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Right-Click Mages differ from other classes by relying heavily on ✎ Mana for ❁ Damage rather than ☠ Crit Damage and ❁ Strength. Whether the player is exploring Dungeons or fighting Bosses, this tutorial can teach them how to become an efficient right-click mage. The best Minecraft version to play Mage in is 1.8.9, although it is not the most performant, it has lots of modifications available to improve the player's Dungeoneering experience.

Note: Gear in this tutorial will be vaguely categorized in order of importance, with a higher emphasis on Dungeons than Slayers.

Recommended Weapons[]

These weapons are required or heavily recommended when playing as a Mage. These often have requirements such as a high The Catacombs Catacombs level or Stone Sword Combat. Taking into consideration these items' usually high requirements and their high prices, it is not recommended to play the Mage class in the early-game.

Status Weapon Requirements Bazaar Cost Notes Suggested Enhancements Optional?
Very early-game Dreadlord Sword The Catacombs Catacombs 5 A Dreadlord Sword is a decent budget Mage that shoots Wither Skulls, which have a large AOE. The requirement being The Catacombs Catacombs 5 makes this weapon even greater for early-game Mages. Early game mages do have the option to use their strongest weapon and go directly to the Bonzo Staff. The Dreadlord Sword also can be useful for mid-game mages due to the very low mana cost of 40. None No, unless you have the money to buy one of the weapons below before entering
Early game Bonzo's Staff Floor I Completion A Bonzo's Staff should ideally be the player's next weapon. It should cost no more than 3,500,000 coins on BIN auctions, and has a great firing rate with AOE ❁ Damage (area of effect). It is essential for any early to mid-game Mage. It is also used by end-game players to get the crystals in phase one of the Necron bossfight. It is recommended to get at least Ultimate Wise III on this weapon. Heroic, Ultimate Wise III, Smite V, at least three stars No
Early Mid-game Frozen Scythe The Catacombs Catacombs 10(Dungeonized) 6,399,988 coins A Frozen Scythe is recommended for all mid-game users. Its main utility is using it when low on ✎ Mana, due to its low ✎ Mana cost. It shoots out ice bolts that are slow and pierce through targets. It is recommended to get at least Ultimate Wise III on this weapon. Heroic, Ultimate Wise III, Smite, Critical, Syphon Yes
Mid-game Spirit Sceptre Floor IV Completion 15,978,053 coins A Spirit Sceptre is an essential mage tool. It's a powerful weapon that shoots player-controlled bats without a cooldown, that create a 6-block radius explosion, making it one of the best weapons to clear out rooms. However, it does have a high ✎ Mana cost, so ✎ Intelligence should be maximized to use it continuously. It is mandatory to get the Ultimate Wise V. Heroic, Ultimate Wise V, Smite, Critical, Syphon, Giant Killer ( bosses ) Five Stars, at least Fine Sapphire No
Mid-Game Glacial Scythe The Catacombs Catacombs 10(Dungeonized) 37,279,148 coins A direct upgrade of the Frozen Scythe, it shoots the same ice projectiles with the addition of an explosion when it lands. With it's lower mana cost and a slow effect, it becomes better than the Spirit Sceptre with the only downside being it has a smaller area of effect and lower damage. Heroic, Ultimate Wise V, Smite, Critical, Syphon, Giant Killer ( bosses ) Five Stars. Yes
Late-game Yeti Sword The Catacombs Catacombs 22(Dungeonized) 45,056,829 coins The Yeti Sword ability can deal massive AoE damage and can kill any Tier 4 Slayer boss except Voidglooms within seconds. It is quite useful in Dungeons, but it is recommended to dungeonize it, which makes it require The Catacombs Catacombs 22. Heroic, Ultimate Wise V, Smite, Critical, Syphon, Giant Killer ( bosses ) Five Stars. No
Late-game Midas Staff The Catacombs Catacombs 25(Dungeonized) While it is one of the most expensive items in the game, the Midas Staff the second best weapon for late game and end game Mages. After it's dungeonized it is able to do over 5M ❁ Damage to mobs in Dungeons, but requires The Catacombs Catacombs 25. It is recommended to put Ultimate Wise V. This can be paired with the Yeti Sword as the player can swap between both of them without being slowed down by the cooldown. Gilded, 5 Stars, and spam enchantments. Yes
End-game Hyperion Floor VII Completion When a variant of the Necron's Blade is clean with no scrolls, it is not an amazing weapon, but once the player applies all 3 Necron Scrolls, this sword becomes INSANELY overpowered, able to demolish any enemy in one right click. It is recommended to use the Hyperion variant as it provides the most mana out of all the variants. It costs over 1,700,000,000 coins (With Wither Impact), It costs about 700,000,000 coins without. Heroic, two Sapphires, Recombobulated, Fully booked, 5 stars, and as much enchantments as you can. No

Utility Items[]

All items below are for uses that aren't focused on damage but still incredibly useful.

Status Weapon Requirements Bazaar Cost Notes Optional?
Any Wand of HealingWand of MendingWand of RestorationWand of Atonement Zombie Slayer 1/3/6/7 Varies These items are very useful for squishy mages that don't have a reliable method of healing, but their one second cooldown can be bad for mages with low health, No
Any Zombie SwordOrnate Zombie SwordFlorid Zombie Sword Varies With high healing which isn't costly for Mana, these swords are usable in all stages of the game and are a great help for squishy mages. It's suggested to get a Ornate, just skip the standard one. No
Any Fire Freeze Staff Stone Sword Combat XXII A Fire Freeze Staff is basically an Ice Spray Wand, but with a longer start-up of 5 seconds. However, due to its very low cost (400,000 coins) and its very broad usage, it is advised to get this weapon as soon as you can. Yes
Mid-game+ Ink Wand 8,280,186 coins An Ink Wand deals great burst damage. However, with the projectile being small and slow-moving, and due to its 30 second cooldown, missing the ink bomb is devastating. However, in general, this is only going to be very useful in lower floors. Yes
Late-game+ Ice Spray Wand With a 5 second cooldown, the Ice Spray Wand is rarely used by Mages. Although it can sometimes be helpful with fighting Mini-bosses as it freezes them in place and makes them take extra damage. Overall, this is more of an archer or berserk support weapon. No
Any Rogue Sword While it's not used for ❁ Damage, the Rogue Sword's ability can be useful for gaining ✦ Speed. No
Any Aspect of the End Aspect of the Void AOTV requires Enderman Slayer 6 to craft, but not to use AOTE: 202,948 coins AOTV: 4,378,656 coins Similar to Rogue Sword, the Aspect of the End and Aspect of the Void are bad for damage, but incredibly useful for movement. This weapon is highly recommended for mages to use. No
Late-game+ Giant's Sword Floor VI completion The Giant's Sword can be a very overpowered weapon. It is commonly used for it's high-damaging ability, and it can also be used for the beam, which can deal millions of damage, due to the high base damage of the weapon. Yes
Mid-game+ Voodoo Doll Zombie Slayer Lvl 5 1,291,940 coins A Voodoo Doll slows and inflicts heavy damage over time to all targets struck. It can stack if multiple arrows managed to hit a single enemy. It requires Zombie Slayer Level 5 to be used. This weapon excels as a secondary weapon for fighting mini-bosses. Yes
Mid-game+ Pigman Sword 7,553,314 coins Although it was considered a good weapon when The Catacombs - Floor I had just released, it now is outclassed by most other weapons, and it is much more expensive than others, with it costing 7,553,314 coins. Yes
Mid-game+ Aspect of the Dragons Stone Sword Combat 18 The Aspect of the Dragons' ability to knock mobs away can be useful for early and even mid-game mages, to help them survive higher floors. Dragon Rage also has a base damage of 12,000, making it far more powerful than other early to mid-game weapons. However, it's not recommended to use this weapon as your primary damage source because its extremely limited range and large knockback prevents the user from spamming the ability. Yes
Mid-game+ Reaper ScytheSummoning RingNecromancer Sword Depending on which weapon you are using

Zombie Slayer Lvl 7 (Reaper Scythe)

Floor 6 (other 2)

Necromancy is a very overpowered utility for mages. Buying one with a special soul on it (e.g. Master Floor Summons like a Terracotta) can deal both a lot of damage and have quite a lot of health. If you cannot get one with a good soul on it, it is best to buy a Summoning Ring, due to the Summoning Ring not needing to be held to get the soul of the mob you want. Yes

Other Weapons[]

These other weapons that deal ๑ Ability Damage are niche as they are often overlooked or under-powered. These are all optional.

Status Weapon Requirements Bazaar Cost Notes
Early-game Golem Sword 416,057 coins The Golem Sword provides ❈ Defense, and while it's ability deals decent ❁ Damage early game, it is not recommended in Dungeons due to its high cooldown and the fact that users must be close to mobs to damage them.
Early-Mid Game Leaping Sword 3,093,768 coins The Leaping and Silk Edge Sword both provide a leaping ability that stuns all mobs struck. However, it should not be used for damage as users must travel to the enemies to damage them, which can be fatal as a squishy mage. However, they can be used as Movement, so it could be used as a better AOTE/AOTV.

Recommended Armors[]

These armor pieces/sets either provide lots of Mana or have special abilities that can help you out as a Mage.

Status Armor Requirements Bazaar Cost Notes Optional?
Early-game Wise Dragon HelmetBonzo's MaskDark GogglesWise Dragon ChestplateWise Dragon LeggingsWise Dragon Boots Stone Sword Combat 16
The Catacombs Catacombs 12(Dungeonized)Floor I
9,292,176 coins (Wise) Wise Dragon Armor provides lots of ✎ Intelligence and reduces ✎ Mana costs. Very good for early-game dungeons if not a dungeon item, but falls off on tougher floors. Due to the catacombs requirement decrease however, this armor set is now somewhat viable for Floor 3 and Floor 5. No
Early-game Zombie Soldier HelmetZombie Soldier ChestplateZombie Soldier LeggingsZombie Soldier Boots The Catacombs Catacombs 9 While Zombie Soldier Armor doesn't provide ✎ Intelligence by itself, reforging it to Wise or Necrotic then starring it will provide far more ✎ Mana than Wise Dragon Armor. Due to its high ❈ Defense and ❤ Health stats, this is considered to be one of the best armors for low catacombs players. Yes
Early-game Adaptive HelmetDark GogglesBonzo's MaskAdaptive ChestplateAdaptive LeggingsAdaptive BootsSpirit Boots Floor III While Adaptive Armor is better than Zombie Soldier Armor in terms of damage, it is way worse in terms of ❤ Effective Health. Players should closely evaluate which one would be right for them. Yes
Early-game Bonzo's Mask Floor I Bonzo's Mask allows players to have a second life while in Dungeon. When paired with starred Zombie Soldier Armor, it is a good budget Dungeons set, however, it should be replaced with the Dark Goggles or even Shadow Goggles if you don't use its ability. Even on higher catacombs level players, Bonzo's Mask may be useful in circumstances such as the boss fight of Floor VII, where a double life can save a run. No
Early-game Dark Goggles Dark Goggles allows players to deal +25% more ๑ Ability Damage to Undead Monsters, and since most of the mobs in the Dungeons are Undead, this can be very useful for dealing damage. It does however not provide any base ❤ Health or ❈ Defense. If this is chosen, it is recommended to use Zombie Soldier Armor to make up for the low ❤ Effective Health. No
Mid-game Shadow Goggles Floor III
The Catacombs Catacombs 16
Shadow Goggles are a direct upgrade to the Dark Goggles, granting more ✎ Intelligence and +35% ๑ Ability Damage. No
Late-game Wither Goggles Floor VII
The Catacombs Catacombs 28
Wither Goggles are the final upgrade for Dark Goggles, granting even more ✎ Intelligence and +45% ๑ Ability Damage. No
Mid-Game Spirit Boots Floor IV These boots are quite useful. With speed that outclasses Maxor's Boots when given fragments, and high base intelligence with a good ability, these boots are quite useful in all stages of the game. No
Late-game Super Heavy HelmetSuper Heavy ChestplateSuper Heavy LeggingsSuper Heavy Boots The Catacombs Catacombs 15 Super Heavy Armor is a direct upgrade of Heavy Armor. while it lacks Intelligence, it's high Defense is coveted for low Catacombs Level mages who don't have the requirement to use Necromancer Lord just yet. Yes
Late-game Perfect Helmet - Tier IPerfect Chestplate - Tier IPerfect Leggings - Tier IPerfect Boots - Tier I The Catacombs Catacombs 7-21 4,872,000 coins-40,600,000 coins Just like Super Heavy Armor, Perfect Armor is a Defense-focused set that improves the more you tier it up. It also has the addition of three Amethyst Gemstone slots allowing you to improve it's ❈ Defense even further. However, it's mostly outclassed by Necromancer Lord Armor as Tier 12 Perfect Armor requires Catacombs 21. By then, you have already unlocked Necromancer Lord. However, the lower tiers are useful as they can be used at the lower floors with a lower catacombs requirement. Yes
Late-game Precursor Eye Floor VI Precursor Eye gives an incredibly high amount of ❤ Effective Health. It also gives 222 ✎ Mana by default, and it is very good for higher floors due to its high ❤ Health buff. However, its damage is much less than Shadow or Wither Goggles due to their abilities. Yes
Late-game Necromancer Lord HelmetWither GogglesBonzo's MaskPrecursor EyeNecromancer Lord ChestplateNecromancer Lord LeggingsNecromancer Lord BootsSpirit Boots Floor VI Necromancer Lord Armor is one of the best armor sets for ❤ Effective Health, beating out Perfect Armor. It also gives 40 ✎ Mana. The helmet is not recommended as Precursor Eye, Bonzo's Mask, or Goggles are better. The chestplate may be too expensive for some players, so alternatives include a Perfect Chestplate or a Zombie Lord Chestplate. If a player can afford Necromancer Lord Chestplate and Leggings, it is recommended to use Perfect Boots instead of Necromancer Lord Boots as Perfect Boots will provide better ❤ EHP than Necromancer Lord Boots. You can even keep the armor pieces because of the extra Necromancy slots it provides extra Necromancy slots it provides except for the Necromancer Lord Helmet which can be replaced by a Reaper Mask. No
Late-game Zombie Lord HelmetZombie Lord ChestplateZombie Lord LeggingsZombie Lord Boots The Catacombs Catacombs 25 Zombie Lord Armor is a relatively unnoticed set that gives 20 ✎ Mana and ❁ Strength per piece, buffing both Mage Beam and normal right click attacks. Its ❤ Effective Health is also decent. Yes
Late-game Goldor's HelmetGoldor's ChestplateGoldor's LeggingsGoldor's Boots Floor VII Goldor's Armor, much like Wither Armor, can be considered to be an upgrade to the Necromancer Lord Armor in Floor VII. It grants a 10% damage resistance to Wither sourced damage per piece. Goldor's Armor provides better ❤ Effective Health than Necromancer Lord Armor and isn't too much more expensive. Yes
End-game Storm's HelmetWither GogglesPrecursor EyeStorm's ChestplatePerfect Chestplate - Tier XIINecromancer Lord ChestplateStorm's LeggingsStorm's BootsSpirit Boots Floor VII Storm's Armor is the go-to for endgame mages as it alone gives 1150 ✎ Intelligence. Due to how much ✎ Int this armor provides, you can switch from ✎ Int accessory bag power to ❁ Strength/☠ Crit Damage power to improve your Mage Beam. If you can't afford the Chestplate, it can be switched with almost any of the above alternatives. Thorn Fragmented Spirit Boots are incredibly useful for speed and Strength while giving Intelligence, something that Mages lack. No.

Recommended Equipment[]

Status Equipment Requirements Bazaar Cost Notes Optional?
Early Game Ender Equipment Combat 12

( obtained in The End )

N/A These are easily obtained in the End before you come to dungeons. You should use

these before you can replace them with better items.

No
Early - Mid Game Balloon Snake Floor One Completion N/A The Jump Boost II effect is beneficial, as you can jump right over flamethrower traps

and dodge crypt lurker bones. It also gives +10 Inteligence, which is better than the Ender Necklace

Yes
Mid Game Adaptive Belt The Adaptive Belt only really gives +25 Inteligence. It's small, but slightly better than the Ender

Belt. Switch this with the Implosion Belt as soon as you can.

Yes
Mid - End Game Implosion Belt Combat 22 The Implosion Belt should last you forever. It buffs all explosive damage by 25%,

which will be your main weapon because most people go Dreadlord Sword -> Bonzo Staff -> Spirit Sceptre -> Hyperion ( You might also go 100m Midas Staff or Yeti Sword

No
Late Mid Game Soulweaver Gloves These can be used, but are geared towards Berserks and Tanks, but you can use them to stun minibosses if you need to. Yes

Recommended Pets[]

Having a good mage pet can greatly improve the player's mage abilities. Listed below are some recommended pets.

Status Pet Requirements Bazaar Cost Notes Optional?
Mid-game [Lvl 1➡100] Guardian The Guardian Pet grants a good deal of ✎ Intelligence. A good ❁ Damage dealing pet For early and mid game mages that cannot afford the better pets. Its LEGENDARY variant has an updated ability that increases ✎ Mana regeneration, and doubling said regeneration when near water, which can be useful in the Professor boss fight. It also can be easily leveled up through the Experimentation Table. Yes
Mid-game [Lvl 1➡100] Wither Skeleton 1,749,442 coins The Wither Skeleton Pet, while not exactly geared for mages specifically, its LEGENDARY Death Touch debuff stacks well with the high damage output from beam attacks. It also provides additional damage to Wither mobs, which may help in certain rooms littered with Withermancers or bosses like Necron, seeing as the former cuts down ability damage by 80% players may find themselves dealing more ❁ Damage with this pet against the mobs that the Sheep pet wouldn't help with. Yes
Mid-game+ [Lvl 1➡100] Blue Whale 11,206,689 coins for LEGENDARY The Blue Whale Pet is known for improving Mages' poor survivability especially when using sets that cater mainly towards mana. This pet applies multiplicative buffs to ❤ Health and indirectly, ❈ Defense. This buff is well suited for the large buffs in dungeon, allowing Mages to reach over a million effective health even without any health or defense reforges. Yes
Late-Game [Lvl 1➡100] Black Cat The Black Cat Pet is mostly for players with Hyperion and Storm's Armor. The ✦ Speed buff from this pet is useful as mages are notoriously slow. Yes
Mid-End Game [Lvl 1➡100] Sheep 2,373,724 coins The Sheep Pet is an effective pet that provides ✎ Mana reduction on abilities and increased ๑ Ability Damage. It's LEGENDARY ability also grants up to 20% more ✎ Intelligence while in Dungeons, making it the best pet to use for raw ๑ Ability Damage as the buff keeps scaling up. In addition, as an Alchemy pet, it is fast and easy to level up. The legendary Sheep Pet is a must have for right click mages because of its multiple perks that grant more mana and also reduce the cost. No
End-game [Lvl 1➡100] Subzero Wisp This pet is incredibly expensive. Although it's abilities are geared towards doing Blaze Slayer, it's Legendary perk, Ephemeral Stability, greatly increases mana regen. Yes
End-game [Lvl 101➡200] Golden Dragon Although not exactly geared for Right-Click Mages, it's Legendary Treasure perk boosts magic damage as well. No

Recommended Reforges[]

Sword Accessories Armor
Heroic, Withered Sighted Power Bizarre Power Necrotic Loving (on chestplate) Smart Wise

Tips[]

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