SkyBlock 1.0 is an upcoming major update to SkyBlock. It is set to fully release in 2022, however it may be delayed to 2023. Certain parts of 1.0 will be released along the way to the full release.[1] [2] SkyBlock will leave the Prototype Lobby once 1.0 is fully released.
The update will contain a large amount of content, such as new islands and features. In addition, many existing areas of the game will receive a revamp and rebalance using the experience with those areas so far.
The development of 1.0 is assisted by design threads posted on the Hypixel Forums. In each design thread, an early design draft for changes to a certain area is shown, and the community can give feedback through a linked survey or in the thread itself. Nothing within the design threads is final; all mentioned additions and changes are subject to large changes.
Additions [ ]
Locations [ ]
Museum
Items can be donated to the Curator to be put on display
The player's can be appraised by Madame Eleanor Q. Goldsworth III
Donated items become Co-op Soulbound and cannot be traded with player's outside of your Co-op afterwards
Players receive rewards according to the number of unique items they have donated
Items [ ]
Armor
4 new Armor types: Cloaks, Gauntlets (gloves), Belts, and Necklaces
The best versions of each new piece will be dropped from specific content
Dyes
Can be applied to any armor which is Leather in order to change their colour
All dyed armor will have an icon in their descriptions, signifying that they are dyed
This will not affect existing dyed "Exotic" armor pieces
Drop extremely rarely from certain mobs
Example: Wolves in the Ruins will extremely rarely drop #B2FFFF
Celeste Dye
Group buff items
More items which benefit all nearby players will be added
Changes [ ]
Dungeons
The total % of secrets and speed required to max their scores depends on the floor
Floor
% of secrets required
Maximum time
F1
30%
10:00
F2
40%
10:00
F3
50%
10:00
F4
60%
12:00
F5
70%
10:00
F6
85%
12:00
F7
100%
12:00
M1-M6
100%
8:00
Every 1% of secrets found above the cap will grant +0.5% Catacombs EXP
The first completion XP bonus will instead be given on the first 5 completions
The first 5 successful dungeon runs of a day will give 40% extra Catacombs EXP
Accessory Bag
Applying a reforge to the Accessory Bag permanently unlocks it for freely swapping reforges
Reforges will only be able to be applied directly to the Bag
New system for Accessory reforges:
All accessories' rarities will be summed up as Reforge Points
The power of the reforge scales with the number of Reforge Points
Accessory Bag grants some stats free to spend based on the number of owned Accessories
Armor sets
Most full set bonuses will be changed to scale with the number of worn pieces
Quest items
Loot sharing
Will be expanded to other areas of the game
Essence
New types will be added
Essence can be used to upgrade almost all gear
The effects of stars will take effect globally
Effects of stars will be visible in item tooltips
Rusty
Rusty will become a 'Lost and Found' NPC where players can buy back quest/npc items
This is so that players can gain back items that has been lost and cannot be obtained again, such as the Campfire Badge
Planned additions [ ]
This list is incomplete. You can help by expanding it.
All features are not final and are subject to large changes.
Locations [ ]
Garden
Location accessible from private islands starting at Farming 10
Will contain new types of crops and farming mechanics, methods, and patterns
Gameplay [ ]
Island matchmaking
Island system will try to put players of similar strength together
Only 2 different lobbies - one for early-mid game players, and another for late-end game players
Will not stop players from being warped into the other lobby types
Modifier system
Streamlines the item upgrading process
Allows players to apply all owned modifiers to an item, from anywhere in their storage
Can instantly craft and purchase missing modifiers
Party Finder
Matchmaking similar to modern multiplayer game matchmaking
Automatically matches queued players according to their level, class and floor
Quests
Addition of a global quest line with side quests, unlocked with SkyBlock levels
Skill trees
May be added to skills apart from Mining
Levelling up Skills such as Combat could reward points to spend within the skill trees
General [ ]
Lore
Will be expanded upon in the quest line
Player Info
Hovering your mouse on a player name in chat will display information about them, such as their SkyBlock Level, Guild and other trophies.
Planned changes [ ]
This list is incomplete. You can help by expanding it.
All features are not final and are subject to large changes.
Items [ ]
Collection items
Unused items within Collections, such as Cactus Armor , will be tweaked to be integrated into their relevant Skill's progression
Conversion into Dungeon Items
Will be removed for all non-dungeon items
This change may not take effect[5]
Keystone Accessories
Will be more powerful and have more impactful effects
Only a few can be used at a time
May not release until a while after 1.0
Rarity
Many items will have their rarity reduced by 1
In order to "better represent the spread of items in the current state of the game"
Requirements
Will be added to most Skill-related items
Training Dummy
Will be able to show total DPS
Will be able to simulate any mob from the Bestiary
May be able to simulate dungeon stats
Additional enhancements
Mobs [ ]
All mobs
Will "have its own uniqueness, both in what they do and in what they drop"
Mob levels
Will be assigned using an algorithm rather than arbitrarily
Sea Creatures
Will drop important and rare Alchemy ingredients
Locations [ ]
Colosseum
Will receive a revamp with PvE content
Will reward Belts
Private Island
Adding rare events and special spawns to the Private Island
SkyBlock level progress rewards options for customising private island gameplay
New mobs spawning on the island as SkyBlock levels increase, which will have useful drops
Certain levels unlock automation options such as sorting systems
SkyBlock level 15: Rare NPC can spawn on the island
SkyBlock level 20: Rare dragons fly across the island, can be shot for a reward
All potentially dangerous content will be toggleable
Gameplay [ ]
Co-op system
Will be changed such that co-op members will have less opportunity to ruin other members
Parity with solo profiles such that there are no advantages to either system
Collection/Recipe
Collection have relevant recipes that sink a large amount of that resource
Recipes unlocked from collections will be slowly earned (slower learning curve)
Late game items' recipe includes late game drops and have a high requirement
Unused items from early game will have a purpose so late game players will still use these items
Balance Collections and making them fair will reward players
Collecting resources by hand will not be in competition with minions (WIP IDEA)
For example, Collecting resources by hand might drop a special item that can be used in specific crafts that minions cannot get
Dungeons
Fix Party Warping after a dungeon has finished
Boss collection milestones will be implemented to the rest of the game
Fairy Souls
Fairy Souls will not reward stats anymore, but instead reward other things such as Storage Space and Skyblock EXP
Losing the stats will not make the game harder as the players can get these stats back somewhere else
Quests
System similar to Commissions for Mining may be added for other skills
Commissions could be introduced earlier in Mining progression
Global system will receive improvements in order to implement better quest content
The global quest line will finally unveil the story of the world of Skyblock and will lead players to a familiar place.
Skills
Will have improved integration with global progression
Will have improved progression within the Skill itself
Progression within a skill will involve item progression and changes to the gameplay style
Prevents monotonous progression in skills such as Farming , where it is only effective to do a single farming task from level 0 to 60
Prevents skills from adversely affecting other skills' progression
Tweaks to Skill levelling bonuses to make them more rewarding
Coin rewards are currently "mediocre"
Cap most Skill rewards at Skill level 50. Any progress past 50 would be mostly cosmetic
Slayer ramp-up
Each Slayer boss kill makes the subsequent boss stronger, but increases the rewards
Resets every SkyBlock year
High score will be saved each year
General [ ]
Economy
Balancing rewards and money making capabilities of all skills with each other
NPC selling system like a market. Depending on the influx of money, items sold to NPC will either drop or rise, hitting a cap at some point
Elite 500
Group of 500 players with the highest SkyBlock level
Will have custom Tab menu tag
Enchantments
Many more enchantments will be added
More defensive, support and "technical" enchantments
More offensive enchantment options
Each item will have a set amount of enchantments it can hold
Each item may be able to hold different amounts of offensive and defensive enchantments etc.
Allows adding an indefinite amount of enchantments without increasing players' power levels
Balancing to enchantments, especially buffs to weaker ones
One For All will receive "changes, including nerfs"
Healing
May be buffed to fit the increased Health of players if necessary
Minions
Additional options around Minions, such as Minion placement and new Minion types
Special Minion type at SkyBlock level 22, which performs a different task than generating resources
Make Minions generate less Skill EXP
Minions will be constantly balanced so every minion will have some kind of use
Automatic Shipping slots might be reworked to a third minion upgrade slot that only unlocks after the minion hits tier 10
Fuels and Minion speed can be nerfed as they are generating resources too fast
Minion upgrades, especially fuel-type minion upgrades and diamond spreading, are wrong and these upgrades make players choose minion speed over minion resource
Minions will have 3 different perks:
Minion Personalities (provide small strategic decisions to maximise the minion's usefulness)
Special Minions (Unlocked through Skyblock Levels and don't generate resources but can facilitate gameplay or to optimize your setup)
Minion Levels (Every time a player collects the minion, the minion will level up and gain some perks, including speed and storage)
Progression
Make goals clearer to players for each stage of the game
Make mobs have their own personality (what they do) and drop different items
Balance gear and PvE
Salvage
Non-dungeon gear will be salvageable for essence
New confirmation menu when salvaging important or expensive items
SkyBlock Levels
Gauge of a player's progress through the game compared to others
An enhancement of the already existing Skill Average and Weight systems, making it inclusive of all areas of SkyBlock and giving it its own learning curve and progression
Leveled up by completing certain tasks
Example values:
Levelling up a Skill: 25 EXP
Finishing a Quest: 5 to 25 EXP
Bestiary Milestone: 3 EXP
Beating a specific Slayer boss for the first time: 5 to 10 EXP
Slayer Levels: 10/15 EXP
Museum milestones: 2-15 EXP
Every other instance of a significant milestone in the game would give an amount of EXP
Infinite sources of EXP will be avoided in order to prevent balancing issues for top players
Rewards perks such as Private Island gameplay elements
Unlocks parts of a global quest line
Stats
Telekinesis
Will be changed from an enchantment to a global perk unlocked at SkyBlock level 5
Wardrobe
Will be changed to function with the 4 new armor pieces
History [ ]
References [ ]