
A Sword is any melee Weapon which has a Sword Tag, regardless of its shape or ability. They can be enchanted and reforged to modify their Stats/effectiveness.
Contents
List of swords
Listed from lowest to highest damage
Image | Name | Rarity | Stats | Ability |
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Aspect of the Jerry | Common
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+1
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Item Ability: Parley Channel your inner Jerry. Cooldown: 5s Item Ability: No Parley (Can only be used with the Jerry's Reforge) Consumes all your and adds 10% of it as for your next AOTJ |hit. (Note: This is a joke or meme sword the developers/admins made as a nod to the community).
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Thick Aspect of the Jerry | Uncommon
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+1 +100
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Fancy Sword | Common
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+20
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No ability, but it comes with the enchantments: First Strike I, Scavenger I, Sharpness II, and Vampirism I |
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Rogue Sword | Common
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+20
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Item Ability: Speed Boost - Increases your movement by +20% for 30 seconds - only +10 if ability already active. Mana Cost: 50
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Spider Sword | Common
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+30
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Deals +100% damage to Spiders, Cave Spiders, and Silverfish. |
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Undead Sword | Common
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+30
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Deals +100% damage to Skeletons, Withers, Zombies, and Zombie Pigmen. |
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End Sword | Uncommon
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+35
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Deals +100% damage to Endermites, Endermen, Etc. |
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Cleaver | Uncommon
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+40 +10
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Item Ability: Cleave - When hitting an entity, monsters in a 3 block range will be hit for a portion of that damage too.
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Flaming Sword | Uncommon
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+50 +20
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Ignites enemies for 3s. |
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Prismarine Blade | Uncommon
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+50 +25
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Deals +200% damage while in water. |
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Hunter Knife | Uncommon
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+50 +40
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Tactician's Sword | Rare
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+50 (max +200) +20%
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Gains +15 for each Combat collection of Tier VII and over of its wearer (10 collections, hence a max of +150).
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Thick Tactician's Sword | Epic
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+50 (max+ 200) +100 +20%
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Jerry-chine Gun | Epic
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+80
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Item Ability: Rapid-fire - Fires off multiple jerry bombs that create an explosion on impact, dealing up to <varies> damage.
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Ember Rod | Epic
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+80 +35 +50
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Item Ability: Fire Blast Shoots 3 fireballs in rapid succession in front of you! Mana Cost: 150, Cooldown: 30s
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Frozen Scythe | Rare
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+80
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Item Ability: Ice Bolt - Shoots 1 Ice Bolt that deals 1,000 and slows enemies hit for 5 seconds! : 50.
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Golem Sword | Rare
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+80 +125 +25
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Item Ability: Iron Punch - Punch the ground, damaging enemies in a hexagon around you for 250 base magical damage. Mana Cost: 70, Cooldown: 3s
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Raider Axe | Rare
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+80 (max +115) +50 (max +150)
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Earn +20 coins from monster kills +1 per 500 kills Mobs level 10+ (max +35)+1 per 500 wood (max +100)
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Revenant Falchion | Rare
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+90 +50 +100
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Deals +150% damage to Zombies. |
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Silver Fang | Uncommon
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+100
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None |
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Shaman Sword | Epic
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+100 +20 +5%
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Deal +1 per 50 max . Receive -20% damage from wolves.
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Aspect of the End | Rare
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+100 +100
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Item Ability: Instant Transmission - Teleports you 8 blocks ahead of you and you get +50% for 3 seconds. Mana Cost: 50
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Scorpion Foil | Epic
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+100 +100
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Deal +250% damage against Spiders.Item Ability: Heartstopper - You have 4 Ⓞ tickers. Blocking clears 1 Ⓞ of them and heals 60 . Once all tickers are cleared, your next attack is empowered for +250% damage. Tickers refill after 5 seconds.
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Thick Scorpion Foil | Legendary
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+100 +200
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Zombie Sword | Rare
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+100 +50 +50
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Item Ability: Instant Heal - Heal yourself for 120 + 5%![]() ![]() |
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Ornate Zombie Sword | Epic
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+110 +60 +50
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Item Ability: Instant Heal - Heal yourself for 144 + 5%![]() ![]() |
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End Stone Sword | Epic
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+120 +80
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Item Ability: Extreme Focus - Consumes all your remaining mana to grant Resistance for 5 seconds and extra damage on your next hit (within 5 seconds) depending on how much mana was consumed!
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Recluse Fang | Rare
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+120 +30 +20%
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Item Ability: Squash 'em - Squash Spiders to accumulate strength against them. +1 strength per 40 squashed.
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Reaper Falchion | Epic
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+120 +100 +200
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Heal 10 per hit. Deal +200% damage to Zombies. Receive 20% less damage from Zombies when held.
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Pooch Sword | Legendary
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+120 +20 +5
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Deal +1 per 50 max ![]() Receive -20% damage from wolves. Gain +150 against wolves.
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Edible Mace | Rare
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+125 +25
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Item Ability: ME SMASH HEAD - Your next attack deals double damage and weakens animals, making them deal -35% damage for 30 seconds. Debuff doesn't stack, Mana Cost: 100
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Ink Wand | Epic
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+130
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Item Ability: Ink Bomb - Shoot an ink bomb in front of you dealing 10,000 and giving blindness! Mana Cost: 60, Cooldown: 30s
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Emerald Blade | Epic
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+130
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A powerful blade made from pure Emeralds. This blade becomes stronger as you carry more coins in your purse. |
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Midas Staff | Legendary
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+130
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Item Ability: Molten Wave - Cast a wave of molten gold in the direction you are facing! Deals up to 64,240 damage.
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Leaping Sword | Epic
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+150 +100 +25%
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Item Ability: Leap - Leap into the air and deal 350 to nearby enemies upon landing on the ground. d enemies will also be frozen for 1.0 second. Mana Cost: 50, Cooldown: 1s
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Yeti Sword | Legendary
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+150 +170 +50
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Item Ability: Terrain Toss - Throws a chunk of terrain in the direction you are facing! Deals up to 15,000 . Maximum range of 32 blocks. Mana Cost: 250, Cooldown: 1s
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Midas Sword ($100k) | Legendary
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+152 +2
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Item Ability: Greed - The Strength and Damage bonus of this item is dependent on the price paid for it at the Dark Auction! Max bonus: 50,000,000 coins for +120 and
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Silk-Edge Sword | Epic
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+175 +125 +25%
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Item Ability: Leap - Leap into the air and deal 400 to nearby enemies upon landing on the ground. d enemies will also be frozen for 1.0 second. Mana Cost: 50, Cooldown: 1s
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Sword of Revelations | Epic
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+180 +50
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Heal 15![]() |
Thick Sword of Revelations | Legendary
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+180 +150
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Daedalus Axe ( 50)
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Legendary
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+200
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Gains +4 per Taming level
Copies the stats from your active pet Earn 35 coins from monster kills |
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Pigman Sword | Legendary
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+200 +100 +5% +30% +300
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Item Ability: Burning Souls - Gain +300 for 5s and cast a vortex of flames towards nearby enemies, dealing up to 30,000 over 5 seconds. Mana cost: 400
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Aspect of the Dragons | Legendary
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+225 +100
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Item Ability: Dragon Rage - All Monsters in front of you take 12,000 . Hit monsters take large knockback. Mana Cost: 100
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Midas Sword ($50 Mil) | Legendary
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+270 +120
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Item Ability: Greed - The Strength and Damage bonus of this item is dependent on the price paid for it at the Dark Auction! Max bonus: $50,000,000 for +120 and
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Reaper Scythe | Legendary
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: +333 : +10%
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Item Ability: Desecration - Within 3 seconds of killing an enemy, Desecrate their grave to spawn a zombie. Zombies lose 2% HP/s. Zombies copy 30% of your stats. Up to 5 zombies at once. Mana Cost: 150
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Dungeon Swords
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Image | Name | Rarity | Stats | Ability |
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Super Cleaver | Rare
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+85 +20
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Item Ability: Cleave - When hitting an entity, monsters in a 3 block range will be hit for a portion of that damage too.
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Bonzo's Staff | Rare
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+160 +250
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Item Ability: Showtime - Shoots balloons that create a large explosion on impact, dealing up to 855 . Mana Cost: 100
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Dreadlord Sword | Rare , Epic
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+52 +50 +85
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Item Ability: Dreadlord - Shoots a Skull that does X damage. Mana Cost: 40
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Zombie Soldier Cutlass | Rare , Epic
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+52 +26 +100%
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Item Ability: Love Tap - Heals you for +10 when you hit an entity!
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Silent Death | Rare , Epic
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+85 +31 +1% +9%
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Item Ability: Shadowstep - Teleport behind the enemy you are looking at, gaining +25 for 10 seconds. Max range of 20 blocks. Cooldown resets on kills.
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Adaptive Blade | Epic
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: +170
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Weapon created by Scarf, it automatically adapts to its user inside Dungeons. Berserk: +35 +5
Healer: +20% ![]() /s to nearby alliesMage: +200
Tank: +100 +5
Archer: +100
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Crypt Witherlord Sword | Epic
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+62 +50 +113
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Item Ability: Witherlord - Shoot 3 Skulls each dealing X damage.
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Zombie Commander Whip | Epic
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+65 +5
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Item Ability: Commander Whip - Every 1 Zombie killed during a dungeon run by this weapon gives the user +1 .
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Hyper Cleaver | Epic
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+145 +50
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Item Ability: Cleave - When hitting an entity, monsters in a 4 block range will be hit for a portion of that damage too.
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Spirit Sword | Epic
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+210 +50
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Deal +2% more damage to Undead monsters for every 1% of your missing health. Spirit Item: When turned into a ghost, this item becomes a Ghost Ability. Spirit Ability: Spirit Bomb - Shoots a Spirit that deals X damage on impact. Cooldown: 10s |
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Zombie Knight Sword | Epic , Legendary
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+82 +21
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Item Ability: Zombie Knight - Gains +30 when used with Zombie Knight Armor
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Spirit Sceptre | Legendary
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+180 +300
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Item Ability: Guided Bat - Shoots a guided spirit bat, following your aim and exploding for X damage. Mana Cost: 250
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Ice Spray Wand | Rare
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+80
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Item Ability: Ice Spray - Produces a cone of ice in front of the caster that deals 19500~20500 damage to mobs and freezes them in place for 5 seconds! Frozen mobs take 10% increased damage!Mana Cost: 50 Cooldown: 10s |
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Livid Dagger | Legendary
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+210 +60 +100% +50% +100%
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Item Ability: Throw - Throw your dagger at your enemies!Mana Cost: 150 Cooldown: 5s Your Critical Hits deal more damage if you are behind your target. |
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Shadow Fury | Legendary
|
+300 +125 : +30
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Item Ability: Shadow Fury
Rapidly teleports you up to 5 enemies within 10 blocks, rooting each of them and allowing you to hit them. Cooldown: 15s |
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Fel Sword | Epic
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+190
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Every 100 kills with this weapon grants an +1 Weapon Damage, up to 100 extra. Dungeon healer bonuses: -Increases healing from your Healing Circle by 10%. -Reduces the cooldown of your Wish ultimate by 10 seconds. Right-click to use your class abilitiy! |
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Wither Cloak Sword | Epic
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+190 +135 +250
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Item Ability: Creeper Veil - Spawns a veil around you that grants you immunity from damage. Unable to attack while the shield is active but your creepers deal 200 damage to nearby enemies every second. Click again to de-activate.
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Necromancer Sword | Legendary
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+250 +125 +125
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Item Ability: Raise Souls - Monsters you kill using this item will drop their soul. You can click on their souls on the ground using this item to absorb them and then spawn them to fight by your side.
Mana cost is based on the power of the monsters you summon. Shift right-click to view and remove souls from this item. If your summoned monster dies the soul will be removed. Max Souls: 2 Cooldown: 1s |
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Giant's Sword | Legendary
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+500
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Item Ability: Giant's Slam - Slam your sword into the ground dealing 120,600 damage to nearby enemies.
Mana Cost: 100 Cooldown: 30s |
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Necron's Blade | Legendary
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+260 +110 +50
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Deal 50% more damage to Withers.
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Hyperion | Legendary
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+260 (max +310)
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Deals 50% damage to withers.
Grants +1 damage and +2 intelligence per Catacombs level. |
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Valkyrie | Legendary
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+270 (max +320) +120 (max +170) +60 +60
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Deals 50% damage to withers.
Grants +1 damage and +1 strength per Catacombs level. |
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Astraea | Legendary
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+260 (max + 310) +150 +30 +50 +210 (max + 260)
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Deals 50% damage to withers.
Grants +1 damage and +1 defense per Catacombs level. |
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Scylla | Legendary
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+260 (max + 310)
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Deals 50% damage to withers.
Grants +1 damage and +1 critical damage per Catacombs level. |
Vanilla Swords
All vanilla Minecraft swords exist in SkyBlock, although SkyBlock alternatives are almost always better. The wooden version is used in various Minion recipes.
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A "Thick Wooden Sword" can be created by applying a Wood Singularity on a normal Wooden Sword which would give it an additional +100
and upgrade its rarity from Strength
Common
to Uncommon
, although due to its cost and better weapons to apply it on, this is not recommended. A better use would be on a Tactician's Sword or Scorpion Foil.
Sword Upgrades
Sword upgrades are upgrades that can be applied to any sword in the game. Sword upgrades include things such as Enchantments, Hot Potato Books, and reforges. However, not all upgrades should used on all swords. It is recommended to use expensive enchants, such as Sharpness VI and Ender Slayer VI only on late-game weapons, such as the Midas Sword, Pigman Sword and Aspect of the Dragons.
When using Late-game combinations, such as Pigman Sword with a high level Pigman Pet, Aspect of the Dragons with a high level Ender Dragon Pet, or Emerald Blade with a purse of at least 250 million Coins, it is greatly recommended that the sword is maxed with a recombulator, high level enchantments, fuming potato books and unique reforges.
Pets can also increase a weapon's damage output. For example, the Ender Dragon Pet, or the Blaze Pet.
Sword Upgrades
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Common Swords) | ||||||
Spicy Reforge | +2 | +1% | +25% | +1% | ||
Sharp Reforge | +10% | +20% | ||||
Legendary Reforge | +3 | +5% | +5% | +5 | +2% | |
Enchantments | ||||||
Critical I-VI | +10-60% | |||||
Other Upgrades | ||||||
Hot Potato Book (1-10 Uses) | +2-20 | +2-20 | ||||
Wood Singularity (Wooden Swords only, Also Raises the Rarity By 1) |
+100 |
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Uncommon Swords) | ||||||
Spicy Reforge | +3 | +1% | +35% | +2% | ||
Sharp Reforge | +12% | +30% | ||||
Legendary Reforge | +7 | +7% | +10% | +8 | +3% | |
Enchantments | ||||||
Critical I-VI | +10-60% | |||||
Other Upgrades | ||||||
Hot Potato Book (1-10 Uses) | +2-20 | +2-20 | ||||
Wood Singularity (Wooden Swords only, Also Raises the Rarity By 1) |
+100 |
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Rare Swords) | ||||||
Spicy Reforge | +4 | +1% | +45% | +4% | ||
Sharp Reforge | +14% | +40% | ||||
Legendary Reforge | +12 | +9% | +15% | +12 | +5% | |
Enchantments | ||||||
Critical I-VI | +10-60% | |||||
Other Upgrades | ||||||
Hot Potato Book (1-10 Uses) | +2-20 | +2-20 | ||||
Wood Singularity (Wooden Swords only, Also Raises the Rarity By 1) |
+100 |
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Epic Swords) | ||||||
Spicy Reforge | +7 | +1% | +60% | +7% | ||
Sharp Reforge | +17% | +55% | ||||
Legendary Reforge | +18 | +12% | +22% | +18 | +7% | |
Enchantments | ||||||
Critical I-VI | +10-60% | |||||
Other Upgrades | ||||||
Hot Potato Book (1-10 Uses) | +2-20 | +2-20 | ||||
Wood Singularity (Wooden Swords only, Also Raises the Rarity By 1) |
+100 |
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Legendary Swords) | ||||||
Spicy Reforge | +10 | +1% | +80% | +10% | ||
Sharp Reforge | +20% | +75% | ||||
Legendary Reforge | +25 | +15% | +28% | +25 | +10% | |
Enchantments | ||||||
Critical I-VI | +10-60% | |||||
Other Upgrades | ||||||
Hot Potato Book (1-10 Uses) | +2-20 | +2-20 | ||||
Wood Singularity (Wooden Swords only, Also Raises the Rarity By 1) |
+100 |
- Editor's Note: You can use the Template
{{SwordUpData}}
to list these upgrades on pages.
Sword Enchantments
Listed below is a small subset of the most popular Weapon Enchantments. See Enchantments For More Details.
- Editor's Note: You can use the Template
{{SwordEnchData}}
to list these enchantments on pages.
Melee Weapon Enchantment | Description | Max Level | Effect |
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Base Enchantments
| |||
Sharpness I-VII | Increases Melee dealt by 6-35%.(A Weapon with this enchant cannot have Smite or Bane of Arthropods) |
Increases Base Melee Dealt
| |
Giant Killer I-VII | Increases dealt by 0.1-0.7% for each percent of extra health that your target has above you, up to 5-35%.
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Increases Base Melee Dealt Based On How Much more Max health your target has
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Execute I-VI | Increases dealt by 0.2%-1.2% for each percent of health missing on your target.
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Increases Base Melee Dealt for each percent of health missing on your target.
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First Strike I-V | Increases dealt by 25-125% On your first Hit on a Mob.
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You Deal Increased on your first hit on a mob.
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Critical I-VII | Increases by 10-70%.
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Increases The bonus of the Weapon when applied.
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Healing Enchantments | |||
Life Steal I-V | Heals you for 0.1-0.5% of the you deal to mobs per level.
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You Heal yourself For a Percentage of the you deal to mobs whenever you hit them.
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Vampirism I-VI | Heals You for 1-6% of your missing health whenever you kill an enemy. | You Heal yourself for a percentage of your Missing health whenever you kill an enemy. Does
Stack with Life steal. | |
Drop Enchantments | |||
Looting I-V | Increases the Chance of a mob dropping an Item by 15-75%. | Increased mob drops | |
Luck I-VII | Increases the chance for monsters to drop their armor pieces by 5-35% | Increases the chance for monsters to drop the armor they are wearing | |
Scavenger I-V | Enemies drop 0.3-1.5 coins per level times the mob's level. | More Coins Will Drop from Monsters (ex. killing a level 10 mob with Scavenger IV will drop 12 additional coins on top of their normal coin drop). | |
Experience I-IV | Increases the chance for mobs and ores to drop double experience by 12.5-50% | Increased Experience Orbs dropped form mobs | |
Telekinesis I | Blocks and mob drops go directly into your inventory | ||
Specific Mob Enchantments
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Smite I-VII |
Increases Melee dealt to zombies, zombie pigmen, skeletons, and withers by 8-56%.(A Weapon with this enchant cannot have Sharpness or Bane of Arthropods) |
Increases Melee dealt to Undead class Mobs.
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Bane of Arthropods I-VII | Increases Melee dealt to spiders,cave spiders,and silverfish by 8-56%.(A Weapon with this enchant cannot have Sharpness or Smite) |
Increases Melee dealt to Arthropod class Mobs.
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Ender Slayer I-VII | Increases Melee dealt to Ender Dragons and Endermen by 12-84%.
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Increases Melee dealt to Ender Dragons and Endermen
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Dragon Hunter I-V | Increases dealt to Ender Dragons by 12-60%.
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Increases dealt to Ender Dragons
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Cubism I-VI | Increases dealt to Creepers, Slimes, and Magma Cubes by 10-60%.
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Increases dealt to Creepers, Slimes, and Magma Cubes
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Impaling I-III | Increases dealt to Sea Guardians and Squids 12.5-37.5%
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Increases dealt to Sea Guardians and Squids
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Other Enchantments | |||
Cleave I-VI | Deal 3-18% of your Melee to nearby monsters within 3.3-4.8 blocks of your target.
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You deal a portion of your to monsters within a range of your target
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Thunderlord I-VI | Strikes a monster with thunder every 3 consecutive hits, dealing 30-180% of your strength as per level.
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Deal a portion of your every 3 consecutive hits as extra
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Lethality I-VI | Reduces the Targets Armor by 1-6% for 8 Seconds. This Stacks up to 5 times. | Reduces the targets armor by a percentage every time you hit them up to 5 times.
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Knockback I-II | Increases Knockback when damaging mobs by 3-6 blocks. | Increases Knockback when damaging mobs
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Fire Aspect I-II | Ignites your enemies upon damaging them for 3 seconds, dealing 15-20 per second.
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Damaging enemies Deals extra per second.
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Venomous I-VI | Reduces the target's walking speed by 5-30% and deals 5-30 per level every second. This effect lasts for 4 seconds.
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Damaging enemies Deals extra per second and slows them down for a time.
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No|
No}}}}
Related Pages
Trivia
- Several of the sword’s abilities are based on kits from another Hypixel minigame, Mega Walls.
- The Undead Sword and End Sword can be bought in the village.
- Fancy Sword can be bought in the gold shop in the entrance of the gold mine.
- The End Sword used to be rare.
- The Raider Axe used to be epic
- The only Swords that use the Stone Sword base (besides the Stone Sword itself) are the Adaptive Blade, the Fel Sword, the Earth Shard, and the Wither Cloak Sword