I have been watching you closely...
Unfortunately, for now, this is the end of the road.
I sense many dead spirits eager to return to the living..
I will bring some of them back. Watch this.
The Watcher is the BOSS
of Catacombs Entrance of The Catacombs Dungeon. For the higher floors of the Catacombs, he acts as a Mini-Boss
of the Blood Room, being required to be defeated in order to proceed to the main boss of the floor.
Title and Description[]
Stalker
This strange creature is roaming The Catacombs to add powerful adventurers to its collection.
The Fight[]
The Watcher will summon undead spirits from the display cases on the walls. Players can not directly damage the Watcher and must instead kill all the spirits in order to win the fight.
Players who are dead when the fight starts or die during the fight are reanimated as a hostile Wandering Soul that resembles the player who died. Killing a Wandering Soul will revive the player it resembles. These undead have very high Defense.
The Watcher will stop summoning spirits after set amount of Undead have been spawned. Players win the fight after they have defeated all the spirits, as the Watcher itself cannot be damaged. Attempting to damage the Watcher will cause him to zap the player.
This fight increases in difficulty and gains new mechanics on higher floors.
Arena[]
The Watcher's arena is fairly simple. There are 4 chains in the room with the Undead's and Player's heads on the wall. There are some corridors behind the Undead wall. A way to cheese the boss up to Floor III is to go on top of the portal, entrance door, or go on the second layer of the Undead. Keep in mind the top of the exit portal changes on every floor to represent the boss of that floor.
Floor 2[]
Starting from Floor 2, the Undead gain special perks according to their type.
Floor 3[]
During Floor 3, Bonzo is reanimated at the start of the fight. The reanimated Bonzo can perform his fireworks ability when brought down below 50% health.
Floor 4[]
On Floor 4 or above, the Watcher will be next to 2 Watchful Eyes, which deals heavy damage to players who attempt to stand on the pillars in the Blood Room. In the floor, Scarf has a chance to be the reanimated boss instead of Bonzo. Scarf can rarely use the Wither Barrage ability, dealing massive damage.
Floor 5[]
All mobs spawned by The Watcher gain a random modifier:
- Speedy increases the mobs' speed, and gives a chance for the mobs to drop Dungeon potions on their respective floor on death.
- Stormy allows the mobs to strike lightning on nearby players, and gives a rare chance to drop Thunderlord VI Enchanted Books on death.
- Healthy increases the mobs' maximum health, and gives a chance to drop Healing Tissues on death.
- Boomer makes the mobs drop primed TNT on death and drop Superboom TNT. (Note: The primed TNT deals 100% of the caught players' health as True Damage, meaning it instakills all players in range unless the player has Absorption or Wither Cloak Sword active.)
- Stealthy makes the mobs invisible except for their name tags and armor.
- Golden makes the mobs drop Gold Essence on death.
The modifier will be announced before the fight begins. For example, when Boomer mobs are summoned, The Watcher will announce "These will be stubborn and unwilling to change!" before the first summon.
The Spirit Bear now has a chance to spawn instead of Scarf and Bonzo and can drop Thorn Fragments.
Floor 6[]
The Watcher no longer announces the modifier of its summons before starting.
Livid now has a chance to be the blood room's reanimated boss. Livid, Scarf and Bonzo has a chance to drop their respective fragments upon death, which are used to upgrade dungeon items from their floors. for example, Livid Fragments can be used to upgrade Shadow Fury, Shadow Assassin Armor, etc.
Floor 7[]
At the beginning of the fight, before Bonzo, Scarf, Spirit Bear, or Livid is summoned, one of Sadan's giants (The Diamond Giant, Jolly Pink Giant, Bigfoot, or L.A.S.R.) will be reanimated. These giants possess the respective abilities of the Floor 6 Giants. The pillars will be removed in the arena, making space for the Giant, although there's a rare chance the pillars won't be removed. Each one has a chance to drop its respective Precursor Relic, which can upgrade Wither Armor dropped from Necron.
The Watcher's Undeads[]
Image | Name | Floor | ❤ Health | ❁ Damage | Abilities | Combat XP |
---|---|---|---|---|---|---|
Cannibal | Any |
Entrance: 14k❤
|
Entrance: 1.08k
|
Targets Berserkers |
Entrance: 75
| |
Frost | Targets Mages | |||||
Mr. Dead | ||||||
Putrid | Targets Healers | |||||
Reaper | Targets Archers | |||||
Revoker | ||||||
Tear | ||||||
Vader | Targets Tanks | |||||
Skin of a Teammate | Wandering Soul | Spawns when a player dies in a Dungeon while The Watcher's fight is going on. If another player kills the Wandering Soul that has the skin of the deceased teammate, the teammate it represents will be revived. This can happen on any floor. It will not spawn if there is a healer active in the run. | ||||
Flamer | 2+ |
F2: 32k❤ |
F2: 2.6k |
Explodes when killed, dealing 1% of nearby players' max ❤ Health. |
F2: 125 | |
Freak | Deals 1.2x ❁ Damage. | |||||
Leech | Heals for 2% of its max ❤ Health every second. | |||||
Mute | Prevents the player from hearing certain in-game sounds for 5 seconds. | |||||
Ooze | Has 125% ❤ Health. | |||||
Parasite | Spawns 3 Parasites (Silverfish) when killed. | |||||
Psycho | Has a 1/3 chance of teleporting behind the player when attacked. | |||||
Skull | ||||||
Walker | ||||||
Parasite
(Silverfish) |
Normal: 12 | |||||
Bonzo | 3+ |
F3: 300k❤ |
F3: 3.2k |
Bonzo doesn't have the same damage reduction as the other Undeads, as well as most of his attacks not dealing as much damage as they did on Floor 1. He will gain more health and strength on higher floors. |
F3: 200 | |
Scarf | 4+ |
F4: 1M❤ |
F4: 5.6k |
Scarf has all of his perks from his second phase, but all to a lesser degree. He will gain more health and strength on higher floors. |
F4: 250 | |
Livid | 6+ | Has the Blindness and Dagger Abilities from his Floor 5 fight, and can also teleport to you. |
F6: 350 | |||
Giant | 7 | A random perk of one of Sadan's Giants will be chosen, not including The Giant One. |
Normal: 9 |
Drops[]
Item drops | |||
---|---|---|---|
Drop | Count | Drop Rarity | Chance |
Beating Heart | 1 | Legendary Loot | 0.1% (Entrance-F2) 0.2% (F3-F7) |
Non-item drops | |||
Drop | Count | ||
Coins | 1 | ||
Combat XP | 75-376 | ||
Experience Orbs | 30-50 (Master Mode) |
Item drops | |||
---|---|---|---|
Drop | Count | Drop Rarity | Chance |
Bonzo Fragment | 1 | Common Loot | 50% (F6-F7) |
Non-item drops | |||
Drop | Count | ||
Coins | 1 | ||
Combat XP | 200-600 | ||
Experience Orbs | More Info Needed |
Item drops | |||
---|---|---|---|
Drop | Count | Drop Rarity | Chance |
Scarf Fragment | 1 | Common Loot | 50% (F6-F7) |
Non-item drops | |||
Drop | Count | ||
Coins | 1 | ||
Combat XP | 250-600 | ||
Experience Orbs | More Info Needed |
Item drops | |||
---|---|---|---|
Drop | Count | Drop Rarity | Chance |
Thorn Fragment | 1 | Common Loot | 50% (F5-F7) |
Non-item drops | |||
Drop | Count | ||
Coins | 1 | ||
Combat XP | More Info Needed | ||
Experience Orbs | More Info Needed |
Item drops | |||
---|---|---|---|
Drop | Count | Drop Rarity | Chance |
Livid Fragment | 1 | Common Loot | 50% |
Non-item drops | |||
Drop | Count | ||
Coins | 1 | ||
Combat XP | 350-600 | ||
Experience Orbs | More Info Needed |
Item drops | |||
---|---|---|---|
Drop | Count | Drop Rarity | Chance |
Precursor Relic | 1 | Common Loot | 50% |
Non-item drops | |||
Drop | Count | ||
Coins | 1 | ||
Combat XP | 9 | ||
Experience Orbs | More Info Needed |
Battle Hints[]
- If The Watcher says "You'll do.", "This guy look likes a fighter."[sic], "Let's see how you can handle this.", "Go, fight!", "Hmmm... This one!", or "Go and live again!" he will summon a spirit.
- Look at the display cases on the walls. You'll get a general idea of how the fight's going to be. Note that the Watcher will only summon some of the spirits in the cases.
- Once The Watcher says "That will be enough for now." he will no longer summon spirits.
- The Watcher is immune to Arrows and other ranged projectiles. Hitting him with one will deflect it and will make him shoot you with a laser.
- One of the best ways to clear The Watcher summons is to use Ice Spray Wand ability on them, and use a high Damage weapon with Mage Beam to kill them.
Strategies[]
Loot[]
- On defeat, he will drop 2-3 dungeon blessings.
- He can rarely drop Optical Lens.
Quotes[]
- "You have failed to prove yourself, and have paid with your lives. You will make an excellent addition to my collection." -If you have failed
- "You have proven yourself. You may pass." -If you have won
- "I am not your enemy" - If a player attacks the watcher.
- "Stop Attacking me" - If a player attacks the watcher.
- "Don't make me zap you" - If a player attacks the watcher
- "Ouch, just kidding..." - If a player attacks the watcher
- "We're always watching. Come down from there!" -If a Watchful Eye catches you
- "Don't try to sneak anything past my Watchful Eyes. They see you up there!" -If a Watchful Eye catches you
- "My Watchful Eyes see you up there! Come down and fight!" -If a Watchful Eye catches you
- "A Wandering Soul? Poor Guy." -If a Wandering Soul is summoned.
- "A Wandering Soul? Don't you guys have a Healer?" -If a Wandering Soul is summoned.
- "Oof." - If a Wandering Soul is summoned.
- "Oops. Wasn't meant to revive that one." -Upon summoning an undead.
- "This one looks like a fighter." - Upon summoning an undead.
- "You'll do" - Upon summoning an undead
- "Let's see how you can handle this" - Upon summoning an undead.
- "Go, fight!" - Upon summoning an undead
- "Go and live again!" - Upon summoning an undead
- "Hmm... This one!" - Upon summoning an undead.
- "That one was weak anyway." -If an Undead summoned perishes
- "I'm Impressed." -If an Undead summoned perishes
- "Not bad." -If an Undead summoned perishes
- "Very nice." -If an Undead summoned perishes
- "Aw, I liked that one." -If an Undead summoned perishes
- "Welcome back to the realm of the living, <player>" -When a player revived by The Watcher
- "So your name is Sadan, I see..." -The Watcher to Sadan in The Eye
- "Ah, you've finally arrived.
I have watching you closely since we last met.
I don't know if you are ready for what's behind this door.
So I will decide if you are strong enough."
Welcome Speech on Floor 1 - "Ah, we meet again...
I have done some experiments to develop new abilities for my Skulls.
Let's see how you handle this!"
Welcome Speech on Floor 2 - "So you made it this far... interesting.
You are much stronger than I was expecting.
Not to worry, I recently added a very fine piece to my collection!"
Welcome Speech on Floor 3 - "You've managed to scratch and claw your way here, eh?
Don't even think about trying to outwit me this time!
My Watchful Eyes are keeping their ...eyes... on you!"
Welcome Speech on Floor 4 - "I'm starting to get tired of seeing you around here...
This time I've imbued my minions with special properties!
These will {Status Effect}"
Welcome Speech on Floor 5('be quick and agile!' for Speedy, 'be adorned in the finest gold!' for Golden, 'be healthier than any summon I've ever created!' for Healthy, 'be kinda hard to see ngl.' for Stealthy, 'strike thunder from the sky!' for Stormy, 'be stubborn and unwilling to change!' for Boomer) - "Oh... hello?
You've arrived too early, I haven't even set up...
Anyway, let's fight... I guess"
Welcome Speech on Floor 6 - "Things feel a little more roomy now, eh?
I've knocked down those pillars to go for a more... open concept.
Plus I needed to give my new friends some space to roam..."
Welcome Speech on Floor 7
Lore[]
- Before becoming The Watcher, he was a human known as Lathrop, he was a pupil and adopted son of Dr. Emmett after his parents died during the Calamity. Ever since The Breach on top of the mountain has opened, Lathrop started getting visions of a floating eye.
- One day he is asked by Dr. Emmett to deliver a letter to his colleague in ⏣ Wilderness. He heads out and for some reason feels sad looking at the house he lived in. Entering the Inn, he was getting the feeling of Deja Vu. In the Inn he saw a man with black hair in black clothing. He recognized this from one of his visions. The mysterious man then leaves upstairs, a different man, a young assassin named Livid, comes to Lathrop and questions him about the mysterious man, since he claims to have never seen in the Inn before. Lathrop answers Livid's question saying that the mysterious man is a merchant from far away land, not knowing what lead him to say that since he in fact didn't know him. Livid then leaves back to his table and Lathrop too goes upstairs.
- A while after, the mysterious man then left the Inn carrying Livid with him. Lathrop decides to follow him, as his feeling of Deja Vu grows stronger, despite him not remembering this. Necron figures out he is being followed and before the wooden entrance to The Catacombs he asks his pursuer, why is he following him. Lathrop explains his situation with visions and Deja Vu, then explains that he saw that by following Necron to his master, he will reach his full potential, as the door opened on their own, Necron urged Lathrop to follow him.
- In Catacombs he meets The Wither King who leads him to his laboratory, in front of the Seeing-Stone, which immediately triggers a vision in him, he sees a house with a woman and a child inside, he recognizes the source of the command, Kaeman. The Wither King was impressed by Lathrop's natural abilities and in the following months, he made him use the Seeing-Stone again and again. Which transformed him to the limbless, one-eyed creature he now is.
- Some time after, he was tasked to see Kaeman's past and use the orb to create a world, identical to the one Kaeman once knew, in which he could once again be happy. He has succeeded. Kaeman thanked the Watcher, which was a rare display from him and told him to be loyal to his new master - Necron, while he decided to stay in an enclosed chamber, dreaming of a happier time.
- After the seclusion of their master, Necron decided to gather an army of necromancers for his goal and Watcher at some point wrote most of the Dungeon Journals. In 1531 AE, he watches the expedition to the Catacombs. He notices one particular member and his potential in necromancy, after learning his name, The Watcher decided to recruit Sadan.
Trivia[]
- Despite the name similarities, The Watcher has nothing in relation to the Watchers in the Dragon's Nest.
- In the Journal - The Eye, it is shown that The Watcher was related to Sadan's interest in Necromancy.
- The Watcher's eye resembles the Demon Eye from Terraria. This is further supported by the fact that both have a chance to drop item called "Optical Lens" upon their defeat.
- The Watcher fight could be inspired by the first phase of the Brain of Cthulhu fight in Terraria, where it becomes invincible and it summons minions you must kill.
- The Watcher will revive a player when their Wandering Soul was killed, if Wandering Soul is killed after the respective player was revived otherwise it won't have any effect.
- The color of The Watcher's eye starts changing from a vivid green to a sickly yellow the deeper you go in the Catacombs, which slowly turns more orange when going into Master Mode.
- It is probable that Watcher is older than Necron, since Necron went to academy until being taken by Kaeman and Watcher was in his thirties when becoming the Watcher.
- Necron has a connection to The Watcher, calling it 'The Eye' by mentioning it in his first welcome speech.
- It is implied that The Watcher cannot be killed.
- One unknown undead refers to The Watcher as "Stalker" in the Dungeon Journal Aftermath.
History[]
SkyBlock Prototype | ||
---|---|---|
July 7, 2020 | 0.8 | Added The Watcher. |
Feb 16, 2023 | Added more Dungeon Journals, including Memories. | |
Aug 3, 2023 | The Watcher mob spawning animations in the Blood Room have been sped up by about 25%. | |
Aug 22, 2023 | 0.19.3 | The Watcher's Wandering Souls will now use a player's nick skin instead of their real one. |
Lore | ||||||||||||
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