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This module implements common UI templates, to avoid overhead from excessive #invoke calls.
Submodules[]
See Also[]
Hypixel SkyBlock Wiki UI Tool Set:
Templates
- Main Features
- Game Interface Builders
Modules
- Module:Inventory slot
- Module:UI/Core
- Module:UI
- Module:Crafting/UI
- Module:Potion/UI
- Module:Minion/UI
- Module:Collection/UI
CSS/JavaScript Sources
Module Code
--<pre>
-- Taken from: https://minecraft.gamepedia.com/Module:UI
local getArgs = require('Module:Arguments').getArgs
local mergeArgsSyntax = require('Module:Arguments').mergeArgsSyntax
local loader = require('Module:Loader')
local string, table, yesno, uiText, inventorySlot, crafting, Interface, random, mctxt =
loader.lazy.require('String', 'Table', 'Yesno', 'UIText', 'Inventory slot', 'Crafting', 'UI/Core', 'Random', 'Mctxt')
local slot = function(...)
return inventorySlot.slot(...)
end
local p = {}
local function getrandomid()
return 'ui-' .. random.number{100000000, 999999999}
end
local function wrapdiv(content, toWrapAsTabber)
return yesno(toWrapAsTabber, false) and ('<div class="sbw-ui-tabber">%s</div>'):format(content) or content
end
local function slotNotation(m, n)
if tonumber(m) and tonumber(n) then
return ('%s, %s'):format(m, n)
elseif m and not n then
local m, n = tostring(m):match('^(%d+)%s*,%s*(%d+)$')
if m and n then
return ('%s, %s'):format(m, n)
end
else
return false
end
end
local function rc(r, c, nospace)
return ('%s,%s%s'):format(r, nospace and '' or ' ', c)
end
local function pagerid(base, i)
if i > 1 then
base = ('%s-%s'):format(base, i)
end
return base
end
-- Furnace
function p.furnace( frame )
local args = getArgs(frame)
local body = mw.html.create('span'):addClass('mcui mcui-Furnace')
local input = body:tag('span'):addClass('mcui-input')
input:wikitext(crafting.addSlot(args, 'Input', 'I'))
local fuel = input:tag('span'):addClass('mcui-fuel'):done()
local burning = (( args.Input or '' ) ~= '') or (( args.Fuel or '' ) ~= '')
if not burning then
fuel:addClass('mcui-inactive')
end
input:wikitext(crafting.addSlot(args, 'Fuel', 'F'))
local arrow = body:tag('span'):addClass('mcui-arrow'):done()
if not burning or (args.Output or '') == '' then
arrow:addClass('mcui-inactive')
end
body:tag('span'):addClass('mcui-output')
:wikitext(crafting.addSlot(args, 'Output', 'O', 'invslot-large'))
return tostring(mw.html.create('div'):node(body))
end
-- Brewing Stand
function p.brewingStand( frame )
local args = getArgs(frame)
local body = mw.html.create('span'):addClass('mcui mcui-Brewing_Stand')
local input = body:tag('span'):addClass('mcui-input')
input:tag('span'):addClass('mcui-bubbling')
input:wikitext(crafting.addSlot(args, 'Input', 'I'))
input:tag('span'):addClass('mcui-arrow')
if (args.Input or '') == '' or
((args.Output1 or '') == '' and (args.Output2 or '') == '' and (args.Output3 or '') == '')
then
input:addClass('mcui-inactive')
end
body:tag('span'):addClass('mcui-paths')
local output = body:tag('span'):addClass('mcui-output')
for i = 1, 3 do
output:wikitext(crafting.addSlot(args, 'Output' .. i, 'O' .. i, 'mcui-output' .. i))
end
return tostring(mw.html.create('div'):node(body))
end
-- Anvil
function p.anvil( frame )
local args = getArgs(frame)
local in1 = crafting.addSlot(args, 'Input1', 'I1')
local in2 = crafting.addSlot(args, 'Input2', 'I2')
local out1 = crafting.addSlot(args, 'Output', 'O')
local header = args.header or 'Repair & Name'
local title = args.title or ''
local isCrossed = yesno(args.crossed, false)
local isExpensive = yesno(args.expensive, false) or args.cost == 'expensive'
local displayCost = args.costtext or
(args.cost == 'expensive' and 'Too expensive!') or
(args.cost and 'Enchantment Cost: ' .. args.cost) or nil
local body = mw.html.create('div'):addClass('mcui mcui-Anvil')
local top = body:tag('div'):addClass('mcui-top')
top:tag('div'):addClass('mcui-hammer')
local topleft = top:tag('div'):addClass('mcui-topleft')
topleft:tag('div'):addClass('mcui-header'):wikitext(header)
local guibar = topleft:tag('div'):addClass('mcui-guibar')
guibar:tag('div'):addClass('mcui-header mcui-guitext format-f'):wikitext(title)
local bottom = body:tag('div'):addClass('mcui-bottom')
bottom:node(in1)
bottom:tag('div'):addClass('mcui-plus')
bottom:node(in2)
bottom:tag('div'):addClass('mcui-arrow' .. (isCrossed and ' mcui-disabled' or ''))
bottom:node(out1)
if displayCost then
body:tag('div'):addClass('mcui-header mcui-cost' .. (isExpensive and ' mcui-expensive' or '')):wikitext(displayCost)
end
return tostring(mw.html.create('div'):node(body))
end
-- AnvilSB
function p.anvilSB( frame )
function handleSkyBlockItemSpecialCases(itemName)
if not itemName then return nil end
itemName = itemName:gsub("Enchanted Book %((.+)%)", "%1")
return itemName
end
-- Removes strings inside square brackets, inside round brackets, before a colon, after a comma, or after a semicolon
function determineTitle(itemName)
if not itemName then return nil end
itemName = itemName:gsub("%b[]", ""):gsub("%b()", ""):gsub("[^:]+:", ""):gsub(",[^,]*", ""):gsub(";[^;]*", "")
return string.trim(itemName)
end
local args = getArgs(frame)
args.header = args.header or 'Combine Items'
args.costtext = 'Exp Levels Cost: ' .. (string._formatNum(args.cost) or 0)
args.title = args.title or
handleSkyBlockItemSpecialCases(determineTitle(args.Output)) or
handleSkyBlockItemSpecialCases(determineTitle(args.Input1)) or ''
return p.anvil(args)
end
-- Melody (this is unrelated to Template:Note Sequence)
function p.noteSequence(f)
local args = getArgs(f)
local sequence = args[1]
return p._noteSequence(sequence)
end
function p._noteSequence(sequence)
local function simpleSlot(frames)
frames = inventorySlot.parseFrameText(frames, nil, false, {aliases = '', default = nil})
local function simpleMakeItem(name)
return mw.html.create('span'):addClass('invslot-item invslot-item-image'):wikitext('[[File:',name,'.png|32px|link=]]'):done()
end
local body = mw.html.create('span'):addClass('invslot animated')
local activeFrame = 1
for i, frame in ipairs(frames) do
local item
if frame[1] then
item = body:tag('span'):addClass('animated-subframe')
local subActiveFrame = 1 --FC-frame.randomise and random(#frame) or 1
for sI, sFrame in ipairs(frame) do
local sItem = simpleMakeItem(sFrame.name)
item:node(sItem)
if sI == subActiveFrame then
sItem:addClass('animated-active')
else
sItem:addClass('hidden')
end
end
else
item = simpleMakeItem(frame.name)
body:node(item)
end
if i == activeFrame and animated then
item:addClass('animated-active')
elseif animated then
item:addClass('hidden')
end
end
return mw.getCurrentFrame():preprocess(tostring(body))
end
local colors = {
'Red',
'Yellow',
'Lime',
'Green',
'Purple',
'Blue',
'Light_Blue'
}
local slots = {}
for x = 1, 7, 1 do
slots[x] = {}
for y = 1, 6, 1 do
if y == 5
then slots[x][y] = sequence:gsub('[' .. x .. ']', 'Block_of_Quartz;')
else slots[x][y] = sequence:gsub('[' .. x .. ']', colors[x] .. '_Wool;')
end
if y == 5
then slots[x][y] = slots[x][y]:gsub('[%d%s]', colors[x] .. '_Stained_Clay;')
else slots[x][y] = slots[x][y]:gsub('[%d%s]', colors[x] .. '_Stained_Glass_Pane;')
end
if y == 5
then
for z = 1, y, 1 do
slots[x][y] = colors[x] .. '_Stained_Clay;' .. slots[x][y]
end
for z = 1, 12-y, 1 do
slots[x][y] = slots[x][y] .. colors[x] .. '_Stained_Clay;'
end
else
for z = 1, y, 1 do
slots[x][y] = colors[x] .. '_Stained_Glass_Pane;' .. slots[x][y]
end
for z = 1, 12-y, 1 do
slots[x][y] = slots[x][y] .. colors[x] .. '_Stained_Glass_Pane;'
end
end
slots[x][y] = slots[x][y]:gsub('[_]', ' ')
end
end
local table = mw.html.create('table'):addClass('mcui mcui-Crafting_Table'):css({margin = '0 auto', display = 'table', cursor = 'not-allowed'})
for y = 1, 6, 1 do
local row = table:tag('tr'):addClass('mcui-row')
row:tag('td'):wikitext(simpleSlot('Gray Stained Glass Pane')):done()
for x = 1, 7, 1 do
row:tag('td'):wikitext(simpleSlot(slots[x][y])):done()
end
row:tag('td'):wikitext(simpleSlot('Gray Stained Glass Pane')):done()
row:done()
end
table:done()
return tostring(table)
end
---------------------------------------------------------------------------------
-- Template: UIPage
--
-- Imports (transclude) another UI page with custom options on its first UI.
---------------------------------------------------------------------------------
function p.uipage(frame)
local args = getArgs(frame)
local page = args.page or args[1]
return frame:preprocess(p._uipage(page, args))
end
function p._uipage(page, args)
local function injectParamsBoolean(callStr, args)
for param, value in pairs(args) do
if value then
value = tostring(yesno(value))
callStr, n = callStr:gsub('|%s*' .. param .. '%s*=.-%f[|}]','|' .. param .. '=' .. value .. '\n')
if n == 0 then callStr = callStr:sub(0,callStr:len()-2) .. '|' .. param .. '=' .. value .. '}}' end
end
end
return callStr
end
local function injectParamsString(callStr, args)
for param, value in pairs(args) do
if value then
callStr, n = callStr:gsub('|%s*' .. param .. '%s*=.-%f[|}]','|' .. param .. '=' .. value .. '\n')
if n == 0 then callStr = callStr:sub(0,callStr:len()-2) .. '|' .. param .. '=' .. value .. '}}' end
end
end
return callStr
end
local return_id = args.return_id
local extPageTitle = mw.title.new(page, 0)
if not extPageTitle.exists then error('Specified page does not exist, page: ' .. page) end
local extPageContent = extPageTitle:getContent()
local ls = string.matchAll(extPageContent,'%b{}')
local finalStr = ''
local firstUI = true
if ls.n < 1 then return '' end
for i = 1, ls.n, 1 do
local callStr = ls[i][1]
local x, y = callStr:find('{{UI|')
local x1, y1, subpage, subparams = callStr:find('{{UIPage|(.-)%f[|}](.-)}}')
if x == 1 then
if firstUI then -- first UI on page, apply all the custom settings to this UI
callStr = injectParamsBoolean(callStr, {
hide = yesno(args.hide,true),
fill = args.fill,
rows = args.rows,
cols = args.cols,
noarrow = args.noarrow,
noclose = args.noclose,
})
callStr = injectParamsString(callStr, {
id = args.id,
goback = (args.return_text or args.goback),
goback_link = args.goback_link,
return_id = args.return_id,
arrow = (args.arrow or args.arrow_),
close_ = (args.close or args.close_),
})
firstUI = false
end
finalStr = finalStr .. callStr
elseif x1 == 1 then
subparams = subparams and subparams:gsub('^[|%s]*(.-)[|%s]*$','%1') or ''
local subargs = {}
for _, param in ipairs(string.split(subparams,'|')) do
if param:match('=') then
param = string.split(param, '=')
subargs[param[1]] = param[2]
else
-- no positional arguments for UIPage at the moment
end
end
finalStr = finalStr .. p._uipage(subpage, subargs)
end
end
return finalStr
end
---------------------------------------------------------------------------------
-- Template: UI
--
-- Creates a UI.
---------------------------------------------------------------------------------
function p.ui(frame)
local args = getArgs(frame, { removeBlanks = false })
local ui = Interface(args)
local x, y, rowCount = 1, 1, 1
local maxRows, maxCols = tonumber(args.rows) or 6, tonumber(args.cols) or 9
local fill = yesno(args.fill, true)
local defaultnolink = yesno((args['defaultnolink'] or args['dnl']), false)
local function decodeCommas(...)
local t = { ... }
for i, v in ipairs(t) do
t[i] = t[i]:gsub('\255', ',')
end
return unpack(t)
end
local function setSlot(v, x, y)
local isCustom = v:match('<%a-(.-)>(.-)</%a->')
v = v:gsub('\\,', '\255')
local val, id, title, text = decodeCommas(string.unpackedSplit(v, '%s*,%s*'))
local _val = val
local val, num = val:match('^%s*(.+)%s*[;]%s*(%d+)%s*$')
val = val or _val
local link_specify
if not id or id == '' then id = nil
else
local _id = id
id, link_specify = id:match('^%s*(.+)%s*[;]%s*(.+)%s*$')
id = id or _id
end
-- [IMPORTANT] Transform newlines into `/`
if text and text:match('\n') then
text = text:gsub('\n', '/')
end
ui:setSlot(x, y, isCustom and v or {
val .. (num and ', ' .. num or ''),
class = (id and id ~= 'none') and 'goto-' .. id:gsub('^goto%-', ''),
link = (id and id ~= 'none') and 'none' or (link_specify or (defaultnolink and 'none' or'')),
title = title,
text = text,
}, isCustom)
end
for i, v in ipairs(args) do
if i > 1 then
if x > 6 then break; end
if v:match('^%-$') then
for y2 = y, maxCols do
if fill then
ui:setBlankSlot(x, y2)
else
ui:setSlot(x, y2, '')
end
end
x = x+1
y = 1
elseif y > maxCols then
y = 1
x = x+1
else
setSlot(v, x, y)
y = y+1
end
end
end
for k, v in pairs(args) do
local k = tostring(k)
if k:match('^%d+%s*,%s*%d+$') then
local x, y = k:match('^(%d+)%s*,%s*(%d+)$')
setSlot(v, tonumber(x), tonumber(y))
elseif k:match('^row%s*([1-6])%s*$') then
local x = k:match('^row%s*([1-6])$')
local endParams = v:match('%s*;%s*([%d%s,]-)%s*$')
v = v:gsub('%s*;%s*([%d%s,]-)%s*$', '')
endParams = endParams and string.split(endParams, '%s*,%s*') or {1, maxCols}
if #endParams > 2 then
for dummy, y in pairs(endParams) do
setSlot(v:gsub('%$n', y):gsub('\\%$n', '$n'), tonumber(x), tonumber(y))
end
else
for y = tonumber(endParams[1] or 1), tonumber(endParams[2] or maxCols), 1 do
setSlot(v:gsub('%$n', y):gsub('\\%$n', '$n'), tonumber(x), tonumber(y))
end
end
elseif k:match('^colu?m?n?%s*([1-9])%s*$') then
local y = k:match('^colu?m?n?%s*([1-9])%s*$')
local endParams = v:match('%s*;%s*([%d%s,]-)%s*$')
v = v:gsub('%s*;%s*([%d%s,]-)%s*$', '')
endParams = endParams and string.split(endParams, '%s*,%s*') or {1, maxRows}
if #endParams > 2 then
for dummy, x in pairs(endParams) do
setSlot(v:gsub('%$n', x):gsub('\\%$n', '$n'), tonumber(x), tonumber(y))
end
else
for x = tonumber(endParams[1] or 1), tonumber(endParams[2] or maxRows), 1 do
setSlot(v:gsub('%$n', x):gsub('\\%$n', '$n'), tonumber(x), tonumber(y))
end
end
end
end
return tostring(ui)
end
---------------------------------------------------------------------------------
-- Template: UI Pager
--
-- An automatic pager for UIs.
---------------------------------------------------------------------------------
function p.uiPager(frame)
local args = getArgs(frame, { removeBlanks = false })
local id = args.id or getrandomid()
if yesno(args.title_index, false) and not yesno(args.index_last, false) then
args[1] = '({0}/{1}) ' .. args[1]
else
if yesno(args.title_index, false) and yesno(args.index_last, false) then
args[1] = args[1] .. ' ({0}/{1})'
end
end
local ui = table.merge({
[1] = args[1],
fill = 'border',
}, table.mapNamed(args, function (k, v)
if type(k) ~= 'number' then return v else return nil end
end))
-- allocate items onto UI pages
local pages = {}
local rows, cols = args.rows or 6, args.cols or 9
local i = 2
while args[i] do
local ui2 = table.deepCopy(ui)
for r = 2, rows - 1 do
for c = 2, cols - 1 do
if args[i] then
ui2[rc(r, c)] = args[i]
i = i + 1
else
break
end
end
end
table.push(pages, ui2)
end
return wrapdiv(table.concat(table.map(pages, function (v, i, t)
if t[i - 1] and not (v[rc(rows, 1)] or v[rc(rows, 1, true)]) then
v[rc(rows, 1)] = ('Arrow, %s, &aPrevious Page, &ePage %s'):format(pagerid(id, i - 1), i - 1)
end
if t[i + 1] and not (v[rc(rows, cols)] or v[rc(rows, cols, true)]) then
v[rc(rows, cols)] = ('Arrow, %s, &aNext Page, &ePage %s'):format(pagerid(id, i + 1), i + 1)
end
v.id = pagerid(id, i)
if i > 1 then
v.hide = true
end
v[1] = v[1]:gsub('{0}', i):gsub('{1}', #t)
return tostring(p.ui(v))
end)), #pages > 1 and args.clickable)
end
---------------------------------------------------------------------------------
-- Template: ShopUI
--
-- Creates a Shop UI using UIpager.
---------------------------------------------------------------------------------
function p.shopUI(frame)
local args = getArgs(frame, { removeBlanks = false })
local confslot = slotNotation(args.confirmation)
local opts = {}
if yesno(args.confirmation) or confslot then
opts[confslot or '6, 4'] = 'Lime Dye, none; none, &aShop Confirmations, &7Confirm when purchasing items/&7worth at least a million coins.//&eClick to disable!'
end
if not (yesno(args.close) or slotNotation(args.close)) then
opts['6, 5'] = 'Hopper, none; none, &aSell Item, &7Click items in your inventory to/&7sell them to this Shop!'
end
return p.uiPager(table.merge(opts, table.deepCopy(args, true)))
end
---------------------------------------------------------------------------------
-- Template: Rewards UI
--
-- Creates a Rewards UI.
---------------------------------------------------------------------------------
function p.rewardsUI(frame)
local function getTot(first, second, step)
return first * (math.floor(step / 2) + (step % 2)) + second * math.floor(step / 2)
end
local function getMinMax(i_min, first, second, all_n, step, cols)
local tot_n = getTot(first, second, cols)
local incr = getTot(first, second, step)
return i_min, i_min + tot_n - 1, i_min + incr, (step % 2 == 0 and first or second)
end
local args = getArgs(frame, { removeBlanks = false })
local id = args.id or getrandomid()
if yesno(args.title_index, false) then
args[1] = '({0}/{1}) ' .. args[1]
end
local ui = table.merge({
[1] = args[1],
}, table.mapNamed(args, function (k, v)
if type(k) ~= 'number' then return v else return nil end
end))
-- force row, col
local rows, cols = 6, 9
ui.rows, ui.cols = 6, 9
-- fixed maps for snake height of 4, snake gap of 1
local rowmap = { 4, 3, 2, 1, 1, 1, 2, 3, 4 }; rowmap[0] = 4
local advancemap = { 0, 0, 0, 1, 1, 0, 0, 0, 1 }; advancemap[0] = 1
-- slot allocation
local step = args.step or 8
local pages = {}
local all_n, next_colsize, next_min, cont = table.xlength(args, false, true) - 1, 4, 2, true
local min, max
while cont do
min, max, next_min, next_colsize = getMinMax(next_min, next_colsize, 4 + 1 - next_colsize, all_n + 1, step, cols)
local ui2, index, c = table.deepCopy(ui), 0, 1
for i = min, max do
if args[i] then
index = index + 1
ui2[rc(rowmap[index % 10], c)] = args[i]
c = c + advancemap[index % 10]
else
cont = false
break
end
end
table.push(pages, ui2)
end
local page_n = #pages
return wrapdiv(table.concat(table.map(pages, function (v, i, t)
if page_n > 1 and t[i - 1] and not (v[rc(rows, 1)] or v[rc(rows, 1, true)]) then
v[rc(rows, 1)] = ('Arrow, %s, &aScroll Left, &eLeft-click to scroll!/&eRight-click to scroll fast!'):format(pagerid(id, i - 1))
end
if page_n > 1 and t[i + 1] and not (v[rc(rows, cols)] or v[rc(rows, cols, true)]) then
v[rc(rows, cols)] = ('Arrow, %s, &aScroll Right, &eLeft-click to scroll!/&eRight-click to scroll fast!'):format(pagerid(id, i + 1))
end
v.id = pagerid(id, i)
if i > 1 then
v.hide = true
end
v[1] = v[1]:gsub('{0}', i):gsub('{1}', #t)
return tostring(p.ui(v))
end)), #pages > 1 and args.clickable)
end
---------------------------------------------------------------------------------
-- Template: Skill UI
--
-- Creates a Skill UI.
---------------------------------------------------------------------------------
local skillUISlotMap = {
'2, 1', '3, 1', '4, 1', '4, 2', '4, 3',
'3, 3', '2, 3', '1, 3', '1, 4', '1, 5',
'2, 5', '3, 5', '4, 5', '4, 6', '4, 7',
'3, 7', '2, 7', '1, 7', '1, 8', '1, 9',
'2, 9', '3, 9', '4, 9', '5, 9', '6, 9'
}
function p.skillUI(frame)
local args = getArgs(frame, { removeBlanks = false })
local id = args.id or getrandomid()
if yesno(args.title_index, false) then
args[1] = '({0}/{1}) ' .. args[1]
end
local pageSize = #skillUISlotMap
local ui = table.merge({
[1] = args[1],
}, table.mapNamed(args, function (k, v)
if type(k) ~= 'number' then return v else return nil end
end))
-- slot allocation
local pages = {}
local item_n, index, ui2 = table.xlength(args, false, true) - 1, 0, table.deepCopy(ui)
while args[index + 2] do
ui2[skillUISlotMap[index % pageSize + 1]] = args[index + 2]
if index % pageSize == (pageSize - 1) then
table.push(pages, ui2)
ui2 = table.deepCopy(ui)
end
index = index + 1
end
if #pages < 1 or index % pageSize > 0 --[[ ensure there are new things in the ui2 ]] then
table.push(pages, ui2)
end
local page_n = #pages
return wrapdiv(table.concat(table.map(pages, function (v, i, t)
if page_n > 1 then
local targetPage = i + 1 > page_n and 1 or i + 1 -- cyclic
v['6, 6'] = ('Arrow, %s, &aLevels %s - %s, &eClick to view!'):format(pagerid(id, targetPage), (targetPage - 1) * pageSize + 1, math.min(targetPage * pageSize, item_n))
end
v.id = pagerid(id, i)
if i > 1 then
v.hide = true
end
v[1] = v[1]:gsub('{0}', i):gsub('{1}', #t)
return tostring(p.ui(v))
end)), #pages > 1 and args.clickable)
end
---------------------------------------------------------------------------------
-- Template: Book
--
-- Creates a book UI.
---------------------------------------------------------------------------------
function p.bookUI(frame)
local args = getArgs(frame)
-- We need to know how many pages there are before we can start main loop for next/prev buttons
local pages, i = {}, 1
while args[i] do
pages[#pages+1] = args[i]
i = i + 1
end
local t = {}
for i, pageContent in ipairs(pages) do
local pageTag = mw.html.create('div'):attr('id', 'ui-page'..i)
:addClass('mcui-Book_Page sbw-ui-tab-content')
:addClass(i==1 and '' or 'hidden')
pageTag:tag('div'):addClass("mcui-page-count")
:wikitext(mctxt.raw{ table.concat{ "Page ", i," of ", #pages } }):done()
pageTag:wikitext(mctxt.raw{ pageContent })
-- Next/Prev buttons
if #pages > 1 then
local nav = pageTag:tag('div'):addClass('mcui-page-nav')
--prev
if i > 1 then
nav:tag('div'):addClass('invslot goto-page'..(i-1)):wikitext("[[File:Book Arrowleft.png|link=#]]"):done()
else
nav:tag('div'):done() -- empty need for formatting
end
-- next
if i < #pages then
nav:tag('div'):addClass('invslot goto-page'..(i+1)):tag('div'):css{ transform= "scaleX(-1)" }:wikitext("[[File:Book Arrowleft.png|link=#]]")
else
nav:tag('div'):done() -- empty need for formatting
end
end
t[#t+1] = tostring(pageTag)
end
return wrapdiv(table.concat(t), #pages > 1)
end
p.createBlankUI = Interface
return p