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❁ Strength (❁ Str) is one of the core player Stats. It plays a major role in determining the damage dealt by the player.

Mechanics

❁ Strength is one of the statistics in the damage calculation when using a melee or ranged weapon.

The formula is as follows:

  • Weapon Damage: The weapon's damage stat
  • Strength: The player's strength (including base strength)
  • Crit. Damage: The player's critical damage stat (including base critical damage)
  • Additive Multiplier: A combination of damage boosts from abilities and enchantments

Increasing Base Strength

At the start of the game, players have a base ❁ Strength of 0. It can be increased by:

Increasing Bonus Strength

There are several ways to gain additional bonus ❁ Strength. These include, but are not limited to:


Achieving highest possible Strength outside Dungeons

Weapon: Catacombs 50 Recombobulated Withered Flower of Truth enchanted with Chimera 5 with Perfect Jasper Hot and Fuming books (doubled because of Blaze Pet) and Art of War (220+300+12+30*2+5=597)

Armor: Full set of Ancient Frozen Blaze Armor with 2 Perfect Jaspers each and bonus from LEGENDARY Blaze Pet ([40+24+35]*4*1.4=554.4)

Pets: Spooky cupcake pet item on Blaze pet + Chimera 5 and having a player with legendary Parrot Pet around (30+30+20=80)

Accessories: Enriching all Accessories to ❁ Strength (19*20+12*15+20*10+8*11+5*16+30*1=958)

Raw strength from Accessories: Artifact of Power, Razor-sharp Shark Tooth Necklace and Blood God Crest (5+10+20=35)

Base Strength: Getting Foraging 50 and Forbidden Strength in Essence Shop (86+5=91)

Temporary bonuses: Plasmaflux, Training Weights, Weird Tuba, Century Cake and Strength Potions, Beacon (35+78.75+30+50+2+10=205.75)


Add all that with the Blaze Pet and Legion bonus (597+554.4+80+958+91+205.75+35)*1.2*1.28=3872 ❁ Strength while in Blazing Fortress and whilst having 20 players around with at least one of them have Legendary Parrot Pet equipped.

History

SkyBlock Prototype
June 11, 20190.1Added Strength.
May 31, 20210.11.520% of Strength is no longer added to the weapon damage in damage calculation.
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