Due to the Fact that Strength and Crit Damage are now equal in terms of Damage (assuming you crit with every hit), you'll need the same amount of Strength and Crit Damage to maximize your Damage. That's because in the formula for Damage, the Base Damage is multiplied by both Strength and Crit Damage in a similar, and preferably same proportion. For example, choosing 150 turning points between Strength and Critical Damage, people without either of the stats should go for 75 Strength and 75 Critical Damage, because (1+75/100)*(1+75/100)(3.0625x) > 1+75/100+75/100(2.5x).
To make it easier to calculate the Crit Damage you'll need for your Strength you can use this formula.
damage = (5 + weapon damage) x (1 + strength/100) x (1 + crit damage / 100) x (1 + additive multiplier / 100)
Using Weapons with Fabled or Withered, Armors with Fierce or Ancient, Accessory Powers with Scorching, Strong, Hurtful, Bloody, Forceful, Shaded or Silky can increase Strength and Critical Damage by a certain amount.
(Note: Strength used to be better than Crit Damage as a fifth of it used to be added to the base damage before the normal strength, crit damage, and additive multiplier. This was changed in Version 0.11.5)
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