapon when applied. Yes Yes
Healing Enchantments
Life Steal I-IV Heals you for 0.1-0.4% of the Damage IconDamage you deal to mobs per level.
IV
You Heal yourself For a Percentage of the Damage IconDamage you deal to mobs whenever you hit them. Yes Yes
Vampirism I-VI Heals You for 1-6% of your missing health whenever you kill an enemy.
IV
You Heal yourself for a percentage of your Missing health whenever you kill an enemy. Does

Stack with Life steal.

Yes Yes
Drop Enchantments
Looting I-IV Increases the Chance of a mob dropping an Item by 15-60%.
IV
Increased mob drops Yes Yes
Luck I-VI Increases the chance for monsters to drop their armor pieces by 5-30%
VI
Increases the chance for monsters to drop the armor they are wearing Yes Yes
Scavenger I-V Enemies drop 0.3-1.5 coins per level times the mob's level.
IV
More Coins Will Drop from Monsters (ex. killing a level 10 mob with Scavenger IV will drop 12 additional coins on top of their normal coin drop). Yes Yes
Experience I-IV Increases the chance for mobs and ores to drop double experience by 12.5-50%
IV
Increased Experience Orbs dropped form mobs Yes Yes
Telekinesis I Blocks and mob drops go directly into your inventory
I
Yes Yes
Specific Mob Damage IconDamage Enchantments
Smite I-VII
Increases Melee Damage IconDamage dealt to zombies, zombie pigmen, skeletons, and withers by 8-56%.
(A Weapon with this enchant cannot have Script error or Script error)
VII
Increases Melee Damage IconDamage dealt to Undead class Mobs. No No
Bane of Arthropods I-VI Increases Melee Damage IconDamage dealt to spiders,cave spiders,and silverfish by 8-48%.
(A Weapon with this enchant cannot have Script error or Script error)
VI
Increases Melee Damage IconDamage dealt to Arthropod class Mobs. No No
Ender Slayer I-VI Increases Melee Damage IconDamage dealt to Ender Dragons and Endermen by 12-72%.
VI
Increases Melee Damage IconDamage dealt to Ender Dragons and Endermen Yes Yes
Dragon Hunter I-V Increases Damage IconDamage dealt to Ender Dragons by 12-60%.
V
Increases Damage IconDamage dealt to Ender Dragons No No
Cubism I-V Increases Damage IconDamage dealt to Creepers, Slimes, and Magma Cubes by 10-50%.
V
Increases Damage IconDamage dealt to Creepers, Slimes, and Magma Cubes Yes Yes
Impaling I-III Increases Damage IconDamage dealt to Sea Guardians and Squids 12.5-37.5%
III
Increases Damage IconDamage dealt to Sea Guardians and Squids Yes Yes
Other Enchantments
Cleave I-V Deal 3-15% of your Melee Damage IconDamage to nearby monsters within 3-4.5 blocks of your target.
V
You deal a portion of your Damage IconDamage to monsters within a range of your target No No
Thunderlord I-V Strikes a monster with thunder every 3 consecutive hits, dealing 10-50% of your strength as Damage IconDamage per level.
V
Deal a portion of your Strength iconStrength every 3 consecutive hits as extra Damage IconDamage |Yes Yes
Lethality I-V Reduces the Targets Armor by 1-5% for 8 Seconds. This Stacks up to 5 times.
V
Reduces the targets armor by a percentage every time you hit them up to 5 times. Yes Yes
Knockback I-II Increases Knockback when damaging mobs by 3-6 blocks.
II
Increases Knockback when damaging mobs No No
Fire Aspect I-II Ignites your enemies upon damaging them for 3 seconds, dealing 15-20 Damage IconDamage per second.
II
Damaging enemies Deals extra Damage IconDamage per second. No No
Venomous I-V Reduces the target's walking speed by 5-25% and deals 5-25 Damage IconDamage per level every second. This effect lasts for 4 seconds.
V
Damaging enemies Deals extra Damage IconDamage per second and slows them down for a time. Yes Yes

Upgraded Stats

List of Used Enchantments Final Stats
Sharpness V, Execute V, First Strike IV, Giant Killer V, Critical V, Life Steal III, Vampirism V, Looting IV, Luck V, Scavenger IV, Experience III, Telekinesis I, Ender Slayer V, Cubism V, Impaling III, Lethality V, Thunderlord V Spicy Golem Sword

Item Ability: Iron Punch
Punch the ground, damaging enemies
in a hexagon around you for
250 base magic damage.
Mana Cost: 70Intelligence iconMana
Cooldown: 3 Seconds

Rare Sword

Tips

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Crafting

Recipe Note
Enchanted Iron Block
Enchanted Iron Block
Stick

Iron Sword
Uses Enchanted Iron Block to craft.

Uses 51200 Iron Ingots in total (800 Stacks)

Time to obtain using a minion

Days to acquire using an Iron Minion (by tier, no fuel)
If the player has multiple minions, divide the number of days by how many minions will be used.
IIIIIIIVVVIVIIVIIIIXXXI
202017171616141411119.4

History

SkyBlock Prototype
June 11, 20190.1Iron Sword Added Golem Sword.
Aug 2, 20190.7+150 Ability DamageAbility Damage (from 100 to 250).

Trivia

  • This is a sword that is directly related to another Hypixel minigame, Mega Walls. The ability of the Golem class in mega walls is the same as the item ability of the Golem Sword in SkyBlock.
  • This is the only sword that provides defense, with the exception of using the Pigman Sword's ability.
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