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The Last Breath is a LEGENDARY Dungeons Bow.

Stats[]


It is recommended to use data located at Module:ItemInfo/Weapon Data for this template. If it is not already present in the Module, you can add the following code to the data Module:
["last breath"] = {
	exists = true,
	stats = {
	},
},
See Template:WeaponInfo for more info on how to use the data Module.

WeaponVED
Last BreathLast Breath


It is recommended to use data located at Module:ItemInfo/Weapon Data for this template. If it is not already present in the Module, you can add the following code to the data Module:
["last breath (starred)"] = {
	exists = true,
	stats = {
	},
},
See Template:WeaponInfo for more info on how to use the data Module.

WeaponVED
⚚ Last BreathLast Breath (Starred)

Obtaining[]

The Last Breath can be obtained from Dungeon Reward Chests in The Catacombs - Floor V. It costs 7M coins to open.

The Last Breath is also a reward from the Livid V Collection, at level 5 and 500 kills.

Usage[]

The Last Breath acts as a normal bow. Upon hitting an enemy, it reduces their ❈ Defense by 10% per hit, up to 5 times for 50% reduction.

Upgrading[]

Bonus Stats Ingredients Crafting recipe
+10 ❁ Damage
+10 ❁ Strength
Livid FragmentLivid FragmentLivid Fragment
Livid FragmentLast BreathLivid Fragment
Livid FragmentLivid FragmentLivid Fragment
⚚ Last Breath


Essence Crafting[]

Essence Required
Wither Essence
Wither Essence
ActionCostCumul.
2020
5070
100170
200
Coins (Lapis)10,000 coins
370
Coins (Lapis)10,000 coins
300
Coins (Lapis)25,000 coins
670
Coins (Lapis)35,000 coins

Trivia[]

  • The Last Breath shares its name with Yasuo's ultimate, Last Breath, from League of Legends. The ability deals damage to airborne enemies and causes his critical strikes to gain armor penetration, which is similar to the Last Breath's ability.

History[]

SkyBlock Prototype
Sep 17, 20200.9.1Last Breath Added Last Breath.
Oct 1, 20200.9.4Last Breath can now be upgraded using Livid Fragments.
Mar 30, 20210.11.3+20 ❁ Damage (from +180 to +200).
+50 ☠ Crit Damage (from 0 to +50).
Changed ability from taking 50 defense away from the target on hit up to 100, to taking 10% of the target's defense away on hit up to 5 times.
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