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The documentation for this Module does not exist. Please create it if you are familiar with this Module. (create)Module:ItemInfo/Armor Data/doc

Module Code

--<pre>
--[[Quick Copy
	
	[''] = {
			
		head = {
			stats = {
				-- any stat values using its 'shortcode' (see Module:Statname/Data)
			},
			
			label = '',
			name = '',
			rarity = '',
			slots = '',
			
			specialEffect = '',
			
			pcb = {
				name = '',
				desc = '',
			},
	
			pcb2 = {
				name = '',
				desc = '',
			},
		},
		chest = {
			stats = {
				-- any stat values using its 'shortcode' (see Module:Statname/Data)
			},
			
			label = '',
			name = '',
			rarity = '',
			slots = '',
			
			specialEffect = '',
			
			pcb = {
				name = '',
				desc = '',
			},
	
			pcb2 = {
				name = '',
				desc = '',
			},
		},
		legs = {
			stats = {
				-- any stat values using its 'shortcode' (see Module:Statname/Data)
			},
			
			label = '',
			name = '',
			rarity = '',
			slots = '',
			
			specialEffect = '',
			
			pcb = {
				name = '',
				desc = '',
			},
	
			pcb2 = {
				name = '',
				desc = '',
			},
		},
		boots = {
			stats = {
				-- any stat values using its 'shortcode' (see Module:Statname/Data)
			},
			
			label = '',
			name = '',
			rarity = '',
			slots = '',
			
			specialEffect = '',
			
			pcb = {
				name = '',
				desc = '',
			},
	
			pcb2 = {
				name = '',
				desc = '',
			},
		},
	
		total = {
			stats = {
				-- any stat values using its 'shortcode' (see Module:Statname/Data)
			},
				
			fsb = {
				name = '',
				desc = '',
				secret = ,
			},
			
			fsb2 = {
				name = '',
				desc = '',
				secret = ,
			},
	
			tab = {
				name = '',
				desc = '',
				secret = ,
				required_pieces = '',
				upgraded_by = '',
			},
		},
		type = '',
		name = '',
		rarity = '',
	},
	
--]]
return {
	['farm suit'] = {
		head = {
            stats = {
			    def = 15,
			    fmf = 5,
            },
            
            name = 'Farm Suit Helmet',
		},
		chest = {
            stats = {
			    def = 40,
			    fmf = 5,
            },
            
            name = 'Farm Suit Chestplate',
		},
		legs = {
            stats = {
			    def = 35,
			    fmf = 5,
            },
            
            name = 'Farm Suit Leggings',
		},
		boots = {
            stats = {
			    def = 15,
			    fmf = 5,
            },
            
            name = 'Farm Suit Boots',
		},
		total = {
            stats = {
			    def = 100,
			    fmf = 20,
            },
			
            fsb = {
			    name = 'Bonus Speed',
			    desc = 'Increases your {{Statname|speed}} by {{Green|+20%}} while worn near Farming [[Minions]] or in the [[Farm]], The [[Barn]], [[Mushroom Desert]], and [[Garden]]',
			},
			
            fsb2 = {
			    name = 'Farmer Aura',
			    desc = 'Increases the regrowth rate of nearby crops on the public islands, regrowing an extra crop every {{G|3}} seconds. {{Gray|<br>(stacks with the [[Farmer Orb]])}}',
			},
		},
		source = 'crafting',
		collection = 'Wheat III',
		rarity = 'c',
		materials = {{name='Wheat',amount=216}}
	},

	['mushroom armor'] = {
		head = {
			stats = {
                hp  = 20,
            },
		},
		chest = {
			stats = {
                def = 10,
			    hp  = 10,
            },
		},
		legs = {
			stats = {
                def = 5,
			    hp  = 10,
            },
		},
		boots = {
			stats = {
                hp  = 15,
            },
		},
	
		total = {
			stats = {
                def = 15,
			    hp  = 55,
            },
			
			fsb = {
                name = 'Night Affinity',
			    desc = 'Grants the wearer with {{G|permanent}} {{PotN|Night Vision}} while worn, and during the night, the stats of the armor pieces are {{G|tripled}}.',
            },
		},
		source = 'Crafting',
		collection = 'Red Mushroom III',
		rarity = 'c',
		materials = {{name='Red Mushroom',amount=24}}
	},

	['angler armor'] = {
		
		head = {
            stats = {
			    def = 15,
			    scc = 1,
            },
		},
		chest = {
            stats = {
			    def = 40,
			    scc = 1,
            },
		},
		legs = {
            stats = {
			    def = 30,
			    scc = 1,
            },
		},
		boots = {
            stats = {
			    def = 15,
			    scc = 1,
            },
		},
	
		total = {
            stats = {
			    def = 100,
			    scc = 4,
            },
			
			fsb = {
                name = 'Depth Champion',
			    desc = 'Take {{g|-30%}} {{stat|damage}} from [[Sea Creatures]]. Increase their spawn rate by {{Yellow|4%}}',
            },
			
			fsb2 = {
                name = 'Deepness Within',
			    desc = 'Gain {{Stat|hp|10}} per [[Fishing]] Level',
            },
		},
		source = 'Crafting',
		collection = 'Raw Fish V',
		rarity = 'c',
		materials = {{name='Raw Fish',amount=24},}
	},

	['pumpkin armor'] = {
		
		head = {
            stats = {
			    def = 8,
			    hp  = 8,
            },
		},
		chest = {
            stats = {
			    def = 14,
			    hp  = 14,
            },
		},
		legs = {
            stats = {
			    def = 10,
			    hp  = 10,
            },
		},
		boots = {
            stats = {
			    def = 8,
			    hp  = 8,
            },
		},
	
		total = {
            stats = {
			    def = 40,
			    hp  = 40,
            },
			
            fsb = {
			    name = 'Pumpkin Buff',
			    desc = 'Grants {{G|+10.0%}} {{Stat|damage}} reduction against all {{Stat|damage}} sources and {{G|+10.0%}} {{Stat|damage}}',
            },
		},
		source = 'Crafting',
		collection = 'Pumpkin II',
		rarity = 'c',
		materials = {{name='Pumpkin',amount=24}}
	},

	['cactus armor'] = {
		
		head = {
            stats = {
			    def = 10,
			    hp  = 5,
            },
		},
		chest = {
            stats = {
			    def = 25,
			    hp  = 15,
            },
		},
		legs = {
            stats = {
			    def = 20,
			    hp  = 10,
            },
		},
		boots = {
            stats = {
			    def = 10,
			    hp  = 5,
            },
		},
	
		total = {
            stats = {
			    def = 65,
			    hp  = 35,
            },
			
            fsb = {
			    name = 'Deflect',
			    desc = 'Rebound {{G|33%}} of the {{Stat|damage}} you take back at your enemy.',
            },
		},
		source = 'Crafting',
		collection = 'Cactus II',
		rarity = 'c',
		materials = {{name='Cactus',amount=24}}
	},

	['leaflet armor'] = {
		
		head = {
			stats = {    
                hp  = 20,
            },
			
			label = 'Hat',
		},
		chest = {
			stats = {    
                hp  = 35,
            },
			
			label = 'Tunic',
		},
		legs = {
			stats = {    
                hp  = 30,
            },
			
			label = 'Pants'
		},
		boots = {
			stats = {    
                hp  = 15,
            },
			
			label = 'Sandals'
		},
	
		total = {
			stats = {    
                hp  = 100,
            },
			
            fsb = {
			    name = 'Energy of the Forest',
			    desc = 'While in a forest zone, you regain {{Green|5.0}} {{Statname|Health}} every second',
            },
		},
		source = 'Crafting',
		collection = 'Oak Wood III',
		rarity = 'c',
		materials = {{name='Oak Leaves',amount=24}}
	},

	['lapis armor'] = {
		
		head = {
            stats = {
			    def = 25,
            },
			
			specialEffect = '{{G|+50%}} Bonus Experience when mining ores',
			name = 'Lapis Armor Helmet',
		},
		chest = {
            stats = {
			    def = 40,
            },
			
			specialEffect = '{{G|+50%}} Bonus Experience when mining ores',
			name = 'Lapis Armor Chestplate',
		},
		legs = {
            stats = {
			    def = 35,
            },
			
			specialEffect = '{{G|+50%}} Bonus Experience when mining ores',
			name = 'Lapis Armor Leggings',
		},
		boots = {
            stats = {
			    def = 20,
            },
			
			specialEffect = '{{G|+50%}} Bonus Experience when mining ores',
			name = 'Lapis Armor Boots',
		},
	
		total = {
            stats = {
			    def = 120,
            },
			
            fsb = {
			    name = 'Health',
			    desc = 'Increases the wearer\'s maximum {{Stat|hp}} by {{G|60}}',
            },
		},
		mobSource = 'Lapis Zombie',
		source = 'Drops|Mob Drop',
		rarity = 'u',
		dropChance = 1,
	},

	['prospecting armor'] = {
		
		head = {
            stats = {
			    def = 15,
			    mns = 15,
            },
            
            name = 'Prospecting Helmet',
		},
		chest = {
            stats = {
			    def = 40,
			    mns = 15,
            },
            
            name = 'Prospecting Chestplate',
		},
		legs = {
            stats = {
			    def = 30,
			    mns = 15,
            },
            
            name = 'Prospecting Leggings',
		},
		boots = {
            stats = {
			    def = 15,
			    mns = 15,
            },
            
            name = 'Prospecting Boots',
		},
	
		total = {
            stats = {
			    def = 100,
			    mns = 60,
            },
			
            fsb = {
			    name = 'Beginner\s Boost',
			    desc = 'Grants {{Gold|+40}}{{Stat|Mining Speed}}.',
            },
		},
		source = 'Crafting',
		collection = 'Iron Ingot II',
		rarity = 'u',
		materials = {{name='Iron Ingot',amount=216}}
	},

	['golem armor'] = {
		
		head = {
            stats = {
			    def = 45,
			    hp = 45,
            },

			name = 'Golem Armor Helmet',
		},
		chest = {
            stats = {
			    def = 90,
			    hp = 65,
            },

			name = 'Golem Armor Chestplate',
		},
		legs = {
            stats = {
			    def = 75,
			    hp = 55,
            },

			name = 'Golem Armor Leggings',
		},
		boots = {
            stats = {
			    def = 40,
			    hp = 40,
            },

			name = 'Golem Armor Boots',
		},
	
		total = {
            stats = {
			    def = 250,
			    hp = 205,
            },
			
            fsb = {
			    name = 'Absorption',
			    desc = 'Grants the wearer {{PotionName|Abs III}} for {{Green|20 seconds}} when they kill an enemy.',
            },
		},
		source = 'Crafting',
		collection = 'Iron Ingot',
		rarity = 'r',
		materials = {{name='Iron Ingot',amount=38400}}
	},

	['miner armor'] = {
		
		head = {
            stats = {
                def = 5,
            },
			-- def = {5, '+45 Inside of a Mine'},
			
			specialEffect = 'Each piece of this [[armor]] dramatically increases your {{Statname|def}} bonus when inside of a mine.',
		},
		chest = {
            stats = {
                def = 5,
            },
			-- def = {5, '+95 Inside of a Mine'},
			
			specialEffect = 'Each piece of this [[armor]] dramatically increases your {{Statname|def}} bonus when inside of a mine.',
		},
		legs = {
            stats = {
                def = 5,
            },
			-- def = {5, '+70 Inside of a Mine'},
			
			specialEffect = 'Each piece of this [[armor]] dramatically increases your {{Statname|def}} bonus when inside of a mine.',
		},
		boots = {
            stats = {
                def = 5,
            },
			-- def = {5, '+45 Inside of a Mine'},
			
			specialEffect = 'Each piece of this [[armor]] dramatically increases your {{Statname|def}} bonus when inside of a mine.',
		},
	
		total = {
            stats = {
                def = 20,
            },
			-- def = {20, '+255 Inside of a Mine'},

			fsb = {
			    name = 'Regeneration',
			    desc = 'Regenerates {{Green|5%}} of your max {{Statname|health}} every second if you have been out of combat for the last {{Green|8}} seconds.',
            },
		},
		mobSource = 'Zombie|Diamond Zombie]], [[Skeleton|Diamond Skeleton',
		source = 'Drops|Mob Drop',
		dropChance = 1,
		rarity = 'r',
	},

	['hardened diamond armor'] = {
		
		head = {
            stats = {
			    def = 60,
            },
		},
		chest = {
            stats = {
			    def = 120,
            },
		},
		legs = {
            stats = {
			    def = 95,
            },
		},
		boots = {
            stats = {
			    def = 55,
            },
		},
	
		total = {
            stats = {
			    def = 330,
            },
		},
		source = 'Crafting',
		collection = 'Diamond VII',
		rarity = 'r',
		materials = {{name='Diamond',amount=3840}}
	},

	['fairy armor'] = {
		
		head = {
            stats = {
			    def = 1,
			    hp  = 1,
			    spd = 10,
			    int = -1,
            },
			
			label = 'Fedora',
			name = 'Fairy\'s Fedora',
		},
		chest = {
            stats = {
			    def = 1,
			    hp  = 1,
			    spd = 10,
			    int = -1,
            },
			
			label = 'Polo',
			name = 'Fairy\'s Polo',
		},
		legs = {
            stats = {
			    def = 1,
			    hp  = 1,
			    spd = 10,
			    int = -1,
            },
			
			label = 'Trousers',
			name = 'Fairy\'s Trousers',
		},
		boots = {
            stats = {
			    def = 1,
			    hp  = 1,
			    spd = 10,
			    int = -1,
            },
			
			label = 'Galoshes',
			name = 'Fairy\'s Galoshes',
		},
	
		total = {
            stats = {
			    def = 4,
			    hp  = 4,
			    spd = 40,
			    int = -4,
            },
			
            fsb = {
			    name = 'Fairy\'s Outfit',
			    desc = 'Gain {{Stat|hp|1}} per [[Fairy Soul]] found.<br><br>Also alerts the player if they are near a fairy soul they haven\'t discovered yet.<ref>[[Changelog/2019/December 18]]</ref>',
            },
		},
		mobSource = 'Sea Witch',
		source = 'Fishing|Fishing (Sea Witch drop)',
		rarity = 'r',
	},

	['farm armor'] = {
		
		head = {
            stats = {
			    def = 40,
			    hp  = 20,
			    fmf = 10,
            },
			
			name = 'Farm Armor Helmet',
		},
		chest = {
            stats = {
			    def = 75,
			    hp  = 20,
			    fmf = 10,
            },
			
			name = 'Farm Armor Chestplate',
		},
		legs = {
            stats = {
			    def = 50,
			    hp  = 20,
			    fmf = 10,
            },
			
			name = 'Farm Armor Leggings',
		},
		boots = {
            stats = {
			    def = 35,
			    hp  = 20,
			    fmf = 10,
            },
			
			name = 'Farm Armor Boots',
		},
	
		total = {
            stats = {
			    def = 200,
			    hp  = 80,
			    fmf = 40,
            },
			
            fsb = {
			    name = 'Bonus Speed',
			    desc = 'Increases your {{Stat|speed}} by {{G|+25%}} while worn near [[Minions|Farming Minions]] or in the [[Farm]], [[The Barn]], and [[ Mushroom Desert]].',
            }
		},
		source = 'Crafting',
		collection = 'Wheat IX',
		rarity = 'r',
		materials = {{name='Wheat',amount=31104},}
	},

	['armor of growth'] = {
		
		head = {
            stats = {
			    def = 30,
                hp = 50,
			    -- hp  = {50, '+150 With Max Kills'},
            },
			
			name = 'Helmet of Growth',
			ia = {
				name = 'Growth',
				desc = 'Heals the wearer for {{Green|1.0%}} {{Statname|health}} after killing a [[mobs|monster]]. It also increases max {{Statname|health}} bonus for each piece of [[armor]] by {{Green|1}}<br>{{DG|(Maximum bonus of 100)}}.',
				cooldown = 4,
			}
		},
		chest = {
            stats = {
			    def = 50,
                hp = 100,
			    -- hp  = {100, '+200 With Max Kills'},
            },
			
			name = 'Chestplate of Growth',
			ia = {
				name = 'Growth',
				desc = 'Heals the wearer for {{Green|1.0%}} {{Statname|health}} after killing a [[mobs|monster]]. It also increases max {{Statname|health}} bonus for each piece of [[armor]] by {{Green|1}}<br>{{DG|(Maximum bonus of 100)}}.',
				cooldown = 4,
			}
		},
		legs = {
            stats = {
			    def = 40,
                hp = 80,
			    -- hp  = {80, '+180 With Max Kills'},
            },
			
			name = 'Leggings of Growth',
			ia = {
				name = 'Growth',
				desc = 'Heals the wearer for {{Green|1.0%}} {{Statname|health}} after killing a [[mobs|monster]]. It also increases max {{Statname|health}} bonus for each piece of [[armor]] by {{Green|1}}<br>{{DG|(Maximum bonus of 100)}}.',
				cooldown = 4,
			}
		},
		boots = {
            stats = {
			    def = 25,
                hp = 50,
			    -- hp  = {50, '+150 With Max Kills'},
            },
			
			name = 'Boots of Growth',
			ia = {
				name = 'Growth',
				desc = 'Heals the wearer for {{Green|1.0%}} {{Statname|health}} after killing a [[mobs|monster]]. It also increases max {{Statname|health}} bonus for each piece of [[armor]] by {{Green|1}}<br>{{DG|(Maximum bonus of 100)}}.',
				cooldown = 4,
			}
		},
	
		total = {
            stats = {
			    def = 145,
                hp = 280,
			    -- hp  = {280, '+680 With Max Kills'},
            },
		},
		source = 'Crafting',
		collection = 'Dark Oak IX',
		rarity = 'r',
		materials = {{name='Dark Oak Wood',amount=245760},}
	},

	['monster hunter armor'] = {
		
		head = {
            stats = {
			    def = 75,
            },
            
		    name = 'Skeleton\'s Helmet',
		    image = 'Skeleton\'s Helmet.png',
			specialEffect = '{{Ia|Bone Shield}}<br>A [[Bone]] Shield will surround you, nullifying {{stat|damage}} you take but consuming a [[bone]] in the process. Bones regenerate every {{G|30}} seconds.',
			labelText = '{{Rc|r|Skeleton\'s Helmet}}',
			collection = 'Bone VIII',
		},
		chest = {
            stats = {
			    def = 50,
			    hp  = 20,
            },
            
		    name = 'Guardian Chestplate',
			image = 'Guardian Chestplate.png',
			specialEffect = '{{ia|Block Damage}}<br>If you are at full {{stat|hp}}, the first damage you take will be nullified.<br>{{Cooldown|60}}',
			labelText = '{{Rc|r|Guardian Chestplate}}',
			collection = 'Prismarine Crystals V',
		},
		legs = {
            stats = {
			    def = 65,
			    hp  = 200,
            },
            
		    name = 'Creeper Pants',
			image = 'Creeper Pants.png',
			specialEffect = '{{Ia|Detonate}}<br>Causes an explosion when dropping below {{G|20.0%}} {{stat|HP}}, damaging and knocking back all monsters around you.<br>{{cooldown|60}}',
			labelText = '{{Rc|r|Creeper Pants}}',
			collection = 'Gunpowder VIII',
		},
		boots = {
            stats = {
			    def = 45,
			    int = 50,
			    spd = 5,
            },
            
			name = 'Spider\'s Boots',
			image = 'Spider\'s Boots.png',
			specialEffect = '{{Ia|Double Jump}}<br>Allows you to double jump!<br>{{mc|50}}',
			labelText = '{{Rc|r|Spider\'s Boots}}',
			collection = 'String VIII',
		},
	
		total = {
            stats = {
			    def = 235,
			    hp  = 220,
			    spd = 5,
			    int = 50,
            },
			
            fsb = {
			    name = 'Monster Hunter',
			    desc = 'Take {{G|-25%}} {{stat|damage}} when being attacked by Monsters, and deal {{G|+25%}} {{Stat|damage}} when attacking Monsters.',
                secret = true,
            },
		},
		rarity = 'r',
		totalLabel = '{{Rc|r|Monster Hunter Armor}}',
		source = 'Crafting',
		materials = {
			{name='Bone',amount=51200},
			{name='Prismarine Crystals',amount=256},
			{name='Prismarine Shard',amount=256},
			{name='Gunpowder',amount=35840},
			{name='String',amount=49152}
			
		}
	},

	['monster raider armor'] = {
		
		head = {
            stats = {
			    def = 75,
            },
			
			name = 'Skeleton\'s Helmet',
			image = 'Skeleton\'s Helmet.png',
			specialEffect = '{{Ia|Bone Shield}}<br>A [[Bone]] Shield will surround you, nullifying {{stat|damage}} you take but consuming a [[bone]] in the process. Bones regenerate every {{G|30}} seconds.',
			labelText = '{{Rc|r|Skeleton\'s Helmet}}',
			collection = 'Bone VIII',
		},
		chest = {
            stats = {
			    def = 50,
			    hp  = 20,
            },
			
			name = 'Guardian Chestplate',
			image = 'Guardian Chestplate.png',
			specialEffect = '{{ia|Block Damage}}<br>If you are at full {{stat|hp}}, the first damage you take will be nullified.<br>{{Cooldown|60}}',
			labelText = '{{Rc|r|Guardian Chestplate}}',
			collection = 'Prismarine Crystals V',
		},
		legs = {
            stats = {
			    def = 65,
			    hp  = 200,
            },
			
			name = 'Creeper Pants',
			image = 'Creeper Pants.png',
			specialEffect = '{{Ia|Detonate}}<br>Causes an explosion when dropping below {{G|20.0%}} {{stat|HP}}, damaging and knocking back all monsters around you.<br>{{cooldown|60}}',
			labelText = '{{Rc|r|Creeper Pants}}',
			collection = 'Gunpowder VIII',
		},
		boots = {
            stats = {
			    def = 100,
			    hp  = 70,
			    int = 50,
			    spd = 5,
            },
			
			name = 'Tarantula Boots',
			image = 'Tarantula Boots.png',
			specialEffect = '{{Ia|Double Jump}}<br>Allows you to double jump by sneaking mid air!<br>{{mc|40}}',
			labelText = '{{Rc|e|Tarantula\'s Boots}}',
			collection = 'Spider Slayer IV',
		},
	
		total = {
            stats = {
			    def = 290,
			    hp  = 290,
			    int = 50,
			    spd = 5,
            },
			
            fsb = {
			    name = 'Monster Raider',
			    desc = 'Take {{G|-35%}} {{stat|damage}} when being attacked by Monsters, and deal {{G|+35%}} {{Stat|damage}} when attacking Monsters.',
                secret = true,
            },
		},
		source = 'Crafting',
		rarity = 'r',
		totalLabel = '{{Rc|r|Monster Hunter Armor}}',
		materials = {
			{name='Bone',amount=51200},
			{name='Prismarine Crystals',amount=256},
			{name='Prismarine Shard',amount=256},
			{name='Gunpowder',amount=35840},
			{name='String',amount=49152},
			{name='Iron Ingot',amount=30720},
			{name='Flint',amount=32*160*4},
			{name='Tarantula Web',amount=128*4},
			{name='Spider Catalyst',amount=1,cost=250000},
			
		}
	},

	['perfect armor'] = {
		
		head = {
            stats = {
			    def = 110,
            },
		},
		chest = {
            stats = {
			    def = 160,
            },
		},
		legs = {
            stats = {
			    def = 140,
            },
		},
		boots = {
            stats = {
			    def = 90,
            },
		},
	
		total = {
            stats = {
			    def = 500,
            },
		},
		source = 'Crafting',
		collection = 'Diamond IX',
		rarity = 'r',
		materials = {{name='Diamond',amount=614400}}
	},

	['perfect armor (tier 1)'] = {
		
		head = {
            stats = {
			    def = 110,
            },
		},
		chest = {
            stats = {
			    def = 160,
            },
		},
		legs = {
            stats = {
			    def = 140,
            },
		},
		boots = {
            stats = {
			    def = 90,
            },
		},
	
		total = {
            stats = {
			    def = 500,
            },
		},
		
		name = 'Perfect Armor',
		rarity = 'r',
	},

	['perfect armor (tier 2)'] = {
		
		head = {
            stats = {
			    def = 130,
            },
		},
		chest = {
            stats = {
			    def = 180,
            },
		},
		legs = {
            stats = {
			    def = 160,
            },
		},
		boots = {
            stats = {
			    def = 110,
            },
		},
		
		name = 'Perfect Armor',
		rarity = 'r',
	},

	['perfect armor (tier 3)'] = {
		
		head = {
            stats = {
			    def = 150,
            },
		},
		chest = {
            stats = {
			    def = 200,
            },
		},
		legs = {
            stats = {
			    def = 180,
            },
		},
		boots = {
            stats = {
			    def = 130,
            },
		},
		
		name = 'Perfect Armor',
		rarity = 'r',
	},

	['perfect armor (tier 4)'] = {
		
		head = {
            stats = {
			    def = 170,
            },
		},
		chest = {
            stats = {
			    def = 220,
            },
		},
		legs = {
            stats = {
			    def = 200,
            },
		},
		boots = {
            stats = {
			    def = 150,
            },
		},
		
		name = 'Perfect Armor',
		rarity = 'e',
	},

	['perfect armor (tier 5)'] = {
		
		head = {
            stats = {
			    def = 190,
            },
		},
		chest = {
            stats = {
			    def = 240,
            },
		},
		legs = {
            stats = {
			    def = 220,
            },
		},
		boots = {
            stats = {
			    def = 170,
            },
		},
		
		name = 'Perfect Armor',
		rarity = 'e',
	},

	['perfect armor (tier 6)'] = {
		
		head = {
            stats = {
			    def = 210,
            },
		},
		chest = {
            stats = {
			    def = 260,
            },
		},
		legs = {
            stats = {
			    def = 240,
            },
		},
		boots = {
            stats = {
			    def = 190,
            },
		},
		
		name = 'Perfect Armor',
		rarity = 'e',
	},

	['perfect armor (tier 7)'] = {
		
		head = {
            stats = {
			    def = 230,
            },
		},
		chest = {
            stats = {
			    def = 280,
            },
		},
		legs = {
            stats = {
			    def = 260,
            },
		},
		boots = {
            stats = {
			    def = 210,
            },
		},
		
		name = 'Perfect Armor',
		rarity = 'e',
	},

	['perfect armor (tier 8)'] = {
		
		head = {
            stats = {
			    def = 250,
            },
		},
		chest = {
            stats = {
			    def = 300,
            },
		},
		legs = {
            stats = {
			    def = 280,
            },
		},
		boots = {
            stats = {
			    def = 230,
            },
		},
		
		name = 'Perfect Armor',
		rarity = 'l',
	},

	['perfect armor (tier 9)'] = {
		
		head = {
            stats = {
			    def = 270,
            },
		},
		chest = {
            stats = {
			    def = 320,
            },
		},
		legs = {
            stats = {
			    def = 300,
            },
		},
		boots = {
            stats = {
			    def = 250,
            },
		},
		
		name = 'Perfect Armor',
		rarity = 'l',
	},

	['perfect armor (tier 10)'] = {
		
		head = {
            stats = {
			    def = 290,
            },
		},
		chest = {
            stats = {
			    def = 340,
            },
		},
		legs = {
            stats = {
			    def = 320,
            },
		},
		boots = {
            stats = {
			    def = 270,
            },
		},
		
		name = 'Perfect Armor',
		rarity = 'l',
	},

	['perfect armor (tier 11)'] = {
		
		head = {
            stats = {
			    def = 310,
            },
		},
		chest = {
            stats = {
			    def = 360,
            },
		},
		legs = {
            stats = {
			    def = 340,
            },
		},
		boots = {
            stats = {
			    def = 290,
            },
		},
		
		name = 'Perfect Armor',
		rarity = 'l',
	},

	['perfect armor (tier 12)'] = {
		
		head = {
            stats = {
			    def = 330,
            },
		},
		chest = {
            stats = {
			    def = 380,
            },
		},
		legs = {
            stats = {
			    def = 360,
            },
		},
		boots = {
            stats = {
			    def = 310,
            },
		},
		
		name = 'Perfect Armor',
		rarity = 'l',
	},

	['armor of the pack'] = {
		
		head = {
            stats = {
                def = 65,
			    hp  = 70,
			    -- def = {65, '+115 against animals'},
			    -- td = {0, '+5 against animals'},
            },
			
			name = 'Helmet of the Pack',
		},
		chest = {
            stats = {
                def = 95,
			    hp  = 100,
			    -- def = {95, '+170 against animals'},
			    -- td = {0, '+5 against animals'},
            },
			
			name = 'Chestplate of the Pack',
		},
		legs = {
            stats = {
                def = 75,
			    hp  = 80,
			    -- def = {75, '+125 against animals'},
			    -- td = {0, '+5 against animals'},
            },
			
			name = 'Leggings of the Pack',
		},
		boots = {
            stats = {
                def = 45,
			    hp  = 50,
			    -- def = {45, '+95 against animals'},
			    -- td = {0, '+5 against animals'},
            },
			
			name = 'Boots of the Pack',
		},
	
		total = {
            stats = {
                def = 280,
			    hp  = 300,
			    -- def = {280, '+510 against animals'},
			    -- td = {0, '+20 against animals'},
            },
			
            fsb = {
			    name = 'Armor of the Pack',
			    desc = 'Gain {{stat|str|+35}} and {{stat|def|+80}} for each Armor of the Pack wearers within {{G|30}} blocks. Max of {{G|3}} players',
            },
		},
		source = 'Crafting',
		collection = 'Wolf Slayer VI',
		rarity = 'e',
		materials = {{name='Gold Ingot',amount=51200},{name='Mutton',amount=81920},{name='Wolf Tooth',amount=1280}}
	},

	['armor of magma'] = {
		
		head = {
            stats = {
			    def = 50,
			    hp  = 15,
            },
            
            name = 'Armor of Magma Helmet',
		},
		chest = {
            stats = {
			    def = 30,
			    hp  = 100,
            },
            
            name = 'Armor of Magma Chestplate',
		},
		legs = {
            stats = {
			    def = 25,
			    hp  = 75,
            },
            
            name = 'Armor of Magma Leggings',
		},
		boots = {
            stats = {
			    def = 15,
			    hp  = 45,
            },
            
            name = 'Armor of Magma Boots',
		},
	
		total = {
            stats = {
			    def = 85,
                hp = 270,
			    -- int = {0, 'Max +200'},
			    -- hp  = {270, 'Max +470'},
            },
			
            fsb = {
			    name = 'Absorb',
			    desc = 'Every {{G|10}} [[Magma Cube|Magma Cubes]] killed gives the wearer {{stat|Health|+1}} and {{Stat|Intelligence|+1}} while wearing the set. Max {{G|200}} each.',
            },
		},
		source = 'Crafting',
		collection = 'Magma Cream VII',
		rarity = 'e',
		materials = {{name='Magma Cream',amount=46080}}
	},

	['emerald armor'] = {
		
		head = {
            stats = {
			    def = 50,
            },
		},
		chest = {
            stats = {
			    def = 100,
            },
		},
		legs = {
            stats = {
			    def = 75,
            },
		},
		boots = {
            stats = {
			    def = 45,
            },
		},
	
		total = {
            stats = {
                def = 270,
			    -- def = {270, 'Max +620'},
			    -- hp  = {0, 'Max +350'},
            },
			
            fsb = {
			    name = 'Tank',
			    desc = 'Increases the wearers maximum {{Stat|Health}} and {{Stat|Defense}} by {{G|+1}} for every {{G|3,000}} [[Emeralds]] in your collection.<br>{{DG|Max +350 each}}',
            },
		},
		source = 'Crafting',
		collection = 'Emerald IX',
		rarity = 'e',
		materials = {{name='Emerald',amount=614400}}
	},

	['ember armor'] = {
		
		head = {
            stats = {
			    def = 35,
			    hp  = 40,
			    int = 5,
            },
		},
		chest = {
            stats = {
			    def = 60,
			    hp  = 65,
			    int = 10,
            },
		},
		legs = {
            stats = {
			    def = 55,
			    hp  = 60,
			    int = 5,
            },
		},
		boots = {
            stats = {
			    def = 30,
			    hp  = 35,
			    int = 5,
            },
		},
	
		total = {
            stats = {
			    def = 180,
			    hp  = 200,
			    int = 25,
            },
			
            fsb = {
			    name = 'Nether Lord',
			    desc = '[[Obsidian]] will be created below you when walking on [[Lava]]. Also increases the chance of Nether monsters dropping an item by {{G|20%}}. Wearing this full set will also prevent you from taking {{Red|Lava}} and {{red|Fire Damage}}.',
            },
		},
		source = 'Crafting',
		rarity = 'e',
		materials = {{name='Ember Fragment',amount=24,cost=40000}},
		mobSource = 'Magma Cube Boss'
	},

	['crystal armor'] = {
		
		head = {
            stats = {
                def = 20,
                int = 65,
			    -- def = {20, 'Max +40 with max light level ({{G|15}})'},
			    -- int = {65, 'Max +130 with max light level ({{G|15}})'},
            }
		},
		chest = {
            stats = {
                def = 35,
                int = 120,
			    -- def = {35, 'Max +70 with max light level ({{G|15}})'},
			    -- int = {120, 'Max +240 with max light level ({{G|15}})'},
            }
		},
		legs = {
            stats = {
                def = 30,
                int = 100,
			    -- def = {30, 'Max +60 with max light level ({{G|15}})'},
			    -- int = {100, 'Max +200 with max light level ({{G|15}})'},
            }
		},
		boots = {
            stats = {
                def = 15,
                int = 60,
			    -- def = {15, 'Max +30 with max light level ({{G|15}})'},
			    -- int = {60, 'Max +120 with max light level ({{G|15}})'},
            }
		},
	
		total = {
            stats = {
                def = 100,
                int = 345,
			    -- def = {100, 'Max +200 with max light level ({{G|15}})'},
			    -- int = {345, 'Max +690 with max light level ({{G|15}})'},
            },
			
            fsb = {
			    name = 'Refraction',
			    desc = 'The stats of this armor change from {{G|0}} to {{G|200%}} depending on the current light level.',
            },
		},
		source = 'Crafting',
		rarity = 'e',  
		materials = {{name='Crystal Fragment',amount=24}}
	},

	['zombie armor'] = {

		chest = {
            stats = {
			    def = 40,
			    hp  = 200,
            },
		},
		legs = {
            stats = {
			    def = 30,
			    hp  = 160,
            },
		},
		boots = {
            stats = {
			    def = 25,
			    hp  = 120,
            },
		},
	
		total = {
            stats = {
			    def = 100,
			    hp  = 480,
            },
			
            fsb = {
			    name = 'Projectile Absorption',
			    desc = 'Heals the wearer for {{Stat|HP|10}} per second for {{G|5 seconds}} when hit by a projectile',
            },
		},
		source = 'Crafting',
		collection = 'Rotten Flesh VIII',
		rarity = 'e',
		materials = {{name='Rotten Flesh',amount=370240}}
	},

	['blaze armor'] = {
		
		head = {
            stats = {
			    def = 80,
			    str = 10,
			    spd = 2,
            },
		},
		chest = {
            stats = {
			    def = 150,
			    str = 10,
			    spd = 2,
            },
		},
		legs = {
            stats = {
			    def = 110,
			    str = 10,
			    spd = 2,
            },
		},
		boots = {
            stats = {
			    def = 70,
			    str = 10,
			    spd = 2,
            },
		},
	
		total = {
            stats = {
			    def = 410,
			    str  = 40,
			    spd = 8,
            },
			
            fsb = {
			    name = 'Blazing Aura',
			    desc = 'Damages mobs within {{Green|5}} blocks for {{Green|3%}} of their max {{Statname|Health}} per second. Max {{Statname|damage}}{{G|/s}} increased by {{Red|+100 }} per {{orange|5,000}} rods.<br>{{DG|(5000 max damage cap)}}.<br><br>Also grants permanent {{Red|Fire}} and {{Red|Lava}} immunity',
            },
		},
		source = 'Crafting',
		collection = 'Blaze Rod VIII',
		rarity = 'e',
		materials = {{name='Blaze Rod',amount=614400}}
	},

	['frozen blaze armor'] = {
		
		head = {
            stats = {
                def = 110,
                str = 40,
                spd = 2,
			    -- def = {110, '+154[[#stats-note|<sup><span style="font: 20px monospace; line-height: 0;">*</span></sup>]]'},
			    -- str = {40, '+56[[#stats-note|<sup><span style="font: 20px monospace; line-height: 0;">*</span></sup>]]'},
			    -- spd = {2, '+2.8[[#stats-note|<sup><span style="font: 20px monospace; line-height: 0;">*</span></sup>]]'},
            },
		},
		chest = {
            stats = {
                def = 180,
                str = 40,
                spd = 2,
			    -- def = {180, '+252[[#stats-note|<sup><span style="font: 20px monospace; line-height: 0;">*</span></sup>]]'},
			    -- str = {40, '+56[[#stats-note|<sup><span style="font: 20px monospace; line-height: 0;">*</span></sup>]]'},
			    -- spd = {2, '+2.8[[#stats-note|<sup><span style="font: 20px monospace; line-height: 0;">*</span></sup>]]'},
            },
		},
		legs = {
            stats = {
                def = 140,
                str = 40,
                spd = 2,
			    -- def = {140, '+196[[#stats-note|<sup><span style="font: 20px monospace; line-height: 0;">*</span></sup>]]'},
			    -- str = {40, '+56[[#stats-note|<sup><span style="font: 20px monospace; line-height: 0;">*</span></sup>]]'},
			    -- spd = {2, '+2.8[[#stats-note|<sup><span style="font: 20px monospace; line-height: 0;">*</span></sup>]]'},
            },
		},
		boots = {
            stats = {
                def = 100,
                str = 40,
                spd = 2,
			    -- def = {100, '+140[[#stats-note|<sup><span style="font: 20px monospace; line-height: 0;">*</span></sup>]]'},
			    -- str = {40, '+56[[#stats-note|<sup><span style="font: 20px monospace; line-height: 0;">*</span></sup>]]'},
			    -- spd = {2, '+2.8 with[[#stats-note|<sup><span style="font: 20px monospace; line-height: 0;">*</span></sup>]]'},
            },
		},
	
		total = {
            stats = {
                def = 510,
                str = 160,
                spd = 8,
			    -- def = {510, '+721[[#stats-note|<sup><span style="font: 20px monospace; line-height: 0;">*</span></sup>]]'},
			    -- str = {160, '+224[[#stats-note|<sup><span style="font: 20px monospace; line-height: 0;">*</span></sup>]]'},
			    -- spd = {8, '+11.2[[#stats-note|<sup><span style="font: 20px monospace; line-height: 0;">*</span></sup>]]'},
            },
			
            fsb = {
			    name = 'Frozen Blazing Aura',
			    desc = 'Damages mobs within {{Green|5}} block range for {{Green|300}} base {{Statname|damage}} + {{Green|3%}} of their max {{Statname|Health}} every second and applies {{PotN|Slowness 1}} for {{orange|4}} seconds. Max {{Statname|damage}}{{G|/s}} increased by {{red|+100}} per {{orange|5,000}} rods in collection<br>{{DG|(5000 max damage cap at 225,000 rods in collection)}}<br><br>Also grants permanent {{Red|Fire}} and {{Red|Lava}} immunity.',
            },
		},
		source = 'Crafting',
		collection = 'Ice IX',
		rarity = 'l',
		materials = {{name='Ice',amount=6553600},{name='Blaze Rod',amount=614400}}
	},

	['cheap tuxedo'] = {
		
		chest = {
            stats = {
			    cd  = 50,
			    int = 50,
            },

			label = 'Jacket',
			name = 'Cheap Tuxedo Jacket',
		},
		legs = {
            stats = {
			    cd  = 25,
			    int = 25,
            },

			label = 'Pants',
			name = 'Cheap Tuxedo Pants',
		},
		boots = {
            stats = {
			    cd  = 25,
			    int = 25,
            },

			label = 'Oxfords',
			name = 'Cheap Tuxedo Oxfords',
		},
	
		total = {
            stats = {
			    cd  = 100,
			    int = 100,
            },

            fsb = {
			    name = 'Dashing!',
			    desc = 'Max health set to {{hp|75}}. Deal {{Red|+50%}} more {{Stat|damage}}!',
            },
		},
		source = 'Merchant',
		rarity = 'e',
		merchant = 'Seymour',
	},

	['ender armor'] = {
		
		head = {
            stats = {
                def = 35,
                hp = 20,
			    -- def = {35, '+70 While on the [[End Island]]'},
			    -- hp  = {20, '+40 While on the [[End Island]]'},
			},

			specialEffect = 'All Stats of this [[Armor]] are {{Red|doubled}} while on the [[End Island]]',
		},
		chest = {
            stats = {
                def = 60,
                hp = 30,
			    -- def = {60, '+120 While on the [[End Island]]'},
			    -- hp  = {30, '+60 While on the [[End Island]]'},
			},

			specialEffect = 'All Stats of this [[Armor]] are {{Red|doubled}} while on the [[End Island]]',
		},
		legs = {
            stats = {
                def = 50,
                hp = 25,
			    -- def = {50, '+100 While on the [[End Island]]'},
			    -- hp  = {25, '+50 While on the [[End Island]]'},
			},

			specialEffect = 'All Stats of this [[Armor]] are {{Red|doubled}} while on the [[End Island]]',
		},
		boots = {
            stats = {
                def = 25,
                hp = 15,
			    -- def = {25, '+50 While on the [[End Island]]'},
			    -- hp  = {15, '+30 While on the [[End Island]]'},
			},

			specialEffect = 'All Stats of this [[Armor]] are {{Red|doubled}} while on the [[End Island]]',
		},
		necklace = {
            stats = {
                def = 10,
                hp = 15,
			},

			specialEffect = 'All Stats of this [[Armor]] are {{Red|doubled}} while on the [[End Island]]',
		},
		cloak = {
            stats = {
                def = 10,
                hp = 15,
			},

			specialEffect = 'All Stats of this [[Armor]] are {{Red|doubled}} while on the [[End Island]]',
		},
		belt = {
            stats = {
                def = 10,
                hp = 15,
			},

			specialEffect = 'All Stats of this [[Armor]] are {{Red|doubled}} while on the [[End Island]]',
		},
		gauntlet = {
            stats = {
                def = 10,
                hp = 15,
			},

			specialEffect = 'All Stats of this [[Armor]] are {{Red|doubled}} while on the [[End Island]]',
		},
		total = {
            stats = {
                def = 210,
                hp = 150,
			    -- def = {170, '+340 While on the [[End Island]]'},
			    -- hp  = {90, '+180 While on the [[End Island]]'},
			},
		},
		source = 'Mob drop',
		mobSource = 'Enderman',
		rarity = 'e',
	},

	['speedster armor'] = {
		
		head = {
            stats = {
			    def = 70,
			    spd = 15,
            },
		},
		chest = {
            stats = {
			    def = 120,
			    spd = 15,
            },
		},
		legs = {
            stats = {
			    def = 95,
			    spd = 15,
            },
		},
		boots = {
            stats = {
			    def = 65,
			    spd = 15,
            },
		},
	
		total = {
            stats = {
			    def = 350,
                spd = 60,
			    -- spd = {60, '+80% With {{Full set Bonus}}'},
            },
			
            fsb = {
			    name = 'Bonus Speed',
			    desc = 'Increases your {{Stat|Speed}} by {{G|+20}}',
            },
		},
		source = 'Crafting',
		collection = 'Sugar Cane 9',
		rarity = 'e',
		materials = {{name='Sugar Cane',amount=614400}}
	},

	['sponge armor'] = {
		
		head = {
            stats = {
			    scc = 1.8,
			    -- def = {80, '+160 While in [[water]]'},
            },
		},
		chest = {
            stats = {
			    scc = 1.8,
			    -- def = {145, '+290 While in [[water]]'},
            },
		},
		legs = {
            stats = {
			    scc = 1.8,
			    -- def = {100, '+200 While in [[water]]'},
            },
		},
		boots = {
            stats = {
			    scc = 1.8,
			    -- def = {60, '+120 While in [[water]]'},
            },
			
			name = 'Spongy Shoes',
			image = 'Sponge Boots.png',
		},
	
		total = {
            stats = {
			    -- def = {385, '+770 While in [[water]]'},
            },
			
            fsb = {
			    name = 'Absorb',
			    desc = 'Doubles your {{Stat|def}} while in [[water]].',
            },
		},
		source = 'Crafting',
		collection = 'Sponge 9',
		rarity = 'e',
		materials = {{name='Sponge',amount=38400}}
	},

	['mastiff armor'] = {
		
		head = {
            stats = {
			    def = -1e6,
			    hp  = 500,
			    int = 125,
            },
			
			name = 'Mastiff Crown',
		},
		chest = {
            stats = {
			    def = -1e6,
			    hp  = 500,
            },
		},
		legs = {
            stats = {
			    def = -1e6,
			    hp  = 500,
            },
		},
		boots = {
            stats = {
			    def = -1e6,
			    hp  = 500,
			    int = 25,
            },
		},
	
		total = {
            stats = {
			    def = -4e6,
			    hp  = 2000,
			    int = 150,
            },
			
            fsb = {
			    name = 'Absolute Unit',
			    desc = '{{Stat|hp|+50}} per {{Statname|crit damage|1%}}. Regain {{G|2%}} of max {{Stat|short=y|hp}} when hit {{DG|(1s cooldown)}}. Receive {{Green|-20%}} {{Stat|damage}} from [[Wolf|wolves]]. Your {{Stat|crit damage}} is {{G|50%}} less effective.',
            },
		},
		source = 'Crafting',
		collection = 'Wolf Slayer 4',
		rarity = 'e',
		materials = {
			{name='Dark Oak Wood',amount=245760},
			{name='Diamond',amount=20480},
			{name='Gold Ingot',amount=102400},
			{name='Wolf Tooth',amount=2048},
		}
	},

	['tarantula armor'] = {
		
		head = {
            stats = {
			    def = 80,
			    hp  = 100,
			    int = 100,
            },
			
            pcb = {
			    name = 'Radioactive',
			    desc = 'Gain {{Red|+1%}} {{Stat|Cd}} per {{G|10}} {{Stat|Strength}}',
            },
			
            pcb2 = {
			    name = 'Spider Bulwark',
			    desc = 'Kill [[Spider]]s to accumulate {{stat|def}} against them.',
            },

			collection = 'Spider Slayer 5',
		},
		chest = {
            stats = {
			    def = 100,
			    hp  = 120,
			    int = 100,
            },
			
            pcb = {
			    name = 'Anti-Toxin',
			    desc = 'Gain immunity to healing reduction.',
            },
			
            pcb2 = {
			    name = 'Spider Bulwark',
			    desc = 'Kill [[Spider]]s to accumulate {{stat|def}} against them.',
            },

			collection = 'Spider Slayer 5',
		},
		legs = {
            stats = {
			    def = 20,
			    hp  = 60,
            },
			
            pcb = {
			    name = 'Spider Bulwark',
			    desc = 'Kill [[Spider]]s to accumulate {{stat|def}} against them.',
            },

			collection = 'Spider Slayer 4',
		},
		boots = {
            stats = {
			    def = 100,
			    hp  = 70,
			    int = 50,
			    spd = 5,
            },
			
            pcb = {
			    name = 'Spider Bulwark',
			    desc = 'Kill [[Spider]]s to accumulate {{stat|def}} against them.',
            },

			collection = 'Spider Slayer 4',
			
			ia = {
				name = 'Double Jump',
				desc = 'Allows you to double jump by sneaking mid air!',
				cost = 40,
			}
		},
	
		total = {
            stats = {
			    def = 300,
			    hp  = 350,
			    int = 250,
			    spd = 5,
            },
			
            fsb = {
			    name = 'Octodexterity',
			    desc = 'Every {{Gold|4th}} strike, deal {{Red|double damage}} and apply {{DarkGreen|Venom}} reducing healing by {{G|40%}} for {{red|4}} seconds.',
            },
		},
		source = 'Crafting',
		rarity = 'e',
		materials = {
			{name='Tarantula Web',amount=1792},
			{name='Flint',amount=71680},
			{name='Iron Ingot',amount=133120},
			{name='String',amount=49152},
			{name='Spider Catalyst',amount=1,cost=250000},
		}
	},

	['revenant armor'] = {
		
		chest = {
			stats = {
                def = 70,
			    hp  = 180,
            },
			
            pcb = {
			    name = 'Zombie Bulwark',
			    desc = 'Kill [[Zombie]]s to accumulate {{Stat|def}} against them.',
            },
		},
		legs = {
			stats = {
                def = 50,
			    hp  = 130,
            },
			
            pcb = {
			    name = 'Zombie Bulwark',
			    desc = 'Kill [[Zombie]]s to accumulate {{Stat|def}} against them.',
            },
		},
		boots = {
			stats = {
                def = 30,
			    hp  = 100,
            },
			
            pcb = {
			    name = 'Zombie Bulwark',
			    desc = 'Kill [[Zombie]]s to accumulate {{Stat|def}} against them.',
            },
		},
	
		total = {
			stats = {
                def = 150,
			    hp  = 400,
            },
			
            fsb = {
			    name = 'Trolling The Reaper',
			    desc = 'Healing Wands are {{G|+50%}} more effective. Gain {{Stat|def|+100}} against [[Zombie]]s.',
            },
		},
		source = 'Crafting',
		rarity = 'e',
		materials = {
			{name='Diamond',amount=40960},
			{name='Revenant Flesh',amount=1024},
			{name='String',amount=46152},
			{name='Rotten Flesh',amount=164480},
		}
	},

	['spooky armor'] = {
		
		head = {
            stats = {
			    def = 25,
            },
		},
		chest = {
            stats = {
			    def = 50,
            },
		},
		legs = {
            stats = {
			    def = 35,
            },
		},
		boots = {
            stats = {
			    def = 25,
            },
		},
	
		total = {
            stats = {
			    def = 135,
            },
			
            fsb = {
			    name = 'Candy Man',
			    desc = 'Grants a {{G|+5%}} chance to find rare [[candy]]',
            },
		},
		source = 'Merchant',
		merchant = 'Fear Mongerer',
		rarity = 'e',
		materials = {{name='Purple Candy',amount=256}}
	},

	['snow suit armor'] = {
		
		head = {
			stats = {
                def = 30,
			    hp  = 70,
            },
			
			name = 'Snow Suit Helmet',
			specialEffect = 'Each piece grants {{G|+5%}} {{red|bonus gift}} chance for every present you earn from the [[Gift Attack]] minigame!<br><br>All stats of this armor piece {{Blue|are doubled}} on [[Jerry\'s Workshop]]!',
		},
		chest = {
			stats = {
                def = 40,
			    hp  = 100,
            },
			
			name = 'Snow Suit Chestplate',
			specialEffect = 'Each piece grants {{G|+5%}} {{red|bonus gift}} chance for every present you earn from the [[Gift Attack]] minigame!<br><br>All stats of this armor piece {{Blue|are doubled}} on [[Jerry\'s Workshop]]!',
		},
		legs = {
			stats = {
                def = 30,
			    hp  = 75,
            },
			
			name = 'Snow Suit Leggings',
			specialEffect = 'Each piece grants {{G|+5%}} {{red|bonus gift}} chance for every present you earn from the [[Gift Attack]] minigame!<br><br>All stats of this armor piece {{Blue|are doubled}} on [[Jerry\'s Workshop]]!',
		},
		boots = {
			stats = {
                def = 25,
			    hp  = 65,
            },
			
			name = 'Snow Suit Boots',
			specialEffect = 'Each piece grants {{G|+5%}} {{red|bonus gift}} chance for every present you earn from the [[Gift Attack]] minigame!<br><br>All stats of this armor piece {{Blue|are doubled}} on [[Jerry\'s Workshop]]!',
		},
	
		total = {
			stats = {
                def = 125,
			    hp  = 310,
            },
			
            fsb = {
			    name = 'Cold Thumb',
			    desc = ' Allows the wearer to {{Blue|shoot unlimited snowballs}} when using [[Frosty the Snow Cannon]]/[[Frosty the Snow Blaster]].',
            },
		},
		source = 'Gifts|Rare Drop from Gifts',
		mobSource = 'Gift',
		dropChance = 1,
		rarity = 'e',
	},

	['bat person armor'] = {
		
		head = {
            stats = {
			    def = 15,
            },
			
			specialEffect = 'Each [[armor]] piece grants {{G|x2}} item stats during the night or {{G|x3}} during the [[Spooky Festival]]! Additionally, it gives a {{G|+5%}} chance to get [[Candy]] from [[mob]]s during the [[event]].',
		},
		chest = {
            stats = {
			    def = 30,
            },
			
			specialEffect = 'Each [[armor]] piece grants {{G|x2}} item stats during the night or {{G|x3}} during the [[Spooky Festival]]! Additionally, it gives a {{G|+5%}} chance to get [[Candy]] from [[mob]]s during the [[event]].',
		},
		legs = {
            stats = {
			    def = 25,
            },
			
			specialEffect = 'Each [[armor]] piece grants {{G|x2}} item stats during the night or {{G|x3}} during the [[Spooky Festival]]! Additionally, it gives a {{G|+5%}} chance to get [[Candy]] from [[mob]]s during the [[event]].',
		},
		boots = {
            stats = {
			    def = 15,
            },
			
			specialEffect = 'Each [[armor]] piece grants {{G|x2}} item stats during the night or {{G|x3}} during the [[Spooky Festival]]! Additionally, it gives a {{G|+5%}} chance to get [[Candy]] from [[mob]]s during the [[event]].',
		},
	
		total = {
            stats = {
			    def = 85,
            },
			
            fsb = {
			    name = 'Bat Powers Activate!',
			    desc = 'Upgrades your [[Grappling Hook]] and turns you into a true vigilante! Grants a {{G|+5%}} chance to find {{R|Rare}} [[Candy]]'..
			'<ul><li><b>Effect:</b><br>Removes the cooldown on the grappling hook, and its velocity is greatly increased.</li></ul>',
            },
		},
		source = 'Merchant',
		merchant = 'Fear Mongerer',
		rarity = 'l',
		materials = {{name='Purple Candy',amount=256},{name='Spooky Shard',amount=24}}
	},

	['fancy tuxedo'] = {
		
		chest = {
			stats = {
                cd  = 80,
			    int = 150,
            },
			
			label = 'Jacket',
			name = 'Fancy Tuxedo Jacket',
		},
		legs = {
			stats = {
                cd  = 35,
			    int = 75,
            },
			
			 label = 'Pants',
			 name = 'Fancy Tuxedo Pants',
		},
		boots = {
			stats = {
                cd  = 35,
			    int = 75,
            },
			
			label = 'Oxfords',
			name = 'Fancy Tuxedo Oxfords',
		},
	
		total = {
			stats = {
                cd  = 150,
			    int = 300,
            },
			
            fsb = {
			    name = 'Dashing!',
			    desc = 'Max health set to {{Stat|hp|150}}. Deal {{Red|+100%}} more {{stat|damage}}!',
            },
		},
		source = 'Merchant',
		merchant = 'Seymour',
		merchantPrice = 20000000,
		rarity = 'l',
	},
   
	['elegant tuxedo'] = {
		
		chest = {
			stats = {
                cd  = 100,
			    int = 300,
            },
			
			label = 'Jacket',
			name = 'Elegant Tuxedo Jacket',
		},
		legs = {
			stats = {
                cd  = 50,
			    int = 100,
            },
			
			label = 'Pants',
			name = 'Elegant Tuxedo Pants',
		},
		boots = {
			stats = {
                cd  = 50,
			    int = 100,
			    spd = 10,
            },
			
			label = 'Oxfords',
			name = 'Elegant Tuxedo Oxfords',
		},
	
		total = {
			stats = {
                cd  = 200,
			    int = 500,
			    spd = 10,
            },
			
            fsb = {
			    name = 'Dashing!',
			    desc = 'Max health set to {{Stat|hp|250}}. Deal {{Red|+150%}} more {{stat|damage}}!',
            },
		},
		source = 'Merchant',
		merchant = 'Seymour',
		merchantPrice = 74999999,
		rarity = 'l',
	},

	['young dragon armor'] = {
		
		head = {
            stats = {
			    def = 110,
			    hp  = 70,
			    spd = 20,
            },
		},
		chest = {
            stats = {
			    def = 160,
			    hp  = 120,
			    spd = 20,
            },
		},
		legs = {
            stats = {
			    def = 140,
			    hp  = 100,
			    spd = 20,
            },
		},
		boots = {
            stats = {
			    def = 90,
			    hp  = 60,
			    spd = 20,
            },
		},
	
		total = {
            stats = {
			    def = 500,
			    hp  = 350,
			    spd = 80,
            },
			
            fsb = {
			    name = 'Young Blood',
			    desc = 'Gain {{G|+70}} Walk {{Stat|Speed}} when you are above {{Stat|hp|50%}}.<br>{{DG|+100 Walk Speed Cap}}',
            },
		},
		source = 'Crafting',
		rarity = 'l',
		materials = {{name='Young Dragon Fragment',amount=240}}
	},

	['old dragon armor'] = {
		
		head = {
            stats = {
			    def = 90,
			    hp  = 110,
            },
		},
		chest = {
            stats = {
			    def = 150,
			    hp  = 160,
            },
		},
		legs = {
            stats = {
			    def = 140,
			    hp  = 130,
            },
		},
		boots = {
            stats = {
			    def = 90,
			    hp  = 80,
            },
		},
	
		total = {
            stats = {
			    def = 500,
			    hp  = 450,
            },
			
            fsb = {
			    name = 'Old Blood',
			    desc = '',
            },
		},
		source = 'Crafting',
		rarity = 'l',
		materials = {{name='Old Dragon Fragment',amount=240}}
	},
	
	['wise dragon armor'] = {
		
		head = {
            stats = {
			    def = 110,
			    hp  = 70,
			    int = 125,
            },
		},
		chest = {
            stats = {
			    def = 160,
			    hp  = 120,
			    int = 75,
            },
		},
		legs = {
            stats = {
			    def = 140,
			    hp  = 100,
			    int = 75,
            },
		},
		boots = {
            stats = {
			    def = 90,
			    hp  = 60,
			    int = 75,
            },
		},
	
		total = {
            stats = {
			    def = 500,
			    hp  = 350,
			    int = 350,
            },
			
            fsb = {
			    name = 'Wise Blood',
			    desc = 'All abilities cost {{G|33%}} less {{Stat|mana}}.',
            },
		},
		source = 'Crafting',
		rarity = 'l',
		materials = {{name='Wise Dragon Fragment',amount=240}}
	},

	['protector dragon armor'] = {
		
			head = {
                stats = {
				    def = 135,
				    hp  = 70,
                },
			},
			chest = {
                stats = {
				    def = 185,
				    hp  = 120,
                },
			},
			legs = {
                stats = {
				    def = 165,
				    hp  = 100,
                },
			},
			boots = {
                stats = {
				    def = 115,
				    hp  = 60,
                },
			},
		
			total = {
                stats = {
				    def = 600,
				    hp  = 350,
                },
				
                fsb = {
				    name = 'Protective Blood',
				    desc = 'Increases the {{Stat|def}} bonus of each armor piece by {{G|1%}} for each percent of missing {{Stat|hp}}.',
                },
			},
		source = 'Crafting',
		rarity = 'l',
		materials = {{name='Protector Dragon Fragment',amount=240}}
	},

	['strong dragon armor'] = {
		
		head = {
            stats = {
			    def = 110,
			    hp  = 70,
			    str = 25,
            },
		},
		chest = {
            stats = {
			    def = 160,
			    hp  = 120,
			    str = 25,
            },
		},
		legs = {
            stats = {
			    def = 140,
			    hp  = 100,
			    str = 25,
            },
		},
		boots = {
            stats = {
			    def = 90,
			    hp  = 60,
			    str = 25,
            },
		},
	
		total = {
            stats = {
			    def = 500,
			    hp  = 350,
			    str = 100,
            },
			
            fsb = {
			    name = 'Strong Blood',
			    desc = 'Improves the [[Aspect of the End]]:<div>\n*{{Red|+75 Base}} {{Stat|dmg}}\n*<b>Ability Improved:</b>\n**{{G|+2}} Teleport distance\n**{{G|+3}} seconds of duration\n**{{Stat|str|+5}} on cast</div>',
            },
		},
		source = 'Crafting',
		rarity = 'l',
		materials = {{name='Strong Dragon Fragment',amount=240}}
	},

	['unstable dragon armor'] = {
	
		head = {
            stats = {
			    def = 110,
			    hp  = 70,
			    int = 25,
			    cd  = 15,
			    cc  = 5,
            },
		},
		chest = {
            stats = {
			    def = 160,
			    hp  = 120,
			    cd  = 15,
			    cc  = 5,
            },
		},
		legs = {
            stats = {
			    def = 140,
			    hp  = 100,
			    cd  = 15,
			    cc  = 5,
            },
		},
		boots = {
            stats = {
			    def = 90,
			    hp  = 60,
			    cd  = 15,
			    cc  = 5,
            },
		},
	
		total = {
            stats = {
			    def = 500,
			    hp  = 350,
			    int = 25,
			    cd  = 60,
			    cc  = 20,
            },
			
            fsb = {
			    name = 'Unstable Blood',
			    desc = 'Every {{G|10}} seconds, strike nearby mobs within a {{G|7}} block radius dealing {{Red|3000}} {{stat|dmg}}!',
            },
		},
		source = 'Crafting',
		rarity = 'l',
		materials = {{name='Unstable Dragon Fragment',amount=240}}
	},

	['superior dragon armor'] = {
		
		head = {
            stats = {
			    def = 130,
			    hp  = 90,
			    spd = 3,
			    int = 25,
			    str = 10,
			    cc  = 2,
			    cd  = 8,
            },
		},
		chest = {
            stats = {
			    def = 190,
			    hp  = 150,
			    spd = 3,
			    int = 25,
			    str = 10,
			    cc  = 2,
			    cd  = 8,
            },
		},
		legs = {
            stats = {
			    def = 170,
			    hp  = 130,
			    spd = 3,
			    int = 25,
			    str = 10,
			    cc  = 2,
			    cd  = 8,
            },
		},
		boots = {
            stats = {
			    def = 110,
			    hp  = 80,
			    spd = 3,
			    int = 25,
			    str = 10,
			    cc  = 2,
			    cd  = 8,
            },
		},
	
		total = {
            stats = {
			    def = 600,
			    hp  = 450,
			    spd = 12,
			    int = 100,
			    str = 40,
			    cc  = 8,
			    cd  = 40,
            },
			
            fsb = {
			    name = 'Superior Blood',
			    desc = 'All your stats are increased by {{G|5%}} and [[Aspect of the Dragons]] ability deals 50% more {{Stat|Ability Damage}}.',
            },
		},
		source = 'Crafting',
		rarity = 'l',
		materials = {{name='Superior Dragon Fragment',amount=240}}
	},

	['holy dragon armor'] = {
		
		head = {
            stats = {
			    def = 110,
			    hp  = 110,
			    md = 10,
            },
		},
		chest = {
            stats = {
			    def = 160,
			    hp  = 180,
			    md = 10,
            },
		},
		legs = {
            stats = {
			    def = 140,
			    hp  = 155,
			    md = 10,
            },
		},
		boots = {
            stats = {
			    def = 90,
			    hp  = 100,
			    md = 10,
            },
		},
	
		total = {
            stats = {
			    def = 500,
			    hp  = 545,
			    md = 40,
            },
			
            fsb = {
			    name = 'Holy Blood',
			    desc = 'Grants {{Stat|hr|+200}} to you and all players within {{G|10}} blocks.',
            },
		},
		source = 'Crafting',
		rarity = 'l',
		materials = {{name='Holy Dragon Fragment',amount=240}}
	},
	
	['rotten armor'] = {
		name = 'Rotten Armor',
		rarity = 'r',
					
		head = {
            stats = {
			    hp = 70,
			    str = 10,
            },
		},
		chest = {
			stats = {
                hp  = 125,
			    str = 20,
            },
		},
		legs = {
			stats = {
			    hp  = 110,
                str = 15,
            },
		},
		boots = {
            stats = {
            	hp = 60,
			    str = 15,
            },
		},
		total = {
            fsb = {
			    name='Sieve Body',
			    desc='Gain additional {{yellow|20%}} knockback resistance to arrows.',
            },
		},
	},
	
	['heavy armor'] = {
		name = 'Heavy Armor',
		rarity = 'r',
		
		head = {
			stats = {
			    def= 79,
			    spd= -5,
            },
		},
		chest = {
			stats = {
			    def= 143,
			    spd= -5,
            },
		},
		legs = {
			stats = {
			    def= 118,
			    spd= -5,
            },
		},
		boots = {
			stats = {
			    def= 73,
			    spd= -5,
            },
		},
		
		total = {
            fsb = {
			    name='Vindicate',
			    desc='Grants {{White|1 walk speed}} for every {{Green|50}} defense that you have.',
            },
		},
	},
 
	['skeleton grunt armor'] = {
		name = 'Skeleton Grunt Armor',
		rarity = 'e',
        
		head = {
			stats = {
                hp = 14,
			    def = 23,
			    cd = 15,
            },
            
			specialEffect = 'Increases the {{Stat|damage}} you deal with arrows by {{Red|5%}}.',
		},
		chest = {
			stats = {
                hp = 23,
			    def= 38,
			    cd = 15,
            },
            
			specialEffect = 'Increases the {{Stat|damage}} you deal with arrows by {{Red|5%}}.',
		},
		legs = {
			stats = {
                hp = 22,
			    def = 34,
			    cd = 15,
            },
            
			specialEffect = 'Increases the {{Stat|damage}} you deal with arrows by {{Red|5%}}.',
		},
		boots = {
			stats = {
                hp = 13,
			    def = 20,
			    cd = 15,
            },
            
			specialEffect = 'Increases the {{Stat|damage}} you deal with arrows by {{Red|5%}}.',
		},
	},
	
	['skeleton soldier armor'] = {
		name = 'Skeleton Soldier Armor',
		rarity = 'e',
		
		head = {
			stats = {
                hp = 16,
			    def = 26,
			    cc = 2,
			    cd = 16,
            },
            
			specialEffect = 'Increases the damage you deal with arrows by {{Red|5%}}.',
		},
		chest = {
			stats = {
                hp = 26,
			    def = 42,
			    cc = 2,
			    cd = 17,
            },
            
			specialEffect = 'Increases the damage you deal with arrows by {{Red|5%}}.',
		},
		legs = {
			stats = {
                hp = 24,
			    def = 38,
			    cc = 2,
			    cd = 17,
            },
            
			specialEffect = 'Increases the damage you deal with arrows by {{Red|5%}}.',
		},
		boots = {
			stats = {
                hp = 14,
			    def = 22,
			    cc = 2,
			    cd = 17,
            },
            
			specialEffect = 'Increases the damage you deal with arrows by {{Red|5%}}.',
		},
		total = {
            fsb = {
			    name = 'Skeleton Soldier', 
			    desc = 'Increase the damage you deal with arrows by {{Red|25%}}.',
            },
		},
	},
	
	['skeleton master armor'] = {
		name = 'Skeleton Master Armor',
		rarity = 'e',
		
		head = {
			stats = {
                hp = 17,
			    def = 28,
			    cc = 2,
			    cd = 23,
            },
            
			specialEffect = 'Increases the damage you deal with arrows by {{Red|5%}}.',
		},
		chest = {
			stats = {
                hp = 29,
			    def = 45,
			    cc = 2,
			    cd = 23,
            },
            
            specialEffect = 'Increases the damage you deal with arrows by {{Red|5%}}.<br>Your bows don\'t consume arrows.',
		},
		legs = {
			stats = {
                hp = 26,
			    def = 42,
			    cc = 2,
			    cd = 23,
            },
            
			specialEffect = 'Increases the damage you deal with arrows by {{Red|5%}}.',
		},
		boots = {
			stats = {
                hp = 15,
			    def = 25,
			    cc = 2,
			    cd = 23,
            },
            
			specialEffect = 'Increases the damage you deal with arrows by {{Red|5%}}.',
		},
		total = {
            fsb = {
			    name = 'Skeleton Master', 
			    desc = 'Increase the damage you deal with arrows by {{Red|25%}}.',
            },
		},
	},
	
	['zombie soldier armor'] = {
		name = 'Zombie Soldier Armor',
		rarity = 'e',
		
		head = {
			stats = {
                hp = 26,
			    def = 52,
            },
		},
		chest = {
			stats = {
                hp = 52,
			    def = 98,
            },
		},
		legs = {
			stats = {
                hp = 41,
			    def = 85,
            },
		},
		boots = {
			stats = {
                hp = 21,
			    def = 44,
            },
		},
		total = {
            fsb = {
			    name = 'Shoal',
			    desc = 'Gain {{Stat|Defense|+30}} for each {{Red|Zombie Soldier Set}} within {{G|30}} blocks.',
            },
		},
	},
	
	['zombie commander armor'] = {
		name = 'Zombie Commander Armor',
		rarity = 'e',
		
		head = {
			stats = {
				hp = 66,
				def = 38,
				str = 14,
				int = 7,
			},
		},
		chest = {
			stats = {
				hp = 101,
				def = 59,
				str = 14,
				int = 7,
			},
		},
		legs = {
			stats = {
				hp = 87,
				def = 50,
				str = 14,
				int = 7,
			},
		},
		boots = {
			stats = {
				hp = 52,
				def = 30,
				str = 14,
				int = 7,
			},
		},
		total = {
			fsb = {
				name = 'Training',
				desc = 'Every {{Blue|50 Zombies killed}} gives the wearer {{Stat|hp|+5}} while wearing the set.<br>Max 500.',
			},
		},
	},
		
	['zombie knight armor'] = {
		name = 'Zombie Knight Armor',
		rarity = 'e',
		
		head = {
			stats = {
			    def = 64,
			    str = 12,
			    spd = 5,
            },
		},
		chest = {
			stats = {
			    def = 115,
			    str = 23,
			    spd = 5,
            },
		},
		legs = {
			stats = {
			    def = 101,
			    str = 18,
			    spd = 5,
            },
		},
		boots = {
			stats = {
			    def = 55,
			    str = 12,
			    spd = 5,
            },
		},
		total = {
            fsb = {
			    name = 'Zombie Knight',
			    desc = 'Gain {{Statname|Defense|+50}} when used with [[Zombie Knight Sword]]',
            },
		},
	},
	
	['skeletor armor'] = {
		name = 'Skeletor Armor',
		rarity = 'e',
		
		head = {
			stats = {
                hp = 17,
			    def = 28,
			    cc = 2,
			    cd = 23,
            },
		},
		chest = {
			stats = {
                hp = 29,
			    def = 45,
			    cc = 2,
			    cd = 24,
            },
		},
		legs = {
			stats = {
                hp = 26,
			    def = 42,
			    cc = 2,
			    cd = 24,
            },
		},
		boots = {
			stats = {
                hp = 15,
			    def = 25,
			    cc = 2,
			    cd = 24,
            },
		},
		total = {
			specialEffect = 'Each piece grants a {{Aqua|1}} second cooldown reduction on bone plating!',

            fsb = {
			    name = 'Skeletor',
			    desc = 'Grants 1 {{Statname|str}} and 1 {{Statname|cc}} for every {{Aqua|10}} Skeletor kills',
            },
		},
	},
	
	['super heavy armor'] = {
		name = 'Super Heavy Armor',
		rarity = 'e',
		
		head = {
            stats = {
			    def = 96,
			    spd = -10,
            },
		},
		chest = {
            stats = {
			    def = 154,
			    spd = -10,
            },
		},
		legs = {
            stats = {
			    def = 134,
			    spd = -10,
            },
		},
		boots = {
            stats = {
			    def = 85,
			    spd = -10,
            },
		},
		total = {
			specialEffect = 'Each piece of this armor reduces the cooldown of {{Blue|Seismic Wave}} by {{Green|5s}}.',

            fsb = {
			    name = 'Vindicate',
			    desc = 'Grants {{Stat|spd|+1}} for every {{Green|+50}} {{Stat|defense}} that you have.',
            },
		},
	},
	
	['adaptive armor'] = {
		rarity='e',
		head = {
            stats = {
            	str= 15,
			    hp= 110,
			    def= 50,
			    int= 15,
            },
		},
		chest = {
            stats = {
			    str= 15,
			    hp= 170,
			    def= 85,
			    int= 15,
            },
		},
		legs = {
            stats = {
			    str= 15,
			    hp= 145,
			    def= 65,
			    int= 15,
            },
		},
		boots = {
            stats = {
			    str= 15,
			    hp= 90,
			    def= 45,
			    int= 15,
            },
		},
		total = {
            stats = {
			    hp=515,
			    def=245,
			    str=60,
			    int=60,
            },
	
            fsb = {
			    name='Efficient training',
			    desc='Every {{Aqua|5}} Catacombs levels, this armor piece gains {{Green|+2%}} stats.',
            },
		},
	},

	['adaptive armor (starred)'] = {
		rarity='e',
		head = {
            stats = {
            	str= 15,
			    hp= 120,
			    def= 60,
			    int= 15,
            },
		},
		chest = {
            stats = {
			    str= 15,
			    hp= 180,
			    def= 95,
			    int= 15,
            },
		},
		legs = {
            stats = {
			    str= 15,
			    hp= 155,
			    def= 75,
			    int= 15,
            },
		},
		boots = {
            stats = {
			    str= 15,
			    hp= 100,
			    def= 55,
			    int= 15,
            },
		},
		total = {
            stats = {
			    hp=555,
			    def=285,
			    str=60,
			    int=60,
            },
	
            fsb = {
			    name='Efficient training',
			    desc='Every {{Aqua|5}} Catacombs levels, this armor piece gains {{Green|+2%}} stats.',
            },
		},
	},
	
	['shadow assassin armor'] = {
		rarity='e',
		head = {
            stats = {
			    str= 25,
			    cd= '25%',
			    hp= 160,
			    def= 70,
			    spd= 7,
            },
		},
		chest = {
            stats = {
			    str= 25,
			    cd= '25%',
			    hp= 240,
			    def= 110,
			    spd= 7,
            },
		},
		legs = {
            stats = {
			    str= 25,
			    cd= '25%',
			    hp= 210,
			    def= 95,
			    spd= 7,
            },
		},
		boots = {
            stats = {
			    str= 25,
			    cd= '25%',
			    hp= 125,
			    def= 55,
			    spd= 7,
            },
		},
		total = {
            stats = {
			    hp=735,
			    def=330,
			    strength=100,
			    speed=28,
			    cd='100%',
            },
		
            fsb = {
			    name='Shadow Assassin',
			    desc='Collect the shadows of the enemies you kill increasing your {{stat|damage}} for the rest of the dungeon while wearing this set. {{stat|str|+1}} every kill',
            },
		},
	},
	
	['shadow assassin armor (starred)'] = {
		rarity='e',
		head = {
            stats = {
			    str= 30,
			    cd= '25%',
			    hp= 170,
			    def= 70,
			    spd= 8,
            },
		},
		chest = {
            stats = {
			    str= 30,
			    cd= '25%',
			    hp= 250,
			    def= 110,
			    spd= 8,
            },
		},
		legs = {
            stats = {
			    str= 30,
			    cd= '25%',
			    hp= 220,
			    def= 95,
			    spd= 8,
            },
		},
		boots = {
            stats = {
			    str= 30,
			    cd= '25%',
			    hp= 135,
			    def= 55,
			    spd= 8,
            },
		},
		total = {
            stats = {
			    hp=775,
			    def=330,
			    strength=120,
			    speed=32,
			    cd='100%',
            },
		
            fsb = {
			    name='Shadow Assassin',
			    desc='Collect the shadows of the enemies you kill increasing your {{stat|damage}} for the rest of the dungeon while wearing this set. {{stat|str|+1}} every kill',
            },
		},
	},
	
	['bouncy armor'] = {
		name = 'Bouncy Armor',
		rarity = "r",
				
		head = {
            stats = {
			    hp = 91,
			    cc = 6,
            },
		},
		chest = {
            stats = {
			    hp = 168,
			    cc = 6,
            },
		},
		legs = {
            stats = {
			    hp = 147,
			    cc = 6,
            },
		},
		boots = {
            stats = {
			    hp = 77,
			    cc = 6,
            },
		},
		total = {
            fsb = {
			    name='Bouncing Arrow',
			    desc='Your arrows have a {{yellow|25%}} chance to bounce to another target after it hits something.',
            },
		},
	},
	
	['necromancer lord armor'] = {
		rarity='l',
			head = {
                stats = {
				    hp= '',
				    def= '',
                },
			},
			chest = {
                stats = {
				    hp= '',
				    def= '',
                },
			},
			legs = {
                stats = {
				    hp= '',
				    def= '',
                },
			},
			boots = {
                stats = {
				    hp= '',
				    def= '',
                },
			},
			total = {
                stats = {
				    hp=930,
				    def=780,
				    int=45,
                },
		
                fsb = {
				    name='Soul Whisper',
				    desc='Increase the damage of your necromancer summoned mobs by {{G|+20%}}.',
                },
			},
		source='dungeons',
	},
	["magma lord armor"] = {
		boots = {
			exists = true,
			specialEffect = "Damage taken by {{Red|Lava Sea Creatures}} is reduced by {{G|15%}} and damage dealt is increased by {{Red|1.3x}}.",
			stats = {
				cd = "35",
				def = "165",
				hp = "190",
				scc = "4.5",
				str = "10",
			},
		},
		chest = {
			exists = true,
			specialEffect = "Damage taken by {{Red|Lava Sea Creatures}} is reduced by {{G|15%}} and damage dealt is increased by {{Red|1.3x}}.",
			stats = {
				cd = "35",
				def = "240",
				hp = "250",
				scc = "4.5",
				str = "10",
			},
		},
		head = {
			exists = true,
			specialEffect = "Damage taken by {{Red|Lava Sea Creatures}} is reduced by {{G|15%}} and damage dealt is increased by {{Red|1.3x}}.",
			stats = {
				cd = "35",
				def = "190",
				hp = "220",
				scc = "4.5",
				str = "10",
			},
		},
		legs = {
			exists = true,
			specialEffect = "Damage taken by {{Red|Lava Sea Creatures}} is reduced by {{G|15%}} and damage dealt is increased by {{Red|1.3x}}.",
			stats = {
				cd = "35",
				def = "210",
				hp = "235",
				scc = "4.5",
				str = "10",
			},
		},
		name = "Magma Lord Armor",
		rarity = "l",
		total = {
			tab = {
				desc = "Provides immunity to {{Gold|nether magma}}.",
				name = "Fireproof",
				required_pieces = "2+",
			},
			tab2 = {
				desc = "Grants {{G|{{Abbr|+1|4 Pieces}}}}➜{{G|{{Abbr|+1.5|5 Pieces}}}} {{Stat|scc}}<br>Grants {{G|{{Abbr|+5|4 Pieces}}}}➜{{G|{{Abbr|+10|5 Pieces}}}} {{Stat|mf}} on Lava Sea Creatures.",
				name = "Lord's Blessing",
				required_pieces = "4+",
			},
		},
	},

	['thunder armor'] = {
			
		head = {
			stats = {
				str = 25,
				scc = 4,
				hp = 200,
				def = 170,
			},
			
			specialEffect = 'Damage taken by {{Red|Lava Sea Creatures}} is reduced by {{G|10%}} and damage dealt is increased by {{Red|1.2x}}.',
		},
		chest = {
			stats = {
				str = 25,
				scc = 4,
				hp = 230,
				def = 230,
			},
			
			specialEffect = 'Damage taken by {{Red|Lava Sea Creatures}} is reduced by {{G|10%}} and damage dealt is increased by {{Red|1.2x}}.',
		},
		legs = {
			stats = {
				str = 25,
				scc = 4,
				hp = 220,
				def = 200,
			},
			
			specialEffect = 'Damage taken by {{Red|Lava Sea Creatures}} is reduced by {{G|10%}} and damage dealt is increased by {{Red|1.2x}}.',
		},
		boots = {
			stats = {
				str = 25,
				scc = 4,
				hp = 170,
				def = 150,
			},
			
			specialEffect = 'Damage taken by {{Red|Lava Sea Creatures}} is reduced by {{G|10%}} and damage dealt is increased by {{Red|1.2x}}.',
		},
	
		total = {
			tab = {
				name = 'Static Charge',
				desc = 'Gains {{Red|1}} static charge every {{Abbr|{{Yellow|30}}|2 Pieces}}➜{{Abbr|{{Yellow|25}}|3 Pieces}}➜{{Abbr|{{Yellow|20}}|4 Pieces}}➜{{Abbr|{{Yellow|10}}|5 Pieces}} seconds.<br>Hitting a target will cause a discharge, adding {{Abbr|{{G|15%}}|2 Pieces}}➜{{Abbr|{{G|20%}}|3 Pieces}}➜{{Abbr|{{G|25%}}|4 Pieces}}➜{{Abbr|{{G|40%}}|5 Pieces}} damage to that hit for each charge collected.<br><br>Maximum Charge Capacity: {{Abbr|{{Red|2}}|2 Pieces}}➜{{Abbr|{{Red|3}}|3 Pieces}}➜{{Abbr|{{Red|4}}|4 Pieces}}➜{{Abbr|{{Red|5}}|5 Pieces}}',
				required_pieces = 2,
				upgraded_by = '[[File:Thunder Helmet.png|26px|link=Thunder Helmet]][[File:Thunder Chestplate.png|26px|link=Thunder Chestplate]][[File:Thunder Leggings.png|26px|link=Thunder Leggings]][[File:Thunder Boots.png|26px|link=Thunder Boots]][[File:Thunderbolt Necklace.png|26px|link=Thunderbolt Necklace]]',
			},
		},
		name = 'Thunder Armor',
		rarity = 'e',
	},

	['bronze hunter armor'] = {
			
		head = {
			stats = {
				hp = 120,
				def = 120,
			},
		},
		chest = {
			stats = {
				hp = 175,
				def = 175,
			},
		},
		legs = {
			stats = {
				hp = 150,
				def = 150,
			},
		},
		boots = {
			stats = {
				hp = 100,
				def = 100,
			},
		},
	
		total = {
			fsb = {
				name = 'Peace Treaty',
				desc = 'Gain immunity to Sea Creatures but they are immune to you and you can no longer catch them.',
			},
		},
		name = 'Bronze Hunter Armor',
		rarity = 'u',
	},

	['silver hunter armor'] = {
			
		head = {
			stats = {
				hp = 130,
				def = 130,
			},
		},
		chest = {
			stats = {
				hp = 185,
				def = 185,
			},
		},
		legs = {
			stats = {
				hp = 160,
				def = 160,
			},
		},
		boots = {
			stats = {
				hp = 110,
				def = 110,
			},
		},
	
		total = {
			fsb = {
				name = 'Peace Treaty',
				desc = 'Gain immunity to Sea Creatures but they are immune to you and you can no longer catch them.',
			},
		
			fsb2 = {
				name = 'Odger\'s Blessing',
				desc = 'Increases the chance to catch Trophy Fish by {{G|5%}}.',
			},
		},
		name = 'Silver Hunter Armor',
		rarity = 'r',
	},

	['gold hunter armor'] = {
			
		head = {
			stats = {
				hp = 140,
				def = 140,
			},
		},
		chest = {
			stats = {
				hp = 195,
				def = 195,
			},
		},
		legs = {
			stats = {
				hp = 170,
				def = 170,
			},
		},
		boots = {
			stats = {
				hp = 120,
				def = 120,
			},
		},
	
		total = {
			fsb = {
				name = 'Peace Treaty',
				desc = 'Gain immunity to Sea Creatures but they are immune to you and you can no longer catch them.',
			},
		
			fsb2 = {
				name = 'Odger\'s Blessing',
				desc = 'Increases the chance to catch Trophy Fish by {{G|10%}}.',
			},
		},
		name = 'Gold Hunter Armor',
		rarity = 'e',
	},
	
	['diamond hunter armor'] = {
			
		head = {
			stats = {
				hp = 150,
				def = 150,
			},
		},
		chest = {
			stats = {
				hp = 205,
				def = 205,
			},
		},
		legs = {
			stats = {
				hp = 180,
				def = 180,
			},
		},
		boots = {
			stats = {
				hp = 130,
				def = 130,
			},
		},
	
		total = {
			fsb = {
				name = 'Peace Treaty',
				desc = 'Gain immunity to Sea Creatures but they are immune to you and you can no longer catch them.',
			},
		
			fsb2 = {
				name = 'Odger\'s Blessing',
				desc = 'Increases the chance to catch Trophy Fish by {{G|15%}}.',
			},
		},
		name = 'Diamond Hunter Armor',
		rarity = 'l',
	},
	
	['rampart armor'] = {
			
		head = {
			stats = {
				hp = 100,
				def = 45,
				int = 15,
			},
			
			specialEffect = 'Grants {{Red|+50}}{{Stat|hp}}, {{Red|+20}}{{Stat|str}}, and {{Blue|+15}}{{Stat|cd}} while on the {{Red|Crimson Isle}}.',
		},
		chest = {
			stats = {
				hp = 175,
				def = 60,
				int = 5,
			},
			
			specialEffect = 'Grants {{Red|+50}}{{Stat|hp}}, {{Red|+20}}{{Stat|str}}, and {{Blue|+15}}{{Stat|cd}} while on the {{Red|Crimson Isle}}.',
		},
		legs = {
			stats = {
				hp = 150,
				def = 55,
				int = 5,
			},
			
			specialEffect = 'Grants {{Red|+50}}{{Stat|hp}}, {{Red|+20}}{{Stat|str}}, and {{Blue|+15}}{{Stat|cd}} while on the {{Red|Crimson Isle}}.',
		},
		boots = {
			stats = {
				hp = 75,
				def = 40,
				int = 5
			},
			
			specialEffect = 'Grants {{Red|+50}}{{Stat|hp}}, {{Red|+20}}{{Stat|str}}, and {{Blue|+15}}{{Stat|cd}} while on the {{Red|Crimson Isle}}.',
		},
		name = 'Rampart Armor',
		rarity = 'r',
	},
	
	['berserker armor'] = {
			
		head = {
			stats = {
				str = 35,
				cd = 35,
			},
		},
		chest = {
			stats = {
				str = 60,
				cd = 60,
			},
		},
		legs = {
			stats = {
				str = 50,
				cd = 50,
			},
		},
		boots = {
			stats = {
				str = 25,
				cd = 25,
			},
		},
	
		total = {
			tab = {
				name = 'Berserk',
				desc = 'Reduces your health and defense by half and reduces the cost of health-consuming abilities by {{Red|20%}}.',
				-- required_pieces = '',
				-- upgraded_by = '',
			},
		},
		name = 'Berserker Armor',
		rarity = 'e',
	},
	
	['shimmering light armor'] = {
			
		head = {
			stats = {
				hp = 80,
				def = 70,
				spd = 10,
				int = 70,
			},
			
			label = 'Hood',
		},
		chest = {
			stats = {
				hp = 130,
				def = 120,
				int = 120,
			},
			
			label = 'Tunic',
		},
		legs = {
			stats = {
				hp = 120,
				def = 100,
				int = 100,
			},
			
			label = 'Trousers',
		},
		boots = {
			stats = {
				hp = 70,
				def = 60,
				int = 60,
			},
			
			label = 'Slippers',
		},
	
		total = {
			tab = {
				name = 'Shimmer',
				desc = 'Increases all {{G|Experience Orbs}} gained from monsters and ores by {{Abbr|{{G|200%}}|2 Pieces}}➜{{Abbr|{{G|200%}}|3 Pieces}}➜{{Abbr|{{G|300%}}|4 Pieces}}.',
				required_pieces = '2+',
				-- upgraded_by = '',
			},
		},
		name = 'Shimmering Light Armor',
		rarity = 'r',
	},
	
	['rekindled ember armor'] = {
			
		head = {
			stats = {
				str = 30,
				cd = 20,
				hp = 175,
				def = 50,
				int = 15,
			},
		},
		chest = {
			stats = {
				str = 30,
				cd = 20,
				hp = 250,
				def = 70,
				int = 5,
			},
		},
		legs = {
			stats = {
				str = 30,
				cd = 20,
				hp = 220,
				def = 70,
				int = 5,
			},
		},
		boots = {
			stats = {
				str = 30,
				cd = 15,
				hp = 140,
				def = 40,
				int = 5,
			},
		},
	
		total = {
			tab = {
				name = 'Rekindle',
				desc = 'Increase all of you outgoing burning damage by {{Red|200%}}. For each second you are on fire additionally increase all burning damage by {{Red|1.2%}} up to {{Red|50%}}. When wearing 2 or more armor pieces of this set, melee attacks from ignited mobs will set you on fire!',
				-- required_pieces = '',
				-- upgraded_by = '',
			},
		},
		name = 'Rekindled Ember Armor',
		rarity = 'e',
	},
	
	['aurora armor'] = {
			
		head = {
			stats = {
				hp = 160,
				def = 50,
				int = 190,
			},
		},
		chest = {
			stats = {
				hp = 230,
				def = 65,
				int = 125,
			},
		},
		legs = {
			stats = {
				hp = 205,
				def = 55,
				int = 125,
			},
		},
		boots = {
			stats = {
				hp = 130,
				def = 40,
				int = 125,
			},
		},
	
		total = {
			tab = {
				name = 'Arcane Vision',
				desc = 'Gives you the ability to see the runic affinity of enemies.<br><br>Using the proper {{Aqua|Runic Spells}} of the {{Gold|Aurora Staff}} grants 1 stack of {{Gold|Arcane Vision Ѫ}}.<br><br>Each {{Gold|Arcane Vision Ѫ}} stack grants you {{Abbr|{{Red|+2%}}|2 Pieces}}➜{{Abbr|{{Red|+3%}}|3 Pieces}}➜{{Abbr|{{Red|+5%}}|4 Pieces}} damage on your next Runic Spell.<br><br>At {{Red|10}} stacks the {{Gold|Aurora Staff}} spells explode on hit.<br><br>Lose 1 stack after {{Abbr|{{Red|4s}}|2 Pieces}}➜{{Abbr|{{Red|7s}}|3 Pieces}}➜{{Abbr|{{Red|10s}}|4 Pieces}} of not gaining a stack.',
				required_pieces = '2+',
				-- upgraded_by = '',
			},
		},
		name = 'Aurora Armor',
		rarity = 'l',
	},
	
	['hot aurora armor'] = {
			
		head = {
			stats = {
				hp = 202,
				def = 63,
				int = 239,
			},
		},
		chest = {
			stats = {
				hp = 290,
				def = 82,
				int = 158,
			},
		},
		legs = {
			stats = {
				hp = 258,
				def = 69,
				int = 158,
			},
		},
		boots = {
			stats = {
				hp = 164,
				def = 50,
				int = 158,
			},
		},
	
		total = {
			tab = {
				name = 'Arcane Vision',
				desc = 'Gives you the ability to see the runic affinity of enemies.<br><br>Using the proper {{Aqua|Runic Spells}} of the {{Gold|Aurora Staff}} grants 1 stack of {{Gold|Arcane Vision Ѫ}}.<br><br>Each {{Gold|Arcane Vision Ѫ}} stack grants you {{Abbr|{{Red|+2%}}|2 Pieces}}➜{{Abbr|{{Red|+3%}}|3 Pieces}}➜{{Abbr|{{Red|+5%}}|4 Pieces}} damage on your next Runic Spell.<br><br>At {{Red|10}} stacks the {{Gold|Aurora Staff}} spells explode on hit.<br><br>Lose 1 stack after {{Abbr|{{Red|4s}}|2 Pieces}}➜{{Abbr|{{Red|7s}}|3 Pieces}}➜{{Abbr|{{Red|10s}}|4 Pieces}} of not gaining a stack.',
				required_pieces = '2+',
				-- upgraded_by = '',
			},
		},
		name = 'Hot Aurora Armor',
		rarity = 'l',
	},
	
	['burning aurora armor'] = {
			
		head = {
			stats = {
				hp = 254,
				def = 79,
				int = 302,
			},
		},
		chest = {
			stats = {
				hp = 365,
				def = 103,
				int = 198,
			},
		},
		legs = {
			stats = {
				hp = 325,
				def = 87,
				int = 198,
			},
		},
		boots = {
			stats = {
				hp = 206,
				def = 64,
				int = 198,
			},
		},
	
		total = {
			tab = {
				name = 'Arcane Vision',
				desc = 'Gives you the ability to see the runic affinity of enemies.<br><br>Using the proper {{Aqua|Runic Spells}} of the {{Gold|Aurora Staff}} grants 1 stack of {{Gold|Arcane Vision Ѫ}}.<br><br>Each {{Gold|Arcane Vision Ѫ}} stack grants you {{Abbr|{{Red|+2%}}|2 Pieces}}➜{{Abbr|{{Red|+3%}}|3 Pieces}}➜{{Abbr|{{Red|+5%}}|4 Pieces}} damage on your next Runic Spell.<br><br>At {{Red|10}} stacks the {{Gold|Aurora Staff}} spells explode on hit.<br><br>Lose 1 stack after {{Abbr|{{Red|4s}}|2 Pieces}}➜{{Abbr|{{Red|7s}}|3 Pieces}}➜{{Abbr|{{Red|10s}}|4 Pieces}} of not gaining a stack.',
				required_pieces = '2+',
				-- upgraded_by = '',
			},
		},
		name = 'Burning Aurora Armor',
		rarity = 'l',
	},
	
	['fiery aurora armor'] = {
			
		head = {
			stats = {
				hp = 320,
				def = 100,
				int = 380,
			},
		},
		chest = {
			stats = {
				hp = 460,
				def = 130,
				int = 250,
			},
		},
		legs = {
			stats = {
				hp = 410,
				def = 110,
				int = 250,
			},
		},
		boots = {
			stats = {
				hp = 260,
				def = 80,
				int = 250,
			},
		},
	
		total = {
			tab = {
				name = 'Arcane Vision',
				desc = 'Gives you the ability to see the runic affinity of enemies.<br><br>Using the proper {{Aqua|Runic Spells}} of the {{Gold|Aurora Staff}} grants 1 stack of {{Gold|Arcane Vision Ѫ}}.<br><br>Each {{Gold|Arcane Vision Ѫ}} stack grants you {{Abbr|{{Red|+2%}}|2 Pieces}}➜{{Abbr|{{Red|+3%}}|3 Pieces}}➜{{Abbr|{{Red|+5%}}|4 Pieces}} damage on your next Runic Spell.<br><br>At {{Red|10}} stacks the {{Gold|Aurora Staff}} spells explode on hit.<br><br>Lose 1 stack after {{Abbr|{{Red|4s}}|2 Pieces}}➜{{Abbr|{{Red|7s}}|3 Pieces}}➜{{Abbr|{{Red|10s}}|4 Pieces}} of not gaining a stack.',
				required_pieces = '2+',
				-- upgraded_by = '',
			},
		},
		name = 'Fiery Aurora Armor',
		rarity = 'l',
	},
	
	['infernal aurora armor'] = {
			
		head = {
			stats = {
				hp = 403,
				def = 126,
				int = 479,
			},
		},
		chest = {
			stats = {
				hp = 580,
				def = 164,
				int = 315,
			},
		},
		legs = {
			stats = {
				hp = 517,
				def = 139,
				int = 315,
			},
		},
		boots = {
			stats = {
				hp = 328,
				def = 101,
				int = 315,
			},
		},
	
		total = {
			tab = {
				name = 'Arcane Vision',
				desc = 'Gives you the ability to see the runic affinity of enemies.<br><br>Using the proper {{Aqua|Runic Spells}} of the {{Gold|Aurora Staff}} grants 1 stack of {{Gold|Arcane Vision Ѫ}}.<br><br>Each {{Gold|Arcane Vision Ѫ}} stack grants you {{Abbr|{{Red|+2%}}|2 Pieces}}➜{{Abbr|{{Red|+3%}}|3 Pieces}}➜{{Abbr|{{Red|+5%}}|4 Pieces}} damage on your next Runic Spell.<br><br>At {{Red|10}} stacks the {{Gold|Aurora Staff}} spells explode on hit.<br><br>Lose 1 stack after {{Abbr|{{Red|4s}}|2 Pieces}}➜{{Abbr|{{Red|7s}}|3 Pieces}}➜{{Abbr|{{Red|10s}}|4 Pieces}} of not gaining a stack.',
				required_pieces = '2+',
				-- upgraded_by = '',
			},
		},
		name = 'Infernal Aurora Armor',
		rarity = 'l',
	},
	
	['crimson armor'] = {
			
		head = {
			stats = {
				str = 30,
				cd = 20,
				hp = 160,
				def = 50,
				int = 15,
			},
		},
		chest = {
			stats = {
				str = 30,
				cd = 20,
				hp = 230,
				def = 65,
				int = 5,
			},
		},
		legs = {
			stats = {
				str = 30,
				cd = 20,
				hp = 205,
				def = 55,
				int = 5,
			},
		},
		boots = {
			stats = {
				str = 30,
				cd = 20,
				hp = 130,
				def = 40,
				int = 5,
			},
		},
	
		total = {
			tab = {
				name = 'Dominus',
				desc = 'For every melee kill gain {{Red|1}} stack of {{Gold|Dominus ᝐ}}.<br><br>Each {{Gold|Dominus ᝐ}} stack grants {{Yellow|0.1}} melee range.<br><br>At {{Red|10}} stacks also {{Pink|swipe}} in a random direction hitting every enemy in the path of the swipe.<br><br>Lose 1 stack after {{Abbr|{{Red|4s}}|2 Pieces}}➜{{Abbr|{{Red|7s}}|3 Pieces}}➜{{Abbr|{{Red|10s}}|4 Pieces}} of not gaining a stack.',
				required_pieces = '2+',
				-- upgraded_by = '',
			},
		},
		name = 'Crimson Armor',
		rarity = 'l',
	},
	
	['hot crimson armor'] = {
			
		head = {
			stats = {
				str = 38,
				cd = 25,
				hp = 202,
				def = 63,
				int = 19,
			},
		},
		chest = {
			stats = {
				str = 38,
				cd = 25,
				hp = 290,
				def = 82,
				int = 6,
			},
		},
		legs = {
			stats = {
				str = 38,
				cd = 25,
				hp = 258,
				def = 69,
				int = 6,
			},
		},
		boots = {
			stats = {
				str = 38,
				cd = 25,
				hp = 164,
				def = 50,
				int = 6,
			},
		},
	
		total = {
			tab = {
				name = 'Dominus',
				desc = 'For every melee kill gain {{Red|1}} stack of {{Gold|Dominus ᝐ}}.<br><br>Each {{Gold|Dominus ᝐ}} stack grants {{Yellow|0.1}} melee range.<br><br>At {{Red|10}} stacks also {{Pink|swipe}} in a random direction hitting every enemy in the path of the swipe.<br><br>Lose 1 stack after {{Abbr|{{Red|4s}}|2 Pieces}}➜{{Abbr|{{Red|7s}}|3 Pieces}}➜{{Abbr|{{Red|10s}}|4 Pieces}} of not gaining a stack.',
				required_pieces = '2+',
				-- upgraded_by = '',
			},
		},
		name = 'Hot Crimson Armor',
		rarity = 'l',
	},
	
	['burning crimson armor'] = {
			
		head = {
			stats = {
				str = 48,
				cd = 32,
				hp = 254,
				def = 79,
				int = 24,
			},
		},
		chest = {
			stats = {
				str = 48,
				cd = 32,
				hp = 365,
				def = 103,
				int = 8,
			},
		},
		legs = {
			stats = {
				str = 48,
				cd = 32,
				hp = 325,
				def = 87,
				int = 8,
			},
		},
		boots = {
			stats = {
				str = 48,
				cd = 32,
				hp = 206,
				def = 64,
				int = 8,
			},
		},
	
		total = {
			tab = {
				name = 'Dominus',
				desc = 'For every melee kill gain {{Red|1}} stack of {{Gold|Dominus ᝐ}}.<br><br>Each {{Gold|Dominus ᝐ}} stack grants {{Yellow|0.1}} melee range.<br><br>At {{Red|10}} stacks also {{Pink|swipe}} in a random direction hitting every enemy in the path of the swipe.<br><br>Lose 1 stack after {{Abbr|{{Red|4s}}|2 Pieces}}➜{{Abbr|{{Red|7s}}|3 Pieces}}➜{{Abbr|{{Red|10s}}|4 Pieces}} of not gaining a stack.',
				required_pieces = '2+',
				-- upgraded_by = '',
			},
		},
		name = 'Burning Crimson Armor',
		rarity = 'l',
	},
	
	['fiery crimson armor'] = {
			
		head = {
			stats = {
				str = 60,
				cd = 40,
				hp = 320,
				def = 100,
				int = 30,
			},
		},
		chest = {
			stats = {
				str = 60,
				cd = 40,
				hp = 460,
				def = 130,
				int = 10,
			},
		},
		legs = {
			stats = {
				str = 60,
				cd = 40,
				hp = 410,
				def = 110,
				int = 10,
			},
		},
		boots = {
			stats = {
				str = 60,
				cd = 40,
				hp = 260,
				def = 80,
				int = 10,
			},
		},
	
		total = {
			tab = {
				name = 'Dominus',
				desc = 'For every melee kill gain {{Red|1}} stack of {{Gold|Dominus ᝐ}}.<br><br>Each {{Gold|Dominus ᝐ}} stack grants {{Yellow|0.1}} melee range.<br><br>At {{Red|10}} stacks also {{Pink|swipe}} in a random direction hitting every enemy in the path of the swipe.<br><br>Lose 1 stack after {{Abbr|{{Red|4s}}|2 Pieces}}➜{{Abbr|{{Red|7s}}|3 Pieces}}➜{{Abbr|{{Red|10s}}|4 Pieces}} of not gaining a stack.',
				required_pieces = '2+',
				-- upgraded_by = '',
			},
		},
		name = 'Fiery Crimson Armor',
		rarity = 'l',
	},
	
	['infernal crimson armor'] = {
			
		head = {
			stats = {
				str = 76,
				cd = 50,
				hp = 403,
				def = 126,
				int = 38,
			},
		},
		chest = {
			stats = {
				str = 76,
				cd = 50,
				hp = 580,
				def = 164,
				int = 13,
			},
		},
		legs = {
			stats = {
				str = 76,
				cd = 50,
				hp = 517,
				def = 139,
				int = 13,
			},
		},
		boots = {
			stats = {
				str = 76,
				cd = 50,
				hp = 328,
				def = 101,
				int = 13,
			},
		},
	
		total = {
			tab = {
				name = 'Dominus',
				desc = 'For every melee kill gain {{Red|1}} stack of {{Gold|Dominus ᝐ}}.<br><br>Each {{Gold|Dominus ᝐ}} stack grants {{Yellow|0.1}} melee range.<br><br>At {{Red|10}} stacks also {{Pink|swipe}} in a random direction hitting every enemy in the path of the swipe.<br><br>Lose 1 stack after {{Abbr|{{Red|4s}}|2 Pieces}}➜{{Abbr|{{Red|7s}}|3 Pieces}}➜{{Abbr|{{Red|10s}}|4 Pieces}} of not gaining a stack.',
				required_pieces = '2+',
				-- upgraded_by = '',
			},
		},
		name = 'Infernal Crimson Armor',
		rarity = 'l',
	},
	
	['fervor armor'] = {
			
		head = {
			stats = {
				hp = 180,
				def = 100,
				int = 15,
				tdef = 5,
			},
		},
		chest = {
			stats = {
				hp = 265,
				def = 140,
				int = 5,
				tdef = 5,
			},
		},
		legs = {
			stats = {
				hp = 210,
				def = 115,
				int = 5,
				tdef = 5,
			},
		},
		boots = {
			stats = {
				hp = 160,
				def = 65,
				int = 5,
				tdef = 5,
			},
		},
	
		total = {
			tab = {
				name = 'Fervor',
				desc = 'Blocking damage with your sword grants you {{Red|1}} stack of {{Gold|Fervor ҉}}.<br><br>Each {{Gold|Fervor ҉}} stack reduces incoming damage by {{Red|10%}} (50% max).<br><br>At {{Red|5}} stacks {{Pink|taunt}} enemies when you are hit (5s cd) and gain {{Abbr|{{Pink|3.0%}}|2 Pieces}}➜{{Abbr|{{Pink|6.0%}}|2 Pieces}}➜{{Abbr|{{Pink|10.0%}}|2 Pieces}} damage reduction.<br><br>Lose 1 stack after {{Abbr|{{Red|4s}}|2 Pieces}}➜{{Abbr|{{Red|7s}}|3 Pieces}}➜{{Abbr|{{Red|10s}}|4 Pieces}} of not gaining a stack.',
				required_pieces = '2+',
				-- upgraded_by = '',
			},
		},
		name = 'Fervor Armor',
		rarity = 'l',
	},
	
	['hot fervor armor'] = {
			
		head = {
			stats = {
				hp = 227,
				def = 126,
				int = 19,
				tdef = 6,
			},
		},
		chest = {
			stats = {
				hp = 334,
				def = 176,
				int = 6,
				tdef = 6,
			},
		},
		legs = {
			stats = {
				hp = 265,
				def = 145,
				int = 6,
				tdef = 6,
			},
		},
		boots = {
			stats = {
				hp = 202,
				def = 107,
				int = 6,
				tdef = 6,
			},
		},
	
		total = {
			tab = {
				name = 'Fervor',
				desc = 'Blocking damage with your sword grants you {{Red|1}} stack of {{Gold|Fervor ҉}}.<br><br>Each {{Gold|Fervor ҉}} stack reduces incoming damage by {{Red|10%}} (50% max).<br><br>At {{Red|5}} stacks {{Pink|taunt}} enemies when you are hit (5s cd) and gain {{Abbr|{{Pink|3.0%}}|2 Pieces}}➜{{Abbr|{{Pink|6.0%}}|2 Pieces}}➜{{Abbr|{{Pink|10.0%}}|2 Pieces}} damage reduction.<br><br>Lose 1 stack after {{Abbr|{{Red|4s}}|2 Pieces}}➜{{Abbr|{{Red|7s}}|3 Pieces}}➜{{Abbr|{{Red|10s}}|4 Pieces}} of not gaining a stack.',
				required_pieces = '2+',
				-- upgraded_by = '',
			},
		},
		name = 'Hot Fervor Armor',
		rarity = 'l',
	},
	
	['burning fervor armor'] = {
			
		head = {
			stats = {
				hp = 286,
				def = 159,
				int = 24,
				tdef = 8,
			},
		},
		chest = {
			stats = {
				hp = 421,
				def = 222,
				int = 8,
				tdef = 8,
			},
		},
		legs = {
			stats = {
				hp = 333,
				def = 183,
				int = 8,
				tdef = 8,
			},
		},
		boots = {
			stats = {
				hp = 254,
				def = 135,
				int = 8,
				tdef = 8,
			},
		},
	
		total = {
			tab = {
				name = 'Fervor',
				desc = 'Blocking damage with your sword grants you {{Red|1}} stack of {{Gold|Fervor ҉}}.<br><br>Each {{Gold|Fervor ҉}} stack reduces incoming damage by {{Red|10%}} (50% max).<br><br>At {{Red|5}} stacks {{Pink|taunt}} enemies when you are hit (5s cd) and gain {{Abbr|{{Pink|3.0%}}|2 Pieces}}➜{{Abbr|{{Pink|6.0%}}|2 Pieces}}➜{{Abbr|{{Pink|10.0%}}|2 Pieces}} damage reduction.<br><br>Lose 1 stack after {{Abbr|{{Red|4s}}|2 Pieces}}➜{{Abbr|{{Red|7s}}|3 Pieces}}➜{{Abbr|{{Red|10s}}|4 Pieces}} of not gaining a stack.',
				required_pieces = '2+',
				-- upgraded_by = '',
			},
		},
		name = 'Burning Fervor Armor',
		rarity = 'l',
	},
	
	['fiery fervor armor'] = {
			
		head = {
			stats = {
				hp = 360,
				def = 200,
				int = 30,
				tdef = 10,
			},
		},
		chest = {
			stats = {
				hp = 530,
				def = 280,
				int = 10,
				tdef = 10,
			},
		},
		legs = {
			stats = {
				hp = 420,
				def = 230,
				int = 10,
				tdef = 10,
			},
		},
		boots = {
			stats = {
				hp = 320,
				def = 180,
				int = 10,
				tdef = 10,
			},
		},
	
		total = {
			tab = {
				name = 'Fervor',
				desc = 'Blocking damage with your sword grants you {{Red|1}} stack of {{Gold|Fervor ҉}}.<br><br>Each {{Gold|Fervor ҉}} stack reduces incoming damage by {{Red|10%}} (50% max).<br><br>At {{Red|5}} stacks {{Pink|taunt}} enemies when you are hit (5s cd) and gain {{Abbr|{{Pink|3.0%}}|2 Pieces}}➜{{Abbr|{{Pink|6.0%}}|2 Pieces}}➜{{Abbr|{{Pink|10.0%}}|2 Pieces}} damage reduction.<br><br>Lose 1 stack after {{Abbr|{{Red|4s}}|2 Pieces}}➜{{Abbr|{{Red|7s}}|3 Pieces}}➜{{Abbr|{{Red|10s}}|4 Pieces}} of not gaining a stack.',
				required_pieces = '2+',
				-- upgraded_by = '',
			},
		},
		name = 'Fiery Fervor Armor',
		rarity = 'l',
	},
	
	['infernal fervor armor'] = {
			
		head = {
			stats = {
				hp = 454,
				def = 252,
				int = 38,
				tdef = 12,
			},
		},
		chest = {
			stats = {
				hp = 668,
				def = 353,
				int = 13,
				tdef = 12,
			},
		},
		legs = {
			stats = {
				hp = 529,
				def = 290,
				int = 13,
				tdef = 12,
			},
		},
		boots = {
			stats = {
				hp = 403,
				def = 214,
				int = 13,
				tdef = 12,
			},
		},
	
		total = {
			tab = {
				name = 'Fervor',
				desc = 'Blocking damage with your sword grants you {{Red|1}} stack of {{Gold|Fervor ҉}}.<br><br>Each {{Gold|Fervor ҉}} stack reduces incoming damage by {{Red|10%}} (50% max).<br><br>At {{Red|5}} stacks {{Pink|taunt}} enemies when you are hit (5s cd) and gain {{Abbr|{{Pink|3.0%}}|2 Pieces}}➜{{Abbr|{{Pink|6.0%}}|2 Pieces}}➜{{Abbr|{{Pink|10.0%}}|2 Pieces}} damage reduction.<br><br>Lose 1 stack after {{Abbr|{{Red|4s}}|2 Pieces}}➜{{Abbr|{{Red|7s}}|3 Pieces}}➜{{Abbr|{{Red|10s}}|4 Pieces}} of not gaining a stack.',
				required_pieces = '2+',
				-- upgraded_by = '',
			},
		},
		name = 'Infernal Fervor Armor',
		rarity = 'l',
	},
	
	['terror armor'] = {
			
		head = {
			stats = {
				cd = 50,
				hp = 160,
				def = 50,
				spd = 12,
				int = 15,
			},
		},
		chest = {
			stats = {
				cd = 50,
				hp = 230,
				def = 65,
				spd = 12,
				int = 5,
			},
		},
		legs = {
			stats = {
				cd = 50,
				hp = 205,
				def = 55,
				spd = 12,
				int = 5,
			},
		},
		boots = {
			stats = {
				cd = 50,
				hp = 130,
				def = 40,
				spd = 12,
				int = 5,
			},
		},
	
		total = {
			tab = {
				name = 'Hydra Strike',
				desc = 'Hitting enemies grants {{Red|1}} stack of {{Gold|Hydra Strike ⁑}}.<br><br>Each {{Gold|Hydra Strike ⁑}} stack makes your arrows fly {{Abbr|{{Red|30%}}|2 Pieces}}➜{{Abbr|{{Red|35%}}|3 Pieces}}➜{{Abbr|{{Red|40%}}|4 Pieces}} faster, and deal {{Abbr|{{Red|+10%}}|2 Pieces}}➜{{Abbr|{{Red|+15%}}|3 Pieces}}➜{{Abbr|{{Red|+20%}}|4 Pieces}} more damage.<br><br>At {{Red|10}} stacks your bow fires {{Pink|2}} extra arrows.<br><br>Lose 1 stack after {{Abbr|{{Red|4s}}|2 Pieces}}➜{{Abbr|{{Red|7s}}|3 Pieces}}➜{{Abbr|{{Red|10s}}|4 Pieces}} of not gaining a stack.',
				required_pieces = '2+',
				-- upgraded_by = '',
			},
		},
		name = 'Terror Armor',
		rarity = 'l',
	},
	
	['hot terror armor'] = {
			
		head = {
			stats = {
				cd = 63,
				hp = 202,
				def = 63,
				spd = 15,
				int = 19,
			},
		},
		chest = {
			stats = {
				cd = 63,
				hp = 290,
				def = 82,
				spd = 15,
				int = 6,
			},
		},
		legs = {
			stats = {
				cd = 63,
				hp = 258,
				def = 69,
				spd = 15,
				int = 6,
			},
		},
		boots = {
			stats = {
				cd = 63,
				hp = 164,
				def = 50,
				spd = 15,
				int = 6,
			},
		},
	
		total = {
			tab = {
				name = 'Hydra Strike',
				desc = 'Hitting enemies grants {{Red|1}} stack of {{Gold|Hydra Strike ⁑}}.<br><br>Each {{Gold|Hydra Strike ⁑}} stack makes your arrows fly {{Abbr|{{Red|30%}}|2 Pieces}}➜{{Abbr|{{Red|35%}}|3 Pieces}}➜{{Abbr|{{Red|40%}}|4 Pieces}} faster, and deal {{Abbr|{{Red|+10%}}|2 Pieces}}➜{{Abbr|{{Red|+15%}}|3 Pieces}}➜{{Abbr|{{Red|+20%}}|4 Pieces}} more damage.<br><br>At {{Red|10}} stacks your bow fires {{Pink|2}} extra arrows.<br><br>Lose 1 stack after {{Abbr|{{Red|4s}}|2 Pieces}}➜{{Abbr|{{Red|7s}}|3 Pieces}}➜{{Abbr|{{Red|10s}}|4 Pieces}} of not gaining a stack.',
				required_pieces = '2+',
				-- upgraded_by = '',
			},
		},
		name = 'Hot Terror Armor',
		rarity = 'l',
	},
	
	['burning terror armor'] = {
			
		head = {
			stats = {
				cd = 79,
				hp = 254,
				def = 79,
				spd = 19,
				int = 24,
			},
		},
		chest = {
			stats = {
				cd = 79,
				hp = 365,
				def = 103,
				spd = 19,
				int = 8,
			},
		},
		legs = {
			stats = {
				cd = 79,
				hp = 325,
				def = 87,
				spd = 19,
				int = 8,
			},
		},
		boots = {
			stats = {
				cd = 79,
				hp = 206,
				def = 64,
				spd = 19,
				int = 8,
			},
		},
	
		total = {
			tab = {
				name = 'Hydra Strike',
				desc = 'Hitting enemies grants {{Red|1}} stack of {{Gold|Hydra Strike ⁑}}.<br><br>Each {{Gold|Hydra Strike ⁑}} stack makes your arrows fly {{Abbr|{{Red|30%}}|2 Pieces}}➜{{Abbr|{{Red|35%}}|3 Pieces}}➜{{Abbr|{{Red|40%}}|4 Pieces}} faster, and deal {{Abbr|{{Red|+10%}}|2 Pieces}}➜{{Abbr|{{Red|+15%}}|3 Pieces}}➜{{Abbr|{{Red|+20%}}|4 Pieces}} more damage.<br><br>At {{Red|10}} stacks your bow fires {{Pink|2}} extra arrows.<br><br>Lose 1 stack after {{Abbr|{{Red|4s}}|2 Pieces}}➜{{Abbr|{{Red|7s}}|3 Pieces}}➜{{Abbr|{{Red|10s}}|4 Pieces}} of not gaining a stack.',
				required_pieces = '2+',
				-- upgraded_by = '',
			},
		},
		name = 'Burning Terror Armor',
		rarity = 'l',
	},
	
	['fiery terror armor'] = {
			
		head = {
			stats = {
				cd = 100,
				hp = 320,
				def = 100,
				spd = 24,
				int = 30,
			},
		},
		chest = {
			stats = {
				cd = 100,
				hp = 460,
				def = 130,
				spd = 24,
				int = 10,
			},
		},
		legs = {
			stats = {
				cd = 100,
				hp = 410,
				def = 110,
				spd = 24,
				int = 10,
			},
		},
		boots = {
			stats = {
				cd = 100,
				hp = 260,
				def = 80,
				spd = 24,
				int = 10,
			},
		},
	
		total = {
			tab = {
				name = 'Hydra Strike',
				desc = 'Hitting enemies grants {{Red|1}} stack of {{Gold|Hydra Strike ⁑}}.<br><br>Each {{Gold|Hydra Strike ⁑}} stack makes your arrows fly {{Abbr|{{Red|30%}}|2 Pieces}}➜{{Abbr|{{Red|35%}}|3 Pieces}}➜{{Abbr|{{Red|40%}}|4 Pieces}} faster, and deal {{Abbr|{{Red|+10%}}|2 Pieces}}➜{{Abbr|{{Red|+15%}}|3 Pieces}}➜{{Abbr|{{Red|+20%}}|4 Pieces}} more damage.<br><br>At {{Red|10}} stacks your bow fires {{Pink|2}} extra arrows.<br><br>Lose 1 stack after {{Abbr|{{Red|4s}}|2 Pieces}}➜{{Abbr|{{Red|7s}}|3 Pieces}}➜{{Abbr|{{Red|10s}}|4 Pieces}} of not gaining a stack.',
				required_pieces = '2+',
				-- upgraded_by = '',
			},
		},
		name = 'Fiery Terror Armor',
		rarity = 'l',
	},
	
	['infernal terror armor'] = {
			
		head = {
			stats = {
				cd = 126,
				hp = 403,
				def = 126,
				spd = 30,
				int = 38,
			},
		},
		chest = {
			stats = {
				cd = 126,
				hp = 580,
				def = 164,
				spd = 30,
				int = 13,
			},
		},
		legs = {
			stats = {
				cd = 126,
				hp = 517,
				def = 139,
				spd = 30,
				int = 13,
			},
		},
		boots = {
			stats = {
				cd = 126,
				hp = 328,
				def = 101,
				spd = 30,
				int = 13,
			},
		},
	
		total = {
			tab = {
				name = 'Hydra Strike',
				desc = 'Hitting enemies grants {{Red|1}} stack of {{Gold|Hydra Strike ⁑}}.<br><br>Each {{Gold|Hydra Strike ⁑}} stack makes your arrows fly {{Abbr|{{Red|30%}}|2 Pieces}}➜{{Abbr|{{Red|35%}}|3 Pieces}}➜{{Abbr|{{Red|40%}}|4 Pieces}} faster, and deal {{Abbr|{{Red|+10%}}|2 Pieces}}➜{{Abbr|{{Red|+15%}}|3 Pieces}}➜{{Abbr|{{Red|+20%}}|4 Pieces}} more damage.<br><br>At {{Red|10}} stacks your bow fires {{Pink|2}} extra arrows.<br><br>Lose 1 stack after {{Abbr|{{Red|4s}}|2 Pieces}}➜{{Abbr|{{Red|7s}}|3 Pieces}}➜{{Abbr|{{Red|10s}}|4 Pieces}} of not gaining a stack.',
				required_pieces = '2+',
				-- upgraded_by = '',
			},
		},
		name = 'Infernal Terror Armor',
		rarity = 'l',
	},

	['hollow armor'] = {
			
		head = {
			stats = {
				hp = 175,
				def = 55,
				spd = 5,
				int = 15,
				md = 5,
			},
		},
		chest = {
			stats = {
				hp = 250,
				def = 70,
				spd = 5,
				int = 85,
				md = 5,
			},
		},
		legs = {
			stats = {
				hp = 225,
				def = 60,
				spd = 5,
				int = 85,
				md = 5,
			},
		},
		boots = {
			stats = {
				hp = 150,
				def = 45,
				spd = 5,
				int = 85,
				md = 5,
			},
		},
	
		total = {
			tab = {
				name = 'Spirit',
				desc = 'Each kill by you or a recently supported player grants {{Red|1}} stack of {{Gold|Spirit ⚶}}. {{DG|(Max {{Abbr|30|2 Pieces}}➜{{Abbr|40|3 Pieces}}➜{{Abbr|50|4 Pieces}})}}<br><br>Each {{Gold|Spirit ⚶}} stack can be used as charge for the {{Gold|Hollow Wand}}.<br><br>Lose 1 stack after {{Abbr|{{Red|4s}}|2 Pieces}}➜{{Abbr|{{Red|7s}}|3 Pieces}}➜{{Abbr|{{Red|10s}}|4 Pieces}} of not gaining a stack.',
				required_pieces = '2+',
				-- upgraded_by = '',
			},
		},
		name = 'Hollow Armor',
		rarity = 'l',
	},
	
	['hot hollow armor'] = {
			
		head = {
			stats = {
				hp = 219,
				def = 69,
				spd = 6,
				int = 164,
				md = 6,
			},
		},
		chest = {
			stats = {
				hp = 313,
				def = 88,
				spd = 6,
				int = 107,
				md = 6,
			},
		},
		legs = {
			stats = {
				hp = 281,
				def = 75,
				spd = 6,
				int = 107,
				md = 6,
			},
		},
		boots = {
			stats = {
				hp = 188,
				def = 56,
				spd = 6,
				int = 107,
				md = 6,
			},
		},
	
		total = {
			tab = {
				name = 'Spirit',
				desc = 'Each kill by you or a recently supported player grants {{Red|1}} stack of {{Gold|Spirit ⚶}}. {{DG|(Max {{Abbr|30|2 Pieces}}➜{{Abbr|40|3 Pieces}}➜{{Abbr|50|4 Pieces}})}}<br><br>Each {{Gold|Spirit ⚶}} stack can be used as charge for the {{Gold|Hollow Wand}}.<br><br>Lose 1 stack after {{Abbr|{{Red|4s}}|2 Pieces}}➜{{Abbr|{{Red|7s}}|3 Pieces}}➜{{Abbr|{{Red|10s}}|4 Pieces}} of not gaining a stack.',
				required_pieces = '2+',
				-- upgraded_by = '',
			},
		},
		name = 'Hot Hollow Armor',
		rarity = 'l',
	},
	
	['burning hollow armor'] = {
			
		head = {
			stats = {
				hp = 273,
				def = 86,
				spd = 8,
				int = 206,
				md = 8,
			},
		},
		chest = {
			stats = {
				hp = 391,
				def = 109,
				spd = 8,
				int = 135,
				md = 8,
			},
		},
		legs = {
			stats = {
				hp = 352,
				def = 94,
				spd = 8,
				int = 135,
				md = 8,
			},
		},
		boots = {
			stats = {
				hp = 234,
				def = 70,
				spd = 8,
				int = 135,
				md = 8,
			},
		},
	
		total = {
			tab = {
				name = 'Spirit',
				desc = 'Each kill by you or a recently supported player grants {{Red|1}} stack of {{Gold|Spirit ⚶}}. {{DG|(Max {{Abbr|30|2 Pieces}}➜{{Abbr|40|3 Pieces}}➜{{Abbr|50|4 Pieces}})}}<br><br>Each {{Gold|Spirit ⚶}} stack can be used as charge for the {{Gold|Hollow Wand}}.<br><br>Lose 1 stack after {{Abbr|{{Red|4s}}|2 Pieces}}➜{{Abbr|{{Red|7s}}|3 Pieces}}➜{{Abbr|{{Red|10s}}|4 Pieces}} of not gaining a stack.',
				required_pieces = '2+',
				-- upgraded_by = '',
			},
		},
		name = 'Burning Hollow Armor',
		rarity = 'l',
	},
	
	['fiery hollow armor'] = {
			
		head = {
			stats = {
				hp = 342,
				def = 107,
				spd = 10,
				int = 260,
				md = 10,
			},
		},
		chest = {
			stats = {
				hp = 488,
				def = 137,
				spd = 10,
				int = 170,
				md = 10,
			},
		},
		legs = {
			stats = {
				hp = 439,
				def = 117,
				spd = 10,
				int = 170,
				md = 10,
			},
		},
		boots = {
			stats = {
				hp = 293,
				def = 88,
				spd = 10,
				int = 170,
				md = 10,
			},
		},
	
		total = {
			tab = {
				name = 'Spirit',
				desc = 'Each kill by you or a recently supported player grants {{Red|1}} stack of {{Gold|Spirit ⚶}}. {{DG|(Max {{Abbr|30|2 Pieces}}➜{{Abbr|40|3 Pieces}}➜{{Abbr|50|4 Pieces}})}}<br><br>Each {{Gold|Spirit ⚶}} stack can be used as charge for the {{Gold|Hollow Wand}}.<br><br>Lose 1 stack after {{Abbr|{{Red|4s}}|2 Pieces}}➜{{Abbr|{{Red|7s}}|3 Pieces}}➜{{Abbr|{{Red|10s}}|4 Pieces}} of not gaining a stack.',
				required_pieces = '2+',
				-- upgraded_by = '',
			},
		},
		name = 'Fiery Hollow Armor',
		rarity = 'l',
	},
	
	['infernal hollow armor'] = {
			
		head = {
			stats = {
				hp = 427,
				def = 134,
				int = 328,
				md = 12,
			},
		},
		chest = {
			stats = {
				hp = 610,
				def = 171,
				spd = 13,
				int = 214,
				md = 12,
			},
		},
		legs = {
			stats = {
				hp = 549,
				def = 146,
				spd = 13,
				int = 214,
				md = 12,
			},
		},
		boots = {
			stats = {
				hp = 366,
				def = 110,
				spd = 13,
				int = 214,
				md = 12,
			},
		},
	
		total = {
			tab = {
				name = 'Spirit',
				desc = 'Each kill by you or a recently supported player grants {{Red|1}} stack of {{Gold|Spirit ⚶}}. {{DG|(Max {{Abbr|30|2 Pieces}}➜{{Abbr|40|3 Pieces}}➜{{Abbr|50|4 Pieces}})}}<br><br>Each {{Gold|Spirit ⚶}} stack can be used as charge for the {{Gold|Hollow Wand}}.<br><br>Lose 1 stack after {{Abbr|{{Red|4s}}|2 Pieces}}➜{{Abbr|{{Red|7s}}|3 Pieces}}➜{{Abbr|{{Red|10s}}|4 Pieces}} of not gaining a stack.',
				required_pieces = '2+',
				-- upgraded_by = '',
			},
		},
		name = 'Infernal Hollow Armor',
		rarity = 'l',
	},
	
	['lava sea creature armor'] = {
			
		head = {
			stats = {
				cd = 20,
				scc = 3,
				hp = 190,
				def = 150,
			},
			
			name = 'Taurus Helmet',
			
			specialEffect = 'Damage taken by {{Red|Lava Sea Creatures}} is reduced by {{G|5%}} and damage dealt is increased by {{Red|1.1x}}.',
		},
		chest = {
			stats = {
				str = 25,
				scc = 3,
				hp = 210,
				def = 210,
			},
			
			name = 'Flaming Chestplate',
			
			specialEffect = 'Damage taken by {{Red|Lava Sea Creatures}} is reduced by {{G|5%}} and damage dealt is increased by {{Red|1.1x}}.',
		},
		legs = {
			stats = {
				cd = 15,
				scc = 3,
				hp = 190,
				def = 160,
			},
			
			name = 'Moogma Leggings',
			
			specialEffect = 'Damage taken by {{Red|Lava Sea Creatures}} is reduced by {{G|5%}} and damage dealt is increased by {{Red|1.1x}}.',
		},
		boots = {
			stats = {
				str = 20,
				scc = 3,
				hp = 110,
				def = 110,
			},
		
			name = 'Slug Boots',
			
			ia = {
				name = 'Bouncy',
				activation = 'SNEAK',
				desc = 'When falling from a great height, you\'ll bounce straight up!'
			},
		},
		name = 'Lava Sea Creature Armor',
		rarity = 'r',
	},

	["rosetta's armor"] = {
		head = {
			stats = {
				def = 20,
			},
		},
		chest = {
			stats = {
				def = 40,
			},
		},
		legs = {
			stats = {
				def = 30,
			},
		},
		boots = {
			stats = {
				def = 20,
			},
		},
		name = "Rosetta's Armor",
		rarity = 'u',
	},

	["squire armor"] = {
		head = {
			stats = {
				def = 25,
				hp = 25,
			},
		},
		chest = {
			stats = {
				def = 30,
				hp = 30,
			},
		},
		legs = {
			stats = {
				def = 40,
				hp = 40,
			},
		},
		boots = {
			stats = {
				def = 20,
				hp = 20,
			},
		},
		name = "Squire Armor",
		rarity = 'u',
	},
	
	["celeste armor"] = {
		head = {
			stats = {
				def = 10,
				int = 30,
			},
		},
		chest = {
			stats = {
				def = 20,
				hp = 20,
				int = 60,
			},
		},
		legs = {
			stats = {
				def = 15,
				hp = 15,
				int = 40,
			},
		},
		boots = {
			stats = {
				def = 5,
				hp = 5,
				int = 20,
			},
		},
		name = "Celeste Armor",
		rarity = 'u',
	},

	['salmon armor'] = {
			
		head = {
			stats = {
				scc = 1.5,
				hp = 35,
				def = 80,
			},
			
			ia = {
				name = 'Water Burst',
				activation = 'SNEAK',
				desc = 'When wearing the full set, grants the wearer the ability to {{G|burst forward}} when sneaking in water.',
				cost = '20',
			}
		},
		chest = {
			stats = {
				scc = 1.5,
				hp = 130,
				def = 55,
			},
			
			ia = {
				name = 'Water Burst',
				activation = 'SNEAK',
				desc = 'When wearing the full set, grants the wearer the ability to {{G|burst forward}} when sneaking in water.',
				cost = '20',
			}
		},
		legs = {
			stats = {
				scc = 1.5,
				hp = 105,
				def = 30,
			},
			
			ia = {
				name = 'Water Burst',
				activation = 'SNEAK',
				desc = 'When wearing the full set, grants the wearer the ability to {{G|burst forward}} when sneaking in water.',
				cost = '20',
			}
		},
		boots = {
			stats = {
				scc = 1.5,
				hp = 60,
				def = 25,
			},
			
			ia = {
				name = 'Water Burst',
				activation = 'SNEAK',
				desc = 'When wearing the full set, grants the wearer the ability to {{G|burst forward}} when sneaking in water.',
				cost = '20',
			}
		},
		name = 'Salmon Armor',
		rarity = 'r',
	},

	['goblin armor'] = {
			
		head = {
			stats = {
				hp = 70,
				int = -1,
				mns = 10,
			},
		},
		chest = {
			stats = {
				hp = 140,
				int = -1,
				mns = 10,
			},
		},
		legs = {
			stats = {
				hp = 125,
				int = -1,
				mns = 10,
			},
		},
		boots = {
			stats = {
				hp = 60,
				int = -1,
				mns = 10,
			},
		},
		total = {
			fsb = {
				name = 'Smart Miner',
				desc = 'Converts your Intelligence into Mining Speed. +{{Gold|1}} Mining Speed for every {{Aqua|15}} Intelligence removed.'
			},
		},
		name = 'Goblin Armor',
		rarity = 'r',
	},

	['glacite armor'] = {
			
		head = {
			stats = {
				def = 70,
				spd = 10,
				tdef = 5,
				mns = 10,
			},
			
			specialEffect = 'The Defense of this item is doubled while on a mining island.',
		},
		chest = {
			stats = {
				def = 150,
				spd = 15,
				tdef = 10,
				mns = 10,
			},
			
			specialEffect = 'The Defense of this item is doubled while on a mining island.',
		},
		legs = {
			stats = {
				def = 125,
				spd = 15,
				tdef = 10,
				mns = 10,
			},
			
			specialEffect = 'The Defense of this item is doubled while on a mining island.',
		},
		boots = {
			stats = {
				def = 70,
				spd = 10,
				tdef = 5,
				mns = 10,
			},
			
			specialEffect = 'The Defense of this item is doubled while on a mining island.',
		},
		total = {
			fsb = {
				name = 'Expert Miner',
				desc = 'Grants {{Gold|+2}}{{Stat|Mining Speed}} for each of your mining levels.'
			},
		},
		name = 'Glacite Armor',
		rarity = 'e',
	},

	['heat armor'] = {
			
		head = {
			stats = {
				hp = 20,
				def = 20,
				mns = 10,
				mnf = 5,
			},
		},
		chest = {
			stats = {
				hp = 35,
				def = 35,
				mns = 10,
				mnf = 5,
			},
		},
		legs = {
			stats = {
				hp = 30,
				def = 30,
				mns = 10,
				mnf = 5,
			},
		},
		boots = {
			stats = {
				hp = 20,
				def = 20,
				mns = 10,
				mnf = 5,
			},
		},
		total = {
			fsb = {
				name = 'Heat Resistance',
				desc = 'Grants {{G|2x}} reduced heat increase in {{Red|Magma Fields}}.'
			},
		},
		name = 'Heat Armor',
		rarity = 'r',
	},

	['flamebreaker armor'] = {
			
		head = {
			stats = {
				hp = 40,
				def = 40,
				mns = 25,
				mnf = 10,
			},
		},
		chest = {
			stats = {
				hp = 70,
				def = 70,
				mns = 25,
				mnf = 10,
			},
		},
		legs = {
			stats = {
				hp = 60,
				def = 60,
				mns = 25,
				mnf = 10,
			},
		},
		boots = {
			stats = {
				hp = 35,
				def = 35,
				mns = 25,
				mnf = 10,
			},
		},
		total = {
			fsb = {
				name = 'Heat Resistance',
				desc = 'Grants {{G|5x}} reduced heat increase in {{Red|Magma Fields}}.'
			},
		},
		name = 'Flamebreaker Armor',
		rarity = 'e',
	},

	['yog armor'] = {
			
		head = {
			stats = {
				hp = 50,
				def = 15,
			},
		},
		chest = {
			stats = {
				hp = 50,
				def = 15,
			},
		},
		legs = {
			stats = {
				hp = 50,
				def = 15,
			},
		},
		boots = {
			stats = {
				hp = 50,
				def = 15,
			},
		},
		total = {
			fsb = {
				name = 'Absorb',
				desc = 'Every {{Blue|10 Yogs killed}} gives the wearer {{G|+1}}{{Stat|mns}} while wearing the set. Max 500.',
			},
			
			fsb2 = {
				name = 'Heat Resistance',
				desc = 'Grants {{G|immunity}} to the heat produced in {{Red|Magma Fields}}.'
			},
		},
		name = 'Yog Armor',
		rarity = 'e',
	},

	['mineral armor'] = {
			
		head = {
			stats = {
				def = 70,
				spd = 10,
			},
		
			specialEffect = 'Each piece of this armor grants the ability to {{Blue|automatically}} mine {{G|2}} extra nearby blocks while mining (very short cooldown, blocks must require breaking power of less than 4).',
		},
		chest = {
			stats = {
				def = 125,
				spd = 15,
			},
		
			specialEffect = 'Each piece of this armor grants the ability to {{Blue|automatically}} mine {{G|2}} extra nearby blocks while mining (very short cooldown, blocks must require breaking power of less than 4).',
		},
		legs = {
			stats = {
				def = 125,
				spd = 15,
			},
		
			specialEffect = 'Each piece of this armor grants the ability to {{Blue|automatically}} mine {{G|2}} extra nearby blocks while mining (very short cooldown, blocks must require breaking power of less than 4).',
		},
		boots = {
			stats = {
				def = 70,
				spd = 10,
			},
		
			specialEffect = 'Each piece of this armor grants the ability to {{Blue|automatically}} mine {{G|2}} extra nearby blocks while mining (very short cooldown, blocks must require breaking power of less than 4).',
		},
		name = 'Mineral Armor',
		rarity = 'e',
	},

	['armor of the rising sun'] = {
			
		head = {
			stats = {
				hp = 10,
				def = 10,
			},
		},
		chest = {
			stats = {
				hp = 15,
				def = 15,
			},
		},
		legs = {
			stats = {
				hp = 12,
				def = 12,
			},
		},
		boots = {
			stats = {
				hp = 8,
				def = 8,
			},
		},
		total = {
			fsb = {
				name = 'Power of the Resistance',
				desc = 'Provides a damage bonus while fighting against Dante, and reduces damage taken from Dante.'
			},
		},
		name = 'Armor of the Rising Sun',
		rarity = 'e',
	},
	
	['great spook armor'] = {
		head = {
			stats = {
				fr = 5,
			},
		},
		chest = {
			stats = {
				fr = 5,
			},
		},
		legs = {
			stats = {
				fr = 5,
			},
		},
		boots = {
			stats = {
				fr = 5,
			},
		},
		total = {
			fsb = {
				name = 'Spooky',
				desc = 'Lets you \'\'{{Dark Gray|spook}}\'\' other players while worn by punching them with the {{Gold|Great Spook Staff}}.',
			},
			fsb2 = {
				name = 'Fearsome',
				desc = 'Monsters at or below your total [[Fear|{{G|Fear}}]] level will run away from you.',
			},
		},
		name = 'Great Spook Armor',
		rarity = 'e',
	},
	
	['shark scale armor'] = {
			
		head = {
			stats = {
				scc = 2.5,
				hp = 120,
				def = 120,
			},
		},
		chest = {
			stats = {
				scc = 2.5,
				hp = 175,
				def = 175,
			},
		},
		legs = {
			stats = {
				scc = 2.5,
				hp = 150,
				def = 150,
			},
		},
		boots = {
			stats = {
				scc = 2.5,
				hp = 100,
				def = 100,
			},
		},
		total = {
			fsb = {
				name = 'Absorb',
				desc = '{{Blue|Doubles}} your {{Stat|def}} while in water.'
			},
		
			fsb2 = {
				name = 'Reflect',
				desc = 'Your sharp scales reflect {{Blue|15%}} of damage onto the attacker.',
			},
		},
		name = 'Shark Scale Armor',
		rarity = 'l',
	},
	
	['diver\'s armor'] = {
			
		head = {
			stats = {
				scc = 2,
				hp = 65,
				def = 120,
			},
			
			label = 'Mask',
		},
		chest = {
			stats = {
				scc = 2,
				hp = 100,
				def = 200,
			},
			
			label = 'Shirt',
		},
		legs = {
			stats = {
				scc = 2,
				hp = 75,
				def = 170,
			},
			
			label = 'Trunks',
		},
		boots = {
			stats = {
				scc = 2,
				hp = 60,
				def = 110,
			},
			
			label = 'Boots',
		},
		total = {
			fsb = {
				name = 'One with the Fish',
				desc = 'While touching water you move {{Blue|incredibly fast}} and you can breathe {{Blue|permanently (sneak to slow down)}}.'
			},
		},
		name = 'Diver\'s Armor',
		rarity = 'l',
	},
	
	['werewolf armor'] = {
			
		head = {
			stats = {
				def = 135,
				int = 50,
				fer = 10,
			},
		},
		chest = {
			stats = {
				def = 240,
				int = 50,
				fer = 10,
			},
		},
		legs = {
			stats = {
				def = 200,
				int = 50,
				fer = 10,
			},
		},
		boots = {
			stats = {
				def = 125,
				int = 50,
				fer = 10,
			},
		},
		total = {
			fsb = {
				name = 'Regenerative Howl',
				desc = 'Upon activating {{stat|fer}} heal players within {{blue|25}} blocks for {{blue|1%}} of your {{stat|def}} and gain {{Green|50}}{{stat|def}} for 5s (up to 10 stacks).'
			},
		},
		name = 'Werewolf Armor',
		rarity = 'l',
	},
	
	['sorrow armor'] = {
			
		head = {
			stats = {
				mf = 5,
				mns = 50,
				mnf = 20,
				tdef = 50,
			},
		},
		chest = {
			stats = {
				mf = 5,
				mns = 50,
				mnf = 20,
				tdef = 80,
			},
		},
		legs = {
			stats = {
				mf = 5,
				mns = 50,
				mnf = 20,
				tdef = 70,
			},
		},
		boots = {
			stats = {
				mf = 5,
				mns = 50,
				mnf = 20,
				tdef = 40,
			},
		},
		total = {
			an = {
				name = '2-Piece Set Bonus: Mist Aura',
				desc = 'Hides the wearer in a guise of mist, multiplying damage from ghosts by {{Red|0.6x}}.'
			},
		},
		name = 'Sorrow Armor',
		rarity = 'l',
	},
	
	['reaper armor'] = {
			
		chest = {
			stats = {
				str = 25,
				hp = 180,
				def = 70,
				int = 250,
			},
		
			pcb = {
				name = 'Zombie Bulwark',
				desc = 'Kill Zombies to accumulate defense against them.',
			},
		},
		legs = {
			stats = {
				str = 25,
				hp = 120,
				def = 50,
				int = 250,
			},
		
			pcb = {
				name = 'Zombie Bulwark',
				desc = 'Kill Zombies to accumulate defense against them.',
			},
		},
		boots = {
			stats = {
				str = 25,
				hp = 100,
				def = 30,
				int = 250,
			},
		
			pcb = {
				name = 'Zombie Bulwark',
				desc = 'Kill Zombies to accumulate defense against them.',
			},
		},
		total = {
			fsb = {
				name = 'Enrage',
				activation = 'SNEAK',
				desc = 'Enrage for {{G|6s}} gaining {{White|100}}{{Stat|Speed}}, {{Red|100}}{{Stat|Strength|icononly=t}} {{Red|Damage}}, and {{Red|100}}{{Stat|Strength}}{{Red|.}}',
				cooldown = '25s',
			},
		
			fsb2 = {
				name = 'Trolling the Reaper',
				desc = 'Healing Wands heal {{Green|+50%}}. Gain {{Stat|Defense|+100}} against Zombies.<br>Deal {{Red|+100%}} damage to Zombies but {{Red|1%}} to all other Mobs.',
			},
		},
		name = 'Reaper Armor',
		rarity = 'l',
	},
	
	['final destination armor'] = {
			
		head = {
			stats = {
				hp = 140,
				def = 100,
				int = 100,
			},
			
			pcb = {
				name = 'Enderman Bulwark',
				desc = 'Kill Endermen to accumulate defense against them.',
			},
		},
		chest = {
			stats = {
				hp = 200,
				def = 100,
				int = 100,
			},
			
			pcb = {
				name = 'Enderman Bulwark',
				desc = 'Kill Endermen to accumulate defense against them.',
			},
		},
		legs = {
			stats = {
				hp = 160,
				def = 100,
				int = 100,
			},
			
			pcb = {
				name = 'Enderman Bulwark',
				desc = 'Kill Endermen to accumulate defense against them.',
			},
		},
		boots = {
			stats = {
				hp = 100,
				def = 100,
				int = 100,
			},
			
			pcb = {
				name = 'Enderman Bulwark',
				desc = 'Kill Endermen to accumulate defense against them.',
			},
		},
		total = {
			fsb = {
				name = 'Vivacious Darkness',
				desc = 'Costs {{Stat|soulflow|2}} per 5s in combat while {{G|sneaking}}:<br>{{DarkAqua|⁍}} {{Red|+30}}{{Stat|Strength}}<br>{{DarkAqua|⁍}} {{Yellow|+20}}{{Stat|Bonus Attack Speed}}<br>{{DarkAqua|⁍}} {{White|+10}}{{Stat|Speed}}<br>{{DarkAqua|⁍}} Multiply {{Stat|Intelligence}} by {{Aqua|1.25x}}<br>{{DarkAqua|⁍}} {{Red|+200}}{{Stat|Ferocity}} against Endermen<br>{{DarkAqua|⁍}} {{G|+100%}} damage against Endermen',
			},
		},
		name = 'Final Destination Armor',
		rarity = 'l',
	},
	
	['armor of divan'] = {
			
		head = {
			stats = {
				hp = 100,
				def = 130,
				mns = 80,
				mnf = 30,
			},
		},
		chest = {
			stats = {
				hp = 200,
				def = 130,
				mns = 80,
				mnf = 30,
			},
		},
		legs = {
			stats = {
				hp = 130,
				def = 170,
				mns = 80,
				mnf = 30,
			},
		},
		boots = {
			stats = {
				hp = 80,
				def = 110,
				mns = 80,
				mnf = 30,
			},
		},
		name = 'Armor of Divan',
		rarity = 'l',
	},

	['cropie armor'] = {
		head = {
			stats = {
				health = 110,
				def = 30,
				spd = 3,
				fmf = 20,
			},
		},
	
		chest = {
			stats = {
				health = 165,
				def = 30,
				spd = 4,
				fmf = 25,
			},
		},
	
		legs = {
			stats = {
				health = 165,
				def = 30,
				spd = 4,
				fmf = 25,
			},
		},
	
		boots = {
			stats = {
				health = 110,
				def = 30,
				spd = 4,
				fmf = 20,
			},
		
			ia = {
				name = 'Farmer\'s Grace',
				desc = 'Grants immunity to trampling crops.',
			},
		},
	
		total = {
			tab = {
				name = 'Squashbuckle',
				desc = 'Farming Pumpkin, Melon, and Cocoa Beans have a {{G|{{Abbr|0.01%|1 Piece}}➜{{Abbr|0.01%|2 Pieces}}➜{{Abbr|0.02%|3 Pieces}}➜{{Abbr|0.03%|4 Pieces}}}} chance of dropping a Squash. Grants {{Stat|fmf|+{{Abbr|0|1 Piece}}➜{{Abbr|15|2 Pieces}}➜{{Abbr|30|3 Pieces}}➜{{Abbr|45|4 Pieces}}}}.',
			},
		},
		
		name = 'Cropie Armor',
		rarity = 'r',
	},

	['fermento armor'] = {
		head = {
			stats = {
				hp = 130,
				def = 40,
				spd = 5,
				fmf = 30,
			},
		},
	
		chest = {
			stats = {
				hp = 195,
				def = 40,
				spd = 6,
				fmf = 35,
			},
		},
	
		legs = {
			stats = {
				hp = 195,
				def = 40,
				spd = 6,
				fmf = 35,
			},
		},
	
		boots = {
			stats = {
				hp = 130,
				def = 40,
				spd = 5,
				fmf = 30,
			},
		
			ia = {
				name = 'Farmer\'s Grace',
				desc = 'Grants immunity to trampling crops.',
			},
		},
	
		total = {
			tab = {
				name = 'Feast',
				desc = 'Combines the Tiered Bonuses of wearing {{G|{{Abbr|1|1 Piece}}➜{{Abbr|2|2 Pieces}}➜{{Abbr|3|3 Pieces}}➜{{Abbr|4|4 Pieces}} pieces}} of the Melon Armor, Cropie Armor, and Squash Armor. Grants {{Stat|fmf|+{{Abbr|0|1 Piece}}➜{{Abbr|25|2 Pieces}}➜{{Abbr|50|3 Pieces}}➜{{Abbr|75|4 Pieces}}}}.',
			},
		},
		
		name = 'Fermento Armor',
		rarity = 'l',
	},

	['melon armor'] = {
		head = {
			stats = {
				hp = 100,
				def = 25,
				spd = 2,
				fmf = 15,
			},
		},
	
		chest = {
			stats = {
				hp = 150,
				def = 25,
				spd = 3,
				fmf = 20,
			},
		},
	
		legs = {
			stats = {
				hp = 150,
				def = 25,
				spd = 3,
				fmf = 20,
			},
		},
	
		boots = {
			stats = {
				hp = 100,
				def = 25,
				spd = 2,
				fmf = 15,
			},
		
			ia = {
				name = 'Farmer\'s Grace',
				desc = 'Grants immunity to trampling crops.',
			},
		},
	
		total = {
			tab = {
				name = 'Cropier Crops',
				desc = 'Farming Wheat, Carrot, and Potatoes have a {{G|{{Abbr|0.00%|1 Piece}}➜{{Abbr|0.03%|2 Pieces}}➜{{Abbr|0.04%|3 Pieces}}➜{{Abbr|0.05%|4 Pieces}}}} chance of dropping a Cropie. Grants {{Stat|fmf|+{{Abbr|0|1 Piece}}➜{{Abbr|10|2 Pieces}}➜{{Abbr|20|3 Pieces}}➜{{Abbr|30|4 Pieces}}}}',
				required_pieces = '2+',
			},
		},
		
		name = 'Melon Armor',
		rarity = 'u',
	},

	['rabbit armor'] = {
		head = {
			stats = {
				fmf = 15,
			},
		},
	
		chest = {
			stats = {
				fmf = 15,
			},
		},
	
		legs = {
			stats = {
				fmf = 15,
			},
		},
	
		boots = {
			stats = {
				fmf = 15,
			},
		},
	
		total = {
			fsb = {
				name = 'Bonus Farming Fortune',
				desc = 'Increases {{Stat|fmf}} by {{G|10}}.',
			},
		},
		
		name = 'Rabbit Armor',
		rarity = 'c',
	},

	['squash armor'] = {
		head = {
			stats = {
				hp = 120,
				def = 35,
				spd = 4,
				fmf = 25,
			},
		},
	
		chest = {
			stats = {
				hp = 180,
				def = 35,
				spd = 5,
				fmf = 30,
			},
		},
	
		legs = {
			stats = {
				hp = 180,
				def = 35,
				spd = 5,
				fmf = 30,
			},
		},
	
		boots = {
			stats = {
				hp = 120,
				def = 35,
				spd = 4,
				fmf = 25,
			},
		
			ia = {
				name = 'Farmer\'s Grace',
				desc = 'Grants immunity to trampling crops.',
			},
		},
	
		total = {
			tab = {
				name = 'Mento Fermento',
				desc = 'Farming Sugar Cane, Cactus, Mushroom and Nether Warts have a {{G|{{Abbr|0.005%|1 Piece}}➜{{Abbr|0.005%|2 Pieces}}➜{{Abbr|0.006%|3 Pieces}}➜{{Abbr|0.007%|4 Pieces}}}} chance of dropping a Fermento. Grants {{Stat|fmf|+{{Abbr|0|1 Piece}}➜{{Abbr|20|2 Pieces}}➜{{Abbr|40|3 Pieces}}➜{{Abbr|60|4 Pieces}}}}.',
			},
		},
		
		name = 'Squash Armor',
		rarity = 'e',
	},

	['arachne\'s armor'] = {
		head = {
			stats = {
				hp = 55,
				def = 40
			},
		},
		chest = {
			stats = {
				hp = 85,
				def = 60
			},
		},
		legs = {
			stats = {
				hp = 75,
				def = 50
			},
		},
		boots = {
			stats = {
				hp = 45,
				def = 30
			},
		},
	
		total = {
			tab = {
				name = 'Arachne\'s Faithful',
				desc = 'Grants {{Stat|hp|+{{Abbr|5|2 Pieces}}➜{{Abbr|10|3 Pieces}}➜{{Abbr|20|4 Pieces}}➜{{Abbr|35|5 Pieces}}➜{{Abbr|50|6 Pieces}}➜{{Abbr|70|7 Pieces}}➜{{Abbr|100|8 Pieces}}}} and {{Stat|def|+{{Abbr|5|2 Pieces}}➜{{Abbr|10|3 Pieces}}➜{{Abbr|20|4 Pieces}}➜{{Abbr|35|5 Pieces}}➜{{Abbr|50|6 Pieces}}➜{{Abbr|70|7 Pieces}}➜{{Abbr|100|8 Pieces}}}}.',
				required_pieces = '2+',
			},
		},
	
		name = 'Arachne\'s Armor',
		rarity = 'r',
	},

	['nutcracker armor'] = {
		
		head = {
			stats = {
				scc = 1.5,
                hp = 80,
			    def  = 35,
			    mf = 2,
			   
            },
			
			name = 'Nutcracker Helmet',
			specialEffect = 'Each piece grants {{G|+7.5%}} {{red|bonus gift}} chance for every present you earn from the [[Gift Attack]] minigame!<br><br>All stats of this armor piece {{Blue|are doubled}} on [[Jerry\'s Workshop|{{red|Jerry\'s Workshop}}]]!',
		},
		chest = {
			stats = {
				scc = 1.5,
                hp = 115,
			    def  = 45,
			    mf = 2,
            },
			
			name = 'Nutcracker Chestplate',
			specialEffect = 'Each piece grants {{G|+7.5%}} {{red|bonus gift}} chance for every present you earn from the [[Gift Attack]] minigame!<br><br>All stats of this armor piece {{Blue|are doubled}} on [[Jerry\'s Workshop|{{red|Jerry\'s Workshop}}]]!',
		},
		legs = {
			stats = {
				scc = 1.5,
                hp = 35,
			    def  = 85,
			    mf = 2,
            },
			
			name = 'Nutcracker Leggings',
			specialEffect = 'Each piece grants {{G|+7.5%}} {{red|bonus gift}} chance for every present you earn from the [[Gift Attack]] minigame!<br><br>All stats of this armor piece {{Blue|are doubled}} on [[Jerry\'s Workshop|{{red|Jerry\'s Workshop}}]]!',
		},
		boots = {
			stats = {
				scc = 1.5,
                hp = 75,
			    def  = 30,
			    mf = 2,
            },
			
			name = 'Nutcracker Boots',
			specialEffect = 'Each piece grants {{G|+7.5%}} {{red|bonus gift}} chance for every present you earn from the [[Gift Attack]] minigame!<br><br>All stats of this armor piece {{Blue|are doubled}} on [[Jerry\'s Workshop|{{red|Jerry\'s Workshop}}]]!',
		},
	
		total = {
			stats = {
				scc = 6,
                hp = 355,
			    def  = 145,
			    mf = 8,
            },
			
            fsb = {
			    name = 'Cold Thumb',
			    desc = ' Allows the wearer to {{Blue|shoot unlimited snowballs}} when using [[Frosty the Snow Cannon]]/[[Frosty the Snow Blaster]].',
			},
			fsb2 = {
			    name = 'Battalion',
			    desc = ' Grants {{Stat|1 Magic Find}} and {{Stat|50 Defense}} to everyone within {{G|30}} blocks. Stacks up to {{Red|5}} times.',
            },
		},
		name = 'Nutcracker Armor',
		rarity = 'l',
		source = 'Crafting',
		materials = {{name='Walnut',amount=24}}
	},

	['seymour\'s special armor'] = {
		head = {
            stats = {
            	hp = 25,
			    def = 10,
            },
            
            name = 'Velvet Top Hat',
		},
		chest = {
            stats = {
			    hp = 25,
			    def = 10,
            },
            
            name = 'Cashmere Jacket',
		},
		legs = {
            stats = {
			    hp = 25,
			    def = 10,
            },
            
            name = 'Satin Trousers',
		},
		boots = {
            stats = {
			    hp = 25,
			    def = 10,
            },
            
            name = 'Oxford Shoes',
		},

		name = 'Seymour\'s Special Armor',
		rarity = 'r',
	},

	['armor of the stars'] = {
		head = {
            stats = {
            	hp = 10000,
			    def = 3000,
			    int = 1000,
            },
            
            name = 'Helmet of the Stars',
		},
		chest = {
            stats = {
            	hp = 20000,
			    def = 5000,
			    int = 2000,
            },
            
            name = 'Chestplate of the Stars',
		},
		legs = {
            stats = {
			    hp = 15000,
			    def = 4000,
			    int = 1500,
            },
            
            name = 'Leggings of the Stars',
		},
		boots = {
            stats = {
			    hp = 7500,
			    def = 2500,
			    int = 1000,
            },
            
            name = 'Boots of the Stars',
		},
	
		total = {
            stats = {
			    hp = 52500,
			    def = 14500,
			    int = 5500,
            },
		},
	
		name = 'Armor of the Stars',
		rarity = 'admin',
	},

	["wyld armor"] = {
		boots = {
			stats = {
				rt = 15,
			},
		},
		chest = {
			name = 'Wyld Chain Top',
			stats = {
				rt = 15,
			},
		},
		head = {
			name = 'Wyld Helmet on a Helmet',
			stats = {
				rt = 15,
				int = 10,
			},
		
			an = {
				name = 'Helmets All The Way Down',
				desc = 'Regain {{Stat|rt|+1|short=ss}} when killing a monster.<br>{{DG|Note: Monsters already grant time on death.}}',
			},
		},
		legs = {
			stats = {
				rt = 15,
			},
		},
		
		name = 'Wyld Armor',
		rarity = 'u',
	},

	['zombie lord armor'] = {
		name = 'Zombie Lord Armor',
		rarity = 'e',
		
		head = {
			stats = {
                hp = 106,
			    def = 47,
			    str = 13,
			    int = 13,
            },
		},
		chest = {
			stats = {
                hp = 160,
			    def = 73,
			    str = 13,
			    int = 13,
            },
		},
		legs = {
			stats = {
                hp = 138,
			    def = 62,
			    str = 13,
			    int = 13,
            },
		},
		boots = {
			stats = {
                hp = 84,
			    def = 36,
			    str = 13,
			    int = 13,
            },
		},
		total = {
            fsb = {
			    name = 'Dungeon Lord',
			    desc = 'Gains {{Stat|str|+10}} and {{Stat|def|+10}} every minute spent in the Dungeon.',
            },
		},
	},

	['skeleton lord armor'] = {
		name = 'Skeleton Lord Armor',
		rarity = 'e',
		
		head = {
			stats = {
                hp = 26,
			    def = 53,
			    cc = 2,
			    cd = 36,
            },
		},
		chest = {
			stats = {
                hp = 44,
			    def = 86,
			    cc = 2,
			    cd = 36,
            },
		},
		legs = {
			stats = {
                hp = 40,
			    def = 79,
			    cc = 2,
			    cd = 36,
            },
		},
		boots = {
			stats = {
                hp = 23,
			    def = 47,
			    cc = 2,
			    cd = 36,
            },
		},
		total = {
            fsb = {
			    name = 'Dungeon Lord',
			    desc = 'Gains {{Stat|str|+5}} and {{Stat|cd|+10}} every minute spent in the Dungeon.',
            },
		},
	},
	
	['wither armor'] = {
		name = 'Wither Armor',
		rarity = 'l',
		
		head = {
			stats = {
                hp = 200,
			    def = 100,
			    int = 30,
            },
		},
		chest = {
			stats = {
                hp = 300,
			    def = 250,
			    int = 10,
            },
		},
		legs = {
			stats = {
                hp = 250,
			    def = 220,
			    int = 10,
            },
		},
		boots = {
			stats = {
                hp = 180,
			    def = 150,
			    int = 10,
            },
		},
		total = {
            fsb = {
			    name = 'Witherborn',
			    desc = 'Spawns a wither minion every {{Yellow|30}} seconds up to a maximum of {{G|1}} wither. Your withers will travel to and explode on nearby enemies.',
            },
        	specialEffect = 'Reduces the damage you take from withers by {{Red|10%}}.',
		},
	},
	
	['maxor\'s armor'] = {
		name = 'Maxor\'s Armor',
		rarity = 'l',
		
		head = {
			stats = {
				cd = 45,
                hp = 180,
			    def = 80,
			    spd = 30,
			    int = 15,
            },
		},
		chest = {
			stats = {
                cd = 45,
                hp = 260,
			    def = 120,
			    spd = 30,
			    int = 10,
            },
		},
		legs = {
			stats = {
                cd = 45,
                hp = 230,
			    def = 105,
			    spd = 30,
			    int = 10,
            },
		},
		boots = {
			stats = {
                cd = 45,
                hp = 145,
			    def = 65,
			    spd = 30,
			    int = 10,
            },
		},
		total = {
            fsb = {
			    name = 'Witherborn',
			    desc = 'Spawns a wither minion every {{Yellow|30}} seconds up to a maximum of {{G|1}} wither. Your withers will travel to and explode on nearby enemies.',
            },
        	specialEffect = 'Reduces the damage you take from withers by {{Red|10%}} and increases your arrow damage by {{Red|5%}}.',
		},
	},
	
	['goldor\'s armor'] = {
		name = 'Goldor\'s Armor',
		rarity = 'l',
		
		head = {
			stats = {
                hp = 210,
			    def = 180,
			    int = 30,
            },
		},
		chest = {
			stats = {
                hp = 310,
			    def = 275,
			    int = 20,
            },
		},
		legs = {
			stats = {
                hp = 250,
			    def = 220,
			    int = 20,
            },
		},
		boots = {
			stats = {
                hp = 190,
			    def = 165,
			    int = 20,
            },
		},
		total = {
            fsb = {
			    name = 'Witherborn',
			    desc = 'Spawns a wither minion every {{Yellow|30}} seconds up to a maximum of {{G|1}} wither. Your withers will travel to and explode on nearby enemies.',
            },
        	specialEffect = 'Reduces the damage you take from withers by {{Red|10%}}.',
		},
	},
	
	['necron\'s armor'] = {
		name = 'Necron\'s Armor',
		rarity = 'l',
		
		head = {
			stats = {
				str = 40,
				cd = 30,
                hp = 180,
			    def = 100,
			    int = 30,
            },
		},
		chest = {
			stats = {
                str = 40,
				cd = 30,
                hp = 260,
			    def = 140,
			    int = 10,
            },
		},
		legs = {
			stats = {
                str = 40,
				cd = 30,
                hp = 230,
			    def = 125,
			    int = 10,
            },
		},
		boots = {
			stats = {
                str = 40,
				cd = 30,
                hp = 145,
			    def = 85,
			    int = 10,
            },
		},
		total = {
            fsb = {
			    name = 'Witherborn',
			    desc = 'Spawns a wither minion every {{Yellow|30}} seconds up to a maximum of {{G|1}} wither. Your withers will travel to and explode on nearby enemies.',
            },
        	specialEffect = 'Reduces the damage you take from withers by {{Red|10%}}.',
		},
	},

	['storm\'s armor'] = {
		name = 'Storm\'s Armor',
		rarity = 'l',
		
		head = {
			stats = {
                hp = 180,
			    def = 80,
			    int = 400,
            },
		},
		chest = {
			stats = {
                hp = 260,
			    def = 120,
			    int = 250,
            },
		},
		legs = {
			stats = {
                hp = 230,
			    def = 105,
			    int = 250,
            },
		},
		boots = {
			stats = {
                hp = 145,
			    def = 65,
			    int = 250,
            },
		},
		total = {
            fsb = {
			    name = 'Witherborn',
			    desc = 'Spawns a wither minion every {{Yellow|30}} seconds up to a maximum of {{G|1}} wither. Your withers will travel to and explode on nearby enemies.',
            },
        	specialEffect = 'Reduces the damage you take from withers by {{Red|10%}}.',
		},
	},

	['vanguard armor'] = {
        name = 'Vanguard Armor',
        rarity = 'l',
			
		head = {
			stats = {
				cr = 1,
			},
		},
		chest = {
			stats = {
				cr = 1,
			},
		},
		legs = {
			stats = {
				cr = 1,
			},
		},
		boots = {
			stats = {
				cr = 1,
			},
		},
	
		total = {
			stats = {
				cr = 4,
			},
		},
	},

	['glossy mineral armor'] = {
		head = {
			stats = {
				def = 90,
				spd = 20,
			},
		},
		chest = {
			stats = {
				def = 150,
				spd = 25,
			},
		},
		legs = {
			stats = {
				def = 150,
				spd = 25,
			},
		},
		boots = {
			stats = {
				def = 90,
				spd = 20,
			},
		},
		name = "Glossy Mineral Armor",
		rarity = "l",
		total = {
			tab = {
				desc = "Automatically mine {{G|{{Abbr|2|1 Pieces}}}}➜{{G|{{Abbr|8|4 Pieces}}}} nearby blocks that have a {{stat|bp}} of less than 4.",
				name = "Nearby Miner",
			},
			tab2 = {
				desc = "Grants {{Gold|{{Abbr|+50|1 Pieces}}}}➜{{Gold|{{Abbr|+200|4 Pieces}}}} {{stat|mnf}} on non-ore blocks.",
				name = "Soil Fanatic",
			},
		},
	},
}
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