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--<pre> --[[Quick Copy [''] = { head = { stats = { -- any stat values using its 'shortcode' (see Module:Statname/Data) }, label = '', name = '', rarity = '', slots = '', specialEffect = '', pcb = { name = '', desc = '', }, pcb2 = { name = '', desc = '', }, }, chest = { stats = { -- any stat values using its 'shortcode' (see Module:Statname/Data) }, label = '', name = '', rarity = '', slots = '', specialEffect = '', pcb = { name = '', desc = '', }, pcb2 = { name = '', desc = '', }, }, legs = { stats = { -- any stat values using its 'shortcode' (see Module:Statname/Data) }, label = '', name = '', rarity = '', slots = '', specialEffect = '', pcb = { name = '', desc = '', }, pcb2 = { name = '', desc = '', }, }, boots = { stats = { -- any stat values using its 'shortcode' (see Module:Statname/Data) }, label = '', name = '', rarity = '', slots = '', specialEffect = '', pcb = { name = '', desc = '', }, pcb2 = { name = '', desc = '', }, }, total = { stats = { -- any stat values using its 'shortcode' (see Module:Statname/Data) }, fsb = { name = '', desc = '', secret = , }, fsb2 = { name = '', desc = '', secret = , }, tab = { name = '', desc = '', secret = , required_pieces = '', upgraded_by = '', }, }, type = '', name = '', rarity = '', }, --]] return { ['farm suit'] = { head = { stats = { def = 15, fmf = 5, }, name = 'Farm Suit Helmet', }, chest = { stats = { def = 40, fmf = 5, }, name = 'Farm Suit Chestplate', }, legs = { stats = { def = 35, fmf = 5, }, name = 'Farm Suit Leggings', }, boots = { stats = { def = 15, fmf = 5, }, name = 'Farm Suit Boots', }, total = { stats = { def = 100, fmf = 20, }, fsb = { name = 'Bonus Speed', desc = 'Increases your {{Statname|speed}} by {{Green|+20%}} while worn near Farming [[Minions]] or in the [[Farm]], The [[Barn]], [[Mushroom Desert]], and [[Garden]]', }, fsb2 = { name = 'Farmer Aura', desc = 'Increases the regrowth rate of nearby crops on the public islands, regrowing an extra crop every {{G|3}} seconds. {{Gray|<br>(stacks with the [[Farmer Orb]])}}', }, }, source = 'crafting', collection = 'Wheat III', rarity = 'c', materials = {{name='Wheat',amount=216}} }, ['mushroom armor'] = { head = { stats = { hp = 20, }, }, chest = { stats = { def = 10, hp = 10, }, }, legs = { stats = { def = 5, hp = 10, }, }, boots = { stats = { hp = 15, }, }, total = { stats = { def = 15, hp = 55, }, fsb = { name = 'Night Affinity', desc = 'Grants the wearer with {{G|permanent}} {{PotN|Night Vision}} while worn, and during the night, the stats of the armor pieces are {{G|tripled}}.', }, }, source = 'Crafting', collection = 'Red Mushroom III', rarity = 'c', materials = {{name='Red Mushroom',amount=24}} }, ['angler armor'] = { head = { stats = { def = 15, scc = 1, }, }, chest = { stats = { def = 40, scc = 1, }, }, legs = { stats = { def = 30, scc = 1, }, }, boots = { stats = { def = 15, scc = 1, }, }, total = { stats = { def = 100, scc = 4, }, fsb = { name = 'Depth Champion', desc = 'Take {{g|-30%}} {{stat|damage}} from [[Sea Creatures]]. Increase their spawn rate by {{Yellow|4%}}', }, fsb2 = { name = 'Deepness Within', desc = 'Gain {{Stat|hp|10}} per [[Fishing]] Level', }, }, source = 'Crafting', collection = 'Raw Fish V', rarity = 'c', materials = {{name='Raw Fish',amount=24},} }, ['pumpkin armor'] = { head = { stats = { def = 8, hp = 8, }, }, chest = { stats = { def = 14, hp = 14, }, }, legs = { stats = { def = 10, hp = 10, }, }, boots = { stats = { def = 8, hp = 8, }, }, total = { stats = { def = 40, hp = 40, }, fsb = { name = 'Pumpkin Buff', desc = 'Grants {{G|+10.0%}} {{Stat|damage}} reduction against all {{Stat|damage}} sources and {{G|+10.0%}} {{Stat|damage}}', }, }, source = 'Crafting', collection = 'Pumpkin II', rarity = 'c', materials = {{name='Pumpkin',amount=24}} }, ['cactus armor'] = { head = { stats = { def = 10, hp = 5, }, }, chest = { stats = { def = 25, hp = 15, }, }, legs = { stats = { def = 20, hp = 10, }, }, boots = { stats = { def = 10, hp = 5, }, }, total = { stats = { def = 65, hp = 35, }, fsb = { name = 'Deflect', desc = 'Rebound {{G|33%}} of the {{Stat|damage}} you take back at your enemy.', }, }, source = 'Crafting', collection = 'Cactus II', rarity = 'c', materials = {{name='Cactus',amount=24}} }, ['leaflet armor'] = { head = { stats = { hp = 20, }, label = 'Hat', }, chest = { stats = { hp = 35, }, label = 'Tunic', }, legs = { stats = { hp = 30, }, label = 'Pants' }, boots = { stats = { hp = 15, }, label = 'Sandals' }, total = { stats = { hp = 100, }, fsb = { name = 'Energy of the Forest', desc = 'While in a forest zone, you regain {{Green|5.0}} {{Statname|Health}} every second', }, }, source = 'Crafting', collection = 'Oak Wood III', rarity = 'c', materials = {{name='Oak Leaves',amount=24}} }, ['lapis armor'] = { head = { stats = { def = 25, }, specialEffect = '{{G|+50%}} Bonus Experience when mining ores', name = 'Lapis Armor Helmet', }, chest = { stats = { def = 40, }, specialEffect = '{{G|+50%}} Bonus Experience when mining ores', name = 'Lapis Armor Chestplate', }, legs = { stats = { def = 35, }, specialEffect = '{{G|+50%}} Bonus Experience when mining ores', name = 'Lapis Armor Leggings', }, boots = { stats = { def = 20, }, specialEffect = '{{G|+50%}} Bonus Experience when mining ores', name = 'Lapis Armor Boots', }, total = { stats = { def = 120, }, fsb = { name = 'Health', desc = 'Increases the wearer\'s maximum {{Stat|hp}} by {{G|60}}', }, }, mobSource = 'Lapis Zombie', source = 'Drops|Mob Drop', rarity = 'u', dropChance = 1, }, ['prospecting armor'] = { head = { stats = { def = 15, mns = 15, }, name = 'Prospecting Helmet', }, chest = { stats = { def = 40, mns = 15, }, name = 'Prospecting Chestplate', }, legs = { stats = { def = 30, mns = 15, }, name = 'Prospecting Leggings', }, boots = { stats = { def = 15, mns = 15, }, name = 'Prospecting Boots', }, total = { stats = { def = 100, mns = 60, }, fsb = { name = 'Beginner\s Boost', desc = 'Grants {{Gold|+40}}{{Stat|Mining Speed}}.', }, }, source = 'Crafting', collection = 'Iron Ingot II', rarity = 'u', materials = {{name='Iron Ingot',amount=216}} }, ['golem armor'] = { head = { stats = { def = 45, hp = 45, }, name = 'Golem Armor Helmet', }, chest = { stats = { def = 90, hp = 65, }, name = 'Golem Armor Chestplate', }, legs = { stats = { def = 75, hp = 55, }, name = 'Golem Armor Leggings', }, boots = { stats = { def = 40, hp = 40, }, name = 'Golem Armor Boots', }, total = { stats = { def = 250, hp = 205, }, fsb = { name = 'Absorption', desc = 'Grants the wearer {{PotionName|Abs III}} for {{Green|20 seconds}} when they kill an enemy.', }, }, source = 'Crafting', collection = 'Iron Ingot', rarity = 'r', materials = {{name='Iron Ingot',amount=38400}} }, ['miner armor'] = { head = { stats = { def = 5, }, -- def = {5, '+45 Inside of a Mine'}, specialEffect = 'Each piece of this [[armor]] dramatically increases your {{Statname|def}} bonus when inside of a mine.', }, chest = { stats = { def = 5, }, -- def = {5, '+95 Inside of a Mine'}, specialEffect = 'Each piece of this [[armor]] dramatically increases your {{Statname|def}} bonus when inside of a mine.', }, legs = { stats = { def = 5, }, -- def = {5, '+70 Inside of a Mine'}, specialEffect = 'Each piece of this [[armor]] dramatically increases your {{Statname|def}} bonus when inside of a mine.', }, boots = { stats = { def = 5, }, -- def = {5, '+45 Inside of a Mine'}, specialEffect = 'Each piece of this [[armor]] dramatically increases your {{Statname|def}} bonus when inside of a mine.', }, total = { stats = { def = 20, }, -- def = {20, '+255 Inside of a Mine'}, fsb = { name = 'Regeneration', desc = 'Regenerates {{Green|5%}} of your max {{Statname|health}} every second if you have been out of combat for the last {{Green|8}} seconds.', }, }, mobSource = 'Zombie|Diamond Zombie]], [[Skeleton|Diamond Skeleton', source = 'Drops|Mob Drop', dropChance = 1, rarity = 'r', }, ['hardened diamond armor'] = { head = { stats = { def = 60, }, }, chest = { stats = { def = 120, }, }, legs = { stats = { def = 95, }, }, boots = { stats = { def = 55, }, }, total = { stats = { def = 330, }, }, source = 'Crafting', collection = 'Diamond VII', rarity = 'r', materials = {{name='Diamond',amount=3840}} }, ['fairy armor'] = { head = { stats = { def = 1, hp = 1, spd = 10, int = -1, }, label = 'Fedora', name = 'Fairy\'s Fedora', }, chest = { stats = { def = 1, hp = 1, spd = 10, int = -1, }, label = 'Polo', name = 'Fairy\'s Polo', }, legs = { stats = { def = 1, hp = 1, spd = 10, int = -1, }, label = 'Trousers', name = 'Fairy\'s Trousers', }, boots = { stats = { def = 1, hp = 1, spd = 10, int = -1, }, label = 'Galoshes', name = 'Fairy\'s Galoshes', }, total = { stats = { def = 4, hp = 4, spd = 40, int = -4, }, fsb = { name = 'Fairy\'s Outfit', desc = 'Gain {{Stat|hp|1}} per [[Fairy Soul]] found.<br><br>Also alerts the player if they are near a fairy soul they haven\'t discovered yet.<ref>[[Changelog/2019/December 18]]</ref>', }, }, mobSource = 'Sea Witch', source = 'Fishing|Fishing (Sea Witch drop)', rarity = 'r', }, ['farm armor'] = { head = { stats = { def = 40, hp = 20, fmf = 10, }, name = 'Farm Armor Helmet', }, chest = { stats = { def = 75, hp = 20, fmf = 10, }, name = 'Farm Armor Chestplate', }, legs = { stats = { def = 50, hp = 20, fmf = 10, }, name = 'Farm Armor Leggings', }, boots = { stats = { def = 35, hp = 20, fmf = 10, }, name = 'Farm Armor Boots', }, total = { stats = { def = 200, hp = 80, fmf = 40, }, fsb = { name = 'Bonus Speed', desc = 'Increases your {{Stat|speed}} by {{G|+25%}} while worn near [[Minions|Farming Minions]] or in the [[Farm]], [[The Barn]], and [[ Mushroom Desert]].', } }, source = 'Crafting', collection = 'Wheat IX', rarity = 'r', materials = {{name='Wheat',amount=31104},} }, ['armor of growth'] = { head = { stats = { def = 30, hp = 50, -- hp = {50, '+150 With Max Kills'}, }, name = 'Helmet of Growth', ia = { name = 'Growth', desc = 'Heals the wearer for {{Green|1.0%}} {{Statname|health}} after killing a [[mobs|monster]]. It also increases max {{Statname|health}} bonus for each piece of [[armor]] by {{Green|1}}<br>{{DG|(Maximum bonus of 100)}}.', cooldown = 4, } }, chest = { stats = { def = 50, hp = 100, -- hp = {100, '+200 With Max Kills'}, }, name = 'Chestplate of Growth', ia = { name = 'Growth', desc = 'Heals the wearer for {{Green|1.0%}} {{Statname|health}} after killing a [[mobs|monster]]. It also increases max {{Statname|health}} bonus for each piece of [[armor]] by {{Green|1}}<br>{{DG|(Maximum bonus of 100)}}.', cooldown = 4, } }, legs = { stats = { def = 40, hp = 80, -- hp = {80, '+180 With Max Kills'}, }, name = 'Leggings of Growth', ia = { name = 'Growth', desc = 'Heals the wearer for {{Green|1.0%}} {{Statname|health}} after killing a [[mobs|monster]]. It also increases max {{Statname|health}} bonus for each piece of [[armor]] by {{Green|1}}<br>{{DG|(Maximum bonus of 100)}}.', cooldown = 4, } }, boots = { stats = { def = 25, hp = 50, -- hp = {50, '+150 With Max Kills'}, }, name = 'Boots of Growth', ia = { name = 'Growth', desc = 'Heals the wearer for {{Green|1.0%}} {{Statname|health}} after killing a [[mobs|monster]]. It also increases max {{Statname|health}} bonus for each piece of [[armor]] by {{Green|1}}<br>{{DG|(Maximum bonus of 100)}}.', cooldown = 4, } }, total = { stats = { def = 145, hp = 280, -- hp = {280, '+680 With Max Kills'}, }, }, source = 'Crafting', collection = 'Dark Oak IX', rarity = 'r', materials = {{name='Dark Oak Wood',amount=245760},} }, ['monster hunter armor'] = { head = { stats = { def = 75, }, name = 'Skeleton\'s Helmet', image = 'Skeleton\'s Helmet.png', specialEffect = '{{Ia|Bone Shield}}<br>A [[Bone]] Shield will surround you, nullifying {{stat|damage}} you take but consuming a [[bone]] in the process. Bones regenerate every {{G|30}} seconds.', labelText = '{{Rc|r|Skeleton\'s Helmet}}', collection = 'Bone VIII', }, chest = { stats = { def = 50, hp = 20, }, name = 'Guardian Chestplate', image = 'Guardian Chestplate.png', specialEffect = '{{ia|Block Damage}}<br>If you are at full {{stat|hp}}, the first damage you take will be nullified.<br>{{Cooldown|60}}', labelText = '{{Rc|r|Guardian Chestplate}}', collection = 'Prismarine Crystals V', }, legs = { stats = { def = 65, hp = 200, }, name = 'Creeper Pants', image = 'Creeper Pants.png', specialEffect = '{{Ia|Detonate}}<br>Causes an explosion when dropping below {{G|20.0%}} {{stat|HP}}, damaging and knocking back all monsters around you.<br>{{cooldown|60}}', labelText = '{{Rc|r|Creeper Pants}}', collection = 'Gunpowder VIII', }, boots = { stats = { def = 45, int = 50, spd = 5, }, name = 'Spider\'s Boots', image = 'Spider\'s Boots.png', specialEffect = '{{Ia|Double Jump}}<br>Allows you to double jump!<br>{{mc|50}}', labelText = '{{Rc|r|Spider\'s Boots}}', collection = 'String VIII', }, total = { stats = { def = 235, hp = 220, spd = 5, int = 50, }, fsb = { name = 'Monster Hunter', desc = 'Take {{G|-25%}} {{stat|damage}} when being attacked by Monsters, and deal {{G|+25%}} {{Stat|damage}} when attacking Monsters.', secret = true, }, }, rarity = 'r', totalLabel = '{{Rc|r|Monster Hunter Armor}}', source = 'Crafting', materials = { {name='Bone',amount=51200}, {name='Prismarine Crystals',amount=256}, {name='Prismarine Shard',amount=256}, {name='Gunpowder',amount=35840}, {name='String',amount=49152} } }, ['monster raider armor'] = { head = { stats = { def = 75, }, name = 'Skeleton\'s Helmet', image = 'Skeleton\'s Helmet.png', specialEffect = '{{Ia|Bone Shield}}<br>A [[Bone]] Shield will surround you, nullifying {{stat|damage}} you take but consuming a [[bone]] in the process. Bones regenerate every {{G|30}} seconds.', labelText = '{{Rc|r|Skeleton\'s Helmet}}', collection = 'Bone VIII', }, chest = { stats = { def = 50, hp = 20, }, name = 'Guardian Chestplate', image = 'Guardian Chestplate.png', specialEffect = '{{ia|Block Damage}}<br>If you are at full {{stat|hp}}, the first damage you take will be nullified.<br>{{Cooldown|60}}', labelText = '{{Rc|r|Guardian Chestplate}}', collection = 'Prismarine Crystals V', }, legs = { stats = { def = 65, hp = 200, }, name = 'Creeper Pants', image = 'Creeper Pants.png', specialEffect = '{{Ia|Detonate}}<br>Causes an explosion when dropping below {{G|20.0%}} {{stat|HP}}, damaging and knocking back all monsters around you.<br>{{cooldown|60}}', labelText = '{{Rc|r|Creeper Pants}}', collection = 'Gunpowder VIII', }, boots = { stats = { def = 100, hp = 70, int = 50, spd = 5, }, name = 'Tarantula Boots', image = 'Tarantula Boots.png', specialEffect = '{{Ia|Double Jump}}<br>Allows you to double jump by sneaking mid air!<br>{{mc|40}}', labelText = '{{Rc|e|Tarantula\'s Boots}}', collection = 'Spider Slayer IV', }, total = { stats = { def = 290, hp = 290, int = 50, spd = 5, }, fsb = { name = 'Monster Raider', desc = 'Take {{G|-35%}} {{stat|damage}} when being attacked by Monsters, and deal {{G|+35%}} {{Stat|damage}} when attacking Monsters.', secret = true, }, }, source = 'Crafting', rarity = 'r', totalLabel = '{{Rc|r|Monster Hunter Armor}}', materials = { {name='Bone',amount=51200}, {name='Prismarine Crystals',amount=256}, {name='Prismarine Shard',amount=256}, {name='Gunpowder',amount=35840}, {name='String',amount=49152}, {name='Iron Ingot',amount=30720}, {name='Flint',amount=32*160*4}, {name='Tarantula Web',amount=128*4}, {name='Spider Catalyst',amount=1,cost=250000}, } }, ['perfect armor'] = { head = { stats = { def = 110, }, }, chest = { stats = { def = 160, }, }, legs = { stats = { def = 140, }, }, boots = { stats = { def = 90, }, }, total = { stats = { def = 500, }, }, source = 'Crafting', collection = 'Diamond IX', rarity = 'r', materials = {{name='Diamond',amount=614400}} }, ['perfect armor (tier 1)'] = { head = { stats = { def = 110, }, }, chest = { stats = { def = 160, }, }, legs = { stats = { def = 140, }, }, boots = { stats = { def = 90, }, }, total = { stats = { def = 500, }, }, name = 'Perfect Armor', rarity = 'r', }, ['perfect armor (tier 2)'] = { head = { stats = { def = 130, }, }, chest = { stats = { def = 180, }, }, legs = { stats = { def = 160, }, }, boots = { stats = { def = 110, }, }, name = 'Perfect Armor', rarity = 'r', }, ['perfect armor (tier 3)'] = { head = { stats = { def = 150, }, }, chest = { stats = { def = 200, }, }, legs = { stats = { def = 180, }, }, boots = { stats = { def = 130, }, }, name = 'Perfect Armor', rarity = 'r', }, ['perfect armor (tier 4)'] = { head = { stats = { def = 170, }, }, chest = { stats = { def = 220, }, }, legs = { stats = { def = 200, }, }, boots = { stats = { def = 150, }, }, name = 'Perfect Armor', rarity = 'e', }, ['perfect armor (tier 5)'] = { head = { stats = { def = 190, }, }, chest = { stats = { def = 240, }, }, legs = { stats = { def = 220, }, }, boots = { stats = { def = 170, }, }, name = 'Perfect Armor', rarity = 'e', }, ['perfect armor (tier 6)'] = { head = { stats = { def = 210, }, }, chest = { stats = { def = 260, }, }, legs = { stats = { def = 240, }, }, boots = { stats = { def = 190, }, }, name = 'Perfect Armor', rarity = 'e', }, ['perfect armor (tier 7)'] = { head = { stats = { def = 230, }, }, chest = { stats = { def = 280, }, }, legs = { stats = { def = 260, }, }, boots = { stats = { def = 210, }, }, name = 'Perfect Armor', rarity = 'e', }, ['perfect armor (tier 8)'] = { head = { stats = { def = 250, }, }, chest = { stats = { def = 300, }, }, legs = { stats = { def = 280, }, }, boots = { stats = { def = 230, }, }, name = 'Perfect Armor', rarity = 'l', }, ['perfect armor (tier 9)'] = { head = { stats = { def = 270, }, }, chest = { stats = { def = 320, }, }, legs = { stats = { def = 300, }, }, boots = { stats = { def = 250, }, }, name = 'Perfect Armor', rarity = 'l', }, ['perfect armor (tier 10)'] = { head = { stats = { def = 290, }, }, chest = { stats = { def = 340, }, }, legs = { stats = { def = 320, }, }, boots = { stats = { def = 270, }, }, name = 'Perfect Armor', rarity = 'l', }, ['perfect armor (tier 11)'] = { head = { stats = { def = 310, }, }, chest = { stats = { def = 360, }, }, legs = { stats = { def = 340, }, }, boots = { stats = { def = 290, }, }, name = 'Perfect Armor', rarity = 'l', }, ['perfect armor (tier 12)'] = { head = { stats = { def = 330, }, }, chest = { stats = { def = 380, }, }, legs = { stats = { def = 360, }, }, boots = { stats = { def = 310, }, }, name = 'Perfect Armor', rarity = 'l', }, ['armor of the pack'] = { head = { stats = { def = 65, hp = 70, -- def = {65, '+115 against animals'}, -- td = {0, '+5 against animals'}, }, name = 'Helmet of the Pack', }, chest = { stats = { def = 95, hp = 100, -- def = {95, '+170 against animals'}, -- td = {0, '+5 against animals'}, }, name = 'Chestplate of the Pack', }, legs = { stats = { def = 75, hp = 80, -- def = {75, '+125 against animals'}, -- td = {0, '+5 against animals'}, }, name = 'Leggings of the Pack', }, boots = { stats = { def = 45, hp = 50, -- def = {45, '+95 against animals'}, -- td = {0, '+5 against animals'}, }, name = 'Boots of the Pack', }, total = { stats = { def = 280, hp = 300, -- def = {280, '+510 against animals'}, -- td = {0, '+20 against animals'}, }, fsb = { name = 'Armor of the Pack', desc = 'Gain {{stat|str|+35}} and {{stat|def|+80}} for each Armor of the Pack wearers within {{G|30}} blocks. Max of {{G|3}} players', }, }, source = 'Crafting', collection = 'Wolf Slayer VI', rarity = 'e', materials = {{name='Gold Ingot',amount=51200},{name='Mutton',amount=81920},{name='Wolf Tooth',amount=1280}} }, ['armor of magma'] = { head = { stats = { def = 50, hp = 15, }, name = 'Armor of Magma Helmet', }, chest = { stats = { def = 30, hp = 100, }, name = 'Armor of Magma Chestplate', }, legs = { stats = { def = 25, hp = 75, }, name = 'Armor of Magma Leggings', }, boots = { stats = { def = 15, hp = 45, }, name = 'Armor of Magma Boots', }, total = { stats = { def = 85, hp = 270, -- int = {0, 'Max +200'}, -- hp = {270, 'Max +470'}, }, fsb = { name = 'Absorb', desc = 'Every {{G|10}} [[Magma Cube|Magma Cubes]] killed gives the wearer {{stat|Health|+1}} and {{Stat|Intelligence|+1}} while wearing the set. Max {{G|200}} each.', }, }, source = 'Crafting', collection = 'Magma Cream VII', rarity = 'e', materials = {{name='Magma Cream',amount=46080}} }, ['emerald armor'] = { head = { stats = { def = 50, }, }, chest = { stats = { def = 100, }, }, legs = { stats = { def = 75, }, }, boots = { stats = { def = 45, }, }, total = { stats = { def = 270, -- def = {270, 'Max +620'}, -- hp = {0, 'Max +350'}, }, fsb = { name = 'Tank', desc = 'Increases the wearers maximum {{Stat|Health}} and {{Stat|Defense}} by {{G|+1}} for every {{G|3,000}} [[Emeralds]] in your collection.<br>{{DG|Max +350 each}}', }, }, source = 'Crafting', collection = 'Emerald IX', rarity = 'e', materials = {{name='Emerald',amount=614400}} }, ['ember armor'] = { head = { stats = { def = 35, hp = 40, int = 5, }, }, chest = { stats = { def = 60, hp = 65, int = 10, }, }, legs = { stats = { def = 55, hp = 60, int = 5, }, }, boots = { stats = { def = 30, hp = 35, int = 5, }, }, total = { stats = { def = 180, hp = 200, int = 25, }, fsb = { name = 'Nether Lord', desc = '[[Obsidian]] will be created below you when walking on [[Lava]]. Also increases the chance of Nether monsters dropping an item by {{G|20%}}. Wearing this full set will also prevent you from taking {{Red|Lava}} and {{red|Fire Damage}}.', }, }, source = 'Crafting', rarity = 'e', materials = {{name='Ember Fragment',amount=24,cost=40000}}, mobSource = 'Magma Cube Boss' }, ['crystal armor'] = { head = { stats = { def = 20, int = 65, -- def = {20, 'Max +40 with max light level ({{G|15}})'}, -- int = {65, 'Max +130 with max light level ({{G|15}})'}, } }, chest = { stats = { def = 35, int = 120, -- def = {35, 'Max +70 with max light level ({{G|15}})'}, -- int = {120, 'Max +240 with max light level ({{G|15}})'}, } }, legs = { stats = { def = 30, int = 100, -- def = {30, 'Max +60 with max light level ({{G|15}})'}, -- int = {100, 'Max +200 with max light level ({{G|15}})'}, } }, boots = { stats = { def = 15, int = 60, -- def = {15, 'Max +30 with max light level ({{G|15}})'}, -- int = {60, 'Max +120 with max light level ({{G|15}})'}, } }, total = { stats = { def = 100, int = 345, -- def = {100, 'Max +200 with max light level ({{G|15}})'}, -- int = {345, 'Max +690 with max light level ({{G|15}})'}, }, fsb = { name = 'Refraction', desc = 'The stats of this armor change from {{G|0}} to {{G|200%}} depending on the current light level.', }, }, source = 'Crafting', rarity = 'e', materials = {{name='Crystal Fragment',amount=24}} }, ['zombie armor'] = { chest = { stats = { def = 40, hp = 200, }, }, legs = { stats = { def = 30, hp = 160, }, }, boots = { stats = { def = 25, hp = 120, }, }, total = { stats = { def = 100, hp = 480, }, fsb = { name = 'Projectile Absorption', desc = 'Heals the wearer for {{Stat|HP|10}} per second for {{G|5 seconds}} when hit by a projectile', }, }, source = 'Crafting', collection = 'Rotten Flesh VIII', rarity = 'e', materials = {{name='Rotten Flesh',amount=370240}} }, ['blaze armor'] = { head = { stats = { def = 80, str = 10, spd = 2, }, }, chest = { stats = { def = 150, str = 10, spd = 2, }, }, legs = { stats = { def = 110, str = 10, spd = 2, }, }, boots = { stats = { def = 70, str = 10, spd = 2, }, }, total = { stats = { def = 410, str = 40, spd = 8, }, fsb = { name = 'Blazing Aura', desc = 'Damages mobs within {{Green|5}} blocks for {{Green|3%}} of their max {{Statname|Health}} per second. Max {{Statname|damage}}{{G|/s}} increased by {{Red|+100 }} per {{orange|5,000}} rods.<br>{{DG|(5000 max damage cap)}}.<br><br>Also grants permanent {{Red|Fire}} and {{Red|Lava}} immunity', }, }, source = 'Crafting', collection = 'Blaze Rod VIII', rarity = 'e', materials = {{name='Blaze Rod',amount=614400}} }, ['frozen blaze armor'] = { head = { stats = { def = 110, str = 40, spd = 2, -- def = {110, '+154[[#stats-note|<sup><span style="font: 20px monospace; line-height: 0;">*</span></sup>]]'}, -- str = {40, '+56[[#stats-note|<sup><span style="font: 20px monospace; line-height: 0;">*</span></sup>]]'}, -- spd = {2, '+2.8[[#stats-note|<sup><span style="font: 20px monospace; line-height: 0;">*</span></sup>]]'}, }, }, chest = { stats = { def = 180, str = 40, spd = 2, -- def = {180, '+252[[#stats-note|<sup><span style="font: 20px monospace; line-height: 0;">*</span></sup>]]'}, -- str = {40, '+56[[#stats-note|<sup><span style="font: 20px monospace; line-height: 0;">*</span></sup>]]'}, -- spd = {2, '+2.8[[#stats-note|<sup><span style="font: 20px monospace; line-height: 0;">*</span></sup>]]'}, }, }, legs = { stats = { def = 140, str = 40, spd = 2, -- def = {140, '+196[[#stats-note|<sup><span style="font: 20px monospace; line-height: 0;">*</span></sup>]]'}, -- str = {40, '+56[[#stats-note|<sup><span style="font: 20px monospace; line-height: 0;">*</span></sup>]]'}, -- spd = {2, '+2.8[[#stats-note|<sup><span style="font: 20px monospace; line-height: 0;">*</span></sup>]]'}, }, }, boots = { stats = { def = 100, str = 40, spd = 2, -- def = {100, '+140[[#stats-note|<sup><span style="font: 20px monospace; line-height: 0;">*</span></sup>]]'}, -- str = {40, '+56[[#stats-note|<sup><span style="font: 20px monospace; line-height: 0;">*</span></sup>]]'}, -- spd = {2, '+2.8 with[[#stats-note|<sup><span style="font: 20px monospace; line-height: 0;">*</span></sup>]]'}, }, }, total = { stats = { def = 510, str = 160, spd = 8, -- def = {510, '+721[[#stats-note|<sup><span style="font: 20px monospace; line-height: 0;">*</span></sup>]]'}, -- str = {160, '+224[[#stats-note|<sup><span style="font: 20px monospace; line-height: 0;">*</span></sup>]]'}, -- spd = {8, '+11.2[[#stats-note|<sup><span style="font: 20px monospace; line-height: 0;">*</span></sup>]]'}, }, fsb = { name = 'Frozen Blazing Aura', desc = 'Damages mobs within {{Green|5}} block range for {{Green|300}} base {{Statname|damage}} + {{Green|3%}} of their max {{Statname|Health}} every second and applies {{PotN|Slowness 1}} for {{orange|4}} seconds. Max {{Statname|damage}}{{G|/s}} increased by {{red|+100}} per {{orange|5,000}} rods in collection<br>{{DG|(5000 max damage cap at 225,000 rods in collection)}}<br><br>Also grants permanent {{Red|Fire}} and {{Red|Lava}} immunity.', }, }, source = 'Crafting', collection = 'Ice IX', rarity = 'l', materials = {{name='Ice',amount=6553600},{name='Blaze Rod',amount=614400}} }, ['cheap tuxedo'] = { chest = { stats = { cd = 50, int = 50, }, label = 'Jacket', name = 'Cheap Tuxedo Jacket', }, legs = { stats = { cd = 25, int = 25, }, label = 'Pants', name = 'Cheap Tuxedo Pants', }, boots = { stats = { cd = 25, int = 25, }, label = 'Oxfords', name = 'Cheap Tuxedo Oxfords', }, total = { stats = { cd = 100, int = 100, }, fsb = { name = 'Dashing!', desc = 'Max health set to {{hp|75}}. Deal {{Red|+50%}} more {{Stat|damage}}!', }, }, source = 'Merchant', rarity = 'e', merchant = 'Seymour', }, ['ender armor'] = { head = { stats = { def = 35, hp = 20, -- def = {35, '+70 While on the [[End Island]]'}, -- hp = {20, '+40 While on the [[End Island]]'}, }, specialEffect = 'All Stats of this [[Armor]] are {{Red|doubled}} while on the [[End Island]]', }, chest = { stats = { def = 60, hp = 30, -- def = {60, '+120 While on the [[End Island]]'}, -- hp = {30, '+60 While on the [[End Island]]'}, }, specialEffect = 'All Stats of this [[Armor]] are {{Red|doubled}} while on the [[End Island]]', }, legs = { stats = { def = 50, hp = 25, -- def = {50, '+100 While on the [[End Island]]'}, -- hp = {25, '+50 While on the [[End Island]]'}, }, specialEffect = 'All Stats of this [[Armor]] are {{Red|doubled}} while on the [[End Island]]', }, boots = { stats = { def = 25, hp = 15, -- def = {25, '+50 While on the [[End Island]]'}, -- hp = {15, '+30 While on the [[End Island]]'}, }, specialEffect = 'All Stats of this [[Armor]] are {{Red|doubled}} while on the [[End Island]]', }, necklace = { stats = { def = 10, hp = 15, }, specialEffect = 'All Stats of this [[Armor]] are {{Red|doubled}} while on the [[End Island]]', }, cloak = { stats = { def = 10, hp = 15, }, specialEffect = 'All Stats of this [[Armor]] are {{Red|doubled}} while on the [[End Island]]', }, belt = { stats = { def = 10, hp = 15, }, specialEffect = 'All Stats of this [[Armor]] are {{Red|doubled}} while on the [[End Island]]', }, gauntlet = { stats = { def = 10, hp = 15, }, specialEffect = 'All Stats of this [[Armor]] are {{Red|doubled}} while on the [[End Island]]', }, total = { stats = { def = 210, hp = 150, -- def = {170, '+340 While on the [[End Island]]'}, -- hp = {90, '+180 While on the [[End Island]]'}, }, }, source = 'Mob drop', mobSource = 'Enderman', rarity = 'e', }, ['speedster armor'] = { head = { stats = { def = 70, spd = 15, }, }, chest = { stats = { def = 120, spd = 15, }, }, legs = { stats = { def = 95, spd = 15, }, }, boots = { stats = { def = 65, spd = 15, }, }, total = { stats = { def = 350, spd = 60, -- spd = {60, '+80% With {{Full set Bonus}}'}, }, fsb = { name = 'Bonus Speed', desc = 'Increases your {{Stat|Speed}} by {{G|+20}}', }, }, source = 'Crafting', collection = 'Sugar Cane 9', rarity = 'e', materials = {{name='Sugar Cane',amount=614400}} }, ['sponge armor'] = { head = { stats = { scc = 1.8, -- def = {80, '+160 While in [[water]]'}, }, }, chest = { stats = { scc = 1.8, -- def = {145, '+290 While in [[water]]'}, }, }, legs = { stats = { scc = 1.8, -- def = {100, '+200 While in [[water]]'}, }, }, boots = { stats = { scc = 1.8, -- def = {60, '+120 While in [[water]]'}, }, name = 'Spongy Shoes', image = 'Sponge Boots.png', }, total = { stats = { -- def = {385, '+770 While in [[water]]'}, }, fsb = { name = 'Absorb', desc = 'Doubles your {{Stat|def}} while in [[water]].', }, }, source = 'Crafting', collection = 'Sponge 9', rarity = 'e', materials = {{name='Sponge',amount=38400}} }, ['mastiff armor'] = { head = { stats = { def = -1e6, hp = 500, int = 125, }, name = 'Mastiff Crown', }, chest = { stats = { def = -1e6, hp = 500, }, }, legs = { stats = { def = -1e6, hp = 500, }, }, boots = { stats = { def = -1e6, hp = 500, int = 25, }, }, total = { stats = { def = -4e6, hp = 2000, int = 150, }, fsb = { name = 'Absolute Unit', desc = '{{Stat|hp|+50}} per {{Statname|crit damage|1%}}. Regain {{G|2%}} of max {{Stat|short=y|hp}} when hit {{DG|(1s cooldown)}}. Receive {{Green|-20%}} {{Stat|damage}} from [[Wolf|wolves]]. Your {{Stat|crit damage}} is {{G|50%}} less effective.', }, }, source = 'Crafting', collection = 'Wolf Slayer 4', rarity = 'e', materials = { {name='Dark Oak Wood',amount=245760}, {name='Diamond',amount=20480}, {name='Gold Ingot',amount=102400}, {name='Wolf Tooth',amount=2048}, } }, ['tarantula armor'] = { head = { stats = { def = 80, hp = 100, int = 100, }, pcb = { name = 'Radioactive', desc = 'Gain {{Red|+1%}} {{Stat|Cd}} per {{G|10}} {{Stat|Strength}}', }, pcb2 = { name = 'Spider Bulwark', desc = 'Kill [[Spider]]s to accumulate {{stat|def}} against them.', }, collection = 'Spider Slayer 5', }, chest = { stats = { def = 100, hp = 120, int = 100, }, pcb = { name = 'Anti-Toxin', desc = 'Gain immunity to healing reduction.', }, pcb2 = { name = 'Spider Bulwark', desc = 'Kill [[Spider]]s to accumulate {{stat|def}} against them.', }, collection = 'Spider Slayer 5', }, legs = { stats = { def = 20, hp = 60, }, pcb = { name = 'Spider Bulwark', desc = 'Kill [[Spider]]s to accumulate {{stat|def}} against them.', }, collection = 'Spider Slayer 4', }, boots = { stats = { def = 100, hp = 70, int = 50, spd = 5, }, pcb = { name = 'Spider Bulwark', desc = 'Kill [[Spider]]s to accumulate {{stat|def}} against them.', }, collection = 'Spider Slayer 4', ia = { name = 'Double Jump', desc = 'Allows you to double jump by sneaking mid air!', cost = 40, } }, total = { stats = { def = 300, hp = 350, int = 250, spd = 5, }, fsb = { name = 'Octodexterity', desc = 'Every {{Gold|4th}} strike, deal {{Red|double damage}} and apply {{DarkGreen|Venom}} reducing healing by {{G|40%}} for {{red|4}} seconds.', }, }, source = 'Crafting', rarity = 'e', materials = { {name='Tarantula Web',amount=1792}, {name='Flint',amount=71680}, {name='Iron Ingot',amount=133120}, {name='String',amount=49152}, {name='Spider Catalyst',amount=1,cost=250000}, } }, ['revenant armor'] = { chest = { stats = { def = 70, hp = 180, }, pcb = { name = 'Zombie Bulwark', desc = 'Kill [[Zombie]]s to accumulate {{Stat|def}} against them.', }, }, legs = { stats = { def = 50, hp = 130, }, pcb = { name = 'Zombie Bulwark', desc = 'Kill [[Zombie]]s to accumulate {{Stat|def}} against them.', }, }, boots = { stats = { def = 30, hp = 100, }, pcb = { name = 'Zombie Bulwark', desc = 'Kill [[Zombie]]s to accumulate {{Stat|def}} against them.', }, }, total = { stats = { def = 150, hp = 400, }, fsb = { name = 'Trolling The Reaper', desc = 'Healing Wands are {{G|+50%}} more effective. Gain {{Stat|def|+100}} against [[Zombie]]s.', }, }, source = 'Crafting', rarity = 'e', materials = { {name='Diamond',amount=40960}, {name='Revenant Flesh',amount=1024}, {name='String',amount=46152}, {name='Rotten Flesh',amount=164480}, } }, ['spooky armor'] = { head = { stats = { def = 25, }, }, chest = { stats = { def = 50, }, }, legs = { stats = { def = 35, }, }, boots = { stats = { def = 25, }, }, total = { stats = { def = 135, }, fsb = { name = 'Candy Man', desc = 'Grants a {{G|+5%}} chance to find rare [[candy]]', }, }, source = 'Merchant', merchant = 'Fear Mongerer', rarity = 'e', materials = {{name='Purple Candy',amount=256}} }, ['snow suit armor'] = { head = { stats = { def = 30, hp = 70, }, name = 'Snow Suit Helmet', specialEffect = 'Each piece grants {{G|+5%}} {{red|bonus gift}} chance for every present you earn from the [[Gift Attack]] minigame!<br><br>All stats of this armor piece {{Blue|are doubled}} on [[Jerry\'s Workshop]]!', }, chest = { stats = { def = 40, hp = 100, }, name = 'Snow Suit Chestplate', specialEffect = 'Each piece grants {{G|+5%}} {{red|bonus gift}} chance for every present you earn from the [[Gift Attack]] minigame!<br><br>All stats of this armor piece {{Blue|are doubled}} on [[Jerry\'s Workshop]]!', }, legs = { stats = { def = 30, hp = 75, }, name = 'Snow Suit Leggings', specialEffect = 'Each piece grants {{G|+5%}} {{red|bonus gift}} chance for every present you earn from the [[Gift Attack]] minigame!<br><br>All stats of this armor piece {{Blue|are doubled}} on [[Jerry\'s Workshop]]!', }, boots = { stats = { def = 25, hp = 65, }, name = 'Snow Suit Boots', specialEffect = 'Each piece grants {{G|+5%}} {{red|bonus gift}} chance for every present you earn from the [[Gift Attack]] minigame!<br><br>All stats of this armor piece {{Blue|are doubled}} on [[Jerry\'s Workshop]]!', }, total = { stats = { def = 125, hp = 310, }, fsb = { name = 'Cold Thumb', desc = ' Allows the wearer to {{Blue|shoot unlimited snowballs}} when using [[Frosty the Snow Cannon]]/[[Frosty the Snow Blaster]].', }, }, source = 'Gifts|Rare Drop from Gifts', mobSource = 'Gift', dropChance = 1, rarity = 'e', }, ['bat person armor'] = { head = { stats = { def = 15, }, specialEffect = 'Each [[armor]] piece grants {{G|x2}} item stats during the night or {{G|x3}} during the [[Spooky Festival]]! Additionally, it gives a {{G|+5%}} chance to get [[Candy]] from [[mob]]s during the [[event]].', }, chest = { stats = { def = 30, }, specialEffect = 'Each [[armor]] piece grants {{G|x2}} item stats during the night or {{G|x3}} during the [[Spooky Festival]]! Additionally, it gives a {{G|+5%}} chance to get [[Candy]] from [[mob]]s during the [[event]].', }, legs = { stats = { def = 25, }, specialEffect = 'Each [[armor]] piece grants {{G|x2}} item stats during the night or {{G|x3}} during the [[Spooky Festival]]! Additionally, it gives a {{G|+5%}} chance to get [[Candy]] from [[mob]]s during the [[event]].', }, boots = { stats = { def = 15, }, specialEffect = 'Each [[armor]] piece grants {{G|x2}} item stats during the night or {{G|x3}} during the [[Spooky Festival]]! Additionally, it gives a {{G|+5%}} chance to get [[Candy]] from [[mob]]s during the [[event]].', }, total = { stats = { def = 85, }, fsb = { name = 'Bat Powers Activate!', desc = 'Upgrades your [[Grappling Hook]] and turns you into a true vigilante! Grants a {{G|+5%}} chance to find {{R|Rare}} [[Candy]]'.. '<ul><li><b>Effect:</b><br>Removes the cooldown on the grappling hook, and its velocity is greatly increased.</li></ul>', }, }, source = 'Merchant', merchant = 'Fear Mongerer', rarity = 'l', materials = {{name='Purple Candy',amount=256},{name='Spooky Shard',amount=24}} }, ['fancy tuxedo'] = { chest = { stats = { cd = 80, int = 150, }, label = 'Jacket', name = 'Fancy Tuxedo Jacket', }, legs = { stats = { cd = 35, int = 75, }, label = 'Pants', name = 'Fancy Tuxedo Pants', }, boots = { stats = { cd = 35, int = 75, }, label = 'Oxfords', name = 'Fancy Tuxedo Oxfords', }, total = { stats = { cd = 150, int = 300, }, fsb = { name = 'Dashing!', desc = 'Max health set to {{Stat|hp|150}}. Deal {{Red|+100%}} more {{stat|damage}}!', }, }, source = 'Merchant', merchant = 'Seymour', merchantPrice = 20000000, rarity = 'l', }, ['elegant tuxedo'] = { chest = { stats = { cd = 100, int = 300, }, label = 'Jacket', name = 'Elegant Tuxedo Jacket', }, legs = { stats = { cd = 50, int = 100, }, label = 'Pants', name = 'Elegant Tuxedo Pants', }, boots = { stats = { cd = 50, int = 100, spd = 10, }, label = 'Oxfords', name = 'Elegant Tuxedo Oxfords', }, total = { stats = { cd = 200, int = 500, spd = 10, }, fsb = { name = 'Dashing!', desc = 'Max health set to {{Stat|hp|250}}. Deal {{Red|+150%}} more {{stat|damage}}!', }, }, source = 'Merchant', merchant = 'Seymour', merchantPrice = 74999999, rarity = 'l', }, ['young dragon armor'] = { head = { stats = { def = 110, hp = 70, spd = 20, }, }, chest = { stats = { def = 160, hp = 120, spd = 20, }, }, legs = { stats = { def = 140, hp = 100, spd = 20, }, }, boots = { stats = { def = 90, hp = 60, spd = 20, }, }, total = { stats = { def = 500, hp = 350, spd = 80, }, fsb = { name = 'Young Blood', desc = 'Gain {{G|+70}} Walk {{Stat|Speed}} when you are above {{Stat|hp|50%}}.<br>{{DG|+100 Walk Speed Cap}}', }, }, source = 'Crafting', rarity = 'l', materials = {{name='Young Dragon Fragment',amount=240}} }, ['old dragon armor'] = { head = { stats = { def = 90, hp = 110, }, }, chest = { stats = { def = 150, hp = 160, }, }, legs = { stats = { def = 140, hp = 130, }, }, boots = { stats = { def = 90, hp = 80, }, }, total = { stats = { def = 500, hp = 450, }, fsb = { name = 'Old Blood', desc = '', }, }, source = 'Crafting', rarity = 'l', materials = {{name='Old Dragon Fragment',amount=240}} }, ['wise dragon armor'] = { head = { stats = { def = 110, hp = 70, int = 125, }, }, chest = { stats = { def = 160, hp = 120, int = 75, }, }, legs = { stats = { def = 140, hp = 100, int = 75, }, }, boots = { stats = { def = 90, hp = 60, int = 75, }, }, total = { stats = { def = 500, hp = 350, int = 350, }, fsb = { name = 'Wise Blood', desc = 'All abilities cost {{G|33%}} less {{Stat|mana}}.', }, }, source = 'Crafting', rarity = 'l', materials = {{name='Wise Dragon Fragment',amount=240}} }, ['protector dragon armor'] = { head = { stats = { def = 135, hp = 70, }, }, chest = { stats = { def = 185, hp = 120, }, }, legs = { stats = { def = 165, hp = 100, }, }, boots = { stats = { def = 115, hp = 60, }, }, total = { stats = { def = 600, hp = 350, }, fsb = { name = 'Protective Blood', desc = 'Increases the {{Stat|def}} bonus of each armor piece by {{G|1%}} for each percent of missing {{Stat|hp}}.', }, }, source = 'Crafting', rarity = 'l', materials = {{name='Protector Dragon Fragment',amount=240}} }, ['strong dragon armor'] = { head = { stats = { def = 110, hp = 70, str = 25, }, }, chest = { stats = { def = 160, hp = 120, str = 25, }, }, legs = { stats = { def = 140, hp = 100, str = 25, }, }, boots = { stats = { def = 90, hp = 60, str = 25, }, }, total = { stats = { def = 500, hp = 350, str = 100, }, fsb = { name = 'Strong Blood', desc = 'Improves the [[Aspect of the End]]:<div>\n*{{Red|+75 Base}} {{Stat|dmg}}\n*<b>Ability Improved:</b>\n**{{G|+2}} Teleport distance\n**{{G|+3}} seconds of duration\n**{{Stat|str|+5}} on cast</div>', }, }, source = 'Crafting', rarity = 'l', materials = {{name='Strong Dragon Fragment',amount=240}} }, ['unstable dragon armor'] = { head = { stats = { def = 110, hp = 70, int = 25, cd = 15, cc = 5, }, }, chest = { stats = { def = 160, hp = 120, cd = 15, cc = 5, }, }, legs = { stats = { def = 140, hp = 100, cd = 15, cc = 5, }, }, boots = { stats = { def = 90, hp = 60, cd = 15, cc = 5, }, }, total = { stats = { def = 500, hp = 350, int = 25, cd = 60, cc = 20, }, fsb = { name = 'Unstable Blood', desc = 'Every {{G|10}} seconds, strike nearby mobs within a {{G|7}} block radius dealing {{Red|3000}} {{stat|dmg}}!', }, }, source = 'Crafting', rarity = 'l', materials = {{name='Unstable Dragon Fragment',amount=240}} }, ['superior dragon armor'] = { head = { stats = { def = 130, hp = 90, spd = 3, int = 25, str = 10, cc = 2, cd = 8, }, }, chest = { stats = { def = 190, hp = 150, spd = 3, int = 25, str = 10, cc = 2, cd = 8, }, }, legs = { stats = { def = 170, hp = 130, spd = 3, int = 25, str = 10, cc = 2, cd = 8, }, }, boots = { stats = { def = 110, hp = 80, spd = 3, int = 25, str = 10, cc = 2, cd = 8, }, }, total = { stats = { def = 600, hp = 450, spd = 12, int = 100, str = 40, cc = 8, cd = 40, }, fsb = { name = 'Superior Blood', desc = 'All your stats are increased by {{G|5%}} and [[Aspect of the Dragons]] ability deals 50% more {{Stat|Ability Damage}}.', }, }, source = 'Crafting', rarity = 'l', materials = {{name='Superior Dragon Fragment',amount=240}} }, ['holy dragon armor'] = { head = { stats = { def = 110, hp = 110, md = 10, }, }, chest = { stats = { def = 160, hp = 180, md = 10, }, }, legs = { stats = { def = 140, hp = 155, md = 10, }, }, boots = { stats = { def = 90, hp = 100, md = 10, }, }, total = { stats = { def = 500, hp = 545, md = 40, }, fsb = { name = 'Holy Blood', desc = 'Grants {{Stat|hr|+200}} to you and all players within {{G|10}} blocks.', }, }, source = 'Crafting', rarity = 'l', materials = {{name='Holy Dragon Fragment',amount=240}} }, ['rotten armor'] = { name = 'Rotten Armor', rarity = 'r', head = { stats = { hp = 70, str = 10, }, }, chest = { stats = { hp = 125, str = 20, }, }, legs = { stats = { hp = 110, str = 15, }, }, boots = { stats = { hp = 60, str = 15, }, }, total = { fsb = { name='Sieve Body', desc='Gain additional {{yellow|20%}} knockback resistance to arrows.', }, }, }, ['heavy armor'] = { name = 'Heavy Armor', rarity = 'r', head = { stats = { def= 79, spd= -5, }, }, chest = { stats = { def= 143, spd= -5, }, }, legs = { stats = { def= 118, spd= -5, }, }, boots = { stats = { def= 73, spd= -5, }, }, total = { fsb = { name='Vindicate', desc='Grants {{White|1 walk speed}} for every {{Green|50}} defense that you have.', }, }, }, ['skeleton grunt armor'] = { name = 'Skeleton Grunt Armor', rarity = 'e', head = { stats = { hp = 14, def = 23, cd = 15, }, specialEffect = 'Increases the {{Stat|damage}} you deal with arrows by {{Red|5%}}.', }, chest = { stats = { hp = 23, def= 38, cd = 15, }, specialEffect = 'Increases the {{Stat|damage}} you deal with arrows by {{Red|5%}}.', }, legs = { stats = { hp = 22, def = 34, cd = 15, }, specialEffect = 'Increases the {{Stat|damage}} you deal with arrows by {{Red|5%}}.', }, boots = { stats = { hp = 13, def = 20, cd = 15, }, specialEffect = 'Increases the {{Stat|damage}} you deal with arrows by {{Red|5%}}.', }, }, ['skeleton soldier armor'] = { name = 'Skeleton Soldier Armor', rarity = 'e', head = { stats = { hp = 16, def = 26, cc = 2, cd = 16, }, specialEffect = 'Increases the damage you deal with arrows by {{Red|5%}}.', }, chest = { stats = { hp = 26, def = 42, cc = 2, cd = 17, }, specialEffect = 'Increases the damage you deal with arrows by {{Red|5%}}.', }, legs = { stats = { hp = 24, def = 38, cc = 2, cd = 17, }, specialEffect = 'Increases the damage you deal with arrows by {{Red|5%}}.', }, boots = { stats = { hp = 14, def = 22, cc = 2, cd = 17, }, specialEffect = 'Increases the damage you deal with arrows by {{Red|5%}}.', }, total = { fsb = { name = 'Skeleton Soldier', desc = 'Increase the damage you deal with arrows by {{Red|25%}}.', }, }, }, ['skeleton master armor'] = { name = 'Skeleton Master Armor', rarity = 'e', head = { stats = { hp = 17, def = 28, cc = 2, cd = 23, }, specialEffect = 'Increases the damage you deal with arrows by {{Red|5%}}.', }, chest = { stats = { hp = 29, def = 45, cc = 2, cd = 23, }, specialEffect = 'Increases the damage you deal with arrows by {{Red|5%}}.<br>Your bows don\'t consume arrows.', }, legs = { stats = { hp = 26, def = 42, cc = 2, cd = 23, }, specialEffect = 'Increases the damage you deal with arrows by {{Red|5%}}.', }, boots = { stats = { hp = 15, def = 25, cc = 2, cd = 23, }, specialEffect = 'Increases the damage you deal with arrows by {{Red|5%}}.', }, total = { fsb = { name = 'Skeleton Master', desc = 'Increase the damage you deal with arrows by {{Red|25%}}.', }, }, }, ['zombie soldier armor'] = { name = 'Zombie Soldier Armor', rarity = 'e', head = { stats = { hp = 26, def = 52, }, }, chest = { stats = { hp = 52, def = 98, }, }, legs = { stats = { hp = 41, def = 85, }, }, boots = { stats = { hp = 21, def = 44, }, }, total = { fsb = { name = 'Shoal', desc = 'Gain {{Stat|Defense|+30}} for each {{Red|Zombie Soldier Set}} within {{G|30}} blocks.', }, }, }, ['zombie commander armor'] = { name = 'Zombie Commander Armor', rarity = 'e', head = { stats = { hp = 66, def = 38, str = 14, int = 7, }, }, chest = { stats = { hp = 101, def = 59, str = 14, int = 7, }, }, legs = { stats = { hp = 87, def = 50, str = 14, int = 7, }, }, boots = { stats = { hp = 52, def = 30, str = 14, int = 7, }, }, total = { fsb = { name = 'Training', desc = 'Every {{Blue|50 Zombies killed}} gives the wearer {{Stat|hp|+5}} while wearing the set.<br>Max 500.', }, }, }, ['zombie knight armor'] = { name = 'Zombie Knight Armor', rarity = 'e', head = { stats = { def = 64, str = 12, spd = 5, }, }, chest = { stats = { def = 115, str = 23, spd = 5, }, }, legs = { stats = { def = 101, str = 18, spd = 5, }, }, boots = { stats = { def = 55, str = 12, spd = 5, }, }, total = { fsb = { name = 'Zombie Knight', desc = 'Gain {{Statname|Defense|+50}} when used with [[Zombie Knight Sword]]', }, }, }, ['skeletor armor'] = { name = 'Skeletor Armor', rarity = 'e', head = { stats = { hp = 17, def = 28, cc = 2, cd = 23, }, }, chest = { stats = { hp = 29, def = 45, cc = 2, cd = 24, }, }, legs = { stats = { hp = 26, def = 42, cc = 2, cd = 24, }, }, boots = { stats = { hp = 15, def = 25, cc = 2, cd = 24, }, }, total = { specialEffect = 'Each piece grants a {{Aqua|1}} second cooldown reduction on bone plating!', fsb = { name = 'Skeletor', desc = 'Grants 1 {{Statname|str}} and 1 {{Statname|cc}} for every {{Aqua|10}} Skeletor kills', }, }, }, ['super heavy armor'] = { name = 'Super Heavy Armor', rarity = 'e', head = { stats = { def = 96, spd = -10, }, }, chest = { stats = { def = 154, spd = -10, }, }, legs = { stats = { def = 134, spd = -10, }, }, boots = { stats = { def = 85, spd = -10, }, }, total = { specialEffect = 'Each piece of this armor reduces the cooldown of {{Blue|Seismic Wave}} by {{Green|5s}}.', fsb = { name = 'Vindicate', desc = 'Grants {{Stat|spd|+1}} for every {{Green|+50}} {{Stat|defense}} that you have.', }, }, }, ['adaptive armor'] = { rarity='e', head = { stats = { str= 15, hp= 110, def= 50, int= 15, }, }, chest = { stats = { str= 15, hp= 170, def= 85, int= 15, }, }, legs = { stats = { str= 15, hp= 145, def= 65, int= 15, }, }, boots = { stats = { str= 15, hp= 90, def= 45, int= 15, }, }, total = { stats = { hp=515, def=245, str=60, int=60, }, fsb = { name='Efficient training', desc='Every {{Aqua|5}} Catacombs levels, this armor piece gains {{Green|+2%}} stats.', }, }, }, ['adaptive armor (starred)'] = { rarity='e', head = { stats = { str= 15, hp= 120, def= 60, int= 15, }, }, chest = { stats = { str= 15, hp= 180, def= 95, int= 15, }, }, legs = { stats = { str= 15, hp= 155, def= 75, int= 15, }, }, boots = { stats = { str= 15, hp= 100, def= 55, int= 15, }, }, total = { stats = { hp=555, def=285, str=60, int=60, }, fsb = { name='Efficient training', desc='Every {{Aqua|5}} Catacombs levels, this armor piece gains {{Green|+2%}} stats.', }, }, }, ['shadow assassin armor'] = { rarity='e', head = { stats = { str= 25, cd= '25%', hp= 160, def= 70, spd= 7, }, }, chest = { stats = { str= 25, cd= '25%', hp= 240, def= 110, spd= 7, }, }, legs = { stats = { str= 25, cd= '25%', hp= 210, def= 95, spd= 7, }, }, boots = { stats = { str= 25, cd= '25%', hp= 125, def= 55, spd= 7, }, }, total = { stats = { hp=735, def=330, strength=100, speed=28, cd='100%', }, fsb = { name='Shadow Assassin', desc='Collect the shadows of the enemies you kill increasing your {{stat|damage}} for the rest of the dungeon while wearing this set. {{stat|str|+1}} every kill', }, }, }, ['shadow assassin armor (starred)'] = { rarity='e', head = { stats = { str= 30, cd= '25%', hp= 170, def= 70, spd= 8, }, }, chest = { stats = { str= 30, cd= '25%', hp= 250, def= 110, spd= 8, }, }, legs = { stats = { str= 30, cd= '25%', hp= 220, def= 95, spd= 8, }, }, boots = { stats = { str= 30, cd= '25%', hp= 135, def= 55, spd= 8, }, }, total = { stats = { hp=775, def=330, strength=120, speed=32, cd='100%', }, fsb = { name='Shadow Assassin', desc='Collect the shadows of the enemies you kill increasing your {{stat|damage}} for the rest of the dungeon while wearing this set. {{stat|str|+1}} every kill', }, }, }, ['bouncy armor'] = { name = 'Bouncy Armor', rarity = "r", head = { stats = { hp = 91, cc = 6, }, }, chest = { stats = { hp = 168, cc = 6, }, }, legs = { stats = { hp = 147, cc = 6, }, }, boots = { stats = { hp = 77, cc = 6, }, }, total = { fsb = { name='Bouncing Arrow', desc='Your arrows have a {{yellow|25%}} chance to bounce to another target after it hits something.', }, }, }, ['necromancer lord armor'] = { rarity='l', head = { stats = { hp= '', def= '', }, }, chest = { stats = { hp= '', def= '', }, }, legs = { stats = { hp= '', def= '', }, }, boots = { stats = { hp= '', def= '', }, }, total = { stats = { hp=930, def=780, int=45, }, fsb = { name='Soul Whisper', desc='Increase the damage of your necromancer summoned mobs by {{G|+20%}}.', }, }, source='dungeons', }, ["magma lord armor"] = { boots = { exists = true, specialEffect = "Damage taken by {{Red|Lava Sea Creatures}} is reduced by {{G|15%}} and damage dealt is increased by {{Red|1.3x}}.", stats = { cd = "35", def = "165", hp = "190", scc = "4.5", str = "10", }, }, chest = { exists = true, specialEffect = "Damage taken by {{Red|Lava Sea Creatures}} is reduced by {{G|15%}} and damage dealt is increased by {{Red|1.3x}}.", stats = { cd = "35", def = "240", hp = "250", scc = "4.5", str = "10", }, }, head = { exists = true, specialEffect = "Damage taken by {{Red|Lava Sea Creatures}} is reduced by {{G|15%}} and damage dealt is increased by {{Red|1.3x}}.", stats = { cd = "35", def = "190", hp = "220", scc = "4.5", str = "10", }, }, legs = { exists = true, specialEffect = "Damage taken by {{Red|Lava Sea Creatures}} is reduced by {{G|15%}} and damage dealt is increased by {{Red|1.3x}}.", stats = { cd = "35", def = "210", hp = "235", scc = "4.5", str = "10", }, }, name = "Magma Lord Armor", rarity = "l", total = { tab = { desc = "Provides immunity to {{Gold|nether magma}}.", name = "Fireproof", required_pieces = "2+", }, tab2 = { desc = "Grants {{G|{{Abbr|+1|4 Pieces}}}}➜{{G|{{Abbr|+1.5|5 Pieces}}}} {{Stat|scc}}<br>Grants {{G|{{Abbr|+5|4 Pieces}}}}➜{{G|{{Abbr|+10|5 Pieces}}}} {{Stat|mf}} on Lava Sea Creatures.", name = "Lord's Blessing", required_pieces = "4+", }, }, }, ['thunder armor'] = { head = { stats = { str = 25, scc = 4, hp = 200, def = 170, }, specialEffect = 'Damage taken by {{Red|Lava Sea Creatures}} is reduced by {{G|10%}} and damage dealt is increased by {{Red|1.2x}}.', }, chest = { stats = { str = 25, scc = 4, hp = 230, def = 230, }, specialEffect = 'Damage taken by {{Red|Lava Sea Creatures}} is reduced by {{G|10%}} and damage dealt is increased by {{Red|1.2x}}.', }, legs = { stats = { str = 25, scc = 4, hp = 220, def = 200, }, specialEffect = 'Damage taken by {{Red|Lava Sea Creatures}} is reduced by {{G|10%}} and damage dealt is increased by {{Red|1.2x}}.', }, boots = { stats = { str = 25, scc = 4, hp = 170, def = 150, }, specialEffect = 'Damage taken by {{Red|Lava Sea Creatures}} is reduced by {{G|10%}} and damage dealt is increased by {{Red|1.2x}}.', }, total = { tab = { name = 'Static Charge', desc = 'Gains {{Red|1}} static charge every {{Abbr|{{Yellow|30}}|2 Pieces}}➜{{Abbr|{{Yellow|25}}|3 Pieces}}➜{{Abbr|{{Yellow|20}}|4 Pieces}}➜{{Abbr|{{Yellow|10}}|5 Pieces}} seconds.<br>Hitting a target will cause a discharge, adding {{Abbr|{{G|15%}}|2 Pieces}}➜{{Abbr|{{G|20%}}|3 Pieces}}➜{{Abbr|{{G|25%}}|4 Pieces}}➜{{Abbr|{{G|40%}}|5 Pieces}} damage to that hit for each charge collected.<br><br>Maximum Charge Capacity: {{Abbr|{{Red|2}}|2 Pieces}}➜{{Abbr|{{Red|3}}|3 Pieces}}➜{{Abbr|{{Red|4}}|4 Pieces}}➜{{Abbr|{{Red|5}}|5 Pieces}}', required_pieces = 2, upgraded_by = '[[File:Thunder Helmet.png|26px|link=Thunder Helmet]][[File:Thunder Chestplate.png|26px|link=Thunder Chestplate]][[File:Thunder Leggings.png|26px|link=Thunder Leggings]][[File:Thunder Boots.png|26px|link=Thunder Boots]][[File:Thunderbolt Necklace.png|26px|link=Thunderbolt Necklace]]', }, }, name = 'Thunder Armor', rarity = 'e', }, ['bronze hunter armor'] = { head = { stats = { hp = 120, def = 120, }, }, chest = { stats = { hp = 175, def = 175, }, }, legs = { stats = { hp = 150, def = 150, }, }, boots = { stats = { hp = 100, def = 100, }, }, total = { fsb = { name = 'Peace Treaty', desc = 'Gain immunity to Sea Creatures but they are immune to you and you can no longer catch them.', }, }, name = 'Bronze Hunter Armor', rarity = 'u', }, ['silver hunter armor'] = { head = { stats = { hp = 130, def = 130, }, }, chest = { stats = { hp = 185, def = 185, }, }, legs = { stats = { hp = 160, def = 160, }, }, boots = { stats = { hp = 110, def = 110, }, }, total = { fsb = { name = 'Peace Treaty', desc = 'Gain immunity to Sea Creatures but they are immune to you and you can no longer catch them.', }, fsb2 = { name = 'Odger\'s Blessing', desc = 'Increases the chance to catch Trophy Fish by {{G|5%}}.', }, }, name = 'Silver Hunter Armor', rarity = 'r', }, ['gold hunter armor'] = { head = { stats = { hp = 140, def = 140, }, }, chest = { stats = { hp = 195, def = 195, }, }, legs = { stats = { hp = 170, def = 170, }, }, boots = { stats = { hp = 120, def = 120, }, }, total = { fsb = { name = 'Peace Treaty', desc = 'Gain immunity to Sea Creatures but they are immune to you and you can no longer catch them.', }, fsb2 = { name = 'Odger\'s Blessing', desc = 'Increases the chance to catch Trophy Fish by {{G|10%}}.', }, }, name = 'Gold Hunter Armor', rarity = 'e', }, ['diamond hunter armor'] = { head = { stats = { hp = 150, def = 150, }, }, chest = { stats = { hp = 205, def = 205, }, }, legs = { stats = { hp = 180, def = 180, }, }, boots = { stats = { hp = 130, def = 130, }, }, total = { fsb = { name = 'Peace Treaty', desc = 'Gain immunity to Sea Creatures but they are immune to you and you can no longer catch them.', }, fsb2 = { name = 'Odger\'s Blessing', desc = 'Increases the chance to catch Trophy Fish by {{G|15%}}.', }, }, name = 'Diamond Hunter Armor', rarity = 'l', }, ['rampart armor'] = { head = { stats = { hp = 100, def = 45, int = 15, }, specialEffect = 'Grants {{Red|+50}}{{Stat|hp}}, {{Red|+20}}{{Stat|str}}, and {{Blue|+15}}{{Stat|cd}} while on the {{Red|Crimson Isle}}.', }, chest = { stats = { hp = 175, def = 60, int = 5, }, specialEffect = 'Grants {{Red|+50}}{{Stat|hp}}, {{Red|+20}}{{Stat|str}}, and {{Blue|+15}}{{Stat|cd}} while on the {{Red|Crimson Isle}}.', }, legs = { stats = { hp = 150, def = 55, int = 5, }, specialEffect = 'Grants {{Red|+50}}{{Stat|hp}}, {{Red|+20}}{{Stat|str}}, and {{Blue|+15}}{{Stat|cd}} while on the {{Red|Crimson Isle}}.', }, boots = { stats = { hp = 75, def = 40, int = 5 }, specialEffect = 'Grants {{Red|+50}}{{Stat|hp}}, {{Red|+20}}{{Stat|str}}, and {{Blue|+15}}{{Stat|cd}} while on the {{Red|Crimson Isle}}.', }, name = 'Rampart Armor', rarity = 'r', }, ['berserker armor'] = { head = { stats = { str = 35, cd = 35, }, }, chest = { stats = { str = 60, cd = 60, }, }, legs = { stats = { str = 50, cd = 50, }, }, boots = { stats = { str = 25, cd = 25, }, }, total = { tab = { name = 'Berserk', desc = 'Reduces your health and defense by half and reduces the cost of health-consuming abilities by {{Red|20%}}.', -- required_pieces = '', -- upgraded_by = '', }, }, name = 'Berserker Armor', rarity = 'e', }, ['shimmering light armor'] = { head = { stats = { hp = 80, def = 70, spd = 10, int = 70, }, label = 'Hood', }, chest = { stats = { hp = 130, def = 120, int = 120, }, label = 'Tunic', }, legs = { stats = { hp = 120, def = 100, int = 100, }, label = 'Trousers', }, boots = { stats = { hp = 70, def = 60, int = 60, }, label = 'Slippers', }, total = { tab = { name = 'Shimmer', desc = 'Increases all {{G|Experience Orbs}} gained from monsters and ores by {{Abbr|{{G|200%}}|2 Pieces}}➜{{Abbr|{{G|200%}}|3 Pieces}}➜{{Abbr|{{G|300%}}|4 Pieces}}.', required_pieces = '2+', -- upgraded_by = '', }, }, name = 'Shimmering Light Armor', rarity = 'r', }, ['rekindled ember armor'] = { head = { stats = { str = 30, cd = 20, hp = 175, def = 50, int = 15, }, }, chest = { stats = { str = 30, cd = 20, hp = 250, def = 70, int = 5, }, }, legs = { stats = { str = 30, cd = 20, hp = 220, def = 70, int = 5, }, }, boots = { stats = { str = 30, cd = 15, hp = 140, def = 40, int = 5, }, }, total = { tab = { name = 'Rekindle', desc = 'Increase all of you outgoing burning damage by {{Red|200%}}. For each second you are on fire additionally increase all burning damage by {{Red|1.2%}} up to {{Red|50%}}. When wearing 2 or more armor pieces of this set, melee attacks from ignited mobs will set you on fire!', -- required_pieces = '', -- upgraded_by = '', }, }, name = 'Rekindled Ember Armor', rarity = 'e', }, ['aurora armor'] = { head = { stats = { hp = 160, def = 50, int = 190, }, }, chest = { stats = { hp = 230, def = 65, int = 125, }, }, legs = { stats = { hp = 205, def = 55, int = 125, }, }, boots = { stats = { hp = 130, def = 40, int = 125, }, }, total = { tab = { name = 'Arcane Vision', desc = 'Gives you the ability to see the runic affinity of enemies.<br><br>Using the proper {{Aqua|Runic Spells}} of the {{Gold|Aurora Staff}} grants 1 stack of {{Gold|Arcane Vision Ѫ}}.<br><br>Each {{Gold|Arcane Vision Ѫ}} stack grants you {{Abbr|{{Red|+2%}}|2 Pieces}}➜{{Abbr|{{Red|+3%}}|3 Pieces}}➜{{Abbr|{{Red|+5%}}|4 Pieces}} damage on your next Runic Spell.<br><br>At {{Red|10}} stacks the {{Gold|Aurora Staff}} spells explode on hit.<br><br>Lose 1 stack after {{Abbr|{{Red|4s}}|2 Pieces}}➜{{Abbr|{{Red|7s}}|3 Pieces}}➜{{Abbr|{{Red|10s}}|4 Pieces}} of not gaining a stack.', required_pieces = '2+', -- upgraded_by = '', }, }, name = 'Aurora Armor', rarity = 'l', }, ['hot aurora armor'] = { head = { stats = { hp = 202, def = 63, int = 239, }, }, chest = { stats = { hp = 290, def = 82, int = 158, }, }, legs = { stats = { hp = 258, def = 69, int = 158, }, }, boots = { stats = { hp = 164, def = 50, int = 158, }, }, total = { tab = { name = 'Arcane Vision', desc = 'Gives you the ability to see the runic affinity of enemies.<br><br>Using the proper {{Aqua|Runic Spells}} of the {{Gold|Aurora Staff}} grants 1 stack of {{Gold|Arcane Vision Ѫ}}.<br><br>Each {{Gold|Arcane Vision Ѫ}} stack grants you {{Abbr|{{Red|+2%}}|2 Pieces}}➜{{Abbr|{{Red|+3%}}|3 Pieces}}➜{{Abbr|{{Red|+5%}}|4 Pieces}} damage on your next Runic Spell.<br><br>At {{Red|10}} stacks the {{Gold|Aurora Staff}} spells explode on hit.<br><br>Lose 1 stack after {{Abbr|{{Red|4s}}|2 Pieces}}➜{{Abbr|{{Red|7s}}|3 Pieces}}➜{{Abbr|{{Red|10s}}|4 Pieces}} of not gaining a stack.', required_pieces = '2+', -- upgraded_by = '', }, }, name = 'Hot Aurora Armor', rarity = 'l', }, ['burning aurora armor'] = { head = { stats = { hp = 254, def = 79, int = 302, }, }, chest = { stats = { hp = 365, def = 103, int = 198, }, }, legs = { stats = { hp = 325, def = 87, int = 198, }, }, boots = { stats = { hp = 206, def = 64, int = 198, }, }, total = { tab = { name = 'Arcane Vision', desc = 'Gives you the ability to see the runic affinity of enemies.<br><br>Using the proper {{Aqua|Runic Spells}} of the {{Gold|Aurora Staff}} grants 1 stack of {{Gold|Arcane Vision Ѫ}}.<br><br>Each {{Gold|Arcane Vision Ѫ}} stack grants you {{Abbr|{{Red|+2%}}|2 Pieces}}➜{{Abbr|{{Red|+3%}}|3 Pieces}}➜{{Abbr|{{Red|+5%}}|4 Pieces}} damage on your next Runic Spell.<br><br>At {{Red|10}} stacks the {{Gold|Aurora Staff}} spells explode on hit.<br><br>Lose 1 stack after {{Abbr|{{Red|4s}}|2 Pieces}}➜{{Abbr|{{Red|7s}}|3 Pieces}}➜{{Abbr|{{Red|10s}}|4 Pieces}} of not gaining a stack.', required_pieces = '2+', -- upgraded_by = '', }, }, name = 'Burning Aurora Armor', rarity = 'l', }, ['fiery aurora armor'] = { head = { stats = { hp = 320, def = 100, int = 380, }, }, chest = { stats = { hp = 460, def = 130, int = 250, }, }, legs = { stats = { hp = 410, def = 110, int = 250, }, }, boots = { stats = { hp = 260, def = 80, int = 250, }, }, total = { tab = { name = 'Arcane Vision', desc = 'Gives you the ability to see the runic affinity of enemies.<br><br>Using the proper {{Aqua|Runic Spells}} of the {{Gold|Aurora Staff}} grants 1 stack of {{Gold|Arcane Vision Ѫ}}.<br><br>Each {{Gold|Arcane Vision Ѫ}} stack grants you {{Abbr|{{Red|+2%}}|2 Pieces}}➜{{Abbr|{{Red|+3%}}|3 Pieces}}➜{{Abbr|{{Red|+5%}}|4 Pieces}} damage on your next Runic Spell.<br><br>At {{Red|10}} stacks the {{Gold|Aurora Staff}} spells explode on hit.<br><br>Lose 1 stack after {{Abbr|{{Red|4s}}|2 Pieces}}➜{{Abbr|{{Red|7s}}|3 Pieces}}➜{{Abbr|{{Red|10s}}|4 Pieces}} of not gaining a stack.', required_pieces = '2+', -- upgraded_by = '', }, }, name = 'Fiery Aurora Armor', rarity = 'l', }, ['infernal aurora armor'] = { head = { stats = { hp = 403, def = 126, int = 479, }, }, chest = { stats = { hp = 580, def = 164, int = 315, }, }, legs = { stats = { hp = 517, def = 139, int = 315, }, }, boots = { stats = { hp = 328, def = 101, int = 315, }, }, total = { tab = { name = 'Arcane Vision', desc = 'Gives you the ability to see the runic affinity of enemies.<br><br>Using the proper {{Aqua|Runic Spells}} of the {{Gold|Aurora Staff}} grants 1 stack of {{Gold|Arcane Vision Ѫ}}.<br><br>Each {{Gold|Arcane Vision Ѫ}} stack grants you {{Abbr|{{Red|+2%}}|2 Pieces}}➜{{Abbr|{{Red|+3%}}|3 Pieces}}➜{{Abbr|{{Red|+5%}}|4 Pieces}} damage on your next Runic Spell.<br><br>At {{Red|10}} stacks the {{Gold|Aurora Staff}} spells explode on hit.<br><br>Lose 1 stack after {{Abbr|{{Red|4s}}|2 Pieces}}➜{{Abbr|{{Red|7s}}|3 Pieces}}➜{{Abbr|{{Red|10s}}|4 Pieces}} of not gaining a stack.', required_pieces = '2+', -- upgraded_by = '', }, }, name = 'Infernal Aurora Armor', rarity = 'l', }, ['crimson armor'] = { head = { stats = { str = 30, cd = 20, hp = 160, def = 50, int = 15, }, }, chest = { stats = { str = 30, cd = 20, hp = 230, def = 65, int = 5, }, }, legs = { stats = { str = 30, cd = 20, hp = 205, def = 55, int = 5, }, }, boots = { stats = { str = 30, cd = 20, hp = 130, def = 40, int = 5, }, }, total = { tab = { name = 'Dominus', desc = 'For every melee kill gain {{Red|1}} stack of {{Gold|Dominus ᝐ}}.<br><br>Each {{Gold|Dominus ᝐ}} stack grants {{Yellow|0.1}} melee range.<br><br>At {{Red|10}} stacks also {{Pink|swipe}} in a random direction hitting every enemy in the path of the swipe.<br><br>Lose 1 stack after {{Abbr|{{Red|4s}}|2 Pieces}}➜{{Abbr|{{Red|7s}}|3 Pieces}}➜{{Abbr|{{Red|10s}}|4 Pieces}} of not gaining a stack.', required_pieces = '2+', -- upgraded_by = '', }, }, name = 'Crimson Armor', rarity = 'l', }, ['hot crimson armor'] = { head = { stats = { str = 38, cd = 25, hp = 202, def = 63, int = 19, }, }, chest = { stats = { str = 38, cd = 25, hp = 290, def = 82, int = 6, }, }, legs = { stats = { str = 38, cd = 25, hp = 258, def = 69, int = 6, }, }, boots = { stats = { str = 38, cd = 25, hp = 164, def = 50, int = 6, }, }, total = { tab = { name = 'Dominus', desc = 'For every melee kill gain {{Red|1}} stack of {{Gold|Dominus ᝐ}}.<br><br>Each {{Gold|Dominus ᝐ}} stack grants {{Yellow|0.1}} melee range.<br><br>At {{Red|10}} stacks also {{Pink|swipe}} in a random direction hitting every enemy in the path of the swipe.<br><br>Lose 1 stack after {{Abbr|{{Red|4s}}|2 Pieces}}➜{{Abbr|{{Red|7s}}|3 Pieces}}➜{{Abbr|{{Red|10s}}|4 Pieces}} of not gaining a stack.', required_pieces = '2+', -- upgraded_by = '', }, }, name = 'Hot Crimson Armor', rarity = 'l', }, ['burning crimson armor'] = { head = { stats = { str = 48, cd = 32, hp = 254, def = 79, int = 24, }, }, chest = { stats = { str = 48, cd = 32, hp = 365, def = 103, int = 8, }, }, legs = { stats = { str = 48, cd = 32, hp = 325, def = 87, int = 8, }, }, boots = { stats = { str = 48, cd = 32, hp = 206, def = 64, int = 8, }, }, total = { tab = { name = 'Dominus', desc = 'For every melee kill gain {{Red|1}} stack of {{Gold|Dominus ᝐ}}.<br><br>Each {{Gold|Dominus ᝐ}} stack grants {{Yellow|0.1}} melee range.<br><br>At {{Red|10}} stacks also {{Pink|swipe}} in a random direction hitting every enemy in the path of the swipe.<br><br>Lose 1 stack after {{Abbr|{{Red|4s}}|2 Pieces}}➜{{Abbr|{{Red|7s}}|3 Pieces}}➜{{Abbr|{{Red|10s}}|4 Pieces}} of not gaining a stack.', required_pieces = '2+', -- upgraded_by = '', }, }, name = 'Burning Crimson Armor', rarity = 'l', }, ['fiery crimson armor'] = { head = { stats = { str = 60, cd = 40, hp = 320, def = 100, int = 30, }, }, chest = { stats = { str = 60, cd = 40, hp = 460, def = 130, int = 10, }, }, legs = { stats = { str = 60, cd = 40, hp = 410, def = 110, int = 10, }, }, boots = { stats = { str = 60, cd = 40, hp = 260, def = 80, int = 10, }, }, total = { tab = { name = 'Dominus', desc = 'For every melee kill gain {{Red|1}} stack of {{Gold|Dominus ᝐ}}.<br><br>Each {{Gold|Dominus ᝐ}} stack grants {{Yellow|0.1}} melee range.<br><br>At {{Red|10}} stacks also {{Pink|swipe}} in a random direction hitting every enemy in the path of the swipe.<br><br>Lose 1 stack after {{Abbr|{{Red|4s}}|2 Pieces}}➜{{Abbr|{{Red|7s}}|3 Pieces}}➜{{Abbr|{{Red|10s}}|4 Pieces}} of not gaining a stack.', required_pieces = '2+', -- upgraded_by = '', }, }, name = 'Fiery Crimson Armor', rarity = 'l', }, ['infernal crimson armor'] = { head = { stats = { str = 76, cd = 50, hp = 403, def = 126, int = 38, }, }, chest = { stats = { str = 76, cd = 50, hp = 580, def = 164, int = 13, }, }, legs = { stats = { str = 76, cd = 50, hp = 517, def = 139, int = 13, }, }, boots = { stats = { str = 76, cd = 50, hp = 328, def = 101, int = 13, }, }, total = { tab = { name = 'Dominus', desc = 'For every melee kill gain {{Red|1}} stack of {{Gold|Dominus ᝐ}}.<br><br>Each {{Gold|Dominus ᝐ}} stack grants {{Yellow|0.1}} melee range.<br><br>At {{Red|10}} stacks also {{Pink|swipe}} in a random direction hitting every enemy in the path of the swipe.<br><br>Lose 1 stack after {{Abbr|{{Red|4s}}|2 Pieces}}➜{{Abbr|{{Red|7s}}|3 Pieces}}➜{{Abbr|{{Red|10s}}|4 Pieces}} of not gaining a stack.', required_pieces = '2+', -- upgraded_by = '', }, }, name = 'Infernal Crimson Armor', rarity = 'l', }, ['fervor armor'] = { head = { stats = { hp = 180, def = 100, int = 15, tdef = 5, }, }, chest = { stats = { hp = 265, def = 140, int = 5, tdef = 5, }, }, legs = { stats = { hp = 210, def = 115, int = 5, tdef = 5, }, }, boots = { stats = { hp = 160, def = 65, int = 5, tdef = 5, }, }, total = { tab = { name = 'Fervor', desc = 'Blocking damage with your sword grants you {{Red|1}} stack of {{Gold|Fervor ҉}}.<br><br>Each {{Gold|Fervor ҉}} stack reduces incoming damage by {{Red|10%}} (50% max).<br><br>At {{Red|5}} stacks {{Pink|taunt}} enemies when you are hit (5s cd) and gain {{Abbr|{{Pink|3.0%}}|2 Pieces}}➜{{Abbr|{{Pink|6.0%}}|2 Pieces}}➜{{Abbr|{{Pink|10.0%}}|2 Pieces}} damage reduction.<br><br>Lose 1 stack after {{Abbr|{{Red|4s}}|2 Pieces}}➜{{Abbr|{{Red|7s}}|3 Pieces}}➜{{Abbr|{{Red|10s}}|4 Pieces}} of not gaining a stack.', required_pieces = '2+', -- upgraded_by = '', }, }, name = 'Fervor Armor', rarity = 'l', }, ['hot fervor armor'] = { head = { stats = { hp = 227, def = 126, int = 19, tdef = 6, }, }, chest = { stats = { hp = 334, def = 176, int = 6, tdef = 6, }, }, legs = { stats = { hp = 265, def = 145, int = 6, tdef = 6, }, }, boots = { stats = { hp = 202, def = 107, int = 6, tdef = 6, }, }, total = { tab = { name = 'Fervor', desc = 'Blocking damage with your sword grants you {{Red|1}} stack of {{Gold|Fervor ҉}}.<br><br>Each {{Gold|Fervor ҉}} stack reduces incoming damage by {{Red|10%}} (50% max).<br><br>At {{Red|5}} stacks {{Pink|taunt}} enemies when you are hit (5s cd) and gain {{Abbr|{{Pink|3.0%}}|2 Pieces}}➜{{Abbr|{{Pink|6.0%}}|2 Pieces}}➜{{Abbr|{{Pink|10.0%}}|2 Pieces}} damage reduction.<br><br>Lose 1 stack after {{Abbr|{{Red|4s}}|2 Pieces}}➜{{Abbr|{{Red|7s}}|3 Pieces}}➜{{Abbr|{{Red|10s}}|4 Pieces}} of not gaining a stack.', required_pieces = '2+', -- upgraded_by = '', }, }, name = 'Hot Fervor Armor', rarity = 'l', }, ['burning fervor armor'] = { head = { stats = { hp = 286, def = 159, int = 24, tdef = 8, }, }, chest = { stats = { hp = 421, def = 222, int = 8, tdef = 8, }, }, legs = { stats = { hp = 333, def = 183, int = 8, tdef = 8, }, }, boots = { stats = { hp = 254, def = 135, int = 8, tdef = 8, }, }, total = { tab = { name = 'Fervor', desc = 'Blocking damage with your sword grants you {{Red|1}} stack of {{Gold|Fervor ҉}}.<br><br>Each {{Gold|Fervor ҉}} stack reduces incoming damage by {{Red|10%}} (50% max).<br><br>At {{Red|5}} stacks {{Pink|taunt}} enemies when you are hit (5s cd) and gain {{Abbr|{{Pink|3.0%}}|2 Pieces}}➜{{Abbr|{{Pink|6.0%}}|2 Pieces}}➜{{Abbr|{{Pink|10.0%}}|2 Pieces}} damage reduction.<br><br>Lose 1 stack after {{Abbr|{{Red|4s}}|2 Pieces}}➜{{Abbr|{{Red|7s}}|3 Pieces}}➜{{Abbr|{{Red|10s}}|4 Pieces}} of not gaining a stack.', required_pieces = '2+', -- upgraded_by = '', }, }, name = 'Burning Fervor Armor', rarity = 'l', }, ['fiery fervor armor'] = { head = { stats = { hp = 360, def = 200, int = 30, tdef = 10, }, }, chest = { stats = { hp = 530, def = 280, int = 10, tdef = 10, }, }, legs = { stats = { hp = 420, def = 230, int = 10, tdef = 10, }, }, boots = { stats = { hp = 320, def = 180, int = 10, tdef = 10, }, }, total = { tab = { name = 'Fervor', desc = 'Blocking damage with your sword grants you {{Red|1}} stack of {{Gold|Fervor ҉}}.<br><br>Each {{Gold|Fervor ҉}} stack reduces incoming damage by {{Red|10%}} (50% max).<br><br>At {{Red|5}} stacks {{Pink|taunt}} enemies when you are hit (5s cd) and gain {{Abbr|{{Pink|3.0%}}|2 Pieces}}➜{{Abbr|{{Pink|6.0%}}|2 Pieces}}➜{{Abbr|{{Pink|10.0%}}|2 Pieces}} damage reduction.<br><br>Lose 1 stack after {{Abbr|{{Red|4s}}|2 Pieces}}➜{{Abbr|{{Red|7s}}|3 Pieces}}➜{{Abbr|{{Red|10s}}|4 Pieces}} of not gaining a stack.', required_pieces = '2+', -- upgraded_by = '', }, }, name = 'Fiery Fervor Armor', rarity = 'l', }, ['infernal fervor armor'] = { head = { stats = { hp = 454, def = 252, int = 38, tdef = 12, }, }, chest = { stats = { hp = 668, def = 353, int = 13, tdef = 12, }, }, legs = { stats = { hp = 529, def = 290, int = 13, tdef = 12, }, }, boots = { stats = { hp = 403, def = 214, int = 13, tdef = 12, }, }, total = { tab = { name = 'Fervor', desc = 'Blocking damage with your sword grants you {{Red|1}} stack of {{Gold|Fervor ҉}}.<br><br>Each {{Gold|Fervor ҉}} stack reduces incoming damage by {{Red|10%}} (50% max).<br><br>At {{Red|5}} stacks {{Pink|taunt}} enemies when you are hit (5s cd) and gain {{Abbr|{{Pink|3.0%}}|2 Pieces}}➜{{Abbr|{{Pink|6.0%}}|2 Pieces}}➜{{Abbr|{{Pink|10.0%}}|2 Pieces}} damage reduction.<br><br>Lose 1 stack after {{Abbr|{{Red|4s}}|2 Pieces}}➜{{Abbr|{{Red|7s}}|3 Pieces}}➜{{Abbr|{{Red|10s}}|4 Pieces}} of not gaining a stack.', required_pieces = '2+', -- upgraded_by = '', }, }, name = 'Infernal Fervor Armor', rarity = 'l', }, ['terror armor'] = { head = { stats = { cd = 50, hp = 160, def = 50, spd = 12, int = 15, }, }, chest = { stats = { cd = 50, hp = 230, def = 65, spd = 12, int = 5, }, }, legs = { stats = { cd = 50, hp = 205, def = 55, spd = 12, int = 5, }, }, boots = { stats = { cd = 50, hp = 130, def = 40, spd = 12, int = 5, }, }, total = { tab = { name = 'Hydra Strike', desc = 'Hitting enemies grants {{Red|1}} stack of {{Gold|Hydra Strike ⁑}}.<br><br>Each {{Gold|Hydra Strike ⁑}} stack makes your arrows fly {{Abbr|{{Red|30%}}|2 Pieces}}➜{{Abbr|{{Red|35%}}|3 Pieces}}➜{{Abbr|{{Red|40%}}|4 Pieces}} faster, and deal {{Abbr|{{Red|+10%}}|2 Pieces}}➜{{Abbr|{{Red|+15%}}|3 Pieces}}➜{{Abbr|{{Red|+20%}}|4 Pieces}} more damage.<br><br>At {{Red|10}} stacks your bow fires {{Pink|2}} extra arrows.<br><br>Lose 1 stack after {{Abbr|{{Red|4s}}|2 Pieces}}➜{{Abbr|{{Red|7s}}|3 Pieces}}➜{{Abbr|{{Red|10s}}|4 Pieces}} of not gaining a stack.', required_pieces = '2+', -- upgraded_by = '', }, }, name = 'Terror Armor', rarity = 'l', }, ['hot terror armor'] = { head = { stats = { cd = 63, hp = 202, def = 63, spd = 15, int = 19, }, }, chest = { stats = { cd = 63, hp = 290, def = 82, spd = 15, int = 6, }, }, legs = { stats = { cd = 63, hp = 258, def = 69, spd = 15, int = 6, }, }, boots = { stats = { cd = 63, hp = 164, def = 50, spd = 15, int = 6, }, }, total = { tab = { name = 'Hydra Strike', desc = 'Hitting enemies grants {{Red|1}} stack of {{Gold|Hydra Strike ⁑}}.<br><br>Each {{Gold|Hydra Strike ⁑}} stack makes your arrows fly {{Abbr|{{Red|30%}}|2 Pieces}}➜{{Abbr|{{Red|35%}}|3 Pieces}}➜{{Abbr|{{Red|40%}}|4 Pieces}} faster, and deal {{Abbr|{{Red|+10%}}|2 Pieces}}➜{{Abbr|{{Red|+15%}}|3 Pieces}}➜{{Abbr|{{Red|+20%}}|4 Pieces}} more damage.<br><br>At {{Red|10}} stacks your bow fires {{Pink|2}} extra arrows.<br><br>Lose 1 stack after {{Abbr|{{Red|4s}}|2 Pieces}}➜{{Abbr|{{Red|7s}}|3 Pieces}}➜{{Abbr|{{Red|10s}}|4 Pieces}} of not gaining a stack.', required_pieces = '2+', -- upgraded_by = '', }, }, name = 'Hot Terror Armor', rarity = 'l', }, ['burning terror armor'] = { head = { stats = { cd = 79, hp = 254, def = 79, spd = 19, int = 24, }, }, chest = { stats = { cd = 79, hp = 365, def = 103, spd = 19, int = 8, }, }, legs = { stats = { cd = 79, hp = 325, def = 87, spd = 19, int = 8, }, }, boots = { stats = { cd = 79, hp = 206, def = 64, spd = 19, int = 8, }, }, total = { tab = { name = 'Hydra Strike', desc = 'Hitting enemies grants {{Red|1}} stack of {{Gold|Hydra Strike ⁑}}.<br><br>Each {{Gold|Hydra Strike ⁑}} stack makes your arrows fly {{Abbr|{{Red|30%}}|2 Pieces}}➜{{Abbr|{{Red|35%}}|3 Pieces}}➜{{Abbr|{{Red|40%}}|4 Pieces}} faster, and deal {{Abbr|{{Red|+10%}}|2 Pieces}}➜{{Abbr|{{Red|+15%}}|3 Pieces}}➜{{Abbr|{{Red|+20%}}|4 Pieces}} more damage.<br><br>At {{Red|10}} stacks your bow fires {{Pink|2}} extra arrows.<br><br>Lose 1 stack after {{Abbr|{{Red|4s}}|2 Pieces}}➜{{Abbr|{{Red|7s}}|3 Pieces}}➜{{Abbr|{{Red|10s}}|4 Pieces}} of not gaining a stack.', required_pieces = '2+', -- upgraded_by = '', }, }, name = 'Burning Terror Armor', rarity = 'l', }, ['fiery terror armor'] = { head = { stats = { cd = 100, hp = 320, def = 100, spd = 24, int = 30, }, }, chest = { stats = { cd = 100, hp = 460, def = 130, spd = 24, int = 10, }, }, legs = { stats = { cd = 100, hp = 410, def = 110, spd = 24, int = 10, }, }, boots = { stats = { cd = 100, hp = 260, def = 80, spd = 24, int = 10, }, }, total = { tab = { name = 'Hydra Strike', desc = 'Hitting enemies grants {{Red|1}} stack of {{Gold|Hydra Strike ⁑}}.<br><br>Each {{Gold|Hydra Strike ⁑}} stack makes your arrows fly {{Abbr|{{Red|30%}}|2 Pieces}}➜{{Abbr|{{Red|35%}}|3 Pieces}}➜{{Abbr|{{Red|40%}}|4 Pieces}} faster, and deal {{Abbr|{{Red|+10%}}|2 Pieces}}➜{{Abbr|{{Red|+15%}}|3 Pieces}}➜{{Abbr|{{Red|+20%}}|4 Pieces}} more damage.<br><br>At {{Red|10}} stacks your bow fires {{Pink|2}} extra arrows.<br><br>Lose 1 stack after {{Abbr|{{Red|4s}}|2 Pieces}}➜{{Abbr|{{Red|7s}}|3 Pieces}}➜{{Abbr|{{Red|10s}}|4 Pieces}} of not gaining a stack.', required_pieces = '2+', -- upgraded_by = '', }, }, name = 'Fiery Terror Armor', rarity = 'l', }, ['infernal terror armor'] = { head = { stats = { cd = 126, hp = 403, def = 126, spd = 30, int = 38, }, }, chest = { stats = { cd = 126, hp = 580, def = 164, spd = 30, int = 13, }, }, legs = { stats = { cd = 126, hp = 517, def = 139, spd = 30, int = 13, }, }, boots = { stats = { cd = 126, hp = 328, def = 101, spd = 30, int = 13, }, }, total = { tab = { name = 'Hydra Strike', desc = 'Hitting enemies grants {{Red|1}} stack of {{Gold|Hydra Strike ⁑}}.<br><br>Each {{Gold|Hydra Strike ⁑}} stack makes your arrows fly {{Abbr|{{Red|30%}}|2 Pieces}}➜{{Abbr|{{Red|35%}}|3 Pieces}}➜{{Abbr|{{Red|40%}}|4 Pieces}} faster, and deal {{Abbr|{{Red|+10%}}|2 Pieces}}➜{{Abbr|{{Red|+15%}}|3 Pieces}}➜{{Abbr|{{Red|+20%}}|4 Pieces}} more damage.<br><br>At {{Red|10}} stacks your bow fires {{Pink|2}} extra arrows.<br><br>Lose 1 stack after {{Abbr|{{Red|4s}}|2 Pieces}}➜{{Abbr|{{Red|7s}}|3 Pieces}}➜{{Abbr|{{Red|10s}}|4 Pieces}} of not gaining a stack.', required_pieces = '2+', -- upgraded_by = '', }, }, name = 'Infernal Terror Armor', rarity = 'l', }, ['hollow armor'] = { head = { stats = { hp = 175, def = 55, spd = 5, int = 15, md = 5, }, }, chest = { stats = { hp = 250, def = 70, spd = 5, int = 85, md = 5, }, }, legs = { stats = { hp = 225, def = 60, spd = 5, int = 85, md = 5, }, }, boots = { stats = { hp = 150, def = 45, spd = 5, int = 85, md = 5, }, }, total = { tab = { name = 'Spirit', desc = 'Each kill by you or a recently supported player grants {{Red|1}} stack of {{Gold|Spirit ⚶}}. {{DG|(Max {{Abbr|30|2 Pieces}}➜{{Abbr|40|3 Pieces}}➜{{Abbr|50|4 Pieces}})}}<br><br>Each {{Gold|Spirit ⚶}} stack can be used as charge for the {{Gold|Hollow Wand}}.<br><br>Lose 1 stack after {{Abbr|{{Red|4s}}|2 Pieces}}➜{{Abbr|{{Red|7s}}|3 Pieces}}➜{{Abbr|{{Red|10s}}|4 Pieces}} of not gaining a stack.', required_pieces = '2+', -- upgraded_by = '', }, }, name = 'Hollow Armor', rarity = 'l', }, ['hot hollow armor'] = { head = { stats = { hp = 219, def = 69, spd = 6, int = 164, md = 6, }, }, chest = { stats = { hp = 313, def = 88, spd = 6, int = 107, md = 6, }, }, legs = { stats = { hp = 281, def = 75, spd = 6, int = 107, md = 6, }, }, boots = { stats = { hp = 188, def = 56, spd = 6, int = 107, md = 6, }, }, total = { tab = { name = 'Spirit', desc = 'Each kill by you or a recently supported player grants {{Red|1}} stack of {{Gold|Spirit ⚶}}. {{DG|(Max {{Abbr|30|2 Pieces}}➜{{Abbr|40|3 Pieces}}➜{{Abbr|50|4 Pieces}})}}<br><br>Each {{Gold|Spirit ⚶}} stack can be used as charge for the {{Gold|Hollow Wand}}.<br><br>Lose 1 stack after {{Abbr|{{Red|4s}}|2 Pieces}}➜{{Abbr|{{Red|7s}}|3 Pieces}}➜{{Abbr|{{Red|10s}}|4 Pieces}} of not gaining a stack.', required_pieces = '2+', -- upgraded_by = '', }, }, name = 'Hot Hollow Armor', rarity = 'l', }, ['burning hollow armor'] = { head = { stats = { hp = 273, def = 86, spd = 8, int = 206, md = 8, }, }, chest = { stats = { hp = 391, def = 109, spd = 8, int = 135, md = 8, }, }, legs = { stats = { hp = 352, def = 94, spd = 8, int = 135, md = 8, }, }, boots = { stats = { hp = 234, def = 70, spd = 8, int = 135, md = 8, }, }, total = { tab = { name = 'Spirit', desc = 'Each kill by you or a recently supported player grants {{Red|1}} stack of {{Gold|Spirit ⚶}}. {{DG|(Max {{Abbr|30|2 Pieces}}➜{{Abbr|40|3 Pieces}}➜{{Abbr|50|4 Pieces}})}}<br><br>Each {{Gold|Spirit ⚶}} stack can be used as charge for the {{Gold|Hollow Wand}}.<br><br>Lose 1 stack after {{Abbr|{{Red|4s}}|2 Pieces}}➜{{Abbr|{{Red|7s}}|3 Pieces}}➜{{Abbr|{{Red|10s}}|4 Pieces}} of not gaining a stack.', required_pieces = '2+', -- upgraded_by = '', }, }, name = 'Burning Hollow Armor', rarity = 'l', }, ['fiery hollow armor'] = { head = { stats = { hp = 342, def = 107, spd = 10, int = 260, md = 10, }, }, chest = { stats = { hp = 488, def = 137, spd = 10, int = 170, md = 10, }, }, legs = { stats = { hp = 439, def = 117, spd = 10, int = 170, md = 10, }, }, boots = { stats = { hp = 293, def = 88, spd = 10, int = 170, md = 10, }, }, total = { tab = { name = 'Spirit', desc = 'Each kill by you or a recently supported player grants {{Red|1}} stack of {{Gold|Spirit ⚶}}. {{DG|(Max {{Abbr|30|2 Pieces}}➜{{Abbr|40|3 Pieces}}➜{{Abbr|50|4 Pieces}})}}<br><br>Each {{Gold|Spirit ⚶}} stack can be used as charge for the {{Gold|Hollow Wand}}.<br><br>Lose 1 stack after {{Abbr|{{Red|4s}}|2 Pieces}}➜{{Abbr|{{Red|7s}}|3 Pieces}}➜{{Abbr|{{Red|10s}}|4 Pieces}} of not gaining a stack.', required_pieces = '2+', -- upgraded_by = '', }, }, name = 'Fiery Hollow Armor', rarity = 'l', }, ['infernal hollow armor'] = { head = { stats = { hp = 427, def = 134, int = 328, md = 12, }, }, chest = { stats = { hp = 610, def = 171, spd = 13, int = 214, md = 12, }, }, legs = { stats = { hp = 549, def = 146, spd = 13, int = 214, md = 12, }, }, boots = { stats = { hp = 366, def = 110, spd = 13, int = 214, md = 12, }, }, total = { tab = { name = 'Spirit', desc = 'Each kill by you or a recently supported player grants {{Red|1}} stack of {{Gold|Spirit ⚶}}. {{DG|(Max {{Abbr|30|2 Pieces}}➜{{Abbr|40|3 Pieces}}➜{{Abbr|50|4 Pieces}})}}<br><br>Each {{Gold|Spirit ⚶}} stack can be used as charge for the {{Gold|Hollow Wand}}.<br><br>Lose 1 stack after {{Abbr|{{Red|4s}}|2 Pieces}}➜{{Abbr|{{Red|7s}}|3 Pieces}}➜{{Abbr|{{Red|10s}}|4 Pieces}} of not gaining a stack.', required_pieces = '2+', -- upgraded_by = '', }, }, name = 'Infernal Hollow Armor', rarity = 'l', }, ['lava sea creature armor'] = { head = { stats = { cd = 20, scc = 3, hp = 190, def = 150, }, name = 'Taurus Helmet', specialEffect = 'Damage taken by {{Red|Lava Sea Creatures}} is reduced by {{G|5%}} and damage dealt is increased by {{Red|1.1x}}.', }, chest = { stats = { str = 25, scc = 3, hp = 210, def = 210, }, name = 'Flaming Chestplate', specialEffect = 'Damage taken by {{Red|Lava Sea Creatures}} is reduced by {{G|5%}} and damage dealt is increased by {{Red|1.1x}}.', }, legs = { stats = { cd = 15, scc = 3, hp = 190, def = 160, }, name = 'Moogma Leggings', specialEffect = 'Damage taken by {{Red|Lava Sea Creatures}} is reduced by {{G|5%}} and damage dealt is increased by {{Red|1.1x}}.', }, boots = { stats = { str = 20, scc = 3, hp = 110, def = 110, }, name = 'Slug Boots', ia = { name = 'Bouncy', activation = 'SNEAK', desc = 'When falling from a great height, you\'ll bounce straight up!' }, }, name = 'Lava Sea Creature Armor', rarity = 'r', }, ["rosetta's armor"] = { head = { stats = { def = 20, }, }, chest = { stats = { def = 40, }, }, legs = { stats = { def = 30, }, }, boots = { stats = { def = 20, }, }, name = "Rosetta's Armor", rarity = 'u', }, ["squire armor"] = { head = { stats = { def = 25, hp = 25, }, }, chest = { stats = { def = 30, hp = 30, }, }, legs = { stats = { def = 40, hp = 40, }, }, boots = { stats = { def = 20, hp = 20, }, }, name = "Squire Armor", rarity = 'u', }, ["celeste armor"] = { head = { stats = { def = 10, int = 30, }, }, chest = { stats = { def = 20, hp = 20, int = 60, }, }, legs = { stats = { def = 15, hp = 15, int = 40, }, }, boots = { stats = { def = 5, hp = 5, int = 20, }, }, name = "Celeste Armor", rarity = 'u', }, ['salmon armor'] = { head = { stats = { scc = 1.5, hp = 35, def = 80, }, ia = { name = 'Water Burst', activation = 'SNEAK', desc = 'When wearing the full set, grants the wearer the ability to {{G|burst forward}} when sneaking in water.', cost = '20', } }, chest = { stats = { scc = 1.5, hp = 130, def = 55, }, ia = { name = 'Water Burst', activation = 'SNEAK', desc = 'When wearing the full set, grants the wearer the ability to {{G|burst forward}} when sneaking in water.', cost = '20', } }, legs = { stats = { scc = 1.5, hp = 105, def = 30, }, ia = { name = 'Water Burst', activation = 'SNEAK', desc = 'When wearing the full set, grants the wearer the ability to {{G|burst forward}} when sneaking in water.', cost = '20', } }, boots = { stats = { scc = 1.5, hp = 60, def = 25, }, ia = { name = 'Water Burst', activation = 'SNEAK', desc = 'When wearing the full set, grants the wearer the ability to {{G|burst forward}} when sneaking in water.', cost = '20', } }, name = 'Salmon Armor', rarity = 'r', }, ['goblin armor'] = { head = { stats = { hp = 70, int = -1, mns = 10, }, }, chest = { stats = { hp = 140, int = -1, mns = 10, }, }, legs = { stats = { hp = 125, int = -1, mns = 10, }, }, boots = { stats = { hp = 60, int = -1, mns = 10, }, }, total = { fsb = { name = 'Smart Miner', desc = 'Converts your Intelligence into Mining Speed. +{{Gold|1}} Mining Speed for every {{Aqua|15}} Intelligence removed.' }, }, name = 'Goblin Armor', rarity = 'r', }, ['glacite armor'] = { head = { stats = { def = 70, spd = 10, tdef = 5, mns = 10, }, specialEffect = 'The Defense of this item is doubled while on a mining island.', }, chest = { stats = { def = 150, spd = 15, tdef = 10, mns = 10, }, specialEffect = 'The Defense of this item is doubled while on a mining island.', }, legs = { stats = { def = 125, spd = 15, tdef = 10, mns = 10, }, specialEffect = 'The Defense of this item is doubled while on a mining island.', }, boots = { stats = { def = 70, spd = 10, tdef = 5, mns = 10, }, specialEffect = 'The Defense of this item is doubled while on a mining island.', }, total = { fsb = { name = 'Expert Miner', desc = 'Grants {{Gold|+2}}{{Stat|Mining Speed}} for each of your mining levels.' }, }, name = 'Glacite Armor', rarity = 'e', }, ['heat armor'] = { head = { stats = { hp = 20, def = 20, mns = 10, mnf = 5, }, }, chest = { stats = { hp = 35, def = 35, mns = 10, mnf = 5, }, }, legs = { stats = { hp = 30, def = 30, mns = 10, mnf = 5, }, }, boots = { stats = { hp = 20, def = 20, mns = 10, mnf = 5, }, }, total = { fsb = { name = 'Heat Resistance', desc = 'Grants {{G|2x}} reduced heat increase in {{Red|Magma Fields}}.' }, }, name = 'Heat Armor', rarity = 'r', }, ['flamebreaker armor'] = { head = { stats = { hp = 40, def = 40, mns = 25, mnf = 10, }, }, chest = { stats = { hp = 70, def = 70, mns = 25, mnf = 10, }, }, legs = { stats = { hp = 60, def = 60, mns = 25, mnf = 10, }, }, boots = { stats = { hp = 35, def = 35, mns = 25, mnf = 10, }, }, total = { fsb = { name = 'Heat Resistance', desc = 'Grants {{G|5x}} reduced heat increase in {{Red|Magma Fields}}.' }, }, name = 'Flamebreaker Armor', rarity = 'e', }, ['yog armor'] = { head = { stats = { hp = 50, def = 15, }, }, chest = { stats = { hp = 50, def = 15, }, }, legs = { stats = { hp = 50, def = 15, }, }, boots = { stats = { hp = 50, def = 15, }, }, total = { fsb = { name = 'Absorb', desc = 'Every {{Blue|10 Yogs killed}} gives the wearer {{G|+1}}{{Stat|mns}} while wearing the set. Max 500.', }, fsb2 = { name = 'Heat Resistance', desc = 'Grants {{G|immunity}} to the heat produced in {{Red|Magma Fields}}.' }, }, name = 'Yog Armor', rarity = 'e', }, ['mineral armor'] = { head = { stats = { def = 70, spd = 10, }, specialEffect = 'Each piece of this armor grants the ability to {{Blue|automatically}} mine {{G|2}} extra nearby blocks while mining (very short cooldown, blocks must require breaking power of less than 4).', }, chest = { stats = { def = 125, spd = 15, }, specialEffect = 'Each piece of this armor grants the ability to {{Blue|automatically}} mine {{G|2}} extra nearby blocks while mining (very short cooldown, blocks must require breaking power of less than 4).', }, legs = { stats = { def = 125, spd = 15, }, specialEffect = 'Each piece of this armor grants the ability to {{Blue|automatically}} mine {{G|2}} extra nearby blocks while mining (very short cooldown, blocks must require breaking power of less than 4).', }, boots = { stats = { def = 70, spd = 10, }, specialEffect = 'Each piece of this armor grants the ability to {{Blue|automatically}} mine {{G|2}} extra nearby blocks while mining (very short cooldown, blocks must require breaking power of less than 4).', }, name = 'Mineral Armor', rarity = 'e', }, ['armor of the rising sun'] = { head = { stats = { hp = 10, def = 10, }, }, chest = { stats = { hp = 15, def = 15, }, }, legs = { stats = { hp = 12, def = 12, }, }, boots = { stats = { hp = 8, def = 8, }, }, total = { fsb = { name = 'Power of the Resistance', desc = 'Provides a damage bonus while fighting against Dante, and reduces damage taken from Dante.' }, }, name = 'Armor of the Rising Sun', rarity = 'e', }, ['great spook armor'] = { head = { stats = { fr = 5, }, }, chest = { stats = { fr = 5, }, }, legs = { stats = { fr = 5, }, }, boots = { stats = { fr = 5, }, }, total = { fsb = { name = 'Spooky', desc = 'Lets you \'\'{{Dark Gray|spook}}\'\' other players while worn by punching them with the {{Gold|Great Spook Staff}}.', }, fsb2 = { name = 'Fearsome', desc = 'Monsters at or below your total [[Fear|{{G|Fear}}]] level will run away from you.', }, }, name = 'Great Spook Armor', rarity = 'e', }, ['shark scale armor'] = { head = { stats = { scc = 2.5, hp = 120, def = 120, }, }, chest = { stats = { scc = 2.5, hp = 175, def = 175, }, }, legs = { stats = { scc = 2.5, hp = 150, def = 150, }, }, boots = { stats = { scc = 2.5, hp = 100, def = 100, }, }, total = { fsb = { name = 'Absorb', desc = '{{Blue|Doubles}} your {{Stat|def}} while in water.' }, fsb2 = { name = 'Reflect', desc = 'Your sharp scales reflect {{Blue|15%}} of damage onto the attacker.', }, }, name = 'Shark Scale Armor', rarity = 'l', }, ['diver\'s armor'] = { head = { stats = { scc = 2, hp = 65, def = 120, }, label = 'Mask', }, chest = { stats = { scc = 2, hp = 100, def = 200, }, label = 'Shirt', }, legs = { stats = { scc = 2, hp = 75, def = 170, }, label = 'Trunks', }, boots = { stats = { scc = 2, hp = 60, def = 110, }, label = 'Boots', }, total = { fsb = { name = 'One with the Fish', desc = 'While touching water you move {{Blue|incredibly fast}} and you can breathe {{Blue|permanently (sneak to slow down)}}.' }, }, name = 'Diver\'s Armor', rarity = 'l', }, ['werewolf armor'] = { head = { stats = { def = 135, int = 50, fer = 10, }, }, chest = { stats = { def = 240, int = 50, fer = 10, }, }, legs = { stats = { def = 200, int = 50, fer = 10, }, }, boots = { stats = { def = 125, int = 50, fer = 10, }, }, total = { fsb = { name = 'Regenerative Howl', desc = 'Upon activating {{stat|fer}} heal players within {{blue|25}} blocks for {{blue|1%}} of your {{stat|def}} and gain {{Green|50}}{{stat|def}} for 5s (up to 10 stacks).' }, }, name = 'Werewolf Armor', rarity = 'l', }, ['sorrow armor'] = { head = { stats = { mf = 5, mns = 50, mnf = 20, tdef = 50, }, }, chest = { stats = { mf = 5, mns = 50, mnf = 20, tdef = 80, }, }, legs = { stats = { mf = 5, mns = 50, mnf = 20, tdef = 70, }, }, boots = { stats = { mf = 5, mns = 50, mnf = 20, tdef = 40, }, }, total = { an = { name = '2-Piece Set Bonus: Mist Aura', desc = 'Hides the wearer in a guise of mist, multiplying damage from ghosts by {{Red|0.6x}}.' }, }, name = 'Sorrow Armor', rarity = 'l', }, ['reaper armor'] = { chest = { stats = { str = 25, hp = 180, def = 70, int = 250, }, pcb = { name = 'Zombie Bulwark', desc = 'Kill Zombies to accumulate defense against them.', }, }, legs = { stats = { str = 25, hp = 120, def = 50, int = 250, }, pcb = { name = 'Zombie Bulwark', desc = 'Kill Zombies to accumulate defense against them.', }, }, boots = { stats = { str = 25, hp = 100, def = 30, int = 250, }, pcb = { name = 'Zombie Bulwark', desc = 'Kill Zombies to accumulate defense against them.', }, }, total = { fsb = { name = 'Enrage', activation = 'SNEAK', desc = 'Enrage for {{G|6s}} gaining {{White|100}}{{Stat|Speed}}, {{Red|100}}{{Stat|Strength|icononly=t}} {{Red|Damage}}, and {{Red|100}}{{Stat|Strength}}{{Red|.}}', cooldown = '25s', }, fsb2 = { name = 'Trolling the Reaper', desc = 'Healing Wands heal {{Green|+50%}}. Gain {{Stat|Defense|+100}} against Zombies.<br>Deal {{Red|+100%}} damage to Zombies but {{Red|1%}} to all other Mobs.', }, }, name = 'Reaper Armor', rarity = 'l', }, ['final destination armor'] = { head = { stats = { hp = 140, def = 100, int = 100, }, pcb = { name = 'Enderman Bulwark', desc = 'Kill Endermen to accumulate defense against them.', }, }, chest = { stats = { hp = 200, def = 100, int = 100, }, pcb = { name = 'Enderman Bulwark', desc = 'Kill Endermen to accumulate defense against them.', }, }, legs = { stats = { hp = 160, def = 100, int = 100, }, pcb = { name = 'Enderman Bulwark', desc = 'Kill Endermen to accumulate defense against them.', }, }, boots = { stats = { hp = 100, def = 100, int = 100, }, pcb = { name = 'Enderman Bulwark', desc = 'Kill Endermen to accumulate defense against them.', }, }, total = { fsb = { name = 'Vivacious Darkness', desc = 'Costs {{Stat|soulflow|2}} per 5s in combat while {{G|sneaking}}:<br>{{DarkAqua|⁍}} {{Red|+30}}{{Stat|Strength}}<br>{{DarkAqua|⁍}} {{Yellow|+20}}{{Stat|Bonus Attack Speed}}<br>{{DarkAqua|⁍}} {{White|+10}}{{Stat|Speed}}<br>{{DarkAqua|⁍}} Multiply {{Stat|Intelligence}} by {{Aqua|1.25x}}<br>{{DarkAqua|⁍}} {{Red|+200}}{{Stat|Ferocity}} against Endermen<br>{{DarkAqua|⁍}} {{G|+100%}} damage against Endermen', }, }, name = 'Final Destination Armor', rarity = 'l', }, ['armor of divan'] = { head = { stats = { hp = 100, def = 130, mns = 80, mnf = 30, }, }, chest = { stats = { hp = 200, def = 130, mns = 80, mnf = 30, }, }, legs = { stats = { hp = 130, def = 170, mns = 80, mnf = 30, }, }, boots = { stats = { hp = 80, def = 110, mns = 80, mnf = 30, }, }, name = 'Armor of Divan', rarity = 'l', }, ['cropie armor'] = { head = { stats = { health = 110, def = 30, spd = 3, fmf = 20, }, }, chest = { stats = { health = 165, def = 30, spd = 4, fmf = 25, }, }, legs = { stats = { health = 165, def = 30, spd = 4, fmf = 25, }, }, boots = { stats = { health = 110, def = 30, spd = 4, fmf = 20, }, ia = { name = 'Farmer\'s Grace', desc = 'Grants immunity to trampling crops.', }, }, total = { tab = { name = 'Squashbuckle', desc = 'Farming Pumpkin, Melon, and Cocoa Beans have a {{G|{{Abbr|0.01%|1 Piece}}➜{{Abbr|0.01%|2 Pieces}}➜{{Abbr|0.02%|3 Pieces}}➜{{Abbr|0.03%|4 Pieces}}}} chance of dropping a Squash. Grants {{Stat|fmf|+{{Abbr|0|1 Piece}}➜{{Abbr|15|2 Pieces}}➜{{Abbr|30|3 Pieces}}➜{{Abbr|45|4 Pieces}}}}.', }, }, name = 'Cropie Armor', rarity = 'r', }, ['fermento armor'] = { head = { stats = { hp = 130, def = 40, spd = 5, fmf = 30, }, }, chest = { stats = { hp = 195, def = 40, spd = 6, fmf = 35, }, }, legs = { stats = { hp = 195, def = 40, spd = 6, fmf = 35, }, }, boots = { stats = { hp = 130, def = 40, spd = 5, fmf = 30, }, ia = { name = 'Farmer\'s Grace', desc = 'Grants immunity to trampling crops.', }, }, total = { tab = { name = 'Feast', desc = 'Combines the Tiered Bonuses of wearing {{G|{{Abbr|1|1 Piece}}➜{{Abbr|2|2 Pieces}}➜{{Abbr|3|3 Pieces}}➜{{Abbr|4|4 Pieces}} pieces}} of the Melon Armor, Cropie Armor, and Squash Armor. Grants {{Stat|fmf|+{{Abbr|0|1 Piece}}➜{{Abbr|25|2 Pieces}}➜{{Abbr|50|3 Pieces}}➜{{Abbr|75|4 Pieces}}}}.', }, }, name = 'Fermento Armor', rarity = 'l', }, ['melon armor'] = { head = { stats = { hp = 100, def = 25, spd = 2, fmf = 15, }, }, chest = { stats = { hp = 150, def = 25, spd = 3, fmf = 20, }, }, legs = { stats = { hp = 150, def = 25, spd = 3, fmf = 20, }, }, boots = { stats = { hp = 100, def = 25, spd = 2, fmf = 15, }, ia = { name = 'Farmer\'s Grace', desc = 'Grants immunity to trampling crops.', }, }, total = { tab = { name = 'Cropier Crops', desc = 'Farming Wheat, Carrot, and Potatoes have a {{G|{{Abbr|0.00%|1 Piece}}➜{{Abbr|0.03%|2 Pieces}}➜{{Abbr|0.04%|3 Pieces}}➜{{Abbr|0.05%|4 Pieces}}}} chance of dropping a Cropie. Grants {{Stat|fmf|+{{Abbr|0|1 Piece}}➜{{Abbr|10|2 Pieces}}➜{{Abbr|20|3 Pieces}}➜{{Abbr|30|4 Pieces}}}}', required_pieces = '2+', }, }, name = 'Melon Armor', rarity = 'u', }, ['rabbit armor'] = { head = { stats = { fmf = 15, }, }, chest = { stats = { fmf = 15, }, }, legs = { stats = { fmf = 15, }, }, boots = { stats = { fmf = 15, }, }, total = { fsb = { name = 'Bonus Farming Fortune', desc = 'Increases {{Stat|fmf}} by {{G|10}}.', }, }, name = 'Rabbit Armor', rarity = 'c', }, ['squash armor'] = { head = { stats = { hp = 120, def = 35, spd = 4, fmf = 25, }, }, chest = { stats = { hp = 180, def = 35, spd = 5, fmf = 30, }, }, legs = { stats = { hp = 180, def = 35, spd = 5, fmf = 30, }, }, boots = { stats = { hp = 120, def = 35, spd = 4, fmf = 25, }, ia = { name = 'Farmer\'s Grace', desc = 'Grants immunity to trampling crops.', }, }, total = { tab = { name = 'Mento Fermento', desc = 'Farming Sugar Cane, Cactus, Mushroom and Nether Warts have a {{G|{{Abbr|0.005%|1 Piece}}➜{{Abbr|0.005%|2 Pieces}}➜{{Abbr|0.006%|3 Pieces}}➜{{Abbr|0.007%|4 Pieces}}}} chance of dropping a Fermento. Grants {{Stat|fmf|+{{Abbr|0|1 Piece}}➜{{Abbr|20|2 Pieces}}➜{{Abbr|40|3 Pieces}}➜{{Abbr|60|4 Pieces}}}}.', }, }, name = 'Squash Armor', rarity = 'e', }, ['arachne\'s armor'] = { head = { stats = { hp = 55, def = 40 }, }, chest = { stats = { hp = 85, def = 60 }, }, legs = { stats = { hp = 75, def = 50 }, }, boots = { stats = { hp = 45, def = 30 }, }, total = { tab = { name = 'Arachne\'s Faithful', desc = 'Grants {{Stat|hp|+{{Abbr|5|2 Pieces}}➜{{Abbr|10|3 Pieces}}➜{{Abbr|20|4 Pieces}}➜{{Abbr|35|5 Pieces}}➜{{Abbr|50|6 Pieces}}➜{{Abbr|70|7 Pieces}}➜{{Abbr|100|8 Pieces}}}} and {{Stat|def|+{{Abbr|5|2 Pieces}}➜{{Abbr|10|3 Pieces}}➜{{Abbr|20|4 Pieces}}➜{{Abbr|35|5 Pieces}}➜{{Abbr|50|6 Pieces}}➜{{Abbr|70|7 Pieces}}➜{{Abbr|100|8 Pieces}}}}.', required_pieces = '2+', }, }, name = 'Arachne\'s Armor', rarity = 'r', }, ['nutcracker armor'] = { head = { stats = { scc = 1.5, hp = 80, def = 35, mf = 2, }, name = 'Nutcracker Helmet', specialEffect = 'Each piece grants {{G|+7.5%}} {{red|bonus gift}} chance for every present you earn from the [[Gift Attack]] minigame!<br><br>All stats of this armor piece {{Blue|are doubled}} on [[Jerry\'s Workshop|{{red|Jerry\'s Workshop}}]]!', }, chest = { stats = { scc = 1.5, hp = 115, def = 45, mf = 2, }, name = 'Nutcracker Chestplate', specialEffect = 'Each piece grants {{G|+7.5%}} {{red|bonus gift}} chance for every present you earn from the [[Gift Attack]] minigame!<br><br>All stats of this armor piece {{Blue|are doubled}} on [[Jerry\'s Workshop|{{red|Jerry\'s Workshop}}]]!', }, legs = { stats = { scc = 1.5, hp = 35, def = 85, mf = 2, }, name = 'Nutcracker Leggings', specialEffect = 'Each piece grants {{G|+7.5%}} {{red|bonus gift}} chance for every present you earn from the [[Gift Attack]] minigame!<br><br>All stats of this armor piece {{Blue|are doubled}} on [[Jerry\'s Workshop|{{red|Jerry\'s Workshop}}]]!', }, boots = { stats = { scc = 1.5, hp = 75, def = 30, mf = 2, }, name = 'Nutcracker Boots', specialEffect = 'Each piece grants {{G|+7.5%}} {{red|bonus gift}} chance for every present you earn from the [[Gift Attack]] minigame!<br><br>All stats of this armor piece {{Blue|are doubled}} on [[Jerry\'s Workshop|{{red|Jerry\'s Workshop}}]]!', }, total = { stats = { scc = 6, hp = 355, def = 145, mf = 8, }, fsb = { name = 'Cold Thumb', desc = ' Allows the wearer to {{Blue|shoot unlimited snowballs}} when using [[Frosty the Snow Cannon]]/[[Frosty the Snow Blaster]].', }, fsb2 = { name = 'Battalion', desc = ' Grants {{Stat|1 Magic Find}} and {{Stat|50 Defense}} to everyone within {{G|30}} blocks. Stacks up to {{Red|5}} times.', }, }, name = 'Nutcracker Armor', rarity = 'l', source = 'Crafting', materials = {{name='Walnut',amount=24}} }, ['seymour\'s special armor'] = { head = { stats = { hp = 25, def = 10, }, name = 'Velvet Top Hat', }, chest = { stats = { hp = 25, def = 10, }, name = 'Cashmere Jacket', }, legs = { stats = { hp = 25, def = 10, }, name = 'Satin Trousers', }, boots = { stats = { hp = 25, def = 10, }, name = 'Oxford Shoes', }, name = 'Seymour\'s Special Armor', rarity = 'r', }, ['armor of the stars'] = { head = { stats = { hp = 10000, def = 3000, int = 1000, }, name = 'Helmet of the Stars', }, chest = { stats = { hp = 20000, def = 5000, int = 2000, }, name = 'Chestplate of the Stars', }, legs = { stats = { hp = 15000, def = 4000, int = 1500, }, name = 'Leggings of the Stars', }, boots = { stats = { hp = 7500, def = 2500, int = 1000, }, name = 'Boots of the Stars', }, total = { stats = { hp = 52500, def = 14500, int = 5500, }, }, name = 'Armor of the Stars', rarity = 'admin', }, ["wyld armor"] = { boots = { stats = { rt = 15, }, }, chest = { name = 'Wyld Chain Top', stats = { rt = 15, }, }, head = { name = 'Wyld Helmet on a Helmet', stats = { rt = 15, int = 10, }, an = { name = 'Helmets All The Way Down', desc = 'Regain {{Stat|rt|+1|short=ss}} when killing a monster.<br>{{DG|Note: Monsters already grant time on death.}}', }, }, legs = { stats = { rt = 15, }, }, name = 'Wyld Armor', rarity = 'u', }, ['zombie lord armor'] = { name = 'Zombie Lord Armor', rarity = 'e', head = { stats = { hp = 106, def = 47, str = 13, int = 13, }, }, chest = { stats = { hp = 160, def = 73, str = 13, int = 13, }, }, legs = { stats = { hp = 138, def = 62, str = 13, int = 13, }, }, boots = { stats = { hp = 84, def = 36, str = 13, int = 13, }, }, total = { fsb = { name = 'Dungeon Lord', desc = 'Gains {{Stat|str|+10}} and {{Stat|def|+10}} every minute spent in the Dungeon.', }, }, }, ['skeleton lord armor'] = { name = 'Skeleton Lord Armor', rarity = 'e', head = { stats = { hp = 26, def = 53, cc = 2, cd = 36, }, }, chest = { stats = { hp = 44, def = 86, cc = 2, cd = 36, }, }, legs = { stats = { hp = 40, def = 79, cc = 2, cd = 36, }, }, boots = { stats = { hp = 23, def = 47, cc = 2, cd = 36, }, }, total = { fsb = { name = 'Dungeon Lord', desc = 'Gains {{Stat|str|+5}} and {{Stat|cd|+10}} every minute spent in the Dungeon.', }, }, }, ['wither armor'] = { name = 'Wither Armor', rarity = 'l', head = { stats = { hp = 200, def = 100, int = 30, }, }, chest = { stats = { hp = 300, def = 250, int = 10, }, }, legs = { stats = { hp = 250, def = 220, int = 10, }, }, boots = { stats = { hp = 180, def = 150, int = 10, }, }, total = { fsb = { name = 'Witherborn', desc = 'Spawns a wither minion every {{Yellow|30}} seconds up to a maximum of {{G|1}} wither. Your withers will travel to and explode on nearby enemies.', }, specialEffect = 'Reduces the damage you take from withers by {{Red|10%}}.', }, }, ['maxor\'s armor'] = { name = 'Maxor\'s Armor', rarity = 'l', head = { stats = { cd = 45, hp = 180, def = 80, spd = 30, int = 15, }, }, chest = { stats = { cd = 45, hp = 260, def = 120, spd = 30, int = 10, }, }, legs = { stats = { cd = 45, hp = 230, def = 105, spd = 30, int = 10, }, }, boots = { stats = { cd = 45, hp = 145, def = 65, spd = 30, int = 10, }, }, total = { fsb = { name = 'Witherborn', desc = 'Spawns a wither minion every {{Yellow|30}} seconds up to a maximum of {{G|1}} wither. Your withers will travel to and explode on nearby enemies.', }, specialEffect = 'Reduces the damage you take from withers by {{Red|10%}} and increases your arrow damage by {{Red|5%}}.', }, }, ['goldor\'s armor'] = { name = 'Goldor\'s Armor', rarity = 'l', head = { stats = { hp = 210, def = 180, int = 30, }, }, chest = { stats = { hp = 310, def = 275, int = 20, }, }, legs = { stats = { hp = 250, def = 220, int = 20, }, }, boots = { stats = { hp = 190, def = 165, int = 20, }, }, total = { fsb = { name = 'Witherborn', desc = 'Spawns a wither minion every {{Yellow|30}} seconds up to a maximum of {{G|1}} wither. Your withers will travel to and explode on nearby enemies.', }, specialEffect = 'Reduces the damage you take from withers by {{Red|10%}}.', }, }, ['necron\'s armor'] = { name = 'Necron\'s Armor', rarity = 'l', head = { stats = { str = 40, cd = 30, hp = 180, def = 100, int = 30, }, }, chest = { stats = { str = 40, cd = 30, hp = 260, def = 140, int = 10, }, }, legs = { stats = { str = 40, cd = 30, hp = 230, def = 125, int = 10, }, }, boots = { stats = { str = 40, cd = 30, hp = 145, def = 85, int = 10, }, }, total = { fsb = { name = 'Witherborn', desc = 'Spawns a wither minion every {{Yellow|30}} seconds up to a maximum of {{G|1}} wither. Your withers will travel to and explode on nearby enemies.', }, specialEffect = 'Reduces the damage you take from withers by {{Red|10%}}.', }, }, ['storm\'s armor'] = { name = 'Storm\'s Armor', rarity = 'l', head = { stats = { hp = 180, def = 80, int = 400, }, }, chest = { stats = { hp = 260, def = 120, int = 250, }, }, legs = { stats = { hp = 230, def = 105, int = 250, }, }, boots = { stats = { hp = 145, def = 65, int = 250, }, }, total = { fsb = { name = 'Witherborn', desc = 'Spawns a wither minion every {{Yellow|30}} seconds up to a maximum of {{G|1}} wither. Your withers will travel to and explode on nearby enemies.', }, specialEffect = 'Reduces the damage you take from withers by {{Red|10%}}.', }, }, ['vanguard armor'] = { name = 'Vanguard Armor', rarity = 'l', head = { stats = { cr = 1, }, }, chest = { stats = { cr = 1, }, }, legs = { stats = { cr = 1, }, }, boots = { stats = { cr = 1, }, }, total = { stats = { cr = 4, }, }, }, ['glossy mineral armor'] = { head = { stats = { def = 90, spd = 20, }, }, chest = { stats = { def = 150, spd = 25, }, }, legs = { stats = { def = 150, spd = 25, }, }, boots = { stats = { def = 90, spd = 20, }, }, name = "Glossy Mineral Armor", rarity = "l", total = { tab = { desc = "Automatically mine {{G|{{Abbr|2|1 Pieces}}}}➜{{G|{{Abbr|8|4 Pieces}}}} nearby blocks that have a {{stat|bp}} of less than 4.", name = "Nearby Miner", }, tab2 = { desc = "Grants {{Gold|{{Abbr|+50|1 Pieces}}}}➜{{Gold|{{Abbr|+200|4 Pieces}}}} {{stat|mnf}} on non-ore blocks.", name = "Soil Fanatic", }, }, }, }