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Mobs are computer-controlled entities, which will usually attack players. Enemies can be found at specific locations and can also spawn on a Player's Island if the light level is low enough and the  Combat level is at least one. Killing enough of a specific kind of mob can grant the player levels for them in the Bestiary.

SkyBlock has modified vanilla mobs to give them health indicators, and classify them at a certain level. Some higher tier enemies may have modified drop tables that drop exclusive gear and other helpful items. Information can be seen above the mob's head.

In most cases, the higher level the enemy, the better loot and more  Combat XP given, however there are a few exceptions to this rule.

Quick Answers

What are the conditions for mobs to spawn on a player's island in SkyBlock? toggle section
In SkyBlock, mobs like Zombies and Skeletons can appear on a player's island if the light level is sufficiently low and the player's Combat level is at least one. Defeating these mobs can increase the player's Bestiary levels. These mobs are specially modified in SkyBlock to display health indicators and unique classifications.
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How can a player increase their levels in the Bestiary by killing mobs? toggle section
To elevate Bestiary levels, players should progress in the Bestiary, earning +1 XP per tier and +2 XP per milestone. Killing Mythological Creatures and Minos provides +1 XP every 100 kills, capped at 10,000. Completing Boss Collections and advancing Slayer Boss Progress also earns XP, starting from +15 XP at Level 1, up to +150 XP at Level 9. Leveling a mob's family and reaching bestiary milestones offers bonuses such as Magic Find, Strength, extra coins, and potential extra experience orbs.
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What modifications have been made to vanilla mobs in SkyBlock? toggle section
SkyBlock modifies vanilla mobs by adding health indicators and assigning them specific levels. High-level enemies often have altered drop tables, providing exclusive gear and beneficial items. Generally, higher enemy levels yield better loot and more Combat XP, though there are exceptions. Mobs can appear on a player's island if the light level is sufficiently low and the Combat level is at least one.
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What are some ways to prevent mobs from spawning on your island in Hypixel SkyBlock? toggle section
In Hypixel SkyBlock, mobs spawn under certain conditions. To stop this, maintain a high light level on your island, as low light levels can trigger mob spawning. Additionally, mobs can appear if the player's Combat level is at least one. Keeping the Combat level under one can also deter mob spawning.
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What are some higher tier enemies with modified drop tables in SkyBlock? toggle section
SkyBlock features higher tier enemies with modified drop tables, including Slayer, Dungeons Mobs, Spooky Mobs, Sea Creatures, and Mythological Ritual Mobs. These enemies drop exclusive gear and beneficial items. Loot quality and Combat XP increase with enemy level. Valuable items such as Armor pieces and Weapons can also be obtained. Mini-bosses like Bonzo, Scarf, The Professor, Thorn, Livid, Sadan, Wither Lords, and various Dragons offer unique drops.
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Mobs[]

Image Name Level Location ❤ Health ❁ Damage Combat XP Behavior Drops
Zombie [Lv1] Graveyard 100  20  6 Moves slowly in straight lines for the player when in range. Attacks with melee.
Zombie Villager [Lv1] Graveyard 120  24  7 Only spawns at night. Sprints towards the player when in range. Attacks with melee.
Crypt Ghoul [Lv30] Hub Crypts 2,000  350  32 Sprints towards the player and attacks with a stone sword.
Golden Ghoul [Lv60] Hub Crypts 45,000  800  50 Walks toward the player and attacks with a golden sword when provoked or in range.
Wolf [Lv15] Ruins 250  90  10 Moves quickly and attacks the player with melee.
Old Wolf [Lv50] 15,000  800  40 Moves very quickly and attacks players with high amounts of damage.

Image Name Level Location ❤ Health ❁ Damage Combat XP Behavior Drops
Pack Spirit [Lv30] Howling Cave 6000  240  15 Sprints quickly towards the player. Deals high amounts of damage. Various Logs
Howling Spirit [Lv35] 7000  400 
Soul of the Alpha [Lv55] 31150  1140  50 Sprints quickly towards the player. Deals high amounts of ✷ True Damage. Various Logs

Image Name Level Location ❤ Health ❁ Damage Combat XP Behavior Drops
Splitter Spider [Lv4] Spider's Den 220  40  Melees the player. Spawns 2 Silverfish upon death.
Splitter Spider [Lv2] 180  30  9 Melees the player. Spawns 2 Silverfish upon death.
Dasher Spider [Lv4] 170  55  10 Can jump into the air and dash towards the player.
Dasher Spider [Lv6] 210  70  Can jump into the air and dash towards the player. Indicated with a ! above it.
Weaver Spider [Lv3] 160  35  6 Melees the player and occasionally shoots a web that deals damage.
Spider Jockey 220  55  9 Spawns with a Skeleton that shoots Silverfish at the player. Skeleton dismounts the Spider when the spider dies.
Jockey Skeleton 250  40  9 Rides the Spider Jockey. Will dismount the spider upon its death. Performs ranged attacks with a Bow Bow by firing Silverfish at the player.
Skeleton [Lv2] 100  35  9 Attacks from range with a bow.
Voracious Spider [Lv10] 1,000  100  3 Swarms players in groups and deals contact damage. Spawns in large numbers higher up the den.
Silverfish [Lv1] 50  20  5 Will slowly move towards the player and perform melee damage. Spawned by Jockey Skeleton or Splitter Spider. String 1x String
Rain Slime [Lv8] 200/400  100  4 Spawns during rain in Spider's Den. Will jump on the player to deal damage. Slimeball 1x Slimeball

Image Name Level Location ❤ Health ❁ Damage Combat XP Behavior Drops
Enderman [Lv42/45/50] The End 4500/6000/9000  500/600/700  40/42/44 Provoked when the player looks into their eyes. Teleports towards players from afar. Attacks with melee.
Voidling Fanatic [Lv85] Void Sepulture 8,000,000  13,500  110
Voidling Extremist [Lv100] 750,000 ❤ Health 3500  750
Zealot Bruiser [Lv100] Zealot Bruiser Hideout 65000  2500  78
Zealot [Lv55] Dragon's Nest
Zealot Bruiser Hideout
13000  1250  40
2000 
Watcher [Lv55] Dragon's Nest 9500  500  40 Shoots arrows and also occasionally Endermites at the player with its bow.
Obsidian Defender 10000  200  Dashes with quickly at the player, and inflicts the wither effect. Resistant to knockback and has a high amount of defense.
Endermite [Lv37/40] The End
Dragon's Nest
2000/2300  400/475  25 Crawls slowly towards the player to deal considerable damage.
Nest Endermite [Lv50] The End 4500  1000  0 Crawls quickly towards the player to deal considerable damage.

Image Name Level Location ❤ Health ❁ Damage Combat XP Behavior Drops
Exe [Lv50] Mystic Marsh 100  Floats around in the same spot. Does not move nor can be damaged. Can be picked up with an Atominizer or merged with the same mob using a Charminizer to spawn a new mob.
Wai
Zee
Wither Skeleton [Lv70] Stronghold 600k  3000  120 Runs towards the player when sees them from up to 32 blocks. Applies the wither effect for 10 seconds after hitting a player.
Wither Spectre 700k  Quickly attacks in groups with melee, afflicts the player with the wither effect for 10 seconds.
Blaze 110 Flies upwards when senses a player and tries to stay above them by 0.5-3.5 blocks. For 1 second shoots 5 freballs in the player's direction, then stops attacking for 2 seconds.
Bezal [Lv80] 1M  120 Flies upwards when senses a player and tries to stay above them by 0.5-3.5 blocks. For 1 second shoots 3 freballs in the player's direction, then stops attacking for about 8 seconds. On death explodes for 1000 ❁ Dmg.
Mutated Blaze [Lv70] 1.5M  3500  Behaves like a normal blaze.
Flare [Lv90] Magma Chamber 5M  ?  Appears as 3 blazes stacked on each other, sharing the same 5M ❤ Health. Has short range, no melee attack and stops attacking for a while if misses a fireball shot. Doesn't contribute to spawning Inferno Demonlord, but is often used to spawn Vanquishers due to it's poor mobility.
Smoldering Blaze [Lv95] Smoldering Tomb 5.5M  4500?  240 Behaves like a blaze, accurately shoots one fireball per second.
Millennia-Aged Blaze [Lv110] 30M  ?  660
Dive Ghast [Lv90] The Wasteland 200k  10000  400 Does not shoot fireballs. Makes igniting sounds with particles around them before flying towards the player and exploding for 10k ❁ Dmg.
Ghast [Lv85] 2M  5000  Shoots fireballs at the player.
Hellwisp [Lv100] Crimson Isle next to the Matriarch's Lair 5M  Attempts to eat a nearby player and, if succeeded, instantly killing them. Shoots out tentacles into the player before trapping them and attempting to consume if the player shows no force.
Mushroom Bull [Lv80] Mystic Marsh 2.5M  5000  120 Hostile, sometimes walks in circles. Eats Mushroom Spores when walking over them.
Flaming Spider Burning Desert 2000  Runs and jumps upon the player, attacking with melee.
Magma Cube Rider [Lv90] 3M  ?  Hostile, attacks with melee when close to the player. Appears as a Pigman on a Magma Cube.
Magma Cube [Lv75] Crimson Fields 1M  3000  Hostile, shoots fireballs at the player. Slowly jumps towards the player and deals damage when near.
Pack Magma Cube [Lv90] Crimson Isle 1.5M  4000  Passive upon being hit. There is a chance of a pack magma cube to become two pack magma cubes (without turning smaller) when hit for the first time. Attacks with melee.
Kada Knight 2M  ?  Hostile. Spawns in the caves north and south of Magma Chamber. Despite being composed of 2 mobs, it works as one mob and cannot receive additional damage.
Matcho [Lv100] 300 Spawns from a Block of Coal spewed out during the Blazing Volcano eruption. Passive until hit. Moves quickly, attacks with melee.
Barbarian [Lv75] Barbarian Outpost 2M  3500  120 Passive until hit. Wields an axe and attacks the player with it when provoked.
Fire Mage Mage Outpost 3000  Passive until hit. Switches between shooting fireballs at the player and attacking with melee.
Goliath Barbarian [Lv80] Barbarian Outpost 5M  4000  Passive until hit. Wields an axe and attacks the player with it when provoked.
Krondor Necromancer Mage Outpost Passive until hit. Switches between shooting fireballs at the player and attacking with melee.
Vanquisher [Lv100] Crimson Isle 10M  5000  1000 Has a base 1/640 chance to spawn from most types of enemies when killed. Acts like a wither. Drops 3 Nether Stars to a player who spawned it and 1 Star to all players that have dealt at least 1M ❁ Damage.
Bladesoul [Lv200] Stronghold 50M  4000  4000 Attacks with melee. Sometimes uses various abilities and increases max ❤ HP by spawning wither guards. Only rolled when the player has dealt at least 1M ❁ Dmg
Mage Outlaw Courtyard 70M  (Abilities) Has 4 attack patterns, often switches between them. Often summons a End Crystal which zaps players in the Courtyard and does not let them leave. Cannot be damaged from outside of its arena. Only rolled when the player has dealt at least 1M ❁ Dmg
Barbarian Duke X The Dukedom 4500  Deals 4500 melee damage. Sometimes jumps into the air; stuns, decreases FOV and deals damage when landing. Sometimes shoots Flaming Fists, dealing ❁ Dmg on hit. Cannot be damaged from outside. Only rolled when the player has dealt at least 1M ❁ Dmg
Ashfang Ruins of Ashfang 50M  (Abilities) Passive until hit. Immune to all damage except the one from Blazing Souls, which are dropped from his minions. Uses various abilities. Only rolled when the player has dealt at least 1M ❁ Dmg
Magma Boss [Lv500] Magma Chamber 200M  ?  Has 3 phases.
Normal: the default phase during which shoots fireballs, creates circles of harmful fire particles and occasionally jumps into the air while using various abilities.
Split: splits every 40M ❁ Dmg taken. Jumps to the center and splits into many minor cubes. Once most of them are killed, the boss reforms into the Normal state and gains +20% ❁ Damage
Fleeing: becomes a small magma cube with 10M . Shoots fireballs. Moves faster as its ❤ Health decreases.
The Matriarch Matriarch's Lair Pulls the player towards itself and eats them. The player gets transported into the Belly of the Beast and has their Stats set to default. The player must avoid harmful acid displayed as water which deals ❁ Dmg of 5%  per second. The player is supposed to find 3 piles of Heavy Pearls, hit each of them 3 times to get a pearl, climb up and punch one of the stacks of pigs to escape. It can be done once a day or up to three using Matriarch's Perfume.

Image Name Level Location ❤ Health ❁ Damage Combat XP Behavior Drops
Cow [Lv1] The Barn 50  3 Passive. Does not attack the player. Moves slowly. Runs quickly in a random direct when attacked.
Pig Raw Porkchop 1x Raw Porkchop
Chicken 2

Image Name Level Location ❤ Health ❁ Damage Combat XP Behavior Drops
Sheep [Lv1] Shepherd's Keep
Oasis
120  0  3 Passive. Does not attack the player. Moves slowly. Runs quickly in a random direct when attacked.
Rabbit Oasis 130  Raw Rabbit 1x Raw Rabbit
Mushroom Cow Mushroom Gorge 50  5

Image Name Level Location ❤ Health ❁ Damage Combat XP Behavior Drops
Sneaky Creeper [Lv3] Gunpowder Mines 120  80  80 Attempts to explode themselves next to the player. Remains invisible until attacked, although they can be seen spawning quickly before becoming invisible. They become visible when starting to explode.
Lapis Zombie [Lv8] Lapis Quarry 200  50  12 Attacks with melee. Occasionally performs a ranged laser attack from its helmet as its helmet turns to a Sea Lantern Sea Lantern.
Redstone Pigman [Lv10] Pigmen's Den 250  75  20 Passive to the player unless a nearby pigman is attacked or the player mines Redstone Redstone near one. When a pigman becomes aggressive, all nearby pigmen also become aggressive
Emerald Slime [Lv5/10/15] Slimehill 80/150/250  70/100/150  12/15/20 Varies in size, will jump on the player to attack. Larger slimes deal more damage. All variants deal incredible amounts of knockback.
Miner Zombie [Lv15] Diamond Reserve 250  200  20 Attacks with melee with a diamond sword. Sprints to the player.
Miner Skeleton 150  Attacks from range with a bow.
Miner Zombie [Lv20] Obsidian Sanctuary 300  275  24 Attacks with melee with an enchanted diamond sword. Sprints towards the player. Immune to fire.
Miner Skeleton 200  Attacks from range with an enchanted bow. Immune to fire.

Image Name Level Location ❤ Health ❁ Damage Combat XP Behavior Drops
Ice Walker [Lv45] Great Ice Wall 888  500  40 Sprints towards the player. Attacks with melee. Takes 45x damage from Pickaxes.
Treasure Hoarder [Lv70] Upper Mines 22000  750  70 Sprints towards the player. Throws pickaxes at the player.
Goblin [Lv25] Goblin Holdout 800  300  20 Sprints towards the player. Attacks with melee.
Knifethrower 30 Sprints towards the player. Throws a knife.
Fireslinger 200  20  25 Sprints towards the player. Shoots a fireball at the player.
Star Sentry [Lv50] Varies 10  Hits 400  Runs to the player and attacks with a sword.
Powder Ghast [Lv1] 100  Hits 1  50 Flies around. Mithril Powder
Ghost [Lv250] The Mist 1000000  1000 
100 
100 Uses AoE attack with a 4 blocks radius. Bag of Cash Bag of Cash
1,000,000 coins

Image Name Level Location ❤ Health ❁ Damage[Confirm] Combat XP[Confirm] Behavior Drops
Sludge [Lv5/10/100] Jungle 5000/10000/25000  0/700/900  15/1/1 Jumps on the player to deal damage. Larger versions will split into two smaller ones.
Kalhuiki Tribe Member [Lv100] Jungle
Jungle Village
1B  800000  420 Passive unless they or a youngling are attacked. Moves slowly to attack in melee. Will sometimes attack if the player gets too close.
Kalhuiki Elder Jungle Village Passive unless they or a youngling are attacked. Moves slowly to attack in melee. Will sometimes attack if the player gets too close.
Kalhuiki Youngling 1M  Does not attack. Runs very fast.
Jungle Key Guardian Key Guardian Temple 100  60 Melee attacks the player. Acts like a normal zombie. Jungle Key 1-3x Jungle Key
Thyst [Lv20] Spawns when mining Amethyst 5000  250  15 Crawls towards the player and attacks them. Rough Amethyst Gemstone 3-4x Rough Amethyst Gemstone
Grunt [Lv50] Mithril Deposits 15000  300  25 Hits the player with their pickaxe. Summons Silvo, a Silverfish to aid them.
Executive Sebastian [Lv100] 13000  450  35 Hits the player with their pickaxe. Summons Belle, a Wolf to aid them.
Executive Wendy Hits the player with their pickaxe. Summons Cavitak, a Cave Spider to aid them.
Executive Viper Hits the player with their pickaxe. Summons Vittomite, an Endermite to aid them.
Boss Corleone [Lv200] 1M  4000  150 Hits the player with their pickaxe. Summons Smog, a Wither to aid them.
Automaton [Lv100/150] Precursor Remnants 15000/20000  1000  40/45 Moves slowly towards the player to melee attack. Also shoots red beams with high damage.
Weakling [Lv5] Goblin Holdout 200  20  4 Moves slowly with low damage.
Fireslinger [Lv5/25] 200/800  20/300  4/25 Sprints towards the player. Shoots a fireball at the player.
Goblin [Lv25] 800  300  20 Sprints towards the player. Attacks with melee.
Knifethrower 30 Sprints towards the player. Throws a knife.
Pitfighter [Lv60] 30000  ?  5 Walks towards the player and melees using an iron axe.
Goblin Flamethrower [Lv100] 20000  500  40 Shoots fire at the player.
Creeperlobber [Lv100] 20000  10  50 Throws creepers that explode when near the player. They can be killed in one hit.
Murderlover [Lv200] 50000  ?  60 Moves towards the player. Attacks frequently using a fishing rod.
Yog [Lv100] Magma Fields
Khazad-dûm
35000  1500  45 Jumps to the player to attack them. When killed, a countdown will appear, and they will explode, dealing high amounts of damage.
Butterfly Fairy Grotto 100  1000  50 Passive until killed. Moves quickly towards the player and hits them once on death.
Worm [Lv5] Spawns when mining a tunnel of any width and height[Confirm] in Hard Stone Hard Stone 5  Hits 30 Moves back and forth in a straight line.
Scatha [Lv10] 10  Hits

Slayer[]

Bosses only appear when completing a Slayer quest. Slayer minibosses can also spawn when a Slayer quest is active, and are stronger than normal mobs, but weaker than Slayer bosses.

Dungeons Mobs[]

Dungeon mobs spawn in Dungeons. They have high amounts of ❤ Health, damage and defense compared to regular mobs. Some need to be killed to earn a secret, whilst others protect rooms.

Spooky Mobs[]

Spooky Mobs spawn during the Spooky Festival and have a chance to drop Green Candy Green Candy or Purple Candy Purple Candy. Collecting candy grants points towards the Spooky Festival.

Sea Creatures[]

Sea Creatures have a chance to spawn when  Fishing. α Sea Creature Chance is the chance to fish up a Sea Creature. They drop unique fishing drops.

Mythological Ritual Mobs[]

Mythological Ritual Mobs will spawn when a red Griffin Burrow is dug up with an Ancestral Spade Ancestral Spade, or a mob is killed during the Mythological Ritual. They spawn with different strengths depending on the rarity of the Griffin Pet Griffin Pet equipped.

Trivia[]

History[]

SkyBlock Prototype
June 11, 20190.1Added Mobs.
May 22, 2020Mob kills no longer give Combat XP on private island.
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