Weapons are used to fight various Mobs in PvE.
There are two main weapon classes:
- Swords - This includes any melee / magical weapon.
- Bows - all of which require some kind of ammunition in the inventory/Quiver.
The type of weapon affects what Enchantments and Reforges can be used on it.
Weapons
Swords

A Sword is any melee Weapon which has a Sword Tag, regardless of its shape or ability. They can be enchanted and reforged to modify their Stats/effectiveness.
List of swords
Listed from lowest to highest damage
Image | Name | Rarity | Stats | Ability |
---|---|---|---|---|
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Aspect of the Jerry | Common
|
+1
|
Item Ability: Parley Channel your inner Jerry. Cooldown: 5s Item Ability: No Parley (Can only be used with the Jerry's Reforge) Consumes all your and adds 10% of it as for your next AOTJ |hit. (Note: This is a joke or meme sword the developers/admins made as a nod to the community).
|
Thick Aspect of the Jerry | Uncommon
|
+1 +100
| ||
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Fancy Sword | Common
|
+20
|
No ability, but it comes with the enchantments: First Strike I, Scavenger I, Sharpness II, and Vampirism I |
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Rogue Sword | Common
|
+20
|
Item Ability: Speed Boost - Increases your movement by +20% for 30 seconds - only +10 if ability already active. Mana Cost: 50
|
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Spider Sword | Common
|
+30
|
Deals +100% damage to Spiders, Cave Spiders, and Silverfish. |
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Undead Sword | Common
|
+30
|
Deals +100% damage to Skeletons, Withers, Zombies, and Zombie Pigmen. |
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End Sword | Uncommon
|
+35
|
Deals +100% damage to Endermites, Endermen, Etc. |
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Cleaver | Uncommon
|
+40 +10
|
Item Ability: Cleave - When hitting an entity, monsters in a 3 block range will be hit for a portion of that damage too.
|
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Flaming Sword | Uncommon
|
+50 +20
|
Ignites enemies for 3s. |
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Prismarine Blade | Uncommon
|
+50 +25
|
Deals +200% damage while in water. |
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Hunter Knife | Uncommon
|
+50 +40
|
|
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Tactician's Sword | Rare
|
+50 (max +200) +20%
|
Gains +15 for each Combat collection of Tier VII and over of its wearer (10 collections, hence a max of +150).
|
Thick Tactician's Sword | Epic
|
+50 (max+ 200) +100 +20%
| ||
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Jerry-chine Gun | Epic
|
+80
|
Item Ability: Rapid-fire - Fires off multiple jerry bombs that create an explosion on impact, dealing up to <varies> damage.
|
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Ember Rod | Epic
|
+80 +35 +50
|
Item Ability: Fire Blast Shoots 3 fireballs in rapid succession in front of you! Mana Cost: 150, Cooldown: 30s
|
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Frozen Scythe | Rare
|
+80
|
Item Ability: Ice Bolt - Shoots 1 Ice Bolt that deals 1,000 and slows enemies hit for 5 seconds! : 50.
|
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Golem Sword | Rare
|
+80 +125 +25
|
Item Ability: Iron Punch - Punch the ground, damaging enemies in a hexagon around you for 250 base magical damage. Mana Cost: 70, Cooldown: 3s
|
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Raider Axe | Rare
|
+80 (max +115) +50 (max +150)
|
Earn +20 coins from monster kills +1 per 500 kills Mobs level 10+ (max +35)+1 per 500 wood (max +100)
|
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Revenant Falchion | Rare
|
+90 +50 +100
|
Deals +150% damage to Zombies. |
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Silver Fang | Uncommon
|
+100
|
None |
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Shaman Sword | Epic
|
+100 +20 +5%
|
Deal +1 per 50 max . Receive -20% damage from wolves.
|
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Aspect of the End | Rare
|
+100 +100
|
Item Ability: Instant Transmission - Teleports you 8 blocks ahead of you and you get +50% for 3 seconds. Mana Cost: 50
|
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Scorpion Foil | Epic
|
+100 +100
|
Deal +250% damage against Spiders.Item Ability: Heartstopper - You have 4 Ⓞ tickers. Blocking clears 1 Ⓞ of them and heals 60 . Once all tickers are cleared, your next attack is empowered for +250% damage. Tickers refill after 5 seconds.
|
Thick Scorpion Foil | Legendary
|
+100 +200
| ||
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Zombie Sword | Rare
|
+100 +50 +50
|
Item Ability: Instant Heal - Heal yourself for 120 + 5%![]() ![]() |
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Ornate Zombie Sword | Epic
|
+110 +60 +50
|
Item Ability: Instant Heal - Heal yourself for 144 + 5%![]() ![]() |
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End Stone Sword | Epic
|
+120 +80
|
Item Ability: Extreme Focus - Consumes all your remaining mana to grant Resistance for 5 seconds and extra damage on your next hit (within 5 seconds) depending on how much mana was consumed!
|
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Recluse Fang | Rare
|
+120 +30 +20%
|
Item Ability: Squash 'em - Squash Spiders to accumulate strength against them. +1 strength per 40 squashed.
|
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Reaper Falchion | Epic
|
+120 +100 +200
|
Heal 10 per hit. Deal +200% damage to Zombies. Receive 20% less damage from Zombies when held.
|
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Pooch Sword | Legendary
|
+120 +20 +5
|
Deal +1 per 50 max ![]() Receive -20% damage from wolves. Gain +150 against wolves.
|
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Edible Mace | Rare
|
+125 +25
|
Item Ability: ME SMASH HEAD - Your next attack deals double damage and weakens animals, making them deal -35% damage for 30 seconds. Debuff doesn't stack, Mana Cost: 100
|
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Ink Wand | Epic
|
+130
|
Item Ability: Ink Bomb - Shoot an ink bomb in front of you dealing 10,000 and giving blindness! Mana Cost: 60, Cooldown: 30s
|
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Emerald Blade | Epic
|
+130
|
A powerful blade made from pure Emeralds. This blade becomes stronger as you carry more coins in your purse. |
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Midas Staff | Legendary
|
+130
|
Item Ability: Molten Wave - Cast a wave of molten gold in the direction you are facing! Deals up to 64,240 damage.
|
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Leaping Sword | Epic
|
+150 +100 +25%
|
Item Ability: Leap - Leap into the air and deal 350 to nearby enemies upon landing on the ground. d enemies will also be frozen for 1.0 second. Mana Cost: 50, Cooldown: 1s
|
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Yeti Sword | Legendary
|
+150 +170 +50
|
Item Ability: Terrain Toss - Throws a chunk of terrain in the direction you are facing! Deals up to 15,000 . Maximum range of 32 blocks. Mana Cost: 250, Cooldown: 1s
|
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Midas Sword ($100k) | Legendary
|
+152 +2
|
Item Ability: Greed - The Strength and Damage bonus of this item is dependent on the price paid for it at the Dark Auction! Max bonus: 50,000,000 coins for +120 and
|
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Silk-Edge Sword | Epic
|
+175 +125 +25%
|
Item Ability: Leap - Leap into the air and deal 400 to nearby enemies upon landing on the ground. d enemies will also be frozen for 1.0 second. Mana Cost: 50, Cooldown: 1s
|
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Sword of Revelations | Epic
|
+180 +50
|
Heal 15![]() |
Thick Sword of Revelations | Legendary
|
+180 +150
| ||
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Daedalus Axe ( 50)
|
Legendary
|
+200
|
Gains +4 per Taming level
Copies the stats from your active pet Earn 35 coins from monster kills |
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Pigman Sword | Legendary
|
+200 +100 +5% +30% +300
|
Item Ability: Burning Souls - Gain +300 for 5s and cast a vortex of flames towards nearby enemies, dealing up to 30,000 over 5 seconds. Mana cost: 400
|
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Aspect of the Dragons | Legendary
|
+225 +100
|
Item Ability: Dragon Rage - All Monsters in front of you take 12,000 . Hit monsters take large knockback. Mana Cost: 100
|
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Midas Sword ($50 Mil) | Legendary
|
+270 +120
|
Item Ability: Greed - The Strength and Damage bonus of this item is dependent on the price paid for it at the Dark Auction! Max bonus: $50,000,000 for +120 and
|
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Reaper Scythe | Legendary
|
: +333 : +10%
|
Item Ability: Desecration - Within 3 seconds of killing an enemy, Desecrate their grave to spawn a zombie. Zombies lose 2% HP/s. Zombies copy 30% of your stats. Up to 5 zombies at once. Mana Cost: 150
|
Dungeon Swords
| ||
Image | Name | Rarity | Stats | Ability |
---|---|---|---|---|
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Super Cleaver | Rare
|
+85 +20
|
Item Ability: Cleave - When hitting an entity, monsters in a 3 block range will be hit for a portion of that damage too.
|
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Bonzo's Staff | Rare
|
+160 +250
|
Item Ability: Showtime - Shoots balloons that create a large explosion on impact, dealing up to 855 . Mana Cost: 100
|
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Dreadlord Sword | Rare , Epic
|
+52 +50 +85
|
Item Ability: Dreadlord - Shoots a Skull that does X damage. Mana Cost: 40
|
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Zombie Soldier Cutlass | Rare , Epic
|
+52 +26 +100%
|
Item Ability: Love Tap - Heals you for +10 when you hit an entity!
|
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Silent Death | Rare , Epic
|
+85 +31 +1% +9%
|
Item Ability: Shadowstep - Teleport behind the enemy you are looking at, gaining +25 for 10 seconds. Max range of 20 blocks. Cooldown resets on kills.
|
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Adaptive Blade | Epic
|
: +170
|
Weapon created by Scarf, it automatically adapts to its user inside Dungeons. Berserk: +35 +5
Healer: +20% ![]() /s to nearby alliesMage: +200
Tank: +100 +5
Archer: +100
|
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Crypt Witherlord Sword | Epic
|
+62 +50 +113
|
Item Ability: Witherlord - Shoot 3 Skulls each dealing X damage.
|
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Zombie Commander Whip | Epic
|
+65 +5
|
Item Ability: Commander Whip - Every 1 Zombie killed during a dungeon run by this weapon gives the user +1 .
|
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Hyper Cleaver | Epic
|
+145 +50
|
Item Ability: Cleave - When hitting an entity, monsters in a 4 block range will be hit for a portion of that damage too.
|
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Spirit Sword | Epic
|
+210 +50
|
Deal +2% more damage to Undead monsters for every 1% of your missing health. Spirit Item: When turned into a ghost, this item becomes a Ghost Ability. Spirit Ability: Spirit Bomb - Shoots a Spirit that deals X damage on impact. Cooldown: 10s |
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Zombie Knight Sword | Epic , Legendary
|
+82 +21
|
Item Ability: Zombie Knight - Gains +30 when used with Zombie Knight Armor
|
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Spirit Sceptre | Legendary
|
+180 +300
|
Item Ability: Guided Bat - Shoots a guided spirit bat, following your aim and exploding for X damage. Mana Cost: 250
|
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Ice Spray Wand | Rare
|
+80
|
Item Ability: Ice Spray - Produces a cone of ice in front of the caster that deals 19500~20500 damage to mobs and freezes them in place for 5 seconds! Frozen mobs take 10% increased damage!Mana Cost: 50 Cooldown: 10s |
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Livid Dagger | Legendary
|
+210 +60 +100% +50% +100%
|
Item Ability: Throw - Throw your dagger at your enemies!Mana Cost: 150 Cooldown: 5s Your Critical Hits deal more damage if you are behind your target. |
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Shadow Fury | Legendary
|
+300 +125 : +30
|
Item Ability: Shadow Fury
Rapidly teleports you up to 5 enemies within 10 blocks, rooting each of them and allowing you to hit them. Cooldown: 15s |
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Fel Sword | Epic
|
+190
|
Every 100 kills with this weapon grants an +1 Weapon Damage, up to 100 extra. Dungeon healer bonuses: -Increases healing from your Healing Circle by 10%. -Reduces the cooldown of your Wish ultimate by 10 seconds. Right-click to use your class abilitiy! |
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Wither Cloak Sword | Epic
|
+190 +135 +250
|
Item Ability: Creeper Veil - Spawns a veil around you that grants you immunity from damage. Unable to attack while the shield is active but your creepers deal 200 damage to nearby enemies every second. Click again to de-activate.
|
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Necromancer Sword | Legendary
|
+250 +125 +125
|
Item Ability: Raise Souls - Monsters you kill using this item will drop their soul. You can click on their souls on the ground using this item to absorb them and then spawn them to fight by your side.
Mana cost is based on the power of the monsters you summon. Shift right-click to view and remove souls from this item. If your summoned monster dies the soul will be removed. Max Souls: 2 Cooldown: 1s |
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Giant's Sword | Legendary
|
+500
|
Item Ability: Giant's Slam - Slam your sword into the ground dealing 120,600 damage to nearby enemies.
Mana Cost: 100 Cooldown: 30s |
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Necron's Blade | Legendary
|
+260 +110 +50
|
Deal 50% more damage to Withers.
|
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Hyperion | Legendary
|
+260 (max +310)
|
Deals 50% damage to withers.
Grants +1 damage and +2 intelligence per Catacombs level. |
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Valkyrie | Legendary
|
+270 (max +320) +120 (max +170) +60 +60
|
Deals 50% damage to withers.
Grants +1 damage and +1 strength per Catacombs level. |
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Astraea | Legendary
|
+260 (max + 310) +150 +30 +50 +210 (max + 260)
|
Deals 50% damage to withers.
Grants +1 damage and +1 defense per Catacombs level. |
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Scylla | Legendary
|
+260 (max + 310)
|
Deals 50% damage to withers.
Grants +1 damage and +1 critical damage per Catacombs level. |
Vanilla Swords
All vanilla Minecraft swords exist in SkyBlock, although SkyBlock alternatives are almost always better. The wooden version is used in various Minion recipes.
|
Strength
and upgrade its rarity from Common
to Uncommon
, although due to its cost and better weapons to apply it on, this is not recommended. A better use would be on a Tactician's Sword or Scorpion Foil.
Bows
| ||
Bows are ranged Weapons that fire arrows/special ammo from the player's inventory (or Quiver) which is consumed on use.
List of Bows
Image | Name | Rarity | Stats | Ability |
---|---|---|---|---|
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Bow | Common
|
+30
|
|
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Wither Bow | Uncommon
|
+30
|
Deals +100% damage to Withers and Wither Skeletons. |
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Decent Bow | Uncommon
|
+45
|
|
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Savanna Bow | Uncommon
|
+50
|
All damage dealt with this bow is doubled |
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Prismarine Bow | Uncommon
|
+50 +25
|
Will consume Prismarine Shards in your inventory or your Quiver to deal with +300% damage to Squids, Guardians, and Elder Guardians. |
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Ender Bow | Rare
|
+60
|
Item Ability: Ender Warp Shoots an Ender Pearl. Upon landing, you deal damage to all Monsters in an 8.0 block radius for 10.0% of their Health. |
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Machine Gun Bow | Rare or Epic
|
+89-102
|
Item Ability: Rapid Fire Shoot 5 arrows per second for 8 seconds! Each arrow deals 70% damage |
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Soulstealer Bow | Rare or Epic
|
+~75
|
Replaces all shot arrows with Wither Skulls. you can shoot up to 3 skulls before going on a 2-second cooldown. |
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Explosive Bow | Epic
|
+100 +20
|
Item Ability: Explosive Creates an explosion on impact! Every Monster caught in this explosion takes the full damage of the weapon! |
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Magma Bow | Epic
|
+100 +100
|
Consumes 1 Magma Cream from the Inventory or Quiver to x2 damage per shot. |
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Slime Bow | Epic
|
+100
|
Will consume Slime Balls in your inventory or Quiver to deal 5x damage to Magma Cubes and Slimes. |
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Scorpion Bow | Epic
|
+110 +10
|
Item Ability: Stinger Fully charged shots while sneaking. Slows the victim and deal 35x your as damage per second for 6s. Mana Cost: 150
|
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Hurricane Bow | Epic
|
+120 +50
|
Item Ability: Tempest The more kills you get using this bow the more powerful it becomes! Reach 250 kills to unlock its full potential. |
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End Stone Bow | Epic
|
+140
|
Item Ability: Extreme Focus Consumes all your mana, and your next hit will deal that much more damage! |
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Death Bow | Epic
|
+300
|
Deal +100% more damage to Undead Monsters. Your arrows have a 50% chance to bounce to another target after hitting an enemy. |
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Runaan's Bow | Legendary
|
+160 +50
|
Item Ability: Triple Shot Shoots 3 arrows at the same time! The extra arrows do 40.0% of the damage. |
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Mosquito Bow | Legendary
|
+251 +101 +9%
|
Item Ability: Nasty Bite Fully charged shots while sneaking Costs 11% of max , deals +19% more damage, Heal for 2x the cost
|
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Spirit Bow | Legendary
|
+210 +100
|
Deals +2% damage to Undead
monsters for every 1% of your missing health. |
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Bonemerang | Legendary
|
+320 +130
|
Item Ability: Swing Throw bone a short distance, dealing the damage an arrow would. Deals double damage when coming back. Pierces up to 10 foes. |
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Last Breath | Legendary
|
+180 +180
|
Item Ability: Last Breath Reduces the defense of your target by 50 on hit. Stacks up to 2 times. |
Bow Upgrades
These upgrades can be applied to any bow, increasing its stats.
Bow Upgrades List
|
|
|
|
| ||
---|---|---|---|---|---|---|
Common Bows) | ||||||
Unreal | +2 | +2% | +2% | |||
Rapid | +1 | +5% | ||||
Deadly | +1 | +1% | +1% | +1 | ||
Rich | +1% | +2% | +3 | |||
Other Upgrades | ||||||
Hot Potato Book (1-10 Uses) | +2-20 | +2-20 |
|
|
|
|
| ||
---|---|---|---|---|---|---|
Uncommon Bows) | ||||||
Unreal | +4 | +4% | +4% | |||
Rapid | +2 | +10% | ||||
Deadly | +2 | +2% | +2% | +2 | ||
Rich | +2% | +4% | +6 | |||
Other Upgrades | ||||||
Hot Potato Book (1-10 Uses) | +2-20 | +2-20 |
|
|
|
|
| ||
---|---|---|---|---|---|---|
Rare Bows) | ||||||
Unreal | +7 | +7% | +7% | |||
Rapid | +4 | +18% | ||||
Deadly | +4 | +4% | +4% | +4 | ||
Rich | +4% | +7% | +10 | |||
Other Upgrades | ||||||
Hot Potato Book (1-10 Uses) | +2-20 | +2-20 |
- Editor's Note: You can use the Template
{{BowUpData}}
to list these Upgrades.
Bow Enchantments List
Ranged Weapon Enchantment | Description | Max Level | Effect | |
---|---|---|---|---|
Base Damage Enchantments | ||||
Power I-VI | Increases Bow damage by 8-48%. | Increases Bow Damage Dealt. | ||
Snipe I-III | Increases bow damage by +1% per level for every 10 blocks traveled. | Increases Bow damage dealt over longer ranges | ||
Drop Enchanments | ||||
Telekinesis I | Block and mob drops go directly into your inventory | |||
Chance I-V | Increases chance of a mob dropping an item by 15% per level. | Increases the chance of a mob dropping an item | ||
Specific Mob Damage Enchants | ||||
Cubism I-V | Increases Damage dealt to Creepers, Slimes, and Magma Cubes by 10-50%. | Increases Damage dealt to Creepers, Slimes, and Magma Cubes | ||
Dragon Hunter I-V | Increases Bow Damage dealt to Ender Dragons by 8-40%. | Increases Bow Damage dealt to Ender Dragons | ||
Impaling I-III | Increases Damage dealt to Sea Guardians and Squids 12.5-37.5% | Increases Damage dealt to Sea Guardians and Squids | ||
Other Enchantments | ||||
Aiming I-V | Arrow home towards nearby mobs if they are within 2-10 blocks. | Arrow home towards nearby mobs if they are within a Certain block range | ||
Flame I | Arrow ignites target for 3 seconds, dealing 5 damage every second. | Damaging enemies Deals extra damage per second in fire damage | ||
Piercing I | Arrows fired will go through enemies. The extra targets hit take 25% of the damage. | Arrows fired will go through enemies, Any extra targets after the first take a fraction of the damage | ||
Infinite Quiver I-X | Grants a 10-100% Chance to not consume an arrow when firing. | Grants a Chance to not consume an arrow when firing your bow. | ||
Punch I-II | Increases arrow knockback dealt by 3-6 blocks. | Arrows fired will deal increased knockback when striking targets |
- Editor's Note: You can use the Template
{{BowEnchData}}
to list these Enchantments.
History
SkyBlock Prototype | ||
---|---|---|
June 11, 2019 | 0.1 | ![]() |
Aug 2, 2019 | 0.7 | Bows will not be able to crit anymore if not fully drawn. |
Trivia
- Both the Hurricane Bow and the Runaan's Bow seem to be a homage to the item Runaan's Hurricane from the video game League of Legends.
- The Bonemerang is a cross between a boomerang and a bone. It is also a Pokémon move, Bonemerang
Bows | ||
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Uncommon | ![]() | |
Rare | ||
Epic | ||
Legendary | ||
Related Features |
Ability-Damage Weapons
Ability Damage
is the damage dealt through any given item or weapon when using its ability.
Increasing Base Ability Damage
The
skill increases ability damage by 0.5% per level, up to 30%. Increasing base Enchanting
and Intelligence
can also indirectly increase ability damage. Base ability damage from Enchanting is rounded up.
Mana
Increasing Bonus Ability Damage
Having high
and Intelligence
can increase the ability damage of items in the game.
Mana
The Sheep Pet can increase ability damage from 0 to 20 depending on the level. The ability goes up by 0.2 every level. If a Minos Relic is applied to the Sheep, then it will be increased to 26
at level 100. If Chimera V is then used on a weapon with ability (usually a Hyperion with three scrolls), then the ability damage will carry over to the weapon which will then be buffed by your Catacombs level and stars inside dungeons. Due to this, Minos Relic as well as Chimera Books are in extremely high demand, selling for many tens of millions of coins each.
Ability Damage
The Loving reforge obtained from the Red Scarf Reforge Stone can increase
by 5% when applied to chestplates.
Ability Damage
With Enchanting 60, a Sheep Pet with Minos Relic, a Hyperion with Chimera 5, Catacombs 50, and Loving chestplate, your ability damage will increase to 215.9 inside dungeons, essentially means any ability damage you do with the weapon will do more than three times as much damage as with zero ability damage. Although the ability damage can be increased further by using full Superior Dragon Armor as well as Renowned reforge on the Helmet, Leggings, and Boots, it is often not worth it as you sarcrifice much
for not too much Intelligence
, which eventually leads to dealing less damage.
Ability Damage
Formula
See table below for ability scaling
Weapons which cause ability Damage
Icon | Item | Item Ability | Ability Scaling |
---|---|---|---|
Yeti Sword | Item Ability: Terrain Toss Throws a chunk of terrain in the direction you are facing! Deals up to 15,000 . Maximum range of 32 blocks.Mana Cost: 250
Cooldown: 1 Second. |
0.3 | |
Frozen Scythe | Item Ability: Ice Bolt Shoots 1 Ice Bolt that deals 1,000 and slows enemies hit for 5 seconds!Mana Cost: 50
|
0.3 | |
Golem Sword | Item Ability: Iron Punch Punch the ground, damaging enemies in a hexagon around you for 250 base .Mana Cost: 70
Cooldown: 3 Seconds |
1 | |
Ink Wand | Item Ability: Ink Bomb Shoot an ink bomb in front of you dealing 10,000 and giving Blindness!Mana Cost: 60
Cooldown: 30 Seconds |
1 | |
Leaping Sword | Item Ability: Leap Leap into the air and deal 350 base to nearby enemies upon landing on the ground. Damaged enemies will also be frozen for 1 second.Mana Cost: 50
Cooldown: 1 Second |
1 | |
Silk-Edge Sword | Item Ability: Leap Leap into the air and deal 400 base to nearby enemies upon landing on the ground. Damaged enemies will also be frozen for 1 secondMana Cost: 50
Cooldown: 1 Second |
1 | |
Pigman Sword | Item Ability: Burning Souls Gain +200 for 5s and cast a vortex of flames towards nearby enemies, dealing up to 30,000 over 5 seconds.Mana Cost: 400
Cooldown: 5 Seconds |
0.1 | |
Aspect of the Dragons | Item Ability: Dragon Rage All Monsters in front of you take 12,000 . Hit monsters take large knockback.Mana Cost: 100
|
0.1 | |
Voodoo Doll | Item Ability: Acupuncture Monsters Hit by at least one arrow are slowed and receive 1,500 /s for 10s.Mana Cost: 200
Cooldown: 5 Seconds |
1 | |
Dreadlord Sword | Item Ability: Dreadlord Shoots a Skull that deals ( Rare :500/Epic :750) .Mana Cost: 40
|
0.3 | |
Bonzo's Staff | Item Ability: Showtime Shoots balloons that create a large explosion on impact, dealing up to 1,000 .Mana Cost: 100
|
0.2 | |
Spirit Sceptre | Item Ability: Guided Bat Shoots a guided spirit bat, following your aim and exploding for 2,000 .Mana Cost: 250
|
0.2 | |
Giant's Sword | Slam your sword into the ground dealing 100,000 to nearby enemies.Mana Cost: 250
Cooldown: 30 Seconds |
0.05 | |
Midas Staff | Cast a wave of molten gold in the direction you are facing! Deals up to 16,000 ~ 32,000 .
|
0.3 | |
Necron's Blade, | Item Ability: Implosion Implode dealing 10,000 to nearby enemies.Mana Cost: 250
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0.3 | |
Jerry-chine Gun | Item Ability: Rapid-fire Fires off multiple jerry bombs that create an explosion on impact, dealing up to 500 .
Mana Cost: 10 |
0.2 |
Calculator
template = Template:Calculator/Ability_damage form = abilityDmgCalcForm result = abilityDmgCalcResult param = base|Base Ability Damage|30000|int|0 param = int|Intelligence|100|int|0 param = scaling|Ability Scaling|0.1|number|0
Notes
- Some abilities deal Magic Damage that ignore the target's Armor stat.
- Dungeon Mobs takes less Magic Damage.
- Melee Dungeon Mobs have 10% Magic Resistance.
- Ranged Dungeon Mobs have 30% Magic Resistance.
- Chaos Guardian has 80% Magic Resistance.
- Magic-type Dungeon Mobs(like the Withermancer) have 90% Magic Resistance.
- Selective Dungeon bosses and mini-bosses have some Magic Resistance.
- Necron has 99% Magic Resistance.
- Ability damage is able to be copied from a Sheep Pet onto a weapon with the enchantment Chimera, and is also able to be multiplied by a dungeon bonus for dungeon weapons.
Trivia
Ability Damage
's name might be a reference to "Ability Power" from the game League of LegendsStats | ||
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Trivia
- Some weapons in SkyBlock are references to other games, either on the Hypixel network (most being from Mega Walls) or from external games (such as League of Legends).