Iron Sword

A Sword is any melee Weapon which has a Sword Tag, regardless of its shape or ability. They can be enchanted and reforged to modify their Stats/effectiveness.

List of swords

Listed from lowest to highest damage

Image Name Rarity Stats Ability
Aspect of the Jerry Aspect of the Jerry Common Damage Icon.pngDamage +1 Item Ability: Parley Channel your inner Jerry. Cooldown: 5s Item Ability: No Parley (Can only be used with the Jerry's Reforge) Consumes all your Intelligence icon.pngMana and adds 10% of it asDamage Icon.pngDamage for your next AOTJ |hit. (Note: This is a joke or meme sword the developers/admins made as a nod to the community).
Thick Aspect of the Jerry Uncommon Damage Icon.pngDamage +1
Strength icon.pngStrength +100
Fancy Sword Fancy Sword Common Damage Icon.pngDamage +20 No ability, but it comes with the enchantments: First Strike I, Scavenger I, Sharpness II, and Vampirism I
Rogue Sword Rogue Sword Common Damage Icon.pngDamage +20 Item Ability: Speed Boost - Increases your movement Speed icon.pngSpeed by +20% for 30 seconds - only +10 if ability already active. Mana Cost: 50
Spider Sword Spider Sword Common Damage Icon.pngDamage +30 Deals +100% damage to Spiders, Cave Spiders, and Silverfish.
Undead Sword Undead Sword Common Damage Icon.pngDamage +30 Deals +100% damage to Skeletons, Withers, Zombies, and Zombie Pigmen.
End Sword End Sword Uncommon Damage Icon.pngDamage +35 Deals +100% damage to Endermites, Endermen, Etc.
Cleaver Cleaver Uncommon Damage Icon.pngDamage +40
Strength icon.pngStrength +10
Item Ability: Cleave - When hitting an entity, monsters in a 3 block range will be hit for a portion of that damage too.
Flaming Sword Flaming Sword Uncommon Damage Icon.pngDamage +50
Strength icon.pngStrength +20
Ignites enemies for 3s.
Prismarine Blade Prismarine Blade Uncommon Damage Icon.pngDamage +50
Strength icon.pngStrength +25
Deals +200% damage while in water.
Hunter Knife Hunter Knife Uncommon Damage Icon.pngDamage +50
Speed icon.pngSpeed +40
Tactician's Sword Tactician's Sword Rare Damage Icon.pngDamage +50 (max +200)
Crit chance icon.pngCrit Chance +20%
Gains +15 Damage Icon.pngDamage for each Combat collection of Tier VII and over of its wearer (10 collections, hence a max of +150).
Thick Tactician's Sword Epic Damage Icon.pngDamage +50 (max+ 200)
Strength icon.pngStrength +100
Crit chance icon.pngCrit Chance +20%
Golden Horse Armor Jerry-chine Gun Epic Damage Icon.pngDamage +80

Intelligence icon.pngIntelligence +200

Item Ability: Rapid-fire - Fires off multiple jerry bombs that create an explosion on impact, dealing up to <varies> damage.
Ember Rod Ember Rod Epic Damage Icon.pngDamage +80
Strength icon.pngStrength +35
Intelligence icon.pngIntelligence +50
Item Ability: Fire Blast Shoots 3 fireballs in rapid succession in front of you! Mana Cost: 150, Cooldown: 30s
Frozen Scythe Frozen Scythe Rare Damage Icon.pngDamage +80 Item Ability: Ice Bolt - Shoots 1 Ice Bolt that deals 1,000 Ability Damage.pngAbility Damage and slows enemies hit for 5 seconds! Intelligence icon.pngMana Cost: 50.
Golem Sword Golem Sword Rare Damage Icon.pngDamage +80
Strength icon.pngStrength +125
Defense icon.pngDefense +25
Item Ability: Iron Punch - Punch the ground, damaging enemies in a hexagon around you for 250 base magical damage. Mana Cost: 70, Cooldown: 3s
Raider Axe Raider Axe Rare Damage Icon.pngDamage +80 (max +115)
Strength icon.pngStrength +50 (max +150)
Earn +20 coins from monster kills
+1 Damage Icon.pngDamage per 500 kills Mobs level 10+ (max +35)
+1 Strength icon.pngStrength per 500 wood (max +100)
Revenant Falchion Revenant Falchion Rare Damage Icon.pngDamage +90
Strength icon.pngStrength +50
Intelligence icon.pngIntelligence +100
Deals +150% damage to Zombies.
Silver Fang Silver Fang Uncommon Damage Icon.pngDamage +100 None
Shaman Sword Shaman Sword Epic Damage Icon.pngDamage +100
Strength icon.pngStrength +20
Speed icon.pngSpeed +5%
Deal +1 Damage Icon.pngDamage per 50 max Health icon.pngHP. Receive -20% damage from wolves.
Aspect of the End Aspect of the End Rare Damage Icon.pngDamage +100
Strength icon.pngStrength +100
Item Ability: Instant Transmission - Teleports you 8 blocks ahead of you and you get +50% Speed icon.pngSpeed for 3 seconds. Mana Cost: 50
Scorpion Foil Scorpion Foil Epic Damage Icon.pngDamage +100
Strength icon.pngStrength +100
Deal +250% damage against Spiders.
Item Ability: Heartstopper - You have 4 Ⓞ tickers. Blocking clears 1 Ⓞ of them and heals 60Health icon.pngHP. Once all tickers are cleared, your next attack is empowered for +250% damage. Tickers refill after 5 seconds.
Thick Scorpion Foil Legendary Damage Icon.pngDamage +100
Strength icon.pngStrength +200
Zombie Sword Zombie Sword Rare Damage Icon.pngDamage +100
Strength icon.pngStrength +50
Intelligence icon.pngIntelligence +50
Item Ability: Instant Heal - Heal yourself for 120 + 5%Health icon.png and players within 7 blocks for 40Health icon.png. Mana Cost: 70, Charges: 4 ; 15s to refill a charge
Ornate Zombie Sword Ornate Zombie Sword Epic Damage Icon.pngDamage +110
Strength icon.pngStrength +60
Intelligence icon.pngIntelligence +50
Item Ability: Instant Heal - Heal yourself for 144 + 5%Health icon.png and players within 7 blocks for 48Health icon.png. Mana Cost: 70, Charges: 5 ; 15s to refill a charge
End Stone Sword End Stone Sword Epic Damage Icon.pngDamage +120
Strength icon.pngStrength +80
Item Ability: Extreme Focus - Consumes all your remaining mana to grant Damage Icon.pngDamage Resistance for 5 seconds and extra damage on your next hit (within 5 seconds) depending on how much mana was consumed!
Recluse Fang Recluse Fang Rare Damage Icon.pngDamage +120
Strength icon.pngStrength +30
Crit damage icon.pngCrit Damage +20%
Item Ability: Squash 'em - Squash Spiders to accumulate strength against them. +1 strength per 40 squashed.
Reaper Falchion Reaper Falchion Epic Damage Icon.pngDamage +120
Strength icon.pngStrength +100
Intelligence icon.pngIntelligence +200
Heal 10Health icon.pngHP per hit. Deal +200% damage to Zombies. Receive 20% less damage from Zombies when held.
Pooch Sword Pooch Sword Legendary Damage Icon.pngDamage +120
Strength icon.pngStrength +20
Speed icon.pngSpeed +5
Deal +1 Damage Icon.pngDamage per 50 max Health icon.png.
Receive -20% damage from wolves.
Gain +150Strength icon.pngStrength against wolves.
Edible Mace Edible Mace Rare Damage Icon.pngDamage +125
Strength icon.pngStrength +25
Item Ability: ME SMASH HEAD - Your next attack deals double damage and weakens animals, making them deal -35% damage for 30 seconds. Debuff doesn't stack, Mana Cost: 100
Ink Wand Ink Wand Epic Damage Icon.pngDamage +130

Strength icon.pngStrength +90

Item Ability: Ink Bomb - Shoot an ink bomb in front of you dealing 10,000 Ability Damage.pngAbility Damage and giving blindness! Mana Cost: 60, Cooldown: 30s
Emerald Blade Emerald Blade Epic Damage Icon.pngDamage +130 A powerful blade made from pure Emeralds. This blade becomes stronger as you carry more coins in your purse.
Midas Staff Midas Staff Legendary Damage Icon.pngDamage +130 Item Ability: Molten Wave - Cast a wave of molten gold in the direction you are facing! Deals up to 64,240 damage.

Item Ability: Greed The ability damage bonus of this item is dependent on the price paid in the Dark Auction! The maximum bonus of this item is 16000 if the bid was 100,000,000 coins coins or higher!

Leaping Sword Leaping Sword Epic Damage Icon.pngDamage +150
Strength icon.pngStrength +100
Crit damage icon.pngCrit Damage +25%
Item Ability: Leap - Leap into the air and deal 350 Ability Damage.pngAbility Damage to nearby enemies upon landing on the ground. Damage Icon.pngDamaged enemies will also be frozen for 1.0 second. Mana Cost: 50, Cooldown: 1s
Yeti Sword Yeti Sword Legendary Damage Icon.pngDamage +150
Strength icon.pngStrength +170
Intelligence icon.pngIntelligence +50
Item Ability: Terrain Toss - Throws a chunk of terrain in the direction you are facing! Deals up to 15,000 Ability Damage.pngAbility Damage. Maximum range of 32 blocks. Mana Cost: 250, Cooldown: 1s
Midas Sword Midas Sword ($100k) Legendary Damage Icon.pngDamage +152
Strength icon.pngStrength +2
Item Ability: Greed - The Strength and Damage bonus of this item is dependent on the price paid for it at the Dark Auction! Max bonus: 50,000,000 coins for +120 Damage Icon.pngDamage and Strength icon.pngStrength
Silk-Edge Sword Silk-Edge Sword Epic Damage Icon.pngDamage +175
Strength icon.pngStrength +125
Crit damage icon.pngCrit Damage +25%
Item Ability: Leap - Leap into the air and deal 400 Ability Damage.pngAbility Damage to nearby enemies upon landing on the ground. Damage Icon.pngDamaged enemies will also be frozen for 1.0 second. Mana Cost: 50, Cooldown: 1s
Sword of Revelations Sword of Revelations Epic Damage Icon.pngDamage +180
Strength icon.pngStrength +50
Heal 15Health icon.png per hit. Deal +200% damage to Mythological Creatures and Minos Followers. Receive 75% more damage from them when held.
Thick Sword of Revelations Legendary Damage Icon.pngDamage +180
Strength icon.pngStrength +150
Daedalus Axe Daedalus Axe (Super Enchanted Egg.png Taming 50) Legendary Damage Icon.pngDamage +200 Gains +4 Damage Icon.pngDamage per Taming level

Copies the stats from your active pet

Earn 35 coins from monster kills

Pigman Sword Pigman Sword Legendary Damage Icon.pngDamage +200
Strength icon.pngStrength +100
Crit chance icon.pngCrit Chance +5%
Crit damage icon.pngCrit Damage +30%
Intelligence icon.pngIntelligence +300
Item Ability: Burning Souls - Gain +300Defense icon.pngDefense for 5s and cast a vortex of flames towards nearby enemies, dealing up to 30,000 Ability Damage.pngAbility Damage over 5 seconds. Mana cost: 400
Aspect of the Dragons Aspect of the Dragons Legendary Damage Icon.pngDamage +225
Strength icon.pngStrength +100
Item Ability: Dragon Rage - All Monsters in front of you take 12,000 Ability Damage.pngAbility Damage. Hit monsters take large knockback. Mana Cost: 100
Midas Sword Midas Sword ($50 Mil) Legendary Damage Icon.pngDamage +270
Strength icon.pngStrength +120
Item Ability: Greed - The Strength and Damage bonus of this item is dependent on the price paid for it at the Dark Auction! Max bonus: $50,000,000 for +120 Damage Icon.pngDamage and Strength icon.pngStrength
Reaper Scythe Reaper Scythe Legendary Damage Icon.pngDamage: +333
Speed icon.pngSpeed: +10%
Item Ability: Desecration - Within 3 seconds of killing an enemy, Desecrate their grave to spawn a zombie. Zombies lose 2% HP/s. Zombies copy 30% of your stats. Up to 5 zombies at once. Mana Cost: 150

Dungeon Swords

Wiki-Update.png This page contains in-game content which has been recently or is being updated.
Content on this page might be out of date or inaccurate or incorrect.
Image Name Rarity Stats Ability
Super Cleaver Super Cleaver Rare Damage Icon.pngDamage +85
Strength icon.pngStrength +20
Item Ability: Cleave - When hitting an entity, monsters in a 3 block range will be hit for a portion of that damage too.
Bonzo's Staff Bonzo's Staff Rare Damage Icon.pngDamage +160
Intelligence icon.pngIntelligence +250
Item Ability: Showtime - Shoots balloons that create a large explosion on impact, dealing up to 855 Damage Icon.pngDamage. Mana Cost: 100
Dreadlord Sword Dreadlord Sword Rare, Epic Damage Icon.pngDamage +52
Strength icon.pngStrength +50
Intelligence icon.pngIntelligence +85
Item Ability: Dreadlord - Shoots a Skull that does X damage. Mana Cost: 40
Zombie Soldier Cutlass Zombie Soldier Cutlass Rare, Epic Damage Icon.pngDamage +52
Strength icon.pngStrength +26
Bonus Attack Speed icon.pngBonus Attack Speed +100%
Item Ability: Love Tap - Heals you for +10Health icon.pngHealth when you hit an entity!
Silent Death Silent Death Rare, Epic Damage Icon.pngDamage +85
Strength icon.pngStrength +31
Crit chance icon.pngCrit Chance +1%
Crit damage icon.pngCrit Damage +9%
Item Ability: Shadowstep - Teleport behind the enemy you are looking at, gaining +25Strength icon.pngStrength for 10 seconds. Max range of 20 blocks. Cooldown resets on kills.
Adaptive_Blade Adaptive Blade Epic Damage Icon.pngDamage: +170 Weapon created by Scarf, it automatically adapts to its user inside Dungeons.
Berserk: +35Strength icon.pngStrength +5Speed icon.pngSpeed
Healer: +20%Health icon.png regeneration and Restore +5Health icon.pngHealth/s to nearby allies
Mage: +200Intelligence icon.pngIntelligence
Tank: +100Defense icon.pngDefense +5True Defense icon.pngTrue Defense
Archer: +100Crit damage icon.pngCrit Damage
Crypt Witherlord Sword Crypt Witherlord Sword Epic Damage Icon.pngDamage +62
Strength icon.pngStrength +50
Intelligence icon.pngIntelligence +113
Item Ability: Witherlord - Shoot 3 Skulls each dealing X damage.
Zombie Commander Whip Zombie Commander Whip Epic Damage Icon.pngDamage +65
Strength icon.pngStrength +5
Item Ability: Commander Whip - Every 1 Zombie killed during a dungeon run by this weapon gives the user +1 Strength icon.pngStrength.
Hyper Cleaver Hyper Cleaver Epic Damage Icon.pngDamage +145
Strength icon.pngStrength +50
Item Ability: Cleave - When hitting an entity, monsters in a 4 block range will be hit for a portion of that damage too.
Spirit Sword Spirit Sword Epic Damage Icon.pngDamage +210
Strength icon.pngStrength +50
Deal +2% more damage to Undead monsters for every 1% of your missing health.
Spirit Item: When turned into a ghost, this item becomes a Ghost Ability.
Spirit Ability: Spirit Bomb - Shoots a Spirit that deals X damage on impact. Cooldown: 10s
Zombie Knight Sword Zombie Knight Sword Epic, Legendary Damage Icon.pngDamage +82
Strength icon.pngStrength +21
Item Ability: Zombie Knight - Gains +30Strength icon.pngStrength when used with Zombie Knight Armor
Spirit Sceptre Spirit Sceptre Legendary Damage Icon.pngDamage +180
Intelligence icon.pngIntelligence +300
Item Ability: Guided Bat - Shoots a guided spirit bat, following your aim and exploding for X damage. Mana Cost: 250
Ice Spray Wand Ice Spray Wand Rare Damage Icon.pngDamage +80 Item Ability: Ice Spray - Produces a cone of ice in front of the caster that deals 19500~20500 damage to mobs and freezes them in place for 5 seconds! Frozen mobs take 10% increased damage!
Mana Cost: 50
Cooldown: 10s
Livid Dagger Livid Dagger Legendary Damage Icon.pngDamage +210
Strength icon.pngStrength +60
Crit chance icon.pngCrit Chance +100%
Crit damage icon.pngCrit Damage +50%
Bonus Attack Speed icon.pngBonus Attack Speed +100%
Item Ability: Throw - Throw your dagger at your enemies!
Mana Cost: 150
Cooldown: 5s
Your Critical Hits deal  more damage if you are behind your target.
Shadow Fury Shadow Fury Legendary Damage Icon.pngDamage +300
Strength icon.pngStrength +125
Speed icon.pngSpeed: +30
Item Ability: Shadow Fury

Rapidly teleports you up to 5 enemies within 10 blocks, rooting each of them and allowing you to hit them. Cooldown: 15s

Fel Sword Fel Sword Epic Damage Icon.pngDamage +190

Strength icon.pngStrength +135

Every 100 kills with this weapon grants an +1 Weapon Damage, up to 100 extra. Dungeon healer bonuses: -Increases healing from your Healing Circle by 10%. -Reduces the cooldown of your Wish ultimate by 10 seconds. Right-click to use your class abilitiy!

Wither Cloak Sword Wither Cloak Sword Epic Damage Icon.pngDamage +190
Strength icon.pngStrength +135
Defense icon.pngDefense +250
Item Ability: Creeper Veil - Spawns a veil around you that grants you immunity from damage. Unable to attack while the shield is active but your creepers deal 200 damage to nearby enemies every second. Click again to de-activate.

Intelligence icon.pngMana Cost 20% max Intelligence icon.pngMana when you get hit.

Necromancer Sword Necromancer Sword Legendary Damage Icon.pngDamage +250
Strength icon.pngStrength +125
Defense icon.pngDefense +125
Item Ability: Raise Souls - Monsters you kill using this item will drop their soul. You can click on their souls on the ground using this item to absorb them and then spawn them to fight by your side.

Mana cost is based on the power of the monsters you summon. Shift right-click to view and remove souls from this item. If your summoned monster dies the soul will be removed.

Max Souls: 2

Cooldown: 1s

Giant's Sword Giant's Sword Legendary Damage Icon.pngDamage +500 Item Ability: Giant's Slam - Slam your sword into the ground dealing 120,600 damage to nearby enemies.

Mana Cost: 100

Cooldown: 30s

Necron's Blade (Unrefined) Necron's Blade Legendary Damage Icon.pngDamage +260
Strength icon.pngStrength +110
Intelligence icon.pngIntelligence +50
Deal 50% more damage to Withers.


Right-click to use your class abilitiy!

Hyperion Hyperion Legendary Damage Icon.pngDamage +260 (max +310)

Strength icon.pngStrength +150

Ferocity icon.pngFerocity + 30

Intelligence icon.pngIntelligence +400 (max +500)

Deals 50% damage to withers.

Grants +1 damage and +2 intelligence per Catacombs level.

Valkyrie Valkyrie Legendary Damage Icon.pngDamage +270 (max +320)
Strength icon.pngStrength +120 (max +170)
Ferocity icon.pngFerocity +60
Intelligence icon.pngIntelligence +60
Deals 50% damage to withers.

Grants +1 damage and +1 strength per Catacombs level.

Astraea Astraea Legendary Damage Icon.pngDamage +260 (max + 310)
Strength icon.pngStrength +150
Ferocity icon.pngFerocity +30
Intelligence icon.pngIntelligence +50
Defense icon.pngDefense +210 (max + 260)
Deals 50% damage to withers.

Grants +1 damage and +1 defense per Catacombs level.

Scylla Scylla Legendary Damage Icon.pngDamage +260 (max + 310)

Crit chance icon.pngCrit Chance +12%
Crit damage icon.pngCrit Damage +35% (max + 85%) Strength icon.pngStrength +150

Ferocity icon.pngFerocity +30

Intelligence icon.pngIntelligence +50


Deals 50% damage to withers.

Grants +1 damage and +1 critical damage per Catacombs level.

Vanilla Swords

Grass.png This item is part of vanilla Minecraft. More information can be found at:
Minecraft Wiki: Swords

All vanilla Minecraft swords exist in SkyBlock, although SkyBlock alternatives are almost always better. The wooden version is used in various Minion recipes.

Icon Material Rarity Damage Icon.pngDamage
Wooden Sword Wooden Common 20
Golden Sword Golden Common 20
Stone Sword Stone Common 25
Iron Sword Iron Common 30
Diamond Sword Diamond Uncommon 35

A "Thick Wooden Sword" can be created by applying a Wood Singularity on a normal Wooden Sword which would give it an additional +100 Strength icon.pngStrength and upgrade its rarity from Common to Uncommon, although due to its cost and better weapons to apply it on, this is not recommended. A better use would be on a Tactician's Sword or Scorpion Foil.


Sword Upgrades

Sword upgrades are upgrades that can be applied to any sword in the game. Sword upgrades include things such as Enchantments, Hot Potato Books, and reforges. However, not all upgrades should used on all swords. It is recommended to use expensive enchants, such as Sharpness VI and Ender Slayer VI only on late-game weapons, such as the Midas Sword, Pigman Sword and Aspect of the Dragons.

When using Late-game combinations, such as Pigman Sword with a high level Pigman Pet, Aspect of the Dragons with a high level Ender Dragon Pet, or Emerald Blade with a purse of at least 250 million Coins, it is greatly recommended that the sword is maxed with a recombulator, high level enchantments, fuming potato books and unique reforges.

Pets can also increase a weapon's damage output. For example, the Ender Dragon Pet, or the Blaze Pet.

Sword Upgrades

Melee Weapon Upgrade
Damage Icon.pngDamage
Strength icon.pngStr
Crit chance icon.pngCr Chnc
Crit damage icon.pngCr Dmg
Intelligence icon.pngInt
Bonus Attack Speed icon.pngAtk Spd
Reforges (listed stats are for Common Swords)
Spicy Reforge +2 +1% +25% +1%
Sharp Reforge +10% +20%
Legendary Reforge +3 +5% +5% +5 +2%
Enchantments
Critical I-VI +10-60%
Other Upgrades
Hot Potato Book (1-10 Uses) +2-20 +2-20
Wood Singularity
(Wooden Swords only,
Also Raises the Rarity By 1)
+100

Melee Weapon Upgrade
Damage Icon.pngDamage
Strength icon.pngStr
Crit chance icon.pngCr Chnc
Crit damage icon.pngCr Dmg
Intelligence icon.pngInt
Bonus Attack Speed icon.pngAtk Spd
Reforges (listed stats are for Uncommon Swords)
Spicy Reforge +3 +1% +35% +2%
Sharp Reforge +12% +30%
Legendary Reforge +7 +7% +10% +8 +3%
Enchantments
Critical I-VI +10-60%
Other Upgrades
Hot Potato Book (1-10 Uses) +2-20 +2-20
Wood Singularity
(Wooden Swords only,
Also Raises the Rarity By 1)
+100

Melee Weapon Upgrade
Damage Icon.pngDamage
Strength icon.pngStr
Crit chance icon.pngCr Chnc
Crit damage icon.pngCr Dmg
Intelligence icon.pngInt
Bonus Attack Speed icon.pngAtk Spd
Reforges (listed stats are for Rare Swords)
Spicy Reforge +4 +1% +45% +4%
Sharp Reforge +14% +40%
Legendary Reforge +12 +9% +15% +12 +5%
Enchantments
Critical I-VI +10-60%
Other Upgrades
Hot Potato Book (1-10 Uses) +2-20 +2-20
Wood Singularity
(Wooden Swords only,
Also Raises the Rarity By 1)
+100

Melee Weapon Upgrade
Damage Icon.pngDamage
Strength icon.pngStr
Crit chance icon.pngCr Chnc
Crit damage icon.pngCr Dmg
Intelligence icon.pngInt
Bonus Attack Speed icon.pngAtk Spd
Reforges (listed stats are for Epic Swords)
Spicy Reforge +7 +1% +60% +7%
Sharp Reforge +17% +55%
Legendary Reforge +18 +12% +22% +18 +7%
Enchantments
Critical I-VI +10-60%
Other Upgrades
Hot Potato Book (1-10 Uses) +2-20 +2-20
Wood Singularity
(Wooden Swords only,
Also Raises the Rarity By 1)
+100

Melee Weapon Upgrade
Damage Icon.pngDamage
Strength icon.pngStr
Crit chance icon.pngCr Chnc
Crit damage icon.pngCr Dmg
Intelligence icon.pngInt
Bonus Attack Speed icon.pngAtk Spd
Reforges (listed stats are for Legendary Swords)
Spicy Reforge +10 +1% +80% +10%
Sharp Reforge +20% +75%
Legendary Reforge +25 +15% +28% +25 +10%
Enchantments
Critical I-VI +10-60%
Other Upgrades
Hot Potato Book (1-10 Uses) +2-20 +2-20
Wood Singularity
(Wooden Swords only,
Also Raises the Rarity By 1)
+100

  • Editor's Note: You can use the Template {{SwordUpData}} to list these upgrades on pages.

Sword Enchantments

Listed below is a small subset of the most popular Weapon Enchantments. See Enchantments For More Details.

  • Editor's Note: You can use the Template {{SwordEnchData}} to list these enchantments on pages.
Show/Hide List of Melee Weapon Enchantments
Melee Weapon Enchantment Description Max Level Effect
Base Damage Icon.pngDamage Enchantments
Sharpness I-VII Increases Melee Damage Icon.pngDamage dealt by 6-35%.
(A Weapon with this enchant cannot have Smite or Bane of Arthropods)
VII
Increases Base Melee Damage Icon.pngDamage Dealt

Giant Killer I-VII Increases Damage Icon.pngDamage dealt by 0.1-0.7% for each percent of extra health that your target has above you, up to 5-35%.
VII
Increases Base Melee Damage Icon.pngDamage Dealt Based On How Much more Max health your target has

Execute I-VI Increases Damage Icon.pngDamage dealt by 0.2%-1.2% for each percent of health missing on your target.
VI
Increases Base Melee Damage Icon.pngDamage Dealt for each percent of health missing on your target.
First Strike I-V Increases Damage Icon.pngDamage dealt by 25-125% On your first Hit on a Mob.
V
You Deal Increased Damage Icon.pngDamage on your first hit on a mob.
Critical I-VII Increases Crit damage icon.pngCrit Damage by 10-70%.
VII
Increases The Crit damage icon.pngCrit Damage bonus of the Weapon when applied.
Healing Enchantments
Life Steal I-V Heals you for 0.1-0.5% of the Damage Icon.pngDamage you deal to mobs per level.
V
You Heal yourself For a Percentage of the Damage Icon.pngDamage you deal to mobs whenever you hit them.
Vampirism I-VI Heals You for 1-6% of your missing health whenever you kill an enemy.
VI
You Heal yourself for a percentage of your Missing health whenever you kill an enemy. Does

Stack with Life steal.

Drop Enchantments
Looting I-V Increases the Chance of a mob dropping an Item by 15-75%.
V
Increased mob drops
Luck I-VII Increases the chance for monsters to drop their armor pieces by 5-35%
VII
Increases the chance for monsters to drop the armor they are wearing
Scavenger I-V Enemies drop 0.3-1.5 coins per level times the mob's level.
V
More Coins Will Drop from Monsters (ex. killing a level 10 mob with Scavenger IV will drop 12 additional coins on top of their normal coin drop).
Experience I-IV Increases the chance for mobs and ores to drop double experience by 12.5-50%
IV
Increased Experience Orbs dropped form mobs
Telekinesis I Blocks and mob drops go directly into your inventory
I
Specific Mob Damage Icon.pngDamage Enchantments
Smite I-VII
Increases Melee Damage Icon.pngDamage dealt to zombies, zombie pigmen, skeletons, and withers by 8-56%.
(A Weapon with this enchant cannot have Sharpness or Bane of Arthropods)
VII
Increases Melee Damage Icon.pngDamage dealt to Undead class Mobs.
Bane of Arthropods I-VII Increases Melee Damage Icon.pngDamage dealt to spiders,cave spiders,and silverfish by 8-56%.
(A Weapon with this enchant cannot have Sharpness or Smite)
VII
Increases Melee Damage Icon.pngDamage dealt to Arthropod class Mobs.

Ender Slayer I-VII Increases Melee Damage Icon.pngDamage dealt to Ender Dragons and Endermen by 12-84%.
VII
Increases Melee Damage Icon.pngDamage dealt to Ender Dragons and Endermen

Dragon Hunter I-V Increases Damage Icon.pngDamage dealt to Ender Dragons by 12-60%.
V
Increases Damage Icon.pngDamage dealt to Ender Dragons

Cubism I-VI Increases Damage Icon.pngDamage dealt to Creepers, Slimes, and Magma Cubes by 10-60%.
VI
Increases Damage Icon.pngDamage dealt to Creepers, Slimes, and Magma Cubes

Impaling I-III Increases Damage Icon.pngDamage dealt to Sea Guardians and Squids 12.5-37.5%
III
Increases Damage Icon.pngDamage dealt to Sea Guardians and Squids

Other Enchantments
Cleave I-VI Deal 3-18% of your Melee Damage Icon.pngDamage to nearby monsters within 3.3-4.8 blocks of your target.
VI
You deal a portion of your Damage Icon.pngDamage to monsters within a range of your target

Thunderlord I-VI Strikes a monster with thunder every 3 consecutive hits, dealing 30-180% of your strength as Damage Icon.pngDamage per level.
VI
Deal a portion of your Strength icon.pngStrength every 3 consecutive hits as extra Damage Icon.pngDamage
Lethality I-VI Reduces the Targets Armor by 1-6% for 8 Seconds. This Stacks up to 5 times.
VI
Reduces the targets armor by a percentage every time you hit them up to 5 times.

Knockback I-II Increases Knockback when damaging mobs by 3-6 blocks.
II
Increases Knockback when damaging mobs

Fire Aspect I-II Ignites your enemies upon damaging them for 3 seconds, dealing 15-20 Damage Icon.pngDamage per second.
II
Damaging enemies Deals extra Damage Icon.pngDamage per second.

Venomous I-VI Reduces the target's walking speed by 5-30% and deals 5-30 Damage Icon.pngDamage per level every second. This effect lasts for 4 seconds.
VI
Damaging enemies Deals extra Damage Icon.pngDamage per second and slows them down for a time.

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