Healing is the act of increasing ❤ Health up to its maximum value (which is controlled by the ❤ Health stat itself).
There are various ways to heal, as well as increase the effects of healing. Some healing methods affect only the user, while others affect nearby players.
While not healing, ❤ Absorption can give additional temporary health to a player. This is usually done before a battle, but it can also be done during a battle. This functions as healing, as it not only increases max health but it also gives the extra health right away.
Healing Amount
Healing amount is determined by ☄ Mending of the player who uses healing ability and ♨ Vitality of the player who is healed. The amount is calcurated by .
If the player heals themselves, both of ♨ Vitality and ☄ Mending of the player are multiplied.
Players have base amount of 100 ♨ Vitality and 100 ☄ Mending.
Natural Regeneration
The player's ❤ Health regenerates naturally over time, at a default interval of 2 seconds. The amount of ❤ Health regenerated is determined by their ❣ Health Regen, using . The player's base ❣ Health Regen is 100.
Reaching Zombie Slayer LVL VIII
will boost the player's ❣ Health Regen by 50. Certain items also increase the player's ❣ Health Regen.
Enchantments
Life Steal - Heals for 0.1% per level of your max ❤ Health each time you hit a mob.
Syphon - Heals for (0.1% + 0.1% per level) of your max ❤ Health per 100 ☠ Crit Damage you deal per hit, up to 1,000 ☠ Crit Damage
Vampirism - Heals for 1% of your missing ❤ Health per level whenever you kill an enemy (Up to 6%).
Rejuvenate - +2 ❣ Health Regen per level
Respite - +5 ❣ Health Regen per level when the player isn't in combat
Quantum - +0.8 ♨ Vitality per level on weekdays
Healing items
The most straightforward healing items are Healing Wands, Power Orbs and consumable items, although some weapon abilities heal as well.
- Orbs - heal up to 5 nearby players (including owner) for 30s (60s for Overflux and Plasmaflux), requiring 50% of the owner's ✎ Mana, and 40% of the owner's ✎ Mana if with 10 Mana Disintegrators applied. Only the strongest orb in range applies.
- Wands - heals only the user. Wand heals do not stack. Effects are increased +50% by Revenant Armor or Reaper Armor's full set bonus.
- Potions - Can be drank to increase Health. Converting them into splash potions allows healing to be done much quicker as there is no eating animation. Healing effects can be increased by using a Pulpous Orange Juice base for the potions. This item can be bought in the Tavern from the Bartender.
- Zombie Sword (and upgrades) - heals the user for 120 + 5% of the user's max health, as well as players within 7 blocks for 40 health. This can be upgraded to the Ornate and Florid Zombie Sword buffing the health every use.
Icon | Item | Type | Effect |
---|---|---|---|
Radiant Power Orb | Orb | Orb Buff: Radiant - Heals 1% of max ❤ per second. | |
Mana Flux Power Orb | Orb | Orb Buff: Mana Flux - Grants +50% base mana regen. Heals 2% of max ❤ per second. Grants +10❁ Strength. | |
Overflux Power Orb | Orb | Orb Buff: Overflux - Grants +100% base mana regen. Heals 2.5% of max ❤ per second. Grants +25 ❁ Strength, +5 ♨ Vitality and +5 ☄ Mending. | |
Plasmaflux Power Orb | Orb | Orb Buff: Plasmaflux - Grants +125% base mana regen. Heals 3% of max ❤ per second. Grants +30 ❁ Strength, +7.5 ♨ Vitality and +7.5 ☄ Mending. | |
Wand of Healing | Wand | Ability: Small Heal - Heal 60❤/s for 7s. Mana Cost: 60, Cooldown: 1s | |
Wand of Mending | Wand | Ability: Medium Heal - Heal 90❤/s for 7s. Mana Cost: 100, Cooldown: 1s | |
Wand of Restoration | Wand | Ability: Big Heal - Heal 120❤/s for 7s. Mana Cost: 200, Cooldown: 1s | |
Wand of Atonement | Wand | Ability: Huge Heal - Heal 170❤/s for 7s. Mana Cost: 240, Cooldown: 1s | |
Gloomlock Grimoire | Book | Ability: Extreme Measures RIGHT CLICK Costs 300 Overflow. Heal for 40% ♥ but deal -8% damage for 40 seconds. | |
Healing Potions* | Potion | Grants an instant ❤ Health boost. (min 20, max 500) | |
Stamina Potions* | Potion | Grants an instant ❤ Health boost and ✎ Mana boost. (healing: min 150, max 515) | |
Regeneration Potions* | Potion | Grants health regeneration (❤ HP/s: min 5, max 50) |
*These items are consumed upon use
Weapons that Increase Healing
Icon | Weapon
Name |
Effect |
---|---|---|
Scorpion Foil | Ability: Heartstopper - You have 4 Ⓞ tickers. Blocking clears 1 Ⓞ and heals 60❤. Once all tickers are cleared, your next attack is empowered for 250% damage. (Tickers refill after 5 seconds) | |
Zombie Soldier Cutlass | Ability: Love Tap - Heals you for +10 ❤ Health when you hit an entity! | |
Zombie Sword | Ability: Instant Heal - Heal yourself for 120 + 5% max ❤ HP and players within 7 blocks for 40❤ HP | |
Ornate Zombie Sword | Ability: Instant Heal - Heal yourself for 144 + 5% max ❤ HP and players within 7 blocks for 48❤ HP | |
Florid Zombie Sword | Ability: Instant Heal - Heal yourself for 168 + 5% max ❤ HP and players within 8 blocks for 56❤ HP | |
Reaper Falchion | Heal 10❤ per hit. | |
Axe of the Shredded | Heal 50❤ per hit. | |
Mosquito Bow | +20 ♨ Vitality |
Pets that Increase Healing
Icon | Pet | Pet Type | Healing Abilities |
---|---|---|---|
Blue Whale Pet | Fishing | Ingest - All Potions heal +2.5-250 ❤ HP (Depends on pet rarity and level) | |
Giraffe Pet | Foraging | Good Heart - Regen 0.2-25 ❤ HP Per Second (Depends on pet rarity and level) | |
Griffin Pet | Combat | Legendary Constituition - Grants Regeneration VII and Strength VIII (only present in UNCOMMON Griffin Pets and higher rarities) | |
Turtle Pet | Combat | Genius Amniote - Gain +3.2-50 ❈ Defense and regen 0.2-25 ❤ Health per second when near or in water. (Depends on pet level) | |
Zombie Pet | Combat | Chomp - Gain 0.2-25 ❤ HP per Zombie kill (Depends on pet rarity and level) | |
Ghoul Pet | Combat | Amplified Healing - +0.25-25 ♨ Vitality
Zombie Arm - Increases the health and range of the Zombie Sword by 0.5-50% (All abilities depend on pet level) | |
Jellyfish Pet | Alchemy | +1-100 ❣ Health RegenRadiant Scyphozoa - While in dungeons, reduces the mana cost of Power Orbs by 0.5%.
Stored Energy - While in dungeons, for every 2,000 HP you heal teammates the cooldown of Wish is reduced by 0.01s, up to 30s. Powerful Potions - While in Dungeons, increase the effectiveness of dungeon potions by 50% (All abilites depend on pet level) |
Accessories that Increase Healing
Icon | Talisman Name | Effect |
---|---|---|
Healing Talisman | +5 ♨ Vitality | |
Healing Ring | +10 ♨ Vitality | |
Survivor Cube | +5 ♨ Vitality | |
Devour Ring | Heal 5❤ HP when killing a monster. Cooldown: 0.5s | |
Campfire Initiate Badge* | Increases ❤ HP healed while on fire (2-8❤ HP/s) | |
Campfire Adept Badge* | Increases ❤ HP healed while on fire (10-16❤ HP/s) | |
Campfire Cultist Badge* | Increases ❤ HP healed while on fire (18-26❤ HP/s) | |
Campfire Scion Badge* | Increases ❤ HP healed while on fire (28-42❤ HP/s) | |
Campfire God Badge* | Increases Natural Regeneration of ❤ HP (2-10❤ HP/s). Increases hp healed while on fire (44-60❤ HP/s) |
*Only one of these accessories can be used at a time.
Armor that Increases Healing
Icon | Item | Type | Effect |
---|---|---|---|
Ghast Head | Helmet | Restores 1% of your maximum ❤ HP every second while worn. | |
Zombie's Heart | Helmet | Doubles the wearer's ☄ Mending and ♨ Vitality. | |
Crystallized Heart | Helmet | Doubles the wearer's ☄ Mending and ♨ Vitality. | |
Revived Heart | Helmet | Doubles the wearer's ☄ Mending and ♨ Vitality. | |
Reaper Mask | Helmet | Doubles all Healing effects from all sources. | |
Mender Helmet | Helmet | Grants +100 ☄ Mending while in Dungeons. | |
Mender Fedora | Helmet | Grants +100 ☄ Mending and ♨ Vitality while in Dungeons. | |
Mender Crown | Helmet | Grants +100 ☄ Mending and ♨ Vitality while in Dungeons. | |
Miner Armor | Armor Set | Full Set Bonus: Regeneration - Regenerates 5% of your max ❤ Health every second if you have been out of combat for the last 8 seconds. | |
Armor of Growth | Armor Set | Ability: Growth - Heals you for 1% ❤ Health after killing a monster, and also increases the ❤ Health bonus of a piece of the armor by 1 (Max 100) | |
Mastiff Armor | Armor Set | Full Set Bonus: Absolute Unit - +50 ❤ HP per 1% ☠ Crit Damage. Regain 2% of max ❤ HP when hit (1s cooldown). Receive -20% damage from wolves. Your crit damage is 50% less effective. | |
Revenant Armor | Armor Set | Full Set Bonus: Trolling The Reaper - Healing Wands heal +50%. Gain +100 ❈ Def against Zombies. | |
Holy Dragon Armor | Armor Set | +10 ☄ Mending per piece
Full Set Bonus: Holy Blood - Grants +200 ❣ Health Regen to you and all players within 10 blocks. |
Tips
- The Reaper Mask also doubles the wearer's Mending and thus, is a viable helmet for Healers in Dungeons, but also good for tanks.
- The Mender Helmet only doubles healing to others unlike the Zombie's Heart and its upgrades, which should be used as an alternative before unlocking the Mender Fedora.
History
SkyBlock Prototype | ||
---|---|---|
June 11, 2019 | 0.1 | Added Healing. |