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60px-Edit-copy_green.svg.png This Page Documents an Official Wiki Policy.
This Page is generally accepted by the community as a guideline for the wiki.
If you Disagree with this Policy, Please Discuss it with an Administrator or on its talk page.
< Policies

Welcome to the Hypixel Skyblock Wiki! If you are looking to create a new page or edit an existing one, please read this first.

Introduction

When you create a new page, it is convenient for editors and readers alike to know how a page will be formatted. That way if you want to find something on that page, you know where to look. If you are making the page, it helps you know how you should structure it, and what to put where (images, tables, etc.). Before you create your page, make sure there is not a duplicate with a similar name. For example, before creating the page "Notch Apple", make sure that the page "Enchanted Golden Apple" does not already exist.

Naming your page

When naming your page, please use the singular form of the item (What word you would use if you only had one of that item) and capitalize all important words. For example, if I were creating the page for the oak wood planks, I would use the singular form, oak wood planks. Next I would capitalize the important words, so I would call it "Oak Wood Plank". If I were creating the page aspect of the Jerry, I would name it "Aspect of The Jerry". I do not capitalize the words "of" because is not important to the item name.

An easy way to tell whether or not to capitalize a certain word, would be to remove that word and see if you can still understand what item it is. If you removed the "of" and "the" from Aspect of the Jerry, I would still know which item you were talking about. Using this format makes it easier to create links that redirect here and results in less duplicate pages.

Note: If the word "The" appears in the item's in game name, you should capitalize it. The Minecraft Wiki uses that rule, and so will we.

First Section

Your first section in any article should be a description of what the item or concept is. If I were making the page "Oak Wood Plank", I would write a description like this: "The Oak Wood Plank is a Vanilla block that is commonly used in crafting recipes". Note how I bold the first instance of the item I am describing. Your description should be no longer than 5 sentences, and should be a basic summary of the thing you are writing your article about.

Your description should NOT contain:

  • Crafting Information
  • Extensive Information on how to obtain (For example, "Ghast tears are obtained from Ghasts" is fine, but "Go to the Blazing Fortress, past the Magma Cube area" is not fine)
  • Information on similar items (Unless it is a disambiguation, eg. "The Golden Apple is not to be confused with the Notch apple")
  • Instructions to the reader (For example: "Do not get this item, it is useless." It is informal to have any biased opinions, and this is usually where people go wrong. If you wanted to add this statement to an article, you should write "It is not recommended to get this item because" and then add a well thought out reason or statistic.
  • A link to the page you are on (Do not do this: "This is the Standard Page Formatting page".)

Your description should contain:

  • Links to other items mentioned
  • A short explanation of what it does
  • If the item is unlocked from a collection, state the Collection and level in this format: "The Enchanted Diamond recipe can be unlocked in the Diamond V collection.". {{CollectionLink}} template should be used for this task.
  • An italicized quote about the item at the top (If applicable).
  • An Infobox at the top right (Not required, but useful)
  • Capitalization of any wiki specific items (When linking pages, the link you use IS case sensitive. Following this format makes it much easier to do so, even if you aren't the one to do it).

Stats

This may only apply to certain items in the game. Put any in-game statistics here, using a template or, if template is not available, in a bulleted list. You can use a <Tabber> to list the base stats and upgraded stats. The base stats tab should be named "Base Stats" and the Upgraded Stats tab to "Maxed Out Stats". The base stats and upgraded stats templates should be used their corresponding tabbers.

Note: Some of these templates can be difficult to understand, don't be afraid to ask the admins for help!

Base Stats Templates

Upgraded Stats Templates

Let's continue with the examples for a sword stats section.

Stats

v · e
Weapon Stats
Aspect of the Dragons
Weapon Rarity: Legendary
Weapon Type: Sword
Weapon Item Ability
Item Ability: Dragon Rage
Deal 5000 Ability DamageAbility Damage to all Monsters in front of you. Damaged Monsters Take Huge Knockback.
Mana Cost: 100Intelligence iconMana
Weapon Cost in coins: 3.5M–4M coins (From Auction House)

Tips

The information is outdated. Please be patient while this template is being rebuilt.

Upgrades

Upgrades Used:


Total Projected Cost: 4.6M–5.3M coins

Notes:
    This is The most common Upgrade setup.
Show/Hide List of Melee Weapon Upgrades
Melee Weapon Upgrade
Damage IconDamage
Strength iconStr
Crit chance iconCr Chnc
Crit damage iconCr Dmg
Intelligence iconInt
Bonus Attack Speed iconAtk Spd
Used Here
Reforges (listed stats are for Legendary Swords)
Spicy Reforge
+5 +1% +50%
+10% Yes Yes
Legendary Reforge
+15 +10% +10% +25 +15% No No
Rich Reforge
+10% +15% +20
No No
Enchantments
Critical V
+50%
Yes Yes
Other Upgrades
Hot Potato Book (10 Uses) +20 +20
Yes Yes
Wood Singularity
(Wooden Swords only,
Also Raises the Rarity By 1)
+100
No No

Listed below is all the Weapon Enchantments. See Enchantments For More Details.

Show/Hide List of Melee Weapon Enchantments
Melee Weapon Enchantment Description Max Level Effect Used Here
Base Damage IconDamage Enchantments
Sharpness I-VI Increases Melee Damage IconDamage dealt by 6-30%.
(A Weapon with this enchant cannot have Script error or Script error)
VI
Increases Base Melee Damage IconDamage Dealt Yes Yes
Giant Killer I-VI Increases Damage IconDamage dealt by 0.1-0.6% for each percent of extra health that your target has above you, up to 25%.
VI
Increases Base Melee Damage IconDamage Dealt Based On How Much more Max health your target has Yes Yes
Execute I-V Increases Damage IconDamage dealt by 0.2%-1% for each percent of health missing on your target.
V
Increases Base Melee Damage IconDamage Dealt for each percent of health missing on your target. Yes Yes
First Strike I-IV Increases Damage IconDamage dealt by 25-100% On your first Hit on a Mob.
IV
You Deal Increased Damage IconDamage on your first hit on a mob. Yes Yes
Critical I-VI Increases Crit damage iconCrit Damage by 10-60%.
VI
Increases The Crit damage iconCrit Damage bonus of the Weapon when applied. Yes Yes
Healing Enchantments
Life Steal I-IV Heals you for 0.1-0.4% of the Damage IconDamage you deal to mobs per level.
IV
You Heal yourself For a Percentage of the Damage IconDamage you deal to mobs whenever you hit them. Yes Yes
Vampirism I-VI Heals You for 1-6% of your missing health whenever you kill an enemy.
IV
You Heal yourself for a percentage of your Missing health whenever you kill an enemy. Does

Stack with Life steal.

Yes Yes
Drop Enchantments
Looting I-IV Increases the Chance of a mob dropping an Item by 15-60%.
IV
Increased mob drops Yes Yes
Luck I-VI Increases the chance for monsters to drop their armor pieces by 5-30%
VI
Increases the chance for monsters to drop the armor they are wearing Yes Yes
Scavenger I-V Enemies drop 0.3-1.5 coins per level times the mob's level.
IV
More Coins Will Drop from Monsters (ex. killing a level 10 mob with Scavenger IV will drop 12 additional coins on top of their normal coin drop). Yes Yes
Experience I-IV Increases the chance for mobs and ores to drop double experience by 12.5-50%
IV
Increased Experience Orbs dropped form mobs Yes Yes
Telekinesis I Blocks and mob drops go directly into your inventory
I
Yes Yes
Specific Mob Damage IconDamage Enchantments
Smite I-VII
Increases Melee Damage IconDamage dealt to zombies, zombie pigmen, skeletons, and withers by 8-56%.
(A Weapon with this enchant cannot have Script error or Script error)
VII
Increases Melee Damage IconDamage dealt to Undead class Mobs. No No
Bane of Arthropods I-VI Increases Melee Damage IconDamage dealt to spiders,cave spiders,and silverfish by 8-48%.
(A Weapon with this enchant cannot have Script error or Script error)
VI
Increases Melee Damage IconDamage dealt to Arthropod class Mobs. No No
Ender Slayer I-VI Increases Melee Damage IconDamage dealt to Ender Dragons and Endermen by 12-72%.
VI
Increases Melee Damage IconDamage dealt to Ender Dragons and Endermen Yes Yes
Dragon Hunter I-V Increases Damage IconDamage dealt to Ender Dragons by 12-60%.
V
Increases Damage IconDamage dealt to Ender Dragons No No
Cubism I-V Increases Damage IconDamage dealt to Creepers, Slimes, and Magma Cubes by 10-50%.
V
Increases Damage IconDamage dealt to Creepers, Slimes, and Magma Cubes Yes Yes
Impaling I-III Increases Damage IconDamage dealt to Sea Guardians and Squids 12.5-37.5%
III
Increases Damage IconDamage dealt to Sea Guardians and Squids Yes Yes
Other Enchantments
Cleave I-V Deal 3-15% of your Melee Damage IconDamage to nearby monsters within 3-4.5 blocks of your target.
V
You deal a portion of your Damage IconDamage to monsters within a range of your target No No
Thunderlord I-V Strikes a monster with thunder every 3 consecutive hits, dealing 10-50% of your strength as Damage IconDamage per level.
V
Deal a portion of your Strength iconStrength every 3 consecutive hits as extra Damage IconDamage |Yes Yes
Lethality I-V Reduces the Targets Armor by 1-5% for 8 Seconds. This Stacks up to 5 times.
V
Reduces the targets armor by a percentage every time you hit them up to 5 times. Yes Yes
Knockback I-II Increases Knockback when damaging mobs by 3-6 blocks.
II
Increases Knockback when damaging mobs No No
Fire Aspect I-II Ignites your enemies upon damaging them for 3 seconds, dealing 15-20 Damage IconDamage per second.
II
Damaging enemies Deals extra Damage IconDamage per second. No No
Venomous I-V Reduces the target's walking speed by 5-25% and deals 5-25 Damage IconDamage per level every second. This effect lasts for 4 seconds.
V
Damaging enemies Deals extra Damage IconDamage per second and slows them down for a time. Yes Yes

Upgraded Stats

List of Used Enchantments Final Stats
Sharpness V, Execute V, First Strike IV, Giant Killer V, Critical V, Life Steal III, Vampirism V, Looting IV, Luck V, Scavenger IV, Experience III, Telekinesis I, Ender Slayer V, Cubism V, Impaling III, Lethality V, Thunderlord V Spicy Aspect of the Dragons

Item Ability: Dragon Rage
All monsters in front of you take 700 Damage.
Hit monsters take massive Knockback.
Mana Cost: 100Intelligence iconMana
Cooldown: 5 Seconds

Legendary Sword

Tips


NOTE: The Listed Stats Here are with a level 100 Ender Dragon Pet, It gives an extra 50 Damage IconDamage and 30 Strength iconStrength


The information is outdated. Please be patient while this template is being rebuilt.

Upgrades

Upgrades Used:


Total Projected Cost: 32.5M–39M coins

Notes:
    This Upgrade setup is not seen so often on this sword, it used more often on the Midas' Sword
Show/Hide List of Melee Weapon Upgrades
Melee Weapon Upgrade
Damage IconDamage
Strength iconStr
Crit chance iconCr Chnc
Crit damage iconCr Dmg
Intelligence iconInt
Bonus Attack Speed iconAtk Spd
Used Here
Reforges (listed stats are for Legendary Swords)
Spicy Reforge
+5 +1% +50%
+10% Yes Yes
Legendary Reforge
+15 +10% +10% +25 +15% No No
Rich Reforge
+10% +15% +20
No No
Enchantments
Critical VI
+60%
Yes Yes
Other Upgrades
Hot Potato Book (10 Uses) +20 +20
Yes Yes
Wood Singularity
(Wooden Swords only,
Also Raises the Rarity By 1)
+100
No No

Listed below is all the Weapon Enchantments. See Enchantments For More Details.

Show/Hide List of Melee Weapon Enchantments
Melee Weapon Enchantment Description Max Level Effect Used Here
Base Damage IconDamage Enchantments
Sharpness I-VI Increases Melee Damage IconDamage dealt by 6-30%.
(A Weapon with this enchant cannot have Script error or Script error)
VI
Increases Base Melee Damage IconDamage Dealt Yes Yes
Giant Killer I-VI Increases Damage IconDamage dealt by 0.1-0.6% for each percent of extra health that your target has above you, up to 25%.
VI
Increases Base Melee Damage IconDamage Dealt Based On How Much more Max health your target has Yes Yes
Execute I-V Increases Damage IconDamage dealt by 0.2%-1% for each percent of health missing on your target.
V
Increases Base Melee Damage IconDamage Dealt for each percent of health missing on your target. Yes Yes
First Strike I-IV Increases Damage IconDamage dealt by 25-100% On your first Hit on a Mob.
IV
You Deal Increased Damage IconDamage on your first hit on a mob. Yes Yes
Critical I-VI Increases Crit damage iconCrit Damage by 10-60%.
VI
Increases The Crit damage iconCrit Damage bonus of the Weapon when applied. Yes Yes
Healing Enchantments
Life Steal I-IV Heals you for 0.1-0.4% of the Damage IconDamage you deal to mobs per level.
IV
You Heal yourself For a Percentage of the Damage IconDamage you deal to mobs whenever you hit them. Yes Yes
Vampirism I-VI Heals You for 1-6% of your missing health whenever you kill an enemy.
IV
You Heal yourself for a percentage of your Missing health whenever you kill an enemy. Does

Stack with Life steal.

Yes Yes
Drop Enchantments
Looting I-IV Increases the Chance of a mob dropping an Item by 15-60%.
IV
Increased mob drops Yes Yes
Luck I-VI Increases the chance for monsters to drop their armor pieces by 5-30%
VI
Increases the chance for monsters to drop the armor they are wearing Yes Yes
Scavenger I-V Enemies drop 0.3-1.5 coins per level times the mob's level.
IV
More Coins Will Drop from Monsters (ex. killing a level 10 mob with Scavenger IV will drop 12 additional coins on top of their normal coin drop). Yes Yes
Experience I-IV Increases the chance for mobs and ores to drop double experience by 12.5-50%
IV
Increased Experience Orbs dropped form mobs Yes Yes
Telekinesis I Blocks and mob drops go directly into your inventory
I
Yes Yes
Specific Mob Damage IconDamage Enchantments
Smite I-VII
Increases Melee Damage IconDamage dealt to zombies, zombie pigmen, skeletons, and withers by 8-56%.
(A Weapon with this enchant cannot have Script error or Script error)
VII
Increases Melee Damage IconDamage dealt to Undead class Mobs. No No
Bane of Arthropods I-VI Increases Melee Damage IconDamage dealt to spiders,cave spiders,and silverfish by 8-48%.
(A Weapon with this enchant cannot have Script error or Script error)
VI
Increases Melee Damage IconDamage dealt to Arthropod class Mobs. No No
Ender Slayer I-VI Increases Melee Damage IconDamage dealt to Ender Dragons and Endermen by 12-72%.
VI
Increases Melee Damage IconDamage dealt to Ender Dragons and Endermen Yes Yes
Dragon Hunter I-V Increases Damage IconDamage dealt to Ender Dragons by 12-60%.
V
Increases Damage IconDamage dealt to Ender Dragons Yes Yes
Cubism I-V Increases Damage IconDamage dealt to Creepers, Slimes, and Magma Cubes by 10-50%.
V
Increases Damage IconDamage dealt to Creepers, Slimes, and Magma Cubes Yes Yes
Impaling I-III Increases Damage IconDamage dealt to Sea Guardians and Squids 12.5-37.5%
III
Increases Damage IconDamage dealt to Sea Guardians and Squids Yes Yes
Other Enchantments
Cleave I-V Deal 3-15% of your Melee Damage IconDamage to nearby monsters within 3-4.5 blocks of your target.
V
You deal a portion of your Damage IconDamage to monsters within a range of your target No No
Thunderlord I-V Strikes a monster with thunder every 3 consecutive hits, dealing 10-50% of your strength as Damage IconDamage per level.
V
Deal a portion of your Strength iconStrength every 3 consecutive hits as extra Damage IconDamage |Yes Yes
Lethality I-V Reduces the Targets Armor by 1-5% for 8 Seconds. This Stacks up to 5 times.
V
Reduces the targets armor by a percentage every time you hit them up to 5 times. Yes Yes
Knockback I-II Increases Knockback when damaging mobs by 3-6 blocks.
II
Increases Knockback when damaging mobs No No
Fire Aspect I-II Ignites your enemies upon damaging them for 3 seconds, dealing 15-20 Damage IconDamage per second.
II
Damaging enemies Deals extra Damage IconDamage per second. No No
Venomous I-V Reduces the target's walking speed by 5-25% and deals 5-25 Damage IconDamage per level every second. This effect lasts for 4 seconds.
V
Damaging enemies Deals extra Damage IconDamage per second and slows them down for a time. Yes Yes

Upgraded Stats

List of Used Enchantments Final Stats
Sharpness VI, Execute V, First Strike IV, Giant Killer VI, Critical VI, Life Steal IV, Vampirism VI, Looting IV, Luck VI, Scavenger IV, Experience IV, Telekinesis I, Ender Slayer VI, Dragon Hunter V, Cubism V, Impaling III, Lethality V, Venomous V, Thunderlord V Spicy Aspect of the Dragons

Item Ability: Dragon Rage
All Monsters in front of you Take 700 Damage.
Hit Monsters Take Massive Knockack.
Mana Cost: 100Intelligence iconMana
Cooldown: 5 Seconds

Legendary Sword

Tips


<tabber>Base Stats=
{{WI|w=Aspect of the Dragons}}
==Tips==
*This weapon can be greatly buffed by the [[Ender Dragon Pet]], granting {{green|50}} {{Stat|damage}} and {{g|30}} {{Stat|str}}.
|-|Maxed Out Stats=
{{Sword Upgrades
|rarity          = l
|reforge         = s
|hpbs            = y

|prefab_enchants = normal
|note            = This is The most common Upgrade setup.

|final_dmg       = 225
|final_str       = 100

|weaponname      = Aspect of the Dragons
|ia_name         = Dragon Rage
|ia_desc         = All monsters in front of you take {{Green|700}} Damage. <br/>Hit monsters take massive Knockback.
|ia_mana_cost    = 100
|ia_cooldown     = 5

|tip1            = This weapon can be greatly buffed by the [[Ender Dragon Pet]], granting {{green|50}} {{Stat|damage}} and {{g|30}} {{Stat|str}}.
}}
|-|Over-Maxed Out stats=
{{Format|fontsize=20|'''NOTE:''' The Listed Stats Here are with a '''level 100''' [[Ender Dragon Pet]], It gives an extra {{G|50}} {{Stat|dmg}} and {{G|30}} {{Stat|str}}}}

{{Sword Upgrades
|rarity          = l
|reforge         = s
|hpbs            = y

|prefab_enchants = overmax
|note            = This Upgrade setup is not seen so often on this sword, it used more often on the [[Midas' Sword]]

|final_dmg       = 275
|final_str       = 130

|weaponname      = Aspect of the Dragons
|ia_name         = Dragon Rage
|ia_desc         = All Monsters in front of you Take {{Green|700}} Damage. <br/>Hit Monsters Take Massive Knockack.
|ia_mana_cost    = 100
|ia_cooldown     = 5

|tip1           = This weapon can be greatly buffed by the [[Ender Dragon Pet]], granting {{green|50}} {{Stat|damage}} and {{g|30}} {{Stat|str}}.
}}
</tabber>

Obtaining

Your second section on your page should be about how to obtain (For items only) and/or find it (For mobs and items). Let's continue with the Oak Wood Plank example:

Obtaining

Oak wood planks can be crafted by using an Oak Log, or found in Abandoned Mineshafts. They can be used to craft wooden tools, sticks, and can be used as a smelting fuel. To find oak logs, you can go to the Forest.

Note that you do not put specific crafting information yet, as that will come in the next section. You can and should add pictures here if you have any, just try not to make them too large as that can be obnoxious and waste space. Another helpful thing you can do is write where you can find the things you need to obtain the item.

Collection

If an item is a main item, such as Potato, Diamond, Sponge or Rotten Flesh, create a table containing all the requirements and rewards for each collection tier. {{CollectionTable}} template can be used to speed up this process.

Usage

If you are writing about an item, this section should be about crafting recipes. Label it "Usage", and begin by explaining in depth what it is used for. After the explanation, name each recipe followed by a table or an image showing how to craft it. You should also write how many of each item is necessary to craft it, and link all of them, even if the page for the ingredient does not exist. Do this for all items that it is used to craft as well, and then continue onto the next section. If you are writing about a Mob, skip this section. If you are writing about a concept, eg. Strength, put any and all uses of it. For example, I could put a formula, how to level it up, when it is used, etc.

Notes or Tips

Thing that is useful to know or consider, but might not fit elsewhere in the article and can be subject to a little opinion, but must still be true as much as possible. ex: "Using this item with [enchantment] and [set bonus] gives the high [stat] boost in the game" is a valid note, while "don't use this weapon, use [other weapon] it's much better and cheaper" is very much opinion (even if true); it could possibly be reworded with more facts why they are comparable.

Video

Videos should go here, usually in a gallery tag

History

A log of any changes made to the item since and including it's release. See {{History}} template for how to setup.

Gallery

This is where photos and sometimes videos that don't fit in anywhere else go.

Trivia

This is usually the final section of your page. You should label this one "Trivia", and put all of the miscellaneous facts about the thing you are writing about in a bulleted list. At the end of this section, you can put pre-made templates that contain all items that fit into your page's category.

Other Formatting Rules

The above sections cover most of what you will be writing, but there are still some more things that didn't appear anywhere.

Grammar Rules

Although there are people from Great Britain and the USA viewing and editing this wiki, it is useful to default to one set of grammar rules. It is recommended that you default to USA grammar, mostly because it is simpler. Here are some things that will be useful to know:

  • Punctuation marks should ALWAYS go outside of Parentheses (or brackets).
  • Punctuation marks should ALWAYS go outside of Quotation Marks unless there is more than one sentence in between them. (For example: "But I don't want to follow these rules! It just isn't fair". said Bobby)
  • Try to default to American spelling (Again, it's simpler), Unless you don't know how to spell it that way.
  • Do not start sentences with conjunctions (And, But, etc.).
  • Use pronouns as much as possible to avoid repetition
  • If you can't spell a word, and it is underlined red by your spellchecker, right-click it and select the word you are thinking of
  • Always use oxford commas. For example, write "I have a Pumpkin, Melon, and a Carrot" instead of "I have a Pumpkin, Melon, and a Carrot". It is not always necessary, but it helps prevent unintentional grammar mistakes when it is.

Formatting

  • Capitalize all important letters in headings and wiki specific items. For example, capitalize "Apple" so that links are easier to make.
  • Try to have the same heading titles in each page, so that readers know what to expect.
  • Only link a wiki specific item ONCE per page. For example, don't have "Apple" twice in your page.
  • Please use non-biased language in all articles. People come to this wiki for facts. If you would like to put a suggestion, do so in the Trivia section of a page and use the following format: "It is recommended that" followed by a fact, statistic, or well thought out reason.
  • Sometimes there are sections that you need to add to your page that aren't listed here. Feel free to add them, but try to stick to convention as much as possible.

Other

  • Use the item's EXACT in-game name. For example, use Ender Chest instead of Enderchest, and End Stone instead of Endstone.
  • Please use "Minable" instead of "Mine-able". Minable is the correct spelling according to the Meriam Webster Dictionary.
  • Please capitalize collection. It has already been stated in this article, but it happens so often I feel it needs to be said again.
  • Do NOT put periods in headings.

Conclusion

Thank you for taking the time to read through this article! It really helps keep the wiki more organized when people follow this page structure. If you have any questions or suggestions, feel free to leave some on the message wall on my profile page.

Sincerely, GrammarMatters

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